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fukier
899
|
Posted - 2013.04.09 19:32:00 -
[841] - Quote
Marlona Sky wrote:I like the idea of a mega that can go armor or shield. If the utility slot was moved to the mid instead of taking from the low 7(7)/5/7 layout be better? I think it would do its job better for the role.
The hype might do better with the new layout of 8(8)/4/6 if the armor repair bonus was increased to 10% like the Incursus once had. Larger reps would mean the need for the dual cap injection would be less manditory.
The Domi would be better as a utility ship if the drone and damage bonus was increased to +15%, remove a turret or two and increase the drone bay by 125m3 and give it a +1 to drones launched instead of the proposed optimal range and tracking bonus.
Just my thoughts.
domi is not going to change... its the new king slowcat... personally i am in love with it...
as for the mega... i would think a better rate of fire bonus and remove one gun so that its 6 turrets one utility high slot and then add back a low... i would like to see the tracking bonus replaced with a falloff but hey i can live without it... now you can shield tank it and go nuts with nano or proper armor tank it... plus think nuetrons with null with a 50% increase in falloff?!?!?
as for the hype? i would increase the damage bonus and reduce to 6 turrets take away a high slot and replace with a mid slot. include a cap activation redcution for the armor bonus... so you now would have 7 high slots 6 turret 5 mid slots and 7 low slots... At the end of the game both the pawn and the Queen go in the same box. |

fukier
899
|
Posted - 2013.04.09 19:36:00 -
[842] - Quote
Marxzo Andoun wrote:Omnathious Deninard wrote:Marxzo Andoun wrote:
Ok I've seen this too much. Yes, you can ignore any ship's bonus and get it to perform inadequately in other roles you try to shoehorn it into. Can we move on now?
The ships bonus was not +1 turret hard point per level, the total affected damage loss is around 150dps with blasters. quit whining that this ship is useless and pull your head out of where the sun doesn't shine, the functionality of the ships has not gone down at all, the only change is that sentry and heavy drones will be able to hit better with out the need to plug in 2 omnidirectional tracking links. There is no reason to brawl with this Domi, no reason to choose it over the other half dozen BS that have better survivability and damage (with bonus to match!).... I'm not even going to be so repetitive in mentioning that certain Amarr ship in comparison. And loss of this function/role is only one of several.
true that i mean i can use sentry drones at 150km and do great dps...
surely you can use nuets out to that range and would not be a waisted bonus if you tried a simular setup on the geddon
At the end of the game both the pawn and the Queen go in the same box. |

smoking gun81
The Scope Gallente Federation
1
|
Posted - 2013.04.09 19:40:00 -
[843] - Quote
tasman devil wrote:Maximus Andendare wrote:tasman devil wrote:Nice to see your comment, but please ... with sugar on top: go over the Amarr line too!!
I'm not sure what you expect him to "go over" on--the Amarr are the clear winners of this balance pass by a wide margin. yeah, because they have been turned into Gallente... Just take a look at the Armageddon, it is now a Dominix / Bhaalghorn hybrid that resembles the Typhoon.
R.I.P Bhaalgorn your services are no longer required because the geddon can now out range you, has the ability to use any turrets that don't need cap, use launchers, have drones like a domi and has better calibration because that is what eve has been missing right an amarrian drone boat that can out do ( apart from the neut, nos amount ) a pirate BS and a native drone race. |

Mire Stoude
Antelope with Night Vision Goggles
166
|
Posted - 2013.04.09 19:54:00 -
[844] - Quote
Rails and blasters have been stolen by the Caldari, the Amarr have the better drone boats, active (armor) tanking is not realistic for pvp, and RSD's work great on ANY ship so It's time to embrace the 1 role the Gallente ships still excel at: HULL TANKING!
Gallente ships have the thickest hull, get rid of the Hypes active tank bonus, and give it +10% hull resists per level. This would give the Hype the ability to use all its mids and lows (minus 1 low slot for a damage control) for damage and mobility while still sporting a respectible eHP |

Prometheus Exenthal
mnemonic.
546
|
Posted - 2013.04.09 19:54:00 -
[845] - Quote
Kyo Avanta wrote:Omnathious Deninard wrote: The ships bonus was not +1 turret hard point per level, the total affected damage loss is around 150dps with blasters. quit whining that this ship is useless and pull your head out of where the sun doesn't shine, the functionality of the ships has not gone down at all, the only change is that sentry and heavy drones will be able to hit better with out the need to plug in 2 omnidirectional tracking links.
A 25% loss to blaster dps isn't irrelevant. And like Marxzo Andoun said you can always force a ship to be fit whatever way you like, but losing the explicit ship bonuses has a major affect on the overall performance and versatility of a ship. Also, you seemed to clearly ignore my second point that the Neut Domi is no longer a relevant option since the Armageddon is by far and away superior in this regard. The superiority of the Geddon is based on the fact that it now has such a strong set of nueting bonuses, but then again, like you said - apparently ship bonuses don't matter. Maybe I should start fitting my Megathron with Light missiles... because you know.. why the hell not?
This whole post is full of 'wtf'. As it's been said time and time again, the damage loss from fitting large hybrids is minimal. By minimal I mean 150-200dps on a MAX GANK setup, which means you're now stuck with ~1300 for that. On a TYPICAL fit the damage difference is much much smaller, and I'd argue something like 100dps or less.
At the same time you're gaining a nice boost of hp & drone damage application. You're not exactly coming out behind. You can still fit your blasters/rails, and chances are you wouldn't even notice something was off if you were unaware of the change.
As for the new Armageddon... I think you're overestimating the ship quite a bit. SET of neuting bonuses? Let's be clear It has one and that's range. That means you're getting a MAXIMUM of 38km neuting range (without faction gear) on a battleship that has 4 mid slots, destructible damage (drones), and an almost guaranteed passive tank.
It does not have a neut AMOUNT bonus like the Bhaalgorn, so stop making comparisons to it. A Neut Dominix (in brawling trim no less) is entirely capable of handling one. Hell, I'd even argue ANY of the 5+ slot battleships will be able to deal with the ship quite handily. If you're really concerned about the extreme neuting prowess of that highly cap unstable battleship (which would be an utter fool to fit more than 2 neuts on), do what nobody seems to do and try running a Large Cap Battery. FYI, they reduce incoming neut drain by 12.5%. A plated Tempest would absolutely eat an Armageddon.
Furthermore, PRICES ARE BEING NORMALIZED. The Hyperion is no longer 250m, so it shouldn't be performing like its way better. -áwww.promsrage.com |

smoking gun81
The Scope Gallente Federation
1
|
Posted - 2013.04.09 19:59:00 -
[846] - Quote
fukier wrote: domi is not going to change... its the new king slowcat... personally i am in love with it...
as for the mega... i would think a better rate of fire bonus and remove one gun so that its 6 turrets one utility high slot and then add back a low... i would like to see the tracking bonus replaced with a falloff but hey i can live without it... now you can shield tank it and go nuts with nano or proper armor tank it... plus think nuetrons with null with a 50% increase in falloff?!?!?
as for the hype? i would increase the damage bonus and reduce to 6 turrets take away a high slot and replace with a mid slot. include a cap activation redcution for the armor bonus... so you now would have 7 high slots 6 turret 5 mid slots and 7 low slots...
See underlines bad troll get back under your bridge
fukier wrote:true that i mean i can use sentry drones at 150km and do great dps... surely you can use nuets out to that range and would not be a waisted bonus if you tried a simular setup on the geddon 
NO NO NO NO NO NO NO
150Km neuts are you smoking something just take a min and think about what you are saying...
If you do not understand me let me repeate
NO |

X Gallentius
Justified Chaos
1245
|
Posted - 2013.04.09 20:00:00 -
[847] - Quote
Prometheus Exenthal wrote:As for the new Armageddon... I think you're overestimating the ship quite a bit.
Not at all. It has 5,500 more PWG than the Domi and will therefore be able to out-tank, and out-dps the Domi while also fitting 2x Heavy Neuts that reach to 35km. Bottom line, Prophecy does everything better than the Dominix EXCEPT "Sniper Domi".
In other words: Engagement envelope of Geddon: Huge. Engagement envelope of Domi: miniscule. |

Marlona Sky
D00M. Northern Coalition.
3339
|
Posted - 2013.04.09 20:06:00 -
[848] - Quote
Mire Stoude wrote:Rails and blasters have been stolen by the Caldari, the Amarr have the better drone boats, active (armor) tanking is not realistic for pvp, and RSD's work great on ANY ship so It's time to embrace the 1 role the Gallente ships still excel at: HULL TANKING!
Gallente ships have the thickest hull, get rid of the Hypes active tank bonus, and give it +10% hull resists per level. This would give the Hype the ability to use all its mids and lows (minus 1 low slot for a damage control) for damage and mobility while still sporting a respectible eHP Something like this. It was something I came up with a while ago, but there may be something that will spark an interest in hull tanking.
Remove local, structure mails and revamp the directional scanner! |

Pattern Clarc
Aperture Harmonics
453
|
Posted - 2013.04.09 20:07:00 -
[849] - Quote
*Sigh*
Prom thinking about balance purely on the 1 vs 1 arena again.
38km neuts will be a big deal and will make the geddon a very popular ship, when combined with new beam apocs of abaddons - you could probably leave your loki/rapier/huggin at home. The bonuses have just too much synergy and relevance in this current game and pretending that it's no big deal, and that you should just bumble through and that you suck if you can't make it work is annoying as hell. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

David Kir
Pixel Navigators Hostile Work Environment.
7
|
Posted - 2013.04.09 20:07:00 -
[850] - Quote
I think you people are overestimating the geddon.
The true OP ship, in m opinion, is the apoc.
Great tracking, incredibly good dps projection (scorch be blessed), good speed and agility.
Gonna have a blast flying it :D |

Marlona Sky
D00M. Northern Coalition.
3339
|
Posted - 2013.04.09 20:14:00 -
[851] - Quote
David Kir wrote:I think you people are overestimating the geddon.
The true OP ship, in m opinion, is the apoc.
Great tracking, incredibly good dps projection (scorch be blessed), good speed and agility.
Gonna have a blast flying it :D Scorch really needs a nerf bad.
Remove local, structure mails and revamp the directional scanner! |

fukier
900
|
Posted - 2013.04.09 20:19:00 -
[852] - Quote
smoking gun81 wrote:fukier wrote: domi is not going to change... its the new king slowcat... personally i am in love with it...
as for the mega... i would think a better rate of fire bonus and remove one gun so that its 6 turrets one utility high slot and then add back a low... i would like to see the tracking bonus replaced with a falloff but hey i can live without it... now you can shield tank it and go nuts with nano or proper armor tank it... plus think nuetrons with null with a 50% increase in falloff?!?!?
as for the hype? i would increase the damage bonus and reduce to 6 turrets take away a high slot and replace with a mid slot. include a cap activation redcution for the armor bonus... so you now would have 7 high slots 6 turret 5 mid slots and 7 low slots...
See underlines bad troll get back under your bridge fukier wrote:true that i mean i can use sentry drones at 150km and do great dps... surely you can use nuets out to that range and would not be a waisted bonus if you tried a simular setup on the geddon  NO NO NO NO NO NO NO 150Km neuts are you smoking something just take a min and think about what you are saying... If you do not understand me let me repeate NO
oh ffs... i know you cant use nuets out that far... it was my point... dolt...
the geddon is better for close range and the domi is a better slow cat...
understand now? ffs...
At the end of the game both the pawn and the Queen go in the same box. |

smoking gun81
The Scope Gallente Federation
3
|
Posted - 2013.04.09 20:20:00 -
[853] - Quote
Prometheus Exenthal wrote:As for the new Armageddon... I think you're overestimating the ship quite a bit. SET of neuting bonuses? Let's be clear It has one and that's range. That means you're getting a MAXIMUM of 38km neuting range (without faction gear) on a battleship that has 4 mid slots, destructible damage (drones), and an almost guaranteed passive tank.
It does not have a neut AMOUNT bonus like the Bhaalgorn, so stop making comparisons to it. A Bhaalgorn will remove more cap than it takes to activate its neut. That (in addition to its capacitor) is why it does its job well. The Armageddon is not that. If that were the case, you would have been seeing people using Neut Domis left right and center instead of the Bhaalgorns that everyone loves.
Heavy meta 4 neut uses 500 Gj per cycle -45% ( 3 x large egress port maximize I rigs 300 calibration points ) = 275 Gj per cycle so you can run 2.9 ( for arguments sake 3 heavy neuts ) per cap charge ( 1 800 cap booster ).
Just as an FYI 500 Gj used to activate 600 Gj neuted every neut neutralises more than it uses.
People do use neut domi's as a cheap version to the bhaalgorn then they shop for a bhaalgorn if they want to neut even more. |

fukier
900
|
Posted - 2013.04.09 20:20:00 -
[854] - Quote
Marlona Sky wrote:David Kir wrote:I think you people are overestimating the geddon.
The true OP ship, in m opinion, is the apoc.
Great tracking, incredibly good dps projection (scorch be blessed), good speed and agility.
Gonna have a blast flying it :D Scorch really needs a nerf bad.
or conversely beams need a boost. At the end of the game both the pawn and the Queen go in the same box. |

Prometheus Exenthal
mnemonic.
549
|
Posted - 2013.04.09 20:21:00 -
[855] - Quote
Pattern Clarc wrote:*Sigh*
Prom thinking about balance purely in the 1 vs 1 arena again.
38km neuts will be a big deal and will make the geddon a very popular ship, when combined with new beam apocs or abaddons - you could probably leave your loki/rapier/huggin at home. The bonuses have just too much synergy and relevance in this current game and pretending that it's no big deal, and that you should just bumble through and that you suck if you can't make it work is annoying as hell.
I'm not saying it won't be popular, I'm saying it won't be as amazing as many people are implying. In the grand scheme I'd be VERY surpised if Battleship fighters really care about some heavy neuts with 12km more range.
Smaller ship classes already avoid the 25km heavy neut danger zone like the plague, and the same can be said for dealing with any Recons. The latter being ships that are far more threatening in a roaming fleet than a fleet BS will ever be.
The day I start seeing people regularly roaming around in gangs with BS in them again, is the day I will applaud CCP. As far as FLEET situations go, 38km means nothing to a battleship. -áwww.promsrage.com |

fukier
900
|
Posted - 2013.04.09 20:24:00 -
[856] - Quote
X Gallentius wrote:Prometheus Exenthal wrote:As for the new Armageddon... I think you're overestimating the ship quite a bit.
Not at all. It has 5,500 more PWG than the Domi and will therefore be able to out-tank, and out-dps the Domi while also fitting 2x Heavy Neuts that reach to 35km. Bottom line, Prophecy does everything better than the Dominix EXCEPT "Sniper Domi". In other words: Engagement envelope of Geddon: Huge. Engagement envelope of Domi: miniscule.
from a 0.0 ratting perspective the domi is better...
i use the high slots for utility and more applied damage (see tracking formula) the domi is the better pve ship by far and for slowcats its much better then the geddon...
but for 40km less fights then yeah... nueting domi eat your heart out... At the end of the game both the pawn and the Queen go in the same box. |

Marlona Sky
D00M. Northern Coalition.
3341
|
Posted - 2013.04.09 20:31:00 -
[857] - Quote
Prometheus Exenthal wrote:Pattern Clarc wrote:*Sigh*
Prom thinking about balance purely in the 1 vs 1 arena again.
38km neuts will be a big deal and will make the geddon a very popular ship, when combined with new beam apocs or abaddons - you could probably leave your loki/rapier/huggin at home. The bonuses have just too much synergy and relevance in this current game and pretending that it's no big deal, and that you should just bumble through and that you suck if you can't make it work is annoying as hell. I'm not saying it won't be popular, I'm saying it won't be as amazing as many people are implying. In the grand scheme I'd be VERY surpised if Battleship fighters really care about some heavy neuts with 12km more range. Smaller ship classes already avoid the 25km heavy neut danger zone like the plague, and the same can be said for dealing with any Recons. The latter being ships that are far more threatening in a roaming fleet than a fleet BS will ever be. The day I start seeing people regularly roaming around in gangs with BS in them again, is the day I will applaud CCP. As far as FLEET situations go, 38km means nothing to a battleship. It really boils down to risk aversion. Why bring a BS when you can bring something far more agile and better speed to turn avoid an actual fight with an almost identical damage profile?
Remove local, structure mails and revamp the directional scanner! |

Pattern Clarc
Aperture Harmonics
453
|
Posted - 2013.04.09 20:32:00 -
[858] - Quote
*Battleship fighters* won't - but i'm sure t1/t2 logistics, HIC's and tacklers will. :/
The mere fact that a BS has neut bonuses (and unbonused highs on the domi to boot) will generally guarantee MORE neuts, fist ******* active tanking further. From my point of view, that's the grand scheme of things.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

Doctor Ape MD
Imperial Academy Amarr Empire
15
|
Posted - 2013.04.09 20:33:00 -
[859] - Quote
Marlona Sky wrote:David Kir wrote:I think you people are overestimating the geddon.
The true OP ship, in m opinion, is the apoc.
Great tracking, incredibly good dps projection (scorch be blessed), good speed and agility.
Gonna have a blast flying it :D Scorch really needs a nerf bad.
Scorch is one of the few things keeping lasers competitive with projectiles. |

X Gallentius
Justified Chaos
1246
|
Posted - 2013.04.09 20:33:00 -
[860] - Quote
fukier wrote: from a 0.0 ratting perspective the domi is better... In what sense? I've never had an issue hitting rats with drones. |

fukier
900
|
Posted - 2013.04.09 20:36:00 -
[861] - Quote
Marlona Sky wrote:Prometheus Exenthal wrote:Pattern Clarc wrote:*Sigh*
Prom thinking about balance purely in the 1 vs 1 arena again.
38km neuts will be a big deal and will make the geddon a very popular ship, when combined with new beam apocs or abaddons - you could probably leave your loki/rapier/huggin at home. The bonuses have just too much synergy and relevance in this current game and pretending that it's no big deal, and that you should just bumble through and that you suck if you can't make it work is annoying as hell. I'm not saying it won't be popular, I'm saying it won't be as amazing as many people are implying. In the grand scheme I'd be VERY surpised if Battleship fighters really care about some heavy neuts with 12km more range. Smaller ship classes already avoid the 25km heavy neut danger zone like the plague, and the same can be said for dealing with any Recons. The latter being ships that are far more threatening in a roaming fleet than a fleet BS will ever be. The day I start seeing people regularly roaming around in gangs with BS in them again, is the day I will applaud CCP. As far as FLEET situations go, 38km means nothing to a battleship. It really boils down to risk aversion. Why bring a BS when you can bring something far more agile and better speed to turn avoid an actual fight with an almost identical damage profile?
yeah seriously when did the nano nerf get reversed and it made sense to roam in bs's... At the end of the game both the pawn and the Queen go in the same box. |

fukier
900
|
Posted - 2013.04.09 20:38:00 -
[862] - Quote
X Gallentius wrote:fukier wrote: from a 0.0 ratting perspective the domi is better... In what sense? I've never had an issue hitting rats with drones.
http://wiki.eveonline.com/en/wiki/Turret_damage
better optimal range and tracking means higher chance to hit...
specially on those pesky npc hacs...
garde II will be much better now on the domi... At the end of the game both the pawn and the Queen go in the same box. |

Prometheus Exenthal
mnemonic.
551
|
Posted - 2013.04.09 20:38:00 -
[863] - Quote
Pattern Clarc wrote:*Battleship fighters* won't - but i'm sure t1/t2 logistics, HIC's and tacklers will. :/
The mere fact that a BS has neut bonuses (and unbonused highs on the domi to boot) will generally guarantee MORE neuts, fist ******* active tanking further. From my point of view, that's the grand scheme of things.
For HICs, they're kinda used to being neuted to ****. Someone doing so from slightly further out isn't really a deal breaker. They're used to tackle capital ships ffs.
For light tacklers (namely interceptors) it does pose a bit of an issue on paper, but we do still have the EAF class that needs reworking. In the meantime there are Recons and those god forsaken link bonuses.
For T2 logistics, they shouldn't care. They stay out at a greater distance.
Saying the geddon is detrimental to active tanking like saying the Tempest is guilty of the same thing. The cap being removed is the same. The levels of tank and damage are similar. The only difference is 12km and tunnel vision people seem to be stuck with.
And the roaming BS comment was saying that geddons WOULDNT be a threat to roaming gangs and such because very very few people fly around in Battleships. If they were, then CCP would have done some magic, hence my applause. -áwww.promsrage.com |

X Gallentius
Justified Chaos
1246
|
Posted - 2013.04.09 20:41:00 -
[864] - Quote
fukier wrote:X Gallentius wrote:fukier wrote: from a 0.0 ratting perspective the domi is better... In what sense? I've never had an issue hitting rats with drones. http://wiki.eveonline.com/en/wiki/Turret_damagebetter optimal range and tracking means higher chance to hit... specially on those pesky npc hacs... garde II will be much better now on the domi... Again, never had a problem. In any case, we're at "sniper domi" and shooting npc hacs. Anything else?
Everything else goes in favor of the Geddon. |

Ranger 1
Ranger Corp
3920
|
Posted - 2013.04.09 20:41:00 -
[865] - Quote
Quote:One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be implemented, but a change to this effect could have a very positive impact on the Dominix and I don't think its a very unrealistic goal. That would be very helpful.
Either move only when told to return to bay...
Or...
Always attempt to return to orbit when not actively firing... but when firing are always stationary...
Or my favorite...
Always stay in a loose formation around your ship (if they can keep up with you) even while firing.... with no ability to move independantly towards the enemy. The always attempt to stay right beside you, which makes picking them up during or after an engagement a lot easier. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

fukier
900
|
Posted - 2013.04.09 20:49:00 -
[866] - Quote
X Gallentius wrote:fukier wrote:X Gallentius wrote:fukier wrote: from a 0.0 ratting perspective the domi is better... In what sense? I've never had an issue hitting rats with drones. http://wiki.eveonline.com/en/wiki/Turret_damagebetter optimal range and tracking means higher chance to hit... specially on those pesky npc hacs... garde II will be much better now on the domi... Again, never had a problem. In any case, we're at "sniper domi" and shooting npc hacs. Anything else? Everything else goes in favor of the Geddon.
yes from a ratting pov its better as it will apply more dps...
hitting elite frigs and cruisers in a current domi is a pain and you usually have to recall and launch light drones to shoot stuff wich slows you down... not with the new domi as its tracking is extreamly good... which means less lightly hits and more wreaking blows...
try this out once it hits sisi... pretty sure you will get more isk per tick on a ratting domi then on the geddon...
i already said that 40km and less the geddon is better for close range pvp... i mean i cant wait for the nueting sentry geddon!
At the end of the game both the pawn and the Queen go in the same box. |

Pattern Clarc
Aperture Harmonics
454
|
Posted - 2013.04.09 20:49:00 -
[867] - Quote
Prometheus Exenthal wrote:Saying the geddon is detrimental to active tanking like saying the Tempest is guilty of the same thing. The cap being removed is the same. The levels of tank and damage are similar. The only difference is 12km and tunnel vision people seem to be stuck with.
And the roaming BS comment was saying that geddons WOULDNT be a threat to roaming gangs and such because very very few people fly around in Battleships. If they were, then CCP would have done some magic, hence my applause.
The whole point of this rebalance as I see this is to give battleships a bit of a refresh and obviously that will make them more popular.
The Tempest is guilty, so were old school Canes and in this instance,and introducing a cheap, bonused neuting hull will certainly increase energy neutraliser proliferation - making you'll face neuts more often or have more neuts to contend with per engagement.
I mean, this trend shouldn't be up for dispute. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

David Kir
Pixel Navigators Hostile Work Environment.
7
|
Posted - 2013.04.09 20:49:00 -
[868] - Quote
Doctor Ape MD wrote:Marlona Sky wrote:David Kir wrote:I think you people are overestimating the geddon.
The true OP ship, in m opinion, is the apoc.
Great tracking, incredibly good dps projection (scorch be blessed), good speed and agility.
Gonna have a blast flying it :D Scorch really needs a nerf bad. Scorch is one of the few things keeping lasers competitive with projectiles.
600 constant dps at 60 km, without range mods. Neither the Megathron or the Tempest can compete with that kind of damage projection. We yet have to see how will Raven and Typhoon work out, once BS missiles get rebalanced, but i can see the apoc being quite an opponent.
|

luredivino
Juice Indicate
22
|
Posted - 2013.04.09 20:50:00 -
[869] - Quote
I threw some 800mm autocannons on the dominix to see what the change would do to the ship. The 2nd bonus allows you to use the navy dominix fit on the regular dominix since you don't need the extra mid for the tracking link. You lose about 100 dps and significant range, but you can fit a stronger tank and don't lose cap from guns.
[Dominix, dominix] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Tracking Enhancer II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Tracking Enhancer II
Gist X-Type X-Large Shield Booster Gist C-Type Kinetic Deflection Field Gist C-Type Thermic Dissipation Field Gistum C-Type Adaptive Invulnerability Field Shield Boost Amplifier II
800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L 800mm Repeating Artillery II, EMP L Black Eagle Drone Link Augmentor
Large Capacitor Control Circuit I Large Capacitor Control Circuit I Large Capacitor Control Circuit I
Garde II x5
1100 dps 1200 dps kin/therm tank cap lasts 3.5 minutes
Would still like extra control range. |

Moretic
Federal Navy Academy Gallente Federation
0
|
Posted - 2013.04.09 20:51:00 -
[870] - Quote
I love the change to the domi and I hate it...
yes it losses the hybrid bonus and gains some drone love. thats all ok... but I'd like to see more powergrid and drone control range bonus + drone bay increase.
maybe this 3000 km per BS skill lvl +25 drone bay ( maybe even 50? ) 500 powergrid
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