Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 30 40 .. 44 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Skia Aumer
Atlas Research Group
13
|
Posted - 2013.04.30 06:49:00 -
[481] - Quote
Grippa Dets wrote:that "warning" comes at the end of a cycle so you loose that cycles yield and since roids don't deplete at the same time you end up having to adjust your beams 3 or 4 times per miner -- trust me there is a reason people AFK ice, not roids. 3-4 times per minute?! You should definitely try mining in 0.5 system without station. Rocks there are big enough to withstand several cycles, I guarantee it. As for optimal timing of cycles, I think it's fair that those, who pay attention, get more ore - dont you agree? |

Magic Crisp
Amarrian Micro Devices Yulai Federation
91
|
Posted - 2013.04.30 09:40:00 -
[482] - Quote
CCP Eterne wrote:I have removed some personal attacks on CCP from this thread. 22 pages of explanation why the belts-as-anoms is not really good for a couple of cases, issues with the 4 hour respawn time of ice belts, and the utterly **** compression performance of the rorq (it's already bad. with the -50% ice harv cycletime change, it'll be even more worse). and this is the only thing you can say, CCP? really? couldn't you just take some care of your players? like to answer our concerns or something?
|

Tas Nok
Hedion University Amarr Empire
48
|
Posted - 2013.04.30 09:44:00 -
[483] - Quote
ok, after ALOT of tears and whining and bad posting in this thread (finally read all 24 pages) I took a shower and can finally comment.
First off its very unlikely these changes are set in stone, if Ice or R64 goo runs off the rails I'd expect an 'adjustment' similarly if it has no discernible effect apart from tears, they will 'tune' the ice a bit more.
1. WH/Null mining is not dead, but does take a serious hit, the few miners in null will need to pay attention, and those in null will need to to sacrifice efficiency for a prober/extra caution (never understood why losing 1 damn cycle causes many miners fits of rage)
2. I saw the 80% ICE from HS figure in the blog and only two posts here thought to ask "HOW MUCH DOES HS PRODUCE NOW" an answer from a dev to this one question would quiet/confirm most of our speculation (as well as the markets)
3. although it would be very useful to know, I'm not sure CCP would answer the follow-up which would be "what percentage of ice per racial isotope is produced in HS" its almost a given that Gall/Caldari will be higher than Matar/Amarr but knowing by how much would be helpful.
4. Just slightly concerned over the mechanics of re-spawns, if its done poorly and one toon sits at the belt cloaked or not, will it despawn and start the timer? or will that be a new griefing mechanic?
5. will systems that have more than 1 ice belt get more than 1 anom?
Everything else looks like its headed in the right direction, good job to CCP for shaking the sandbox a bit. |

Oliver G
G Enterprises
3
|
Posted - 2013.04.30 10:05:00 -
[484] - Quote
Currently, I am running a one-man-POS and have to grab all the fuel myself. At the moment, this is no problem as all the PI product can be gathered easily and the possibility to AFK mine ice enables me to run the computer for a few hours a week to get the necessary ice products. It is tideous work, but I enjoy the research at my POS and building stuff for my local mission hub.
However, with the changes about to be implemented I feel that it becomes virtually impossible for me to retain my POS. Not only can't I AFK-mine ice anymore, I also have to locate the belts first. As far as I can see, not a single high-sec ice anomaly will exists in the whole Khanid Kingdom region. How am I supposed to get the ice? Solo mine in low using a Mackinaw? How is that supposed to follow the risk/reward rule? I simply cannot defend myself there - not even against the NPC belt-rats. Using multiple account? Is that the way the game must be played now? One person - multiple accounts?
All the proposed changes do NOT make ice mining more interesting -- ice mining will become more like mining gravimetric asteroid belts in low sec. Is that fun for a one-man-mining-operation? No. Will I be able to retain my POS? No.
I do agree with CCP that some changes are needed to the whole ice-mining (and mining in general). However, in my opinion, these changes should promote the gameplay and actually introduce some fun in doing the mining. It should NOT make it impossible for solo-players to actually play the game the way they want. What about the sandbox? It is about to become a lot smaller for me. |

Lord Haur
Grim Determination Nulli Secunda
65
|
Posted - 2013.04.30 10:39:00 -
[485] - Quote
Oliver G wrote: As far as I can see, not a single high-sec ice anomaly will exists in the whole Khanid Kingdom region. http://evemaps.dotlan.net/map/Khanid/Talidal will be getting Ice anomalies, 3 of them at that. |

Oliver G
G Enterprises
3
|
Posted - 2013.04.30 10:51:00 -
[486] - Quote
No just because Dotlan says it does does not necessarily mean that it does.
I am quoting from the DEVBLOG!
Quote: Most systems that currently have ice belts will contain these new ice anomalies, with the notable exception of many systems in Amarrian, Khanid, and Ammatar high security space. Below I will list all the systems in high security space that will contain spawns of Clear Icicle.
Afivad, Agal, Avada, Bashakru, Chanoun, Dantan, Dihra, Erkinen, Esteban, Gamis, Gelhan, Gosalav, Jarzalad, Jerma, Kothe, Manatirid, Miah, Moutid, Ordion, Raravoss, Riavayed, Seil, Talidal, Warouh.
None of the mentioned systems is in Khanid high-sec. Ergo, no high-sec anomalies. |

Lord Haur
Grim Determination Nulli Secunda
65
|
Posted - 2013.04.30 10:58:00 -
[487] - Quote
Oliver G wrote:No just because Dotlan says it does does not necessarily mean that it does. I am quoting from the DEVBLOG! Quote: Most systems that currently have ice belts will contain these new ice anomalies, with the notable exception of many systems in Amarrian, Khanid, and Ammatar high security space. Below I will list all the systems in high security space that will contain spawns of Clear Icicle.
Afivad, Agal, Avada, Bashakru, Chanoun, Dantan, Dihra, Erkinen, Esteban, Gamis, Gelhan, Gosalav, Jarzalad, Jerma, Kothe, Manatirid, Miah, Moutid, Ordion, Raravoss, Riavayed, Seil, Talidal, Warouh.
These will be the only high security systems that will contain Clear Icicle. None of the mentioned systems is in Khanid high-sec. Ergo, no high-sec anomalies. Please read the bold.
edit: There, I underlined it too. |

Oliver G
G Enterprises
3
|
Posted - 2013.04.30 11:04:00 -
[488] - Quote
Lord Haur wrote:stuff... edit: There, I underlined it too.
Ah lol. Thanks for pointing it out.
Too bad its on the other side of Khanid for me.
Anyway, we have one system with anomalies for ice mining for a whole region. That still does not look good to me. |

Lord Haur
Grim Determination Nulli Secunda
66
|
Posted - 2013.04.30 11:08:00 -
[489] - Quote
It's to keep the numbers of ice belts consistent by type. Amarr-oriented space (includes Khanid/Ammatar) is considerably larger, thus the ice belts are more spread out.
If you're over the Moniyyuku/Palas side of Khanid, you may find the Ordion ice belt convenient. |

Oliver G
G Enterprises
3
|
Posted - 2013.04.30 11:10:00 -
[490] - Quote
Lord Haur wrote:It's to keep the numbers of ice belts consistent by type. Amarr-oriented space (includes Khanid/Ammatar) is considerably larger, thus the ice belts are more spread out.
Which is something I do not understand. Sholudn't they make the "density in relation to space" constant, not the "number by empire"? |
|

Oliver G
G Enterprises
3
|
Posted - 2013.04.30 11:13:00 -
[491] - Quote
Lord Haur wrote:If you're over the Moniyyuku/Palas side of Khanid, you may find the Ordion ice belt convenient.
Yes, I am at that side. However, plotting a course from my location to Ordion results in 9 jumps 
I think I must completely re-locate my stuff if I want to continue using my one-man-POS. ..... oh man that will be fun. |

Lord Haur
Grim Determination Nulli Secunda
66
|
Posted - 2013.04.30 11:21:00 -
[492] - Quote
Oliver G wrote:Lord Haur wrote:It's to keep the numbers of ice belts consistent by type. Amarr-oriented space (includes Khanid/Ammatar) is considerably larger, thus the ice belts are more spread out. Which is something I do not understand. Sholudn't they make the "density in relation to space" constant, not the "number by empire"? Because the highsec ice supply is being reduced to provide approx. 80% of the total ice usage, the racial ice types need to be of a similar number. Allowing the Amarr to keep their current number of ice belts would result in highsec being capable of supplying the entire Helium Isotope market, which is obviously not an option for this game design choice.
However, you do have a point in that more systems could have ice if they only have one belt per system. |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 13:08:00 -
[493] - Quote
Oliver G wrote:Lord Haur wrote:If you're over the Moniyyuku/Palas side of Khanid, you may find the Ordion ice belt convenient. Yes, I am at that side. However, plotting a course from my location to Ordion results in 9 jumps  I think I must completely re-locate my stuff if I want to continue using my one-man-POS. ..... oh man that will be fun. Stockpile. Mine now while its easy, get many months. When things go bad CCP will adjust things. But it will take them months to do it, so stockpile.
The respawn mechanic does have an odd effect. When one belt runs out you can go to another system and get its belt. Go system to system, farming the belts. Do a little circuit. By the time you get back to the first system its belt will re-spawn.
Now in Gallente space this can easily be done in several places. One area has 5 systems and 8 belts you could cycle through. Matari and Caldari space have areas that make cycling systems easy as well.
But not Amarr space. All the new ice systems are 5 or more jumps apart. Doing a loop, chaining belts will be a pain in comparison to other ices. The result could be Amarr ice will see the most price rises. http://vincentoneve.wordpress.com/ |
|

CCP Fozzie
C C P C C P Alliance
5602

|
Posted - 2013.04.30 13:10:00 -
[494] - Quote
Hey guys, I'm back from Fanfest and my day in bed starting the recovery from the Fanfest flu. I've read through the whole thread now. Thanks for all your feedback. I'm gonna start by answering a few common or important questions from the thread:
GeeShizzle MacCloud wrote:CCP Fozzie wrote:Amarr Lab Upgrade: 3(+5), 5(+13), 7(+21) Copying, ME, PE slots is this correct? cause it looks like a typo to me. It's a typo, good catch. The numbers of slots for each level is correct, the change from old values numbers are wrong. It should be 3(+1), 5(+2), 7(+3). I'll get the blog fixed asap.
Tas Nok wrote:2. I saw the 80% ICE from HS figure in the blog and only two posts here thought to ask "HOW MUCH DOES HS PRODUCE NOW" an answer from a dev to this one question would quiet/confirm most of our speculation (as well as the markets) Currently approximately 94% of ice is mined in highsec. For the people asking about supply in other areas of space, there are aproximately 8 lowsec/0.0 ice belts for every highsec belt, and those belts are a bit larger. This means I am not the least bit worried about us hitting the limit of our supply anytime soon.
Tas Nok wrote: 4. Just slightly concerned over the mechanics of re-spawns, if its done poorly and one toon sits at the belt cloaked or not, will it despawn and start the timer? or will that be a new griefing mechanic?
This bug has already been fixed, staying in a belt will not keep it alive if all the asteroids are mined.
Tas Nok wrote: 5. will systems that have more than 1 ice belt get more than 1 anom?
For the most part yes. As was stated in the dev blog:
Quote:Some systems, mostly those that currently contain two or three ice belts, will contain multiple instances of the Ice Anomalies.
To answer the question about wormholes, we are not currently planning to add moon minerals or ice to wormholes. Ice because we do not want wormholes to be too self sufficient, the logistics of maintaining a starbase there is part of the gameplay. Moon minerals because moons in wormholes are far too defensible, we do not want to place moon minerals in locations that make them that difficult to attack.
I want to make it clear that we are not intending these changes to force people into 0.0 or lowsec from highsec. Many people simply prefer the gameplay of highsec and that's fine. However we want to make sure that for those miners and industrialists that do want to move to nullsec, they have available opportunities that support their playstyle.
We are not currently planning to improve ore or ice compression, including the rates of compression or Rorquals. We encourage those ice miners that outpace their Rorqual capacity to try selling the excess on local markets, I think they may find people willing to buy their products. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 13:34:00 -
[495] - Quote
Hi CCP Fozzie! Tell me: How many ice blocks will a typical high sec belt have? http://vincentoneve.wordpress.com/ |

Vaerah Vahrokha
Vahrokh Consulting
4001
|
Posted - 2013.04.30 13:36:00 -
[496] - Quote
Malcanis wrote:Liz Laser wrote:
So when I do have a free moment, I spend it in high-sec. Except time spent in high-sec keeps becoming less and less valuable and I don't even login except to change skills.
Looks like someone moved your cheese. Maybe consider adapting?
He did adapt, like many others will do. By playing SWTor.
BTW in that MMO I am on the English PvP server over there, playing a character named... Vaerah. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4001
|
Posted - 2013.04.30 13:43:00 -
[497] - Quote
CCP Fozzie wrote: Currently approximately 94% of ice is mined in highsec. For the people asking about supply in other areas of space, there are aproximately 8 lowsec/0.0 ice belts for every highsec belt, and those belts are a bit larger. This means I am not the least bit worried about us hitting the limit of our supply anytime soon.
In general I love this patch but I have a question that will determine a lot of accounts termination.
If a player logs in at any random hour, is he *reasonably sure* to scan and find an ice belt? Because many have serious RL induced time constraints.
They just can't log in and wait for 3.5 hours because ice went all out in half hour after the 4h respawn, with a cloud of angry miners rabidly spamming scan to jump on the new spawn.
I am certainly going to drop 6 of my accounts if I can't use them when I get my hour to play.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Meltmind2
NED-Clan Goonswarm Federation
43
|
Posted - 2013.04.30 13:51:00 -
[498] - Quote
Vaerah Vahrokha wrote:[quote=CCP Fozzie] Scanning? Sure, actually make it harder if anything. Waiting for 3.5 hours for a new spawn like an idiot? NO WAY. Or you could *gasp* move over to another system and/or mine rocks instead. |

Beaver Retriever
Science and Trade Institute Caldari State
60
|
Posted - 2013.04.30 13:54:00 -
[499] - Quote
Vaerah Vahrokha wrote:Malcanis wrote:Liz Laser wrote:
So when I do have a free moment, I spend it in high-sec. Except time spent in high-sec keeps becoming less and less valuable and I don't even login except to change skills.
Looks like someone moved your cheese. Maybe consider adapting? He did adapt, like many others will do. By playing SWTor. BTW in that MMO I am on the English PvP server over there, playing a character named... Vaerah. What a shame, we lost a player who wasn't interested in a sandbox MMO anyway. |

Skia Aumer
Atlas Research Group
13
|
Posted - 2013.04.30 14:10:00 -
[500] - Quote
CCP Fozzie wrote:Hey guys, I'm back from Fanfest and my day in bed starting the recovery from the Fanfest flu. I've read through the whole thread now. Thanks for all your feedback. I'm gonna start by answering a few common or important questions from the thread: Any word on ice types that will spawn in nullsec, and its correlation with truesec? Best truesec systems currently only have krystallos, which is useless. |
|

Frying Doom
2433
|
Posted - 2013.04.30 14:13:00 -
[501] - Quote
Meltmind2 wrote:Vaerah Vahrokha wrote:[quote=CCP Fozzie] Scanning? Sure, actually make it harder if anything. Waiting for 3.5 hours for a new spawn like an idiot? NO WAY. Or you could *gasp* move over to another system and/or mine rocks instead. Or stop mining all together and do something that will be still profitable in hi-sec, like missions or incursions. Any spelling and grammatical errors are because frankly, I don't care!! |

Myntelle NicAtoch
GoonWaffe Goonswarm Federation
1
|
Posted - 2013.04.30 14:15:00 -
[502] - Quote
CCP Fozzie wrote: We recognize that the Outpost slot changes do not go as far as many people would have liked, but in this case we want to ensure that we don't design ourselves into a corner later by making outposts impossible to compete with. There may be room to adjust some of the numbers upwards a bit but we probably won't go as high as everyone might hope.
The best solutions are the ones we come up with ourselves. Let us anchor multiple stations per system, and WE will deal with production capacity in null sec, you won't need to tweak anything.
|

EvilweaselSA
GoonWaffe Goonswarm Federation
618
|
Posted - 2013.04.30 14:20:00 -
[503] - Quote
CCP Fozzie wrote:
We recognize that the Outpost slot changes do not go as far as many people would have liked, but in this case we want to ensure that we don't design ourselves into a corner later by making outposts impossible to compete with. There may be room to adjust some of the numbers upwards a bit but we probably won't go as high as everyone might hope.
Once again thanks for all the feedback. To be ungrateful and demanding, is there any way that you'd consider boosting the offices in conquerable stations as well? I don't really have a problem with those being inferior to outposts now but more offices is always helpful.
I really, really, really would like to have a little less arbitration over our vfk offices between membercorps :argh: |

EvilweaselSA
GoonWaffe Goonswarm Federation
618
|
Posted - 2013.04.30 14:21:00 -
[504] - Quote
Myntelle NicAtoch wrote: The best solutions are the ones we come up with ourselves. Let us anchor multiple stations per system, and WE will deal with production capacity in null sec, you won't need to tweak anything.
iirc this is less a ccp insists you not do this for game balance issue and more an "oh god eight year old spaghetti code that if we touch will break everything" preventing it |

Ereilian
Over The Horizon
34
|
Posted - 2013.04.30 14:24:00 -
[505] - Quote
Welcome back Fozzie and keep taking the Tylanols :D
A couple of questions you sort of addressed but didn't..
1) Can we at least have an estimated number of mining hours needed to pop the new ice anoms please?
2) Are you willing to commit to revisiting the proportion of high sec/low sec/null sec distribution IF the market prices get out of control (and by that I mean if POS ownership becomes unviable). Alternatively would you be willing to commit to looking at reducing the respawn timer on the new anoms?
3) Will you be rebalancing the POS fuel requirements/fuel block material requirements in the near future?
4) Are you happy that after dealing with one bottleneck in the economy you are now, by omission or commision, creating a new set of bottlenecks that are already having a large impact on the economy?
5) Do CCP actually value high sec customers, or do you see CCP's mission to devalue highsec and force customers into nullsec?
I know that last question is loaded, but it is a general feeling within my own social group that CCP does not value highsec customers. |

MiliasColds
Infinite Improbability Inc Unclaimed.
5
|
Posted - 2013.04.30 14:25:00 -
[506] - Quote
The thing me and my corp mates are most interested in is this, will these Ice anomalies include all the racial ice types rather than just the one we see in the belts of today, with the expectation of most of the racial ice is correct for the belt it is replacing in the various systems |

Scatim Helicon
GoonWaffe Goonswarm Federation
1871
|
Posted - 2013.04.30 14:48:00 -
[507] - Quote
Frying Doom wrote:Meltmind2 wrote:Vaerah Vahrokha wrote: Scanning? Sure, actually make it harder if anything. Waiting for 3.5 hours for a new spawn like an idiot? NO WAY.
Or you could *gasp* move over to another system and/or mine rocks instead. Or stop mining all together and do something that will be still profitable in hi-sec, like missions or incursions. That would involve adapting which is evidently an unthinkable concept, it's only other people who should Adapt Or Die when changes are made.
Much better to sulk and cry on the forums about it instead. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Taki Natsu
White Raven Industries Mistakes Were Made.
0
|
Posted - 2013.04.30 14:48:00 -
[508] - Quote
CCP Fozzie wrote:
We are not currently planning to improve ore or ice compression, including the rates of compression or Rorquals. We encourage those ice miners that outpace their Rorqual capacity to try selling the excess on local markets, I think they may find people willing to buy their products.
...
I can see your point in as much as it means 0.0 can mass export to hisec, but this also dramatically increases the amount of logistics (time/cost/manpower etc.). This scales horribly if you're trying to encourage people to mine for their local POS networks etc.
Let's have a look at some numbers: ~ VERY conservative POS Network of 10 POSs for 30days Fuel Blocks required: 216,000 (sov bonused 30blocks per hour) Isotopes required: 2.16mil units Heavy Water: 810k units Liquid Ozone: 810k units
Ice Blocks required: ~ Dark Gitter ~= 540 blocks ~ Glare Crust ~= 540 blocks ~ 0.0 Ice ~= 6172 blocks
Uncompressed Volume: 7.25mil m3 or 21 Rhea Jumps or 20 Rorqual Jumps Compressed Volume: 725k m3 or 3 Rhea Jumps or 2 Rorqual Jumps
These are very conservative numbers considering that Alliances/Corps in 0.0 often have ten times this size of POS networks.
Can I suggest some potential compromises then:
- Increase the isotopes yield of 0.0 isotopes ice so less ice blocks are required (HW - LO is currently fine imo) - Increase the volume of the compressed ice and keep the Rorq:Hulk compression ratio the same (previously calculated @ 1:4.3). This way it will limit how much leaks to hisec but reduces the massive logistical cost for moving it locally. Not every sov holder is blessed with a Minmatar Refinery station in their ice systems....
I honestly don't know how much 0.0 ice is exported to hisec but it can't be much considering 94% of EvE's current needs is supplied by hisec, but uncompressed ice is pretty hard/expensive to move around in its current state. |

Taki Natsu
White Raven Industries Mistakes Were Made.
0
|
Posted - 2013.04.30 14:54:00 -
[509] - Quote
double post |

ArmEagle Kusoni
Knights of Nii The 20 Minuters
11
|
Posted - 2013.04.30 14:55:00 -
[510] - Quote
So, grav sites will not have to be scanned down anymore, right?
Have you considered that there is completely no possible way to detect an attacker when you want to mine in a wormhole then? Before you could at least keep an eye out for probes. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 30 40 .. 44 :: one page |
First page | Previous page | Next page | Last page |