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Thread Statistics | Show CCP posts - 27 post(s) |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 00:48:00 -
[421] - Quote
I'm repeating this slice of a previous post and hoping people will express an interest in such a census to CCP, as well as an interest in them publishing the results. While I am skeptical of what I call flogging high-sec players into null-sec, the CSM, CCP and the player population needs to know if such measures succeed or not in their intent.
Liz Laser wrote:
It would be very easy for CCP to prove me wrong or right and be able to inform the CSM of the changes in player behavior (or lack thereof).....
THIS week, do a census where you note which players are in hi-sec. Measure 10 times including over the weekend. If on any of those censii they are in null or low-sec throw them out of that hi-sec count. Then 90 days after Odyssey do another 10 censii over a week and see how many of those same players get spotted in null. My prediction is it will be a very very very small number and will be due to other factors (like me regaining the leisure time for null-sec).
While I *hope* high-sec will endure and pay their subs, I'm *convinced* that you won't turn them into null-sec players by making high-sec less rewarding, less fun, or less afk-able.
Prove me wrong. You already have the flogging high-sec into null policies soon to be instituted, so just get them to make the measurements and be scientists about it rather than religious zealots about it. Measure your results and throw them in my face if you're right.
While I myself may sound like a zealot in how firmly convinced I am that you can't flog them into null-sec, just remember that *I* am the one asking for the measurements to be taken.
|

Horny Guy
CyberDyne R-D
0
|
Posted - 2013.04.29 00:52:00 -
[422] - Quote
Loney wrote:COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT
Overall I like all the changes suggested in the Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + Companion blog... However I have a suggestion related to the ICE mining.
If CCP is reducing the ICE in HIGHSEC and giving more ORE incentive for players to move players to LOWSEC or NULLSEC then you need to do something about the COMPRESSION game mechanics.
Suggestions
1. Buff the RORQUAL stats for compression. a. Increase the ICE/ORE HOLD by 100%. b. Increase the COMPRESSION FACTORY SLOTS by 100% c. Decrease the COMPRESSION TIME by 50%.
If my numbers are not realistic (I think they are) please do your own calculations and adjust them as necessary.
2. Create a POS module for ICE/ORE COMPRESSION. a. Make it big like a Rorqual and take up a lot of CPU/POWER resources on the POS. or b. Make it small like a refinery so you can put several of them on a POS.
This could be done instead of changing the Rorqual stats or it can be done as a added feature/option.
Thanks, Loney
COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT
+1
|

Master Account
Pure Skunkworks
0
|
Posted - 2013.04.29 00:55:00 -
[423] - Quote
Horny Guy wrote:Loney wrote:COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT
Overall I like all the changes suggested in the Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + Companion blog... However I have a suggestion related to the ICE mining.
If CCP is reducing the ICE in HIGHSEC and giving more ORE incentive for players to move players to LOWSEC or NULLSEC then you need to do something about the COMPRESSION game mechanics.
Suggestions
1. Buff the RORQUAL stats for compression. a. Increase the ICE/ORE HOLD by 100%. b. Increase the COMPRESSION FACTORY SLOTS by 100% c. Decrease the COMPRESSION TIME by 50%.
If my numbers are not realistic (I think they are) please do your own calculations and adjust them as necessary.
2. Create a POS module for ICE/ORE COMPRESSION. a. Make it big like a Rorqual and take up a lot of CPU/POWER resources on the POS. or b. Make it small like a refinery so you can put several of them on a POS.
This could be done instead of changing the Rorqual stats or it can be done as a added feature/option.
Thanks, Loney
COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT +1
I like this idea... Doing this would give much more incentive for moving to 0.0 and mining since its a pain in the @$$ to haul the ice... even when if one chooses to refine it before hauling! |

Aria Ning
Brutor Tribe Minmatar Republic
6
|
Posted - 2013.04.29 04:14:00 -
[424] - Quote
Sizeof Void wrote:Frying Doom wrote:It does seem a bit strange to announce that 50% of EvE players, play solo and then introduce more things that require multiple players. Not really. Many solo players opt to have multiple accounts and multi-box, rather than play with others. More than a few of those mining fleets are run by a single solo player. And, more accounts per player means more money for CCP.
So when CCP says 50% of all players in EvE play alone does that include the many solo players who have multiple accounts? If not then I would imagine the number would be a lot higher? |

Sizeof Void
Center for Advanced Studies Gallente Federation
349
|
Posted - 2013.04.29 04:20:00 -
[425] - Quote
Aria Ning wrote:So when CCP says 50% of all players in EvE play alone does that include the many solo players who have multiple accounts? I would guess "yes". I seem to recall these sorts of questions being asked on one of the recent surveys. |

NAIRA HOKULANI
Bordello of Bleu's
0
|
Posted - 2013.04.29 04:37:00 -
[426] - Quote
CCP you must never been an industrialist in a Null Sec Alliance.
Alliance 1. We must go help kill that XXXX Dreadnaught/Titan etc over 2 region over. 2. We need everyone to be in a fleet because we might need a Call to Arms to go Save Alliance XXX's bacon. 3. We need everyone in a Fleet because we want to look good/important to our brother Alliance members during this op. 4. Etc
Industrialist 1. We need to have to protection for our ore mining/ice mining Fleets? Alliance: wanker off you wimps we have more important things to do like rat.
I have been in several Null Sec Alliances over my years they all end up like the 1, 2 and 3. Reason why I am in High Sec now. I love being in Null sec just the "Drama" does not make it worth it for myself.
From my years of experience industrialist are the Red Headed Step Children in most if not all Null Sec Alliances.
So Thank You CCP I will stay in High Sec finding ways to not have to go to Null Sec like you wish/desire. |

NAIRA HOKULANI
Bordello of Bleu's
0
|
Posted - 2013.04.29 04:41:00 -
[427] - Quote
Aria Ning wrote:Sizeof Void wrote:Frying Doom wrote:It does seem a bit strange to announce that 50% of EvE players, play solo and then introduce more things that require multiple players. Not really. Many solo players opt to have multiple accounts and multi-box, rather than play with others. More than a few of those mining fleets are run by a single solo player. And, more accounts per player means more money for CCP. So when CCP says 50% of all players in EvE play alone does that include the many solo players who have multiple accounts? If not then I would imagine the number would be a lot higher? Chuckles
I know of a player in a Null Sec alliance that has 14+ eve accounts working his way to 20+ accounts. He is a mining fleet by himself. 2 Rorqual Pilots, 1 Combat Pilot the rest are Mining toons. 1 weeks worth of part time mining was sold for over 7 billion isk. I have seen spod rocks in Grav sites visibly shrink. |

Scatim Helicon
GoonWaffe Goonswarm Federation
1866
|
Posted - 2013.04.29 05:39:00 -
[428] - Quote
NAIRA HOKULANI wrote:CCP you must never been an industrialist in a Null Sec Alliance.
Alliance 1. We must go help kill that XXXX Dreadnaught/Titan etc over 2 region over. 2. We need everyone to be in a fleet because we might need a Call to Arms to go Save Alliance XXX's bacon. 3. We need everyone in a Fleet because we want to look good/important to our brother Alliance members during this op. 4. Etc
Industrialist 1. We need to have to protection for our ore mining/ice mining Fleets? Alliance: wanker off you wimps we have more important things to do like rat.
I have been in several Null Sec Alliances over my years they all end up like the 1, 2
Your inability to see the wood for the trees is impressive. What you describe is a symptom of the existing imbalance between 0.0 and empire - there's currently no reason for sov powers to assist or accomodate industrialists in their space since using Jita jump freighter runs for everything is the outright superior option. Fix that imbalance, incentivise nullsec player activity over moon mining alone, and nullsec powers will either evolve to accomodate you, or lose their space to others that do. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Skia Aumer
Atlas Research Group
13
|
Posted - 2013.04.29 07:26:00 -
[429] - Quote
Cathrianne wrote: Making mining sites so they have to be scanned down, and not static, I like that. Making it so that they are found with the on board scanner; hmmmm... while in High, Low, and Null sec this makes little difference as to how quickly a miner can be found. It does however appear to be able too foil the bot miners. In Wild space, this will spell certain doom for miners. It is already difficult to mine in Wild space. With no static belts, and only 'random' spawn of grav sites. The only chance miners have in wildspace is the off chance they catch probes or unknown ships on the D scanner. With targeting being what it is in EVE even having a combat fleet on standby in the grav site with the miners will not stop them from meeting death should someone with less than noble intentions suddenly show their face. It's not like you can sit someone on the gates to the system and know when people come in. Sure you can sit scouts on the known worm holes. But the random incoming holes, the only defense against those is the D scanner. Making mining now more like anomaly sites takes away that slim chance that miners currently have in wildspace. Mining in WHs is not worth it, but for completely other reason. Refine rate. As this change obviously increases risk, I advocate to increase reward as well. Time to rethink yeilds of refining array, CCP. |

Captain Semper
The xDEATHx Squadron Legion of xXDEATHXx
26
|
Posted - 2013.04.29 07:28:00 -
[430] - Quote
I realy dont like that Gravimetrics will no longer need to be scaned with probes.
CCP, you want mining be a bit more popular? So why you do this change? Its only increas numbers of bots.
Let me explain:
Mining very very very boring process. You could mine hour and nothing will happen. For example i use 5 accounts for mining and they all have mackinaws. W\o bonuses it take 30 min to fill 100% ore bay. So i can be still at PC, working or watching moves and cheking every few minutes local for enemy. Becuase i know that it will take a time to find me.
With you change i forced to watch how "interesting" my miners mining... Because enemy need ~30 sec to find me. And nobody will save me. I mean even if i have 100 freindly ppl in a local in a fleet, they just will be late, becuase barge die in a few seconds (no tank and save utility).
In other words - nobody want to sit down and watch how cool barge drill asteroids, only because of fear of potential enemy. And you will be rewarded less then NPC hunting. You need new mining mechanic for make this work. I mean interesing mining, not boring mining. |
|

Malcanis
Vanishing Point. The Initiative.
8942
|
Posted - 2013.04.29 07:36:00 -
[431] - Quote
Liz Laser wrote:I'm repeating this slice of a previous post and hoping people will express an interest in such a census to CCP, as well as an interest in them publishing the results. While I am skeptical of what I call flogging high-sec players into null-sec, the CSM, CCP and the player population needs to know if such measures succeed or not in their intent. Liz Laser wrote:
It would be very easy for CCP to prove me wrong or right and be able to inform the CSM of the changes in player behavior (or lack thereof).....
THIS week, do a census where you note which players are in hi-sec. Measure 10 times including over the weekend. If on any of those censii they are in null or low-sec throw them out of that hi-sec count. Then 90 days after Odyssey do another 10 censii over a week and see how many of those same players get spotted in null. My prediction is it will be a very very very small number and will be due to other factors (like me regaining the leisure time for null-sec).
While I *hope* high-sec will endure and pay their subs, I'm *convinced* that you won't turn them into null-sec players by making high-sec less rewarding, less fun, or less afk-able.
Prove me wrong. You already have the flogging high-sec into null policies soon to be instituted, so just get them to make the measurements and be scientists about it rather than religious zealots about it. Measure your results and throw them in my face if you're right.
While I myself may sound like a zealot in how firmly convinced I am that you can't flog them into null-sec, just remember that *I* am the one asking for the measurements to be taken.
More data is always useful. Just one thing, though:
cen-+sus [sen-suhs] noun, plural cen-+sus-+es, verb noun 1. an official enumeration of the population, with details as to age, sex, occupation, etc. 2. (in ancient Rome) the registration of citizens and their property, for purposes of taxation
Not every noun ending in -us takes the -ii plural form. In fact very few do, and they're greek derived words, not latin. This should help: http://en.wikipedia.org/wiki/Plural_form_of_words_ending_in_-us
1 Kings 12:11
|

OkaskiKali
School of Applied Knowledge Caldari State
37
|
Posted - 2013.04.29 07:45:00 -
[432] - Quote
i'm not sure this is the answer to eve's null sec emptyness.
Forcing people to go and play their game in an area that means eve becomes a full time job is not the answer.
I'm not too keen on the idea of increasing the need for R64's and increasing the amount of R64 moons. I feel this will not change the face of null sec. in 2008 the situation was R64's were the catalyst for fights, in todays game that is still the case.
CCP, guys, please STOP thinking with reactive heads. What i mean by this is stop nerfing things and thinking that the only way to solve a situation is by doing something negatively. Start thinking with more proactive heads, think more out of the box. Ice nerf will not force people into null sec they will merely turn their 15 man ice mining fleets into 15 man tritanium mining fleets it's simple, i've been around the game for 8 years and in those 8 years many people entered null sec with idea's of becoming rich beyond belief. The sad story is null sec turns eve into a full time job.
Whilst i believe what makes eve great is the sense of loss, ill be damned if the way i want to play the game means alarm clock ops and mandatory home defence. I did that for 4 years and I will never play the game that way again.
Null sec should be about groups of people creating eco systems. it shouldn't be about the concept that resource allocation will force people to live in an area. At the end of the day people move to null sec so that they can legitametly get away with blowing stuff up. Do us a favour get it into your skulls that blowing stuff up is null sec, n |

Skia Aumer
Atlas Research Group
13
|
Posted - 2013.04.29 07:49:00 -
[433] - Quote
A question about nullsec ice. Right now, you can only find "precious" - I mean useless - krystallos in systems with best truesec. Most systems also miss glare crust. Are you going to fix that, or it works as intended? |

OkaskiKali
School of Applied Knowledge Caldari State
37
|
Posted - 2013.04.29 08:02:00 -
[434] - Quote
Quote:Creating a new home for these miners also provides opportunities for pilots interested in PVP, as mining is an activity that can be both disrupted and protected by small gangs of ships.
This simply is not true. it is too easy to counter. |

OkaskiKali
School of Applied Knowledge Caldari State
37
|
Posted - 2013.04.29 08:06:00 -
[435] - Quote
OkaskiKali wrote:Quote:Creating a new home for these miners also provides opportunities for pilots interested in PVP, as mining is an activity that can be both disrupted and protected by small gangs of ships. This simply is not true. it is too easy to counter.
Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance.
This I love. I said it about a year ago that hidden mining belts created a massive disadvantage to hunters. |

Malcanis
Vanishing Point. The Initiative.
8942
|
Posted - 2013.04.29 08:20:00 -
[436] - Quote
OkaskiKali wrote:
CCP, guys, please STOP thinking with reactive heads. What i mean by this is stop nerfing things and thinking that the only way to solve a situation is by doing something negatively.
Now this is irony.
1 Kings 12:11
|

Magic Crisp
Amarrian Micro Devices Yulai Federation
91
|
Posted - 2013.04.29 09:06:00 -
[437] - Quote
Nomad I wrote:the Rorqual is able to compress 500ice blocks per hour. Thats not really much, with the new harvesters.Please adapt the Rorqual too This.
Currently 4-5 hulks fils a rorq's compression slots, if it's ice. With regular ore, it's around 20 or so. With doubling the ice harvesters' performance, something needs to be changed to adjust the rorq's compression performance on ice.
|

ConranAntoni
Empyrean Warriors Insidious Empire
67
|
Posted - 2013.04.29 09:09:00 -
[438] - Quote
As a former high sec dweller who delved into both explosions and industry, I whole heartedly support this product. Stay the course CCP, finally going in the right direction. |

Skia Aumer
Atlas Research Group
13
|
Posted - 2013.04.29 09:14:00 -
[439] - Quote
Liz Laser wrote:I'm not spending it mining. I'm spending it in SWTOR. The limited possibilities available for small 45 minute chunks of time in Eve already lost my playing time... If mining doesnt suit into your RL schedule, you can quit EVE to swator or whatever... or you can find something else in EVE, like PI, exploration, ratting, production, etc. Why do you think mining should be adapted for YOUR personal schedule? |

Loney Slave
CyberDyne R-D
0
|
Posted - 2013.04.29 09:24:00 -
[440] - Quote
Magic Crisp wrote:Nomad I wrote:the Rorqual is able to compress 500ice blocks per hour. Thats not really much, with the new harvesters.Please adapt the Rorqual too This. Currently 4-5 hulks fils a rorq's compression slots, if it's ice. With regular ore, it's around 20 or so. With doubling the ice harvesters' performance, something needs to be changed to adjust the rorq's compression performance on ice.
+1 |
|

Loney Slave
CyberDyne R-D
0
|
Posted - 2013.04.29 09:25:00 -
[441] - Quote
Master Account wrote:Horny Guy wrote:Loney wrote:COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT
Overall I like all the changes suggested in the Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + Companion blog... However I have a suggestion related to the ICE mining.
If CCP is reducing the ICE in HIGHSEC and giving more ORE incentive for players to move players to LOWSEC or NULLSEC then you need to do something about the COMPRESSION game mechanics.
Suggestions
1. Buff the RORQUAL stats for compression. a. Increase the ICE/ORE HOLD by 100%. b. Increase the COMPRESSION FACTORY SLOTS by 100% c. Decrease the COMPRESSION TIME by 50%.
If my numbers are not realistic (I think they are) please do your own calculations and adjust them as necessary.
2. Create a POS module for ICE/ORE COMPRESSION. a. Make it big like a Rorqual and take up a lot of CPU/POWER resources on the POS. or b. Make it small like a refinery so you can put several of them on a POS.
This could be done instead of changing the Rorqual stats or it can be done as a added feature/option.
Thanks, Loney
COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT +1 I like this idea... Doing this would give much more incentive for moving to 0.0 and mining since its a pain in the @$$ to haul the ice/ore... even when if one chooses to refine it before hauling!
I like the idea of making more options for compression instead of just the Rorqual as the bottleneck factor, but I think if they just change some of the stats on the Rorqual there would not be a need for other things like a POS or Station compression mechanics.
My ides for Rorqual:
GOOD THINGS
First - Make the ORE and ICE be taken from the ORE ICE cargo hold of the ship before compression and delivered to the SHIP cargo hold after compression. This will allow for 250 pieces to be compressed in one time instead of the CURRENT LIMIT of the SHIPS cargo hold.
Second - Give the Rorqual a ship bonus of -%5 production time for compression per level of ship skill. So with a level 5 Rorqual pilot you would have a -25% reduction time in the compression of ORE ICE products.
Third - give the ship more production slots. The current 4 slots limits the ships ability to actually be useful for compression when conducting a mining operation. Currently with the Exhumers abilities to mine massive amounts of stuff and with the suggested -50% decrease in ICE cycle time 4 slots is not enough to keep up with mining productions. I say increase the slot to at least 8-11 slots.
Okay now: I understand CCP's whole ISK sink vs faucet debate so I can't give recommendations for making things better without making them worse too!
BAD THINGS
First - For all the above added features of the Rorqual there should be some cost, right? Well I say that you should TRIPLE the Heavy Water usage while in siege deployed mode. This will not only make the extra features of the ship justifiable but also give a rise to the very under utilized and poor market factor of Heavy Water (though not by much honestly).
Second - Okay I don't have any other things.
This is my thoughts and I'm sticking to them! |

Garan Nardieu
Moira. Villore Accords
22
|
Posted - 2013.04.29 10:31:00 -
[442] - Quote
OkaskiKali wrote:Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. This I love. I said it about a year ago that hidden mining belts created a massive disadvantage to hunters.
Lol @ massive disadvantage. There is a difference between hunting and shooting clay pidgeons, y'know. At least before you had to put some (minimal) effort into hunting what is basically defenseless prey (unless its a bait ship) and now they've dumbed that down to a simple scanner sweep and warp-to action (and I'm saying this from a hunter's perspective). This is wrong as it increases risks for miners extremely while not providing any means of handling it (venture isn't really worth the effort for anything but gas). Yes, you can put wcs in lows of your barge but that just cuts into your mining yield which will very likely be crap to start with due to every frigate jumping into system wanting to get an easy killmail by warping to anomaly and killing you. This change basically turns all grav sites into 'regular' belts, and we all know how well belts have worked for mining in lowsec. |
|

CCP Eterne
C C P C C P Alliance
2325

|
Posted - 2013.04.29 10:56:00 -
[443] - Quote
I have removed some personal attacks on CCP from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Frezinviper
Macabre Votum Northern Coalition.
0
|
Posted - 2013.04.29 11:11:00 -
[444] - Quote
Loney Slave wrote:Master Account wrote:Horny Guy wrote:Loney wrote:COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT
Overall I like all the changes suggested in the Resource Shakeup in Odyssey: Just donGÇÖt call it a Cataclysm + Companion blog... However I have a suggestion related to the ICE mining.
If CCP is reducing the ICE in HIGHSEC and giving more ORE incentive for players to move players to LOWSEC or NULLSEC then you need to do something about the COMPRESSION game mechanics.
Suggestions
1. Buff the RORQUAL stats for compression. a. Increase the ICE/ORE HOLD by 100%. b. Increase the COMPRESSION FACTORY SLOTS by 100% c. Decrease the COMPRESSION TIME by 50%.
If my numbers are not realistic (I think they are) please do your own calculations and adjust them as necessary.
2. Create a POS module for ICE/ORE COMPRESSION. a. Make it big like a Rorqual and take up a lot of CPU/POWER resources on the POS. or b. Make it small like a refinery so you can put several of them on a POS.
This could be done instead of changing the Rorqual stats or it can be done as a added feature/option.
Thanks, Loney
COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT +1 I like this idea... Doing this would give much more incentive for moving to 0.0 and mining since its a pain in the @$$ to haul the ice/ore... even when if one chooses to refine it before hauling! I like the idea of making more options for compression instead of just the Rorqual as the bottleneck factor, but I think if they just change some of the stats on the Rorqual there would not be a need for other things like a POS or Station compression mechanics. My ides for Rorqual: GOOD THINGS First - Make the ORE and ICE be taken from the ORE ICE cargo hold of the ship before compression and delivered to the SHIP cargo hold after compression. This will allow for 250 pieces to be compressed in one time instead of the CURRENT LIMIT of the SHIPS cargo hold. Second - Give the Rorqual a ship bonus of -%5 production time for compression per level of ship skill. So with a level 5 Rorqual pilot you would have a -25% reduction time in the compression of ORE ICE products. Third - give the ship more production slots. The current 4 slots limits the ships ability to actually be useful for compression when conducting a mining operation. Currently with the Exhumers abilities to mine massive amounts of stuff and with the suggested -50% decrease in ICE cycle time 4 slots is not enough to keep up with mining productions. I say increase the slot to at least 8-11 slots. Okay now: I understand CCP's whole ISK sink vs faucet debate so I can't give recommendations for making things better without making them worse too! BAD THINGS First - For all the above added features of the Rorqual there should be some cost, right? Well I say that you should TRIPLE the Heavy Water usage while in siege deployed mode. This will not only make the extra features of the ship justifiable but also give a rise to the very under utilized and poor market factor of Heavy Water (though not by much honestly). Second - Okay I don't have any other things. This is my thoughts and I'm sticking to them!
^^^ Make this happen please! |

Argel OTF2
Tribal Liberation Force Minmatar Republic
0
|
Posted - 2013.04.29 11:26:00 -
[445] - Quote
As a new player who has ended up pretty much living in lowsec, I can't help but feel the whole gravimetric thing is wrong. The advantage of such a site is that casual players will not be interested enough - or have the right fit - to probe you down. By opening it up to the point where anyone can just d-scan, see a retriever or other barge, and immediately warp to within 30km is going to put people off lowsec mining. Surely anyone can see that a barge with a 10 second warp time is going to die every time unless they carry ECM drones/mods/stabs and are VERY lucky in facing an opponent who is unprepared for such things. the only way to counter this would be as a mining fleet and as mentioned before in this thread, such things are rare. I've seen one lowsec mining fleet - all the same person with 6 alts - in 4 months of lowsec.
You can add rewards but the fear of death and logistical nightmare of hauling ore through gatecamps - and now knowing that you can't even get a relatively safe spot to mine in peace - are what stops people mining in lowsec. Nothing in this patch will change that dynamic, in fact the very people who cling to highsec space will now see lowsec as a death trap.
I'm all for fear of death, hell I'd love the opp to gank some miners with a new character like this one, but this is not the way to entice people in. The rewards needed to go up but the fear of death is already a massive factor because of vulnerability at gates. I don't see how increasing risk AND reward is meant to rebalance anything? |

Ereilian
Over The Horizon
32
|
Posted - 2013.04.29 12:02:00 -
[446] - Quote
Argel OTF2 wrote:As a new player who has ended up pretty much living in lowsec, I can't help but feel the whole gravimetric thing is wrong. The advantage of such a site is that casual players will not be interested enough - or have the right fit - to probe you down. By opening it up to the point where anyone can just d-scan, see a retriever or other barge, and immediately warp to within 30km is going to put people off lowsec mining. Surely anyone can see that a barge with a 10 second warp time is going to die every time unless they carry ECM drones/mods/stabs and are VERY lucky in facing an opponent who is unprepared for such things. the only way to counter this would be as a mining fleet and as mentioned before in this thread, such things are rare. I've seen one lowsec mining fleet - all the same person with 6 alts - in 4 months of lowsec.
You can add rewards but the fear of death and logistical nightmare of hauling ore through gatecamps - and now knowing that you can't even get a relatively safe spot to mine in peace - are what stops people mining in lowsec. Nothing in this patch will change that dynamic, in fact the very people who cling to highsec space will now see lowsec as a death trap.
I'm all for fear of death, hell I'd love the opp to gank some miners with a new character like this one, but this is not the way to entice people in. The rewards needed to go up but the fear of death is already a massive factor because of vulnerability at gates. I don't see how increasing risk AND reward is meant to rebalance anything?
This is not a real attempt to make lowsec mining viable, that much is pretty clear from the other changes. Rather it is a forced push to make nullsec the only place ingame where mining will be profitable. Considering the attitude towards industry by many nullbears (enjoy the nerfs to your rat faucets) I think nothing CCP can do, apart from removing mining totally to nullsec, will make many of us move out and have to deal with the political bullshit that comes with nullsec. Its not about risk, its about epeen fed alliances that at the same time as buying your work to make their shineys, spits in your faces as carebears. No thanks, pass on that. |

Magic Crisp
Amarrian Micro Devices Yulai Federation
91
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Posted - 2013.04.29 12:04:00 -
[447] - Quote
Hardwick Johnson wrote:Fozzie:
I have three main questions.
1) Has any thought been given to seeding all the common ore types to all racial highsec space? Currently, Caldai highsec has no access to isogen, which puts a crimp on manufacturing. All other regions of New Eden contain the 5 common elements needed for basic manufacturing
I wouldn't be so sure. Lots of people in providence are crying, because they have no mexallon (only in grav sites, which doesn't provide enough supply).
But yeah, this issue exists.
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Nalha Saldana
Sickology
712
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Posted - 2013.04.29 12:36:00 -
[448] - Quote
Now just fix those POS refining arrays and this will be awesome. |

Nicen Jehr
Swarm Federation
187
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Posted - 2013.04.29 12:49:00 -
[449] - Quote
I put the devblog through gizoogle:
Quote:Wuz crackalackin' once again n' again n' again brave spacecaptains yo. Hoes call me CCP Fozzie n' IGÇÖm here ta brang you our next Dev Blizzay coverin EVE OnlineGÇÖs 19th free expansion, Odyssey. For tha expansion dat arrives so close ta our gameGÇÖs tenth anniversary, we is turnin our attention ta tha original gangsta promise of EVE; a universe of wonder is waitin fo' you n' yo' playaz ta explore n' exploit fo' realz. As part of our focus on tha adventure of explorin tha nuff star systemz of New Eden, we is plannin ta revamp a shitload of tha rewardz dat tha universe itself provides ta enterprisin capsuleers whoz ass is willin ta reach up n' seize em.
Home is where tha crib is These thangs is basically just straight-up big-ass spaceships right?....... Outposts may seem like a unusual addizzle ta a resource shakeup devB-ta-tha-L-O-Gizzay yo, but up in realitizzle tha fatez of resource harvestin n' industrial gameplay is too intertwined fo' our asses ta improve one without pimpin-out tha other. Little Things to improve GëíGïüGëí-á| My Little Things posts |

Frank Pannon
Emerald Swine Escavations
51
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Posted - 2013.04.29 13:03:00 -
[450] - Quote
Chris Winter wrote:Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Please reconsider this change, as this basically kills mining in wormholes. Right now, mining in WHs is only barely safe by virtue of your opponents needing to get probes out to find you, and an experienced prober can still find you with the probes only being visible on dscan for less than 30 seconds. But that still gives the victim--I mean, miner--a small chance to spot the probes and GTFO before it's too late. With grav sites being anoms, you have only a few seconds' window to spot the attacker (if their incoming wh is within dscan range, the short period between wh cloak and true cloak), or no window at all. There is no reasonable room for pilots to "practice vigilance" outside of gimping your yield by replacing one of your strip miners with a scan probe launcher. A 50% yield loss makes it a waste of time. The rest of the changes look good, but mining in WHs will become significantly more dangerous in Odyssey if ore sites become anomalies.
+1
I wonder how on earth anyone will mine now in WHs. I can not really imagine a guarding fleet. Since guarding duty is dull and people want fun for their time. Hope CCP adjusts this somehow. |
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