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Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Lord Haur
Grim Determination Nulli Secunda
62
|
Posted - 2013.04.27 11:58:00 -
[271] - Quote
Frying Doom wrote:Tippia wrote:Felsusguy wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value. Enough for a single nullsec system to be comparable with a single highsec system. It's an excellent idea. Alternatively, we can slash the number of highsec indy slots byGǪ ohGǪ 80% or so. Would that be a better solution? How many Hi-sec systems have 500-700 manufacturing slots? A lot of Hi-sec stations and systems have no manufacturing capability. 500-700 slots per station would give just Goonswarm more manufacturing slots than all of Hi-sec and then you have everyone elses outpost on top of that. Itamo has a total of 550 manufacturing slots 2 jumps from Jita, all with 50% base refineries. However, I do agree that that amount of slots is limited to relatively few systems, and giving that many slots with the prevalence of Amarr outposts is slightly excessive, especially when considering the capacity-increasing time reductions on ship production in amarr outposts.
Just for reference, when producing ships in Amarr outposts, you get a 30% base time reduction on ships, up to 60% for either T1 or T2 ships with the top-tier upgrade. That works out as a 42% capacity increase at stock, up to doubling capacity with the tier 2 upgrade and 2.5x capacity maxed.
Yes, it doesn't affect modules/drones etc., but they would require a fairly significant nerf to highsec manufacturing to be worth building, even with the time reductions availiable at other outpost types. |

Gelatine
EverBroke Geeks
7
|
Posted - 2013.04.27 12:39:00 -
[272] - Quote
I'm cool with these changes (I think,) but I'd like to ask for "something" to be done about d-scan. If all the miners (who aren't bots) go to null-sec, they're all going to end up with RSI from hitting the d-scan buttan every second. Maybe a module scanning every cycle automatically with a fixed scan range, or a drone or something along those lines - something. Cheers. |

Lord Haur
Grim Determination Nulli Secunda
63
|
Posted - 2013.04.27 12:41:00 -
[273] - Quote
Gelatine wrote:I'm cool with these changes (I think,) but I'd like to ask for "something" to be done about d-scan. If all the miners (who aren't bots) go to null-sec, they're all going to end up with RSI from hitting the d-scan buttan every second. Maybe a module scanning every cycle automatically with a fixed scan range, or a drone or something along those lines - something. Cheers. dscan isn't needed that much while Local remains in it's current state.
But yea a dscan improvement would be nice. |

Niko Lorenzio
United Eve Directorate
248
|
Posted - 2013.04.27 12:47:00 -
[274] - Quote
Not an expert on moon mining on reactions so no comment there....but.... everything else? FANTASTICLUCIOUS!!!! Thanks for the good job and being brave enough to do it. |

Lambert Simnel
PWLS Enterprises
11
|
Posted - 2013.04.27 12:48:00 -
[275] - Quote
Putting aside the hysteria in some of these posts, I actually don't think these changes will achieve what CCP wants.
Firstly, I doubt high sec miners/industrialists will be lured to low and null sec by the proposed changes simply because CCP cannot change the behavior of players seeking 'security' or the ability to mine afk. Lets face it mining is something you do while looking at something far more interesting on your second screen.
Secondly I found this quote from Fozzie a little disingenuous:
'The lack of profitable sources of certain common minerals such as Tritanium and Pyerite conspires with the lack of reasonable manufacturing facilities to cripple the prospects of Nullsec industry, robbing miners of a local market for their minerals, and manufacturers of a place to ply their trade in player-owned space.'
While I agree with the statement, we all know that anything manufactured or mined in low or null sec is likely to be jumped back into high sec where the major trade hubs and markets are. With few exceptions (and I'm happy for someone to tell me what they are), I can't see major market hubs, where large volumes of items are moved consistently, springing up in low or null sec.
If CCP are serious about making low or null sec 'self sufficient' then they should make jump freighters unable to enter high-sec. Only that would encourage local markets to flourish as then there would be no easy to route to and from high sec.
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Proddy Scun
Renfield Inc
18
|
Posted - 2013.04.27 12:50:00 -
[276] - Quote
Grav site becoming anomalies makes WH mining mostly non-viable. Perhaps Skiff only fleets might work under heavy protection.
No longer can mining fleets detect your presence by probes and have time to warp to POS. Any unopened WH an attacker finds is almost an automatic mining ship kill even without cov ops cloak.
There is NO fleet protection from surprise attack alpha volleys. That is the whole principle of most RL snipers. Most those mining ships are going to pop in the first few seconds of any organized attack -- with the possible exception of skiffs. Most the time so-called defense fleets will be left with merely revenge.
Yes you can quickly start defending from later attacks. But the first attacks are free even if you see them on directional 3-4 second from arrival. No mining ship larger than Venture is going to warp out in time if they were actually mining. If they are orbiting its likely even slower. And only Skiff orbits fast enough to generate much angular velocity.
The opening of new WH's provides an perfect WH system breaching opportunity -- totally stealth ambush on any mining fleet that they should not be able see coming in time no matter how god they are. Just stack your fleet up at 10K+ distance from WH like SWAT and military does when they blow new "door" in back wall for breaching ops. Rush that wh to open it. Then scan once for grav site anomalies on the other. Next thing you are landing in ambush range of their mining fleet in 20 seconds.
Simple Covet Ops ship attacks through existing WH also benefit. This change frees high slot normally used for probes and cuts time to attack dramatically. If they aren't warping as soon as they hear you enter, those mining ships are toast. Every WH is like you had BMed the grav sites earlier.
-- Some insist that NO ONE would go for a mining ship kill first if there are combat ship around. BS I have seen different many times.
Why? Often it just comes down to mining ships are faster ISK killed/second - plus combat ship tend to stick around longer than is wise. But sometimes mining ships are all a small hit and run attack fleet is strong enough to put on his killboard and get away alive. They destroy miners and run before you r huge protect fleet turns them to space dust. Sometimes its killboard greed. They are pretty sure they can take your protection fleet easily if it sticks around but take the first 20 seconds to add your mining ships to that expected total before miners can warp away. All based on the idea miners run immediately if slowly; but combat ships normally can't start leaving until last miner warps out. --
Solutions other than go all skiff?
Well CCP could provide lesser sovereignty structures in WH to automatically detect new wh openings & send out audio/chat alarm. Not pinpointing new Wh location necessarily.
New anchorable mobile structures could provide mining sites limited protection like
(1) warning shield: huge (100km radius) but very weak (1000hp?) POS-like force shield to stop ambush approach at viable warning distance. Only useful versus single intruders. And since its anchored the attacker still gets a structure kill in many cases.
(2) Advanced Mobile Warp Disruptor -- keyed like POS shields so that friendlies can warp in and out freely but others are stopped at 25km (small), 40km (medium), 100km (large) or 250km (huge).
|

Malcanis
Vanishing Point. The Initiative.
8870
|
Posted - 2013.04.27 12:51:00 -
[277] - Quote
Frying Doom wrote:Tippia wrote:Felsusguy wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value. Enough for a single nullsec system to be comparable with a single highsec system. It's an excellent idea. Alternatively, we can slash the number of highsec indy slots byGǪ ohGǪ 80% or so. Would that be a better solution? How many Hi-sec systems have 500-700 manufacturing slots? A lot of Hi-sec stations and systems have no manufacturing capability. 500-700 slots per station would give just Goonswarm more manufacturing slots than all of Hi-sec and then you have everyone elses outpost on top of that.
Itamo550 Nonni750 Baviasi450 Hilaban450 Inghenges550 Haatomo450 Suroken450 Penirgman700 Ghesis450
Now answer me this: How many Amarr Outposts have the required 5 upgrades? Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
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Stragak
Mangi Consilii
10
|
Posted - 2013.04.27 12:57:00 -
[278] - Quote
Any way you flip the pancake it is still a pancake.
Yes I agree there should be a boost to Outpost but I feel it should be along side of the POS system that allot more people use. Including the Outpost uses... Just saying.
Secondly 550-1M whats the difference... More indy alts that's what to use of those slots. Needs more dynamics in this solution til I personally approve it. Nobody cares about your plans to be dirty hippies. goon (n)-áthefreedictionary A thug hired to intimidate or harm opponents A stupid or oafish person.
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Lord Haur
Grim Determination Nulli Secunda
64
|
Posted - 2013.04.27 13:04:00 -
[279] - Quote
Malcanis wrote:Now answer me this: How many Amarr Outposts have the required 5 upgrades?
I only know of one, it's one of the old RKK factories in Delve.
In other news, CCP posts in the devblog that the resource roundtable was to be moved to singularity. It wasn't. It's packed completely full. |

xinthorminaias
Science and Trade Institute Caldari State
8
|
Posted - 2013.04.27 13:15:00 -
[280] - Quote
Fozzie have you considered how many of your customers do ice mining at the moment and enjoy the current system and style of play. Perhaps you have some stats or have taken a randomised opinion poll?
Have you also considered what proportion of those will quit and what proportion will make a move and mine in null or low sec? |
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Frying Doom
2412
|
Posted - 2013.04.27 13:22:00 -
[281] - Quote
Malcanis wrote:Frying Doom wrote:Tippia wrote:Felsusguy wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value. Enough for a single nullsec system to be comparable with a single highsec system. It's an excellent idea. Alternatively, we can slash the number of highsec indy slots byGǪ ohGǪ 80% or so. Would that be a better solution? How many Hi-sec systems have 500-700 manufacturing slots? A lot of Hi-sec stations and systems have no manufacturing capability. 500-700 slots per station would give just Goonswarm more manufacturing slots than all of Hi-sec and then you have everyone elses outpost on top of that. Itamo550 Nonni750 Baviasi450 Hilaban450 Inghenges550 Haatomo450 Suroken450 Penirgman700 Ghesis450 Now answer me this: How many Amarr Outposts have the required 5 upgrades? Also: why is it wrong for Goonswarm to have more slots than hi-sec? first 450 is not between 500 and 700
Why do you believe Goonswarm should have more manufacturing capability than all of high sec? Any spelling and grammatical errors are because frankly, I don't care!! |

Traidir
Hedion University Amarr Empire
59
|
Posted - 2013.04.27 13:29:00 -
[282] - Quote
CCP Fozzie wrote:At the same time as we seed these new minerals into moons, we will also be somewhat reducing the time required to complete a moon scan, to ensure that players can find the new minerals in a reasonable time period.
This is a missed opportunity: scanning moons could have been made into a game of its own... rather than: "Launch probes... wait... see if you won." *snore*... There should be a graphical interface, showing all the systems moons and the distribution layout (that you've scanned out so far). There should be active player input for detecting minerals; sloppy players should have a chance of missing resource caches that skilled players might catch. There should be an wide opportunity for PVP during the scanning: i.e. ships cant be cloaked while scans are underway... or perhaps a giant flag that says "someone is here" (as with planetary districts for example). There is even the possibility for scaning-result interference as players try to sabotage each other. Dust players could even be involved in the process. Serious, serious opportunity missed.... Is there still time to change things? |

Cygnet Lythanea
World Welfare Works Association Independent Faction
231
|
Posted - 2013.04.27 13:30:00 -
[283] - Quote
I love the changes to ice. Now more more wealth will be concentrated in fewer hand and new players can GTFO. I look forward to larger corps and high sec alliances forcing out smaller players via freighter mining.
The Most Interesting Player In Eve. |

Liz Laser
Deep Core Mining Inc. Caldari State
10
|
Posted - 2013.04.27 13:33:00 -
[284] - Quote
Josef Djugashvilis wrote:Malcanis wrote:Mara Rinn wrote: These changes will not encourage more miners to head out to null sec.
Maybe not, but they're certainly encouraging the people already in nullsec to look at whether they should be mining. Just a thought. If folk in hi-sec mine, they are deemed by many null-sec - lo-sec folk to be bots, bot aspirant, not playing Eve properly etc. Will the same rules apply to null-sec - lo-sec folk who now take up mining?
Miners don't get respect in null. They get treated like renters... renters wearing dresses.
|

Tippia
Sunshine and Lollipops
13843
|
Posted - 2013.04.27 13:37:00 -
[285] - Quote
Frying Doom wrote:Why do you believe Goonswarm should have more manufacturing capability than all of high sec? They won't. Even if they did, so what?
They should have it because they choose to and because they can. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Irya Boone
TIPIAKS
223
|
Posted - 2013.04.27 13:41:00 -
[286] - Quote
Need ice anomalies in WH !! RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |

Malcanis
Vanishing Point. The Initiative.
8871
|
Posted - 2013.04.27 13:44:00 -
[287] - Quote
Frying Doom wrote: first 450 is not between 500 and 700
Why do you believe Goonswarm should have more manufacturing capability than all of high sec?
1) Agreed but there weren't any with exactly 500, and 450 is a pretty massive number of slots anyway.
2) How about, because they earned them? Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Rujin Bellagraff
2
|
Posted - 2013.04.27 13:44:00 -
[288] - Quote
Regarding Ore/Ice mining. Many high-sec bears will be just that. No amount of convincing will move them over to low/null sec. Some options they are probably considering: - If one is a high-sec Ore miner, become an Ice miner. Join the throngs of pilots that will do the same, and learn to ninja the Ice belts that spawn, creating a monopoly for themselves. - Join the high-sec incursion bear community. - Unsub their high-sec bear accounts.
I would suspect that the percentage of miners that will actually move is less than 10%. Which means CCP is counting on the null-bears (bots) to pick up the slack. I am not a gambling person; so not sure of the outcome.
So CCP must have considered these 'risks vs. rewards', as they like to put it, and decided to move forward with these changes. Only time will tell if the change was good on their behalf (if their overall subscription goes up or down). |

Molic Blackbird
Orion Faction Industries Orion Consortium
64
|
Posted - 2013.04.27 13:55:00 -
[289] - Quote
Rujin Bellagraff wrote:Regarding Ore/Ice mining. Many high-sec bears will be just that. No amount of convincing will move them over to low/null sec. Some options they are probably considering: - If one is a high-sec Ore miner, become an Ice miner. Join the throngs of pilots that will do the same, and learn to ninja the Ice belts that spawn, creating a monopoly for themselves. - Join the high-sec incursion bear community. - Unsub their high-sec bear accounts.
I would suspect that the percentage of miners that will actually move is less than 10%. Which means CCP is counting on the null-bears (bots) to pick up the slack. I am not a gambling person; so not sure of the outcome.
So CCP must have considered these 'risks vs. rewards', as they like to put it, and decided to move forward with these changes. Only time will tell if the change was good on their behalf (if their overall subscription goes up or down).
With these changes, ice prices will rise until mining ice is as profitable as mining the ABCs. When mining ice makes just as much as ore mining in 0.0, miners will switch. That means, those lucky enough to get to mine Ice in high sec will make as much ISK per hour as 0.0 miners. |

Kadl
Imperial Academy Amarr Empire
19
|
Posted - 2013.04.27 13:58:00 -
[290] - Quote
Keep the grav sites as scan-able via probes. Make the ice sites so that they are also scan-able via probes.
1) From the Dev Blog it seems like you want people to leave high sec to mine ice. In particular you are hoping people will go to low sec. This is best served by giving someone an opportunity (not certainty) of protecting themselves while mining there. Advanced warning is functional as warning. EHP will only slow down the inevitable when you are being warp scrambled by a pirate.
2) Verrane Skarne mentioned the problems of enough content in C1 and C2 Wormholes. Mining becomes a possible source of activity there. A vigilant miner can work to be safer in that location currently. Making grav sites into anomalies just removes that content.
3) Probe scanning provides interaction opportunities. Lets look at three "user stories." Anomaly: Go to space -> Warp to anomaly. Probed sites: Go to space -> Use probes -> Warp to site. Probed site: Go to space -> talk to other miners -> warp to site. By putting ice in the probed sites you encourage interaction in game, which can lead to more fun.
4) Anomalies do not provide more use. As noted in 1 and 2 they actually remove uses. The concerns that someone would be frustrated trying to scan down sites can be significantly mitigated by making the ice and ore sites easier to probe down. This will reduce safety, but not eliminate it.
5) Some safety in null/low/wormholes will not translate to high sec. If you are constantly preparing to warp at the first sign of probes in high sec, then perhaps you can just go to a different space and make more money! |
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Liz Laser
Deep Core Mining Inc. Caldari State
10
|
Posted - 2013.04.27 14:04:00 -
[291] - Quote
Malcanis wrote:Liz Laser wrote:Malcanis wrote:Liz Laser wrote:
So when I do have a free moment, I spend it in high-sec. Except time spent in high-sec keeps becoming less and less valuable and I don't even login except to change skills.
Looks like someone moved your cheese. Maybe consider adapting? The only adaptation I can currently make when they move my cheese to null-sec is to quit a job or girlfriend so I have the time to join a corp, get comms situated, figure out the lay of the land, and emergency evac when something I have little control over causes leadership to decide we're now in a new region in a new bloc, and oh by the way, you'll need to get situated on all new comms and forums and auths. But it is not just moving my cheese, it's also the lack of entertainment value in high-sec. Thus I have adapted by moving to SWTOR and haven't seen a reason to renew my sub which expires in June unless I lose a job/contract. Eve won't miss me, but if I'm any indicator of players' satisfaction with high-sec then God needs to create more PVPers, and fast. Hopefully I'm an anomaly and there will still be an Eve to come back to when I develop the time to be a null-sec resident again. But if I'm typical, that spells bad news until high-sec becomes more entertaining OR worthwhile. I'll tell you for a fact you don't need to move to nullsec to make good ISK. In fact if you only have 45-60 mins at a time for EVE, why on earth are you spending it mining?
I'm not spending it mining. I'm spending it in SWTOR. The limited possibilities available for small 45 minute chunks of time in hi-sec already lost my playing time (and were already going to lose my subscription when it runs out in June). It's not just the cheese, it's also the entertainment value. L4 missions or market games could still be worthwhile activity in that small chunk of time, but I'd rather do a SWTOR mission than an Eve mission. It isn't solely about cheese, they need to make high-sec more ENTERTAINING. I'm not unsubscribing because of Odyssey. I'm just not finding anything in Odyssey to change that decision, and I'm worried that the attempts to flog hi-sec players into null-sec are going to leave me no Eve to come back to when I finally regain the leisure to rejoin you and my other friends in null.
I hope I'm wrong. I hope that high-sec can be continually stepped on and still pay their subscription fees. What I'm SURE of though is they aren't heading to null the way the CSM and CCP think they will.
It would be very easy for CCP to prove me wrong or right and be able to inform the CSM of the changes in player behavior (or lack thereof).....
THIS week, do a census where you note which players are in hi-sec Measure 10 times including over the weekend. If on any of those censii they are in null or low-sec throw them out of that hi-sec count. Then 90 days after Odyssey do another 10 censii over a week and see how many of those same players get spotted in null. My prediction is it will be a very very very small number and will be due to other factors (like me regaining the leisure time for null-sec).
While I *hope* high-sec will endure and pay their subs, I'm *convinced* that you won't turn them into null-sec players by making high-sec less rewarding, less fun, or less afk-able.
Prove me wrong. You already have the flogging high-sec into null policies soon to be instituted, so just get them to make the measurements and be scientists about it rather than religious zealots about it. Measure your results and throw them in my face if you're right. |

MeBiatch
Republic University Minmatar Republic
932
|
Posted - 2013.04.27 14:04:00 -
[292] - Quote
I allways thought moon mining should be like PI... Ok, so you've corrected my spelling,do you care to make a valid point? -áThere are no stupid Questions... just stupid people... |

Kor'el Izia
17
|
Posted - 2013.04.27 14:10:00 -
[293] - Quote
CCP Fozzie wrote:Tippia wrote:One question and one immediate observation:
How much ice will actually be in the new belts? On of the main problem with the current design is that they simply are too large GÇö even at a decent depletion rate, they'd stick around forever.
Ice anom sizes are tuned so that high sec is capable of providing about 80% of the ice needs of New Eden right now, if fully mined. Interesting, how much was previously mined in highsec? |

Sofia Wolf
Ubuntu Inc. The Fourth District
181
|
Posted - 2013.04.27 14:14:00 -
[294] - Quote
It is good idea not to go overboard with manufacturing slots per station because eventual we should be able to build multiple outpost per system.
Hawing multiple stations would be bad idea right now because outpost are HP buffer in system conquest mechanics. But if sov mechanics a are changed in a way number of stations in system would not affect amount of HP to be grinned during conquest there is no reason limit of one outpost per system should remain.
So rather then giving current outposts ridiculous numbers of slots I would rather CCP make necessary changes to sov mechanics to allow for multiple outposts, and then passably even destructible outposts.
Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Garan Nardieu
Moira. Villore Accords
22
|
Posted - 2013.04.27 14:17:00 -
[295] - Quote
With all these changes providing more 'balance' to null, and less reasons to rely on highsec, I'd say give wh's ice anomalies too. Can't see a reason why not v0v |

Frying Doom
2413
|
Posted - 2013.04.27 14:18:00 -
[296] - Quote
Malcanis wrote:
2) How about, because they actually earned them?
You are proposing a massive shift in game balance and your reasoning is "because they actually earned them"
Maybe you could elaborate on how you believed they earned the right to between 36,000 and 50,400 manufacturing slots?
Yes I do believe they need more slots and even more than what has been proposed but 36,000 + slots? Any spelling and grammatical errors are because frankly, I don't care!! |

Tippia
Sunshine and Lollipops
13849
|
Posted - 2013.04.27 14:26:00 -
[297] - Quote
Frying Doom wrote:Malcanis wrote: 2) How about, because they actually earned them?
You are proposing a massive shift in game balance Not particularly, no. We're proposing a shift in where nullsec industrialists do their industry. The slots already exist. They're just not placed where they should be.
Quote:Maybe you could elaborate on how you believed they earned the right to between 36,000 and 50,400 manufacturing slots? By conquering and developing the 140 systems required to "out-slot" highsec. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
684
|
Posted - 2013.04.27 14:28:00 -
[298] - Quote
fozzie for CEO! |

James Amril-Kesh
4S Corporation RAZOR Alliance
4744
|
Posted - 2013.04.27 14:34:00 -
[299] - Quote
Liz Laser wrote:Miners don't get respect in null. They get treated like renters... renters wearing dresses.
That's generally because mining in null is currently a rather pointless thing to do. If it's made worthwhile then nobody's going to be laughing. It will be treated with the same respect as ratting (which frankly doesn't get treated with much respect either). |

Dilbert HighSeed
Pirannha Corp
11
|
Posted - 2013.04.27 14:45:00 -
[300] - Quote
Rujin Bellagraff wrote:Regarding Ore/Ice mining. Many high-sec bears will be just that. No amount of convincing will move them over to low/null sec. Some options they are probably considering: - If one is a high-sec Ore miner, become an Ice miner. Join the throngs of pilots that will do the same, and learn to ninja the Ice belts that spawn, creating a monopoly for themselves. - Join the high-sec incursion bear community. - Unsub their high-sec bear accounts.
I would suspect that the percentage of miners that will actually move is less than 10%. Which means CCP is counting on the null-bears (bots) to pick up the slack. I am not a gambling person; so not sure of the outcome.
So CCP must have considered these 'risks vs. rewards', as they like to put it, and decided to move forward with these changes. Only time will tell if the change was good on their behalf (if their overall subscription goes up or down).
You can bet that ice interdiction parties by the null sec cartels will be a common thing. They have the resources, pilots, and organization to mine out ice belts FAST, and at the same time bump/ destroy any other non-allied mining ships from the belts.
It will become a situation that they will have ongoing threads on their private forums stating the precise time that a new belt will spawn, allowing the next wave of their pilots 4 TZ's over to grab the entire belt's worth of ice.
Welcome to the new resource chokepoint / oligopoly commodity. But hey, the goon lead game designer said he wanted ice to become the oil of Eve.
Well, expect goons, test, and others to continue to act like u.s., China, Russia, and the other major powers do in the real world with oil, and do their best to have their industrial corps control the supply, backed by whatever military might is required. |
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