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Thread Statistics | Show CCP posts - 27 post(s) |

Aria Ning
Brutor Tribe Minmatar Republic
1
|
Posted - 2013.04.27 03:54:00 -
[211] - Quote
mynnna wrote:Aria Ning wrote:Lolmer wrote:CCP Fozzie wrote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Why make ex-Gravimetric-now-Ore-Sites so easy to scan down? Finding valuable ore to mine should take some effort and should not be effortless (one extra-button press to basically make it a warp-able point like an asteroid belt). I agree. Although I didn't like the scan process itself too much (thought it took too much time just to only fine 1 gravsite out of 5-6 systems). I was hoping that they would instead have probes scan for certain anomalies. At least this would have cut the time down of scanning sites and somewhat allow someone who was mining in null/lowsec to be informed of an intruder scanning down in the system for kills. The fact that you had to probe them out cut both ways, since it made you quite a lot safer by raising the bar for gankers to get at you. Mining may be more valuable now, but it will be more dangerous as well.
Right. The probing bought you additional time to get out of dodge if you saw someone out with combat probes on your D-scan. But this systems just makes it even riskier to mine. In fact I think the scanning system itself may defeat the ore redistribution's purpose, meaning you're getting more reward but a lot more risk, the risk might even outweigh the reward. |

Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
3
|
Posted - 2013.04.27 03:55:00 -
[212] - Quote
James Amril-Kesh wrote:The casual player shouldn't be concerned about isk/hr, and those who want maximum isk/hr in the safety of highsec are the lowest common denominator and CCP shouldn't cater to them.
You'll note that CCP is specifically catering to low/null miners already with the mineral changes to the ores in those areas. Not a bad thing, but I feel it doesn't go far enough to make lowsec industry worth really pursuing at all levels. The individual hangars in a POS also go a long way to helping corp members trust each other a bit (since they can trust that their things won't be taken quite so readily), so I expect corps will get relatively larger after that gets implemented.
Besides, my original argument as a whole isn't just centered on mining and industry. Some people like to camp gates and set up border traps ... but to have it almost be a requirement that lots of people be on every border gate at all times seems, for lack of a better word, asinine to me. I can accept that CCP wants things to be player-driven, but it's also a game and some concessions have to be made for null to truly be fun to people who can't afford to spend all their free time playing EVE.
NPC security of a power level high enough to keep random small bands out of your claimed space should be done - and it should cost significantly to keep the power level of those NPC's lower in all but your highly-valued systems. |

Liz Laser
Deep Core Mining Inc. Caldari State
10
|
Posted - 2013.04.27 03:59:00 -
[213] - Quote
Dilbert HighSeed wrote:Liz Laser wrote:Aria Ning wrote:Liz Laser wrote:and seriously where's the high-sec cheese and/or entertainment for someone who has 45 minutes a night in high-sec? Have you played SWTOR yet?  I'm not saying its a better game than Eve. What I am saying is it is a far far better game than Eve for someone who has 45 minutes a night to play. SWTOR? Seriously? I think that game was the fastest and biggest budget AAA MMO to go from P2P F2P and not to mention Subs dropped like a rock. That game is fairly decent until you complete you character(s) storyline. But honestly, I don't play themepark MMOs anymore I just can't do it anymore. I guess it's because my first MMO was Ultima Online. But as for ore redistribution I am a little surprised myself. I figured they would add in more minerals to the high end ores but didn't expect them to be filled with Tritanium and Pyerite. It's still sad to see that Omber is still worthless, wonder why they didn't fix that one at least make it more lucrative than Veldspar. At 45 minutes a night I don't devour SWTOR "content" like most players. I still prefer Eve as a game, but not in such small bites. As far as the ore, they want null to be self sufficient. Heck, when I have the time to be a null-sec dweller *I* want to be self sufficient. But the realities are that high-sec needs a reason to exist until God creates more PvPers. Luckily, most players have more time than me, and incursions may be both the only remaining cheese and the entertainment in high-sec. Just doesn't work for an ultra-casual like me. Liz, you have to remember, you are trying to converse with a zealot. Facts and logic can never defeat ideology. In their view of the Eve world, you have no place in it, and the game is better off if you and your kind unsub, and leave the game for the "real" players.
The funny thing is the moment I lose a job/contract/girlfriend I'll be back in null-sec with such zealots. Null is where I want to be when i have the time to be a good corp member. But I recognize that CCP needs carebear subscribers, unless Dust 514 becomes such a hit they can decide to make the whole game null-sec. Maybe that's their plan, who knows? |

Sizeof Void
Center for Advanced Studies Gallente Federation
347
|
Posted - 2013.04.27 04:03:00 -
[214] - Quote
EvilweaselSA wrote:i must say i am really really really unhappy about having to rescan the 60k+ moons we have scanned
UUGH Wow, you Goons scanned 60k+ moons? What a carebearish thing to do.... lol. ;) |

Dilbert HighSeed
Pirannha Corp
11
|
Posted - 2013.04.27 04:04:00 -
[215] - Quote
mynnna wrote:Aria Ning wrote:Lolmer wrote:CCP Fozzie wrote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Why make ex-Gravimetric-now-Ore-Sites so easy to scan down? Finding valuable ore to mine should take some effort and should not be effortless (one extra-button press to basically make it a warp-able point like an asteroid belt). I agree. Although I didn't like the scan process itself too much (thought it took too much time just to only fine 1 gravsite out of 5-6 systems). I was hoping that they would instead have probes scan for certain anomalies. At least this would have cut the time down of scanning sites and somewhat allow someone who was mining in null/lowsec to be informed of an intruder scanning down in the system for kills. The fact that you had to probe them out cut both ways, since it made you quite a lot safer by raising the bar for gankers to get at you. Mining may be more valuable now, but it will be more dangerous as well.
Gankers...in the deep null sec alliance enclaves...giggle.
BTW, on a different note, that quarter trillion you invested in ice products, on the strength of just the screen shot of the Pax presentation, guess that turned out pretty well for you. Most people would suggest that a 250 billion investment in something like that would be called a crazy gamble, unworthy of a great economic mind. Unless of course, you had some way of knowing that it was a pretty safe bet.
In completely unrelated news, a dev was fired this past summer for giving away key info to null sec alliance members. |

mynnna
GoonWaffe Goonswarm Federation
927
|
Posted - 2013.04.27 04:09:00 -
[216] - Quote
Aria Ning wrote:Right. The probing bought you additional time to get out of dodge if you saw someone out with combat probes on your D-scan. But this systems just makes it even riskier to mine. In fact I think the scanning system itself may defeat the ore redistribution's purpose, meaning you're getting more reward but a lot more risk, the risk might even outweigh the reward.
It takes ~30 seconds for me to get to an anomaly from the time I jump in to the time that I drop out of warp in the anomaly, even if the anomaly is particularly close to my in-gate (less than 1AU). That's the time necessary to run the system scanner (10 seconds), during which I d-scan to determine the range they're at, the time to choose the anomaly (2-3 seconds), and then the time to enter and exit warp. If they're further away, they're safer. On top of that, gravimetric anomalies are a hell of a lot larger than ratting anomalies and the warp-in point for an intruder may not actually be anywhere near the points you'd sit miners at to mine from, adding extra safety.
Basically, this is not a tremendous increase in risk. It's the difference between "a gang can't threaten you at all unless they have probes" and "a gang can maybe threaten you, if they're fast on the scanner and you're paying an exceptionally low amount of attention."
Dilbert HighSeed wrote: Gankers...in the deep null sec alliance enclaves...giggle.
BTW, on a different note, that quarter trillion you invested in ice products, on the strength of just the screen shot of the Pax presentation, guess that turned out pretty well for you. Most people would suggest that a 250 billion investment in something like that would be called a crazy gamble, unworthy of a great economic mind. Unless of course, you had some way of knowing that it was a pretty safe bet.
In completely unrelated news, a dev was fired this past summer for giving away key info to null sec alliance members.
The PAX East presentation featured a picture of a barge mining ice in context of resource rebalancing. Given that ice was at all time lows it was an extremely safe buy.
Would you like to make any more bull**** unfounded accusations? Member of the Goonswarm Economic Warfare Cabal |

Akturous
Immortalis Inc. Shadow Cartel
121
|
Posted - 2013.04.27 04:09:00 -
[217] - Quote
Still going with the passive income model for moon goo aye?
Why on Earth don't you implement the moon ring mining system? The redistribution of moons and demands will do absolutely nothing to stop one entity controlling one section (jump drives negate any kind of distance) and it's still passive income.
The mining changes do nothing to actually make mining interesting. It needs a far more interactive approach, how about having to do a deep scan of the asteroid, having a 3 dimensional render of the composition of the roid show up and you direct your lasers to the spot you want to mine, so the people who are the quickest at it can get the highest yield ore. I'd make the actual yield on miners a lot more as well.
People who live in low sec don't mine, nor will they ever bloody mine, they'll just spend more isk on ships, become more risk averse, continue flying nothing but frigates because a BC costs 100mill isk fully fit.
Same thing goes for Ice mining as well, it won't encourage people to do anything because it's fun, it'll only make people do it because it's profitable, so they grind and grind, get bored, leave the game.
I'd be much happier if ice was all mined by bots, freeing up people to do pvp. Vote Item Heck One for CSM8 |

mynnna
GoonWaffe Goonswarm Federation
927
|
Posted - 2013.04.27 04:12:00 -
[218] - Quote
Akturous wrote:Still going with the passive income model for moon goo aye?
Why on Earth don't you implement the moon ring mining system? The redistribution of moons and demands will do absolutely nothing to stop one entity controlling one section (jump drives negate any kind of distance) and it's still passive income.
Quote:
Phase Two is not the end of our plans for Tech Two industry and mineral collection. We are not entirely satisfied with the mechanics of moon mining itself and would like to make changes in the future to provide more opportunities for active gameplay that can be disrupted by small groups of pilots. However we are confident that Phase Two will both improve the health of the game as a whole and lay a stronger foundation for the future iterations.
If I could make this twenty point font and bright red, I would. Member of the Goonswarm Economic Warfare Cabal |

Liz Laser
Deep Core Mining Inc. Caldari State
10
|
Posted - 2013.04.27 04:12:00 -
[219] - Quote
If you think risk/reward is the only thing keeping miners out of null, you still have to figure the costs/frustrations they face as they learn null sec and lose hulks in the process.
You'll need to jack up the reward a LOT to get them to stay even though they lost 3 hulks in a week.
And if the reward is THAT high, the main beneficiaries will be the people who already dwell in null-sec with multiple accounts and know how to get things done in null.
*I* think people do null for the adventure and teamwork.
I think making null more rewarding is going to lead to 98% of those additinal rewards being seen by the people who already are null-sec players.
That's fine with me as long as high-sec bears keeps paying their subscriptions.  |

Akturous
Immortalis Inc. Shadow Cartel
121
|
Posted - 2013.04.27 04:16:00 -
[220] - Quote
mynnna wrote: If I could make this twenty point font and bright red, I would.
So does this mean they'll remove moon mining from pos's competely? No they won't and until they do it will be failed. Vote Item Heck One for CSM8 |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 04:17:00 -
[221] - Quote
Decarthado Aurgnet wrote:James Amril-Kesh wrote:The casual player shouldn't be concerned about isk/hr, and those who want maximum isk/hr in the safety of highsec are the lowest common denominator and CCP shouldn't cater to them. You'll note that CCP is specifically catering to low/null miners already with the mineral changes to the ores in those areas. No, I realize that. I'm addressing those who are complaining about it.
Decarthado Aurgnet wrote:Some people like to camp gates and set up border traps ... but to have it almost be a requirement that lots of people be on every border gate at all times seems, for lack of a better word, asinine to me. It's not a requirement at all. It's pretty unnecessary. Many players will camp gates, but it's not to protect miners and ratters, it's mainly just to get kills. The miners and ratters really should be looking out for themselves.
Frankly the "semi-AFK" argument is the one worth addressing, and I definitely can understand easily why someone would choose to do so.
The thing is, if you're semi-AFK mining, you've already chosen to forgo maximum isk/hr in exchange for convenience. So again, why should CCP cater to you when you don't even cater to yourself? Module activation timers are buggy. CCP please fix. |

mynnna
GoonWaffe Goonswarm Federation
927
|
Posted - 2013.04.27 04:18:00 -
[222] - Quote
Akturous wrote:mynnna wrote:Akturous wrote:Still going with the passive income model for moon goo aye?
Why on Earth don't you implement the moon ring mining system? The redistribution of moons and demands will do absolutely nothing to stop one entity controlling one section (jump drives negate any kind of distance) and it's still passive income.
Quote:
Phase Two is not the end of our plans for Tech Two industry and mineral collection. We are not entirely satisfied with the mechanics of moon mining itself and would like to make changes in the future to provide more opportunities for active gameplay that can be disrupted by small groups of pilots. However we are confident that Phase Two will both improve the health of the game as a whole and lay a stronger foundation for the future iterations.
If I could make this twenty point font and bright red, I would. So does this mean they'll remove moon mining from pos's competely? No they won't and until they do it will be failed.
 Member of the Goonswarm Economic Warfare Cabal |

Calathorn Virpio
Golden Construction Inc. Legacy Rising
237
|
Posted - 2013.04.27 04:19:00 -
[223] - Quote
you guys have once again confirmed how insane you really are
(never change) CCP are the French gate camping=/=PVP everything else is fair game |

Decarthado Aurgnet
Imperial Combat Engineers Empire of Arcadia
3
|
Posted - 2013.04.27 04:20:00 -
[224] - Quote
Akturous wrote:So does this mean they'll remove moon mining from pos's competely? No they won't and until they do it will be failed.
CCP has been quoted as saying they don't like the idea of passive income in general. Moon mining mechanics, datacores, etc ... they're working on ways to make it all be active sources of income. |

Ronan Teisdari
The Graduates RAZOR Alliance
16
|
Posted - 2013.04.27 04:23:00 -
[225] - Quote
The names for the new Composites and Intermediates are terrible. They don't fit in with the rest of the names, nor do they conform to existing materials.
Thulihaf? ProMerc?
Really? |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 04:24:00 -
[226] - Quote
I dare you to come up with a definition of "passive income" that actually sounds passive and includes moon mining. Module activation timers are buggy. CCP please fix. |

James Amril-Kesh
4S Corporation RAZOR Alliance
4734
|
Posted - 2013.04.27 04:25:00 -
[227] - Quote
Ronan Teisdari wrote:The names for the new Composites and Intermediates are terrible. They don't fit in with the rest of the names, nor do they conform to existing materials.
Thulihaf? ProMerc?
Really?
devblog wrote:Please note that all names for the new materials and composites are placeholders. Module activation timers are buggy. CCP please fix. |

EvilweaselSA
GoonWaffe Goonswarm Federation
580
|
Posted - 2013.04.27 04:28:00 -
[228] - Quote
Dilbert HighSeed wrote: Gankers...in the deep null sec alliance enclaves...giggle.
BTW, on a different note, that quarter trillion you invested in ice products, on the strength of just the screen shot of the Pax presentation, guess that turned out pretty well for you. Most people would suggest that a 250 billion investment in something like that would be called a crazy gamble, unworthy of a great economic mind. Unless of course, you had some way of knowing that it was a pretty safe bet.
In completely unrelated news, a dev was fired this past summer for giving away key info to null sec alliance members.
constable, that consulting detective claims to have solved this case through analysis of tobacco ash
we all know such a gamble would be unworthy of a great detective mind
inspector Lestrade, arrest that goon |

EvilweaselSA
GoonWaffe Goonswarm Federation
580
|
Posted - 2013.04.27 04:31:00 -
[229] - Quote
James Amril-Kesh wrote:EvilweaselSA wrote:i disagree; once properly balanced the smarter miners can realize that the riches of a/b/c outweigh the occasional barge loss
risk is a cost and the people in nullsec will be the ones who can properly value it not run from it screaming in terror You're not making any sense. Maybe you're just trolling, since, well, goons do that, but I seriously doubt any intelligent miner is going to go "welp, if that neut that just entered local warps in and cynos a fleet on my ass to blow me up, that's just the cost of operation." He's going to warp to a safe pos because not getting your ship blown up is a lot more cost effective. EDIT: Or maybe I misunderstood what you said. its the misunderstanding bit it is that nullsec miners will not cower at the risk they **** up and don't safe up, our bedwetting friend believed that miners cannot tolerate the least bit of risk, even just risk they themselves **** up
the only option a miner has and should have in the presence of predators is to flee |

EvilweaselSA
GoonWaffe Goonswarm Federation
580
|
Posted - 2013.04.27 04:33:00 -
[230] - Quote
Sizeof Void wrote:EvilweaselSA wrote:i must say i am really really really unhappy about having to rescan the 60k+ moons we have scanned
UUGH Wow, you Goons scanned 60k+ moons? What a carebearish thing to do.... lol. ;) turns out when you're the best alliance of the last decade and conquer a new region all the goddamn time you accumulate a lot of scans |

mynnna
GoonWaffe Goonswarm Federation
928
|
Posted - 2013.04.27 04:42:00 -
[231] - Quote
EvilweaselSA wrote:Sizeof Void wrote:EvilweaselSA wrote:i must say i am really really really unhappy about having to rescan the 60k+ moons we have scanned
UUGH Wow, you Goons scanned 60k+ moons? What a carebearish thing to do.... lol. ;) turns out when you're the best alliance of the last decade and conquer a new region all the goddamn time you accumulate a lot of scans
Yeah our "conquer and live in every region" bucket list is missing like, the drone regions.
And that's it. Member of the Goonswarm Economic Warfare Cabal |

Galphii
Clandestine Vector THE SPACE P0LICE
131
|
Posted - 2013.04.27 04:52:00 -
[232] - Quote
With ice providing 80% of the pos fuel needs, there's going to be a major price increase in ice 'cause mining in lowsec is imminently hazardous. The problem is that mining is still incredibly dull, and promotes afk-ism, and people generally don't like doing that outside of HS. X |

Liz Laser
Deep Core Mining Inc. Caldari State
10
|
Posted - 2013.04.27 05:00:00 -
[233] - Quote
Galphii wrote:With ice providing 80% of the pos fuel needs, there's going to be a major price increase in ice 'cause mining in lowsec is imminently hazardous. The problem is that mining is still incredibly dull, and promotes afk-ism, and people generally don't like doing that outside of HS.
Eventually, they're going to have to make it so that mining (including ice mining) is all about moving around to find asteroids and then rushing to the asteroid to zap it first and it instantly goes into cargo and then you and your bros take off looking for more asteroids.
Make it frenetic and competitive, even in high-sec.
As long as we can afk stuff, we will. But there's no particular benefit to the game of afk players EXCEPT for those ever important subscription fees. |

Nick Bete
The Scope Gallente Federation
205
|
Posted - 2013.04.27 05:17:00 -
[234] - Quote
Liz Laser wrote:Totally ok with risk vs reward. Would settle for Hi-sec being ENTERTAINING, especially for those of us with small chunks of playtime.
Like I said in another post... I WANT null-sec to be the best place for when I have time for it.
Perhaps you're right. If you read my bio I never claimed to be a genius. Let's just hope the rest of high-sec has imagination, or big enough chunks of time for fun like incursions.
I'm totally ok with the idea that I can unsub until I have the free time null-sec requires, (even if it is through my own lack of imagination and I spend that 45 minutes a night watching episodes of Firefly again).
What would really suck is if lots of other high-sec people also see high-sec becoming unrewarding. That would mean no Eve for me to come back to when i develop leisure time again.
No one has ever succeeded at converting large numbers of carebears into PvPers (at least no one with death penalties as high as Eve's). They'll just go elsewhere once they see their playspace becoming unworthwhile.
And pages later I guess no one *can* point me to ANY Odyssey improvements that benefit or entertain high sec players? Or did that question get lost in the shuffle?
You won't find any because this expansion is, and looks like those for the foreseeable future, are all about the null sec crowd. CCP's listening to the null sec zealots who scream the loudest on the forums as well as the null dominated CSM. This isn't about balance or simply buffing null, it's about buffing null at the expense of high sec. This is what the zealots have been striving for for years. They want high sec to be a starter area for newbies with only very limited resources so that targets are driven out to low sec and potential worker drones to null.
Hey, high sec is the perfect isk generating, no risk, no skill required paradise. The non-valued suckers, err I mean...subscribers there, don't deserve anything better, right? 
Yeah, there are things that are broken with null especially but, why correct those issues on the backs of one particular group of players? |

pussnheels
The Fiction Factory
1151
|
Posted - 2013.04.27 05:23:00 -
[235] - Quote
Dear CCP do any of your developers actually play this game i seriously doubt they do
you basicly told that 70% of your players are not welcome any more
and i will not be the only one who will not play a game wheredespite the advertisment of open ended oportunities CCP only caters to a small minority of what are basicly assholes and the rest are only there to pay your development costs I do not agree with what you are saying , but i will defend to the death your right to say it...... Voltaire |

Josef Djugashvilis
Acme Mining Corporation
1162
|
Posted - 2013.04.27 05:41:00 -
[236] - Quote
Malcanis wrote:Mara Rinn wrote: These changes will not encourage more miners to head out to null sec.
Maybe not, but they're certainly encouraging the people already in nullsec to look at whether they should be mining.
Just a thought.
If folk in hi-sec mine, they are deemed by many null-sec folk to be bots, bot aspirant, not playing Eve properly etc.
Will the same rules apply to null-sec folk who now take up mining? This is not a signature. |

Chris Winter
Zephyr Corp V.A.S.T.
16
|
Posted - 2013.04.27 05:58:00 -
[237] - Quote
mynnna wrote:Aria Ning wrote:Right. The probing bought you additional time to get out of dodge if you saw someone out with combat probes on your D-scan. But this systems just makes it even riskier to mine. In fact I think the scanning system itself may defeat the ore redistribution's purpose, meaning you're getting more reward but a lot more risk, the risk might even outweigh the reward. It takes ~30 seconds for me to get to an anomaly from the time I jump in to the time that I drop out of warp in the anomaly, even if the anomaly is particularly close to my in-gate (less than 1AU). That's the time necessary to run the system scanner (10 seconds), during which I d-scan to determine the range they're at, the time to choose the anomaly (2-3 seconds), and then the time to enter and exit warp. If they're further away, they're safer. On top of that, gravimetric anomalies are a hell of a lot larger than ratting anomalies and the warp-in point for an intruder may not actually be anywhere near the points you'd sit miners at to mine from, adding extra safety. Basically, this is not a tremendous increase in risk. It's the difference between "a gang can't threaten you at all unless they have probes" and "a gang can maybe threaten you, if they're fast on the scanner and you're paying an exceptionally low amount of attention." Except in wormholes, where we don't have the local channel. This is a huge increase in risk in WHs. |

Josef Djugashvilis
Acme Mining Corporation
1162
|
Posted - 2013.04.27 06:04:00 -
[238] - Quote
EvilweaselSA wrote:a miner is prey and its only defense, like prey, should be fleeing to safety when the predators arrive
Ooh, you do sound so tough.
You need to tone down the role-play a notch or two.
50% of players play solo, (quoted at fan-fest) so it is rather difficult for any solo miming ship to defend itself against a pvp ship. This is not a signature. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1171
|
Posted - 2013.04.27 06:19:00 -
[239] - Quote
On moons in particular, moving the "Tech" and previously "Dyspro" bottlenecks to a general "R64 bottleneck" with T2 racial flavor providing a shifting market-based way to influence which mineral is most valuable is awesome. I supported it during my campaign and I'm pleased as peach it's the general principle CCP Fozzie adopted to solve the problem of One Moon to Rule Them All without killing off moons as a conflict driver.
But most importantly I'm encouraged to see CCP deliver on a critical promise within a year. Late 2012 after much poking and prodding by players and CSM for years CCP finally took a look at Technetium with the Cobalt alchemy process. It didn't solve the problem, but at least undercut price-fixing by regional cartels to some degree and provided a new low-level conflict driver by moving some of the value of Tech into Cobalt and Platinum moons.
But again, didn't solve the problem. CSM7 pushed hard for them to REALLY look at the underlying issues of the tech bottleneck, implement R32 alchemy as a first step to rebalancing T2 production, and include that language in the dev blog releasing Tech alchemy. Most people and bloggers thought CCP would never follow through which tbh they had good historical reason to believe. I'm sure Fozzie got sick of me poking about it but I really wanted them all to be wrong and for us to finally get the fixes this mechanic has needed for years. And sure enough, here we are! With a moon mineral production approach that at least has a chance of standing the test of time (by all means Mynnna, Akita T, etc rip these numbers apart before June to make sure of it).
A lot of that credit goes to CCP Fozzie in particular, who really took this spreadsheet on and delivered. Throughout all of it like he has with ship balancing he's really collaborated with your representatives and loves getting + using direct feedback from players.
So thank you CCP and thank you Fozzie
Now with that said, about those Apoc nerfs... ;p "Alekseyev Karrde: mercenary of my heart."-á -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Dawn Harbinger
Corp 54 Curatores Veritatis Alliance
12
|
Posted - 2013.04.27 06:24:00 -
[240] - Quote
Well done Fozzie and Co! |
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