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Thread Statistics | Show CCP posts - 27 post(s) |

Maul555
Nuts and Vindictive Remix Technologies
318
|
Posted - 2013.04.30 19:16:00 -
[571] - Quote
Vincent Athena wrote:Crexa wrote:Maul555 wrote:Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Is this going to effect WH space too? Are you telling me that probes will no longer be needed to hunt miners in wormholes? This makes "practicing vigilance" nearly impossible if true. Which has been said over and over in this thread with no response. Actually there has been a response: "We want more conflict". But if all miners simply feel outmatched they will retreat to high and secured null, resulting in less conflict. In W you will need to lock down the system before mining. Also: mine in pairs. Have each barge double web the other. Align to your POS. The webs will allow you to be at warp speed without flying away from the roid. When someone warps on grid or uncloaks the fleet commander warps you to the POS. As you are at speed the warp is immediate. (Yes its still a race to warp before you are pointed). Every time you go to the POS to dump return to a different roid. That will give you time to get to warp speed before any cloaked ship gets close enough to attack. All that will help. A Little. I'm not sure it will help enough.
There needs to be a place for solo miners in wormhole space. I cannot lock down a system by myself, and I am very often the only person in my corp that is logged in some evenings... My only recourse has been to pay attention, but now that will not work either. a cloaked ship can find me with no signs of their presence. I am farked... just plain farked... |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 19:20:00 -
[572] - Quote
Maul555 wrote:Vincent Athena wrote:Crexa wrote:Maul555 wrote:Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Is this going to effect WH space too? Are you telling me that probes will no longer be needed to hunt miners in wormholes? This makes "practicing vigilance" nearly impossible if true. Which has been said over and over in this thread with no response. Actually there has been a response: "We want more conflict". But if all miners simply feel outmatched they will retreat to high and secured null, resulting in less conflict. In W you will need to lock down the system before mining. Also: mine in pairs. Have each barge double web the other. Align to your POS. The webs will allow you to be at warp speed without flying away from the roid. When someone warps on grid or uncloaks the fleet commander warps you to the POS. As you are at speed the warp is immediate. (Yes its still a race to warp before you are pointed). Every time you go to the POS to dump return to a different roid. That will give you time to get to warp speed before any cloaked ship gets close enough to attack. All that will help. A Little. I'm not sure it will help enough. There needs to be a place for solo miners in wormhole space. I cannot lock down a system by myself, and I am very often the only person in my corp that is logged in some evenings... My only recourse has been to pay attention, but now that will not work either. a cloaked ship can find me with no signs of their presence. I am farked... just plain farked...
There is a guy in a friend corp that does lock down the system by himself. He parks an alt at the statics and turns up the sound on the effects. Then logs in his other 5 accounts and mines. If someone jumps in he can hear the wormhole cycle and knows its time to warp the fleet to safety.
Its not a viable method for everyone.
http://vincentoneve.wordpress.com/ |

Iosue
Black Sky Hipsters
177
|
Posted - 2013.04.30 19:24:00 -
[573] - Quote
Kadl wrote:Vincent Athena wrote:CCP Fozzie wrote:Kadl wrote:Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable)... We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable. Huh? The Dev blog only mentioned the 0.0 ore: the ABC ores, Gneiss, Spod and Dark Ochre. Nothing was mentioned about the J-H ores that show in low sec. Low sec grav sites have Null Sec ores. I would be happy with grav sites with low sec ores found in low sec.
there's plenty of good ores in npc null belts right now, not sure why you need to wait until Odyssey to mine those. will there be any difference between mining null sec belts and lo sec anoms after the expansion? |

Vincent Athena
V.I.C.E.
1793
|
Posted - 2013.04.30 19:27:00 -
[574] - Quote
Iosue wrote:Kadl wrote:Vincent Athena wrote:CCP Fozzie wrote:Kadl wrote:Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable)... We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable. Huh? The Dev blog only mentioned the 0.0 ore: the ABC ores, Gneiss, Spod and Dark Ochre. Nothing was mentioned about the J-H ores that show in low sec. Low sec grav sites have Null Sec ores. I would be happy with grav sites with low sec ores found in low sec. there's plenty of good ores in npc null belts right now, not sure why you need to wait until Odyssey to mine those. will there be any difference between mining null sec belts and lo sec anoms after the expansion?
Yes. Low sec has no bubbles and is closer to people who live in high sec.
http://vincentoneve.wordpress.com/ |

Crexa
Ion Industrials
33
|
Posted - 2013.04.30 19:30:00 -
[575] - Quote
Vincent Athena wrote:Crexa wrote:Maul555 wrote:Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Is this going to effect WH space too? Are you telling me that probes will no longer be needed to hunt miners in wormholes? This makes "practicing vigilance" nearly impossible if true. Which has been said over and over in this thread with no response. Actually there has been a response: "We want more conflict". But if all miners simply feel outmatched they will retreat to high and secured null, resulting in less conflict. In W you will need to lock down the system before mining Also: mine in pairs. Have each barge double web the other. Align to your POS. The webs will allow you to be at warp speed without flying away from the roid. When someone warps on grid or uncloaks the fleet commander warps you to the POS. As you are at speed the warp is immediate. (Yes its still a race to warp before you are pointed). Every time you go to the POS to dump return to a different roid. That will give you time to get to warp speed before any cloaked ship gets close enough to attack. All that will help. A Little. I'm not sure it will help enough.
I think most WH residents are aware of the tactics.
A. it is impossible to lock down a wh system. Sure you can collapse extra wormholes minus a reduced static. But gankers roll new wormholes every minute they can just looking for ripe mining boats to kill.
B. Double webs only work if you have an even number of mining ships that all have equally situationally aware players operating them. And alignment issues are always present do to bumps, etc.
C. Cloaked fleets
D Your talking about ideal situations in which amateur at best gankers hit you. Real gankers know those tactics and have adapted for them.
And if you think that the "we want more conflict" supposed response will suffice then there is something seriously wrong. As in what conflict do you see arising from defenseless mining ships to being wiped out from a "cloaking here and now gone" roaming fleet.
And don't give me that support fleet nonsense. They are non-existent to even the most heavily populated alliance. In wh they are even more pointless.
"...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Javajunky
Eternity INC. Goonswarm Federation
61
|
Posted - 2013.04.30 19:37:00 -
[576] - Quote
CCP Fozzie,
Great job with the industry round table discussion on the re-balance. We've been nerding it out over here and trying to dial in on your previous comments.
(a) Will Ice belts have a single material in them or will there be blended amounts of products to an extent like existing null sec belts?
(b) Systems with weak true sec status that have dark glitter, can we expect that dark glitter to be gone or just few signatures up at any one given time?
(c) do you plan on having rat spawns in these types of belts since you are doing away with rats in mags and radars?
Thanks!
|

Vincent Athena
V.I.C.E.
1793
|
Posted - 2013.04.30 19:41:00 -
[577] - Quote
One of the alts sitting by the WH has to have probes out to see a new sig. That's also a cue to warp to the POS. With the new discovery scanner I think that need goes away: It will show you all the sigs from your Barge.
The double webs works with 3 ships: Each ship aims one web on each of the other two. Only the fleet commander needs to be aware: fleet warp everyone.
Cloaked ships create a race: With the quick lock tackle hit before the fleet commander warps? As I said before "All this helps. A little. I'm not sure it helps enough".
Also: "But if all miners simply feel outmatched they will retreat to high and secured null, resulting in less conflict." Which means CCP's effort to get more conflict will fail.
http://vincentoneve.wordpress.com/ |

Rengerel en Distel
Amarr Science and Industry
1389
|
Posted - 2013.04.30 19:52:00 -
[578] - Quote
Vincent Athena wrote: There is a guy in a friend corp that does lock down the system by himself. He parks an alt at the statics and turns up the sound on the effects. Then logs in his other 5 accounts and mines. If someone jumps in he can hear the wormhole cycle and knows its time to warp the fleet to safety.
Its not a viable method for everyone.
Not to nitpick, but 6 accounts is hardly solo, as the guy you responded to had said.
Mining in a WH will come down more to luck than any skill. Some days you're the windshield, others you're the bug.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Crexa
Ion Industrials
33
|
Posted - 2013.04.30 19:54:00 -
[579] - Quote
Vincent Athena wrote:One of the alts sitting by the WH has to have probes out to see a new sig. That's also a cue to warp to the POS. With the new discovery scanner I think that need goes away: It will show you all the sigs from your Barge.
The double webs works with 3 ships: Each ship aims one web on each of the other two. Only the fleet commander needs to be aware: fleet warp everyone.
Cloaked ships create a race: Will the quick lock tackle hit before the fleet commander warps? As I said before "All this helps. A little. I'm not sure it helps enough". After all there are poor gankers, and even good ones do not all use cloaked ships. Even those that do fail. I once had my Viator attacked by 3 stealth bombers. They failed.
Also: "But if all miners simply feel outmatched they will retreat to high and secured null, resulting in less conflict." Which means CCP's effort to get more conflict will fail. (I'm considering a very broad concept of "conflict", covering preparation and strategies, not just the actual encounter).
So i point out issues with what you say are good defenses and you reiterate them. Which is fine. And under the status quo thats perfectly understandable.
Yet the fact is, finding mining ships will become alot easier under the current proposal. No current tactics change that. And it goes back to your last sentence, from your previous post. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Omnathious Deninard
The Scope Gallente Federation
939
|
Posted - 2013.04.30 20:39:00 -
[580] - Quote
I understand the desire for more conflict, but moving gravimetric sites to anomalies will decrease the amount of conflict. Empire null, low sec will most likely see no increase and maybe even a decrease in mining. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Mithril Ryder
Genstar Inc Villore Accords
22
|
Posted - 2013.04.30 20:44:00 -
[581] - Quote
CCP Fozzie wrote:
4) Bottlenecks are a tool for creating incentives in a virtual economy. My job isn't to remove them, it's to ensure they create interesting incentives.
That is so laughable I don't even know where to start. Yes, bottlenecks that involve player time, skill and even luck do what you say, but artificial and static supply side bottlenecks do not. Basing how much supply their is on the assumption that all of the supply will be mined, with presumably no loss, and a mechanic that doesn't ensure all of it can be mined is hopelessly out of touch with reality.
Speaking of static supply, station resources in NPC stations need some player-drive way of being expanded (outside of the extremely limited pool of FW systems), or perhaps standings based access at NPC stations to "vip" facilities, or somesuch.
I'm going to stockpile minerals before someone gets the brilliant idea to do the same thing with 'roids.
Also, I predict goon fleets keeping an eye on the timers and warping in SB BS to pop all the miners that warp in when a belt finally respawns. Wait a second, no that makes too much sense... /me leaves thread to go make a shiny tinfoil hat. |

Kelmurdoch
Dreddit Test Alliance Please Ignore
3
|
Posted - 2013.04.30 20:50:00 -
[582] - Quote
CCP Fozzie wrote:EvilweaselSA wrote:Do 0.0 ice anomalies all include the three non-racial ices (the ones with a lot of LO, a lot of stront, and a lot of heavy water lawl), or do the distribution of those ices in anomalies match the current distributions? I wasn't happy with the way the best truesec systems often missed out on good ice so each tier builds upon the one before instead of replacing. The best ice anoms found in the lowest truesec in all areas of space will contain all three non-racial ice types.
Does this mean the best truesec belts have additional ice or an equal amount of ice with a different distribution?
And in general, if a highsec belt contains 25,000 ice units, how many will a lowsec and nullsec belt contain?
|

Doukyou
Deafening Silence Syndiate In Umbra Mortis
4
|
Posted - 2013.04.30 21:13:00 -
[583] - Quote
Skia Aumer wrote:Doukyou wrote:Thanks alot Fozzie you just shut down my pos. Ah, you're also planning to switch doing all your nasty things at outpost, right? Oh wait, you mean you prefer to crumble and die? What a wise way of dealing with challenge!
No, its not a expression of my lack of desire for a challenge. I like challenges that make sense. This new way of setting up the ice fields is absolutely retard3d the amount of ice should NEVER be determined by player needs. It should be in an ort cloud, or if there is anomalies they should be comets. Ort clouds should be be non regenerative and be present in all systems in varying degrees based on security status. IE how long the system has been occupied and used in empire. The longer its been in use the less ice should be initially put in the cloud. The total high sec ice should be enough to take eve thru it's 20th anniversary.
Anomalies should be comets which are moving till the ice is gone. Comet mining anyone?
I think CCP has gotten stuck on the idea of being a driver of conflict. I have no problem with this on a small scale, but to radically shift a basic item like this is ABSOLUTELY the wrong direction to take the game. You want players to be active doing things like PVP, then don't make them go hunting and pecking for ice fields. Hydrogen is the most common element in the universe. How does this change make sense? Only if Stupidity is the most common element on Fozzie's team.
Can you tell I am a little upset about the repercussions of this change? |

EvilweaselSA
GoonWaffe Goonswarm Federation
622
|
Posted - 2013.04.30 21:35:00 -
[584] - Quote
Mithril Ryder wrote: That is so laughable I don't even know where to start. Yes, bottlenecks that involve player time, skill and even luck do what you say, but artificial and static supply side bottlenecks do not.
yeah that's wrong, so I would start with by being right instead of wrong |

Malcanis
Vanishing Point. The Initiative.
9030
|
Posted - 2013.04.30 21:40:00 -
[585] - Quote
Doukyou wrote:Skia Aumer wrote:Doukyou wrote:Thanks alot Fozzie you just shut down my pos. Ah, you're also planning to switch doing all your nasty things at outpost, right? Oh wait, you mean you prefer to crumble and die? What a wise way of dealing with challenge! No, its not a expression of my lack of desire for a challenge. I like challenges that make sense. This new way of setting up the ice fields is absolutely retard3d the amount of ice should NEVER be determined by player needs. It should be in an ort cloud, or if there is anomalies they should be comets. Ort clouds should be be non regenerative and be present in all systems in varying degrees based on security status. IE how long the system has been occupied and used in empire. The longer its been in use the less ice should be initially put in the cloud. The total high sec ice should be enough to take eve thru it's 20th anniversary. Anomalies should be comets which are moving till the ice is gone. Comet mining anyone? I think CCP has gotten stuck on the idea of being a driver of conflict. I have no problem with this on a small scale, but to radically shift a basic item like this is ABSOLUTELY the wrong direction to take the game. You want players to be active doing things like PVP, then don't make them go hunting and pecking for ice fields. Hydrogen is the most common element in the universe. How does this change make sense? Only if Stupidity is the most common element on Fozzie's team. Can you tell I am a little upset about the repercussions of this change?
The worst part of this change is that it really only affects you. No one will will be operating under these changed conditions, and nothing else in the game (like market prices) will change either, so you specifically will be operating at a huge disadvantage compared to the global EVE economy.
In the face of it, it does seem rather unfair that you personally will be bearing the entire cost of these changes, and I would like to thank you for "taking one for the team" while the kinks are worked out. Hang in there, and I'm sure it'll get sorted out.
1 Kings 12:11
|

EvilweaselSA
GoonWaffe Goonswarm Federation
622
|
Posted - 2013.04.30 21:45:00 -
[586] - Quote
Doukyou wrote:Skia Aumer wrote:Doukyou wrote:Thanks alot Fozzie you just shut down my pos. Ah, you're also planning to switch doing all your nasty things at outpost, right? Oh wait, you mean you prefer to crumble and die? What a wise way of dealing with challenge! No, its not a expression of my lack of desire for a challenge. I like challenges that make sense. This new way of setting up the ice fields is absolutely retard3d the amount of ice should NEVER be determined by player needs. It should be in an ort cloud, or if there is anomalies they should be comets. Ort clouds should be be non regenerative and be present in all systems in varying degrees based on security status. IE how long the system has been occupied and used in empire. The longer its been in use the less ice should be initially put in the cloud. The total high sec ice should be enough to take eve thru it's 20th anniversary. Anomalies should be comets which are moving till the ice is gone. Comet mining anyone? I think CCP has gotten stuck on the idea of being a driver of conflict. I have no problem with this on a small scale, but to radically shift a basic item like this is ABSOLUTELY the wrong direction to take the game. You want players to be active doing things like PVP, then don't make them go hunting and pecking for ice fields. Hydrogen is the most common element in the universe. How does this change make sense? Only if Stupidity is the most common element on Fozzie's team. Can you tell I am a little upset about the repercussions of this change? that is an incredibly dumb idea
"lets make the game have a finite amount of this consumed resource for absolutely no reason other than i said it should be that way for reasons that are beyond logical comprehension" |

Frying Doom
2443
|
Posted - 2013.04.30 21:55:00 -
[587] - Quote
I will admit it is a rather large shift of the game.
We have gone from a player driven economy, now to having a limited resource, Ice.
So now prices will no longer be determined by the number of players that feel like mining it, but rather based on the limited supply compared to a larger demand.
Personally I think price of fuel blocks will actually go higher when this goes live. Any spelling and grammatical errors are because frankly, I don't care!! |

Vaerah Vahrokha
Vahrokh Consulting
4006
|
Posted - 2013.04.30 21:56:00 -
[588] - Quote
EvilweaselSA wrote:Vaerah Vahrokha wrote:Crexa wrote: Adapt. I've always loved that word. Lets all say it... Adapt. Unfortunately, in these forums the word Adapt, is being used as a euphemism for SHUT UP.
It's fun to tell the employer he has to adapt so that the player can adapt to the new EvE schedule. agreed, i demand all moneymaking options in game be balanced around my unique schedule rather than various options being better for various schedules accordingly, i demand a complete rebalance of ratting to accommodate my logging in for 5-10 minutes per day to look at the market
So, by seeing previous responses, if I ask CCP Fozzie about the schedule so that I decide if I adapt by unsubbing 6 of my accounts, I am crying on the forums.
If I ask if the schedule could be different (avoiding me to adapt in a CCP damaging way), then I am "demanding".
I feel ever more surprised by the lengths people are ready to accept any kind of abuse thrown at them. Sorry I am not in your club, I have so many subs in many MMOs (not one paid with PLEX even in EvE) that I am free to choose which game wins my free time and how much I'll invest in it.
If EvE becomes incompatible with my schedule, it's CCP's bad, not mine. I'll keep 2-4 subs and let the others lapse. That's the 101 of adapting without bending over and without gifting money away. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4006
|
Posted - 2013.04.30 22:01:00 -
[589] - Quote
Maul555 wrote: There needs to be a place for solo miners in wormhole space. I cannot lock down a system by myself, and I am very often the only person in my corp that is logged in some evenings... My only recourse has been to pay attention, but now that will not work either. a cloaked ship can find me with no signs of their presence. I am farked... just plain farked...
You are meant to leave the WH and join a blobby 10000 men corp and stay in their own secured space.
As they say in this thread, you have to adapt!  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4008
|
Posted - 2013.04.30 22:13:00 -
[590] - Quote
Frying Doom wrote:I will admit it is a rather large shift of the game.
We have gone from a player driven economy, now to having a limited resource, Ice.
So now prices will no longer be determined by the number of players that feel like mining it, but rather based on the limited supply compared to a larger demand.
Personally I think price of fuel blocks will actually go higher when this goes live.
The new way is better, in RL most of the times there is a scarcity of resources and prices factor in that scarcity.
The old way had a BIG flaw: with the multiboxers and botters, ices price would slowly tend to zero over time (actually to the equivalent of 1 PLEX a month). Now divide 1 PLEX value for the hours in a month (bots don't sleep) and you'll get how low ice was destined to go if CCP did not step in and create a finite resources system.
The only big defect of this new system is that it's a "go in and hoard all ice with 70 alts FAST, leaving smaller miners ZERO chances and 4 hours to wait again". Every of the very few ice systems will have its 2-3 big hoard sharks, the others will just be crushed and will quit. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Chris Winter
Zephyr Corp V.A.S.T.
40
|
Posted - 2013.04.30 22:16:00 -
[591] - Quote
CCP Fozzie wrote:We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable. Are wormholes getting the +5%/+10% asteroids, since their truesec is -1?
If so, I'll lean towards agreeing. If not, I still need to lean towards disagreeing. Adding more low-ends to the belts might increase the on-paper value of the belt, but the low-ends present logistics difficulties for wormhole dwellers that might make them not worth it to ship.
Even if the reward doubles (doubtful), the risk has far more than doubled, since there is nothing a miner can do to avoid getting ganked by a new arrival to the wormhole system, unless they gimp their yield by using a probe launcher to continuously scan for new sigs--at which point the reward has gone way down.
I guess at this point there are still too many variables to determine if it will actually be worth it: - Will low-end mineral prices remain high enough for the additional low-end yield to be a significant contributor to the value? - Will ice prices be low enough to make rorqual compression worth it? - Will people end up moving out of the low- and medium-class WHs due to increased ice prices? If so, mining in a C1 will still be "relatively" safe since there will be fewer opportunities for people to get wormholes into your system.
I'll wait and see, but I'm not hopeful for the future of mining in wormholes. |

Frying Doom
2443
|
Posted - 2013.04.30 22:18:00 -
[592] - Quote
Vaerah Vahrokha wrote:Maul555 wrote: There needs to be a place for solo miners in wormhole space. I cannot lock down a system by myself, and I am very often the only person in my corp that is logged in some evenings... My only recourse has been to pay attention, but now that will not work either. a cloaked ship can find me with no signs of their presence. I am farked... just plain farked...
You are meant to leave the WH and join a blobby 10000 men corp and stay in their own secured space. As they say in this thread, you have to adapt!  No to adapt, you leave the WH, close all of your accounts bar one, and then go and do mission running or incursions.
Not as much fun, but after you sell all the mining ships ect.. you can plex your last remaining account and use some other suckers money to pay for your account. Any spelling and grammatical errors are because frankly, I don't care!! |

Nick Bete
The Scope Gallente Federation
212
|
Posted - 2013.04.30 22:20:00 -
[593] - Quote
Malcanis wrote: The worst part of this change is that it really only affects you. No one will will be operating under these changed conditions, and nothing else in the game (like market prices) will change either, so you specifically will be operating at a huge disadvantage compared to the global EVE economy.
In the face of it, it does seem rather unfair that you personally will be bearing the entire cost of these changes, and I would like to thank you for "taking one for the team" while the kinks are worked out. Hang in there, and I'm sure it'll get sorted out.
You just can't help making sarcastic, douchebag posts can you? Will you take this same tack when players contact you regarding their concerns to be brought up with CCP?
If you don't agree with someone's views you could either try to explaining why you feel differently or, simply ignore them. Your snarky messages don't do a thing to further discourse and only makes you look like a churlish tool.
|

Frying Doom
2443
|
Posted - 2013.04.30 22:23:00 -
[594] - Quote
Vaerah Vahrokha wrote:Frying Doom wrote:I will admit it is a rather large shift of the game.
We have gone from a player driven economy, now to having a limited resource, Ice.
So now prices will no longer be determined by the number of players that feel like mining it, but rather based on the limited supply compared to a larger demand.
Personally I think price of fuel blocks will actually go higher when this goes live. The new way is better, in RL most of the times there is a scarcity of resources and prices factor in that scarcity. The old way had a BIG flaw: with the multiboxers and botters, ices price would slowly tend to zero over time (actually to the equivalent of 1 PLEX a month). Now divide 1 PLEX value for the hours in a month (bots don't sleep) and you'll get how low ice was destined to go if CCP did not step in and create a finite resources system. The only big defect of this new system is that it's a "go in and hoard all ice with 70 alts FAST, leaving smaller miners ZERO chances and 4 hours to wait again". Every of the very few ice systems will have its 2-3 big hoard sharks, the others will just be crushed and will quit. It was a rather strange move by CCP, they make a fortune from multi-boxers, but with this new system it will be first come first served, so if you are fast you will get a fair amount, if not you lose.
And multi-boxing ore mining is a lot harder than ice mining was. I can see even the multiboxers closing accounts down, as now they will have to scan for hours before they can start mining. Any spelling and grammatical errors are because frankly, I don't care!! |

Vaerah Vahrokha
Vahrokh Consulting
4008
|
Posted - 2013.04.30 22:24:00 -
[595] - Quote
Nick Bete wrote:Malcanis wrote: The worst part of this change is that it really only affects you. No one will will be operating under these changed conditions, and nothing else in the game (like market prices) will change either, so you specifically will be operating at a huge disadvantage compared to the global EVE economy.
In the face of it, it does seem rather unfair that you personally will be bearing the entire cost of these changes, and I would like to thank you for "taking one for the team" while the kinks are worked out. Hang in there, and I'm sure it'll get sorted out.
You just can't help making sarcastic, douchebag posts can you? Will you take this same tack when players contact you regarding their concerns to be brought up with CCP? If you don't agree with someone's views you could either try to explaining why you feel differently or, simply ignore them. Your snarky messages don't do a thing to further discourse and only makes you look like a churlish tool.
I warned on GD a lot of times that "today's Malcanis" is not the same good ole Malcanis who had his famous Law linked in his signature. If people still kept voting him basing on his "version 1.0" and not on the new "version 2.0" then they did it wrong and have only themselves to blame. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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GeeBee
Paragon Fury Tactical Narcotics Team
20
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Posted - 2013.04.30 22:25:00 -
[596] - Quote
CCP Fozzie,
These proposed changes are perfect and a great way to improve low and nullsec industry, If afk cloaky camping is changed. AFK cloaking is a mechanic that has been argued over for many years, typically defended by useless forum trolls who know it is broken and defend it because they utilize it. Its primary use is griefing and supports stagnant gameplay.
A change in this mechanic is relevant to the proposed changes to support 0.0 and low sec ice mining, the mechanics of limited ice belts makes them prime targets for afk cloaky camping. AFK cloaky camping is a broken, boring, and abused mechanic that needs to removed. We'll be happy to defend mining operations, but defending mining operations from 1 cloaking ship is a useless effort that ends in people getting bored with the game.
Regards, GeeBee |

EI Digin
Sniggerdly Pandemic Legion
619
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Posted - 2013.04.30 22:30:00 -
[597] - Quote
Vaerah Vahrokha wrote:The new way is better, in RL most of the times there is a scarcity of resources and prices factor in that scarcity.
The old way had a BIG flaw: with the multiboxers and botters, ices price would slowly tend to zero over time (actually to the equivalent of 1 PLEX a month). Now divide 1 PLEX value for the hours in a month (bots don't sleep) and you'll get how low ice was destined to go if CCP did not step in and create a finite resources system.
The only big defect of this new system is that it's a "go in and hoard all ice with 70 alts FAST, leaving smaller miners ZERO chances and 4 hours to wait again". Every of the very few ice systems will have its 2-3 big hoard sharks, the others will just be crushed and will quit.
So the old system was flawed because there was infinite ice, but now the new system is flawed because there is a limited amount of ice.
Got it. |

Vaerah Vahrokha
Vahrokh Consulting
4009
|
Posted - 2013.04.30 22:30:00 -
[598] - Quote
Frying Doom wrote: It was a rather strange move by CCP, they make a fortune from multi-boxers, but with this new system it will be first come firstonly served, so if you are fast you will get a fair amount, if not you lose.
Corrected where your sentence does not give the true dimension of the new system.
It will be SO BAD it will make the current ores spawns look good. As of now some time zones are basically screwed as they log in just to find many emptied belts.
But at least they can always move to another, more distant ore belt that also has the correct standings corporation station.
The new and improved ice mining system, instead, will make depletion FAST and being belts so few (imagine super-mined caldari ice belts) you'll just have a bunch of people insta-clearing them in the first minutes then... twist their thumbs for 3 hours and 40 minutes. If you move (since ice systems are so few) you will NOT find your correct standings corporate station, you WILL face substantial logistic nightmares all to get to the new system and... learn that the residents mined it too in 20 minutes so you did all of the effort for naught.
Fun times ahead!
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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EvilweaselSA
GoonWaffe Goonswarm Federation
622
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Posted - 2013.04.30 22:33:00 -
[599] - Quote
smaller miners can mine ice just fine
it's the people who expect to log in their 10 accounts to mine for an arbitrary hour at a time can't mine ice
oh dear they have to mine ore instead and there is a significant difference between the two |

Vaerah Vahrokha
Vahrokh Consulting
4009
|
Posted - 2013.04.30 22:34:00 -
[600] - Quote
EI Digin wrote: So the old system was flawed because there was infinite ice, but now the new system is flawed because there is a limited amount of ice.
Got it.
Nope, study better.
It's not just "limited" (which would be fine), it's "limited to those who can log in at the spawn hour and deplete it in minutes".
If you can't see how that's bad for a number of smaller players then you need your logic circuits checked. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
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