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Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Max Therion
Jita Ikami Bank
6
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Posted - 2013.04.27 06:35:00 -
[241] - Quote
Having built and deployed Outposts in EVE I applaud the iterations on this extremely extensive use of virtual investment in Internet spaceships game resources. Moving toward making them basically "work better" for those who expand and extend their capabilities is a no-brainer and has needed some much needed CCP Dev love for a long time. |

Sizeof Void
Center for Advanced Studies Gallente Federation
347
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Posted - 2013.04.27 06:56:00 -
[242] - Quote
How about introducing Outposts into high-sec, and begin removing most, if not all, NPC stations completely from the game? |

Vilgan Mazran
Aperture Harmonics K162
14
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Posted - 2013.04.27 06:56:00 -
[243] - Quote
Ore changes are friggin awesome. A+++, makes TONS of sense. |

Aineko Macx
Royal Amarr Institute Amarr Empire
256
|
Posted - 2013.04.27 07:03:00 -
[244] - Quote
Are the new reactions and T2 component blueprints going to be seeded in advance of the expansion? |

Akturous
Immortalis Inc. Shadow Cartel
121
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Posted - 2013.04.27 07:50:00 -
[245] - Quote
James Amril-Kesh wrote:I dare you to come up with a definition of "passive income" that actually sounds passive and includes moon mining.
Are you joking? I have 5 moon mining pos's. I JF two months worth of fuel for all towers into the system and take the goo out. In the mean time I log on a 2 day alt in a bestower in system once a month to refuel and empty silos. It's pretty well passive. Vote Item Heck One for CSM8 |

Frying Doom
2410
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Posted - 2013.04.27 07:58:00 -
[246] - Quote
Akturous wrote:James Amril-Kesh wrote:I dare you to come up with a definition of "passive income" that actually sounds passive and includes moon mining. Are you joking? I have 5 moon mining pos's. I JF two months worth of fuel for all towers into the system and take the goo out. In the mean time I log on a 2 day alt in a bestower in system once a month to refuel and empty silos. It's pretty well passive. Sorry you are not telling the current Null sec narrative that Moon Mining is not passive income. Therefore you must be lying. Any spelling and grammatical errors are because frankly, I don't care!! |

Malcanis
Vanishing Point. The Initiative.
8863
|
Posted - 2013.04.27 08:04:00 -
[247] - Quote
Liz Laser wrote:Malcanis wrote:Liz Laser wrote:
So when I do have a free moment, I spend it in high-sec. Except time spent in high-sec keeps becoming less and less valuable and I don't even login except to change skills.
Looks like someone moved your cheese. Maybe consider adapting? The only adaptation I can currently make when they move my cheese to null-sec is to quit a job or girlfriend so I have the time to join a corp, get comms situated, figure out the lay of the land, and emergency evac when something I have little control over causes leadership to decide we're now in a new region in a new bloc, and oh by the way, you'll need to get situated on all new comms and forums and auths. But it is not just moving my cheese, it's also the lack of entertainment value in high-sec. Thus I have adapted by moving to SWTOR and haven't seen a reason to renew my sub which expires in June unless I lose a job/contract. Eve won't miss me, but if I'm any indicator of players' satisfaction with high-sec then God needs to create more PVPers, and fast. Hopefully I'm an anomaly and there will still be an Eve to come back to when I develop the time to be a null-sec resident again. But if I'm typical, that spells bad news until high-sec becomes more entertaining OR worthwhile.
I'll tell you for a fact you don't need to move to nullsec to make good ISK.
In fact if you only have 45-60 mins at a time for EVE, why on earth are you spending it mining? Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
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Malcanis
Vanishing Point. The Initiative.
8863
|
Posted - 2013.04.27 08:05:00 -
[248] - Quote
Frying Doom wrote:Akturous wrote:James Amril-Kesh wrote:I dare you to come up with a definition of "passive income" that actually sounds passive and includes moon mining. Are you joking? I have 5 moon mining pos's. I JF two months worth of fuel for all towers into the system and take the goo out. In the mean time I log on a 2 day alt in a bestower in system once a month to refuel and empty silos. It's pretty well passive. Sorry you are not telling the current Null sec narrative that Moon Mining is not passive income. Therefore you must be lying. 
No one ever has to make any effort to get hold of a moon and they're in unlimited supply. So very passive. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
|

Doukyou
Deafening Silence Syndiate In Umbra Mortis
2
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Posted - 2013.04.27 08:34:00 -
[249] - Quote
I like the mineral changes and the outpost changes. I don't do much t2 production but I have the skills so I am relatively unimpressed with the T2 moon minning changes.
The Ice belt thing.....Whoever made this decision needs to be taken out to the fishing dock, Wrapped in very heavy chains and pushed off the end.
ARE YOU GUYS F@#%ING RETARD3D!!!!
Skip the whole belt/anomaly thing. Put in frigging non renewable ort clouds. No beacons, just a simple scan down with probes to the edge of the system, as area's get mined out people have to move to new locations. Simple as that. The amount of ice available should never be a reflection of player usage. I think mining belts should be moved to the same method. but lets try it with ice first. Every system should have some sort of ort cloud and there should be multiple types of ice in each. The amount of ice available in each system should be relative to the sec status of each, so 1.0 or .9 systems will have very thin ort clouds and .0 or less will have lots of untapped large ort clouds. The Idea should be how much do the players want to look, NOT how much you think we need. This will also make it harder for anyone to control the flow of ice. Eventually you will force players out in to low and null as the ice belts get thinner. Hell if your going to put anomalies in for ice make them comets so we have to keep pace with the ice chunk.
I know from a technical side adding in a 100k plus object per system could be a pain in the butt, so make it something that gets seeded as players warp to grid or scan down a specific grid and warp to it. If a grid isn't accessed in 30 or 60 days it gets archived till it is scanned down and warped too again. Thus you don't load down your servers too much. I have found that miners are creatures of habit and they will happily work an area dry if they can.
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Felsusguy
Archimedes RD Company
101
|
Posted - 2013.04.27 09:04:00 -
[250] - Quote
Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value. How droll. |
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Chris Winter
Zephyr Corp V.A.S.T.
16
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Posted - 2013.04.27 09:05:00 -
[251] - Quote
Doukyou wrote:I like the mineral changes and the outpost changes. I don't do much t2 production but I have the skills so I am relatively unimpressed with the T2 moon minning changes.
The Ice belt thing.....Whoever made this decision needs to be taken out to the fishing dock, Wrapped in very heavy chains and pushed off the end.
ARE YOU GUYS F@#%ING RETARD3D!!!!
Skip the whole belt/anomaly thing. Put in frigging non renewable ort clouds. No beacons, just a simple scan down with probes to the edge of the system, as area's get mined out people have to move to new locations. Simple as that. The amount of ice available should never be a reflection of player usage. I think mining belts should be moved to the same method. but lets try it with ice first. Every system should have some sort of ort cloud and there should be multiple types of ice in each. The amount of ice available in each system should be relative to the sec status of each, so 1.0 or .9 systems will have very thin ort clouds and .0 or less will have lots of untapped large ort clouds. The Idea should be how much do the players want to look, NOT how much you think we need. This will also make it harder for anyone to control the flow of ice. Eventually you will force players out in to low and null as the ice belts get thinner. Hell if your going to put anomalies in for ice make them comets so we have to keep pace with the ice chunk.
I know from a technical side adding in a 100k plus object per system could be a pain in the butt, so make it something that gets seeded as players warp to grid or scan down a specific grid and warp to it. If a grid isn't accessed in 30 or 60 days it gets archived till it is scanned down and warped too again. Thus you don't load down your servers too much. I have found that miners are creatures of habit and they will happily work an area dry if they can.
And once these are all used up, there's no cap ships or POSes left because the fuel is so expensive that no one can afford it anymore?
brilliant plan. |

Frying Doom
2411
|
Posted - 2013.04.27 09:11:00 -
[252] - Quote
Chris Winter wrote: And once these are all used up, there's no cap ships or POSes left because the fuel is so expensive that no one can afford it anymore?
brilliant plan.
No fuel prices will stay about the same as people will flee C1-C4 Wormholes as you would have to be insane to mine in them and there is not enough amons to support more than a few people. Any spelling and grammatical errors are because frankly, I don't care!! |

KatanTharkay
V I R I I Ineluctable.
8
|
Posted - 2013.04.27 09:24:00 -
[253] - Quote
As long as 0.0 is not filled with carebears and hi-sec with mostly nooob characters you're doing it wrong. |

Loney
CyberDyne R-D
19
|
Posted - 2013.04.27 09:39:00 -
[254] - Quote
COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT
Overall I like all the changes suggested in this blog... However I have a suggestion related to ICE mining.
If you are reducing the ICE in HIGHSEC and trying to move players to LOWSEC or NULLSEC then you need to do something about the COMPRESSION game mechanics.
Suggestions
1. Buff the RORQUAL stats for compression. a. Increase the ORE HOLD by 100%. b. Increase the COMPRESSION FACTORY SLOTS by 100% c. Decrease the COMPRESSION TIME by 50%.
If my numbers are not realistic (I think they are) please do your own calculations and adjust them as necessary.
2. Crease a POS module for ICE COMPRESSION. a. Make it big like a Rorqual and take up a lot of CPU/POWER resources on the POS. or b. Make it small like a refinery so you can put several of them on a POS.
This could be done instead of changing the Rorqual stats or it can be done as a added feature/option.
Thanks, Loney
COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT |

Loney
CyberDyne R-D
19
|
Posted - 2013.04.27 09:40:00 -
[255] - Quote
COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT
Overall I like all the changes suggested in this blog... However I have a suggestion related to ICE mining.
If you are reducing the ICE in HIGHSEC and trying to move players to LOWSEC or NULLSEC then you need to do something about the COMPRESSION game mechanics.
Suggestions
1. Buff the RORQUAL stats for compression. a. Increase the ORE HOLD by 100%. b. Increase the COMPRESSION FACTORY SLOTS by 100% c. Decrease the COMPRESSION TIME by 50%.
If my numbers are not realistic (I think they are) please do your own calculations and adjust them as necessary.
2. Crease a POS module for ICE COMPRESSION. a. Make it big like a Rorqual and take up a lot of CPU/POWER resources on the POS. or b. Make it small like a refinery so you can put several of them on a POS.
This could be done instead of changing the Rorqual stats or it can be done as a added feature/option.
Thanks, Loney
COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT |

mechtech
Ice Liberation Army
307
|
Posted - 2013.04.27 09:43:00 -
[256] - Quote
Loney wrote:COPY AND REPLY TO THIS IF YOU THINK ITS A GOOD IDEA SO THE DEVS WILL TAKE A SERIOUS LOOK AT IT
Eh, I like the idea of logistics, even if it's boring hauling. You can always contract it out, some people apparently like doing this stuff. |

Reaver Glitterstim
Dromedaworks inc Tribal Band
459
|
Posted - 2013.04.27 09:49:00 -
[257] - Quote
I like the ore yield changes, it'll definitely make nullsec mining profitable and make nullsec production much easier. But lowsec mining will still be pretty worthless, and it's all because Pyroxeres yields too much Nocxium. As long as you're fixing mineral yields, you might as well fix Pyroxeres. It currently yields around half as much Nocxium as Jaspet, Hemorphite, or Hedbergite (Nocxium is pretty much their entire value), but Pyroxeres is available in highsec. It should yield much less Nocxium. Malcanis for CSM 8 |

James Amril-Kesh
4S Corporation RAZOR Alliance
4735
|
Posted - 2013.04.27 10:16:00 -
[258] - Quote
Nick Bete wrote:You won't find any because this expansion is, and looks like those for the foreseeable future, are all about the null sec crowd. CCP's listening to the null sec zealots who scream the loudest on the forums as well as the null dominated CSM. This isn't about balance or simply buffing null, it's about buffing null at the expense of high sec. This is what the zealots have been striving for for years. They want high sec to be a starter area for newbies with only very limited resources so that targets are driven out to low sec and potential worker drones to null. Hey, high sec is the perfect isk generating, no risk, no skill required paradise. The non-valued suckers, err I mean...subscribers there, don't deserve anything better, right?  Yeah, there are things that are broken with null especially but, why correct those issues on the backs of one particular group of players? I realize you and others like you have no concept of game balance, but that's no reason to accuse CCP of favoritism. Module activation timers are buggy. CCP please fix. |

Garan Nardieu
Moira. Villore Accords
22
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Posted - 2013.04.27 10:31:00 -
[259] - Quote
Reaver Glitterstim wrote:I like the ore yield changes, it'll definitely make nullsec mining profitable and make nullsec production much easier. But lowsec mining will still be pretty worthless, and it's all because Pyroxeres yields too much Nocxium. As long as you're fixing mineral yields, you might as well fix Pyroxeres. It currently yields around half as much Nocxium as Jaspet, Hemorphite, or Hedbergite (Nocxium is pretty much their entire value), but Pyroxeres is available in highsec. It should yield much less Nocxium.
Well, lowsec mining was pretty much worthless before and its getting worse with these patches which is a major let-down of low-sec community from CCP in my eyes. Lowsec is, due to lack of any mechanism allowing for area control (station lockouts in sov null and bubbles in general) and combined with a decent amount of active population living in it (in terms of people per system) absolutely the riskiest place to try and do any mining. Fact that there are no changes to lowsec ores and that finding grav belts is getting easier will mean only that even those who thought of trying to mine in lower security space will be going straight out to nullsec. This really is a shame. Also - moon goo is passive, however people try to spin it.
I'd say - return grav sites into probing domain and sprinkle low with some better ores, ccp please. |

Malcanis
Vanishing Point. The Initiative.
8867
|
Posted - 2013.04.27 10:37:00 -
[260] - Quote
Felsusguy wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value.
There are already tens of thousands of unused slots in hi-sec. That ship has already sailed. Malcanis' Law:-á "Whenever a mechanics change is proposed on behalf of 'new players', that change is always to the overwhelming advantage of richer, older players."
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Tippia
Sunshine and Lollipops
13842
|
Posted - 2013.04.27 11:13:00 -
[261] - Quote
Felsusguy wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value. Enough for a single nullsec system to be comparable with a single highsec system. It's an excellent idea. Alternatively, we can slash the number of highsec indy slots byGǪ ohGǪ 80% or so. Would that be a better solution? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Mc Cormeg
Friends Of Harassment
0
|
Posted - 2013.04.27 11:20:00 -
[262] - Quote
Whats the point of having systemscanable ore anomalies at all? I mean yea with combat anomalies this scan mechanics makes absolute sense because you don't have any combat sites from scratch. But with mining sites? I mean you got the standard belts to satisfy your mining passion. Why putting in some "new" type of ore belt which offer no more gameplay beyond doing some extra cklicks for some fancy complexes known as "hidden" ore sites? Right, you can gain some extra profit if you bother with using your system scan but in my opinion the old system with more reward for the rather complex scanning effort was much more balanced.
To clarify that. Getting more risk involved with mining operations is absolutly a good idea. But i don't get the point, why you can't approach this goal with the normal standard belts. |

Frying Doom
2412
|
Posted - 2013.04.27 11:20:00 -
[263] - Quote
Tippia wrote:Felsusguy wrote:Tippia wrote:Secondly, those outpost slot increases are off by about one order of magnitude. The design goal should be that if you really max out an indy station, you should have 500GÇô700 manufacturing slotsGǪ even these new numbers aren't nearly enough to get there. Enough for 45-63 industrialists with perfect skills to perform all available manufacturing jobs 24/7? No, I don't think that's a good idea. Inflate the volume and you deflate the value. Enough for a single nullsec system to be comparable with a single highsec system. It's an excellent idea. Alternatively, we can slash the number of highsec indy slots byGǪ ohGǪ 80% or so. Would that be a better solution? How many Hi-sec systems have 500-700 manufacturing slots?
A lot of Hi-sec stations and systems have no manufacturing capability. 500-700 slots per station would give just Goonswarm more manufacturing slots than all of Hi-sec and then you have everyone elses outpost on top of that. Any spelling and grammatical errors are because frankly, I don't care!! |

Sofia Wolf
Ubuntu Inc. The Fourth District
181
|
Posted - 2013.04.27 11:27:00 -
[264] - Quote
I suggested ore rebalance earlier myself but I donGÇÖt exactly agree with way it is being done here. Gnessis and Spod changes are good, but what is the point of buffing ABC, especially Arkonour? Ark is 2nd best ore to mine anywhere as it is, it needs no boost. And why is noting being done about omber? Is omber to remain **** ore as before, and why? Jessica Danikov > EVE is your real life. the rest is fantasy. caught in a corporation. no escape from banality. open up yours eyes, peer through pod good and seeeeeee. I'm just a poor pilot, I need no sympathy. because I'm easy scam, easy go, little isk, little know. anyway the solar wind blows... |

Vera Algaert
Republic University Minmatar Republic
878
|
Posted - 2013.04.27 11:34:00 -
[265] - Quote
Josef Djugashvilis wrote:EvilweaselSA wrote:a miner is prey and its only defense, like prey, should be fleeing to safety when the predators arrive Ooh, you do sound so tough. You need to tone down the role-play a notch or two. 50% of players play solo, (quoted at fan-fest) so it is rather difficult for any solo miming ship to defend itself against a pvp ship.
EvilweaselSA wrote:a miner is prey and its only defense, like prey, should be fleeing to safety when the predators arrive
TEST alt - don't trust. |

Adrian Dixon
Arbitrary Spaceship Destruction The Devil's Warrior Alliance
133
|
Posted - 2013.04.27 11:39:00 -
[266] - Quote
So happy that changes are being made and thigs are being done.  |

Zifrian
Licentia Ex Vereor Black Core Alliance
903
|
Posted - 2013.04.27 11:50:00 -
[267] - Quote
I'm good with all changes except the ability to scan down a grav belt with the onboard scanner. I don't have a problem being vigilant while mining. I have a problem with people camping systems 23/7 while they are at work or whatever then they end up hotdropping you with a fleet of blackops. Till now, you had some ability to counter that because a lot of times the didn't scan down the belts. I don't have issues with roaming fleets or people who even stay waiting at their computer for a few hours for you to screw up. But giving people who can camp all day the ability to scan a system down that fast really calls for a counter of some sort.
Also, how does this affect wormholes? Isn't the whole point of wormhole space that everything is undiscovered? This basically kills wormhole mining.
Perhaps this is the intent, make it harder for people to mine in 0.0 as a balance to nerfing high-sec but it's already a bit of a challenge. Maximze your Industry Potential! - Get EVE Isk per Hour! |

ngaly
Pator Tech School Minmatar Republic
13
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Posted - 2013.04.27 11:50:00 -
[268] - Quote
It is very unfair that some players made huge profits by knowing about the changes before you announced them. The CSM and especially CCP Devs did surely talk about this to friends in some cases. It is impossible for you to find out who talked. However, what you can do is punish those players who took advantage of the insider information. Like in real life you can discover insider trading by simply identifying the players who made unusual successful investments. What you should do is simple remove a part of their investments respective to the amount the specific item increased in price directly after you announced the changes.
In the future you should announce resource related changes even before you decide to implement them. You should clearly announce what you are thinking about changing as soon as you start thinking about it and you should announce what you intend to implement as soon as you decide to implement it.
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Tippia
Sunshine and Lollipops
13842
|
Posted - 2013.04.27 11:56:00 -
[269] - Quote
Frying Doom wrote:How many Hi-sec systems have 500-700 manufacturing slots? Far more than there would be nullsec systems that had the same.
Quote:500-700 slots per station would give just Goonswarm more manufacturing slots than all of Hi-sec and then you have everyone elses outpost on top of that. No, it wouldn't, because it would be an economic and logistical clusterfuck to put a fully upgraded industry-only station in every system. Also, so what? If any alliance really wanted to build 140 outposts, fully upgrade them for this one task (and nothing else), then they bloody well should get all that capacity, so what's the problem with that?
Of course, in reality, there's no reason for them to since not even all the highsec slots are occupied at the moment, so it makes no sense to do that GÇö they'd be a complete waste of ISK. What they could do is offer capacity that lets their industrialists work at home rather than in highsec, and for that they need highsec-like capacity. There's still the issue of highsec being free and easy, and that problem can't be fixed by altering nullGǪ GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: newbie skill plan.-á |

Kethry Avenger
PIE Inc. Praetoria Imperialis Excubitoris
75
|
Posted - 2013.04.27 11:57:00 -
[270] - Quote
Fozzie, have you noticed that you get asked to write about major changes more often than not.
Though your disclaimers are better than average so I can see why.
Someone should give that man a raise.
((More PG for one of the Amarr BS please)) |
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