Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 30 40 .. 44 :: one page |
Author |
Thread Statistics | Show CCP posts - 27 post(s) |

EvilweaselSA
GoonWaffe Goonswarm Federation
618
|
Posted - 2013.04.30 14:58:00 -
[511] - Quote
Do 0.0 ice anomalies all include the three non-racial ices (the ones with a lot of LO, a lot of stront, and a lot of heavy water lawl), or do the distribution of those ices in anomalies match the current distributions? |
|

CCP Fozzie
C C P C C P Alliance
5610

|
Posted - 2013.04.30 14:58:00 -
[512] - Quote
EvilweaselSA wrote:CCP Fozzie wrote:
We recognize that the Outpost slot changes do not go as far as many people would have liked, but in this case we want to ensure that we don't design ourselves into a corner later by making outposts impossible to compete with. There may be room to adjust some of the numbers upwards a bit but we probably won't go as high as everyone might hope.
Once again thanks for all the feedback. To be ungrateful and demanding, is there any way that you'd consider boosting the offices in conquerable stations as well? I don't really have a problem with those being inferior to outposts now slot-wise but more offices is always helpful and is more just an adjustment to the fact 0.0 has a lot more corps than it did when they were seeded. I really, really, really would like to have a little less arbitration over our vfk offices between membercorps :argh:
You'll always have the option of up to 72 offices in CCP-US if you fully upgrade, that should help with the overflow.
Ereilian wrote:Welcome back Fozzie and keep taking the Tylanols :D
A couple of questions you sort of addressed but didn't..
1) Can we at least have an estimated number of mining hours needed to pop the new ice anoms please?
2) Are you willing to commit to revisiting the proportion of high sec/low sec/null sec distribution IF the market prices get out of control (and by that I mean if POS ownership becomes unviable). Alternatively would you be willing to commit to looking at reducing the respawn timer on the new anoms?
3) Will you be rebalancing the POS fuel requirements/fuel block material requirements in the near future?
4) Are you happy that after dealing with one bottleneck in the economy you are now, by omission or commision, creating a new set of bottlenecks that are already having a large impact on the economy?
editted for my own reading fail :D
1) The numbers will be out on sisi soon anyways, so I'll go ahead and let you know that the high sec anoms contain 2500 units of their racial isotope ice.
2) We always reserve the right to adjust things as needed. Iteration and all those cool buzzwords.
3) No plans at this time
4) Bottlenecks are a tool for creating incentives in a virtual economy. My job isn't to remove them, it's to ensure they create interesting incentives.
EvilweaselSA wrote:Do 0.0 ice anomalies all include the three non-racial ices (the ones with a lot of LO, a lot of stront, and a lot of heavy water lawl), or do the distribution of those ices in anomalies match the current distributions? I wasn't happy with the way the best truesec systems often lost good ice so each tier builds upon the one before instead of replacing. The best ice anoms found in the lowest truesec will contain all three non-racial ice types. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Taki Natsu
White Raven Industries Mistakes Were Made.
0
|
Posted - 2013.04.30 15:01:00 -
[513] - Quote
EvilweaselSA wrote:Do 0.0 ice anomalies all include the three non-racial ices (the ones with a lot of LO, a lot of stront, and a lot of heavy water lawl), or do the distribution of those ices in anomalies match the current distributions?
Short answer no.
Not all 0.0 regions have Glare Crust (HW), but most afaik DO have Dark GLitter for the LO. |

EvilweaselSA
GoonWaffe Goonswarm Federation
618
|
Posted - 2013.04.30 15:05:00 -
[514] - Quote
CCP Fozzie wrote: You'll always have the option of up to 72 offices in CCP-US if you fully upgrade, that should help with the overflow.
yes but it's like a dinner party the people slightly farther away at the less desirable table feel left out :argh:
oh well, the new offices everywhere nearby should help enough, thanks! |
|

CCP Fozzie
C C P C C P Alliance
5610

|
Posted - 2013.04.30 15:07:00 -
[515] - Quote
EvilweaselSA wrote:CCP Fozzie wrote: You'll always have the option of up to 72 offices in CCP-US if you fully upgrade, that should help with the overflow.
yes but it's like a dinner party the people slightly farther away at the less desirable table feel left out :argh: oh well, the new offices everywhere nearby should help enough, thanks!
You need somewhere to put the children.
Comedy answer: alternatively feel free to have fewer friends.  Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Kadl
Imperial Academy Amarr Empire
22
|
Posted - 2013.04.30 15:08:00 -
[516] - Quote
Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable), as opposed to converting them to anomalies. I would like to give you two more reasons to avoid making the conversion. First the work to do this can be avoided, leaving happier players. Second, changing this now and then discovering the problems will only cause more difficulties in the future. Of course, the numerous reasons already listed are also important such as the problems that this causes for wormhole miners, a miner considering low sec, and some null sec miners.
I would also like to see the new ice sites as signatures, but keeping the grav sites is more important. |
|

CCP Fozzie
C C P C C P Alliance
5610

|
Posted - 2013.04.30 15:10:00 -
[517] - Quote
Kadl wrote:Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable), as opposed to converting them to anomalies. I would like to give you two more reasons to avoid making the conversion. First the work to do this can be avoided, leaving happier players. Second, changing this now and then discovering the problems will only cause more difficulties in the future. Of course, the numerous reasons already listed are also important such as the problems that this causes for wormhole miners, a miner considering low sec, and some null sec miners.
I would also like to see the new ice sites as signatures, but keeping the grav sites is more important.
We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Max Teranous
Teranous Productions
47
|
Posted - 2013.04.30 15:14:00 -
[518] - Quote
How do you feel about moving all the current static ore belts into the anomaly system in the same way you're doing for the ice belts?
P.S. Do it do it do it |

Rengerel en Distel
Amarr Science and Industry
1387
|
Posted - 2013.04.30 15:15:00 -
[519] - Quote
CCP Fozzie wrote:Kadl wrote:Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable), as opposed to converting them to anomalies. I would like to give you two more reasons to avoid making the conversion. First the work to do this can be avoided, leaving happier players. Second, changing this now and then discovering the problems will only cause more difficulties in the future. Of course, the numerous reasons already listed are also important such as the problems that this causes for wormhole miners, a miner considering low sec, and some null sec miners.
I would also like to see the new ice sites as signatures, but keeping the grav sites is more important. We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable.
Are WHs getting the +5/+10 ores as well? The risk in a WH is much greater than everywhere else.
With the increase in shiptoasting, the Report timer needs to be shortened.
|

Ereilian
Over The Horizon
34
|
Posted - 2013.04.30 15:15:00 -
[520] - Quote
CCP Fozzie wrote:EvilweaselSA wrote:CCP Fozzie wrote:
We recognize that the Outpost slot changes do not go as far as many people would have liked, but in this case we want to ensure that we don't design ourselves into a corner later by making outposts impossible to compete with. There may be room to adjust some of the numbers upwards a bit but we probably won't go as high as everyone might hope.
Once again thanks for all the feedback. To be ungrateful and demanding, is there any way that you'd consider boosting the offices in conquerable stations as well? I don't really have a problem with those being inferior to outposts now slot-wise but more offices is always helpful and is more just an adjustment to the fact 0.0 has a lot more corps than it did when they were seeded. I really, really, really would like to have a little less arbitration over our vfk offices between membercorps :argh: You'll always have the option of up to 72 offices in CCP-US if you fully upgrade, that should help with the overflow. Ereilian wrote:Welcome back Fozzie and keep taking the Tylanols :D
A couple of questions you sort of addressed but didn't..
1) Can we at least have an estimated number of mining hours needed to pop the new ice anoms please?
2) Are you willing to commit to revisiting the proportion of high sec/low sec/null sec distribution IF the market prices get out of control (and by that I mean if POS ownership becomes unviable). Alternatively would you be willing to commit to looking at reducing the respawn timer on the new anoms?
3) Will you be rebalancing the POS fuel requirements/fuel block material requirements in the near future?
4) Are you happy that after dealing with one bottleneck in the economy you are now, by omission or commision, creating a new set of bottlenecks that are already having a large impact on the economy?
editted for my own reading fail :D 1) The numbers will be out on sisi soon anyways, so I'll go ahead and let you know that the high sec anoms contain 2500 units of their racial isotope ice. 2) We always reserve the right to adjust things as needed. Iteration and all those cool buzzwords. 3) No plans at this time 4) Bottlenecks are a tool for creating incentives in a virtual economy. My job isn't to remove them, it's to ensure they create interesting incentives. EvilweaselSA wrote:Do 0.0 ice anomalies all include the three non-racial ices (the ones with a lot of LO, a lot of stront, and a lot of heavy water lawl), or do the distribution of those ices in anomalies match the current distributions? I wasn't happy with the way the best truesec systems often lost good ice so each tier builds upon the one before instead of replacing. The best ice anoms found in the lowest truesec will contain all three non-racial ice types.
Thank you for the reply, I do have some follow up.
By my notepad estimate that means each anom will have approx 23 mining hours worth of ice. While that number might seem large for a nullsec system, it is incredibly small for highsec especially for a resource that drives both industry and combat. As sisi is not a real test of the real world implications of this change I ask again can we have a firm commitment of a +x month review of the change. Normally I would not push this way but you must understand the serious and far reaching impact of the change and that it will need to be monitored closely.
Which leads me into the second part of the follow up. While I understand your desire to craft the game into your own vision that vision may not be what we, the customers want. I will not make the usual "omg ragequit" statements but personally I will be allowing most of my mining alts to lapse as I see the new system as taking change too far. The fact you are trying, in a most clumsy jack booted way, to force conflict where no conflict existed on people who are engaged in constructive actions is very much appreciated. I also find it worrying that CCP is not willing to intervene in the legal RMT market systems but are quite happy to hatchet into systems to create more demand for said RMT.
I like alot of what is happening in Odyssey, I love the idea of anomalies but I fear you are basically setting up the multi boxers as Kings of the Ice and removing the ability of single miners to compete. |

Kadl
Imperial Academy Amarr Empire
22
|
Posted - 2013.04.30 15:16:00 -
[521] - Quote
CCP Fozzie wrote:Kadl wrote:Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable), as opposed to converting them to anomalies. I would like to give you two more reasons to avoid making the conversion. First the work to do this can be avoided, leaving happier players. Second, changing this now and then discovering the problems will only cause more difficulties in the future. Of course, the numerous reasons already listed are also important such as the problems that this causes for wormhole miners, a miner considering low sec, and some null sec miners.
I would also like to see the new ice sites as signatures, but keeping the grav sites is more important. We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable.
I am sorry to hear that. I guess I will have to cross it off of the things to do. |

TheButcherPete
The James Gang R O G U E
241
|
Posted - 2013.04.30 15:16:00 -
[522] - Quote
CCP Fozzie wrote:Kadl wrote:Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable), as opposed to converting them to anomalies. I would like to give you two more reasons to avoid making the conversion. First the work to do this can be avoided, leaving happier players. Second, changing this now and then discovering the problems will only cause more difficulties in the future. Of course, the numerous reasons already listed are also important such as the problems that this causes for wormhole miners, a miner considering low sec, and some null sec miners.
I would also like to see the new ice sites as signatures, but keeping the grav sites is more important. We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable.
While this is true... cloaking seemingly afk campers will become a lot more of a threat if the new grav sites become anomalies.
Stealthbombers don't normally carry probes, now they won't have to :/ Bzzt.
GÖÑ Punkturis GÖÑ |

Jita Bloodtear
Bloodtear Labs
185
|
Posted - 2013.04.30 15:16:00 -
[523] - Quote
Right now the rorqual can compress ore to match the mining rate of 20 perfect ore miners in perfect boosts with 5% implants. Currently a rorqual can only compress ice to match 4 perfect ice miners. After the expansion it will only be able to match compression rates with 2 ice miners. That's a factor of TEN difference. Please reconsider the compression times for ice BPOs for rorquals |

agrajag119
Paxton Industries Gentlemen's Agreement
8
|
Posted - 2013.04.30 15:19:00 -
[524] - Quote
CCP Fozzie wrote:I wasn't happy with the way the best truesec systems often missed out on good ice so each tier builds upon the one before instead of replacing. The best ice anoms found in the lowest truesec in all areas of space will contain all three non-racial ice types.
Care to elaborate on this a bit here? Will low truesec belts contain a mix of all three non-racial ice or will you get one additional type per tier of truesec?
|

Vaerah Vahrokha
Vahrokh Consulting
4002
|
Posted - 2013.04.30 15:19:00 -
[525] - Quote
Beaver Retriever wrote:Vaerah Vahrokha wrote:Malcanis wrote:Liz Laser wrote:
So when I do have a free moment, I spend it in high-sec. Except time spent in high-sec keeps becoming less and less valuable and I don't even login except to change skills.
Looks like someone moved your cheese. Maybe consider adapting? He did adapt, like many others will do. By playing SWTor. BTW in that MMO I am on the English PvP server over there, playing a character named... Vaerah. What a shame, we lost a player who wasn't interested in a sandbox MMO anyway.
Yeah I am subbed to EvE (8 accounts), Istaria, SWTor, WH Online and of course also play GW2 and others.
It's *clearly* because I am not interested to a sandbox game (it's why I am subbed to 2 sandbox MMOs , was 3 before).
Oh wait, I am *adapting* and just downsizing to do something else since I lost 1 avenue of play.  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4002
|
Posted - 2013.04.30 15:22:00 -
[526] - Quote
Meltmind2 wrote:Vaerah Vahrokha wrote:[quote=CCP Fozzie] Scanning? Sure, actually make it harder if anything. Waiting for 3.5 hours for a new spawn like an idiot? NO WAY. Or you could *gasp* move over to another system and/or mine rocks instead.
Spoken like a true ignorant.
Let me speak it slowly for you: moving 30-ish freighters worth of ice is not a small task even if I currently have 2 freigthers and 1 JF so I am in a better situation than most..
Continuosly relocating requires standings with the appropriate stations for perfect refine and grinding standings is not an overnight task either.
Also, I have multiple rocks mining fleets and 4 Orca boosting characters, *maybe* I also mine rocks? Who knows  Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4002
|
Posted - 2013.04.30 15:25:00 -
[527] - Quote
Frying Doom wrote:Meltmind2 wrote:Vaerah Vahrokha wrote:[quote=CCP Fozzie] Scanning? Sure, actually make it harder if anything. Waiting for 3.5 hours for a new spawn like an idiot? NO WAY. Or you could *gasp* move over to another system and/or mine rocks instead. Or stop mining all together and do something that will be still profitable in hi-sec, like missions or incursions.
Missions are 2010, incursions too long to setup and join for my limited time, and currently my available bandwidth (I went to live on a nice islands but that has downsides, like pay per megabyte internet fees). Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Vaerah Vahrokha
Vahrokh Consulting
4003
|
Posted - 2013.04.30 15:28:00 -
[528] - Quote
Scatim Helicon wrote:Frying Doom wrote:Meltmind2 wrote:Vaerah Vahrokha wrote: Scanning? Sure, actually make it harder if anything. Waiting for 3.5 hours for a new spawn like an idiot? NO WAY.
Or you could *gasp* move over to another system and/or mine rocks instead. Or stop mining all together and do something that will be still profitable in hi-sec, like missions or incursions. That would involve adapting which is evidently an unthinkable concept, it's only other people who should Adapt Or Die when changes are made. Much better to sulk and cry on the forums about it instead.
The ones who NEVER stop crying on the forums mostly come from your alliance. Just saying... Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Sephira Galamore
Inner Beard Society
107
|
Posted - 2013.04.30 15:36:00 -
[529] - Quote
Fozzie, as you plan to improve Outpost... how about improving POS refining? |

EvilweaselSA
GoonWaffe Goonswarm Federation
618
|
Posted - 2013.04.30 15:44:00 -
[530] - Quote
Jita Bloodtear wrote:Right now the rorqual can compress ore to match the mining rate of 20 perfect ore miners in perfect boosts with 5% implants. Currently a rorqual can only compress ice to match 4 perfect ice miners. After the expansion it will only be able to match compression rates with 2 ice miners. That's a factor of TEN difference. Please reconsider the compression times for ice BPOs for rorquals please don't those vile ice compression rorquals will steal all our tax monies |

Skia Aumer
Atlas Research Group
13
|
Posted - 2013.04.30 16:16:00 -
[531] - Quote
Ereilian wrote:I will not make the usual "omg ragequit" statements but personally I will be allowing most of my mining alts to lapse as I see the new system as taking change too far. Please do. Let the live people enjoy the game. |

Dramaticus
Goonswarm Federation
385
|
Posted - 2013.04.30 16:17:00 -
[532] - Quote
Guys my very enthusiastic ice mining operation!!!!    bring back images |

Dmitri Ronuken
ReStore of Reset
0
|
Posted - 2013.04.30 16:30:00 -
[533] - Quote
CCP Fozzie wrote:Kadl wrote:
I would also like to see the new ice sites as signatures, but keeping the grav sites is more important.
We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable.
You and others might be happy with with the "improved" risk/reward balance, but I'm not happy that you've removed a lot of the fun in mining. You just eliminated prospecting from the game, and any reason for miners to pick up scanning and astrometrics skills. Why not just make the "hidden" asteroid fields show up like the static belts? One button click is a joke of a separation. The only challenge left in mining now is ganking, and that's not the same kind of fun as scanning down a 1.25% gravimetric signature and being the first person to mine it was. If miners wanted to play PvP they'd play PvP in something other than mining barges. |

Vaerah Vahrokha
Vahrokh Consulting
4004
|
Posted - 2013.04.30 16:50:00 -
[534] - Quote
Dmitri Ronuken wrote:You and others might be happy with with the "improved" risk/reward balance, but I'm not happy that you've removed a lot of the fun in mining. You just eliminated prospecting from the game, and any reason for miners to pick up scanning and astrometrics skills. Why not just make the "hidden" asteroid fields show up like the static belts? One button click is a joke of a separation. The only challenge left in mining now is ganking, and that's not the same kind of fun as scanning down a 1.25% gravimetric signature and being the first person to mine it was. If miners wanted to play PvP they'd play PvP in something other than mining barges.
There's also the non secondary factor that true scanning would be harder to bot than the proposed simpleton way. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Iosue
Black Sky Hipsters
177
|
Posted - 2013.04.30 16:58:00 -
[535] - Quote
CCP Fozzie wrote:Kadl wrote:Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable), as opposed to converting them to anomalies. I would like to give you two more reasons to avoid making the conversion. First the work to do this can be avoided, leaving happier players. Second, changing this now and then discovering the problems will only cause more difficulties in the future. Of course, the numerous reasons already listed are also important such as the problems that this causes for wormhole miners, a miner considering low sec, and some null sec miners.
I would also like to see the new ice sites as signatures, but keeping the grav sites is more important. We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable.
Fozzie, do you see this changing the calculus of when industry upgrades are installed in null? if the system already has access to ABC ores, there will be less reason to upgrade space. the protection offered by current grav site mechanics gives incentive to spend isk improving even good trusec. if you remove this mechanic, they will be less reason to improve space if attractive ores are already in abundance in that system. |

EvilweaselSA
GoonWaffe Goonswarm Federation
618
|
Posted - 2013.04.30 17:05:00 -
[536] - Quote
Iosue wrote: Fozzie, do you see this changing the calculus of when industry upgrades are installed in null? if the system already has access to ABC ores, there will be less reason to upgrade space. the protection offered by current grav site mechanics gives incentive to spend isk improving even good trusec. if you remove this mechanic, they will be less reason to improve space if attractive ores are already in abundance in that system.
at the rate people mine out grav anoms the system would be utterly bare every day if they tried just belt mining
they'll keep anom mining |

James Amril-Kesh
4S Corporation RAZOR Alliance
4833
|
Posted - 2013.04.30 17:06:00 -
[537] - Quote
So Fozzie. Have you and CCP Rise completely stopped taking feedback on the ship and module balance changes? Are you just going to release things as they are currently presented? We're just over a month from release and the last time you or he posted in any of the Amarr T1 BS or the LET threads was just a handful of posts by Rise completely discarding most of the feedback in the thread from the past 90 pages before his post. And those handful of posts were over a week after anything previously.
What's the point of making such threads then? You haven't really given us much indication that you're doing anything about them, that you're reading them anymore, or even that you care. |
|

CCP Fozzie
C C P C C P Alliance
5615

|
Posted - 2013.04.30 17:10:00 -
[538] - Quote
James Amril-Kesh wrote:So Fozzie. Have you and CCP Rise completely stopped taking feedback on the ship and module balance changes? Are you just going to release things as they are currently presented? We're just over a month from release and the last time you or he posted in any of the Amarr T1 BS or the LET threads was just a handful of posts by Rise completely discarding most of the feedback in the thread from the past 90 pages before his post. And those handful of posts were over a week after anything previously.
What's the point of making such threads then? You haven't really given us much indication that you're doing anything about them, that you're reading them anymore, or even that you care.
We've been very busy with fanfest and myself with getting these devblogs out the door. We're definitely not done taking feedback on those balance changes. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Meltmind2
NED-Clan Goonswarm Federation
43
|
Posted - 2013.04.30 17:18:00 -
[539] - Quote
Vaerah Vahrokha wrote:Meltmind2 wrote:Vaerah Vahrokha wrote:[quote=CCP Fozzie] Scanning? Sure, actually make it harder if anything. Waiting for 3.5 hours for a new spawn like an idiot? NO WAY. Or you could *gasp* move over to another system and/or mine rocks instead. Spoken like a true ignorant. Let me speak it slowly for you: moving 30-ish freighters worth of ice is not a small task even if I currently have 2 freigthers and 1 JF so I am in a better situation than most.. Continuosly relocating requires standings with the appropriate stations for perfect refine and grinding standings is not an overnight task either. Also, I have multiple rocks mining fleets and 4 Orca boosting characters, *maybe* I also mine rocks? Who knows  The 4h respawn time means you have plenty of time to relocate, haul stuff around or do ~other things~. |

EvilweaselSA
GoonWaffe Goonswarm Federation
619
|
Posted - 2013.04.30 17:19:00 -
[540] - Quote
Vaerah Vahrokha wrote:Meltmind2 wrote:Vaerah Vahrokha wrote:[quote=CCP Fozzie] Scanning? Sure, actually make it harder if anything. Waiting for 3.5 hours for a new spawn like an idiot? NO WAY. Or you could *gasp* move over to another system and/or mine rocks instead. Spoken like a true ignorant. Let me speak it slowly for you: moving 30-ish freighters worth of ice is not a small task even if I currently have 2 freigthers and 1 JF so I am in a better situation than most.. Continuosly relocating requires standings with the appropriate stations for perfect refine and grinding standings is not an overnight task either. Also, I have multiple rocks mining fleets and 4 Orca boosting characters, *maybe* I also mine rocks? Who knows  out of pure curiosity where do you mine |
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 [18] 19 20 30 40 .. 44 :: one page |
First page | Previous page | Next page | Last page |