Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 30 40 .. 44 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 27 post(s) |

James Amril-Kesh
4S Corporation RAZOR Alliance
4834
|
Posted - 2013.04.30 17:22:00 -
[541] - Quote
CCP Fozzie wrote:James Amril-Kesh wrote:So Fozzie. Have you and CCP Rise completely stopped taking feedback on the ship and module balance changes? Are you just going to release things as they are currently presented? We're just over a month from release and the last time you or he posted in any of the Amarr T1 BS or the LET threads was just a handful of posts by Rise completely discarding most of the feedback in the thread from the past 90 pages before his post. And those handful of posts were over a week after anything previously.
What's the point of making such threads then? You haven't really given us much indication that you're doing anything about them, that you're reading them anymore, or even that you care. We've been very busy with fanfest and myself with getting these devblogs out the door. We're definitely not done taking feedback on those balance changes. Well that's comforting. At what point before an expansion would you say changes are locked in? A week before? Two weeks? |

DrDethHunter
Shoal of the Intrepid Righteousness LEGIO ASTARTES ARCANUM
0
|
Posted - 2013.04.30 17:25:00 -
[542] - Quote
Everytime you think you need to fix something that is not broken you need to revamp it and make it worse for the the little guy. some of us don't have the time to go searching for worm holes and anomalies or sites. And when your on a fixed income and like to play multiple games then you have to choose what to play and not play. I like playing eve and I have been playing for a long time and from time to time I have posted when I felt something was wrong. like when the Personally owned station got messed up. now you doing the same with the ice belts. I see I serious ecomony backlass where prices are going to skyrocket in player goods instead of being stable or going down. As right now the buy order on ice are going up so that means when the ice disappears into a randopm hidden belt a lot of us are going to be looking for a new game to play because ccp forgets about us bread and butter people in the industry area. Ice harvesting should stay static but make so it spawns and despawns every 4 hrs sounds better,. I don't know just know it will make the ecomony worse for some of us with low isk compare to others like goons or test who have big wallets. I like buying plexes with my isk and with the ice going away guess I wont be buying plexes anymore and my accounts will be shutting down. |

Vaerah Vahrokha
Vahrokh Consulting
4004
|
Posted - 2013.04.30 17:27:00 -
[543] - Quote
EvilweaselSA wrote:Vaerah Vahrokha wrote:Meltmind2 wrote:Vaerah Vahrokha wrote:[quote=CCP Fozzie] Scanning? Sure, actually make it harder if anything. Waiting for 3.5 hours for a new spawn like an idiot? NO WAY. Or you could *gasp* move over to another system and/or mine rocks instead. Spoken like a true ignorant. Let me speak it slowly for you: moving 30-ish freighters worth of ice is not a small task even if I currently have 2 freigthers and 1 JF so I am in a better situation than most.. Continuosly relocating requires standings with the appropriate stations for perfect refine and grinding standings is not an overnight task either. Also, I have multiple rocks mining fleets and 4 Orca boosting characters, *maybe* I also mine rocks? Who knows  out of pure curiosity where do you mine
Feel free to find out. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Crexa
Ion Industrials
33
|
Posted - 2013.04.30 17:27:00 -
[544] - Quote
Scatim Helicon wrote:Frying Doom wrote:Meltmind2 wrote:Vaerah Vahrokha wrote: Scanning? Sure, actually make it harder if anything. Waiting for 3.5 hours for a new spawn like an idiot? NO WAY.
Or you could *gasp* move over to another system and/or mine rocks instead. Or stop mining all together and do something that will be still profitable in hi-sec, like missions or incursions. That would involve adapting which is evidently an unthinkable concept, it's only other people who should Adapt Or Die when changes are made. Much better to sulk and cry on the forums about it instead.
Adapt. I've always loved that word. Lets all say it... Adapt. Unfortunately, in these forums the word Adapt, is being used as a euphemism for SHUT UP. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Vaerah Vahrokha
Vahrokh Consulting
4004
|
Posted - 2013.04.30 17:29:00 -
[545] - Quote
Meltmind2 wrote:Vaerah Vahrokha wrote:Meltmind2 wrote:Vaerah Vahrokha wrote:[quote=CCP Fozzie] Scanning? Sure, actually make it harder if anything. Waiting for 3.5 hours for a new spawn like an idiot? NO WAY. Or you could *gasp* move over to another system and/or mine rocks instead. Spoken like a true ignorant. Let me speak it slowly for you: moving 30-ish freighters worth of ice is not a small task even if I currently have 2 freigthers and 1 JF so I am in a better situation than most.. Continuosly relocating requires standings with the appropriate stations for perfect refine and grinding standings is not an overnight task either. Also, I have multiple rocks mining fleets and 4 Orca boosting characters, *maybe* I also mine rocks? Who knows  The 4h respawn time means you have plenty of time to relocate, haul stuff around or do ~other things~.
I have 1 hour, I will spend it doing something more fun than space trucking. The *only* good thing about current mining is that it can be done while doing the more fun activities, since they left it as lackluster and boring but just added limitations then it's not worth doing. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |
|

CCP Fozzie
C C P C C P Alliance
5615

|
Posted - 2013.04.30 17:30:00 -
[546] - Quote
James Amril-Kesh wrote:CCP Fozzie wrote:James Amril-Kesh wrote:So Fozzie. Have you and CCP Rise completely stopped taking feedback on the ship and module balance changes? Are you just going to release things as they are currently presented? We're just over a month from release and the last time you or he posted in any of the Amarr T1 BS or the LET threads was just a handful of posts by Rise completely discarding most of the feedback in the thread from the past 90 pages before his post. And those handful of posts were over a week after anything previously.
What's the point of making such threads then? You haven't really given us much indication that you're doing anything about them, that you're reading them anymore, or even that you care. We've been very busy with fanfest and myself with getting these devblogs out the door. We're definitely not done taking feedback on those balance changes. Well that's comforting. At what point before an expansion would you say changes are locked in? A week before? Two weeks?
A few days for changes that don't require localization. Obviously the earlier the better though. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
619
|
Posted - 2013.04.30 17:30:00 -
[547] - Quote
Vaerah Vahrokha wrote: Feel free to find out.
That's what I'm doing! Who better to ask? |

Vaerah Vahrokha
Vahrokh Consulting
4004
|
Posted - 2013.04.30 17:32:00 -
[548] - Quote
Crexa wrote: Adapt. I've always loved that word. Lets all say it... Adapt. Unfortunately, in these forums the word Adapt, is being used as a euphemism for SHUT UP.
It's fun to tell the employer he has to adapt so that the player can adapt to the new EvE schedule. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Omnathious Deninard
The Scope Gallente Federation
937
|
Posted - 2013.04.30 17:37:00 -
[549] - Quote
I can honestly say that the increased value of low sec ores would have been enough to mine in gravimetric sites, but with them going to anomalies it is still not worth risking you mining barge for. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Crexa
Ion Industrials
33
|
Posted - 2013.04.30 17:45:00 -
[550] - Quote
Omnathious Deninard wrote:I can honestly say that the increased value of low sec ores would have been enough to mine in gravimetric sites, but with them going to anomalies it is still not worth risking you mining barge for.
Look, its really simple. Low sec will never ever be worth mining UNTIL, they place something there that is so valuable that the risk = reward but preferably reward outweighs it. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
|

EvilweaselSA
GoonWaffe Goonswarm Federation
619
|
Posted - 2013.04.30 17:45:00 -
[551] - Quote
Vaerah Vahrokha wrote:Crexa wrote: Adapt. I've always loved that word. Lets all say it... Adapt. Unfortunately, in these forums the word Adapt, is being used as a euphemism for SHUT UP.
It's fun to tell the employer he has to adapt so that the player can adapt to the new EvE schedule.
agreed, i demand all moneymaking options in game be balanced around my unique schedule rather than various options being better for various schedules
accordingly, i demand a complete rebalance of ratting to accommodate my logging in for 5-10 minutes per day to look at the market |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 17:47:00 -
[552] - Quote
Omnathious Deninard wrote:I can honestly say that the increased value of low sec ores would have been enough to mine in gravimetric sites, but with them going to anomalies it is still not worth risking you mining barge for. This. CCP consider two site types: Ore anomalies for ore that normally appears in that type of space. Example: An Omber site popping up in high sec, a Hedergite site in low sec, or small ore sites in W. Ore signature for higher end ores: Example: a Hedergite site in high sec, or Arkonor in low sec, or in W the larger ore sites.
Ships will not be exploding at ore anomalies if no one goes there to mine. The current proposal will lead to ore mining in high sec, secured Null, and little else. http://vincentoneve.wordpress.com/ |

Crexa
Ion Industrials
33
|
Posted - 2013.04.30 17:49:00 -
[553] - Quote
EvilweaselSA wrote:Vaerah Vahrokha wrote:Crexa wrote: Adapt. I've always loved that word. Lets all say it... Adapt. Unfortunately, in these forums the word Adapt, is being used as a euphemism for SHUT UP.
It's fun to tell the employer he has to adapt so that the player can adapt to the new EvE schedule. agreed, i demand all moneymaking options in game be balanced around my unique schedule rather than various options being better for various schedules accordingly, i demand a complete rebalance of ratting to accommodate my logging in for 5-10 minutes per day to look at the market
Or how about around your agenda. That always seemed a good one. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 17:54:00 -
[554] - Quote
CCP Fozzie wrote:Kadl wrote:Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable), as opposed to converting them to anomalies. I would like to give you two more reasons to avoid making the conversion. First the work to do this can be avoided, leaving happier players. Second, changing this now and then discovering the problems will only cause more difficulties in the future. Of course, the numerous reasons already listed are also important such as the problems that this causes for wormhole miners, a miner considering low sec, and some null sec miners.
I would also like to see the new ice sites as signatures, but keeping the grav sites is more important. We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable. Huh? The Dev blog only mentioned the 0.0 ore: the ABC ores, Gneiss, Spod and Dark Ochre. Nothing was mentioned about the J-H ores that show in low sec. http://vincentoneve.wordpress.com/ |

Kusum Fawn
State War Academy Caldari State
309
|
Posted - 2013.04.30 18:02:00 -
[555] - Quote
I look forward to doing missions in a kronos again because everything else is prohibitively expensive for my actual amount of game play time.
Its nice to know that the things which are long time known problems are getting fixed yeah?
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Kadl
Imperial Academy Amarr Empire
22
|
Posted - 2013.04.30 18:05:00 -
[556] - Quote
Vincent Athena wrote:CCP Fozzie wrote:Kadl wrote:Welcome back Fozzie.
There are a number of people asking that you keep the grav sites as signatures (probable)... We're quite happy in general with the increased risk associated with the increased reward. Ore sites in lowsec, 0.0 and wormholes (especially lowsec) are getting a whole lot more valuable. Huh? The Dev blog only mentioned the 0.0 ore: the ABC ores, Gneiss, Spod and Dark Ochre. Nothing was mentioned about the J-H ores that show in low sec.
Low sec grav sites have Null Sec ores. I would be happy with grav sites with low sec ores found in low sec.
Crexa wrote:Omnathious Deninard wrote:I can honestly say that the increased value of low sec ores would have been enough to mine in gravimetric sites, but with them going to anomalies it is still not worth risking you mining barge for. Look, its really simple. Low sec will never ever be worth mining UNTIL, they place something there that is so valuable that the risk <= reward. Low sec could benefit from a different form of mining. Perhaps booster gases. You know, a half @ss implemented idea that never got any love after it was introduced into the game. An expansion of an idea that at its core is really good but gets no use because of scarcity, lack of knowledge and ignorance.
Low sec has extra issues with security that are not found in Null Sec. It seems that CCP generally thinks of risk as High -> Low -> Null, which makes it difficult to balance risks and rewards for common activities within Low Sec. |

EvilweaselSA
GoonWaffe Goonswarm Federation
619
|
Posted - 2013.04.30 18:10:00 -
[557] - Quote
Kadl wrote: Low sec has extra issues with security that are not found in Null Sec. It seems that CCP generally thinks of risk as High -> Low -> Null, which makes it difficult to balance risks and rewards for common activities within Low Sec.
It has risks that are not present in sovereign nullsec but most of those are present in NPC null. Really, the only one is you can't anchor defensive bubbles. |

Crexa
Ion Industrials
33
|
Posted - 2013.04.30 18:12:00 -
[558] - Quote
Low sec has extra issues with security that are not found in Null Sec. It seems that CCP generally thinks of risk as High -> Low -> Null, which makes it difficult to balance risks and rewards for common activities within Low Sec.[/quote]
Which is the fundamental problem. In reality lowsec is more dangerous than null or even wh under certain circumstances. The only exception to this would be the use of bubbles. But I look at it from an economic danger not purely aship loss danger. Economically, the risks do not equal the rewards thus it is more dangerous.
"...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Schmell
Russian Thunder Squad Darkness of Despair
30
|
Posted - 2013.04.30 18:14:00 -
[559] - Quote
BTW, i heard you want to change battleships mineral requirements. Any actual numbers? Or at least what direction it will go (up? down? ) ? |

EvilweaselSA
GoonWaffe Goonswarm Federation
619
|
Posted - 2013.04.30 18:14:00 -
[560] - Quote
Crexa wrote:^^
Which is the fundamental problem. In reality lowsec is more dangerous than null or even wh under certain circumstances. The only exception to this would be the use of bubbles true. But I look at it from an economic danger not purely a ship loss danger. Economically, the risks do not equal the rewards thus it is more dangerous. you don't have the risk thousands of people will descend on your stations, take them, and lock you out of them and leave you unable to do anything in your space |
|

Kadl
Imperial Academy Amarr Empire
22
|
Posted - 2013.04.30 18:15:00 -
[561] - Quote
EvilweaselSA wrote:Kadl wrote: Low sec has extra issues with security that are not found in Null Sec. It seems that CCP generally thinks of risk as High -> Low -> Null, which makes it difficult to balance risks and rewards for common activities within Low Sec.
It has risks that are not present in sovereign nullsec but most of those are present in NPC null. Really, the only one is you can't anchor defensive bubbles.
And wormhole space is different in other ways as well. The point remains that with respect to low sec it seems like CCP views risk as High -> Low -> Null. Perhaps we can agree that the the risks do not progress in that manner, but rather differ in each individual region. |

Omnathious Deninard
The Scope Gallente Federation
937
|
Posted - 2013.04.30 18:21:00 -
[562] - Quote
EvilweaselSA wrote:Crexa wrote:^^
Which is the fundamental problem. In reality lowsec is more dangerous than null or even wh under certain circumstances. The only exception to this would be the use of bubbles true. But I look at it from an economic danger not purely a ship loss danger. Economically, the risks do not equal the rewards thus it is more dangerous. you don't have the risk thousands of people will descend on your stations, take them, and lock you out of them and leave you unable to do anything in your space That is a risk you accepted when you took sov. Ideas For Drone Improvement Repourpose Deep Space Scanner Probes |

Crexa
Ion Industrials
33
|
Posted - 2013.04.30 18:22:00 -
[563] - Quote
EvilweaselSA wrote:Crexa wrote:^^
Which is the fundamental problem. In reality lowsec is more dangerous than null or even wh under certain circumstances. The only exception to this would be the use of bubbles true. But I look at it from an economic danger not purely a ship loss danger. Economically, the risks do not equal the rewards thus it is more dangerous. you don't have the risk thousands of people will descend on your stations, take them, and lock you out of them and leave you unable to do anything in your space
Which is one risk among many. It neither weighs heavy or lightly on the balance economic risk. You don't find resources in a station you find them in anoms, belts, moons and planets. I should say, raw resources, as a station can be considered one. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 18:25:00 -
[564] - Quote
CCP Fozzie wrote:
1) The numbers will be out on sisi soon anyways, so I'll go ahead and let you know that the high sec anoms contain 2500 units of their racial isotope ice.
That's small. Really small. I'm quite surprised that's big enough to supply 80% of all the ice products needed by the game.
After the harvester changes a typical miner will get a block every 40 seconds. One miner could drain an anomaly in 100,000 seconds. But there will not be one miner. As anoms pop the miners will travel to wherever there is ice. The result could well be 100 miners in one belt, mining it out in 1000 seconds, or 17 minutes. They then move to the next system and do it again. The result is all these ice systems will have a belt for 17 minutes and be barren for 93% of the time. To me this does not seem like a desirable state of affairs.
At Fanfest it was stated that the new Discovery scanner was to allow the players to see the answer to the question "what is there to do?" The answer should not be "Nothing, because others already did it all".
Suggestion: The respawn timer starts as soon as any mining takes place. The re-spawn occurs when both the current belt is mined out AND the timer has expired. Result: Its best for miners to spread out and not outmine the respawn timer. If you lengthen the timer to 5 hours (for balance) along with this change, that would be five to six miners per belt. http://vincentoneve.wordpress.com/ |

Crexa
Ion Industrials
33
|
Posted - 2013.04.30 18:31:00 -
[565] - Quote
Vincent Athena wrote:CCP Fozzie wrote:
1) The numbers will be out on sisi soon anyways, so I'll go ahead and let you know that the high sec anoms contain 2500 units of their racial isotope ice.
That's small. Really small. I'm quite surprised that's big enough to supply 80% of all the ice products needed by the game. After the harvester changes a typical miner will get a block every 40 seconds. One miner could drain an anomaly in 100,000 seconds. But there will not be one miner. As anoms pop the miners will travel to wherever there is ice. The result could well be 100 miners in one belt, mining it out in 1000 seconds, or 17 minutes. They then move to the next system and do it again. The result is all these ice systems will have a belt for 17 minutes and be barren for 93% of the time. To me this does not seem like a desirable state of affairs. Suggestion: The respawn timer starts as soon as any mining takes place. The re-spawn occurs when both the current belt is mined out AND the timer has expired. Result: Its best for miners to spread out and not outmine the respawn timer. If you lengthen the timer to 5 hours (for balance) along with this change, that would be five to six miners per belt.
It also does not take into account refine efficiency. As moving to other systems to mine may require standings with station corps that provide refining. Sure in time that may be gotten around. But how long will CCP tinker with it til all who want or need to refine build required standing. It seems there should be at least an addtional 5% cushion if they insist on going forward with this dubious idea.
"...its breakfast time and i am very hungry. may i have some of your paint chips?" |

EvilweaselSA
GoonWaffe Goonswarm Federation
620
|
Posted - 2013.04.30 18:40:00 -
[566] - Quote
Do lowsec/null anoms have similar amounts of ice to highsec anoms, and do nullsec/lowsec systems follow the same "one belt = one anom" rule or will they have more anomolies? |

Maul555
Nuts and Vindictive Remix Technologies
318
|
Posted - 2013.04.30 19:01:00 -
[567] - Quote
Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance.
Is this going to effect WH space too? Are you telling me that probes will no longer be needed to hunt miners in wormholes? This makes "practicing vigilance" nearly impossible if true. |

Crexa
Ion Industrials
33
|
Posted - 2013.04.30 19:05:00 -
[568] - Quote
Maul555 wrote:Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Is this going to effect WH space too? Are you telling me that probes will no longer be needed to hunt miners in wormholes? This makes "practicing vigilance" nearly impossible if true.
Which has been said over and over in this thread with no response. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Vincent Athena
V.I.C.E.
1791
|
Posted - 2013.04.30 19:13:00 -
[569] - Quote
Crexa wrote:Maul555 wrote:Quote:We will also be making a significant change to the way hidden asteroid belts will be found by players. We are phasing out the Gravimetric signature category, and instead pilots will be able to find all Ore Sites using their shipGÇÖs built-in anomaly scanning equipment. This change will make finding hidden belts much less difficult for both miners and for those who would prey on them, so pilots are always advised to practice vigilance. Is this going to effect WH space too? Are you telling me that probes will no longer be needed to hunt miners in wormholes? This makes "practicing vigilance" nearly impossible if true. Which has been said over and over in this thread with no response. Actually there has been a response: "We want more conflict". But if all miners simply feel outmatched they will retreat to high and secured null, resulting in less conflict.
In W you will need to lock down the system before mining. Also: mine in pairs. Have each barge double web the other. Align to your POS. The webs will allow you to be at warp speed without flying away from the roid. When someone warps on grid or uncloaks the fleet commander warps you to the POS. As you are at speed the warp is immediate. (Yes its still a race to warp before you are pointed).
Every time you go to the POS to dump return to a different roid. That will give you time to get to warp speed before any cloaked ship gets close enough to attack.
All that will help. A Little. I'm not sure it will help enough. http://vincentoneve.wordpress.com/ |

Maul555
Nuts and Vindictive Remix Technologies
318
|
Posted - 2013.04.30 19:14:00 -
[570] - Quote
And are you people telling me that Raren is losing its ice belt? wtf guys!!! thats my home your ******* with.... |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 [19] 20 30 40 .. 44 :: one page |
First page | Previous page | Next page | Last page |