Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 [44]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 27 post(s) |
Malcanis
Vanishing Point. The Initiative.
9579
|
Posted - 2013.05.27 14:19:00 -
[1291] - Quote
CCP Fozzie wrote:Hey everyone, got one more update to provide to you all. Unfortunately this change mentioned in the dev blog: Quote:In order to encourage competition for the best mining systems and to bring adequate rewards to fully upgrading the Ore Prospecting Array, we will also be adding new variations of the Extra Large and Giant Asteroid Clusters that will only be found in locations with excellent system quality (truesec). These belts will contain improved (+5% and +10%) variations of the ore that can be found in their standard versions. will not be able to make it into the initial Odyssey release. It's still very high on our backlog, but as usual I can't promise anything until we have had a chance to release plan it into the 1.1 patch development schedule.
As long as it doesn't get forgotten, a small delay is no biggie.
1 Kings 12:11
|
Laendra
Wildly Inappropriate Goonswarm Federation
6
|
Posted - 2013.05.27 15:38:00 -
[1292] - Quote
CCP Fozzie wrote: It is possible for players to use the information available to them to get a fairly accurate estimate of the usage of each reaction, although the exact numbers are kept under wraps by CCP.
However, let me assure you that I was aware of all those numbers when I made this design.
Really? I'd love to know how I could find out how much Neo Mercurite is produced overall (not just sold on the market, or produced into something useful and sold), and of that amount, how much is produced via alchemy vs standard reactions...and then repeat that information for every reaction. That'd be an awesome trick for the standard player to pull off. |
Sassums
Wormhole Exploration Crew R.E.P.O.
78
|
Posted - 2013.05.28 21:56:00 -
[1293] - Quote
Bugsy VanHalen wrote:Sassums wrote:Bugsy VanHalen wrote:Vaju Enki wrote:Sassums wrote:Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster).
It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward?
This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed. If you don't like it, go to highsec. Except that one of the driving factors behind odyssey is supposed to be encouraging more players to move out of high sec, not those already gone to come running back. If your solution to Odyssey is go back to high sec, than Odyseey is a failed expansion. Being able to instantly warp to a miner is hardly a challenge. If you had issues finding miners before you just had no idea what you were doing. Good WH scouts could pin a miner in under 30 seconds. Which at least is a fraction of a fighting chance compared to point, click, warp. WOW, right over your head. Yes it is easy to scan down either the grav site, or the ship in the grav site. Both methods however need a probe launcher on your ship. And if the miner sees a red or neut in the system they just have to watch D-scan for probes. Risky? Yes but manageable as most PVPers roaming null sec do not fit a probe launcher. As a result the risk vs reward is balanced. the increase this change will do for miners is much less from the fact that the belts are easier to find, it is from the fact that now every ship will be able to find them. 30 seconds down to 10 seconds to get the warp point is not the problem. The problem is before only about 10% of the roamers had a probe launcher and were an actual threat, every ship in the game has a system scanner. So now 100% of the roaming ships are a threat. Sure in W-space the impact is much smaller. But most wormhole dwellers have adeveloped a second nature for watching D-scan for threats, If you are ratting, or mining, or anything else in a wormhole site, you just watch for combat probes on D-scan. How do you suggest you acheive that same risk mitigation when there are no combat probes to see on D-scan. That 30 second window is small but enough for an alert pilot to GTFO. With not needing probes out at all to find you that 30 second warning becomes zero.
Right over your head actually - Null Sec has a warning the second someone jumps into the system. It's called Local.
Seeing as I live in WH Space - the minute a new WH appears and someone jumps in, I have no idea. All they have to do is fire their scanner and warp to the Ore sites like you would to an anom and bam they have me.
Explain how that is balanced?
Once again they are catering to the null sec folks. |
Loan--Wolf
Ace's And 8's
8
|
Posted - 2013.05.29 02:03:00 -
[1294] - Quote
eve is a school yard full of bullies and ccp likes it that way i personally cant afford to sub 4 accounts and a pos so ill be leaving soon been fun |
Jed Clampett
The Order Of Viision Brothers of Apocrypha.
9
|
Posted - 2013.05.31 06:58:00 -
[1295] - Quote
CCP finally goes to where it should have started.
The Ice anomalies strategy is much more fair in distributing mining opportunities throughout various logon times than mining belts . It makes true bots a bit harder to operate both getting started and over sustained time. (Though frankly bots sound like mostly urban legend compared to massive multi-box. One guy in Solitude is running 11 toons to mine with cloned names.)
Reducing ice belts to 80% limited resource gives a real reason to move out of hi sec. It reflects a heavy prior mining of hi sec. Perhaps lo sec and null should have some limited life roid ice belts to reflect a less mining depleted area....or just much larger deposits in ice anomalies. I would suggest CCP slowly creep % from hi sec down to 60% over next year or two.
CCP should do the same for ore. Belts could be left as permanent part of "anomalies" but be mostly worthless scattered slag from past mining.
Consider gating anomalies to reflect NPC megacorp influence (ownership) and noobs. Gates might limit ship sizes or impose fee by mining/hauling ability. Thus distribution of ore is not only across time zones but favors those folk still training and less lo sec ready. |
Udonor
Native Freshfood Minmatar Republic
37
|
Posted - 2013.05.31 07:18:00 -
[1296] - Quote
Gated resource belts or anomalies in hi sec?
Well I guess that makes sense. NPC Megacorps would have claimed some sort of rights on most hi sec ore, at least in belts.
But government probably forces them to give limited free licensed access to miners in training (noobs) . Say 1M m3 of each ore. Probably some additional ore mining could be licensed for a fee -- though if CCP wants people to leave hi sec when toons mature the amount should be finite one time buy.
Gates could decrement that ore license by one cargohold worth each time you enter regardless of if in mining ship or hauler. That would discourage huge mining fleets from raping hi sec resources and force those mature toons into lo, null or wh. Heh when your license expires you can still mine but now you are just another red cross rat in the belt unprotected by CONCORD. Maybe you get bounty based on amount mined/hauled without license.
And the possibilities for piracy would be amazing if the mining license was a physical "bearer bond" type item in cargo. It could be sold on market for profit. But more likely CODE could finally govern high sec mining with an iron hand...much like how RL unions and the mob control certain RL businesses. Better economics for the future of EVE. |
Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
624
|
Posted - 2013.05.31 15:58:00 -
[1297] - Quote
Sassums wrote:Bugsy VanHalen wrote:Sassums wrote:Bugsy VanHalen wrote:Vaju Enki wrote: quote=Sassums -- Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster). -- It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward? -- This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed.
If you don't like it, go to highsec.
Except that one of the driving factors behind odyssey is supposed to be encouraging more players to move out of high sec, not those already gone to come running back. If your solution to Odyssey is go back to high sec, than Odyseey is a failed expansion. Being able to instantly warp to a miner is hardly a challenge. If you had issues finding miners before you just had no idea what you were doing. Good WH scouts could pin a miner in under 30 seconds. Which at least is a fraction of a fighting chance compared to point, click, warp. WOW, right over your head. Yes it is easy to scan down either the grav site, or the ship in the grav site. Both methods however need a probe launcher on your ship. And if the miner sees a red or neut in the system they just have to watch D-scan for probes. Risky? Yes but manageable as most PVPers roaming null sec do not fit a probe launcher. As a result the risk vs reward is balanced. the increase this change will do for miners is much less from the fact that the belts are easier to find, it is from the fact that now every ship will be able to find them. 30 seconds down to 10 seconds to get the warp point is not the problem. The problem is before only about 10% of the roamers had a probe launcher and were an actual threat, every ship in the game has a system scanner. So now 100% of the roaming ships are a threat. Sure in W-space the impact is much smaller. But most wormhole dwellers have adeveloped a second nature for watching D-scan for threats, If you are ratting, or mining, or anything else in a wormhole site, you just watch for combat probes on D-scan. How do you suggest you acheive that same risk mitigation when there are no combat probes to see on D-scan. That 30 second window is small but enough for an alert pilot to GTFO. With not needing probes out at all to find you that 30 second warning becomes zero. Right over your head actually - Null Sec has a warning the second someone jumps into the system. It's called Local. Seeing as I live in WH Space - the minute a new WH appears and someone jumps in, I have no idea. All they have to do is fire their scanner and warp to the Ore sites like you would to an anom and bam they have me. Explain how that is balanced? Once again they are catering to the null sec folks.
The Grav sites moving to d-scannable anoms is complete and utter crap. This is a NERF to NULL a HUGE NERF to WH's.
Move "regular" belts (& ice) to d-scan sites.
Leave the Grav sites alone!! HROLT CEO Live Free; Die Proud
Hammer Mineral Compression - The only way to go! |
Jed Clampett
The Order Of Viision Brothers of Apocrypha.
12
|
Posted - 2013.05.31 16:54:00 -
[1298] - Quote
ROFLMAO - "speculators start your engines"
And with those words and the details on null sec ore enhancement Fozzie set off large EVEwide ripples of price hikes about 30 days early.
Why?Because I and every other miner able to do so has been holding back all their null sec ores if possible. Creating...gasp...an artificial shortage or megacyte and to less extent zydrine and even noxcium.
OK when 4 June gets here the prices for those minerals should plunge as glut follows famine for a couple weeks. The excess amounts mined and held will give way to new normal levels. One theory (CCPs) being that the newly balanced null ores will lead to mostly null self-contained mining and industry. But since null will likely still hate mining over pew pew...I wonder if megacyte exports will drop.
Yup if CCP is right they are basically predicting megacyte shortages in high and low sec as a self-sufficient null sec mostly leaves highsec industry to wither. All given that excess megacyte is no longer needed to fund imports of hi sec minerals in the CCP vision.
And of course ice product price will climb.
So thanks for the vision of doubling most prices CCP.
I the old days we could have recycled loot...but wait didn't CCP make sure to take most of that away a year or two ago?
I love it. CCP is finally realizing how to beat people with the economic stick to force most people to leave hi sec ASAP. |
Alundil
Seniors Clan Get Off My Lawn
206
|
Posted - 2013.05.31 19:34:00 -
[1299] - Quote
CCP Fozzie wrote:MT Sackett wrote:Ok I think I have read every post in dozens and dozens of pages in several threads, I have yet to see a CCP comment or reason on making the grav sites into anoms. There are plenty of ores in belts to mine in all but wormholes, so its not a lack of mining areas. Wanting to make wormhole mining easier ? Worm hole life is supposed to be hard. Wanting to make more parts of game easy to acess? Well if that is the reason, wow. How about putting on a probing module and go look. Exploring is supposed to be a bigger deal ? Now the grav sites will be on your screen and one click away ? That is not exploring.
What is the purpose of the change of grav sites to anoms ?
Thanks
We'd rather have the challenge provided by other players than by us.
What, exactly, is the point of this overly (purposely?) vague comment? We are talking about the one of the most defenseless hull type in the game (second only to freighters/variants).
What "challenge" to the player(s) are you referring to? Who is the "player" in your comment?
(disclaimer: I prefer to hunt and would rather log off than mine even under the current mechanics and only do so in the direst of needs - these new mechanics would ensure my flat refusal to fit a mining laser of any type, ever)
If you're suggesting to increase the challenge for players seeking to hunt and disrupt miners then you will fail at that goal and only succeed in making their jobs easier (read: LESS challenging). This is a group that needs no lowering of the entry barriers as it's already exceedingly easy to hunt and disrupt miners in all space other than HiSec space.
If you're suggesting to increase the challenge for players seeking to mine ore in any locale other than HiSec, congratulations. You've succeeded in making their jobs nigh on impossible (read: WH and 0.0/LoSec mining is already easily disrupted and very attention demanding. This is a group that needs no further increase in difficulties heaped upon them as mining in these areas is already far riskier than anywhere else.
I quite simply do not understand the concept or goals of this change. Please explain the reasoning behind this change. Otherwise it looks poorly thought-out at best and needlessly arbitrary and ignorant to your customers at worst. |
Sassums
Wormhole Exploration Crew R.E.P.O.
100
|
Posted - 2013.05.31 23:07:00 -
[1300] - Quote
Alundil wrote:CCP Fozzie wrote:MT Sackett wrote:Ok I think I have read every post in dozens and dozens of pages in several threads, I have yet to see a CCP comment or reason on making the grav sites into anoms. There are plenty of ores in belts to mine in all but wormholes, so its not a lack of mining areas. Wanting to make wormhole mining easier ? Worm hole life is supposed to be hard. Wanting to make more parts of game easy to acess? Well if that is the reason, wow. How about putting on a probing module and go look. Exploring is supposed to be a bigger deal ? Now the grav sites will be on your screen and one click away ? That is not exploring.
What is the purpose of the change of grav sites to anoms ?
Thanks
We'd rather have the challenge provided by other players than by us. What, exactly, is the point of this overly (purposely?) vague comment? We are talking about the one of the most defenseless hull type in the game (second only to freighters/variants). What "challenge" to the player(s) are you referring to? Who is the "player" in your comment? (disclaimer: I prefer to hunt and would rather log off than mine even under the current mechanics and only do so in the direst of needs - these new mechanics would ensure my flat refusal to fit a mining laser of any type, ever) If you're suggesting to increase the challenge for players seeking to hunt and disrupt miners then you will fail at that goal and only succeed in making their jobs easier (read: LESS challenging). This is a group that needs no lowering of the entry barriers as it's already exceedingly easy to hunt and disrupt miners in all space other than HiSec space. If you're suggesting to increase the challenge for players seeking to mine ore in any locale other than HiSec, congratulations. You've succeeded in making their jobs nigh on impossible (read: WH and 0.0/LoSec mining is already easily disrupted and very attention demanding. This is a group that needs no further increase in difficulties heaped upon them as mining in these areas is already far riskier than anywhere else. I quite simply do not understand the concept or goals of this change. Please explain the reasoning behind this change. Otherwise it looks poorly thought-out at best and needlessly arbitrary and ignorant to your customers at worst.
There is no challenge here, clearly CCP has no idea what they are doing, especially when it comes to WH's.
I jump into a WH in a stealth bomber. D-Scan, see there are Hulks on scan, fire off my onboard scanner (while staying cloaked). Warp to the belt. Kill you.
CCP has yet to explain how that is fair or balanced.
They are once again catering to the Null Sec folks who have this awesome warning called Local. We dont have that in WH space. Someone needs to removed whoever came up with this cockeyed idea. |
|
Teclador
Stardust Heavy Industries SpaceMonkey's Alliance
36
|
Posted - 2013.06.02 01:32:00 -
[1301] - Quote
CCP Fozzie wrote:Drago Morris wrote: Would it be possible to know why so many will not be replaced and why Derelik will have only 2 on the same side of the map
Simply because there were so many Amarr highsec ice belts that the addition of supply as a meaningful concept for ice would have skewed the market too far towards Amarr towers. When we we deciding what belts to remove we considered geography, (including across regions, often when one area of a region seems empty it's because there's an ice belt just across the border in another region) and we also considered the volume of ice being mined there over the past several months. When we had two similar ice belts and had to remove one of them, we'd generally keep the most popular one as to cause the smallest disruption possible to the local miners.
"Simply because there were so many Amarr highsec ice belts" - WHAT ???
Seriously @ CCP Fozzie, when did you lastly have a look at the Starmaps? Amarr is the System richest Region in whole Eve and with your changes you have to travel a hell more than in any other Region to reach an Ice belt.
The other side of the Medal is, that you remove Ice Belts without a closer look to there neighborhood systems with Ice in and the Systems remains with ice are worth nothing because of some factors like less other belts/system attractions or "on short words" in Systems with only a hand full of Moons.
Here as an example explained on Domain: Dotlan - Domain
As for instance "Bashakru", next nearest Ice Belt in 7 jumps, next two in 9 jumps.... Some part of this Region will getting dry.
And on your next Statement that "the Market is going too far towards Amarr Towers" i can say that there is not only the Amarr Tower that goes within this Math, whats about the Capital Ships or the other Towers (Usability) ? |
xttz
GoonWaffe Goonswarm Federation
105
|
Posted - 2013.06.05 13:41:00 -
[1302] - Quote
Quote:As mentioned in the main blog, we are planning to increase the number of installations available in all player-built outposts, as well as increase the number of installations provided by outpost upgrades. There are no plans to change the special bonuses provided by outposts (such as manufacturing time bonuses) or the refining rates of outposts in Odyssey.
Quote:EVE Online: Odyssey will not be the last expansion to iterate on Outposts, as there are many other changes we expect to make before weGÇÖre done. However the installations added in Odyssey will be a very important improvement for nullsec industry and Outpost value.
With this in mind, I'd like to make a suggestion on refineries for later Odyssey patches.
Currently it's only possible to achieve a perfect refine rate at tier 1 Minmatar outposts. They start out with a base rate of 35%, then upgrade from tiers 1/2/3 to 40, 45, and 50% respectively. With good skills/implants you can get 100% rates at the tier 1 upgrade, and so virtually all Minmatar outposts built receive a tier 1 refine upgrade.
The other racial outposts currently have refinery upgrades but at extremely low rates of 10% / 20% / 30%. This is utterly pointless, as at best you will get around a 90% return and for less than the cost of this tier 3 upgrade an alliance can just put down a Minmatar station to get perfect refines.
To make refinery upgrades worth using for other racial outpost types, they should be buffed like so: Tier 1 = 20% Tier 2 = 30% Tier 3 = 40%
This means that it becomes possible to get perfect refines at non-Minmatar stations, but it is a huge investment and still requires decent skills to do so.
I'm also hoping we can get blueprints for the outpost upgrade platforms, as we already have for outpost eggs themselves. That way they can be player-produced instead of NPC-seeded in certain regions.
|
Ellendras Silver
Axial tilt
17
|
Posted - 2013.06.05 14:47:00 -
[1303] - Quote
Loan--Wolf wrote:eve is a school yard full of bullies and ccp likes it that way i personally cant afford to sub 4 accounts and a pos so ill be leaving soon been fun
can i have your stuff? |
Jin Rich
Entropy Extension
1
|
Posted - 2013.06.13 03:59:00 -
[1304] - Quote
Hey! I can't find Photonic Metamaterial Reaction blueprints on the market-window under "Manufacture & Research/Reactions/Complex Reactions" - it's not in the list and not displayed there. But when making a hyperlink to it in a chat window, and then right-clicking and choosing "view market details" I can find it. Bug in Market Window?
|
Shock
Interim Industries
0
|
Posted - 2013.06.14 12:36:00 -
[1305] - Quote
I don't understand why CCP kept the respawn of Ice belts linked to the same systems.
It would have been much better to tie it back into exploration, making the ice belts respawn randomly within the region (maybe with some added weight to the original systems). And not these stupid anomalies, but proper signatures that need to be scanned down.
edit: sure, there are the casuals that just want to mine a bit without the hassle of chasing belts, but those still have ores available to them. Lazy labour doesn't deserve much profits. |
Benteen
Drone A.I. Servicing Inc.
12
|
Posted - 2013.07.07 09:43:00 -
[1306] - Quote
Tau Cabalander wrote:Tippia wrote:CCP Fozzie wrote:Ice anom sizes are tuned so that high sec is capable of providing about 80% of the ice needs of New Eden right now, if fully mined. GÇ£Fully minedGÇ¥ meaning 23.5/7, and every anomaly sucked dry, presumably? Sounds reasonably scarce. In my experience, not all ice fields were occupied, let alone 23/7. Some systems with multiple ice belts only had one belt commonly used. [Farewell to my quiet Amarrian systems.] I imagine a great deal of pressure on belts closest to hubs, and an initial shortage of ice products. Miners don't like to move, and might find other things to do with their time as a result.
I already have, enjoying playing another game due to RL job meaning I don't get anything to mine these days.
I used to mine ice because it was pretty much the only thing that was left by the time I was able to get online. Now the local belts have been removed completely (Molea system) and the nearest are mined out within minutes of spawning. Nice job CCP, you've managed to nuke one of the few things I could do without destroying my standings or getting blown to hell at a gate camp trying to find something to mine. Add in the lack of probe use to find the "hidden belts" due to that auto scanning feature and you end up with gankers having a field day due to reduced size of belts and ease of locating them. Probe use for finding them would have made mining a FAR more interesting profesion... but the scan changes removed that.
Pretty sure i'm not the only angry carebear right now (I have PvP'd but can't afford to do it all the time).
The pyramid of life has been disrupted, looking forward to seeing how PvP'ers like mining to build their opwn ships and ammo. |
Nemesis Bosseret
Dysfunctional Nocturnal Rejects
8
|
Posted - 2013.07.22 09:36:00 -
[1307] - Quote
joy forms are broken |
Nemesis Bosseret
Dysfunctional Nocturnal Rejects
8
|
Posted - 2013.07.22 09:36:00 -
[1308] - Quote
[/quote]
However the decision to move gravametric sites to anomalies just does not make sense to me. This is a totally different situation from the ICE belts. The ICE belts were static, that change just adds some depth. But gravametric sites require significant effort, equipment, and skills to find. Sure a skilled probe user can find them almost as easily as an anomaly, but they need the skills and equipment to do the job. Moving them to anomalies has basically dumbed them down. Now any idiot can find them without any scanning skills or effort. How is this an improvement?
On top of this we have the safety issue. Mining in null sec is barely doable as it is. Many do it, but the risk level is fairly high. Nobody mines in the static belts unless deep inside alliance territory where you never see a non blue. Null sec mining is restricted to gravametric sites, not just because they have better ores, but because they offer an added level of safety. This change removes that level of safety. You have commented that alliances will have to step up and protect their miners. Do you play the same EVE I do? That just will not happen.
No PVPer is going to drop whatever they are doing to go play babysitter to a bunch of miners. Some of the huge alliances may force members to do so, but I thought CCP wanted to support smaller groups rather than the huge blocks that make null sec so stagnant. This change does not support smaller groups trying to get a foot hold in null.
Why must EVE be made easier for gankers and harder for industrial players? Gankers have it far to easy already.
I know Odyssey was not about making players move to null sec. But I was under the impression that it was among other things about supporting and encouraging null sec industry. This change goes against the grain when compared to all the other changes Odyseey brings.[/quote]
Ok attempt Number 3 of posting this, and it glitching out..
As to ur direct assualt on CCP on nullsec and how nul sec industry kinda just got a kick to the gonads..... ummm yeah dude if u havent noticed since they started the incursion kick every new so called improvement has actually screwed indy guys everywhere first off faction ships... big issue if a faction ship is better than a T2 ship........ whats the point of me training for months to fly a T2 Marader or Black ops, when i can go get a nice shiny faction ship at half price and do the same thing............ or in some cases they broke the faction ships ie the bhaalgorn or curse by making the cheap T1 armegedon a Neut boat now........... or messing with cap supplies on the apoc, or screwing with the Reis
Lol Or my favorite nerf to date, BPO's to most major ships in the game adding the wonderful extra materials so now research is almost pointless and is slanted to keep everything balanced on prices when CCP gets a whim to change this. Fact is they claim they want all this nice stuff and for it to be balanced and o push people to null sec because it can be more lucrative truth is the more they mess with the game that they made that was great and go on the nerf nerd war and start breaking everything they set years ago for a reason they are just going to lose fan base, lose people subscribing, because whats the point.... i spend billions on BPO's and billions to fuel a stick but CCP doesnt like that i can make it 100 mil cheaper than everyone else so they go an add extra materals to my BPO and remove the amount that actually can get researched off?
this wanna be expansion to exploration if anything broke exploration and just made it so everyone could do it. and made any real scanners completely useless for there time and effort expended into the game getting good at it,
Rebalancing ships.......... pft, yeah ok rebalance them now, and in 6 months rebalance them again and again, and eventually no one will play. there is nothing balanced with how they are now, odviously no one in ccp really plays this game any more. or understands how a real pvper is going to sit and look at the mechanics and just tweek it to there advantage no matter what they do, of course unless ur in an WELP fleet and all u know how to do is push F1 thru F4 and thats it, which part of me thinking is what is happing because most of these rebalances or nerfs are kinda slanted to that kinda tactic, which leads me to believe that if anyone in CCP does play this game all they do is Welp fleet combat and never goes off on solo roams and if some how someone kills there shinny ship that it must be an imbalance in the ship or game mechanics. Just saying its what it looks like to me and alot of others.
All in all, every time i hear CCP is going to be adding some new wonderful patch, i sit and read patch notes and plug it into EFT/EVE HQ and try to figure out what they are going to screw up next, As to null sec industry............ LMFAO yeah ok, last i checked every indy i know has fled nul because it is a total waist of money to be out there, u can make the same isk if not more just running incursions or doing similar operations playing the market in High Sec, Nul sec is mostly a dead zone with a few groups with money fighting over the last resoarces they have left IE tech moons and the last real monopoly in the game, and if its not these groups its a few others sitting there trying to kill stuff, for some lost cause until they run outta money and are forced back to high sec... Which really it sucks, ive wanted to go to nul for years and every new patch that comes out pushes me further and further away from ever wanting to go out there, But ill go back to drinking and just popping stuff when i find it sitting in low. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 [44]:: one page |
First page | Previous page | Next page | Last page |