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Thread Statistics | Show CCP posts - 27 post(s) |

DJ P0N-3
Table Flippendeavors
192
|
Posted - 2013.05.08 13:26:00 -
[1171] - Quote
CCP Fozzie wrote:As for the risk/reward balance in WH ore sites, whether the reward is worth it to you is of course subjective, but most ores in wormholes are increasing in value and a few of them are doubling in value. You can't argue that the reward isn't being increased. I'm confident that the risk can be managed, especially since I know for a fact there will be tricks in the new scanner system that you smart wormholers will be able to twist to your advantage. 
Well...the prices of ores have not come up enough that mining ore is anywhere near as lucrative as mining gas or pewing Sleepers. It will all depend on the terrain of the wormhole in which the grav spawns. The threshold of "this is too hard to defend and it's not worth it compared to other things I can do" is now much lower. Even if you doubled the value of every single ore, it still wouldn't measure up to the other ways of making isk.
I appreciate that this maneuver heavily favors the hunter (I do so look forward to it), but I worry that the prey may dwindle. I certainly won't be mining nearly as often, and I'm not the world's most cautious miner to begin with.
CCP Fozzie wrote:Cadava Mendosa wrote:actually now you mention it. we were told there would be a Dev blog explaining the new system shortly after fanfest. Can I send you over a Charon full of Flu medication if it means seeing that Dev blog? :P I can do you one better. The new scanner should be on sisi later today.
I am excited for party times. |

Raven Solaris
The Legion of Spoon Curatores Veritatis Alliance
111
|
Posted - 2013.05.08 13:37:00 -
[1172] - Quote
CCP Fozzie wrote:Cadava Mendosa wrote:actually now you mention it. we were told there would be a Dev blog explaining the new system shortly after fanfest. Can I send you over a Charon full of Flu medication if it means seeing that Dev blog? :P I can do you one better. The new scanner should be on sisi later today.
Well then, time to reinstall Sisi. |

Sylvia Nardieu
audacity.
9
|
Posted - 2013.05.08 13:45:00 -
[1173] - Quote
CCP Fozzie wrote:As for the risk/reward balance in WH ore sites, whether the reward is worth it to you is of course subjective, but most ores in wormholes are increasing in value and a few of them are doubling in value. You can't argue that the reward isn't being increased. I'm confident that the risk can be managed, especially since I know for a fact there will be tricks in the new scanner system that you smart wormholers will be able to twist to your advantage. 
Ok, so let's say that wh residents will be able to manage their risk to a certain degree. What about lowsec and risk vs reward? I'm shooting blind here but my guess is that it was (next to npc nullsec) the least active area in terms of mining ores. I really can't see how the proposed changes will make lowsec mining any more viable, but can see how it will be less the case. |

Sephira Galamore
Inner Beard Society
109
|
Posted - 2013.05.08 13:58:00 -
[1174] - Quote
Sylvia Nardieu wrote:Ok, so let's say that wh residents will be able to manage their risk to a certain degree. What about lowsec and risk vs reward? I'm shooting blind here but my guess is that it was (next to npc nullsec) the least active area in terms of mining ores. I really can't see how the proposed changes will make lowsec mining any more viable, but can see how it will be less the case. Don't you have local in lowsec? |

Sylvia Nardieu
audacity.
9
|
Posted - 2013.05.08 14:32:00 -
[1175] - Quote
Sephira Galamore wrote:Sylvia Nardieu wrote:Ok, so let's say that wh residents will be able to manage their risk to a certain degree. What about lowsec and risk vs reward? I'm shooting blind here but my guess is that it was (next to npc nullsec) the least active area in terms of mining ores. I really can't see how the proposed changes will make lowsec mining any more viable, but can see how it will be less the case. Don't you have local in lowsec?
Since when having local equals balancing risk and reward . |

Kadl
Imperial Academy Amarr Empire
32
|
Posted - 2013.05.08 14:54:00 -
[1176] - Quote
CCP Fozzie wrote:I'm going to assume you've just missed the 10 posts I've made in this thread so far, as well as the 6 I made in the main discussion thread in the Science and Industry subforum. Easy mistake in long and active threads. I've been watching this thread every day, just haven't had a lot of time to post in the last couple days between work and national holidays and the fanfest flu. Don't worry, I haven't forgotten you. As for the risk/reward balance in WH ore sites, whether the reward is worth it to you is of course subjective, but most ores in wormholes are increasing in value and a few of them are doubling in value. You can't argue that the reward isn't being increased. I'm confident that the risk can be managed, especially since I know for a fact there will be tricks in the new scanner system that you smart wormholers will be able to twist to your advantage. 
I have avoided continuing my arguments on this thread. I believe your previous response was clear about grav sites, and that no further arguments could stop this change. Your comments here reinforce my evaluation of the situation. It is clear to me that valid arguments (although perhaps not sufficiently persuasive arguments) can be made for some individuals that the rewards are not increasing. Given your firm determination I do not see any need to go into the details. I just think you need to know that there are reasonable people who disagree with you despite your position and firm beliefs.
I will be happy to review these "tricks," and consider whether they truly help the situation. |
|

CCP Fozzie
C C P C C P Alliance
5742

|
Posted - 2013.05.08 17:07:00 -
[1177] - Quote
Update on the Ice anom composition numbers and a change to Krystallos: https://forums.eveonline.com/default.aspx?g=posts&m=2994968 Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
|

Sassums
Wormhole Exploration Crew R.E.P.O.
78
|
Posted - 2013.05.09 05:11:00 -
[1178] - Quote
Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster).
It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward?
This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed. |

Vaju Enki
Secular Wisdom
633
|
Posted - 2013.05.09 13:12:00 -
[1179] - Quote
Sassums wrote:Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster).
It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward?
This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed.
If you don't like it, go to highsec. R Tape loading error |

Bugsy VanHalen
Society of lost Souls
608
|
Posted - 2013.05.09 14:18:00 -
[1180] - Quote
Salpad wrote:Good that you're re-balancing high-end ores, to make them worth more, but why not do a little for mid-end ores as well? Ones like Jaspet, Hedbergite and Hemorphite? Ores typically found in low-sec but also in high-sec gravimetric sites?
Currently their value per m3 is the same as the low-end ores, or only a very few percent (as in single digits) higher.
Of course, if that changes after the expansion, so that we have a clearer value-per-m3 hierarchy, with low-end < mid-end < high-end then that's fine, but if such a hierarchy does not emerge clearly, could you consider giving a slight boost to mid-end ores? Just somehing like +15% mineral content.
Really? Have you checked the prices? Hedbergite, Hemorphite, and Jaspet are the 2nd, 3rd, and 4th most valuable ores right now, at least according to cerlestes.de. Beat out only by Arknor. I believe the reason these ores were left untouched is because they apear in high sec grav sites. Sites which will no longer need to be scanned down.
I would love to see low sec ores valued high enough to make low sec mining worthwhile, but I do not see that ever happening.
|

Bugsy VanHalen
Society of lost Souls
608
|
Posted - 2013.05.09 14:23:00 -
[1181] - Quote
Bario Norte wrote:CCP Fozzie wrote:
We are not currently planning to improve ore or ice compression, including the rates of compression or Rorquals. We encourage those ice miners that outpace their Rorqual capacity to try selling the excess on local markets, I think they may find people willing to buy their products.
You say you are not "planning" changes... but ICE compression will be by far at a disadvantage... can you please take a look at just doing something about the ice compressions so its not like 1.5 HULKS for 1 Rorqual!!! Also, the "local market" as you stated will not buy the volume of ice that is mined in o.o even if prices are WAY LESS then jita prices. Furthermore, it does not solve the problem about how to get the ICE to so-called (0.0 market hub) from the mining system! Thanks. Well in my experience ICE sells very well, often well above Jita prices at any null sec outpost where a character with perfect refining skills can process it at 100%. Even a 35% facility can give you 98.5% refine, which is pretty good. ICE products sell well at any null sec station or outpost.
As far as the local market goes, the capacity is certainly there. After all 85-90% of all ICE products are consumed in low and null sec, not in high sec. Sellin g in high sec generally means most of what is sold is shipped back out to null. |

Sylvia Nardieu
audacity.
9
|
Posted - 2013.05.09 15:19:00 -
[1182] - Quote
Here's an idea which might provide miners out of hisec a fighting chance - give skiff +2 warp core strength back, and provide procurer with +1 too? |

MOUNT EVEREST
Mysterious Island 0001
7
|
Posted - 2013.05.09 15:20:00 -
[1183] - Quote
Executive summary: I'm certainly no expert on moon mining or flying capitals in combat or otherwise, but I can tell you it has always irked me that I can't mine moons in high security space (that's right, isn't it?). I mean, I see the moons, they are everywhere, and you're telling me I can't mine them? Is there some game lore that tells me why things are this way, or is it just politics? For Trit's sake, just let me mine a little cheese off a moon in high... plain colby would be fine. I don't want to have to reinvent myself in low/null security space just so I can try out moon mining long enough to see if I like it. That goes for flying and building big ships as well. Currently we can't build or fly the biggest ships in high sec, right? You need to figure out a way for me to try these things alone in my own good time without risking my imaginary life. I swear by Green Eggs and Ham, don't you know that when I die in this game it can feel like I died in real life? I do not like it, Sam I Am !!
Details: Maybe you could place limits on moon mining, sort of like you've done on planetary interaction, so at least a small scale operation could be achieved in highsec. As far as building ships, perhaps the process could take longer in high security. You could say this is due to the bureaucracy of concord regulations or something like that to make it reasonably believeable. As far as flying capitals or titans, concord could install some kind of damping technology on each ship built in high security that would suppress certain of their advantages while in empire - enough to prevent them from unbalancing the game. If someone wanted to bring, say, a Titan into high sec for the first time, they would be held up in doing so until the concord technology was added to their ship. There could even be skills needed to implement that technology on such ships for travel in highsec, along with a modified gate mechanic skill that would allow use of a standard gate. As always, politics will rule the day, and the fate of these ideas too. Don't know but that others have had these ideas, but I wanted to be heard. These are my ideas, and mine alone. I mined them from my head, where I now have room for more cheese. Thanks for taking the time to read this. |

Bugsy VanHalen
Society of lost Souls
608
|
Posted - 2013.05.09 15:34:00 -
[1184] - Quote
This thread is supposed to be about the resource shake up. As far as I am concerned that does include ICE, but does not include ganking, or ship balancing.
The resource changes as far as ore composition changes look great. I really like what I see.
The ICE changes seem a little extreme but I do not think it will be near as hard to adapt as many believe. According to the figures I have seen this will not be a big issue. ICE fields will now deplete. So what. that was a needed change. At least they will respawn every 4 hours, not at down time. That will mitigate the impact more than enough.
Many players seem outraged that high sec ICE will only be enough to cover 80% of the over all demand. That means 20% of the ICE will need to be mined in low or null sec. This is all demand, not just high sec demand, that makes a huge difference. I do not see a problem with this. Why?
First of all I believe that currently more than 20% of the available ICE is mined in null sec already. Anyone who has lived in null sec knows ICE mining ops are nearly as common as ore mining ops. Capitals need ICE for fuel, Jump bridges need ICE for fuel, POSes that run the facilities to build super capitals and run jump bridge networks need ICE for fuel, The ICE demand in null sec is huge. Much of this demand is for Liquid Ozone which high sec ICE is not a good source of. High sec ICE has only 25 LO per block, while Dark Glitter has 1000 LO per block. A very large amount of dark glitter is mined in null sec. Which brings us to my other point.
According to the stats I have seen 85-90% of the ICE consumed in game is consumed in low and null, only 10-15% of ICE products sold are consumed in high sec. So high sec consumes 10-15% of the ICE but will (after June 4th) produce up to 80% of the total ICE available. This seems fine to me, it just means less ICE will go through Jita, this 20% will be more than offset just bey ICE currently being mined in Null being sold in null rather than being shipped to Jita. This will drive change in how ICE products are handled and marketed, but there will be no shortage of ICE products. If there is, capital ships and jump bridges will be hit much harder than POSes. I believe this change will work out just fine.
The only issue I have with the proposed changes in Odyssey is the move of grav sites to anomalies. This is game breaking to me. Null sec mining is risky as it is, now the little risk mitigation we had is gone. We now have to rely on alliance/corp PVPers to provide protection for the nullbear miners. FOZZIE, that is just not going to happen!
I have yet to see a single post in this thread that supports this change. It does not matter if you mine in null, low, or W-space, the needed mechanics for risk mitigation that make mining in dangerous space possible will be gone if this change goes through.
In all dangerous space whether it be roaming gangs or solo PVPers, you still need to have at least one probe launcher to find and attack the local miners hiding in the grav sites. In W-space most pilots do have a probe launcher, this increases risk, but you still have D-scan to alert you to incoming threats. Cloaked ships do not show on D-scan but their probes do. No probes, No warning.
What happens if grav sites are changed to anomalies? Several things. If grav sites are moved over to anomalies we will see the following changes.
- Null sec miners will no longer have the security of having to be scanned down before they can be attacked. Currently the only real threats are ships with a probe launcher, but you can mitigate the risk by watching D-scan for probes. Considering that only about 10% of the roaming gangs in null sec have a ship with a probe launcher, only about 10% of the ships passing through represent an actual threat. After this change not only will there be no probes to watch D-scan for, but every ship can find the anomaly with its onboard scanner. this not only reduces the warning time of an attack, but moves the threat from about 10% of the ships to 100%. So we lose a significant amount of warning, plus get an increase in base risk by a factor of 10. that is 1000% increase! (10x increase not 10%), while the ore composition changes will only give a 10-15% boost to the reward. This is a huge change. null sec mining risk vs reward was fairly well balanced before, now we have a 1000% increase in risk, with only a 10-15% increase in reward > balance gone.
- Low sec mining is an activity that is barely done now, as the risk vs reward makes it not worth while. Yet low sec mining will get the same 1000% increase in risk, without the benefit of any increased reward. And this is suposed to increase low sec mining? WTF have they been smoking??
- W-space mining is currently the lowest income stream available in W-space, but you can not control the sites that spawn so you either run the grav sites or do nothing until something else spawns. This sucks, but is acceptable as it is. You have no local to warn you about possible threats, but you still have D-scan. Since most PVP ships in W-space are cloakys the ships will not show on D-scan, but their probes will, provided they need probes to find you. In W-space almost every ship has a probe launcher so you are looking at more a shift from 95% of the ships representing a threat, to 100% not the 10 times increase seen in null sec. But you have the added risk mitigation of being able to somewhat control, the entrances to your space. Wormholes can be closed making it unlikely you will have visitors. Every thing you do in W-space out side of the POS except for maybe PI is in sites that you enemy has to scan down. Grav sites will be useless to wormhole dwellers. You won't see new threats in system due to no local, in coming Cloaked ships do not show on D-scan, and you will not see probes as they will not be need to find you, not to mention your ship is slow, and unarmed.
|

Bugsy VanHalen
Society of lost Souls
608
|
Posted - 2013.05.09 15:37:00 -
[1185] - Quote
,,,, |

Bugsy VanHalen
Society of lost Souls
608
|
Posted - 2013.05.09 15:49:00 -
[1186] - Quote
Vaju Enki wrote:Sassums wrote:Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster).
It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward?
This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed. If you don't like it, go to highsec. Except that one of the driving factors behind odyssey is supposed to be encouraging more players to move out of high sec, not those already gone to come running back. If your solution to Odyssey is go back to high sec, than Odyseey is a failed expansion. |

Sassums
Wormhole Exploration Crew R.E.P.O.
78
|
Posted - 2013.05.09 17:16:00 -
[1187] - Quote
Bugsy VanHalen wrote:Vaju Enki wrote:Sassums wrote:Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster).
It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward?
This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed. If you don't like it, go to highsec. Except that one of the driving factors behind odyssey is supposed to be encouraging more players to move out of high sec, not those already gone to come running back. If your solution to Odyssey is go back to high sec, than Odyseey is a failed expansion.
Being able to instantly warp to a miner is hardly a challenge. If you had issues finding miners before you just had no idea what you were doing. Good WH scouts could pin a miner in under 30 seconds. Which at least is a fraction of a fighting chance compared to point, click, warp.
|

Vaju Enki
Secular Wisdom
634
|
Posted - 2013.05.09 18:21:00 -
[1188] - Quote
Bugsy VanHalen wrote:Vaju Enki wrote:Sassums wrote:Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster).
It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward?
This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed. If you don't like it, go to highsec. Except that one of the driving factors behind odyssey is supposed to be encouraging more players to move out of high sec, not those already gone to come running back. If your solution to Odyssey is go back to high sec, than Odyseey is a failed expansion.
The only fail around here is you. Odyssey is supposed to fix some of the risk vs reward inbalance in the game, and that's exactly what's delivering. R Tape loading error |

Bugsy VanHalen
Society of lost Souls
610
|
Posted - 2013.05.09 18:39:00 -
[1189] - Quote
Sassums wrote:Bugsy VanHalen wrote:Vaju Enki wrote:Sassums wrote:Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster).
It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward?
This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed. If you don't like it, go to highsec. Except that one of the driving factors behind odyssey is supposed to be encouraging more players to move out of high sec, not those already gone to come running back. If your solution to Odyssey is go back to high sec, than Odyseey is a failed expansion. Being able to instantly warp to a miner is hardly a challenge. If you had issues finding miners before you just had no idea what you were doing. Good WH scouts could pin a miner in under 30 seconds. Which at least is a fraction of a fighting chance compared to point, click, warp. WOW, right over your head.
Yes it is easy to scan down either the grav site, or the ship in the grav site. Both methods however need a probe launcher on your ship. And if the miner sees a red or neut in the system they just have to watch D-scan for probes. Risky? Yes but manageable as most PVPers roaming null sec do not fit a probe launcher. As a result the risk vs reward is balanced.
the increase this change will do for miners is much less from the fact that the belts are easier to find, it is from the fact that now every ship will be able to find them. 30 seconds down to 10 seconds to get the warp point is not the problem. The problem is before only about 10% of the roamers had a probe launcher and were an actual threat, every ship in the game has a system scanner. So now 100% of the roaming ships are a threat.
Sure in W-space the impact is much smaller. But most wormhole dwellers have adeveloped a second nature for watching D-scan for threats, If you are ratting, or mining, or anything else in a wormhole site, you just watch for combat probes on D-scan. How do you suggest you acheive that same risk mitigation when there are no combat probes to see on D-scan. That 30 second window is small but enough for an alert pilot to GTFO. With not needing probes out at all to find you that 30 second warning becomes zero. |

Bugsy VanHalen
Society of lost Souls
610
|
Posted - 2013.05.09 18:55:00 -
[1190] - Quote
Vaju Enki wrote:Bugsy VanHalen wrote:Vaju Enki wrote:Sassums wrote:Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster).
It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward?
This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed. If you don't like it, go to highsec. Except that one of the driving factors behind odyssey is supposed to be encouraging more players to move out of high sec, not those already gone to come running back. If your solution to Odyssey is go back to high sec, than Odyseey is a failed expansion. The only fail around here is you. Odyssey is supposed to fix some of the risk vs reward imbalance in the game, and that's exactly what's delivering. Really?
According to the CSM minutes the Odyssey expansion was primarily about fixing null sec industry and encouraging more industrial players to move from high sec out to null.
The risk vs reward balance that was supposed to be fixed was the fact that a high sec miner made the same if not more isk/hr as a null sec miner, while the null sec miner had much higher risk. The idea was to increase the reward for null sec miners to offset the already higher level of risk and return it to a somewhat balanced state.
They have added 10 pounds to the reward side of that scale which was great, but then they added 100 pounds to the risk side which makes it even worse than it was before.
CSM developers clearly stated in the CSM minutes that they wanted to expand and support null sec industry, including both mining and manufacturing. The ore composition changes alone would have done this nicely. But the added risk from moving grav sites to anomalies tips the scale way to far in the wrong direction.
|

Vaju Enki
Secular Wisdom
635
|
Posted - 2013.05.09 19:15:00 -
[1191] - Quote
Bugsy VanHalen wrote:Vaju Enki wrote:Bugsy VanHalen wrote:Vaju Enki wrote:Sassums wrote:Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster).
It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward?
This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed. If you don't like it, go to highsec. Except that one of the driving factors behind odyssey is supposed to be encouraging more players to move out of high sec, not those already gone to come running back. If your solution to Odyssey is go back to high sec, than Odyseey is a failed expansion. The only fail around here is you. Odyssey is supposed to fix some of the risk vs reward imbalance in the game, and that's exactly what's delivering. Really? According to the CSM minutes the Odyssey expansion was primarily about fixing null sec industry and encouraging more industrial players to move from high sec out to null. The risk vs reward balance that was supposed to be fixed was the fact that a high sec miner made the same if not more isk/hr as a null sec miner, while the null sec miner had much higher risk. The idea was to increase the reward for null sec miners to offset the already higher level of risk and return it to a somewhat balanced state. They have added 10 pounds to the reward side of that scale which was great, but then they added 100 pounds to the risk side which makes it even worse than it was before. CSM developers clearly stated in the CSM minutes that they wanted to expand and support null sec industry, including both mining and manufacturing. The ore composition changes alone would have done this nicely. But the added risk from moving grav sites to anomalies tips the scale way to far in the wrong direction.
Industry will be viable outside highsec. It's really that simple. R Tape loading error |

LoanWolf Tivianne
Ace's And 8's
16
|
Posted - 2013.05.09 22:52:00 -
[1192] - Quote
after spending some time in sisi playing around took me a while to find one but i found a wh hoped in played with the scanning and i admit that with the new scanning setup it may be eraser to spot new sigs but i have a few questions about the update time of the hud for the sigs is it updated in real time or on a delay what im asking is how long from spawn till it shows up on the overlay ?
im also curious about the way the ore sights will spawn will they have effects on combat sights in wh space or they on there own timer if i have to warp off because of a gank how long till it despawns or will it simply just be there till its emptied
ps CCP Fozzy i wasent implying that you wasent watching the topic only that you wasent really commenting on most of the banter back and forth yea my spelling sucks so do you go back to work school teacher your not wanted here |

Mallak Azaria
GoonWaffe Goonswarm Federation
2844
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Posted - 2013.05.09 23:51:00 -
[1193] - Quote
Rondee wrote:Ok, so now all we need in order to find a grav site is a one-click operation instead of actually scanning it? Seriously, CCP?
No you still have to actually probe it down, the scanner just tells you that it's there & gives you the general location.
Do you people actually read things, or do you just skim over the details & complain about the first thing you don't like the sound of? The guy who was sitting next to me in the first nullsec round table who had obviously not had a shower since before boarding his flight to Iceland, you really stank. You know who you are. |

LoanWolf Tivianne
Ace's And 8's
16
|
Posted - 2013.05.10 00:24:00 -
[1194] - Quote
you dont even have to scan them down if you have active overlay on it will show you ever thing in the system ore sights and combat sights can be hovered over and warped to
other sights still have to be scaned down
the overlay updates im guessing in real time ish like ever second or so
edited to add that in a empty system any new sig would show up in space but in a full system it would still show up just might not be as easy to see its new yea my spelling sucks so do you go back to work school teacher your not wanted here |

OldWolf69
IR0N. SpaceMonkey's Alliance
37
|
Posted - 2013.05.10 09:17:00 -
[1195] - Quote
Vaju Enki wrote:Sassums wrote:Whatever Fozzie is smoking either A isn't enough, or B needs to be shared because to think the risk vs reward by changing the way grav sites are discovered is laughable at best. Making something easier is only something SOE would do (See their SWG disaster).
It makes absolutely no sense for me to be able to instantly warp to a hidden Grav Site within a WH and destroy the folks mining there without as much as a single form of warning. The only warning they have is if someone within the corp or alliance in the WH system happens to scan and see a new signature appear or if the miner happens to D-Scan before the hostile vessel can cloak. Please enlighten me as to how this is risk vs reward?
This is simply huge risk. No Reward. The amount of 200mil + Mining vessels that will be lost hardly makes up for the isk regained from mining. I'm sorry but your logic is severely flawed. If you don't like it, go to highsec. Rofl, sir. I'm affraid you'll go hisec soon too. If you ever left hisec. Btw industry was viable also before, outside hisec. But legends will be legends forever, in this game. |
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CCP Fozzie
C C P C C P Alliance
5773

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Posted - 2013.05.10 10:52:00 -
[1196] - Quote
Bugsy VanHalen wrote: According to the CSM minutes the Odyssey expansion was primarily about fixing null sec industry and encouraging more industrial players to move from high sec out to null.
Odyssey isn't about making people move to nullsec, it's about presenting people with options of many different activities to do out in space, in all areas of space.
When the last CSM summit was happening we had not yet begun the planning stage for what would become Odyssey. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie |
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Rengerel en Distel
Amarr Science and Industry
1437
|
Posted - 2013.05.10 11:29:00 -
[1197] - Quote
Mallak Azaria wrote:Rondee wrote:Ok, so now all we need in order to find a grav site is a one-click operation instead of actually scanning it? Seriously, CCP?
No you still have to actually probe it down, the scanner just tells you that it's there & gives you the general location. Do you people actually read things, or do you just skim over the details & complain about the first thing you don't like the sound of?
Actually grav and ice sites are anomalies in Odyssey, which means the on board scanner finds them at 100%. (Not sure if some kind of subtle Goon troll)
With the increase in shiptoasting, the Report timer needs to be shortened.
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Urgg Boolean
Center for Advanced Studies Gallente Federation
344
|
Posted - 2013.05.10 11:39:00 -
[1198] - Quote
ICE : I'm sure somebody thought of this already, but if hi sec will only supply 80% of the game's ice needs, then if more players want POSes, hi sec ice will be less of the total percentage. I'm sure some people will think this is good, and others won't. I just wanted to make sure this little factoid is out there for discussion. It may be a moot point if the number of POSes remains the same over time. |

xP0nYx
Nordgoetter Test Alliance Please Ignore
3
|
Posted - 2013.05.10 12:09:00 -
[1199] - Quote
after looking through everything and going on sisi to test it out. im really happy about the ice changes. the ice prices will spike as crap. like double if not triple the price that is now. and i can cycle a ice belt by myself in about 2 hours. i just feel bad for everyone that has to go to work / school or something like that. cuz those guys wont get to mine at all. i just cycle the belt in a way that it despawns right as they come from work and spawns as they go to sleep. god im so happy im unemployed^^ |

Magic Crisp
Amarrian Micro Devices Yulai Federation
95
|
Posted - 2013.05.10 13:24:00 -
[1200] - Quote
Bario Norte wrote:[quote=CCP Fozzie]
We are not currently planning to improve ore or ice compression, including the rates of compression or Rorquals. We encourage those ice miners that outpace their Rorqual capacity to try selling the excess on local markets, I think they may find people willing to buy their products.
I think you're misunderstanding everything, Fozzie.
- The ore has to be moved into the station for refining (haulers move it to POS, because the docking/undocking timer, the kickout velocity, docking crawling, etc takes time), and not all ice systems have refineries, so the ice has to be moved to the refinery
- What's being sold on the market is really isotopes, not ice cubes. And if it were ice cubes, someone would still have to move it to the refinery.
- it's just ice compression, not ore compression what is the issue
- You are currently not just not improving ice compression, but make it even more problematic than it is currently
- Ice compression has nothing to do with the choice of market. The topes are going to the market, and not the ice.
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