| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 40 .. 44 :: one page |
| Author |
Thread Statistics | Show CCP posts - 27 post(s) |

Crexa
Ion Industrials
30
|
Posted - 2013.04.28 16:37:00 -
[391] - Quote
Daedalus II wrote:So question:
If Gneiss and Spodumain has such a low value, how will increasing the amount of minerals they produce help? The end result as I see it is those minerals getting even lower in price, eventually resulting in Gneiss and Spodumain going back to their original low value. The reason for those minerals to be so low in value must after all be due to oversupply, right? Producing even more of those minerals then, to me, doesn't sound like a good solution.
Wouldn't it be better to maybe remove half of the Gneiss and Spodumain asteroids from each belt? That way they neither become an anchor nor do they result in oversupply of those minerals, making them increase in value.
Here is a thought! How about we just remove these two types or asteroids from the game all together. They are worthless now, and the fix is a band-aid. As you are absolutely right.
Or, we could have these two roids produce something entirely "new" or at least different. Maybe you gas mine them for drug gases. Its not unreasonable, as many ores are crushed and if not vaporized, liquified to remove impurities to get the valuable product out.
"...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Crexa
Ion Industrials
30
|
Posted - 2013.04.28 16:47:00 -
[392] - Quote
Mara Rinn wrote:The income from mining Arkonor could have been easily boosted by simply rebalancing spodumain to be in line with ABC in terms of high end minerals, thus increasing the total ISK/hr of mining out the asteroids in these nullsec grav sites.
These changes will not encourage more miners to head out to null sec. These changes are effectively ensuring that the miners already mining in nullsec will provide more resources, reducing the requirement for sourcing those resources from anywhere else such as shuttling them down from hisec, or employing more miners in null.
To encourage more miners in nullsec, CCP should remove mineral compression. This will put pressure on nullsec industrialist to source their materials locally. In addition, make life easier for miners by reworking refineries. With the coming Surface Infrastructure boosts, industry in low/null will be significantly boosted, allowing nullsec to get closer to the holy grail of being able to supply all their ammo requirements "locally" (and more to the point, being required to do so).
There needs to be pain involved in sourcing materials for war. Making it easier for nullsec by simply adding super-veldspar into the mix is very much a step in the wrong direction. This reduces any incentives to interact with people outside the alliance. I believe that small, surgical changes are all that is required to significantly change the rules of the game, not these sledge-hammer approaches of adding more tritanium to ABC than exist in Veldspar. This is a mess. An unmitigated disaster.
I'll just sit back and try to calm down for a while, before presenting my main question to the round table tomorrow which will be: what proportion of nocxium in EVE was refined from Pyroxeres over the last few months? If CCP cannot answer that question, I will take it as evidence that they didn't pay much attention to the entirety of the material economy, and spent entirely too much time listening to the whinging of null sec "industrialists" whose only purpose in life is to contribute to the proliferation of supercapital ships in Supercapitals Online.
PS: yes, I mad.
I can only like your post one time, so I will do the next best thing, basically repost it!
"...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Belldrana
WarpCorp
16
|
Posted - 2013.04.28 16:55:00 -
[393] - Quote
Would a better idea what with the over abundance of resources in null and low sec, to remove all ice from low and null sec and only have it in empire, reason why the 4 major empires hold the space they do?
Could even need to have 8 or 9 standings with the empire to gain access to the ice belts/annomollies |

Crexa
Ion Industrials
31
|
Posted - 2013.04.28 16:57:00 -
[394] - Quote
Liz Laser wrote:and seriously where's the high-sec cheese and/or entertainment for someone who has 45 minutes a night in high-sec? Have you played SWTOR yet?  I'm not saying its a better game than Eve. What I am saying is it is a far far better game than Eve for someone who has 45 minutes a night to play.
That my dear. Is not only blasphemy, its impossible!  "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Crexa
Ion Industrials
31
|
Posted - 2013.04.28 17:01:00 -
[395] - Quote
Sizeof Void wrote:Chris Winter wrote: Right now, mining in WHs is only barely safe by virtue of your opponents needing to get probes out to find you, and an experienced prober can still find you with the probes only being visible on dscan for less than 30 seconds. But that still gives the victim--I mean, miner--a small chance to spot the probes and GTFO before it's too late.
With grav sites being anoms, you have only a few seconds' window to spot the attacker (if their incoming wh is within dscan range, the short period between wh cloak and true cloak), or no window at all. There is no reasonable room for pilots to "practice vigilance" outside of gimping your yield by replacing one of your strip miners with a scan probe launcher. A 50% yield loss makes it a waste of time.
The rest of the changes look good, but mining in WHs will become significantly more dangerous in Odyssey if ore sites become anomalies.
So, mining in WH becomes almost as dangerous as mining in NO high-sec? Don't see the problem... :)
IT becomes a whole hell'ava lot MORE dangerous. As there is no warning, no chance of escape and NO FRIGGIN LOCAL! The roids in WH better spit out billions in pure isk, to make it worth while with these changes. I **** you not! "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Malcanis
Vanishing Point. The Initiative.
8922
|
Posted - 2013.04.28 17:19:00 -
[396] - Quote
Scatim Helicon wrote:Malcanis wrote:Please do explain how the mining changes hinder new alliances in 0.0 Because it's a kneejerk Fox News Talking Point to throw in whenever CCP fixes something unbalanced the poster previously benefitted from.
Someone should write a law about that 
1 Kings 12:11
|

Dave Stark
2948
|
Posted - 2013.04.28 19:23:00 -
[397] - Quote
CCP, you have outdone yourselves.
the mining changes are spot on (now just hurry up and rebalance the mining ships so they are actually balanced and i'll love you long time).
these changes are amazing and if you keep this up i might even stray in to the realm of being your biggest fanboy. i've not been playing for as long as the 10 year vets, but i've never been looking forward to an expansion as much as i'm looking forward to odyssey. |

Urgg Boolean
Center for Advanced Studies Gallente Federation
341
|
Posted - 2013.04.28 20:05:00 -
[398] - Quote
As far as hi sec hidden belts - right now, those of us who scan down grav sites know that we almost never find virgin belts. Grav sites are scanned down and rapidly depleted, especially the ones with the juicy ores. Kernite sites, not so much.
What the change will do is make competition for hidden belts in hi sec simply insane because they will be so freakin' easy to find and raid. No skills required - for miners or gankers. Scanning skills are now the prerequisite for access to those hidden resources. As of Odyssey, it's a freebie. I am certainly open minded to alternate perspectives on this.
The other part of the change is gankers: situation unchanged. If miners set up their exhumers with a proper tank, then (I find) the gankers leave us totally alone. The ORE ship changes have completely stopped the ganking for us, simply because we are difficult targets to take out. So, if we are NOT getting ganked in warp-to-zero belts, then why would we look like better targets in a scannable belt ? Yah - situation unchanged.
But, and correct me, static ore belts will continue to exists, unlike ice.
The ice thing has me somewhat confused so let me see if I get this right: we must now use scanning probes to find ice except in the systems listed. Then the part I am fuzzy on - the ice anomalies will deplete especially rapidly due to sped up harvestors and limited ice cube volume.
My first thoughts on this were to agree with those who have predicted that organized fleets will suck up all or most of the ice on a schedule. And the casual ice miner will be a thing of the past. No more mining ice while watching a movie of playing Diablo III.
I guess we will find out. |

Herzog Wolfhammer
Sigma Special Tactics Group
2663
|
Posted - 2013.04.28 20:32:00 -
[399] - Quote
Jenn aSide wrote:James Amril-Kesh wrote:Jenn aSide wrote:You must not rat for your isk. I do, and I hate every minute of it. Jenn aSide wrote:Forsaken hubs are the only reasons right now to not completely abbandon null sec for empire incursions and high sec 4/10 farming. The things you have to do to kill ANY frigs in a battleship in an anom means you can do other things , and you can do them at all in an Attack BC except for the Talos which sucks outside of Serp/Angel space. But you missed the point. Sanctums will have LESS frigates and elite cruisers and MORE battlecruisers, so LESS of the stuff that's disproportionally tough to kill compared to their bounties. Not only that but sanctums will still lead to The Maze (or whatever the equivalent is for non-Guristas stuff) which is much better than FSP. no I dind't "miss" it, I mentioned it, it doesn't matter. A SINGLE frig in an anom makes a large gun only ship obsolete unless you are at range and can pop it as it approaches. You dislike doing anoms and so probably don't understand what's happening. I like anoms (because I hated belt ratting) and have created litterly dozens of 1 and 2 ship doctrines to tackle them. This will end up a very serious nerf across multple ships, in case like the Naga it might prove fatal, and the naga is a great ship for poor player to jump in and make some isk. Not the end of the world, but it is going the wrong way (ccp should be helping grunt players and making null income bottom up rather than top down). And yea, even if they remove all but one frig from sanctums. . i swaer it's like Blood Raider Naval Shipyard all over again..... Edit: and 10/10s might be better than FSP because you go to one place, but you can't drop a dread on a maze and be done in 5 minutes likeyou can fsp 3.
I don't mean to troll you here, but if you have "ship doctrines" that are nuked by the addition of a frigate, they were not very good doctrines to begin with.
|

Liz Laser
Deep Core Mining Inc. Caldari State
22
|
Posted - 2013.04.28 20:33:00 -
[400] - Quote
Temba Ronin wrote: One of the shocking realities of Null Sec was how important tritanium became the further from highsec you found yourself.
But there was never a shortage of Veldspar and Scordite in null-sec when I was there.
The problem with tribbles, er tritanium is no one wanted to mine Veldspar for the hassles of null-sec.
So now they're just basically giving us FREE trit if we'll mine almost ANYTHING, including the rare and already valuable stuff.
It's a give-away to null-sec (and I'll happy to have it when I get back to being active), but as I predicted earlier, it isn't going to get any significant number of people out of high-sec and into null-sec.
It's just going to make it so that null-sec dwellers have to travel to high-sec less. Less traffic equals less opportunity for conflict/fun.
But once I'm back to being active, I'll probably like the added autonomy. Hell, a lot of my low and null-sec losses on killboards (those helios losses, especially) are from scouting one system ahead for my hauling alt. Less hauling means losing less ships for me, and less killing ships for gate campers.
Two words describe Odyssey's resource shake-up the most. LESS HAULING.
If you're a null-sec industrialist that's groovy. I've tried my hand at it at times, and these changes will cause me to try it again.
Everyone else (null and low sec PvP-centric players, high-sec industrialists and people who make isk through anything but null-sec industrialism), however, just got crapped on.
I consider myself in the null PvP-centric group when I have real world leisure. But it is mildly interesting that they want to fix a career I have often given up on. |

Malcanis
Vanishing Point. The Initiative.
8937
|
Posted - 2013.04.28 21:04:00 -
[401] - Quote
Liz Laser wrote:Temba Ronin wrote: One of the shocking realities of Null Sec was how important tritanium became the further from highsec you found yourself. But there was never a shortage of Veldspar and Scordite in null-sec when I was there. The problem with tribbles, er tritanium is no one wanted to mine Veldspar for the hassles of null-sec. So now they're just basically giving us FREE trit if we'll mine almost ANYTHING, including the rare and already valuable stuff. It's a give-away to null-sec (and I'll happy to have it when I get back to being active), but as I predicted earlier, it isn't going to get any significant number of people out of high-sec and into null-sec. It's just going to make it so that null-sec dwellers have to travel to high-sec less. Less traffic equals less opportunity for conflict/fun. But once I'm back to being active, I'll probably like the added autonomy. Hell, a lot of my low and null-sec losses on killboards (those helios losses, especially) are from scouting one system ahead for my hauling alt. Less hauling means losing less ships for me, and less killing ships for gate campers. Two words will describe Odyssey's resource shake-up the most: LESS HAULING.If you're a null-sec industrialist that's groovy. I've tried my hand at it at times, and these changes will cause me to try it again. Everyone else (null and low sec PvP-centric players, high-sec freighter gankers, high-sec industrialists and people who make isk through anything but null-sec industrialism), however, just got crapped on. I consider myself in the null PvP-centric group when I have real world leisure. But it is mildly interesting that they want to fix a career I have often given up on. And before you suggest that sentence is an admission that it needed fixing, I'll point you to all those supercaps that got built by industrialists that didn't give up on it. Every null-sec outpost, POS and every supercap is proof that industry can be done. Soon it will be done with less hauling. All hail the coming autonomous null-sec! 
Those supercaps got built by hauling in compressed minerals from hi-sec. The only reason they were built in 0.0 is that's the only place it's allowed to build them.
1 Kings 12:11
|

Liz Laser
Deep Core Mining Inc. Caldari State
22
|
Posted - 2013.04.28 21:20:00 -
[402] - Quote
Malcanis wrote:Liz Laser wrote:Temba Ronin wrote: One of the shocking realities of Null Sec was how important tritanium became the further from highsec you found yourself. But there was never a shortage of Veldspar and Scordite in null-sec when I was there. The problem with tribbles, er tritanium is no one wanted to mine Veldspar for the hassles of null-sec. So now they're just basically giving us FREE trit if we'll mine almost ANYTHING, including the rare and already valuable stuff. It's a give-away to null-sec (and I'll happy to have it when I get back to being active), but as I predicted earlier, it isn't going to get any significant number of people out of high-sec and into null-sec. It's just going to make it so that null-sec dwellers have to travel to high-sec less. Less traffic equals less opportunity for conflict/fun. But once I'm back to being active, I'll probably like the added autonomy. Hell, a lot of my low and null-sec losses on killboards (those helios losses, especially) are from scouting one system ahead for my hauling alt. Less hauling means losing less ships for me, and less killing ships for gate campers. Two words will describe Odyssey's resource shake-up the most: LESS HAULING.If you're a null-sec industrialist that's groovy. I've tried my hand at it at times, and these changes will cause me to try it again. Everyone else (null and low sec PvP-centric players, high-sec freighter gankers, high-sec industrialists and people who make isk through anything but null-sec industrialism), however, just got crapped on. I consider myself in the null PvP-centric group when I have real world leisure. But it is mildly interesting that they want to fix a career I have often given up on. And before you suggest that sentence is an admission that it needed fixing, I'll point you to all those supercaps that got built by industrialists that didn't give up on it. Every null-sec outpost, POS and every supercap is proof that industry can be done. Soon it will be done with less hauling. All hail the coming autonomous null-sec!  Those supercaps got built by hauling in compressed minerals from hi-sec. The only reason they were built in 0.0 is that's the only place it's allowed to build them.
I am aware of that, but as my first sentence points out, null-sec has NO shortage of Veldspar and Scordite. People just (rightly, IMO) found mining it to be not worth the risk or not worth the non-afk attention that had to be paid.
This is a complete giveaway to null-sec TO MAKE IT SAFER to accumulate tritanium because we are now practically GUARANTEEING that you can get trit WHILE you mine the good stuff and thus earn enough to easily replace your ships. Before Odyssey, if we wanted trit without hauling, we had our ass hanging out in space waiting to be bitten for a lot longer before earning the replacement value of our ships. I just worry that having elected my fellow null-sec players to the CSM means that I'm going to come back to an "I win" button when I become active again.
Someone please explain to me how less hauling is good for the game, long-term. |

000Hunter000
Missiles 'R' Us
11
|
Posted - 2013.04.28 21:23:00 -
[403] - Quote
Oh dear lord, here we go again!
Playing eve for SO long... Hi sec players WIL NOT MOVE to low/0.0 sec... Jeez, u would imagine ccp would get that into their thick skulls after almost 10 years... 
Low sec mining is rare to say the least... to much risk involved.. too many pilots needed to fly security, which could be mining or doing fun stuff instead of babysitting barges/exhumers, which still have a chance of getting whacked anyways.
nullsec... well... thats where ccp lives 
Then again, if ice is getting rare... it might actually be fun (read profitable) enough to mine.
Good thing also i didn't use up my stockpile of icecubes  |

Liz Laser
Deep Core Mining Inc. Caldari State
23
|
Posted - 2013.04.28 21:58:00 -
[404] - Quote
If you see me mining in low-sec... I am bait.
no smiley, because, while it is funny, it is 100% truth.
That being said I did lose a covetor once to a guy who succeeded in getting away from the friendly cloakers near me.
Well played, sir. Well played. |

EvilweaselSA
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.04.28 22:11:00 -
[405] - Quote
Liz Laser wrote: Someone please explain to me how less hauling is good for the game, long-term.
when minerals are being mined locally instead of battleships being imported there is a lot more content, because there are macks and hulks mining all the time instead of a jump freighter making a weekly stop. |

OkaskiKali
School of Applied Knowledge Caldari State
37
|
Posted - 2013.04.28 22:13:00 -
[406] - Quote
Wow - The Pos fuel minerials have exploded.
sigh! |

EvilweaselSA
GoonWaffe Goonswarm Federation
599
|
Posted - 2013.04.28 22:14:00 -
[407] - Quote
a titan can be imported in about 5-10 JF jumps (generally done on cynos on undocks, within about ten minutes, with low risk if properly done)
or it can be mined in like eighty million hulk-hours in nill
which sounds like it creates a more vibrant game |

OkaskiKali
School of Applied Knowledge Caldari State
37
|
Posted - 2013.04.28 22:19:00 -
[408] - Quote
EvilweaselSA wrote:Liz Laser wrote: Someone please explain to me how less hauling is good for the game, long-term.
when minerals are being mined locally instead of battleships being imported there is a lot more content, because there are macks and hulks mining all the time instead of a jump freighter making a weekly stop.
I guess someone has decided that null sec should be about creating eco systems. However I do think running POS'es is going to get extremely expensive for people that don't have the time to mine.
I can see plenty of POS'es coming down in the coming weeks and perhaps people leaving the game
we will see. |

Liz Laser
Deep Core Mining Inc. Caldari State
23
|
Posted - 2013.04.28 22:26:00 -
[409] - Quote
EvilweaselSA wrote:Liz Laser wrote: Someone please explain to me how less hauling is good for the game, long-term.
when minerals are being mined locally instead of battleships being imported there is a lot more content, because there are macks and hulks mining all the time instead of a jump freighter making a weekly stop.
Now I'm going to have interview each corp/alliance to make sure it is a COMBAT corp and not just out in null to gank helpless miners? :-)
I mean, I like padding my KB, but pouncing on hulks wouldn't even feel like combat, unless it somehow draws combat ships out.
Who was it that said the only proper play for prey is to flee?
Because I'll add ...and make a sandwich while you wait for the wolves to get bored.
Also, think of your own corp's experience with 23/7 camping of ratting systems. If ratters in GUNBOATS won't just put a point on and sally forth, what do you expect MINERS will do?
Especially all the imaginary new miners from high-sec. :-)
(and if it occassionally sounds like I'm arguing against some of the points I've made earlier, it is only because I am still wrapping my head around the possibilities. I'm more interested in good fights than I am in being right. So I want to be convinced that this brings good fights, rather than just making life simpler for null-sec and renders the rest of the universe unneccessary). |

Scatim Helicon
GoonWaffe Goonswarm Federation
1865
|
Posted - 2013.04.28 22:43:00 -
[410] - Quote
000Hunter000 wrote:Oh dear lord, here we go again! Playing eve for SO long... Hi sec players WIL NOT MOVE to low/0.0 sec... Jeez, u would imagine ccp would get that into their thick skulls after almost 10 years... 
Literally every single person in nullsec was at some point a high sec player who moved out, since that is where our characters spawned when we created them. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Soldarius
Deadman W0nderland Tribal Band
311
|
Posted - 2013.04.28 23:30:00 -
[411] - Quote
Of all the changes, I like every single one except making ore sites into anoms. I simply cannot understand the reasoning behind this. Good mining sites should be scanned using probes, not the ship-board scanner. The last thing exploration needs is a nerf.
w-space will not like this one bit. At least with the previous system, one had the opportunity, however small, to notice probes on d-scan. Now they will have no notice at all. Mining in w-space will become much riskier.
grav sites gave miners in all regions a chance to escape should something alarm them. With these changes, you take away all that. Please roll back this one change. Everything else looks good.
"How do you kill that which has no life?" |

Sizeof Void
Center for Advanced Studies Gallente Federation
349
|
Posted - 2013.04.28 23:31:00 -
[412] - Quote
Scatim Helicon wrote:Literally every single person in nullsec was at some point a high sec player who moved out, since that is where our characters spawned when we created them. Nah - that's like saying you are a stupid American, just because you were born in the US, despite that fact that you actually grew up in a more enlightened and educated country, such as Iceland. :)
Seriously though, you aren't a high-sec player because your toon was spawned in high-sec; rather, you are a high-sec player because your toon has never left high-sec. |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.28 23:36:00 -
[413] - Quote
Scatim Helicon wrote:000Hunter000 wrote:Oh dear lord, here we go again! Playing eve for SO long... Hi sec players WIL NOT MOVE to low/0.0 sec... Jeez, u would imagine ccp would get that into their thick skulls after almost 10 years...  Literally every single person in nullsec was at some point a high sec player who moved out, since that is where our characters spawned when we created them.
He was just being sloppy in his phraseology.
He probably means what I've said... you simply cannot flog high-sec players into null-sec. The people that go out there (like me) go out to see what all the fuss is about. They STAY because they like the adventure and teamwork. But no amount of isk carrot is going to make carebears into predators, or make loners into team players.
If you want more people to come out to null-sec, tell more stories about it. Or somehow, make teamwork less of a necessity (though that sounds like an impossibility).
The money that keeps these servers working is largely made up of people who are doing something else when they play. I'm not sure why they even pay $15 a month for a game that isn't fully involving them.When I do it (at around $12/month), I'm just waiting for a long subscription term to run out where I was fully involved in null-sec and then had RL opportunities that I had to seize instead.
There may be no limit to how worthless we can make their contribution to the game. Maybe they'll pay forever. I just worry they won't pay those subscriptions, if we don't need their high-sec toil anymore. It looks like the CSM and CCP are eager to find out though. |

mynnna
GoonWaffe Goonswarm Federation
933
|
Posted - 2013.04.28 23:44:00 -
[414] - Quote
Liz Laser wrote: He probably means what I've said... you simply cannot flog high-sec players into null-sec.
Well he's right about that, up until the point where he uses it as an excuse to justify not buffing nullsec as needed (or not nerfing highsec as needed).
It amuses me that highsec miners treat trit at 5+ and pyerite at 13+ and so on as the natural order of things rather than an aberration, though. Member of the Goonswarm Economic Warfare Cabal |

Frying Doom
2425
|
Posted - 2013.04.28 23:46:00 -
[415] - Quote
It does seem a bit strange to announce that 50% of EvE players, play solo and then introduce more things that require multiple players. Any spelling and grammatical errors are because frankly, I don't care!! |

Gilbaron
Free-Space-Ranger Nulli Secunda
864
|
Posted - 2013.04.28 23:51:00 -
[416] - Quote
I wonder where all these industrial (constantly failing because of horrible game mechanics) and ratting corporations found in the nullsec renter empires come from, according to some, they can't exist because carebears never leave highsec We are recruiting german-speaking PVP players, contact me :)
Malcanis - CSM 8 |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.28 23:56:00 -
[417] - Quote
Frying Doom wrote:It does seem a bit strange to announce that 50% of EvE players, play solo and then introduce more things that require multiple players.
Imagine how many are doing something else like watching TV, and now we expect them to volunteer for duty that requires careful attention.
Null-sec barons can make it work though, because maybe they can get an FC to pay attention to local and the pipe intel and warp the fleet to a safe POS early. All they have to do is replace lost drones the way they replace ships lost in CTAs. :-)
At least until the 23/7 cloaker shows up. Getting your imaginary hoard of freshly imported from high-sec miners to undock might be a challenge, then.
Einst++rzen Neue Null Sicherheit Bergleute. |

Sizeof Void
Center for Advanced Studies Gallente Federation
349
|
Posted - 2013.04.28 23:57:00 -
[418] - Quote
Frying Doom wrote:It does seem a bit strange to announce that 50% of EvE players, play solo and then introduce more things that require multiple players. Not really.
Many solo players opt to have multiple accounts and multi-box, rather than play with others. More than a few of those mining fleets are run by a single solo player.
And, more accounts per player means more money for CCP. |

Liz Laser
Deep Core Mining Inc. Caldari State
25
|
Posted - 2013.04.29 00:02:00 -
[419] - Quote
mynnna wrote:Liz Laser wrote: He probably means what I've said... you simply cannot flog high-sec players into null-sec.
Well he's right about that, up until the point where he uses it as an excuse to justify not buffing nullsec as needed (or not nerfing highsec as needed). It amuses me that highsec miners treat trit at 5+ and pyerite at 13+ and so on as the natural order of things rather than an aberration, though.
Buffing null-sec resources is great if you're a null-sec industrialist (or like me a would-be fail industrialist who hasn't managed to make it a worthwhile endeavor, yet). My only concern is how worthless we can make high-sec before the sheeple quit paying their subscriptions. Maybe they'll pay for our servers forever, while WE are the ones who create the lag nightmares and all the dev work and hardware expenses to solve those lag nightmares. |

Loney
CyberDyne R-D
19
|
Posted - 2013.04.29 00:31:00 -
[420] - Quote
CCP Fozzie wrote:Tippia wrote:One question and one immediate observation:
How much ice will actually be in the new belts? On of the main problem with the current design is that they simply are too large GÇö even at a decent depletion rate, they'd stick around forever.
Ice anom sizes are tuned so that high sec is capable of providing about 80% of the ice needs of New Eden right now, if fully mined.
Okay so right now there are 1 trillion blocks of ice in current belts... now many "estimated" blocks of ice will be in the new belts? 10,000, 50,000, 100,000 ? |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 [14] 15 16 17 18 19 20 30 40 .. 44 :: one page |
| First page | Previous page | Next page | Last page |