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Thread Statistics | Show CCP posts - 27 post(s) |

Soko99
Repercussus RAZOR Alliance
13
|
Posted - 2013.04.28 02:43:00 -
[361] - Quote
Considering how easy it will be to find mining ships in WHs after the changes to Grav sites being anomalies found on Dscan, is thijs a stealth nerf in order to reduce the desirability of WH living? Or what reasoning does CCP have in making it so that mining in WHs is now a game of russian roulette.
Even if multiple anoms spawn instead of a single Grav site. With the new tracking camera, it is still easy as hell to locate a ship that's on any of the selectable locations such as anoms, pocos, planets etc. With the ability to select your anom in space instead of using the old align to method, you're indirectly speeding up the ability of an aggressor to locate a ship. |

GeeShizzle MacCloud
326
|
Posted - 2013.04.28 03:09:00 -
[362] - Quote
Soko99 wrote:Considering how easy it will be to find mining ships in WHs after the changes to Grav sites being anomalies found on Dscan, is thijs a stealth nerf in order to reduce the desirability of WH living? Or what reasoning does CCP have in making it so that mining in WHs is now a game of russian roulette.
Even if multiple anoms spawn instead of a single Grav site. With the new tracking camera, it is still easy as hell to locate a ship that's on any of the selectable locations such as anoms, pocos, planets etc. With the ability to select your anom in space instead of using the old align to method, you're indirectly speeding up the ability of an aggressor to locate a ship.
i think that was the plan all along, one of the main selling points for aggressors when referring to the 'no local' thing was to catch people relatively unawares after jumping in and scanning. i believe this change is to better get the higher speed of the process to more people to show the current system isnt that bad.
plus the mining in WH's thing i think has been nerfed due to their ability to easy (albeit awkwardly) get minerals to highsec markets.
i remember that being one of the bug bears of CSM7 that had never been resolved.
|

Gilbaron
Free-Space-Ranger Nulli Secunda
864
|
Posted - 2013.04.28 03:30:00 -
[363] - Quote
WHs are still relatively safe
you probescan the whole system and place an alt at every wormhole (a halfway decent WH corp has enough alts that can't mine) doing so allows you to actually hear anyone coming into the system via one of these WHs
another alt is constantly probing the system for new signatures, as soon as one appears you know that you might have a problem and can get the mining fleet safe We are recruiting german-speaking PVP players, contact me :)
Malcanis - CSM 8 |

Nitrogen Isotopes
Deep Core Mining Inc. Caldari State
16
|
Posted - 2013.04.28 03:36:00 -
[364] - Quote
I think CCP is missing an opportunity with the retooling of ice belts with going about it this way. Rather than have ice belts respawn a few hours after depeltion with an expected uptime of a few hours and always in the same systems, a more gold-rush style atmosphere would come about from ice belts respawning after several days or weeks with an amount of available ice estimated to deplete in that same timeframe, and most certainly change locations.
This would encourage a prospecting attitude among ice miners, who would necessarily have to search for and relocate to new resources. It would also avoid a likely downtime of "professional" ice miners waiting out a 4-hour period, and instead fill that downtime with searching for and moving to new sources.
A 2-hour-uptime 4-hour-downtime schedule would just be tedious. Ice mining is tedious enough. |

mynnna
GoonWaffe Goonswarm Federation
932
|
Posted - 2013.04.28 04:16:00 -
[365] - Quote
GeeShizzle MacCloud wrote:ThuliHaf...... err go with Thulium Hafnite?
and ProMerc, u were so close to an easy name - Promercurite
the Composites tend to have 'ium' endings to names so promercurium wouldnt fit too well.
Those aren't the final names. Although given the existing Hafnite compound, I wouldn't be surprised to see Thulium Hafnite. And Promethium Mercurite would be the obvious candidate, though I suppose "Pro Mercurite" is just as likely.  Member of the Goonswarm Economic Warfare Cabal |

Soko99
Repercussus RAZOR Alliance
13
|
Posted - 2013.04.28 04:33:00 -
[366] - Quote
Nitrogen Isotopes wrote: A 2-hour-uptime 4-hour-downtime schedule would just be tedious. Ice mining is tedious enough.
I'd have to disagree.. There's NOTHING tedious about warping 10 alts to a belt in mackinaws, targetting the same ice rock that doesn't deplete.. and then going afk for an hour while the hold fills. |

Nitrogen Isotopes
Deep Core Mining Inc. Caldari State
16
|
Posted - 2013.04.28 04:35:00 -
[367] - Quote
Soko99 wrote:Nitrogen Isotopes wrote: A 2-hour-uptime 4-hour-downtime schedule would just be tedious. Ice mining is tedious enough.
I'd have to disagree.. There's NOTHING tedious about warping 10 alts to a belt in mackinaws, targetting the same ice rock that doesn't deplete.. and then going afk for an hour while the hold fills.
Wrong choice of words... not so much tedium, but more brain numbing. |

Soko99
Repercussus RAZOR Alliance
13
|
Posted - 2013.04.28 04:38:00 -
[368] - Quote
GeeShizzle MacCloud wrote:
i think that was the plan all along, one of the main selling points for aggressors when referring to the 'no local' thing was to catch people relatively unawares after jumping in and scanning. i believe this change is to better get the higher speed of the process to more people to show the current system isnt that bad.
plus the mining in WH's thing i think has been nerfed due to their ability to easy (albeit awkwardly) get minerals to highsec markets.
i remember that being one of the bug bears of CSM7 that had never been resolved.
But with this system, even a player that's sitting at his keyboard mining will be caught since it takes mere seconds to be able to locate the right anomaly and player, while the align time on the mining ships is crap.. And don't forget, CCP was trying to ENCOURAGE mining in low/null. This way it's just going to be way more rare to see miners in low.
As for the ABC thing from WH to HS markets, that's hardly a valid argument. With the mass amounts and the amount of space the ore took up, there wasn't a lot of WH dwellers EXPORTING their products to the market. Using the refinery is pretty much useless as you're basically just throwing away 1/4 of the materials by using it. I would say majority uses it locally to build stuff and avoid the hassle of importing it instead. Personally, I don't see anything wrong with that.
In all honesty, it makes no difference to me, since even my WH dweller never mines because of the hassle associated with it. |

Soko99
Repercussus RAZOR Alliance
13
|
Posted - 2013.04.28 04:39:00 -
[369] - Quote
Nitrogen Isotopes wrote:Soko99 wrote:Nitrogen Isotopes wrote: A 2-hour-uptime 4-hour-downtime schedule would just be tedious. Ice mining is tedious enough.
I'd have to disagree.. There's NOTHING tedious about warping 10 alts to a belt in mackinaws, targetting the same ice rock that doesn't deplete.. and then going afk for an hour while the hold fills. Wrong choice of words... not so much tedium, but more brain numbing.
But it would mean that people would be forced to be near their computers to make the moves and to find the new locations for ice mining. |

Haroth
The Night Wardens Viro Mors Non Est
1
|
Posted - 2013.04.28 05:33:00 -
[370] - Quote
Why would you do something as foolish(being VERY nice) by making grav sites in wh to be able to be scanned by ship scanner and making scanning instant? this will ruin wh mining and wh space entirely. Wh space is the frontier, its supposed to be difficult but now you are downgrading it to the level of the rest of eve simply to satisfy those who don't live in Wh space. |

Temba Ronin
213
|
Posted - 2013.04.28 07:03:00 -
[371] - Quote
Nitrogen Isotopes wrote:I think CCP is missing an opportunity with the retooling of ice belts with going about it this way. Rather than have ice belts respawn a few hours after depeltion with an expected uptime of a few hours and always in the same systems, a more gold-rush style atmosphere would come about from ice belts respawning after several days or weeks with an amount of available ice estimated to deplete in that same timeframe, and most certainly change locations.
This would encourage a prospecting attitude among ice miners, who would necessarily have to search for and relocate to new resources. It would also avoid a likely downtime of "professional" ice miners waiting out a 4-hour period, and instead fill that downtime with searching for and moving to new sources.
A 2-hour-uptime 4-hour-downtime schedule would just be tedious. Ice mining is tedious enough. Hmmm ... i'd rather not fly around null sec in my ice mining ship hunting for ice anomalies, that could cause problems even with friendly neighbors, as i come flying into their system to mine all the ice. The only prospecting i might get accomplished is discovering a roaming gang of pvp types, and that story can end badly for the ice miner, in this case me.
Changing infinite ice belts to finite ice anomalies is plenty enough change for right now imho.
Power To The Players! |

Temba Ronin
213
|
Posted - 2013.04.28 07:19:00 -
[372] - Quote
I am looking forward to the changes to the ABC ores and the needed love given to spodumain. One of the shocking realities of Null Sec was how important tritanium became the further from highsec you found yourself. I view this as a positive step in the right direction for Null Sec.
However I do wonder how this will impact the price and desirability of Jump Freighters whom supply a good portion of those needed minerals to Null Sec builders currently.
Power To The Players! |

Ashina Sito
Center for Advanced Studies Gallente Federation
55
|
Posted - 2013.04.28 07:20:00 -
[373] - Quote
I only have one question.
What happens to the ice belt in the system. The system I live in has 2 belts, one is Ice. Does that mean after the patch it will only have one belt? Not an overly important issue but I am sure someone will ask me if I know the answer. |

Andski
GoonWaffe Goonswarm Federation
7706
|
Posted - 2013.04.28 08:05:00 -
[374] - Quote
John McCreedy wrote:Regarding Outpost upgrades, let me say one word: Super Capitals. Almost no one uses CSMAs because the risk of them being inaccessible and loosing your 25+ billions ISK ship without at least a fighting chance is completely unappealing. What I propose is why not get rid of the CSMA altogether and replace it with a very expensive Outpost upgrade that allows for at least Super Carriers, to be docked? I'm pretty sure this would top most Super Cap pilot's wish list of Outpost upgrades.
Hell no. If you want to fly a supercapital, either dedicate a character to it or get a holding alt. Supercaps are difficult enough to catch and kill; allowing them to dock is beyond stupid. mine quotes from my posts at your peril, badposters [url]http://themittani.com/[/url]: The premier source for news, commentary and discussion of EVE Online and other games of interest. |

Lord Haur
Grim Determination Nulli Secunda
64
|
Posted - 2013.04.28 11:23:00 -
[375] - Quote
And not to mention that the CSMA is required as a part of the supercapital production cycle, because you can't launch directly from the CSAA. I see no reason for CCP to change this, and with the upcoming changes to CSMAs they certainly won't be removed.
And while being able to dock my super would be sorta nice (easy repairing of those random fighters with hull damage? yes please!), I agree with Andski. Supercap proliferation is already high enough without making them require less dedication. |

Verran Skarne
Shadowfire Enterprises
10
|
Posted - 2013.04.28 11:26:00 -
[376] - Quote
Gilbaron wrote:WHs are still relatively safe
you probescan the whole system and place an alt at every wormhole (a halfway decent WH corp has enough alts that can't mine) doing so allows you to actually hear anyone coming into the system via one of these WHs
another alt is constantly probing the system for new signatures, as soon as one appears you know that you might have a problem and can get the mining fleet safe
Actually, what you do is roll your statics and close them when you don't need them. Then you don't have to waste a body watching a wide-open doorway into your system that could admit a fleet at any point. For any in-holes you happen to have before you start, you close them or mass to critical (closing is preferable). Basically, if you're going to do a real mining op in a wormhole, you shut the system down so that the only thing you're worried about is a new in-hole opening up.
Even doing this today, you *still* have to have the system covered with scan probes (we usually keep either a deep space or combats out) and you *still* need the miners hammering directional every 5-6 seconds. Because humans are not robots and go afk to use the bathroom, get coffee, or start talking and just forget to click the clicky, the combination of everyone doing these things gives you a fairly good chance to spot the hostile coming before he makes it to the juicy mining fleet. Usually. You'll still lose some ships from time to time from people being slow to warp out or just not paying attention like they should be.
That's today.
With this change, d-scan becomes more or less useless for protecting mining fleets in wormholes (or much of anything else, for that matter). The only thing d-scan is going to show you is enemy probes - any hostile roam coming in is more than likely going to be cloak-capable, or at least their scouts will be.
Now, realistically what you'll have to do to keep your wormhole mining op secure is:
- Shut all the holes into the system. - Keep a scanner out with combats or a deep space watching for new sigs. This usually needs to be a main because the scans need to be going constantly, but you can fit a probe launcher on a hauler. - Cage your grav site in warp bubbles and build a safe point for them to warp out that's not in line with any planets. This will delay hostiles warping in long enough to try and get miners out. - Run a combat patrol of ships to run interference while the miners warp away and switch to combat ships for response.
So, is it possible to still mine in a wormhole? Yes. Is it going to be as easy for smaller corps to do it? No. That's my main concern really. This change is really going to hurt the smaller corps inhabiting lower-end wormholes, who have trouble getting more than 5-6 pilots online at a time just due to low membership. You could argue that corps that small shouldn't be in wormhole space, but see my post a few pages back about the available content in a low-end wormhole. You can't drag a bunch of people into space like that and expect them to log in and just sit there if there's nothing for them to do. |

Malcanis
Vanishing Point. The Initiative.
8913
|
Posted - 2013.04.28 11:28:00 -
[377] - Quote
Temba Ronin wrote:I am looking forward to the changes to the ABC ores and the needed love given to spodumain. One of the shocking realities of Null Sec was how important tritanium became the further from highsec you found yourself. I view this as a positive step in the right direction for Null Sec.
However I do wonder how this will impact the price and desirability of Jump Freighters whom supply a good portion of those needed minerals to Null Sec builders currently.
Power To The Players!
given the T2 mats rebalance, I'd expect the cost of JFs to fall significantly.
1 Kings 12:11
|

Verran Skarne
Shadowfire Enterprises
10
|
Posted - 2013.04.28 11:41:00 -
[378] - Quote
Soko99 wrote:GeeShizzle MacCloud wrote:
i think that was the plan all along, one of the main selling points for aggressors when referring to the 'no local' thing was to catch people relatively unawares after jumping in and scanning. i believe this change is to better get the higher speed of the process to more people to show the current system isnt that bad.
plus the mining in WH's thing i think has been nerfed due to their ability to easy (albeit awkwardly) get minerals to highsec markets.
i remember that being one of the bug bears of CSM7 that had never been resolved.
But with this system, even a player that's sitting at his keyboard mining will be caught since it takes mere seconds to be able to locate the right anomaly and player, while the align time on the mining ships is crap.. And don't forget, CCP was trying to ENCOURAGE mining in low/null. This way it's just going to be way more rare to see miners in low. As for the ABC thing from WH to HS markets, that's hardly a valid argument. With the mass amounts and the amount of space the ore took up, there wasn't a lot of WH dwellers EXPORTING their products to the market. Using the refinery is pretty much useless as you're basically just throwing away 1/4 of the materials by using it. I would say majority uses it locally to build stuff and avoid the hassle of importing it instead. Personally, I don't see anything wrong with that. In all honesty, it makes no difference to me, since even my WH dweller never mines because of the hassle associated with it.
Wormhole ore is a tiny, tiny percentage of total ore. Even if it is higher-end stuff, it's a drop in the bucket.
See the graph on mined ore volume in this dev blog.
That being the case, I highly doubt that this was an "intentional" nerf to wormhole mining. I'm actually not sure what the intent was, since in my experience, miners "hiding" in grav sites was never really a problem for gankers/pirates anywhere else either, but who knows. Just like cloaks, combat scanners are the norm amongst people hunting for kills these days. I think the problem is just that when CCP was thinking about the change to grav sites, they didn't think about how things work in w-space, with the lack of a local channel to warn you that a non-blue is in system. |

Proddy Scun
Renfield Inc
19
|
Posted - 2013.04.28 12:46:00 -
[379] - Quote
Love all the changes except the GRAV site visibility (no defense from alpha volleys of covert snipers or new wh breaching fleet). Probably will squeeze more miners out of WH space than high sec.
But mining wise: the rich will merely get richer
Mining changes will probably strengthen existing null sec owners so much and so quickly that -
you will actually see fewer new independent corps and alliance able to gain a toehold in null sec.
Any expansion in null sec numbers will likely be through existing alliances and corps. With a few wholesale corp additions to existing alliances.
And while the pitch of battle is certain to increase this does not necessarily mean a change to stability of major sovereignty boundaries.
In fact I predict that the Odyssey changes will result in larger alliances squeezing out most or all the current small null sec player alliances and corps - before many major changes in boundaries for large alliances.
The key question will likely become "how large a 24x365 alliance do you have to be to survive in null sec?"
Just saying you probably need at least 1 more major tweak if you want new corps and alliances battling for a place in null -- and not a reduction to a few mega-weight contenders.
How do new corps get resources or opportunity to get that toehold in null now that landlord alliances will not see many systems as valueless and rentable? |

Malcanis
Vanishing Point. The Initiative.
8916
|
Posted - 2013.04.28 12:58:00 -
[380] - Quote
Please do explain how the mining changes hinder new alliances in 0.0
1 Kings 12:11
|

Scatim Helicon
GoonWaffe Goonswarm Federation
1864
|
Posted - 2013.04.28 13:43:00 -
[381] - Quote
Malcanis wrote:Please do explain how the mining changes hinder new alliances in 0.0 Because it's a kneejerk Fox News Talking Point to throw in whenever CCP fixes something unbalanced the poster previously benefitted from. Titans were never meant to be "cost effective", its a huge ****.-á- CCP Oveur, 2006
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Proddy Scun
Renfield Inc
19
|
Posted - 2013.04.28 14:07:00 -
[382] - Quote
Gilbaron wrote:WHs are still relatively safe
you probescan the whole system and place an alt at every wormhole (a halfway decent WH corp has enough alts that can't mine) doing so allows you to actually hear anyone coming into the system via one of these WHs
another alt is constantly probing the system for new signatures, as soon as one appears you know that you might have a problem and can get the mining fleet safe
Warning about new holes works based on need and time for breaching fleet to scan you down with probes - meaning you had 1-3 minutes minimum to detect new whole and search for intruder probes or uncloaked ship before warp to POS.
As you say that is currently plenty of time for alert well manned fleet to handle new wh. But...
Now you have maybe as little as 20-40 seconds from new hole opening until they start arriving at your mining site. Scanning grav sites will now take 5-10 second and no probes or uncloaking. And even the most constant probe spamming loses 5 seconds or so detecting. Since most barges need 15-20 seconds to warp out that does not really leave much time for human problem recognition and communication..and more normal scanning every 10-30 seconds will simply miss out sometimes. |

EvilweaselSA
GoonWaffe Goonswarm Federation
598
|
Posted - 2013.04.28 14:32:00 -
[383] - Quote
Alice Katsuko wrote: Please do not add more slots to outposts, except perhaps for additional corporate office slots. Industry in null should take place in POSes, not in outposts. POS industry is better from a game design perspective than outpost industry. First, POSes require fuel, so increased POS use stimulates PI and ice mining; more POSes means more PvE, which means a more active economy, more ISK in player pockets, AND more targets in space to shoot at. Second, POSes are objectives to fight over. Third, a POS is a stake in the ground, and creates a sense of ownership. Fourth, POS industry encourages cooperation between corp members, and creates openings for corp thieves. While I strongly advocated this method, it is not viable given the current state of pos. The outpost changes are a needed bandaid on the problem. |

Lfod Shi
Lfod's Ratting and Salvage
101
|
Posted - 2013.04.28 14:55:00 -
[384] - Quote
GÖ¬ Shake it up! Ooh ooh! Shake it up. GÖ½ GÖ¬ They'll always be bloodclaws to me GÖ½ ...end transmission... |

Cygnet Lythanea
World Welfare Works Association Independent Faction
233
|
Posted - 2013.04.28 15:01:00 -
[385] - Quote
James Amril-Kesh wrote:Gilbaron wrote:Yeah, because having a 24/7 icemining division in highsec has always been mittens favorite wet dream  LOL. Seriously... I don't get some of these complaints. Do people seriously believe that GSF is going to devote a significant number of pilots to ice mining in highsec? How deluded could you possibly get?
Who's have thought they'd play faction warfare either?
The fact is that these changes are going to cause massive, and unpredictable, changes in game play and in the market, mostly at the expense of players in high sec. One realistic outcome will be a massive spike in the price of T2, due to the rise in the cost of POS fuel. The other will be that High Sec POS will come to be dominated by large alliances in much the way null sec POS are dominated by large alliances, but it will have less to do with military might than it will to do with manpower and financial wherewithal.
Small players who previously squeaked by with a marginal profit will be driven under or subhumed into larger alliances not due to any player actions, but due to the whims of CCP.
Thus, once more, we see the sandbox is a lie.
The Most Interesting Player In Eve. |

Gilbaron
Free-Space-Ranger Nulli Secunda
864
|
Posted - 2013.04.28 15:39:00 -
[386] - Quote
As a nullsec player I don't give a **** about highsec pos, especially with these changes, because they finally make industry viable. The problems with pos and Corp roles remain, but for the first time, everything needed to make a nullsec industrial empire happen is there
Ressources (ice, PI products, moon minerals, ore, research facilities, and production facilities) are in place, the only thing missing are the people to use these, but look at the corporations currently renting space from the big guys, many of them list "industry" in their description, however, they currently have nothing to offer to those who want to build stuff, and very little for those who want to mine.
That will change over night. We are recruiting german-speaking PVP players, contact me :)
Malcanis - CSM 8 |

Cathrianne
Asteroid Miners Consortium Apoapsis Multiversal Consortium
3
|
Posted - 2013.04.28 15:48:00 -
[387] - Quote
Making mining sites so they have to be scanned down, and not static, I like that. Making it so that they are found with the on board scanner; hmmmm... while in High, Low, and Null sec this makes little difference as to how quickly a miner can be found. It does however appear to be able too foil the bot miners. In Wild space, this will spell certain doom for miners. It is already difficult to mine in Wild space. With no static belts, and only 'random' spawn of grav sites. The only chance miners have in wildspace is the off chance they catch probes or unknown ships on the D scanner. With targeting being what it is in EVE even having a combat fleet on standby in the grav site with the miners will not stop them from meeting death should someone with less than noble intentions suddenly show their face. It's not like you can sit someone on the gates to the system and know when people come in. Sure you can sit scouts on the known worm holes. But the random incoming holes, the only defense against those is the D scanner. Making mining now more like anomaly sites takes away that slim chance that miners currently have in wildspace.
With the changes to the mining ships and need for support craft to be 'on site' more, mining has taken on a new dynamic. I don't see increasing the mineral count in the low/null sec rocks making it more appealing to mine in dangerous space. Miners will always be the victims of the ' look at my awesomeness, I can gank defenseless miners' crowd. Because of that single fact, most players will not venture in the darkness. Those that do, do so either out of necessity or because they are the adventurous sort. Getting a mining operation from one place to another is a bit of a challenge to begin with. Moving one around in dangerous space is the thing nightmares can be made of, except in areas already controlled by your group and often only done deep in 'home' territory.
All in all this is a move in the right direction. it will add a small immersive component to mining. As well as a feeling of 'ownership' to the pilots that find the mining site. It will solve some problems, but will add a degree of difficulty for another group of players. With the current state of affairs in null sec, and constant blockading of low sec pipe gates, I don't see people rushing to the far parts of space to go mining. Those already in place will take the changes with little more than a shrug and small smile. |

Crexa
Ion Industrials
30
|
Posted - 2013.04.28 16:06:00 -
[388] - Quote
islador wrote:Randomly adding high value materials to moons. I like that you're being random about it, but was there really no other way? Those of us that keep moon databases now have to rescan our entire database. That is a HUGE amount of work and isk. Could the production not be balanced further somehow?
Frankly, I was hoping for depletion of minerals from moons and having to scan other nearby systems to find the ones you want again. Nothing as drastic as completely mining it out in a day or so. Maybe a month time frame, but still depletion.
Passive income is bad! And nothing is more passive that moon minerals, ok maybe datacores were.
Short of that, I was hoping to see moon mining take on the characteristics of PI. Even though I have nothing but contempt for PI. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Crexa
Ion Industrials
30
|
Posted - 2013.04.28 16:12:00 -
[389] - Quote
James Amril-Kesh wrote:Dilbert HighSeed wrote:LOL..just love reading the null bears "wah, wah...my null sec income might be affected". High sec just took another body slam, and you clowns laugh when high sec gets crushed. Now we have one ship class potentially affected by an NPC change, and people lose their minds.
Hypocrites all of you. Ice mining getting moved to anomalies is a "body slam"? Seriously? Check your privilege.
Check your math!
"...its breakfast time and i am very hungry. may i have some of your paint chips?" |

Crexa
Ion Industrials
30
|
Posted - 2013.04.28 16:19:00 -
[390] - Quote
Xessej wrote:Why leave the ice anoms in the systems that have ice now? Miners have chased the better grav sites around so why not ice? Also it would really put the hurt on the botters.
Yeah, because hating on the botters makes it a good idea. 
I am ok with the idea of anomolies, (not the 20% under supply need amount). I would be ok with all belts going to anomolies. Even needing to scan them down. But empire needs something that null has, wh needs something that high has and null needs something that wh has. And all the reciprocals and re-combinations of that. "...its breakfast time and i am very hungry. may i have some of your paint chips?" |
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