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Author |
Thread Statistics | Show CCP posts - 13 post(s) |
Li Tiger
Deep Space Resources Ltd.
21
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Posted - 2013.06.24 07:00:00 -
[781] - Quote
lack of interest / update from ccp about what is happening regarding this problem has now caused me to cancel my 3 subscriptions. They expire then on 2, 8 and 18/7 - so I have some time yet. Hope the issue will be resolved by then, otherwise I will return the day ccp hopefully correct the problem.
I only do skill training here which is not the manner I want to play eve on. Instead I enjoy to play "XCOM Enemy Unknown" for now ... great game imo! After this I probably ambush CIV ... This game will simply NEVER get old for me! |
Castro Pizon
Hedion University Amarr Empire
0
|
Posted - 2013.06.24 07:38:00 -
[782] - Quote
Krazynikomo wrote:Roxxo I'doCocaine wrote:The additional graphics load is definitely slowing things down at exactly the point when .5 seconds of delay can kill you. ... You know your ship stays cloaked for like, half a minute or something after going through a gate and arriving on the other side, right? If you don't feel confident in your toaster running EVE, just wait a few seconds after going through, and then start worrying about combat.
not rly the case u know 1 ppl can uncloak u the secand u come threw with enough floating junk around the gate and 2 there atleast was a bug dont know if they fixed but put u threw the gate and dident give u the cloak |
Rommiee
Mercury Inc.
629
|
Posted - 2013.06.24 10:13:00 -
[783] - Quote
Jizzmaster Mckenzie wrote:[I have a fairly recent laptop with a quad core i7, 16GB RAM, and, I believe, GeForce 650M graphics. Even an SSD. Running at the lowest graphics settings, windowed mode, 1280xsomething. No antivirus or other nonsense. Clean machine.
With *one* client running, it is stuttering. Especially when coming out from the sewage tunnel animation. The client seems to stall for about half a second, when absolutely nothing changes (I just see the grey clouds, or whatever). Then the new system loads, with all sorts of **** blinking, and as it is all blinking and swirling, it stalls/stutters again. It does not crash on my machine, it is very playable - but it does not feel smooth, and it clearly pushes the poor machine.
With two clients running, "stuttering" is much worse, and is really annoying. I have not tried running more than 2.
If your computer works fine with 12 clients, good for you. But for the rest of us, a simple option to turn off the shiny will be much appreciated.
By the way, I still remember that during Incarna, people just like you argued that CQ is a-OK, and everyone who is complaining about their melting computer is just a luddite opposed to change. Here we go again.
I have a newish laptop with an i5, 8GB ram and GEforce 520M graphics. All settings are on high, and there are no issues in jumping and loading grid. There is a little stuttering at the end of the sewer tunnel, but nothing major.
Could be your machine/EVE client. |
Omo Hubble
Coniuro Libenter Concero
5
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Posted - 2013.06.24 12:33:00 -
[784] - Quote
I understand why the devs don't want people having the option to turn this off. It's seamless and pretty. And I bet half the players would turn it off if they had the option.
This animation is too cinematic. I do not get nauseous per se as some in this thread do, but when I'm jumping repeatedly I do not want my camera to spin, zoom and distort in the way it does. If the animation is here to stay, please work on it. The problem is style rather than motion sickness for some of us. |
SKINE DMZ
The Scope Gallente Federation
16
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Posted - 2013.06.24 12:37:00 -
[785] - Quote
if you get nauseous from a fairly simple animation.. maybe playing games is not the best thing for you
also running a laptop with integrated graphics card.. no problems at all |
Sister Sophia
Imperial Academy Amarr Empire
49
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Posted - 2013.06.24 12:57:00 -
[786] - Quote
SKINE DMZ wrote:running a laptop with integrated graphics card.. no problems at all
well... there's your difference. I'm looking at a 23" widescreen monitor. I sit nearly a meter away from it but it still feels as though completely fills my field of vision. With headphones on, my EVE imersion experience couldn't be better, with or without the animation. This never used to be a problem at all. In fact, it used to be awesome: I used to feel like EVE was a movie. Absolutely brilliant.
Omo Hubble wrote:I understand why the devs don't want people having the option to turn this off..... I bet half the players would turn it off if they had the option.
This was roughly my mom's policy regarding her microwaved fish: you'll eat it and you'll like it too! |
Alorae Cloudwalker
Cloudwalker Enterprises
20
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Posted - 2013.06.24 13:48:00 -
[787] - Quote
It looks like the 10th patch in the Odyssey series was released today, still no option to disable the animations, or any option for a fade-to-black transition. Really nothing else to say at this point about it, its not like CCP really cares about the players or what they want.
I do find it funny when you raise a concern with something to do with their game, they get awfully defensive. It's almost like they can't handle negative criticism, but I think that's just a European thing...
Anyway, I'm out. No more from me in this thread. Those that posted here, thanks for trying to keep it alive! |
Pak Narhoo
Splinter Foundation
1032
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Posted - 2013.06.24 14:28:00 -
[788] - Quote
SKINE DMZ wrote:if you get nauseous from a fairly simple animation.. maybe playing games is not the best thing for you
also running a laptop with integrated graphics card.. no problems at all
You know I dug up an old game a few days ago 'chronicles of Riddick' awesome game btw. It almost does the same thing with the camera if you look around, up down, left right etc, the diffrence is, my head anticipates the movement because I AM IN CONTROL. Thing with this animation is it takes your control away and makes really wacky camera jumps depending on your pov before the jump gate takes over. |
Omo Hubble
Coniuro Libenter Concero
5
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Posted - 2013.06.24 14:47:00 -
[789] - Quote
Alorae Cloudwalker wrote:It looks like the 10th patch in the Odyssey series was released today, still no option to disable the animations, or any option for a fade-to-black transition. From the dev post, I gather that allowing us to "turn off" the animation is not a solution for them. The best thing we can do is request changes to the existing animation. Eventually it will climb the list of priorities and get looked at. |
Roxxo I'doCocaine
SlammaJammaBamma
23
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Posted - 2013.06.24 14:54:00 -
[790] - Quote
Krazynikomo wrote:Roxxo I'doCocaine wrote:The additional graphics load is definitely slowing things down at exactly the point when .5 seconds of delay can kill you. ... You know your ship stays cloaked for like, half a minute or something after going through a gate and arriving on the other side, right? If you don't feel confident in your toaster running EVE, just wait a few seconds after going through, and then start worrying about combat.
Wow. Yes. Yes I do know about gate cloak. You know about Sabres, right? You know about solo and small gang situations that might require you to jump through a gate with someone right on your ass who can lock fast and kill fast? You you may have heard of situations in which quickly taking action once you jump (cold warping, burning back to gate) can be the difference between life and death?
Of course you have. You're in a known pvp alliance. |
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Ager Agemo
Kiith Paktu Curatores Veritatis Alliance
332
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Posted - 2013.06.24 15:08:00 -
[791] - Quote
The fix is simple, not need to disable it or whatever, just add a switch to turn off camera movement when warping, only that is needed. |
Othran
Route One
552
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Posted - 2013.06.24 15:36:00 -
[792] - Quote
Alorae Cloudwalker wrote: I do find it funny when you raise a concern with something to do with their game, they get awfully defensive. It's almost like they can't handle negative criticism, but I think that's just a European thing...
Its something that (IME) is fairly endemic in companies with Scandinavian management.
Criticism of even obvious failures (ie you can tell its obviously going to fail in advance) doesn't happen and hence things like critical design reviews don't work the same way they do elsewhere.
While things are going well that style of management doesn't inflict much damage, but when they're not going well its common for management to be totally oblivious to serious issues until its way way way too late to do anything about it.
Edit - oh and yes, for fucks sakes give us an option to turn it off! |
Pharexia
The Midnight Dawn
5
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Posted - 2013.06.24 15:45:00 -
[793] - Quote
x2 accounts canceled.... I cant play anymore for the first time in 6 years
If EvE doesn't want my money due to the fact that like others I have motion sickness then more power too them....
I am not asking for it to be removed just give us the OPTION of turning it off...... I also find it really surprising that not a single internal Dev gets motion sick...... |
Jason Galliente
OnRPG
0
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Posted - 2013.06.24 16:37:00 -
[794] - Quote
Being new to this game and coming from more mainstream MMOs let me say I had the entirely wrong idea when I glanced over this title.
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Barron Hammerstrike
RISK Inc.
11
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Posted - 2013.06.24 16:52:00 -
[795] - Quote
Just doing my part to keep the thread alive. It's a real shame that even with the valid criticism provided on Singularity this animation was still introduced without an off option. Personally the only thing I think that really works for it are the neat effects on the gate itself. If CCP had just stopped there and still had the load bar I think all parties would be satisfied.
I'm not in the motion sickness camp, but the animation itself is cumbersome and awkward and those two things are multiplied by each jump. I don't even sit in front of the monitor for anything over 5 jumps as it's just too tiresome to watch. Here's what I've noticed sticks out the most.
The warp in for the long tube or tunnel like gates in Minmatar and Gallente space. When we warp to these gates I assume it is to the entry point of the gate correct? Why then does the camera rotate 180 degrees to the back of the gate? That right there is incredibly jarring.
Second the first person view. Suddenly our ship is gone. Ugh! why? The ships are why we play this game in first place. Then the tunnel animation. Have you really watched this thing (those of us who can)? I get absolutely no sense of forward motion from watching this. Instead I get a sense that I am looking and moving down something which of course conflicts with the obvious fact that I am looking forward.
An option to turn it off would be great, but if that can't be implemented a reworking is definitely in order. One which includes not removing the ship from view and not removing camera control. Here's the real kicker though. If the desire was to improve the immersion when jumping then the entire jump process from warping to the gate to exiting from the gate should be overhauled. Ships should warp in (or approach) the actual gate entrance not vanishing at some arbitrary distance from the gate. Then a simple but effective transition should play. Then exit at the actual gate exit of the arrival gate factoring for collision with whatever ships were in the exit area. When gates have heavy traffic the ships should all be properly aligned and not oriented in a mixed up assortment of directions. Just my two isk.
I'm curious to see what the fix is for this. There is a no old system-á |
Roxxo I'doCocaine
SlammaJammaBamma
23
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Posted - 2013.06.24 16:52:00 -
[796] - Quote
Jason Galliente wrote:Being new to this game and coming from more mainstream MMOs let me say I had the entirely wrong idea when I glanced over this title.
Don't know. Don't want to know. Suspect the worst. |
Vrenth
Black-Talon
11
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Posted - 2013.06.24 17:16:00 -
[797] - Quote
Pharexia wrote:x2 accounts canceled.... I cant play anymore for the first time in 6 years
If EvE doesn't want my money due to the fact that like others I have motion sickness then more power too them....
I am not asking for it to be removed just give us the OPTION of turning it off...... I also find it really surprising that not a single internal Dev gets motion sick......
If you are truely cancelling your account because of a graphical addition that you don't care for, lol.
If it makes you sick, you may need to see a doctor and get a prescription, because it should cause no more motion sickness than being a passenger in a car is. There isn't even any physical force there. How do you play the rest of eve, do you have a bucket next to you every time you enter warp or accidentally move your mouse too fast when spinning your ship? HTFU. |
Maybelater Headache
Republic University Minmatar Republic
57
|
Posted - 2013.06.24 17:34:00 -
[798] - Quote
Vrenth wrote:you may need to see a doctor
It-¦s never too late.
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Jimmy Morane
Aurora Novae Aetatis Expoit This Mf's
38
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Posted - 2013.06.24 18:15:00 -
[799] - Quote
SKINE DMZ wrote:if you get nauseous from a fairly simple animation.. maybe playing games is not the best thing for you
If you feel the need to be an arrogant jackass when replying to those whom the animation affects...maybe posting on the forums is not the best thing for you.
Why don't you try actually reading many of the former posts and see WHY it is affecting people. |
Ace Uoweme
Republic Military School Minmatar Republic
275
|
Posted - 2013.06.24 18:20:00 -
[800] - Quote
Vrenth wrote:If it makes you sick, you may need to see a doctor and get a prescription, because it should cause no more motion sickness than being a passenger in a car is. There isn't even any physical force there. How do you play the rest of eve, do you have a bucket next to you every time you enter warp or accidentally move your mouse too fast when spinning your ship? HTFU.
Are you a M.D.? If not, your opinion is just that.
That this passed through QA is showing that content isn't properly vetted before release. Strobing lights (what folks experience now upon leaving dock) and this gate animation clearly shows the art department is pushing effects that have no business in games.
Developing games in a simulator isn't the same as developing a game for an audience with 10000001 health problems.
Each one of them are paying for the development, too. "In a world of universal deceit, telling the truth is a revolutionary act." ~George Orwell
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Meytal
School of Applied Knowledge Caldari State
244
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Posted - 2013.06.24 18:48:00 -
[801] - Quote
Barron Hammerstrike wrote:Second the first person view. Suddenly our ship is gone. I had been partly struggling to list all of the reasons this differs from the in-system warping animations, yet feeling that I was lacking something. I think this was the final piece of the puzzle.
In-system warping still maintains the tactical overlay, should you be using one. You can also rotate the camera and view any celestials for which you have brackets specified. All of these serve to make the distinction that you are watching a ship move through space, as opposed to being thrust through space itself.
With inter-system jumping, you lose control of the camera and your ship vanishes. First the camera independently rotates to one end or other of the jump gate while zooming in, regardless of your current camera zoom settings. When the jump animation begins, it is not consistent. Sometimes you appear to be flung through the gate, while at other times it appears that you back up from the gate briefly before being thrust through it. Still other times there is a momentary reappearance of the gate after the first one or two animations are run.
The cloudy warp tunnel animation is also not smooth, assuredly due in part -- though not entirely -- to the transition to the next system. System performance most likely also contributes to the lack of a smooth flowing visual. You may not zoom in or out, or rotate the camera. Several times of late, I have also noticed that the camera is showing the jumping animation to one side, instead of head-on.
I think the biggest problem people are having with this, and it is entirely likely the problem that I also have with the animation is the sudden shift into first-person perspective. In third-person you have a point of reference, and even though many things are similar, you can clearly see that you are watching -something else- moving; you are not being told that -you- are moving.
Two changes that I personally would like to see, not that I'm anyone to make such a call: first, change the current animation to a third-person perspective, leave the tactical overlay in place, do not automatically zoom the camera and in fact leave control of the camera in the hands of the player. Camera control will accomplish nothing except to allow the player to maintain the impression of watching something else in motion; an important step in helping to prevent motion sickness.
Second, provide a fade-out, fade-in option for those who do not like the animation. You are playing two pieces of an animation, it should not be difficult to change each piece. You could make it dancing clowns if you wanted, as all you need to do is trigger each animation to play at the appropriate time. While jumping into the system, the display fades to black. At the transition, the display fades back to normal. This actually happens already in some heavily congested systems from time to time, though it's more a sudden change to a solid medium-grey visual until the jump is complete.
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Phroso
Facetious Indifference
0
|
Posted - 2013.06.24 18:51:00 -
[802] - Quote
+1 for having the option to turn this animation off |
valdrak
Facetious Indifference
1
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Posted - 2013.06.24 18:53:00 -
[803] - Quote
5 years of playing this game and yet again ccp pay no attention to what the ppl who pay there wages want please please please please put an opt out option in for the new graphics as soon as possible cant you see that you are losing money? or are you just too ignorant to see that paying clients are now leaving the game DERP |
Barron Hammerstrike
RISK Inc.
15
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Posted - 2013.06.24 19:02:00 -
[804] - Quote
If there was ever a candidate for a "So and so reacts to such and such" meme using that 2000 and something ****** movie clip from a few years back this is it. there is no old system anymore |
Sal Landry
School of Applied Knowledge Caldari State
76
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Posted - 2013.06.24 19:06:00 -
[805] - Quote
Pharexia wrote:x2 accounts canceled.... I cant play anymore for the first time in 6 years
If EvE doesn't want my money due to the fact that like others I have motion sickness then more power too them....
I am not asking for it to be removed just give us the OPTION of turning it off...... I also find it really surprising that not a single internal Dev gets motion sick...... Your weak stomach is holding back technological progress. Don't let the door hit you on the ass on the way out. |
Maybelater Headache
Republic University Minmatar Republic
57
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Posted - 2013.06.24 19:18:00 -
[806] - Quote
Sal Landry wrote:Your weak stomach is holding back technological progress. Don't let the door hit you on the ass on the way out.
Mad much?
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Barron Hammerstrike
RISK Inc.
16
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Posted - 2013.06.24 19:21:00 -
[807] - Quote
Sal Landry wrote: technological progress..
I wouldn't describe a loading animation that is still choppy on a high end computer "Technological progress"-- just saying.
there is no old system anymore |
Sister Sophia
Imperial Academy Amarr Empire
52
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Posted - 2013.06.24 19:26:00 -
[808] - Quote
Sal Landry wrote:Your weak stomach is holding back technological progress. Don't let the door hit you on the ass on the way out.
Right. Looks like the gloves are off, eh?
Let's be clear: this animation has zero to do with technological progress. It was the brainchild of some overly enthusiastic 'artist' wonk who has evidently never heard of 'usability studies' and can't distinguish kitsch from content. Likely, his job is now riding on not giving up on this bit of graphic wizardry. So players are stuck without options.
Real progress in this case would ammount to (1) listening to pre-release player feedback when it's given; (2) carrying out usability research on major new components rather than leaving them up to 'artsy' types; (3) engaging in dialogue with the player base.
Sorry to see you guys go. |
PlainSimple Garak
University of Caille Gallente Federation
0
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Posted - 2013.06.24 19:55:00 -
[809] - Quote
Once I am in warp, the animation is OK but the camera spin that happens right before that makes me nauseous and dizzy as hell. I have only had a couple of games ever do that to me. I run high-end kit so this is not an issue with my hardware.
If you cannot provide an option to turn this off, please just remove or replace the ship spinning-around part that happens and that would probably stop it making me and other people dizzy. |
Li Tiger
Deep Space Resources Ltd.
21
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Posted - 2013.06.24 22:45:00 -
[810] - Quote
Sister Sophia wrote:This was roughly my mom's policy regarding her microwaved fish: you'll eat it and you'll like it too! thanks for the laugh. . . Very elegantly described!
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