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Author |
Thread Statistics | Show CCP posts - 15 post(s) |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
730
|
Posted - 2014.04.08 20:14:00 -
[1501] - Quote
Naomi Anthar wrote:Shepard Wong Ogeko wrote:30m3 bay on the Worm would be reasonable. The drones might have a lot of ehp, but you tend to lose them more to warping out.
As far as being the best pirate frig, it will only be so on paper. Split weapons ships tend to look good on paper but perform poorly in actual use. It is why CCP got rid of most of the split weapons ships in the last few rounds of balancing. Like the Domi and Ishtar lost their hybrid bonuses, the Typhoon now only has a missile bonus, etc.
You'll make bank on the 60 you have because people will buy them up to see how good they are. If that would be issue - noone would fly tristan with only 1 full flight of drones. Worm actually got 2,5. But you know what tristan is probably most op basic t1 frig in this game. A reasonable approach would be to remove 5 bay. And again i gotta hella lot of worms (can provide screenshoot) ... but ship is already out of control. So for sake of any balance it cannot get buffed further. And you are so sure that people will not like it after buying this ship ? Speaking of split weapon systems i can name succesful ships easily : 1. Tristan - for same reason worm can work - hell even much better. 2. Algos , dragoon - yes even with TRI weapon system - launchers + guns + drones - tanky as hell , ganky as hell. 3. Vexor - one of strongest if not strongest t1 base cruiser. Working very well with split weapon system. those are just examples you can get easily more - especially gallente ships. Tell me one reason why worm may fail - if tristan already is king and it can often come on top in fights vs some assault frigs/faction frigs. Then how tristan on steroids aka worm won't be powerful ship ?
Tristan is pretty weak. No damage bonuses, just tracking. We tried issuing them for decloaking at gate camps, but they are slow. Algos and Dragoons get used no where as often as Catalysts or Thrashers. Don't believe me? Go check the trading volume of them.
Vexors are the only one you mention that actually works, but they use hybrids and sentries, so they can apply damage instantly.
Like I said, split weapons bonuses look good on paper, but rarely work out in actual use. Of the 4 you mentioned, only one found a niche and sells well enough to prove it. I have no doubt Worms will be popular right after the change and sell for a premium. But long term, there are plenty of other ships that can do the close in brawler role at a better price. High damage dealing isn't exactly a unique thing with ships in this game. In the long run, the high speed and tackle bonuses of the other pirate frigs will make them more popular. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
306
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Posted - 2014.04.08 20:23:00 -
[1502] - Quote
Shepard Wong Ogeko wrote:
Tristan is pretty weak. No damage bonuses, just tracking. We tried issuing them for decloaking at gate camps, but they are slow. Algos and Dragoons get used no where as often as Catalysts or Thrashers. Don't believe me? Go check the trading volume of them.
Thats intresting because out here in the minmatar/amarr warzone catalysts and thrashers are obsolete and everybody uses algos's and dragoons. also #random facts
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Rabbit P
23rd Tier Overseer's Personal Effects Pangu Coalition
8
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Posted - 2014.04.09 01:22:00 -
[1503] - Quote
Rise, since you state in the Pirate Faction Cruisers post that
CCP Rise wrote: So, we are looking at roughly a 50% increase in warp speed and acceleration for all three
will Dramiel also get a 50% increase in warp speed and acceleration? |

suicide
Ars ex Discordia
2
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Posted - 2014.04.09 04:08:00 -
[1504] - Quote
IMO the Worm, Gila, Rattlesnake could use some drone velocity and tracking bonuses to really accentuate their very narrow drone specialization.
They can only use one type of drone effectively. With that narrow a specialization they better be damn good at it. |

Dun'Gal
Myriad Contractors Inc.
101
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Posted - 2014.04.09 04:36:00 -
[1505] - Quote
suicide wrote:IMO the Worm, Gila, Rattlesnake could use some drone velocity and tracking bonuses to really accentuate their very narrow drone specialization.
They can only use one type of drone effectively. With that narrow a specialization they better be damn good at it. Well the drones themselves are actually getting a speed boost anyway, and iirc just shooting targets becomes a problem when they make drones too fast (ie they mwd in and out of range too quickly to actually shoot stuff,) so I would think a further velocity bonus may push them over the edge. That said the drones these ships are carrying will be "super drones" so the extra tracking probably isn't necessary as they will already do much more damage over time anyway. |

HiddenPorpoise
Under Dark
183
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Posted - 2014.04.09 06:00:00 -
[1506] - Quote
Shepard Wong Ogeko wrote:Algos and Dragoons get used no where as often as Catalysts or Thrashers. Don't believe me? Go check the trading volume of them.
Vexors are the only one you mention that actually works, but they use hybrids and sentries, so they can apply damage instantly.
I'm worried that you are in goon and don't know why that is. Vexors only fit sentries in niche fits. But they tend to be on top of their targets webbing them where drone speed doesn't matter. |

Shepard Wong Ogeko
GoonWaffe Goonswarm Federation
731
|
Posted - 2014.04.09 08:02:00 -
[1507] - Quote
HiddenPorpoise wrote:Shepard Wong Ogeko wrote:Algos and Dragoons get used no where as often as Catalysts or Thrashers. Don't believe me? Go check the trading volume of them.
Vexors are the only one you mention that actually works, but they use hybrids and sentries, so they can apply damage instantly.
I'm worried that you are in goon and don't know why that is. Vexors only fit sentries in niche fits. But they tend to be on top of their targets webbing them where drone speed doesn't matter.
Being a goon tends to worry a lot of people. |

Luwc
Biohazard. WINMATAR.
85
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Posted - 2014.04.09 09:07:00 -
[1508] - Quote
Can i has EFT files ? |

Caval Marten
Fweddit I Whip My Slaves Back and Forth
4
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Posted - 2014.04.09 22:52:00 -
[1509] - Quote
So considering there has been more dev replies in one day in the cruisers thread than in two weeks in this thread should we all just resign to the fact that this is a done deal? It's sad because I have to assume pirate frigates get flown alot more than pirate cruisers but are getting less attention to feedback.
I think at this point it will be up to us to shame CCP once these frigs are on the test server. :keeps looking at the Cruor |

Dun'Gal
Myriad Contractors Inc.
102
|
Posted - 2014.04.10 07:26:00 -
[1510] - Quote
Caval Marten wrote:So considering there has been more dev replies in one day in the cruisers thread than in two weeks in this thread should we all just resign to the fact that this is a done deal? It's sad because I have to assume pirate frigates get flown alot more than pirate cruisers but are getting less attention to feedback.
I think at this point it will be up to us to shame CCP once these frigs are on the test server. :keeps looking at the Cruor Fly them as much as you can pre-patch and enjoy them now. I'm calling this whole Pirate faction rebalance fiasco a failure now. And I would doubt even if they realize it's a failure after launch they will do anything worthwhile to fix it. |
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
739
|
Posted - 2014.04.10 23:34:00 -
[1511] - Quote
The Dramiel still sucks compared to other Pirate Faction frigates  |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
307
|
Posted - 2014.04.11 05:18:00 -
[1512] - Quote
Nyancat Audeles wrote:The Dramiel still sucks compared to other Pirate Faction frigates  its not worse than the cruor |

Buckethead bot
Eleven Inches Unfitted
9
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Posted - 2014.04.13 17:52:00 -
[1513] - Quote
so basicly nerfing a cruor. Good idea |

Syrias Bizniz
Black Watch Syndicate Vitoc Health Services
280
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Posted - 2014.04.13 18:44:00 -
[1514] - Quote
Yay, Dramiel getting somewhat viable! |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.13 20:42:00 -
[1515] - Quote
just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly. |

Cledus Snowman Snow
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.04.14 02:01:00 -
[1516] - Quote
Hello CCP And will the Rat faction noob ships be getting same work over as the rest of the rat ships? For their cost I would hope you do not forget to love them too. |

Caval Marten
Fweddit I Whip My Slaves Back and Forth
5
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Posted - 2014.04.14 05:04:00 -
[1517] - Quote
Flyinghotpocket wrote:just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly.
At least now you have a chance to bring another ship into neut range. I wonder what kind of solo pvp CCP expects it to do post change.
..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts 
|

Dun'Gal
Myriad Contractors Inc.
105
|
Posted - 2014.04.14 07:32:00 -
[1518] - Quote
Caval Marten wrote:Flyinghotpocket wrote:just did some pvp in the current cruor. in a frigate fight even with the 90% web the damn ship still misses like 30% of its shots. and your gonna make it a frakkin 60% web? this thing will miss half its shots constantly. At least now you have a chance to bring another ship into neut range. I wonder what kind of solo pvp CCP expects it to do post change. ..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts  lol, you know what else works well in fleets? Virtually every other ship that can also use a web, AND for a fraction of the cost, balance at its finest. |

Arthur Aihaken
Perkone Caldari State
3279
|
Posted - 2014.04.14 12:12:00 -
[1519] - Quote
Caval Marten wrote:..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts  This is going to be awesome in small gangs!  I am currently away, traveling through time and will be returning last week. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.14 16:15:00 -
[1520] - Quote
Arthur Aihaken wrote:Caval Marten wrote:..and if I hear the suggestion that it will work well in gangs/fleets I may go nuts  This is going to be awesome in small gangs!  you no whats better than the proposed cruor? a triple neut tristan, hell even a double neut tristan. gets the SAME dps. slightly less neuting power, but hey you no what? its only 10 MIL. in small gangs this ship is better. drones chase the target for dps, there no waiting to get into laser range. |
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Nyancat Audeles
Center for Advanced Studies Gallente Federation
740
|
Posted - 2014.04.14 23:15:00 -
[1521] - Quote
How much will the Dramiel warp increase by? |

Syrias Bizniz
Black Watch Syndicate Vitoc Health Services
280
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Posted - 2014.04.15 14:09:00 -
[1522] - Quote
50%, going up to 7.5 AU/s. 'Faction Ceptor' so to say. |

Lich Reaper
Beneath the Ashes Margin of Silence
4
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Posted - 2014.04.16 02:26:00 -
[1523] - Quote
These changes are cool, but none of them actually justify the price of these ships.
The Cruor has the worst change of all. Why would I need 20km webs when i can barely shoot and neut/nos past scram range? This is a worthless 'bonus' that is justifiable on a bhaalgorn maybe... but not the frig version.
For the record, all these ships will still suck compared to the dramiel and daredevil if their prices stay the same. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.16 03:35:00 -
[1524] - Quote
Lich Reaper wrote:These changes are cool, but none of them actually justify the price of these ships.
The Cruor has the worst change of all. Why would I need 20km webs when i can barely shoot and neut/nos past scram range? This is a worthless 'bonus' that is justifiable on a bhaalgorn maybe... but not the frig version.
For the record, all these ships will still suck compared to the dramiel and daredevil if their prices stay the same. a triple neut tristan will own a DD. just sayin its 1/10th the price of the cruor.
but ya most of these changes suck. the DD needs a 100% damage bonus reduction so it can sorta of be on par with the damn cruor |

Shen Loong
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.04.17 22:29:00 -
[1525] - Quote
The Cruor bonuses are indeed quite odd. You have a statis web range bonus which allows you to web out at 26km with overheated T1 webs (34km with factions), and yet you also have an energy vampire/neut bonus which requires you to be close in. As such I would suggest removing the energy vampire/neut bonus and replacing it with an optimal range bonus. This will allow the Cruor to kite out past 20km with webs still active; quite effective and therefore worthy of it's pirate pricetag.
Currently:
CRUOR
Amarr Frigate Bonus: 15% bonus to Energy Vampire and Energy Neutralizer effectiveness
Minmatar Frigate Bonus: 20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
Role Bonus: 100% bonus to Small Energy Turret damage
My suggestion:
CRUOR
Amarr Frigate Bonus: 5% (or 7.5%) bonus to optimal range of turrets
Minmatar Frigate Bonus: 20% bonus to Stasis Webifier range (was 10% bonus to Stasis Webifier effectiveness)
Role Bonus: 100% bonus to Small Energy Turret damage
- |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
311
|
Posted - 2014.04.17 22:49:00 -
[1526] - Quote
CCP Rise wrote:Hello
Fozzie and I spent some time looking at the Cruor today because of your concerns and we decided that we still want to use this as a starting point. Some sisi testing would be really valuable but we still can't make that happen just yet. If we find that things don't go well on sisi or if usage doesn't get a significant bump after TQ release we will probably improve the damage output. For now, all the changes we tried just look too strong to use as a first version.
Hopefully we will have posts on the other pirate classes coming very soon, we were waiting on a dev blog which will have an impact on pirate balance which should be coming out very soon and then we can show you the rest of the ships.
o/ its been 17 days since a response on the frigate thread. i think its time we have a legit response on these ships. everybody is in unisen about the cruor being crap. |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
741
|
Posted - 2014.04.19 13:53:00 -
[1527] - Quote
Shen Loong wrote:The Cruor bonuses are indeed quite odd. You have a statis web range bonus which allows you to web out at 26km with overheated T1 webs (34km with factions), and yet you also have an energy vampire/neut bonus which requires you to be close in. As such I would suggest removing the energy vampire/neut bonus and replacing it with an optimal range bonus. This will allow the Cruor to kite out past 20km with webs still active; quite effective and therefore worthy of it's pirate pricetag.
I don't think you understand that the Blood Raiders are, first and foremost, capacitor warfare ships.
Everything else is secondary. Getting a long range web will help you close in enough to neut, since the ship isn't very fast anyways.
Frankly, making the Cruor just another Slicer with a web is a bad idea, and very unoriginal. We're trying to avoid making ships have generic bonuses.
PS, for the others: It would be immensely OP for the Cruor to have a neut as far as it can web. The only people that are suggesting this are probably the ones who have Cruor stockpiles sitting around. |

Caval Marten
Fweddit I Whip My Slaves Back and Forth
5
|
Posted - 2014.04.20 03:41:00 -
[1528] - Quote
Nyancat Audeles wrote:Shen Loong wrote:The Cruor bonuses are indeed quite odd. You have a statis web range bonus which allows you to web out at 26km with overheated T1 webs (34km with factions), and yet you also have an energy vampire/neut bonus which requires you to be close in. As such I would suggest removing the energy vampire/neut bonus and replacing it with an optimal range bonus. This will allow the Cruor to kite out past 20km with webs still active; quite effective and therefore worthy of it's pirate pricetag.
I don't think you understand that the Blood Raiders are, first and foremost, capacitor warfare ships. Everything else is secondary. Getting a long range web will help you close in enough to neut, since the ship isn't very fast anyways. Frankly, making the Cruor just another Slicer with a web is a bad idea, and very unoriginal. We're trying to avoid making ships have generic bonuses. PS, for the others: It would be immensely OP for the Cruor to have a neut as far as it can web. The only people that are suggesting this are probably the ones who have Cruor stockpiles sitting around.
The problem with your scenario is that the Cruor is one of the slower frigates out there so even if you are webbing someone from 20km down to under 10km, the other ship will then be able to web you and just stay out of cap warfare range.
The current Cruor actually works for your scenario because the 90% web can allow the slow Cruor to dictate range.
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Goldensaver
Lom Corporation Brothers of Tangra
394
|
Posted - 2014.04.20 19:23:00 -
[1529] - Quote
Flyinghotpocket wrote:Lich Reaper wrote:These changes are cool, but none of them actually justify the price of these ships.
The Cruor has the worst change of all. Why would I need 20km webs when i can barely shoot and neut/nos past scram range? This is a worthless 'bonus' that is justifiable on a bhaalgorn maybe... but not the frig version.
For the record, all these ships will still suck compared to the dramiel and daredevil if their prices stay the same. a triple neut tristan will own a DD. just sayin its 1/10th the price of the cruor. but ya most of these changes suck. the DD needs a 100% damage bonus reduction so it can sorta of be on par with the damn cruor Don't see how that will happen. You'll never get in neut range in a Tristan when he's got you going 10% of max speed at 14+km from him, and his DPS will pop you before yours kills him.
Not that it changes the point on the Cruor. |

Ebag Trescientas
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.04.22 00:47:00 -
[1530] - Quote
Playing around with some Worm fits in Pyfa, it looks like T2 light missiles will be difficult to impossible because of the CPU reqs. Adding 10 CPU, or another low slot to allow fitting a CPU module would make a world of difference.
Worm is very CPU intensive due to the shield + drone + missile reqs, while it's fairly light on PG. I'd happily swap 10 PG for 10 CPU. |
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