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Thread Statistics | Show CCP posts - 11 post(s) |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 02:57:36 -
[1201] - Quote
Valterra Craven wrote:Promiscuous Female wrote:
being in highsec doesn't grant you special purchase from this ironclad fact of life in Eve: Online, a spaceship game
Funny, because I agree with you. I 100% think ganking should be allowed. I 100% think you are well within your right to commit ganks for whatever reason you or anyone else for that matter chooses to do so. The problem comes into play when you want to argue that your actions should not have equal and opposite consequences, or that somehow the gamer on the other end of the internet is somehow responsible for the choices you make.
Actually - I think hi-sec should be gank proof, unless someone war-decs you. The ganking going on in Uedama right now is just another kind of griefing IMO.
But that's just my opinion, and I know you and others don't agree with me. I really have found it misguided that there seems to be this ironclad motto in Eve that gankers should have free reign anywhere in the game. I think it narrows the game quite a bit. Really - to open up the game to all kinds of players you should allow for different areas (as in most MMOs) where different play styles and game playing can be encouraged.
This is a space simulation - so you got an unlimited canvas to create an almost unlimited amount of different mechanics, environments, ships, deployments etc. To make the game only fun so a certain alliance can grief players who just are out missioning or doing incursioning etc in hi-sec - an area designated in Eve as suppose to be pretty safe - I think does a disservice to what I suspect is a pretty large base of players who enjoy Eve without having to deal with the gankers or even PvP.
What's limiting here is the mindset and insistence that all areas of Eve must absolutely be played like you're in nul-sec. It's a counter-productive view of Eve and limiting. I hope the future development of Eve takes this narrow view into account- and broadens its player base by allowing all sorts of gameplay in the sandbox - providing different areas for gameplay - and not making Eve into one huge force projection for one alliance that wants to dictate everything in the game and thereby ruining the gameplay for many. |

Zalmun
GoonWaffe Goonswarm Federation
15
|
Posted - 2014.11.13 03:03:54 -
[1202] - Quote
Valterra Craven wrote: You are correct, the ganker is not responsible for that. What they are responsible for is pulling the trigger.
Or are you telling me that victim blaming suddenly became a valid argument and that you believe such things like women are responsible for sexual assault because they didn't dress appropriately?
You seriously compared ganking PVP in a video game to sexual assault. Seriously.
That's like comparing someone hitting someone with a dodgeball while they weren't looking to sexual assault.
Get help. |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:06:44 -
[1203] - Quote
Zalmun wrote:Valterra Craven wrote: You are correct, the ganker is not responsible for that. What they are responsible for is pulling the trigger.
Or are you telling me that victim blaming suddenly became a valid argument and that you believe such things like women are responsible for sexual assault because they didn't dress appropriately?
You seriously compared ganking PVP in a video game to sexual assault. Seriously. That's like comparing someone hitting someone with a dodgeball while they weren't looking to sexual assault. Get help.
Seriously - do you not know what an analogy is? |

Valterra Craven
357
|
Posted - 2014.11.13 03:07:48 -
[1204] - Quote
Bertucio wrote:
Actually - I think hi-sec should be gank proof, unless someone war-decs you. The ganking going on in Uedama right now is just another kind of griefing IMO.
But that's just my opinion, and I know you and others don't agree with me. I really have found it misguided that there seems to be this ironclad motto in Eve that gankers should have free reign anywhere in the game. I think it narrows the game quite a bit. Really - to open up the game to all kinds of players you should allow for different areas (as in most MMOs) where different play styles and game playing can be encouraged.
This is a space simulation - so you got an unlimited canvas to create an almost unlimited amount of different mechanics, environments, ships, deployments etc. To make the game only fun so a certain alliance can grief players who just are out missioning or doing incursioning etc in hi-sec - an area designated in Eve as suppose to be pretty safe - I think does a disservice to what I suspect is a pretty large base of players who enjoy Eve without having to deal with the gankers or even PvP.
What's limiting here is the mindset and insistence that all areas of Eve must absolutely be played like you're in nul-sec. It's a counter-productive view of Eve and limiting. I hope the future development of Eve takes this narrow view into account- and broadens its player base by allowing all sorts of gameplay in the sandbox - providing different areas for gameplay - and not making Eve into one huge force projection for one alliance that wants to dictate everything in the game and thereby ruining the gameplay for many.
I fully support your right to have and voice that opinion, which is the difference between me and the majority of goons. Having an opposing opinion is not tantamount to blasphemy unlike what the antics of most of them would lead you to believe. Personally I find that there is risk everywhere in Eve thrilling.
But to be honest, what's funny is that given the current way players play the game is that if you are in stable alliance that is properly setup that 0.0 is far less risky than empire. I've lost far more to ganks in empire than I've even come close to losing in null sec. Which is odd given the motto with greater risk comes great rewards.
Now I'm not saying that all areas of Eve should be played the same. What I am saying is that activities should be properly balanced against each other. And given all of the disadvantages the defender is under compared to the attacker as the ganker, I feel that this balance needs another pass. The problem is that most of the people on the other side would rather result to spewing drivel and nonsense rather than showing/proving why they believe that this mechanic is perfectly fine the way it is. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
503
|
Posted - 2014.11.13 03:08:32 -
[1205] - Quote
Bertucio wrote:To make the game only fun so a certain alliance can grief players who just are out missioning or doing incursioning etc in hi-sec - an area designated in Eve as suppose to be pretty safe - I think does a disservice to what I suspect is a pretty large base of players who enjoy Eve without having to deal with the gankers or even PvP.
since when was ganking only allowed by one alliance
you can go out with a thrasher or tornado and go introduce someone's autism chariot to the scrap heap right now
it doesn't take organizational identity to do it, just a desire to reach out and touch your fellow man
also if you want to avoid pvp, i recommend a different game because eve just isn't the game you want
this isn't my alliance tag talking or me talking, this is how the game is designed
why bother putting in a complicated police system when you could simply disallow firing upon another player in highsec |

Valterra Craven
357
|
Posted - 2014.11.13 03:09:49 -
[1206] - Quote
Zalmun wrote:Valterra Craven wrote: You are correct, the ganker is not responsible for that. What they are responsible for is pulling the trigger.
Or are you telling me that victim blaming suddenly became a valid argument and that you believe such things like women are responsible for sexual assault because they didn't dress appropriately?
You seriously compared ganking PVP in a video game to sexual assault. Seriously. That's like comparing someone hitting someone with a dodgeball while they weren't looking to sexual assault. Get help.
No. I did not. The fact that you believe so doesn't make it true. What I did was point out how stupid it is to blame the actions of others on the person receiving those actions. It really is that simple. |

GOB the Magician
Enlightened Industries Goonswarm Federation
51
|
Posted - 2014.11.13 03:10:56 -
[1207] - Quote
I was told jump drives & bridges were the source of space ebola
I now realize the last several pages of this thread are indeed ground zero |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
503
|
Posted - 2014.11.13 03:11:16 -
[1208] - Quote
Valterra Craven wrote: But to be honest, what's funny is that given the current way players play the game is that if you are in stable alliance that is properly setup that 0.0 is far less risky than empire. I've lost far more to ganks in empire than I've even come close to losing in null sec. Which is odd given the motto with greater risk comes great rewards.
oh boy here comes this ol' playbook entry
am i the only person getting deja vu here
let's make a checklist shall we
[x] nullsec safer than highsec [ ] intel channels [ ] jump bridges [ ] moon goo [ ] titan bridging [ ] supercapitals |

Anonymous Forumposter
State War Academy Caldari State
81
|
Posted - 2014.11.13 03:12:54 -
[1209] - Quote
Would all of you debating ganking please go do so in a thread about ganking?
The people who are here to discuss the Bowhead would like their thread back.
If you agree with me, report this post citing the entire thread being derailed for several pages. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
503
|
Posted - 2014.11.13 03:13:03 -
[1210] - Quote
the real joke is that I am wasting my time with a person who literally compared being ganked to sexual assault in any capacity whatsoever but far be it for me to imply that my time has any actual value |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:22:24 -
[1211] - Quote
Valterra Craven wrote:Bertucio wrote:
Actually - I think hi-sec should be gank proof, unless someone war-decs you. The ganking going on in Uedama right now is just another kind of griefing IMO.
But that's just my opinion, and I know you and others don't agree with me. I really have found it misguided that there seems to be this ironclad motto in Eve that gankers should have free reign anywhere in the game. I think it narrows the game quite a bit. Really - to open up the game to all kinds of players you should allow for different areas (as in most MMOs) where different play styles and game playing can be encouraged.
This is a space simulation - so you got an unlimited canvas to create an almost unlimited amount of different mechanics, environments, ships, deployments etc. To make the game only fun so a certain alliance can grief players who just are out missioning or doing incursioning etc in hi-sec - an area designated in Eve as suppose to be pretty safe - I think does a disservice to what I suspect is a pretty large base of players who enjoy Eve without having to deal with the gankers or even PvP.
What's limiting here is the mindset and insistence that all areas of Eve must absolutely be played like you're in nul-sec. It's a counter-productive view of Eve and limiting. I hope the future development of Eve takes this narrow view into account- and broadens its player base by allowing all sorts of gameplay in the sandbox - providing different areas for gameplay - and not making Eve into one huge force projection for one alliance that wants to dictate everything in the game and thereby ruining the gameplay for many.
I fully support your right to have and voice that opinion, which is the difference between me and the majority of goons. Having an opposing opinion is not tantamount to blasphemy unlike what the antics of most of them would lead you to believe. Personally I find that there is risk everywhere in Eve thrilling. But to be honest, what's funny is that given the current way players play the game is that if you are in stable alliance that is properly setup that 0.0 is far less risky than empire. I've lost far more to ganks in empire than I've even come close to losing in null sec. Which is odd given the motto with greater risk comes great rewards. Now I'm not saying that all areas of Eve should be played the same. What I am saying is that activities should be properly balanced against each other. And given all of the disadvantages the defender is under compared to the attacker as the ganker, I feel that this balance needs another pass. The problem is that most of the people on the other side would rather result to spewing drivel and nonsense rather than showing/proving why they believe that this mechanic is perfectly fine the way it is.
Well said! It is a bit of a paradox that you might be safer in nul-sec these days then hi-sec. But a very good point you make. Yes - I really do get the feeling that there is this almost fervent irrational defense taking place by mostly Goon players - without any willingness to admit that there might be valid points being made regarding the current level of defenselessness of hi-sec haulers to hi-sec gankers. The posters (and discussion) reminds me quite a bit of the same screaming that took place when it was announced the "force projection" was going to be reduced. In fact, the screaming reached epic proportions of repeated - "I'm going to cancel all 12 of my veteran accounts" etc. Although this isn't so bad - you do get the feeling that these large alliance players have more time on their hands than is productive, and are most willing to express their absolute view points on forums without any recognition or rationality in opposing view points.
But then again - it is just a forum for a game, and part of what makes MMOs interesting is the forum debates and freedom to express a view. But often, it is just a few players and not the entire player base that is represented. Often a few power players would be my guess. And also what would be my guess - is that there are a lot of Eve players out there that play both solo and in groups, and that this insistent argument being made here that Eve players should not be playing solo - or that they can't be doing both - is just a kind of willful ignorance to other styles of gameplay.
But getting back to the OP by Rise: look I think the main reason for the new tug ship is to allow hi-sec missioners and Incursion players to have a method of moving more ships at once in hi-sec, without spending a few hours moving one ship at a time from one location to another. A mobile platform in hi-sec. And if Rise and other Devs don't look at the current ganking mechanics taking place - especially the ganking that's been going on by the Goons in Uedama this last month or two - in which they have succesfully been taking down freighters with cheap dessies - if Rise doesn't look into this and analyze the Risk vs Reward here - and also the targeted role of the tug - which WILL be a major target of gankers obviously - then the release of the ship and its role may be nothing more than a new Gank Pinata ship that no one with half a brain is going to want to put their ships in. Hell - why not have a ship that is ridiculously impervious to ganks in hi-sec? There really isn't one in Eve right? Then you got a ship that makes everyone happy except the gankers. Sad for the gankers - but good for the rest of the players - which probably outnumber the gankers by quite a bit.
ps: I think your posts are reasonable and well thought out. Don't let the Goon trolling get to you.
|

Tilde Keys
RedHat Enterprises
0
|
Posted - 2014.11.13 03:22:28 -
[1212] - Quote
I'm still laughing at the person who thinks all the Goons do is gank in destroyers all around highsec   
|

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:27:10 -
[1213] - Quote
Yeah - that's so funny! I can't sit down I'm laughing so hard!  |

GOB the Magician
Enlightened Industries Goonswarm Federation
51
|
Posted - 2014.11.13 03:28:02 -
[1214] - Quote
Promiscuous Female wrote:the real joke is that I am wasting my time with a person who literally compared being ganked to sexual assault in any capacity whatsoever but far be it for me to imply that my time has any actual value
don't feel bad m8 we all are eve players here o7. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
504
|
Posted - 2014.11.13 03:28:12 -
[1215] - Quote
literally arguing for an invincible eve ship |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:29:55 -
[1216] - Quote
Promiscuous Female wrote:literally arguing for an invincible eve ship
Invincible in hi-sec. Yep. heh
|

Tilde Keys
RedHat Enterprises
0
|
Posted - 2014.11.13 03:30:37 -
[1217] - Quote
Seriously, if you haven't laughed and half the posts in this thread, there is something wrong with you. While misguided and trolltastic at times, it has to be one of the more amusing reads in a while... |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
504
|
Posted - 2014.11.13 03:31:39 -
[1218] - Quote
itt: slowly peeling the layers of cognitive dissonance and the occasional tumblr-borne worldview away to expose the harsh reality that makes eve: online beautiful and unique |

Zuzmaw
Universalis Imperium The Bastion
24
|
Posted - 2014.11.13 03:32:31 -
[1219] - Quote
Valterra Craven wrote:Promiscuous Female wrote:
being in highsec doesn't grant you special purchase from this ironclad fact of life in Eve: Online, a spaceship game
Funny, because I agree with you. I 100% think ganking should be allowed. I 100% think you are well within your right to commit ganks for whatever reason you or anyone else for that matter chooses to do so. The problem comes into play when you want to argue that your actions should not have equal and opposite consequences, or that somehow the gamer on the other end of the internet is responsible for the choices you make.
So now you're telling us that **** should be allowed '100%' and that it is '100% well within' our rights to **** somebody?
|

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:33:20 -
[1220] - Quote
Tilde Keys wrote:Seriously, if you haven't laughed and half the posts in this thread, there is something wrong with you. While misguided and trolltastic at times, it has to be one of the more amusing reads in a while...
Seriously. Seriously! |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:35:39 -
[1221] - Quote
Promiscuous Female wrote:itt: slowly peeling the layers of cognitive dissonance and the occasional tumblr-borne worldview away to expose the harsh reality that makes eve: online beautiful and unique
What makes eve online beautiful and unique is different for different people and different types of gameplay. Stop trying to make the rest of us play only the game you want to play.
|

Tilde Keys
RedHat Enterprises
0
|
Posted - 2014.11.13 03:38:16 -
[1222] - Quote
Bertucio wrote:Tilde Keys wrote:Seriously, if you haven't laughed and half the posts in this thread, there is something wrong with you. While misguided and trolltastic at times, it has to be one of the more amusing reads in a while... Seriously. Seriously!
Why so serious?

|

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:40:18 -
[1223] - Quote
Tilde Keys wrote:Bertucio wrote:Tilde Keys wrote:Seriously, if you haven't laughed and half the posts in this thread, there is something wrong with you. While misguided and trolltastic at times, it has to be one of the more amusing reads in a while... Seriously. Seriously! Why so serious? 
Because something is seriously wrong with me. Seriously.
|

Valterra Craven
358
|
Posted - 2014.11.13 03:45:04 -
[1224] - Quote
Promiscuous Female wrote:itt: slowly peeling the layers of cognitive dissonance and the occasional tumblr-borne worldview away to expose the harsh reality that makes eve: online beautiful and unique
Yes I do find it quite interesting just how far you will go to not actually make a real argument and how many words you misapply to situations that don't exist. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
504
|
Posted - 2014.11.13 03:46:25 -
[1225] - Quote
Bertucio wrote:Promiscuous Female wrote:itt: slowly peeling the layers of cognitive dissonance and the occasional tumblr-borne worldview away to expose the harsh reality that makes eve: online beautiful and unique What makes eve online beautiful and unique is different for different people and different types of gameplay. Stop trying to make the rest of us play only the game you want to play. that you think that we are somehow transforming eve into anything is your primary error
eve has always been this way, long before a single goon stepped foot onto its soil
pretending it's never been this way sets you up for some serious issues down the road |

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 03:51:34 -
[1226] - Quote
Promiscuous Female wrote:Bertucio wrote:Promiscuous Female wrote:itt: slowly peeling the layers of cognitive dissonance and the occasional tumblr-borne worldview away to expose the harsh reality that makes eve: online beautiful and unique What makes eve online beautiful and unique is different for different people and different types of gameplay. Stop trying to make the rest of us play only the game you want to play. that you think that we are somehow transforming eve into anything is your primary error eve has always been this way, long before a single goon stepped foot onto its soil pretending it's never been this way sets you up for some serious issues down the road
You're arguing that since something has been in Eve for a long time it should stay? Sorry - not only is that weak sauce, it also ignores the fact that destroyer dynamics have changed in Eve AND that there has never been a tugboat (which really is a ferry not a tugboat) in Eve.
Why not think different? Heck, why not evolve Eve instead of insisting it remain the same?
|

Anonymous Forumposter
State War Academy Caldari State
82
|
Posted - 2014.11.13 03:55:26 -
[1227] - Quote
Bertucio wrote:Promiscuous Female wrote:Bertucio wrote:Promiscuous Female wrote:itt: slowly peeling the layers of cognitive dissonance and the occasional tumblr-borne worldview away to expose the harsh reality that makes eve: online beautiful and unique What makes eve online beautiful and unique is different for different people and different types of gameplay. Stop trying to make the rest of us play only the game you want to play. that you think that we are somehow transforming eve into anything is your primary error eve has always been this way, long before a single goon stepped foot onto its soil pretending it's never been this way sets you up for some serious issues down the road You're arguing that since something has been in Eve for a long time it should stay? Sorry - not only is that weak sauce, it also ignores the fact that destroyer dynamics have changed in Eve AND that there has never been a tugboat (which really is a ferry not a tugboat) in Eve. Why not think different? Heck, why not evolve Eve instead of insisting it remain the same?
Just yesterday, CCP Rise and CCP Fozzie did an interview for CrossingZebras in which they explicitly state as a development team they are abandoning the logic of keeping things the same just because they've always been that way. They are now evaluating mechanics on their own merit in regards to how the add to the EVE Experience as a whole.
Just because something has always been, is no longer a valid argument. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
504
|
Posted - 2014.11.13 04:10:13 -
[1228] - Quote
none of that really changes the fact that eve's raison d'+Žtre is that there is no perfect safety, that anyone that has a mind to it can mess with you |

Primary This Rifter
4S Corporation Goonswarm Federation
196
|
Posted - 2014.11.13 04:20:07 -
[1229] - Quote
Bertucio wrote:She used an analogy. And I think it was a good one.
The goons on this thread - in addition to turning the OP into a circus of self-righteous & irrational vituperative defense of hi-sec ganking (also well known in MMO gaming as griefing) - refuse to even accept the validity of the analogy made here: that we have a classic case of the abuser or griefer blaming the victim for their own abusive behavior.
You know - the Goons seem to think it's some kind of achievement to put together what? 10 - 20 destroyers and take down a lone defenseless freighter in hi-sec. You know what I think it is? A bunch of under-achievers who seem to think taking down defenseless ships in hi-sec is high up in the skill category in Eve. Hell, if any of these guys were in an actual PvP fight - I doubt they'd be able to tell the difference between their butts and black holes in space. Yes.
We are victim blaming.
This is a video game. A video game that's built around the premise that these things do happen. It's part of the game. You accept it when you play it. You accept that you're responsible for your own safety.
This is not at all analogous to sexual assault in real life. You can't choose whether to "play it" or not. You don't accept the possibility of being raped as a condition of going about your daily life.
Alt of [redacted on advice from a reputable internet spaceships lawyer]
|

Bertucio
Chandra Labs
14
|
Posted - 2014.11.13 04:21:17 -
[1230] - Quote
Promiscuous Female wrote:none of that really changes the fact that eve's raison d'+Žtre is that there is no perfect safety, that anyone that has a mind to it can mess with you
Not how I see Eve - other than that has been able to make it notorious for a long time (but not because of the ganking, but because of the inside job with spies).
You know what sets Eve apart from the rest? It currently is the only high quality space MMO available that doesn't session it's players - and provides a realism that no other space MMO does right now. That may change (and almost did) if CCP let's the ball slip and doesn't stay focused on evolving the game and keeping up with the latest and greatest in MMOs. I've been pretty impressed with the last year of development - CCP has really stepped up to the plate regarding their development approach and changes they've begun to make to the game.
There is a lot of promise - especially what CCP Seagull was hinting at the last fanfest and at Vegas. I mean - you got an entire Universe just waiting to be explored. The kinds of ships - planets - systems can be endless if CCP dreams big. I think the game has only scratched the surface. The kind of player owned starbases has languished for years - what if they really start mixing that up - making it so players can really build different kinds of starbases and structures in space? What if you can start creating your own areas of space with your own player built gates? What if planetary production is expanded - interaction with planets becomes more pronounced. What if new tier technologies are introduced? What if a new kind of space is introduced besides W-space? What if What if What ifs are endless.
Let's not just limit Eve to Ganker's R-Us in space. It's space - and it's full of stars. |
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