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Thread Statistics | Show CCP posts - 11 post(s) |

Euripedies
Hot Droppin Cherry Poppers
25
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Posted - 2014.11.16 20:04:31 -
[1681] - Quote
Celly S wrote:Sigh...
after being trolled or at best ridiculed for making this statement earlier, I am going to make it again.
Honestly, all that I see here with the requests for "drones for defense", "more ehp", more "fitting slots" is a high sec version of a carrier.
and by adding the "jump drive" request coupled with the reduction in fatigue that an "industrial" class ship gets is just an un-nerfed version of an existing carrier with a little larger sma and less drone damage.
so in null sec: force projection could still be somewhat more viable than what it is now with safely jumped sub caps for fighting pilots and a 90% reduction in fatigue to the bowhead pilot.
and in high sec; folks are wanting the ship to be virtually ungankable and honestly, that's neither realistic, nor is it true to the core of the game.
jmho
o/ Celly Smunt
Celly here is hitting the nail on the head, the Bownaught is a carrier, without all those other things. it becomes the carrier without combat capability. The nice version for hi-sec hauling of valuable stuff. Just like one does in Null and Low with ones regular suitcase Nidhogger, So CCP is giving us the hi-sec version of the carrier (non-combat) so why would it have less ehp? Hi Sec is so much more chaotic then Null, in null, if they are blue.... and so on. In hi-sec, the odds of exploding randomly go up. CCP make it just like my nidhogger, with a jump drive, nothing else for combat. let me jump out of hisec if I want, not in, only out. give it a million ehp for crying out loud . Its carrying the most valuable bulky stuff most capsuleers have. 
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baltec1
Bat Country Goonswarm Federation
13920
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Posted - 2014.11.16 20:13:00 -
[1682] - Quote
Euripedies wrote:Celly here is hitting the nail on the head, the Bownaught is a carrier, without all those other things. it becomes the carrier without combat capability. The nice version for hi-sec hauling of valuable stuff. Just like one does in Null and Low with ones regular suitcase Nidhogger, So CCP is giving us the hi-sec version of the carrier (non-combat) so why would it have less ehp? Hi Sec is so much more chaotic then Null, in null, if they are blue.... and so on. In hi-sec, the odds of exploding randomly go up. CCP make it just like my nidhogger, with a jump drive, nothing else for combat. let me jump out of hisec if I want, not in, only out. give it a million ehp for crying out loud  . Its carrying the most valuable bulky stuff most capsuleers have. 
Its not a carrier, its a freighter.
Highsec sees millions fewer ships destroyed than null sec as seen by CCPs own economics reports.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Masao Kurata
Z List
149
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Posted - 2014.11.16 20:14:08 -
[1683] - Quote
Euripedies wrote:So CCP is giving us the hi-sec version of the carrier (non-combat) so why would it have less ehp?
Because neutrals in highsec can't be attacked without CONCORD intervention. Carrier EHP makes a ship ungankable.
Point me to a suicide gank killmail of any of the highsec capitals if you want to contest this. I'll wait. |

Myrkul Nightshade
The Adept Shadow Killers ZADA ALLIANCE
2
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Posted - 2014.11.16 21:20:08 -
[1684] - Quote
Perhaps this ship was intended to make the game more fun for pirates, rather than shippers?
Seems to me that the only reason you'd move ships in a maintenance bay is if you've put rigs on them, and don't want to have to destroy the rigs. Right?
So I suppose it might be handy if more people were skilling their rigging skills to IV, then fitting and selling T2 rigged ships in Jita. That could become a trade option I guess. Bring one of these ships into Jita, load up with T2 rigged contract ships, and carry them out with you?
But if it's not about rigs, then why bother? |

Veers Belvar
Swordmasters of New Eden
283
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Posted - 2014.11.16 21:27:39 -
[1685] - Quote
Myrkul Nightshade wrote:Perhaps this ship was intended to make the game more fun for pirates, rather than shippers?
Seems to me that the only reason you'd move ships in a maintenance bay is if you've put rigs on them, and don't want to have to destroy the rigs. Right?
So I suppose it might be handy if more people were skilling their rigging skills to IV, then fitting and selling T2 rigged ships in Jita. That could become a trade option I guess. Bring one of these ships into Jita, load up with T2 rigged contract ships, and carry them out with you?
But if it's not about rigs, then why bother?
The idea was to allow incursion runners to move multiple ships around at once. Of course, given the broken bumping mechanics, what will actually happen is these ships getting trapped and blown up by waves of gankers, just as is happening to freighters and jump freighters today. I'm guessing the first month will be absolute carnage...and hopefully lead to some agility buffs so the bumping game isn't possible. If the gankers want to kill it, they should need to muster enough dps to do it the first time. |

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10627
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Posted - 2014.11.16 21:56:14 -
[1686] - Quote
Veers Belvar wrote:If the gankers want to kill it, they should need to muster enough dps to do it the first time.
If you don't want it bumped, you should have to muster up the *snicker* one character and two webs necessary to avoid bumping with 100% surety the first time.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Veers Belvar
Swordmasters of New Eden
283
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Posted - 2014.11.16 21:58:29 -
[1687] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote:If the gankers want to kill it, they should need to muster enough dps to do it the first time. If you don't want it bumped, you should have to muster up the *snicker* one character and two webs necessary to avoid bumping with 100% surety the first time.
Guess what? Since I can already travel with 100% safety using cloak + mwd + brick tank, there is no way I am going to expose myself to significant risk by stuffing my stuff in a vulnerable hauler. If the only way to reach a comparable level of safety is to find someone to web for me (who can easily be ganked) that is a huge increase in effort and risk, and makes the ship effectively worthless to me. |

Masao Kurata
Z List
149
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Posted - 2014.11.16 21:59:20 -
[1688] - Quote
Or one character to fly ahead of it in an interceptor after the fact. Bumping doesn't prevent warp unless it's expertly done to keep the ship close to 0 m/s (you try this, it's hard), it just restricts the angles you can warp at. |

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10627
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Posted - 2014.11.16 22:01:57 -
[1689] - Quote
Veers Belvar wrote:Kaarous Aldurald wrote:Veers Belvar wrote:If the gankers want to kill it, they should need to muster enough dps to do it the first time. If you don't want it bumped, you should have to muster up the *snicker* one character and two webs necessary to avoid bumping with 100% surety the first time. Guess what? Since I can already travel with 100% safety using cloak + mwd + brick tank, there is no way I am going to expose myself to significant risk by stuffing my stuff in a vulnerable hauler. If the only way to reach a comparable level of safety is to find someone to web for me (who can easily be ganked) that is a huge increase in effort and risk, and makes the ship effectively worthless to me.
Yes, yes, we all know you're proud of what a gutless coward you are. But that has no bearing on discussing this proposed ship. So stay on topic for once.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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Veers Belvar
Swordmasters of New Eden
283
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Posted - 2014.11.16 22:04:00 -
[1690] - Quote
Kaarous Aldurald wrote: the usual personal attacks
Straight to the name calling, Eh? Maybe it's time to stop acting like a three year old all the time.
And of course the level of increased risk over the current status quo is directly relevant to the ship.  |
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Euripedies
Hot Droppin Cherry Poppers
25
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Posted - 2014.11.16 22:04:20 -
[1691] - Quote
Masao Kurata wrote:Euripedies wrote:So CCP is giving us the hi-sec version of the carrier (non-combat) so why would it have less ehp? Because neutrals in highsec can't be attacked without CONCORD intervention. Carrier EHP makes a ship ungankable. Point me to a suicide gank killmail of any of the highsec capitals if you want to contest this. I'll wait.
yes of course you are correct about the hisec capital kills, my point is that the current ganking meta, from my poor and humble perspective, is seemingly out of balance, Carrier ehp doesn't make them ungankable, just much more difficult. See that's the thing, why must the meta for the predators be at such a low bar? In this case the tank of the Bow is figured by what the tank of the three BSs would be inside the Bow, and that's what the Bow's tank would be. (according to the forums so far..) I think we should also consider that the three BSs could value in the four billion isk range. They are bulky and they are expensive. they are not faction titan BPCs being carried in an interceptor. They are in a capital hauler that's slow, give it some tank that will justify hauling around 4 bil in ships.
When its all said and done, I'll take what I get and run with it. I just want my two isk in the mix about a larger tank.
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Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10628
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Posted - 2014.11.16 22:11:27 -
[1692] - Quote
Euripedies wrote: yes of course you are correct about the hisec capital kills, my point is that the current ganking meta, from my poor and humble perspective, is seemingly out of balance, Carrier ehp doesn't make them ungankable, just much more difficult.
It takes 30+ people to gank a freighter.
And it takes one extra person to completely avoid being ganked.
It's out of balance alright, but in the opposite of what you'd like to think.
Quote: See that's the thing, why must the meta for the predators be at such a low bar?
It's not. In fact it's never been higher in the history of the game.
Now, you want to talk about hauling? Why the actual **** is the bar for you lot so low? Literally, if it weren't for ganking, you would need to push less than a dozen buttons to get it done.
Quote: I think we should also consider that the three BSs could value in the four billion isk range. They are bulky and they are expensive. they are not faction titan BPCs being carried in an interceptor. They are in a capital hauler that's slow, give it some tank that will justify hauling around 4 bil in ships.
And you're failing to account for the immense factor this ship would play in saving you opportunity cost from having to move all three of them by yourself. It is a frankly enormous, ridiculous time saver, that gets bigger the farther you have to move.
You should pay for that bonus.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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ashley Eoner
359
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Posted - 2014.11.17 02:14:40 -
[1693] - Quote
It takes far less then 30 people to gank a freighter. I gank freighters on my own when I'm bored. It's pretty much the easiest way to make big isk in this game (other then sell plex).
If it takes you 30 people to gank a freighter then you need to stop using imicuses....
EDIT : Maxed out obelisk only has 370k ehp vs void. 10 talos would destroy that easily or you could go el cheapo and use 17 t2 neutron catas. |

Kaarous Aldurald
Lords.Of.Midnight The Devil's Warrior Alliance
10628
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Posted - 2014.11.17 02:42:08 -
[1694] - Quote
ashley Eoner wrote: EDIT : Maxed out obelisk only has 370k ehp vs void. 10 talos would destroy that easily or you could go el cheapo and use 17 t2 neutron catas.
Because everyone in a gank fleet has all V skills? Or because EFT warrior-isms in any way reflect the realities of the day to day game?
Take that crap somewhere else, and stop pretending like you actually gank, you aren't fooling anyone.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
One of ours, ten of theirs.
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ashley Eoner
359
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Posted - 2014.11.17 03:00:18 -
[1695] - Quote
Kaarous Aldurald wrote:ashley Eoner wrote: EDIT : Maxed out obelisk only has 370k ehp vs void. 10 talos would destroy that easily or you could go el cheapo and use 17 t2 neutron catas.
Because everyone in a gank fleet has all V skills? Or because EFT warrior-isms in any way reflect the realities of the day to day game? Take that crap somewhere else, and stop pretending like you actually gank, you aren't fooling anyone. I trained a fleet of gank alts on my accounts and I was able to get to that point in a few months of dual training. It's not like it requires a lot of effort or even t2 guns for the talos to put out +1200 dps. Implants are super cheap and you really shouldn't be losing pods.
Do you always have such trouble with reading? I clearly stated I've been actively ganking freighters in game and I've been doing it for some time.
You're right though that the vast majority of freighter pilots don't have all V skills. I regularly overkill cause I assume they are maxed. |

Nevyn Auscent
Broke Sauce
1696
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Posted - 2014.11.17 03:39:21 -
[1696] - Quote
Looking at some recent kills on Eve Kill Ark, 11 Catalysts. Obelisk 12 significant mix of Talos Brutix & Catalyst+ 1 KM stamper Charon 6 Talos + 1 newbie ship Charon 12 Talos, 4 Brutix + some random KM stampers.
So.... yea, lets stop with these delusions about 30+ people to kill a Freighter shall we Kaarous.
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ashley Eoner
359
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Posted - 2014.11.17 06:25:15 -
[1697] - Quote
Nevyn Auscent wrote:Looking at some recent kills on Eve Kill Ark, 11 Catalysts. Obelisk 12 significant mix of Talos Brutix & Catalyst+ 1 KM stamper Charon 6 Talos + 1 newbie ship Charon 12 Talos, 4 Brutix + some random KM stampers.
So.... yea, lets stop with these delusions about 30+ people to kill a Freighter shall we Kaarous. Well I imagine he will argue that those people should of run maximum tanks had a webber a scout a booster and remote reps on site...
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baltec1
Bat Country Goonswarm Federation
13926
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Posted - 2014.11.17 10:11:19 -
[1698] - Quote
Veers Belvar wrote:Kaarous Aldurald wrote:Veers Belvar wrote:If the gankers want to kill it, they should need to muster enough dps to do it the first time. If you don't want it bumped, you should have to muster up the *snicker* one character and two webs necessary to avoid bumping with 100% surety the first time. Guess what? Since I can already travel with 100% safety using cloak + mwd + brick tank, there is no way I am going to expose myself to significant risk by stuffing my stuff in a vulnerable hauler. If the only way to reach a comparable level of safety is to find someone to web for me (who can easily be ganked) that is a huge increase in effort and risk, and makes the ship effectively worthless to me.
We showed a few pages back that mwd-cloaky machs do, infact, get ganked. So no, you do not fly with 100% safety.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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baltec1
Bat Country Goonswarm Federation
13926
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Posted - 2014.11.17 10:22:19 -
[1699] - Quote
Nevyn Auscent wrote: Link? As the last one I saw didn't say that. The last one I saw also said most ship losses are to PvE, not to PvP. So it certainly isn't a case of 'only Nulls PvP keeps the economy working' either way.
You can find it in one of Dr Gumundssons' quaterly economic reports
Here is this years economic report. As you can see, null is the meat grinder.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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tekpede
Solar Slaves
18
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Posted - 2014.11.17 10:38:19 -
[1700] - Quote
Disappointed with the ship maintenance bay size. Lame |
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baltec1
Bat Country Goonswarm Federation
13926
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Posted - 2014.11.17 10:47:02 -
[1701] - Quote
tekpede wrote:Disappointed with the ship maintenance bay size. Lame
You can fit an entire harpy fleet in one.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Dave stark
7181
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Posted - 2014.11.17 11:29:30 -
[1702] - Quote
baltec1 wrote:tekpede wrote:Disappointed with the ship maintenance bay size. Lame You can fit an entire harpy fleet in one.
but he can't fit all 30 of his pirate battelships in one. therefore this ship is entirely useless and a waste of dev time. |

Mariko Bukan
The Valhalla Project Boosters and Insurance Ltd.
6
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Posted - 2014.11.17 12:12:15 -
[1703] - Quote
Great potential for incursion runners which was part of the intention of it being introduced.
The stats for the ship are on the test server however the skill and ship are not so unable to test fit it.
Rigs are X-Large
stats indicate a shield buffer tank, with structure tank if lows fitted correctly so maybe a buff to armours resists.
The tank of this ship needs to reflect the fact it maybe carrying 30 bill of cargo otherwise it is not viable if subject to cheap ganks (it should be a Tiger tank).
Most serious incursion runners use 2 characters.
One to fight or do logistics and a second to fly orca and be fleet booster.
This requires multiple specilised clones that need to be moved to use the transported ships.
So I suggest as Bowhead is a capital indi ship it should have a utility high slot for clone VAT bay to facilitate the clones needed to fly the transported ships?
My thoughts only correct me if the theory is wrong.
Regards |

baltec1
Bat Country Goonswarm Federation
13926
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Posted - 2014.11.17 12:30:45 -
[1704] - Quote
Mariko Bukan wrote:Great potential for incursion runners which was part of the intention of it being introduced.
The stats for the ship are on the test server however the skill and ship are not so unable to test fit it.
Rigs are X-Large
stats indicate a shield buffer tank, with structure tank if lows fitted correctly so maybe a buff to armours resists.
The tank of this ship needs to reflect the fact it maybe carrying 30 bill of cargo otherwise it is not viable if subject to cheap ganks (it should be a Tiger tank).
Most serious incursion runners use 2 characters.
One to fight or do logistics and a second to fly orca and be fleet booster.
This requires multiple specilised clones that need to be moved to use the transported ships.
So I suggest as Bowhead is a capital indi ship it should have a utility high slot for clone VAT bay to facilitate the clones needed to fly the transported ships?
My thoughts only correct me if the theory is wrong.
Regards
No, a 30 bil cargo should never be safe to transport. This ships tank is more than enough to transport a billion isk in ships which is on par with the other freighters.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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Anonymous Forumposter
State War Academy Caldari State
111
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Posted - 2014.11.17 12:33:25 -
[1705] - Quote
Mariko Bukan wrote:Great potential for incursion runners which was part of the intention of it being introduced. ===================================================== The tank of this ship needs to reflect the fact it maybe carrying 30 bill of cargo otherwise it is not viable if subject to cheap ganks (it should be a Tiger tank).
Most serious incursion runners use 2 characters. ====================================================== This requires multiple specilised clones that need to be moved to use the transported ships.
So I suggest as Bowhead is a capital indi ship it should have a utility high slot for clone VAT bay to facilitate the clones needed to fly the transported ships?
I love your perspective on this ship, however, I'm cautious to support a clone vat bay (As awesome as it would be). There is already lot's of debate on the ship as a means to circumvent the force projection changes they're making to capitol ships. IF they were to avail us of a clone vat bay, I would feel even more strongly about removing the Jump Fatigue bonus on the Bowhead.
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Mariko Bukan
The Valhalla Project Boosters and Insurance Ltd.
7
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Posted - 2014.11.17 12:34:31 -
[1706] - Quote
then the ship is worthless
It has great potential |

Mariko Bukan
The Valhalla Project Boosters and Insurance Ltd.
7
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Posted - 2014.11.17 12:38:03 -
[1707] - Quote
As it is now the Bow is a big Orca, no real benefit as you still have to move the relevant clone |

baltec1
Bat Country Goonswarm Federation
13926
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Posted - 2014.11.17 12:38:16 -
[1708] - Quote
Mariko Bukan wrote:then the ship is worthless
Only to lazy, cowardly pilots. The bulk of freighter pilots do not fit tanks to their ships so saying a hauler with 2.6 times the tank is useless is just a flat out lie.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Mariko Bukan
The Valhalla Project Boosters and Insurance Ltd.
7
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Posted - 2014.11.17 12:51:37 -
[1709] - Quote
Anonymous Forumposter wrote:Mariko Bukan wrote:Great potential for incursion runners which was part of the intention of it being introduced. ===================================================== The tank of this ship needs to reflect the fact it maybe carrying 30 bill of cargo otherwise it is not viable if subject to cheap ganks (it should be a Tiger tank).
Most serious incursion runners use 2 characters. ====================================================== This requires multiple specilised clones that need to be moved to use the transported ships.
So I suggest as Bowhead is a capital indi ship it should have a utility high slot for clone VAT bay to facilitate the clones needed to fly the transported ships? I love your perspective on this ship, however, I'm cautious to support a clone vat bay (As awesome as it would be). There is already lot's of debate on the ship as a means to circumvent the force projection changes they're making to capitol ships. IF they were to avail us of a clone vat bay, I would feel even more strongly about removing the Jump Fatigue bonus on the Bowhead.
If correct the Bow is designed to be a Hi-sec ship transport primary with lo-sec capability as a secondary role.
My point was great we can move a fitted ship to x location I now have to JC to Y to move the clone to fly it back at x |

Mariko Bukan
The Valhalla Project Boosters and Insurance Ltd.
7
|
Posted - 2014.11.17 13:06:39 -
[1710] - Quote
Mariko Bukan wrote:Anonymous Forumposter wrote:Mariko Bukan wrote:Great potential for incursion runners which was part of the intention of it being introduced. ===================================================== The tank of this ship needs to reflect the fact it maybe carrying 30 bill of cargo otherwise it is not viable if subject to cheap ganks (it should be a Tiger tank).
Most serious incursion runners use 2 characters. ====================================================== This requires multiple specilised clones that need to be moved to use the transported ships.
So I suggest as Bowhead is a capital indi ship it should have a utility high slot for clone VAT bay to facilitate the clones needed to fly the transported ships? I love your perspective on this ship, however, I'm cautious to support a clone vat bay (As awesome as it would be). There is already lot's of debate on the ship as a means to circumvent the force projection changes they're making to capitol ships. IF they were to avail us of a clone vat bay, I would feel even more strongly about removing the Jump Fatigue bonus on the Bowhead. If correct the Bow is designed to be a Hi-sec ship transport primary with lo-sec capability as a secondary role. My point was great we can move a fitted ship to x location I now have to JC to Y to move the clone to fly it back at x
So basically its a fat Orca then without the ability to boost |
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