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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Jeremiah Saken
The Fall of Leviathan
560
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Posted - 2016.04.15 12:15:06 -
[1711] - Quote
Erihn Sabrovich wrote:CCP has to care about ALL OF ITS CUSTOMERS, not only about the older one... They look at stats and comments from ALL players and ponder the whole thing.
They could have ended with decaying SP (after X time without connexion, you'd start to lose SP) but they didn't... They were even going to give the same amount of SP to every players and not a decreasing return like you can see with injectors. SP trading will do very little to recruit new players because they were not the target of the feature. Instead completely revamp whole XP system idea they add 1 item they can made RL money on. So it's not all customers (or all if they spend RL money...).
Not to mention players can make ISK without effort and risk by SP farms. 20 mil for 1,5 minute of work doing dailies. Soooo hardcore game.
"ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate."- CCP Rise on SP trading. Dailies for SP soon...
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Warmonger Simon
Trinity Alpha Zero
18
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Posted - 2016.04.15 12:26:06 -
[1712] - Quote
Aydan Talvanen wrote:There's more:
"ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.
You should really stop quoting this as you have no data on how much SP has already been lost with injectors so tehnically RIse might be right that every SP on market will have originated as it would have been trained at normal rate. |
Jeremiah Saken
The Fall of Leviathan
560
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Posted - 2016.04.15 12:30:47 -
[1713] - Quote
Warmonger Simon wrote:Quote: "ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.
You should really stop quoting this as you have no data on how much SP has already been lost with injectors so tehnically RIse might be right that every SP on market will have originated as it would have been trained at normal rate. No they won't. Now they will be generated separately by doing dailies.
Edit: and don't worry until SP farms are profitable there won't be any deficiency of product.
"ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate."- CCP Rise on SP trading. Dailies for SP soon...
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Aydan Talvanen
Bros Before Holes The Devils' Rejects
33
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Posted - 2016.04.15 12:47:48 -
[1714] - Quote
Warmonger Simon wrote:Aydan Talvanen wrote:There's more:
"ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. You should really stop quoting this as you have no data on how much SP has already been lost with injectors so tehnically RIse might be right that every SP on market will have originated as it would have been trained at normal rate.
That's one way to spin it. If we're being honest though, we have to acknowledge that SP rewards from dailies are being generated from thin air. And even if they consider the SP loss from injectors we would be against DAILIES. Dailies are the issue here. The attempt to psychologically force people to log in instead of making them want to login is the problem. The laziness of doing something that goes against everything EVE stands for as a MMO is the problem here. CCP should have an ounce of respect for their creation. |
Ooohhmmm
suicide b.y cop
0
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Posted - 2016.04.15 13:05:57 -
[1715] - Quote
I've spoken my mind in other foras, so eveo should know aswell.
My version of eve is one that:
I log in and would stay hours and hours, same as I would be away for days, even weeks
Having a game that made me have to be online every 22h not to loose out feels like a chore, not gaming for fun which is core of eve to me.
This idea seems kind of desperate, and half arsed way of ramming down your idea of eve down the payers throats. Rather then your usuall, lets give em this to chew on update.
Pros: You get players to undock (If they want the 15-17% added sp trained for the day) New players do get an even larger bonus to sp to start with...
Cons: Players have to be awake ever 22h to make the most of bonus(Forcing the most hardcore to be up at every hour of the day ^^ ) Changing eve to forced gameplay (even worse then grinding isk imho) Even more "free" SP (This might be a pro aswell, jury is still out since the injector messs ) |
Henzo Enecha
For a Few Finns More
6
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Posted - 2016.04.15 13:07:39 -
[1716] - Quote
WTB CCP Rise's frozen corpse. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2776
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Posted - 2016.04.15 13:10:50 -
[1717] - Quote
Aydan Talvanen wrote:Warmonger Simon wrote:Aydan Talvanen wrote:There's more:
"ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. You should really stop quoting this as you have no data on how much SP has already been lost with injectors so tehnically RIse might be right that every SP on market will have originated as it would have been trained at normal rate. That's one way to spin it. If we're being honest though, we have to acknowledge that SP rewards from dailies are being generated from thin air. And even if they consider the SP loss from injectors we would be against DAILIES. Dailies are the issue here. The attempt to psychologically force people to log in instead of making them want to login is the problem. The laziness of doing something that goes against everything EVE stands for as a MMO is the problem here. CCP should have an ounce of respect for their creation.
This is taking for granted that nothing ever change which in a MMO is kind of silly to expect. What is true on day X can always be false later on. His quote was not a lie when it was made and won't be at least until the point where someone finish an opportunity and put the resulting SP into an extractor. If he knew or not that opportunity were coming and would reward SP is up to debate but unless we know he knew about it, calling him a liar would label devs from pretty much every MMO liars too. |
PAPULA
Black Aces I N F A M O U S
88
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Posted - 2016.04.15 13:30:57 -
[1718] - Quote
So i tested this "daily" out on test server.
If you kill an NPC anywhere you'll get SP's.
This means that even if you out on a roam and kill gate npc's you'll get it, if you do a single level 1 mission, you'll get it, if you kill npc's on station, you will get sp.
So it doesn't matter where or how, just kill an npc and you get SP.
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Aydan Talvanen
Bros Before Holes The Devils' Rejects
33
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Posted - 2016.04.15 13:31:09 -
[1719] - Quote
Frostys Virpio wrote:Aydan Talvanen wrote:Warmonger Simon wrote:Aydan Talvanen wrote:There's more:
"ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. You should really stop quoting this as you have no data on how much SP has already been lost with injectors so tehnically RIse might be right that every SP on market will have originated as it would have been trained at normal rate. That's one way to spin it. If we're being honest though, we have to acknowledge that SP rewards from dailies are being generated from thin air. And even if they consider the SP loss from injectors we would be against DAILIES. Dailies are the issue here. The attempt to psychologically force people to log in instead of making them want to login is the problem. The laziness of doing something that goes against everything EVE stands for as a MMO is the problem here. CCP should have an ounce of respect for their creation. This is taking for granted that nothing ever change which in a MMO is kind of silly to expect. What is true on day X can always be false later on. His quote was not a lie when it was made and won't be at least until the point where someone finish an opportunity and put the resulting SP into an extractor. If he knew or not that opportunity were coming and would reward SP is up to debate but unless we know he knew about it, calling him a liar would label devs from pretty much every MMO liars too.
"Player driven economies are ***KEY*** to EVE design and we want ***YOU TO DECIDE*** the value of traded skillpoints while we make sure there is ***ONE SINGLE MECHANISM*** that brings new skillpoints in to the system GÇô ***TRAINING***."
Doing something that goes against a KEY EVE design and breaking mechanics that made this game successful for 13 years is indefensible. Doing the exact opposite of what is a promise for 13 years makes you a liar. You can spin it all day, we can see through it. |
Rivr Luzade
Kenshin. DARKNESS.
2445
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Posted - 2016.04.15 13:40:47 -
[1720] - Quote
Erihn Sabrovich wrote:Jeremiah Saken wrote:Skia Aumer wrote:CCP Rise wrote:ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. And a liar. I told you guys it won't end with SP trading... That Rise sentence shows how valuable is our feedback and their promises. CCP has to care about ALL OF ITS CUSTOMERS, not only about the older one... They look at stats and comments from ALL players and ponder the whole thing. They do not care about the players, they care about the money you throw at them. But not any money, not the subscription anymore, they care more about the NES money, the money that they can grab easily without much effort put into it. This kind of daily rewards thing is the same: without adding any meaningful activity or new activity, they just want people to log in and do the same old things to get something. If they were interested in old and new customers, they would provide more activities and make the universe richer and more diverse in content. With this kind if daily implementation (and coming implementations), they do nothing to make the game better, they just want more money without having to do much for it.
UI Improvement Collective
My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.
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Dagariane Squick
Caldari Provisions Caldari State
0
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Posted - 2016.04.15 13:41:50 -
[1721] - Quote
As a potential returning player this topic has me very interested in seeing how things turn out. I have been going back and forth on both sides of the argument but I feel as most of these arguments are invalid. LetGÇÖs start with CCP Rise.
CCP Rise wrote:We want you to be able to collect this reward during a lunch break or a 10 minute period where your kids are in timeout but also want to make sure there's some real gameplay associated with it.
ThatGÇÖs great and we appreciate you realize that time is somewhat limited and you don't want us to feel as though this has to be completed but your contradicting your motives for implementing this feature in your opening paragraph.
CCP Rise wrote:We leaned to the side of a better experience and removed the limitations, hoping that the logins we were generating were fairly empty, rarely leading to more actual activity in the universe. Well, it turns out we were wrong about that. Now, with before and after data we can see that making it into the client is a huge step towards real activity, even if the reason for logging in in the first place seems artificial.
Basically youGÇÖre saying the more logins you see, the more content that derives from them. Obviously that is true and I do agree but what do you consider actual activity in the universe? Logging in on a lunch break and killing a rat might be activity but what does it offer to the universe? There is no risk associated with this, no real personal investment, and no explanation for doing so other than get some fee SP. The people you are targeting this towards won't create your so called "real activity".
Now on the other side of the fence the people who say dailies ruin all games need to step back and take a look at the motive for those dailies. Most dailies are done to gain a special currency or specific item/reputation etc. It's not the daily in itself that ruins the game, it is the reward for said daily. As everyone knows Eve doesn't follow the same concept as your traditional theme park MMO. It is an open world sandbox and you play the way you want but it revolves solely around one forum of currency, ISK. Yes there is LP and what not but itGÇÖs mainly ISK. Now I am not disagreeing with most of you on the SP reward. I feel as though SP should never be the reward to entice players to play the game. That is too strong of reward that most people will not ignore no matter how you look at it. Back to CCP Rise:
CCP Rise wrote:Why Skillpoints? There's been a lot of feedback here that this kind of feature would be acceptable if the rewards were more monetary, either LP or ISK or something similar. There's a few reasons that doesn't really work and we feel pulled towards SP. I think the biggest one is that many people simply won't be motivated by LP or ISK, especially in the amounts we would be restricted to giving. SP simply has higher demand across more playstyles and player ages and that just makes it a more powerful incentive. Second big reason that we actually tried designs using item and ISK rewards and it quickly creates a lot of economic imbalances. Any time we are giving something away without much activity cost we are heavily sabotaging someone's gameplay. Whether it's because of devaluing LP, causing major inflation, or crashing item markets, it's all bad for you guys so we would rather avoid it.
As most of you have stated SP = ISK, ISK = SP with the introduction of Skill Injectors/Extractors, and as most have compared the numbers it roughly equals around 13mil ISK for 10k SP. Honestly it is not that much to break the bank or crash the market but 10 - 15 mil ISK reward is enough for a newbie to buy some nice things. Think about 10 - 15 mil once a day over a week, thatGÇÖs enough for me not to care if I lose one or two ships in some "real activity". Now back to "real activity", lets reward players for doing what they enjoy doing instead of forcing them to do something you think is "real activity" when in fact itGÇÖs just artificial login numbers. Why not introduce a type of reward system for those who are logged in for longer than 10 mins as well as those who only have a few mins? How about rewards for those who complete difficult objectives? This is a game built around social gameplay, so letGÇÖs reward those who contribute whether itGÇÖs in group PVP or Incursions.
In my opinion the best way to introduce a type of daily is to incentivize players to play the way they normally would without interfering with traditional gameplay. Also introduce other styles of play without the player feeling left behind if they are not completed. Here are a few examples:
Missions - Daily - Reward for 1st mission completed each day - Reward increases depending on agent lvl and security space - Flat reward for all missions depending on agent lvl and space, i.e.: lvl4 encounter pays equal to lvl 4 mining, lvl2 mining pays equal to lvl2 trade.
Incursions - Weekly - Reward for completion of 1st incursion during the week
PVP - Daily - Weekly - Reward for 1st kill of another player (being on the kill mail) each day - Reward for killing x amount of players a week
This is something you can extend to all "real activities" in Eve, marketing, exploration, production, etc. Balance it so the reward fits the risk and that the reward is for the individual and not shared. Create the system where the PVE Carebare will not sweat that he/she doesn't receive 10mil isk for not killing another player but that the Null Sec Pirate gets a reward for participating in killing 100 players a week, which creates your "real activity". This also helps those time limited people youGÇÖre trying to get to log in by letting them get on and do what they want. Lastly this will/can create more content by expanding rewards to large scale activities like incursions, or mass pvp battles which could draw others into trying these activities.
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Aydan Talvanen
Bros Before Holes The Devils' Rejects
33
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Posted - 2016.04.15 13:51:31 -
[1722] - Quote
Dagariane Squick wrote:In my opinion the best way to introduce a type of daily is to incentivize players to play the way they normally would without interfering with traditional gameplay. Also introduce other styles of play without the player feeling left behind if they are not completed. Here are a few examples:
Missions - Daily - Reward for 1st mission completed each day - Reward increases depending on agent lvl and security space - Flat reward for all missions depending on agent lvl and space, i.e.: lvl4 encounter pays equal to lvl 4 mining, lvl2 mining pays equal to lvl2 trade.
Incursions - Weekly - Reward for completion of 1st incursion during the week
PVP - Daily - Weekly - Reward for 1st kill of another player (being on the kill mail) each day - Reward for killing x amount of players a week
This is something you can extend to all "real activities" in Eve, marketing, exploration, production, etc. Balance it so the reward fits the risk and that the reward is for the individual and not shared. Create the system where the PVE Carebare will not sweat that he/she doesn't receive 10mil isk for not killing another player but that the Null Sec Pirate gets a reward for participating in killing 100 players a week, which creates your "real activity". This also helps those time limited people youGÇÖre trying to get to log in by letting them get on and do what they want. Lastly this will/can create more content by expanding rewards to large scale activities like incursions, or mass pvp battles which could draw others into trying these activities.
There's a much better way of doing it!
How about a system of risk/reward that gives you freedom to try different things, fail, succeed, create content, learn from your mistakes and improve your gameplay skills instead of psychologically forcing you to login for a to-do list?
Damn, that would be awesome wouldn't it? But... wait. It's already like this. What an amazing and unique game we have. For now. |
FT Diomedes
The Graduates
2508
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Posted - 2016.04.15 14:14:09 -
[1723] - Quote
Honestly, folks, the only way to have a chance of having CCP listen is to complain about this publicly. On Facebook, on Twitter, at Fanfest, etc.
Up until this idea was posted, I was honestly having as much fun as I have ever had in Eve. We're in the middle of an epic war, with literally thousands of players on each side doing everything they can to win, and CCP has to plant the seeds to make me hate this game.
I've thought about Eve every day for over nine years. I've played every day that I could possibly get to a computer. Eve is not just a game. It is a social experiment. Well, daily chores don't have a place in a social experiment. You log in to be part of the experiment. Not to get some ******* cake, because you pressed a ******* button.
Quote:ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate.
I am really glad I am not going to Fanfest. The more I think about this, the more enraged I am.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Shakira Akira
Sebiestor Tribe Minmatar Republic
17
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Posted - 2016.04.15 14:23:09 -
[1724] - Quote
Erihn Sabrovich wrote:
CCP has to care about ALL OF ITS CUSTOMERS, not only about the older one... They look at stats and comments from ALL players and ponder the whole thing.
They could have ended with decaying SP (after X time without connexion, you'd start to lose SP) but they didn't... They were even going to give the same amount of SP to every players and not a decreasing return like you can see with injectors.
Except if you look at the trend in the video game industry, you will notice that games are leaning towards the instant gratification vice long term planning and forethought.. THE VERY REASON that the game EvE managed to survive because people that didn't want to play the kiddy games came to play here instead, where your actions really mattered.
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Andrew Coperian
InterSun Freelance
1
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Posted - 2016.04.15 14:29:21 -
[1725] - Quote
TheInternet TweepsOnline TheInternet wrote:CCP Rise wrote: If you look at Citadel feature list you should not have any concerns about our commitment to the EVE sandbox and the hardcore nature of our game. Right, because magically teleporting everyone's stuff to the nearest lowsec station every time a citadel dies is SUPER HARDCORE, CCP Rise. Who could possibly have doubts?
YES!!!!! My thoughts exactly. Ridiculous... |
Lan Wang
Knights of the Posing Meat FETID
2715
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Posted - 2016.04.15 14:32:42 -
[1726] - Quote
they dont have to care too much about older players as they are the easier players to keep, its newer players they need to keep who dont have anything to lose if they quit the game, tbh im at a stage where ive invested too much time and money into the game to just quit, its something i would really need to think twice about. if i was a 2 month old player then id just unsub and move onto the next game.
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Drago Shouna
Royal Amarr Institute Amarr Empire
337
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Posted - 2016.04.15 14:34:07 -
[1727] - Quote
Shakira Akira wrote:Erihn Sabrovich wrote:
CCP has to care about ALL OF ITS CUSTOMERS, not only about the older one... They look at stats and comments from ALL players and ponder the whole thing.
They could have ended with decaying SP (after X time without connexion, you'd start to lose SP) but they didn't... They were even going to give the same amount of SP to every players and not a decreasing return like you can see with injectors.
Except if you look at the trend in the video game industry, you will notice that games are leaning towards the instant gratification vice long term planning and forethought.. THE VERY REASON that the game EvE managed to survive because people that didn't want to play the kiddy games came to play here instead, where your actions really mattered.
With some of the temper tantrums in this thread some of them should go back to kids games.
How some haven't got at the least a lengthy forum ban is beyond me after the abuse they are giving out towards the devs.
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Lan Wang
Knights of the Posing Meat FETID
2715
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Posted - 2016.04.15 14:37:38 -
[1728] - Quote
Drago Shouna wrote:Shakira Akira wrote:Erihn Sabrovich wrote:
CCP has to care about ALL OF ITS CUSTOMERS, not only about the older one... They look at stats and comments from ALL players and ponder the whole thing.
They could have ended with decaying SP (after X time without connexion, you'd start to lose SP) but they didn't... They were even going to give the same amount of SP to every players and not a decreasing return like you can see with injectors.
Except if you look at the trend in the video game industry, you will notice that games are leaning towards the instant gratification vice long term planning and forethought.. THE VERY REASON that the game EvE managed to survive because people that didn't want to play the kiddy games came to play here instead, where your actions really mattered. With some of the temper tantrums in this thread some of them should go back to kids games. How some haven't got at the least a lengthy forum ban is beyond me after the abuse they are giving out towards the devs.
CCP loves forum pvp and and they are loving the tears, pretty simple
FETID now recruiting pvp pilots & corporations | lowsec pvp & piracy - Join FETID
Loyalist to Angel Cartel & Serpentis
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Tisiphone Dira
New Order Logistics CODE.
762
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Posted - 2016.04.15 15:14:09 -
[1729] - Quote
if I wanted to grind sp, I'd grind isk to buy injectors.
And this 'go kill a belt rat' think is completely the wrong way to go about doing something that's already inherently awful
If you MUST have a daily requirement for sp, have it be 'go agress another player in some way' which is a MUCH better way of doing this, it would get people engaging with one-other, even if it's only to game the system (lol rookie ship duels), that is then also ripe for 'shenanigans and tomfoolery'. WIN-WIN-WIN. CCP gets its desired daily log-ins for (reward), it makes the players (those without alts at least) engage with one another somehow, and it has a distinctly eve-flavoured twist to it compared to WoW. |
Khan Wrenth
Ore Oppression Prevention and Salvation
567
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Posted - 2016.04.15 15:24:02 -
[1730] - Quote
Drago Shouna wrote:How some haven't got at the least a lengthy forum ban is beyond me after the abuse they are giving out towards the devs.
The Devs are the living embodiment of "HTFU". They fly around in frigates with 100% resists because they earned it. Really. You can Phased Plasma L, but you can't phase a Dev. They're super chill, very friendly, and very forgiving of the dumb things people sometimes say under the cloak of the internet.
Besides, in this power dynamic, they are essentially the Dr. Manhattan to our being basically everyone else in that movie. Do you get upset at ants that may or may not swarm at your feet or occasionally crawl onto your shoe?
Let's discuss overhauling the way we get intel in EvE.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2777
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Posted - 2016.04.15 15:27:22 -
[1731] - Quote
Khan Wrenth wrote:Drago Shouna wrote:How some haven't got at the least a lengthy forum ban is beyond me after the abuse they are giving out towards the devs.
The Devs are the living embodiment of "HTFU". They fly around in frigates with 100% resists because they earned it. Really. You can Phased Plasma L, but you can't phase a Dev. They're super chill, very friendly, and very forgiving of the dumb things people sometimes say under the cloak of the internet. Besides, in this power dynamic, they are essentially the Dr. Manhattan to our being basically everyone else in that movie. Do you get upset at ants that may or may not swarm at your feet or occasionally crawl onto your shoe?
It would be so hilarious of for just one day, the player really had to live by the HTFU rule on the forum. This thread would be down to like 19 post if that. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2777
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Posted - 2016.04.15 15:33:40 -
[1732] - Quote
Lan Wang wrote:they dont have to care too much about older players as they are the easier players to keep, its newer players they need to keep who dont have anything to lose if they quit the game, tbh im at a stage where ive invested too much time and money into the game to just quit, its something i would really need to think twice about. if i was a 2 month old player then id just unsub and move onto the next game.
This is something people forget about often. The time you already invested in a game act as an anchor against your departure. This can been seen for example in the long line of fantasy MMO that labeled themselves as wowkillers who presented nearly the same product with some better points. The playerbase is not as mobile as some people think it is. A lot of people would not even be able to "pack up and leave" which is why the un-sub threat don't matter as much as they could because in at least a large amount of case, the player never quit or come back later because he feel bad for abandoning X years of his gaming life. |
Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
649
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Posted - 2016.04.15 16:29:50 -
[1733] - Quote
So.. daily missions. Yet another nail in the difficultly coffin that EVE has been undergoing for the last few years, some of it much needed, others a little more troubling.
EVE is a rarity in the gaming world - you permanently lose something when it goes boom. That doesn't happen a lot in other MMO's; you might lose time, but time is what you are already sinking into the game so you've not really lost anything as you still have everything you had when you died.
Adding in daily missions where SP is giving out is a dangerous idea. Bonus ISK / Faction standings? I can live with. Not SP. You've historically tried to limit people creating massive amounts of alts merely for afk scouting/cyno purposes, which is a good thing - however this is now just another opening to get people to create them again.
And what about us older players? The ones that had to toil hard for our skill points (I will openly admit I was part of the 900k SP era) over time, when we actually lost skill points and had to regain them? Do we get a nice big lump sump of SP to all those days that we missed out on this potential SP source?
Of course we won't - that wouldn't be fair to the new guys would it.
I'm a little.. tired.. of CCP treating new players with fluffiness. Its not becoming of the game that I, and many others, have come to expect. It would be better that they experience the cold and harsh galaxy that we have had to endure, rather than having things which are supposed to be a long term goal spoon-fed to them.
Please - for the love of the Amarrian God, don't implement this feature within the game as is. It is inheriently wrong to hand out SP's for literally nothing.
"For it was said they had become like those peculiar demons, which dwell in matter but in whom no light may be found." - Father Grigori, Ravens 3:57
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Igniskhin
Omerta Vita
12
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Posted - 2016.04.15 16:40:18 -
[1734] - Quote
Frostys Virpio wrote:Igniskhin wrote: reward them for getting into PVP in a .4 system mine out a roid rock build a frigate get on a kill mail with 200 other player ship spin 400 times complete a 60 jump trip with 20K m3 cargo get blown up by NPC sentry turrets (come on, you know you've had it happen to you as well) kill (or lose) 3 ships in pvp in 24 hours bump a freighter for 5 minutes ninja loot something with out getting destroyed get the pod, get the pod!
So out fo your list, I got Kill your alt in .4 Mine even if you don't want to so it's as stupid as the rat Build a frigate which is also just as stupid as the rat if you are not an indy guy. Hell even for them it might be a pain if they have no free production slots. Those killmails rarer than you probably imagine (this character you post on never gopt on one) AFK play really need to be rewarded? jumping abck and forth the same gate in a pair of system at the ass-end of the galaxy is really much more interesting than killing a rat. Let's sacrifice a rookie ship because why not? Let em kill my alt 2 more time after the first one time for the first point Can't trigger this as CCP's code does not know who is bumping and who is getting bumped. Imma ninja loot from my alt Imma pod my alt. Holy **** man that was soooooooooo much better than the stupid rat idea. I really think you should post more of those idea.
CCP knows full well that we as players like to fist **** their game in ways we weren't meant to. here just one story from around the same time you created that character http://www.engadget.com/2012/06/22/eve-players-abuse-faction-warfare-to-produce-trillions-of-isk/
or this one from around the time i started playing http://www.engadget.com/2008/12/11/rumored-four-year-multi-trillion-isk-exploit-in-eve-online/
and many, many, many more...
I dont care for dailies, on that we agree, but if CCP is going to force feed us content they might as well try and encourage players to do something they haven't done before.
lastly, I only have 2 counter points to your list.
1. I know how rare 200+ kill mails are, but why are we going to make things simple (i also meant 20, not 200 but i know that means you have 21 players or 1 ice belt farmer with 21 accounts to shoot an alt)
2. I dont know if you've noticed or not, but ship spinning in station has an actual counter now that appears bottom center and counts the amount of times you actively spin the camera around the ship so its not an AFK activity. CCP implemented some time around the "show them the door" incarna fiasco |
Fish Slapper
Land of Confusion
0
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Posted - 2016.04.15 17:03:36 -
[1735] - Quote
How about some random mechanism of bonus skillpoints for things players already do, not just some specified daily task. E.g., explorers opening a can sometimes get "you have just been awarded xxx skillpoints", or miners mining, or pvp activity, or anything. That way people can play the game the way they want and have an incentive to play more. |
Frostys Virpio
KarmaFleet Goonswarm Federation
2777
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Posted - 2016.04.15 17:10:20 -
[1736] - Quote
Fish Slapper wrote:How about some random mechanism of bonus skillpoints for things players already do, not just some specified daily task. E.g., explorers opening a can sometimes get "you have just been awarded xxx skillpoints", or miners mining, or pvp activity, or anything. That way people can play the game the way they want and have an incentive to play more.
If it's random and not locked like a daily, it will not generate more log-ins which is their stated goal and will also be farmable by just doing the activity over and over again. |
Axhind
Eternity INC. Goonswarm Federation
161
|
Posted - 2016.04.15 17:34:35 -
[1737] - Quote
Frostys Virpio wrote:Khan Wrenth wrote:Drago Shouna wrote:How some haven't got at the least a lengthy forum ban is beyond me after the abuse they are giving out towards the devs.
The Devs are the living embodiment of "HTFU". They fly around in frigates with 100% resists because they earned it. Really. You can Phased Plasma L, but you can't phase a Dev. They're super chill, very friendly, and very forgiving of the dumb things people sometimes say under the cloak of the internet. Besides, in this power dynamic, they are essentially the Dr. Manhattan to our being basically everyone else in that movie. Do you get upset at ants that may or may not swarm at your feet or occasionally crawl onto your shoe? It would be so hilarious of for just one day, the player really had to live by the HTFU rule on the forum. This thread would be down to like 19 post if that.
Ah yes. The feedback would so much more valuable if everyone was pathetic and had a psychological need to suck up to the devs. That would be super useful. Just like dreddit.
Idea with feedback is to see opposing views. Of course, part of the idea is to also consider them but I guess that's too much to ask from today's CCP that seems to operate along the lines of "players should be happy we let them pay and if they complain it only means they are playing our game the wrong way".
I would here by like to thank CCP for being so incredible nice and taking my money every month as there are clearly no others on the planet that would like to have it. |
Lugh Crow-Slave
2139
|
Posted - 2016.04.15 18:42:23 -
[1738] - Quote
Tisiphone Dira wrote:if I wanted to grind sp, I'd grind isk to buy injectors.
And this 'go kill a belt rat' think is completely the wrong way to go about doing something that's already inherently awful
If you MUST have a daily requirement for sp, have it be 'go agress another player in some way' which is a MUCH better way of doing this, it would get people engaging with one-other, even if it's only to game the system (lol rookie ship duels), that is then also ripe for 'shenanigans and tomfoolery'. WIN-WIN-WIN. CCP gets its desired daily log-ins for (reward), it makes the players (those without alts at least) engage with one another somehow, and it has a distinctly eve-flavoured twist to it compared to WoW.
so if they must do it it needs to fit into how you already find enjoyment in eve
thats no better
Citadel worm hole tax
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Shallanna Yassavi
Imperial Academy Amarr Empire
135
|
Posted - 2016.04.15 19:10:05 -
[1739] - Quote
FT Diomedes wrote:Honestly, folks, the only way to have a chance of having CCP listen is to complain about this publicly. On Facebook, on Twitter, at Fanfest, etc. Up until this idea was posted, I was honestly having as much fun as I have ever had in Eve. We're in the middle of an epic war, with literally thousands of players on each side doing everything they can to win, and CCP has to plant the seeds to make me hate this game. I've thought about Eve every day for over nine years. I've played every day that I could possibly get to a computer. Eve is not just a game. It is a social experiment. Well, daily chores don't have a place in a social experiment. You log in to be part of the experiment. Not to get some ******* cake, because you pressed a ******* button. Quote:ItGÇÖs very important to note here that this means all the skillpoints available to buy on the market in EVE will have originated on other characters where they were trained at the normal rate. I am really glad I am not going to Fanfest. The more I think about this, the more enraged I am. You could always come as zombies. Crumble up some chips and cheetohs all over your clothes, spill a couple of drinks on them, constantly moan something about "Just... one... more... Daily."
A signature :o
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Terranid Meester
Tactical Assault and Recon Unit
369
|
Posted - 2016.04.15 19:15:28 -
[1740] - Quote
Drago Shouna wrote: How some haven't got at the least a lengthy forum ban is beyond me after the abuse they are giving out towards the devs.
I don't know about you but we are not going back to the USSR.
The devs who have planned this deserve every bit of bile directed at them for this abomination. I hope people at fanfest will tell them exactly what they think of dailies. If its announced on stage I hope it is accompanied by a large dose of booing.
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