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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Captain Eliiot
Segmentum Solar DRONE WALKERS
8
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Posted - 2016.05.20 09:43:24 -
[2311] - Quote
Whatever makes entitled nerds cry, I'm ok with. |
Sodia Alkalinas
Static-Noise Upholders
0
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Posted - 2016.05.20 09:45:09 -
[2312] - Quote
I personally do not have a problem with giving an incentive/reward to login (although imo eve does not need that), but I feel it is done poorly at the moment. The system as it is feels bad, especially as newer player that is still starving for SP: I feel like I have to get the 10k each day, and I am losing out a lot if I dont. However, I simply do not have time to login every day, which leaves me frustrated. I really enjoyed not having to worry about eve, and you can argue that I will still train, but it is 20% less efficient, and I fully miss out if I do not find time.
Now, a possible solution is to give a login incentive, but avoid frustrating players too much would be to stack the SP reward after completing the daily after a certain number of days with exponentially diminishing returns, as e.g. by the following formula
XP_Total = SUM[i=1->number_of_days] 10000 * efficiency_factor^(i-1)
If you now select e.g. 0.8 as efficiency factor, you get:
Day 1: 10000 Day 2: 18000 Day 3: 24400 Day 4: 29520 Day 5: 33616 Day 10: 44631 Day 50: 49999 Day 100: 50000
Reddit discussion link: https://www.reddit.com/r/Eve/comments/4k7dkx/ccplease_make_the_sp_reward_from_dailies_stack_up/ |
Red Yxa
Freedom Buildiers Corp.
0
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Posted - 2016.05.20 09:45:42 -
[2313] - Quote
Frostys Virpio wrote: CCP definitely know that a metric ass ton of the log-ins will be ghost log ins by alt account of the very same player. Those are not the one they are looking for
Wrong. CCP just want the online graph to go up no matter what or their superiors will violate them from backdoor. So goons started the war, PLEX droped (more free to players returns) and now this. |
T-Jay Charante
Black Sun Industry and Research
34
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Posted - 2016.05.20 10:48:01 -
[2314] - Quote
Sgt Ocker wrote:00000000000000000000000 000000000001 wrote:All these haters
First, against jump fatigue
then against injectors
now, against dailies
Its good for us all to see that one of biggest problems in eve, is the old players trying to rule it - its always here, between us in every change announced by CCP.
500k playerbase, and always, always the same whiners crying here like kids.
Make it better for beginners.
Dailies are a good idea, keep it rolling CCP o7
These tears are so sweet, i am loving it.
If you dont like the changes, quit the game
We dont need, even in RL people that dont want changes. GTFO 500K player base? Of which around 40K are logged in at the same time for 1 or 2 hours a week, while the average online is again slipping. Your last comment is my all time Fav - Just Quit - The more that do quit (and there has been a bloody lot since I started playing) the less there is who actually play the game. 18K online - 2300 of whom are in Jita, so scamming or trade alts - Doesn't that just create so much content for a pvp orientated game. The 500K registered accounts mark was passed several years ago - It refers to "accounts registered" and has absolutely nothing to do with active subscriptions (which are the only ones that count). - Which is far far less. It would be interesting if CCP showed us the metrics on how many accounts have been created and how many are actively used
In 2013 EVE had 500k SUBBED accounts (google 'EVE 500k subs'), not registered. The highest daily concurrent user number is generally regarded as 10% of the active player base (game industry wide), so 40k currently estimates around 400k subbed accounts. |
Jeremiah Saken
The Fall of Leviathan
583
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Posted - 2016.05.20 11:35:49 -
[2315] - Quote
Dailies will be online in a few days (yes dailies, it doesn't matter how you called it's still dailiy activity). Achievements will be here soon. Then I will be laughing and every dev posting how special eve is.
I am the 85%
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Johnathan Coffey
Niforce Triggers
81
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Posted - 2016.05.20 12:04:17 -
[2316] - Quote
Guess this means I'm done here. Goodbye EVE.
First rule of EVE UI: right click EVERYTHING.
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Sykes Makar
EVE University Ivy League
0
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Posted - 2016.05.20 12:06:02 -
[2317] - Quote
Lianara Dayton wrote:I find these daily quests a terrible, terrible idea! Like WOW-in-Space level of terrible.
The ones in World of Warcraft were used as a means of reputation grind, because the rewards were often things people needed for more serious raids (aka Shoulder enchants, Gems etc.), so don't know why people keep referring to World of Warcraft when comparing those daily quests to it. Skillpoints are even gained when you're logged off, so it probably won't put a bend on your shoe when you're not logging on in the first place.
But I can agree the implemetation feels like CCP just threw a piece of idea on the floor, and see how the community eats it up.
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Sexy Cakes
Have A Seat
1089
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Posted - 2016.05.20 12:31:56 -
[2318] - Quote
lol
Not today spaghetti.
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Frostys Virpio
KarmaFleet Goonswarm Federation
2833
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Posted - 2016.05.20 13:07:26 -
[2319] - Quote
Sykes Makar wrote:Lianara Dayton wrote:I find these daily quests a terrible, terrible idea! Like WOW-in-Space level of terrible. The ones in World of Warcraft were used as a means of reputation grind, because the rewards were often things people needed for more serious raids (aka Shoulder enchants, Gems etc.), so don't know why people keep referring to World of Warcraft when comparing those daily quests to it. Skillpoints are even gained when you're logged off, so it probably won't put a bend on your shoe when you're not logging on in the first place. But I can agree the implemetation feels like CCP just threw a piece of idea on the floor, and see how the community eats it up.
Fun fact, unless you were pushing top tier content in hard mode, they were not required. Hell if your group was good enough, you could skip it anyway unless you wanted the mounts and other related stuff. Shoulder enchant are always named as a reason why people grinded the rep except anyone who look at the mat of what they provided would understand they were not really required. The 10k SP is the same. We don't NEED those SP but people will do it all the time because they feel they do. |
Judaa K'Marr
FinFleet Northern Coalition.
6
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Posted - 2016.05.20 13:08:30 -
[2320] - Quote
If the problem was that activity was lost from changing the 24hr skill queue, and the goal is to get back the activity caused by the 24h skill queue why is the answer not just...
....reintroduce the 24h skillqueue? |
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Frostys Virpio
KarmaFleet Goonswarm Federation
2833
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Posted - 2016.05.20 13:17:14 -
[2321] - Quote
Judaa K'Marr wrote:If the problem was that activity was lost from changing the 24hr skill queue, and the goal is to get back the activity caused by the 24h skill queue why is the answer not just...
....reintroduce the 24h skillqueue?
Might not be an acceptable solution. Who knows what was discussed in meetings and how they were discussed. |
FT Diomedes
The Graduates
2557
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Posted - 2016.05.20 13:17:26 -
[2322] - Quote
Judaa K'Marr wrote:If the problem was that activity was lost from changing the 24hr skill queue, and the goal is to get back the activity caused by the 24h skill queue why is the answer not just...
....reintroduce the 24h skillqueue?
Because that would be pants-on-head stupid.
CCP should add more NPC 0.0 space to open it up and liven things up: the Stepping Stones project.
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Sykes Makar
EVE University Ivy League
0
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Posted - 2016.05.20 13:22:37 -
[2323] - Quote
Frostys Virpio wrote:Fun fact, unless you were pushing top tier content in hard mode, they were not required. Hell if your group was good enough, you could skip it anyway unless you wanted the mounts and other related stuff. Shoulder enchant are always named as a reason why people grinded the rep except anyone who look at the mat of what they provided would understand they were not really required. The 10k SP is the same. We don't NEED those SP but people will do it all the time because they feel they do.
Most Factions you had to rep grind also had crafter blueprints, mounts, minions, tabards, fluff gear for transmutation and titles, of course. A secondary matter would be the monetary income. I was only pointing out for the most obvious reasons you would go for grinding the reps in the first place there.
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Matt Faithbringer
Tax Services
30
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Posted - 2016.05.20 13:38:01 -
[2324] - Quote
Sodia Alkalinas wrote:I personally do not have a problem with giving an incentive/reward to login (although imo eve does not need that), but I feel it is done poorly at the moment. The system as it is feels bad, especially as newer player that is still starving for SP: I feel like I have to get the 10k each day, and I am losing out a lot if I dont. However, I simply do not have time to login every day, which leaves me frustrated. I really enjoyed not having to worry about eve, and you can argue that I will still train, but it is 20% less efficient, and I fully miss out if I do not find time. Now, a possible solution is to give a login incentive, but avoid frustrating players too much would be to stack the SP reward after completing the daily after a certain number of days with exponentially diminishing returns, as e.g. by the following formula XP_Total = SUM[i=1->number_of_days] 10000 * efficiency_factor^(i-1) If you now select e.g. 0.8 as efficiency factor, you get: Day 1: 10000 Day 2: 18000 Day 3: 24400 Day 4: 29520 Day 5: 33616 Day 10: 44631 Day 50: 49999 Day 100: 50000 Reddit discussion link: https://www.reddit.com/r/Eve/comments/4k7dkx/ccplease_make_the_sp_reward_from_dailies_stack_up/
First, let me say I'm not against stacking, would probably like it. BUT:
1) even with the 0.8 factor, still I'm not sure if it would be strong enough incentive to log in to fulfill where CCP is going with this 2) "I fully miss out if I do not find time" that's true. now thing about how much ISK you ARE MISSING ON BY NOT RATTING 23/7 EVERY DAY! Quite a bit right? Should this be stacking too somehow?
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Matt Faithbringer
Tax Services
30
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Posted - 2016.05.20 13:39:01 -
[2325] - Quote
Jeremiah Saken wrote:Dailies will be online in a few days (yes dailies, it doesn't matter how you called it's still dailiy activity). Achievements will be here soon. Then I will be laughing and every dev posting how special eve is.
good, I like achievements |
Xargun
X-Industries and Design
3
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Posted - 2016.05.20 13:44:25 -
[2326] - Quote
Jeremiah Saken wrote:Dailies will be online in a few days (yes dailies, it doesn't matter how you called it's still dailiy activity). Achievements will be here soon. Then I will be laughing and every dev posting how special eve is.
Not sure if you realized or not but we already have achievements, what do you think the whole mastery levels on ships is ?
Xargun
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Jeremiah Saken
The Fall of Leviathan
584
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Posted - 2016.05.20 14:14:11 -
[2327] - Quote
Xargun wrote:Quote:Dailies will be online in a few days (yes dailies, it doesn't matter how you called it's still dailiy activity). Achievements will be here soon. Then I will be laughing and every dev posting how special eve is. Not sure if you realized or not but we already have achievements, what do you think the whole mastery levels on ships is ? Xargun Right. Just because I have "IV" near caldari freighter doesn't mean I am the "master of coffins". I never flown damn thing, nor will be. I have no idea what are those masteries, they are not achievements.
I am the 85%
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Saqara
Equestrian Postal Service
0
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Posted - 2016.05.20 15:56:59 -
[2328] - Quote
I like this idea, help speed up those long as hell skill training. Not by much, but time shaved off if always good news! |
ApertureKubi
Red Horse mining and Salvage Universal Consortium
1
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Posted - 2016.05.20 17:30:12 -
[2329] - Quote
Why not mimic the Clone Soldier Tag system in all space? That encourages getting out there, lore can basically be "pirate factions are smuggling skill boosters to their pilots to make them better. Though not as good as injectors Capsuleers can use them too!" Being able to combine game mechanics with lore is one of my favorite parts of Eve, even if all I do these days is Planetary Ineractionville.
Also opens up a window to customize those injectors. Maybe one patch cycle Serpentis is working on getting their newbies up to par, so injectors hard coded to core skills drop from Serpentis couriers. Next patch cycle they're ready to skill into actual faction ships, so more specialized hard coded injectors drop. But if you're still a newbie yourself and you want those core skill injectors, you have to move so say Sansha space where core injectors are dropping now. Encourages people to not sit in one system all the time and mixes up combat. And it really makes it more useful for newer players and less useful (i.e. intended or feeling mandatory) for older players.
If the system is "free sp for the first rat you kill every day(ish)" to encourage daily logins, the bar is pretty low for that daily carrot. You may get more logins, but each login session will be lower. |
Xorekle Shadowstepper
Royal Amarr Institute Amarr Empire
1
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Posted - 2016.05.20 17:34:39 -
[2330] - Quote
Having read everyone else's thoughts, my ideas on a better system would be give us something like a "a small percentage bonus" to the amount of SP earned, and that bonus would have an expiration timer, that logging in and doing x amount of qualified activities would refresh.
This would increased online activity, still have a daily, without tying a direct skill point number/reward to the act of killing an npc.
Help A Dad Pay Debt | skype - live:bderagon
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Drago Shouna
Royal Amarr Institute Amarr Empire
375
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Posted - 2016.05.20 18:18:28 -
[2331] - Quote
I'd still prefer it if it went into the the redeem list and I could allocate it to an alt, that way I just run a L4 mission and give to whichever alt I need it on.
It saves running a L1 with an alt :) |
Sgt Ocker
Kenshin. DARKNESS.
968
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Posted - 2016.05.20 20:17:40 -
[2332] - Quote
The kicker here is - Anyone looking at the effect this simple "daily opportunity" has on players logging in will know it is not a real number. The only real number that matters is how many players are logged for longer than the 2 minutes it takes to complete dailies.
Padding online numbers with this sort of thing smacks of desperation due to a diminishing player base. That of course is due to all the restrictions CCP is introducing to how the game is played.
Dailies suck but CCP don't know what else to do, they have lost touch with the average player and so really have no idea what they want....... And worst of all, they don't really care.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Ivan Stoner
Old American Syndicate Silent Infinity
15
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Posted - 2016.05.20 20:27:50 -
[2333] - Quote
Sgt Ocker wrote:The kicker here is - Anyone looking at the effect this simple "daily opportunity" has on players logging in will know it is not a real number. The only real number that matters is how many players are logged for longer than the 2 minutes it takes to complete dailies.
Padding online numbers with this sort of thing smacks of desperation due to a diminishing player base. That of course is due to all the restrictions CCP is introducing to how the game is played.
Dailies suck but CCP don't know what else to do, they have lost touch with the average player and so really have no idea what they want....... And worst of all, they don't really care.
CCP knows what they have to do, that they got told by the players since years. But with skill trading and the dailys you can earn money. On a short term it will look good in your balance sheet, on a long term it will kill your company.
Instead of introducing the "Dailys", CCP should create more PVE content more epic arc's, making mining more intresting and making the social interaction better. But thats not easy to made, needs time and brain. Its way easier for a Dev to create dailys, to push his own career.
In the end it will lead CCP back to Incarna. Time will tell if they survive that again. |
Sisso Taron
Forcas armadas DARKNESS.
0
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Posted - 2016.05.20 21:56:59 -
[2334] - Quote
The solution to keep players playing a boring game is to force them to do boring stuff every day, until they start to like it. |
Wanda Fayne
214
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Posted - 2016.05.20 22:35:58 -
[2335] - Quote
No
your comments just confirms this whole idea is totally pathetic
-Lan Wang-
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Gezko Wargo
Uranus Intruders Test Alliance Please Ignore
0
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Posted - 2016.05.21 05:41:12 -
[2336] - Quote
It is a good idea to motivate new players and also for players who are not as rookies.
Skills points always come in handy. |
Lugh Crow-Slave
2581
|
Posted - 2016.05.21 05:52:00 -
[2337] - Quote
Gezko Wargo wrote:It is a good idea to motivate new players and also for players who are not as rookies.
Skills points always come in handy.
new players are irrelevant in this change CCP said so themselves. and the SP is not the issue its how they are giving the SP that is the issue.
honestly it seems the only reason most ppl are on board with this is because it means they will get more SP rather then them thinking it is good for the game
Citadel worm hole tax
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Arcturus Ursidae
Federal Defense Union Gallente Federation
21
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Posted - 2016.05.21 07:03:44 -
[2338] - Quote
Still not on the test server but may becoming on May 24th.
Disappointed it will be implemented in this fashion. Especially without further communication from the Dev team.
Again it is not logging In every day, or incentives for logging in or skill point rewards I object to but the fact it requires logging in at the same time every day and has a lazy interface.
Having 100mill plus points I can afford to miss a few logins, however this will become such a key focus for new new players and yet is badly designed and socially disruptive.
Welcome to the recurring chore. |
Lugh Crow-Slave
2585
|
Posted - 2016.05.21 07:07:04 -
[2339] - Quote
oh silly it's not logging in at the same time every day ^.^. you have to log in two hours earlier than the previous day or you are losing time. CCP took the effective conditioning tool of dailies and brought it up a level
Citadel worm hole tax
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Shandra Manaya
Prision Break Inc. Spartan Republic
5
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Posted - 2016.05.21 08:27:16 -
[2340] - Quote
It was pretty clear Only one char per account will be rewarded and this char is the one you use to kill your 1 npc of the day. |
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