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coldplasma
Caldari Provisions
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Posted - 2007.06.20 12:23:00 -
[151]
I will not be training this skill now that I have seen the reqs.
I have much more useful and important things to train. _________________
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Cornucopian
Gallente Dutch Omega SYSTEM SHOCK INITIATIVE
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Posted - 2007.06.20 12:25:00 -
[152]
Originally by: Milena Marich Energy Management Level 5 is not fair since not every one is Amarr pilot. Crazy...
lol yeah! Amarr are overpowered as it is!! Nerf AMARR NOW!!! they are too strong!!!
(for extra obviousness: this is a joke, like the rest of the thread.)
dear CCP: please give me capships skills. I dont want to train for em. I am lazy. please lower the requirements?
Dear CCP: Titan material costs are high, please lower them to 10trit an 5mega so that I can build one for my 2 man corp?
Dear CCP: I keep getting ganked when I go to low-sec. this is unfair. Please ban all pirates from eve so I can have fun.
Dear CCP: I am a member of a big alliance. I have the most 0.0 space in eve. No one challenges our domination anymore. please make eve more fun by creating a new server called BoB-online. all people will have to do is fight us. it would be fun.
Dear CCP: Please release some cheats like a godmode and infinite speed in the new patch. the game is too hard for me.
in short: OP, you are whining like a little girl. enough already. or better yet, play some FPS on godmode if you wanna insta have everything.
I mean seriously, whats up with the youth today...
----------------------------------------------- "LowSec Pirates are like the seagulls in Finding Nemo: instead if "mine! mine!" all they do is yell "gank! gank!" in local."
In short: brainless |

sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2007.06.20 12:26:00 -
[153]
That's the way of EVE. Training of specializations (like heat) requires time. Who ever said that Heat has to be available to new chars in a very short time? No, it's a high end specialization skill. And taking that into account, it's real cheap to get.
Next big thing, we will have people complaining they are n00bs and they can't fly a Mackinaw or Carriers because they can't train it all in one month. Pfft, if you want high specializations cheap then we might as well forget about skillz and add levels like any other MMORPG. Those who grind most and faster will get trained up in not time! Problem solved! And goodbye EVE BTW, if they implement that. _______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

Hasak Rain
Amarr
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Posted - 2007.06.20 12:26:00 -
[154]
Originally by: Celior
Originally by: Na'Kunni
Originally by: Alex Tremayne Sorry. I have no sympathy. EM 5 is one of those 'must have' skills I'm afraid and you should get it anyway.
Plus, not all new content should be available instantly to low SP characters. Suck it up.
But yet they will be advertising it, to attract new players....  
Wait, so they're advertising features that are not immediately avaliable to new players!?!?!? This is an outrage! CCP is actively conning customers with features that take upwards three weeks to use!!
CCP really needs to take a long hard look at Blizzard that immediately give players access to all features from the get go.
Idiot, no one is saying that it should be immediately available.
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Lord Loom
Loom Service
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Posted - 2007.06.20 12:26:00 -
[155]
Originally by: Alex Tremayne So I missed some stuff as I said thought I had. Mea culpa.  
When I created my combat alt I didn't move from destroyers to cruisers until I had about 8 mil SP including all the advanced learning to 4, (which of course I recommend that anyone trains first :P) Obviously training of frigates and destroyers and their weapons is important too, but they were somewhat secondary for me and I didn't find my effectiveness reduced in that regard.
just a question, what did you do with that char in the months it took you to learn 8M SP "essential" support skills? Oh right, you had your main with a lot more SP already - what's the newbie with a handful of SP supposed to do while training all this oh so useful stuff to 5? Run level 1 missions? Mine in a Bantam? People wait for alts to "efficiently" train learning first, then everything they need towards a specific goal, they don't sit around waiting for a half-year skillplan to finish just to quit after 2 months out of sheer boredom
get a clue, elitist jerk (not that I have any problem with the "heat" skill reqs, I loathe it with a passion, I'm happy that I can't use it, now all I want is that they remove the UI clutter I will never need)
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coldplasma
Caldari Provisions
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Posted - 2007.06.20 12:28:00 -
[156]
Personally, I would benefit infinitely more by training better guns and better ships than an overrated skill. Your heat won't save you when I'm pounding on your battleship with a vagabond with T2 guns. _________________
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Edania
Caldari Ordo Adeptus Astartes Edge Of Sanity
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Posted - 2007.06.20 12:31:00 -
[157]
its hardly the first timethat you pay more for the pre-reqs than the skill how many tiers do you need at 5 to train the rank 14 carrier skill?
8 battleship 5 advanced space ship command 5 drone interfacing 1 ssc 1 drones
20/14
ice processing rank 5
3 refining efficiency 1 engineering 1 refining 1 science
6/5
to fly a command ship comand ship skill is rank 8 but you need
5 battlecruiser 5 racial cruiser 1 leadership 1 ssc
12/8
Quote: my Clone was excelent, i just had too many skillpoints
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Hasak Rain
Amarr
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Posted - 2007.06.20 12:31:00 -
[158]
Originally by: coldplasma Personally, I would benefit infinitely more by training better guns and better ships than an overrated skill. Your heat won't save you when I'm pounding on your battleship with a vagabond with T2 guns.
Right because you will run away in your Vaga and even with Heat, I won't be able to catch that ship. 
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James Duar
Merch Industrial We Are Nice Guys
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Posted - 2007.06.20 12:32:00 -
[159]
Originally by: coldplasma Personally, I would benefit infinitely more by training better guns and better ships than an overrated skill. Your heat won't save you when I'm pounding on your battleship with a vagabond with T2 guns.
Exactly. The entire point of Heat as CCP were selling it was to give an advantage to newer players so they could roll the dice and take a chance to try and get out of a tight situation.
It's pretty laughable that this will ever happen with module burn outs after 3-4 cycles, but all I see in this thread is a bunch of vets going "lol stupid newbs how dare they!"
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coldplasma
Caldari Provisions
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Posted - 2007.06.20 12:33:00 -
[160]
Originally by: Hasak Rain
Originally by: coldplasma Personally, I would benefit infinitely more by training better guns and better ships than an overrated skill. Your heat won't save you when I'm pounding on your battleship with a vagabond with T2 guns.
Right because you will run away in your Vaga and even with Heat, I won't be able to catch that ship. 
We'll see if you're still laughing when it's your battleship I'm killing. _________________
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Zaqar
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Posted - 2007.06.20 12:33:00 -
[161]
Posted this in the other topic, but lets let that one die:
Lets say CCP introduced the skill with a pre-requisite of level 4 instead of 5.
Would any of you complain that 4 was too low?
Probably not, and nor would I, yet all these whines for it to be reduced still bug me. After the salvaging/exploration probe skill requirements fiascos, we're used to CCP backing down and lowering the requirements to quell the complaints.
I think its CCP's attitude to this sort of thing - not the players'- that's annoying to me. The power of the whine is strong, but I'd have hoped that they would have learned from what's happened before.
CCP, I don't know if you intend to make this change or not. I suspect it will be changed but I may be wrong of course. Whatever, please make a decision and stick to it.
Pilots, give me a show of hands please: Who now is gonna train Energy Management V, and who is gonna wait to see if CCP back down and lower the reqs?
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qantua gnartians
Gallente Phoenix Wing Acheron Federation
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Posted - 2007.06.20 12:34:00 -
[162]
Originally by: Alex TremayneAnd I'm saying that 'heat' is not and should not be new player content. I understand that many people here disagree, but to me it does come across as the sort of thing that only experienced pilots should be trying. [/quote
Wry is heat not noob content and when is new content suited for noobs, what the actual harm in giving noobs and vets the same new content, especially since it's on everybody'¿s UI.
I see at lot of this train for 5 months before playing, going on here, and i dont really see anyone explaing wry it have to be like that.
So can everyone please tell me wry heat cant be handed to everyone?
I hereby represents myself and noone but myself, please dont make my corp or aliance responsible for my foolis
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Hasak Rain
Amarr
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Posted - 2007.06.20 12:35:00 -
[163]
Originally by: James Duar
Originally by: coldplasma Personally, I would benefit infinitely more by training better guns and better ships than an overrated skill. Your heat won't save you when I'm pounding on your battleship with a vagabond with T2 guns.
Exactly. The entire point of Heat as CCP were selling it was to give an advantage to newer players so they could roll the dice and take a chance to try and get out of a tight situation.
It's pretty laughable that this will ever happen with module burn outs after 3-4 cycles, but all I see in this thread is a bunch of vets going "lol stupid newbs how dare they!"
That is okay. Let these idiots who say "suck it up" continue to post.
I figure the bigger this thread gets, the more likely it will get changed. 
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Hasak Rain
Amarr
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Posted - 2007.06.20 12:37:00 -
[164]
Originally by: coldplasma
Originally by: Hasak Rain
Originally by: coldplasma Personally, I would benefit infinitely more by training better guns and better ships than an overrated skill. Your heat won't save you when I'm pounding on your battleship with a vagabond with T2 guns.
Right because you will run away in your Vaga and even with Heat, I won't be able to catch that ship. 
We'll see if you're still laughing when it's your battleship I'm killing.
Do you mean my Abaddon? That is the only BS that I currently own.
I suppose you know who my main is because that sounded like some sort of threat. {oooh...shiver}
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Alex Tremayne
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.06.20 12:38:00 -
[165]
Originally by: Lord Loom Edited by: Lord Loom on 20/06/2007 12:28:12 Edited by: Lord Loom on 20/06/2007 12:26:48
Originally by: Alex Tremayne So I missed some stuff as I said thought I had. Mea culpa.  
When I created my combat alt I didn't move from destroyers to cruisers until I had about 8 mil SP including all the advanced learning to 4, (which of course I recommend that anyone trains first :P) Obviously training of frigates and destroyers and their weapons is important too, but they were somewhat secondary for me and I didn't find my effectiveness reduced in that regard.
just a question, what did you do with that char in the months it took you to learn 8M SP "essential" support skills? Oh right, you had your main with a lot more SP already - what's the newbie with a handful of SP supposed to do while training all this oh so useful stuff to 5? Run level 1 missions? Mine in a Bantam? People wait for alts to "efficiently" train learning first, then everything they need towards a specific goal, but you're deluded if you think they will sit around waiting for a half-year skillplan to finish on their first/only char - if they would follow your advice, there were even more newbies who would quit after 2 months out of sheer boredom
get a clue, elitist jerk (not that I have any problem with the "heat" skill reqs, I loathe the implementation of this long-hyped feature with a passion, I'm happy that I can't use it, now all I want is that they remove the UI clutter for people who don't train to use it)
Actually I used the alt to low/nosec pirate in rifters and thrashers because at the time this character was in ISS and I needed a PvP fix that wasn't fleet warfare. It was good fun and I enjoyed it a lot and it gave me valuble practice. 
To be fair I'm not going to be training heat either, I see it as a niche skill at best and a true liabilty at worst and it's already completely buggered my UI. I still don't think it should be easy to learn though.
Lyrus Associates' Diplomat Of Last Resort |

Hasak Rain
Amarr
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Posted - 2007.06.20 12:43:00 -
[166]
Quite a few complaints about Heat messing up the UI but I sort of like the new look. If you can't use it, it doesn't really change much except the look.
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Alex Tremayne
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.06.20 12:46:00 -
[167]
Originally by: Hasak Rain Quite a few complaints about Heat messing up the UI but I sort of like the new look. If you can't use it, it doesn't really change much except the look.
It takes up more space along the bottom of the screen where I keep other things, and it makes it difficult to see if the modules are active or not. I want rid of it.
Lyrus Associates' Diplomat Of Last Resort |

Hasak Rain
Amarr
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Posted - 2007.06.20 12:48:00 -
[168]
Originally by: Alex Tremayne
Originally by: Hasak Rain Quite a few complaints about Heat messing up the UI but I sort of like the new look. If you can't use it, it doesn't really change much except the look.
It takes up more space along the bottom of the screen where I keep other things, and it makes it difficult to see if the modules are active or not. I want rid of it.
I don't have that problem. Maybe it is your resolution?
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sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2007.06.20 12:48:00 -
[169]
Originally by: Hasak Rain
Originally by: James Duar
Originally by: coldplasma Personally, I would benefit infinitely more by training better guns and better ships than an overrated skill. Your heat won't save you when I'm pounding on your battleship with a vagabond with T2 guns.
Exactly. The entire point of Heat as CCP were selling it was to give an advantage to newer players so they could roll the dice and take a chance to try and get out of a tight situation.
It's pretty laughable that this will ever happen with module burn outs after 3-4 cycles, but all I see in this thread is a bunch of vets going "lol stupid newbs how dare they!"
That is okay. Let these idiots who say "suck it up" continue to post.
I figure the bigger this thread gets, the more likely it will get changed. 
Sure, CCP gives up to whinage... I wonder if when EVE turns into a crappy game due to DEVs paying attention to the massive whinage, you will stick around paying your sub in an unbalanced just because CCP once gave in to your requests.... I don't think so. So shut up! _______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

Valan
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Posted - 2007.06.20 12:51:00 -
[170]
Actually u-turn.
Make it level 3 lets get everyone overloading modules all the time instead of in those rare tactical situations.
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Tenebrion Darkness
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Posted - 2007.06.20 12:52:00 -
[171]
Why do you see "vets" saying suck it up? Because of how good "noobs" have it nowadays. With the amount of sp you start with and the many skills that have had their reqs droped, it isn't even funny. I remember spending the first 2-3 months training nothing but learning (back when you needed lvl 5 basic to get adv).
I had an older player tell me about 10 days ago, that being amarr I should get my EM maxed (was at 4) so I started in on it, will be done in 4 days. Will I train for heat, yes, will I ever use heat, prob not.
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Hasak Rain
Amarr
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Posted - 2007.06.20 12:52:00 -
[172]
Originally by: sesanti
Originally by: Hasak Rain
Originally by: James Duar
Originally by: coldplasma Personally, I would benefit infinitely more by training better guns and better ships than an overrated skill. Your heat won't save you when I'm pounding on your battleship with a vagabond with T2 guns.
Exactly. The entire point of Heat as CCP were selling it was to give an advantage to newer players so they could roll the dice and take a chance to try and get out of a tight situation.
It's pretty laughable that this will ever happen with module burn outs after 3-4 cycles, but all I see in this thread is a bunch of vets going "lol stupid newbs how dare they!"
That is okay. Let these idiots who say "suck it up" continue to post.
I figure the bigger this thread gets, the more likely it will get changed. 
Sure, CCP gives up to whinage... I wonder if when EVE turns into a crappy game due to DEVs paying attention to the massive whinage, you will stick around paying your sub in an unbalanced just because CCP once gave in to your requests.... I don't think so. So shut up!
Tell you what. If you can make me shut up, ill give you a cookie. So far, you aren't impressing me kid.
That aside, I don't really understand the rest of your post. Looks like something from 12 year old on a WoW board.
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Lyn Bunnions
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Posted - 2007.06.20 12:53:00 -
[173]
Originally by: Valan Actually u-turn.
Make it level 3 lets get everyone overloading modules all the time instead of in those rare tactical situations.
I'm cool with that. The more "skilled" players use the feature the more 3 year-old fools are going to lose their nice faction fitted ships.
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Alex Tremayne
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.06.20 12:55:00 -
[174]
Originally by: Hasak Rain
Originally by: Alex Tremayne
Originally by: Hasak Rain Quite a few complaints about Heat messing up the UI but I sort of like the new look. If you can't use it, it doesn't really change much except the look.
It takes up more space along the bottom of the screen where I keep other things, and it makes it difficult to see if the modules are active or not. I want rid of it.
I don't have that problem. Maybe it is your resolution?
Unlikely. I'm on 1920 by 1200, and I'm not out of room by any stretch of the imagination. It's just that the module buttons now take up more room than they did with a worthless gimmick I'm never going to use. I want the option to be rid of it.
Lyrus Associates' Diplomat Of Last Resort |

Valan
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Posted - 2007.06.20 12:58:00 -
[175]
Originally by: Lyn Bunnions
Originally by: Valan Actually u-turn.
Make it level 3 lets get everyone overloading modules all the time instead of in those rare tactical situations.
I'm cool with that. The more "skilled" players use the feature the more 3 year-old fools are going to lose their nice faction fitted ships.
FFS shush!
/start sig I love old characters that post 'I've beeen playing the game three years' when I know their account has been sold on. /end sig |

Celior
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Posted - 2007.06.20 12:59:00 -
[176]
Originally by: Hasak Rain
Originally by: Celior
Originally by: Na'Kunni
Originally by: Alex Tremayne Sorry. I have no sympathy. EM 5 is one of those 'must have' skills I'm afraid and you should get it anyway.
Plus, not all new content should be available instantly to low SP characters. Suck it up.
But yet they will be advertising it, to attract new players....  
Wait, so they're advertising features that are not immediately avaliable to new players!?!?!? This is an outrage! CCP is actively conning customers with features that take upwards three weeks to use!!
CCP really needs to take a long hard look at Blizzard that immediately give players access to all features from the get go.
Idiot, no one is saying that it should be immediately available.
Nope, true that. But moving the req from level 5 to level 4 is what, a 85% decrease or something? That's almost immediately in my mind.
The idea with HEAT is appearently something of a last ditch effort to escape/tank/kamikaze by using the most of a ship, something that requires experience supposedly. I'm going to have to train EM 5 *if* I want to use HEAT. But I won't, since I don't.
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sesanti
Minmatar Universal Exports Namtz'aar k'in
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Posted - 2007.06.20 13:02:00 -
[177]
Originally by: Hasak Rain
Originally by: sesanti
Originally by: Hasak Rain
Originally by: James Duar
Originally by: coldplasma Personally, I would benefit infinitely more by training better guns and better ships than an overrated skill. Your heat won't save you when I'm pounding on your battleship with a vagabond with T2 guns.
Exactly. The entire point of Heat as CCP were selling it was to give an advantage to newer players so they could roll the dice and take a chance to try and get out of a tight situation.
It's pretty laughable that this will ever happen with module burn outs after 3-4 cycles, but all I see in this thread is a bunch of vets going "lol stupid newbs how dare they!"
That is okay. Let these idiots who say "suck it up" continue to post.
I figure the bigger this thread gets, the more likely it will get changed. 
Sure, CCP gives up to whinage... I wonder if when EVE turns into a crappy game due to DEVs paying attention to the massive whinage, you will stick around paying your sub in an unbalanced just because CCP once gave in to your requests.... I don't think so. So shut up!
Tell you what. If you can make me shut up, ill give you a cookie. So far, you aren't impressing me kid.
That aside, I don't really understand the rest of your post. Looks like something from 12 year old on a WoW board.
It's easy man, what i am saying is, mass complaining about something, CCP gives in and changes it... Then it happens again... and again... and again... When this has happened much too often, the game will become unbalanced or unattractive, people will leave and i bet a lot of those who whined will leave as well - they will definitely NOT stick around paying their subs just because once CCP gave in to their whinage. They will take their bucks elsewhere while the game will go extinct. This is not different. Heat is a very cheap specialization skill (in terms of training) compared to all the others. Since when it has to be available to new chars? I would like to fly Carriers in one week from now, but do you see me forming part of a massive whinage to have their reqs changed? I don't think so. _______________________________________________ The ShadowMaster -
<I am a guy... don't mind the portrait> |

FarScape III
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Posted - 2007.06.20 13:03:00 -
[178]
I need 20 days before O cam use heat, that's ok, I was just exited to see how it works but I'll wait the 20 days too.
I bet I will not ever realy need it either. I just hope it is fun.
too bad I'm not realy going on the test server, I do not like to have the surprize or newness takin away befor I use it in game.
A Minmater City... Cool! My Skills |

Hasak Rain
Amarr
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Posted - 2007.06.20 13:04:00 -
[179]
Originally by: Tenebrion Darkness No "we" (I would probably not be considered a vet) just get disgruntled when players ask for things to be easier when in many ways they already are.
It isn't about it being easier.
It takes no "skill" to have to wait around for another three weeks of training. More like annoying and unnecessary. At least that is how I view it. Lets face it, eventually, most of us are going to get it trained anyway.
As it is now, I just view it as an unnecessary time sink.
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Zeko Rena
Caldari Tangent Technologies
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Posted - 2007.06.20 13:05:00 -
[180]
Quote: It is the Vets who are jealous and resentful of the newer players in other words.
Omg how did you know, im so jelous you will never have as much sp as me, my secret is out, im doomed now... fellow vets... please, support me, hug me, tell me its all going to be okay please!
I dont know if i can go on.... now my secrets out... whats left for me...
Seriously tho, why would vets be jelous, to be honest i dont care if charecters who havent been in EVE as long as me can use ships/equipment i cant, i just dont see why so many players want to try to skip the queue and get everything now rather then working for it, it will make it so much more gratifying when you get there. --------------------------
Har Har, sig is finnaly mod proof. |
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