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Lithel
Amarr The Soviet Galactic Union
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Posted - 2007.12.10 14:42:00 -
[721]
Edited by: Lithel on 10/12/2007 14:42:25 /signed
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Madla Mafia
The Dead Man's Hand
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Posted - 2007.12.10 14:43:00 -
[722]
/Signed -----------------------------------------------------------------------------------------------------------------
Amarr - getting screwed since 2005. |

Vrabac
Amarr BALKAN EXPRESS
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Posted - 2007.12.10 14:49:00 -
[723]
/signed
And please give me back my tracking disruptors. Plated gank ships are ok for a short time but you really need to have some fun here and there. 
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Anya Sardukar
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Posted - 2007.12.10 18:40:00 -
[724]
Signed. I've had it told to me that people complain about Amarr because they're not "one-ship gankmachines." The problem with this is that everyone else seems to be.
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shinsushi
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Posted - 2007.12.10 19:30:00 -
[725]
Originally by: Anacrit Mc'Sinister could ve please have Devs reply to this.. cou we have a
"NO - we will not chenge amarr, we think they are fine as they are" or " yes, we wil be loking in to it at some point"
i would be really great to know if the we should abbandon our eforts or and move on, or wait for better time
There was a thread started by some agonny unleashed guy that had a ton of developer input. To summarize though;
Devs: Its all omni tanking/armor resists fault!!! Someguy: What about this, this and this.. Devs: I still think its the resistances. An Ad Hominem is a general category of fallacies in which a claim or argument is rejected on the basis of some irrelevant fact about the author of or the person presenting the claim or argument. |

Dah' Khanid
Conisor Excavations Syndicate Chaos Incarnate.
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Posted - 2007.12.10 19:37:00 -
[726]
/signed
especially about the sniping ships, give them some love :(
and as written many times - amazing that you've taken your time to do this long post containing nearly every imaginable fact there is. GJ

Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

Mrski Okupator
Amarr The Arrow Project Morsus Mihi
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Posted - 2007.12.11 01:58:00 -
[727]
/Signed. For what it's worth.
It seems teh universe has trampled over Amarr.
Cap advantage is a joke since Cap injectors are a STANDARD. No EWar capability OR potential on ships most vulnerable to it. Gallente (and now Calamari too) have higher dps. And better type ones. And no, EM is not usually the lowest rez. Everybody and their mother can tank. Lamezor's effectiveness do nor justify their insane cap use/fitting req.
Khanid mk2 is good. No lamezors.
And minmatars could use some love too. And Kronos should have it's 5 heavy drones.
And as far as popularity goes> People usually get informed about a product they are about to pay for. And Caldari seem to be all the rage. Eve on Easy and whatnot. Some favouring other races from eve marketing would fix this perhaps? ___ Apocalypse Mining. Mine your way to heaven.
What playing Amarr feels like. Shamelessly snatched from Almarez. |

Valadeya uthanaras
Killjoy.
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Posted - 2007.12.11 02:49:00 -
[728]
To Op:
good job at making a quick and more than decent comparison between the battleships
SIGNED, with blood on the screen 
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Alexace
Gallente Bright New Dawn Artificial Intelligence.
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Posted - 2007.12.11 03:12:00 -
[729]
Lazers are really messed up. The cap bonus is useless and the fittings are crazy. Give amarr a second bonus and yoou will go a very long way to fixing them.
P.S. WTF @ Tracking Disrupt Nerf? BOOST AMARR!!!!!!!!!!!
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Decimo
DEATH'S LEGION
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Posted - 2007.12.11 04:02:00 -
[730]
/signed
Also, the Sentinel, bad ship or worst ship?
Not to mention our Marauder is definitely the worst of the 4. 
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Darqness Reign
Amarr Imperial Academy
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Posted - 2007.12.11 04:40:00 -
[731]
Well, I just made this guy, and I'm gonna make a go of it anyway. I love the look of the ships and lasers. I just hope these issues are addressed, and soon.
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Doomsday
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Posted - 2007.12.11 10:09:00 -
[732]
/signed
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Kasak Black
The Collective Against ALL Authorities
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Posted - 2007.12.11 10:32:00 -
[733]
I think I've already signed this but I'll sign it again.
/signed
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Blutreiter
Pelennor Swarm R i s e
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Posted - 2007.12.11 10:37:00 -
[734]
Amarr got from trinity:
Tracking disruptor nerf plus Arbitrator drone bandwidth reduction. We totally rock now \o/
/signed
Cogito ergo boom - I think i'll blow sh*t up |

Wizzkidy
Demonic Retribution Pure.
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Posted - 2007.12.11 11:02:00 -
[735]
/signed once again
Yes what did amarr get in this patch, sod all thats what.
Paladin has nothing over the abbadon Arbitrator get reduced
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Anacrit Mc'Sinister
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Posted - 2007.12.11 11:05:00 -
[736]
Edited by: Anacrit Mc''Sinister on 11/12/2007 11:05:37 actually arbitrator was improoved and so were the tracking destruptors. arby can pack 3 waves of mid drones and tracking destruptors are now more fitted to siferent situations. the fact is that arby is the only improvement
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Blutreiter
Pelennor Swarm R i s e
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Posted - 2007.12.11 11:06:00 -
[737]
Originally by: Anacrit Mc'Sinister Edited by: Anacrit Mc''Sinister on 11/12/2007 11:05:37 actually arbitrator was improoved and so were the tracking destruptors. arby can pack 3 waves of mid drones and tracking destruptors are now more fitted to siferent situations. the fact is that arby is the only improvement
Can I have something of what you are smoking?

Cogito ergo boom - I think i'll blow sh*t up |

John Blackthrone
Caldari Fnord Works
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Posted - 2007.12.11 11:09:00 -
[738]
plz buff amarr....too bad that im Caldari with everthing in lazOrs and amarr ship skills ;(
so: /SIGNED
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Felysta Sandorn
Caldari System-Lords Insurgency
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Posted - 2007.12.11 11:57:00 -
[739]
Edited by: Felysta Sandorn on 11/12/2007 11:57:10 Apocalypse Comparison:
Using realistic setups for the Apocalypse, it becomes pretty obvious that this ship is very badly designed. The following are three plate setups for the Apocalypse using different weaponry, and an analysis of the stats they give. Drones are not used to compare (as they would be the same for each ship), and all skills are at level 5 with a 3% turret CPU implant:
Neutron Apocalypse: Fitting: 8x Neutron II, 2x Magstab II, 2x 1600mm Tung, 2x EANM II, Co-Pro II, 100mn MWD II, Heavy Cap Booster II, 2x Sensor Booster II Ammo: Void L Volley Damage: 3557 Damage Per Second: 771 Effective Hitpoints: 71,479 Cap Sustainability (Guns Only): 7m 54s Range: 6.8+6.3 (13.1, 19.4)
AC Apocalypse: Fitting: 8x 800mm AC II, 2x Gyro II, 2x 1600mm Tung, 2x EANM II, Damage Control II, 100mn MWD II, Heavy Cap Booster II, Faint Warp Prohibitor I, X5 Web Ammo: Hail L Volley Damage: 2739 Damage Per Second: 594 Effective Hitpoints: 94,635 Cap Sustainability (Guns Only): Infinite Range: 3+10 (13, 23)
MegaPulse Apocalypse: Fitting: 8x MegaPulse II, 2x Heat Sink II, 2x 1600mm Tung, 2x EANM II, Co-Pro II, 100mn MWD II, Heavy Cap Booster II, Warp Disruptor II, Stasis Webifier II Ammo: Conflagration L Volley Damage: 3049 Damage Per Second: 661 Effective Hitpoints: 71,479 Cap Sustainability (Guns Only): 6m 11s Range: 15+10 (25, 35)
Analysis:
The Neutron setup comes out on top damage, as expected, but uses a lot less cap than the MegaPulse setup. This means that it can fire for much longer, greatly increasing DPS in the long-run. The AC setup has very poor damage, again, as you would expect, however due to the easier fitting requirements of projectiles, it means you can forego the CPU mod and add a damage control as well as tackling gear, giving more than 20k more hitpoints and making it an effective sologank machine! The fact that it needs no cap to fire also puts this above the MegaPulse setup. Now fitting MegaPulse lasers on to the Apoc, youĘd think would give you an advantage, due to the bonuses the ship getsą This is however unfortunately wrong, and in reality the MegaPulse setup uses the most cap (despite itĘs bonuses), has the joint least amount of hitpoints, and is the hardest to fit (without AWU 5, you cannot fit this and would have to drop nearly 200 PG in order to do so).
The interesting thing to note at this point is that the MegaPulse lasers do 110 DPS less than Neutrons, but only 65 DPS more than 800są Surely this means that they are in the middle of the two, and should therefore use the middle amount of cap and have the middle fittings? Not the case. MegaPulse lasers are the hardest to fit on Power Grid, and use the most cap of all the guns. Even with a ship bonus of 50% less cap use for lasers, they still use more cap to fire than Neutrons. Is this broken?
Considering the flaming I got for not including range the first time round, it should be pointed out that this time I have included range, and all ships can effectively fight up to 20km using close range ammo. However all setups include an MWD, meaning range can be dictated. All ships have over 50% effectiveness in web range, therefore can all get within range and kill just as their DPS dictates. It should also be pointed out that pulse lasers have the worst tracking of all three guns mentioned above, by about 25%.
Looking at this, youĘd have to be a fool to fit lasers on an Apocą Just fit Neutrons! More DPS, more cap, more PowerGrid, different damage typesą Only downside is less CPU, but you can still make effective setups without CPU.
More fuel to the fireą
Latest Video, Click Here!
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Lyria Skydancer
Amarr Uninvited Guests Cult of War
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Posted - 2007.12.11 12:06:00 -
[740]
To the post above:
Yeah this is exactly the problem. The hidden laser damage bonus doesnt exist. The cap use reduction bonus on our ships is a fake bonus also. It cant be really more clear then this. This is pretty much the problem with all amarr ships that dont have a damage/rof bonus but only the cap reduction bonus. Their damage is so sub-par its not funny. Lasers are inherently broken and ccp needs to fix it. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |
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Dillius Archania
Amarr The Aegis Militia Aegis Militia
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Posted - 2007.12.11 12:23:00 -
[741]
/signed
Ridiculous amounts of proof here that there is a problem. How can they not take notice and at least respond?
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IDIOTAS Vaporalis
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Posted - 2007.12.11 13:39:00 -
[742]
/signed
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Ooyama
Caldari Rastana CMP
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Posted - 2007.12.11 13:49:00 -
[743]
/signed.
Fly an Abaddon evry day (missions, as it's useless for pvp i think), and have 2 options only,, damage or tank,, a mix of that is allmost impossible (if u don't want to have to wait for every "next room" jump, so u can regen cap).
Ooyama.
Originally by: Bimjo
you sir are quite right my humble apologies I shall park my navy raven in 0.0 for you to come and destroy with your ducktaped missile launcher on your shuttle
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Valadeya uthanaras
Killjoy.
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Posted - 2007.12.11 15:04:00 -
[744]
Again, so true at looking at that comparison
I mean you have better use of other races weaponry than your own, even if you have a bonus with it
dev, give us a response plz
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Drago Katsov
Caldari Maelstrom Crew Mournival Alliance
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Posted - 2007.12.11 16:21:00 -
[745]
If you want a real analysis of Amarr and there battleships then read this. Reply here if you like to save you registering. You can read why its a flawed analysis, hence flawed conclusion using 2 of the best amarr ships (and best BS) in EVE to try and prove "amarr suck".
If you didn't just agree to everything that has "boost amarr" running through it and posted reasonable comparisons and fixes to ships that truely need them like the Omen and Maller rather than wasting time posting about the best ships (in practice and theory) theres more chance of something actually being done.
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Potes
Amarr Dkiller Delta Force Corp. Knights Of the Southerncross
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Posted - 2007.12.11 16:26:00 -
[746]
Pls just fix laser cap usage and give us our rightfully deserved bonus!!!!
give us that and we will all go away and be happy little amarrians firing lasers at heretics and leave your poor forums alone.
/ signed
potes
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Meridius Dex
Amarr Species 5618 R0ADKILL
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Posted - 2007.12.11 17:03:00 -
[747]
/signed
I canceled my subscription last week after another frustrating loss in my gimped Amarrian ship. So if the devs do not respond to these genuine handicaps by sometime in late January when it runs out, that will do it for me.
Thanks for wasting my time with a poorly-designed MMO, CCP. -- Meridius Dex --
Amarr = EVE on Hard setting |

Jones Maloy
Minmatar Unified Naval Command
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Posted - 2007.12.11 17:48:00 -
[748]
Originally by: Darqness Reign Well, I just made this guy, and I'm gonna make a go of it anyway. I love the look of the ships and lasers. I just hope these issues are addressed, and soon.
honest to god, stop training amarr this instant! 99% chance they will never be fixed. you will regret going with amarr if you stick with it.
delete your char and make a new one from the other races. if you stay with amarr the gaming experience will be miserable. ---
Originally by: Kagura Nikon .......That is why I started an alt to be completely specced in ammar. Because eventually CCP will buff it......
rofl |

dssouleater
Underworld Protection Agency The Crimson Federation
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Posted - 2007.12.11 17:48:00 -
[749]
/signed
i am spec amarr , and i keep having to refit my ships after all the 'balancing' in nearly every patch and im finding my ships are a lot worse than any other race after all the nerfs that ccp keep calling 'balancing' and the only that is balanced in amarr ships is the ..hmmm well i cant think of anything... other race weapons are even better than our own that cant be right can it? other ships like for like are more powerful than amarr can fit more than amarr and are generally faster than amarr. i used to love the pilgrim and the curse like many here but i find i can no longer use these ships in combat as they are next to useless !!just better looking vexors expect one has a cloak. nos is next to useless , nuet kills ur cap , weapon disruptors are only half what they used to be (with or without scripts -which were a bad idea and another fancy name for a nerf) . curse can use misiles now great!! no missile bonuses tho..that would be useful. as the ew options are gone , i even tried sensor damps on my curse now that is out of the window with the script rubbish . rant over... buff amarr we need it!
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Lord XSiV
Amarr Elysium Labs
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Posted - 2007.12.11 17:49:00 -
[750]
Any response from the devs on this (I am thinking about from when they said they were going to 'look' into it)?
All Amarr pilots should be keeping this thread on the first page until Amarr is truly balanced (and I don't mean some little augmentaiton that gets nerfed later on) as that seems to be the only thing the gets attention. Bump the thread using stories of real play that show where Amarr unbalance has cost ship loss.
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