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Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.24 22:03:00 -
[1771]
Originally by: Amira Shadowsong .but can you state how many SP you have Kil2? You need good skills to pull off stuff youre talking about here. ... Just because it is possible to kill people in some of the amarr ships doesnt mean they are equal to the other races ships. Just because I saw a movie where a retribution kills a brutix (yes ive seen this vid) doesnt mean a retribution is more powerful then a brutix and that AFs dont suck.
Is this making any sense?
No it isn't. Read part #1 and part #2. It says, basically: "While Amarr ships can beat equally skilled pilots in other races ships, they are inferior to other races ships because I saw that people can beat noob pilots".
This doesn't make sense.
I think you are asking for Amarr to require less SP to win; after all, all races need to train a lot of SP in their respective cathegories to do well in PvP, some more, some less; some ships specifically need more SP to shine then others.
Take the Typhoon; it's probably one of the best BS at 25M SP, and is completely horrendous at 10M. Nobody in their right mind will say that ship sucks.
If you have problems with running your guns, well, cap skills to V are something you should get at battlecruiser already if you want to PvP effectively. Reason? Heat, of course. Respective ship skill IV is something you need to be competitive at a decent level with anything, and controlled bursts IV (easy to get to V) you should have in any ship which uses cap-consuming guns anyway.
I don't understand the 'needs more SP' comments. The Rupture needs more SP then the Thorax does to be effective, it doesn't make it a bad ship, it's probably better then the Thorax after you skill it up. Same for the Hurricane versus Brutix/Myrmidon, etc. All of these ships suck horribly w/out T2 guns; which do take quite a bit. Nobody in their right mind will say they are sucky ships.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Cpt Branko
The Bloody Red Night's Dawn
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Posted - 2008.01.24 22:05:00 -
[1772]
Originally by: Amira Shadowsong
So would you be so kind in explaining why we have redicilous amounts of caldari and gallente ships but so few minmatar and amarr?
Because, obviously, Caldari owns Minmatar and Amarr in PvP  Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Uchuu
Prophets Of a Damned Universe
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Posted - 2008.01.24 22:19:00 -
[1773]
Woo, page 60!
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.01.24 22:23:00 -
[1774]
Originally by: Meridius Dex
Originally by: Goumindong
Originally by: Meridius Dex
Goumindong, you seem avowed to keeping Amarr permanently gimped versus other races. That's fine if you have eleventy-billion skill points, as I'm sure you do. But just because you can fly them half-decently with maxed out skills doesn't mean they aren't seriously gimped all the same for the rest of us.
Ill get to the rest of the post later. But i just wanted to quote this because its utterly hilarious.
Glad you're entertained. I have not been by your replies, of course, as you have still not provided one intelligent, informed reply to any of my stated arguments. So far all you've provided is snide retorts with no substance.
Besides, keep quoting me all you like - at least it keeps this thread bumped.
You have not provided an argument as to why you are correct. I have provided an argument as to why I am correct.[Specificially you stated originally that you were right, and i stated you were wrong, because adding bonuses will not fix most of the ships that need fixing, and many ships do not need bonuses. You then went on to say that EM resistance change was the answer without actually saying why]
You also clearly havent been keeping up with the discussion that has been going on outside of this thread.
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Meridius Dex
Amarr Foundation R0ADKILL
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Posted - 2008.01.24 23:02:00 -
[1775]
Originally by: Goumindong
Originally by: Meridius Dex
Glad you're entertained. I have not been by your replies, of course, as you have still not provided one intelligent, informed reply to any of my stated arguments. So far all you've provided is snide retorts with no substance.
Besides, keep quoting me all you like - at least it keeps this thread bumped.
You have not provided an argument as to why you are correct. I have provided an argument as to why I am correct.[Specificially you stated originally that you were right, and i stated you were wrong, because adding bonuses will not fix most of the ships that need fixing, and many ships do not need bonuses. You then went on to say that EM resistance change was the answer without actually saying why]
You also clearly havent been keeping up with the discussion that has been going on outside of this thread.
Yep, as I suspected. No legitimate counter-arguments to any of my 3 main points. Just more dismissive arrogance, with nothing to back it up. Thought you were going to take me apart?
And the primary discussion is in this thread - and I've read every post. -- Meridius Dex --
Amarr = EVE on Hard setting |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.01.24 23:27:00 -
[1776]
Originally by: Meridius Dex
Yep, as I suspected. No legitimate counter-arguments to any of my 3 main points. Just more dismissive arrogance, with nothing to back it up. Thought you were going to take me apart?
And the primary discussion is in this thread - and I've read every post.
The primary disucussion started over a year and a half ago. This thread did not. There are many other threads discussing the issue in various other places. This thread is an abortion[refering specificially to the OP] created because the mods didnt want to deal with multiple threads poping up in general discussion
Also, its impossible to prove a negative. For instance, i say it doesnt work and point out specific points where it doesnt work. But it is impossible to prove it does not because i cannot run down all the instances and then rule out each one. But you can provide instance it does work, disproving me. Which you have not done.
The Amarr problem is not so simple that changing the resistance profile and adding a bonus to the ships will fix the ships where there is a problem. The frigates/cruisers/zealot will still suck, the absolution and harbinger will still occupy no clear role while not being explicitly better than the other options, the battleships will still be good with pulses except now better and possibly overpowered, you still wont be able to fit the snipers[except the Zealot, which will suck, or be overpowered depending on the bonus given], and you will still have no strong tanking option due to the mechanics of range and damage.
Show me why it works and ill believe you. But ive run down that path before, and it doesnt fix it.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.01.24 23:34:00 -
[1777]
Originally by: Tenox Teros
I have first hand knowledge that in a straight up fight, armageddon or abbadon vs megathron or hype, Amarr will come out on top every time (edit: This is with similar sp and fits and not specialized to fight each other). Phoon does great dps, if you have twice the SP as any other ship type requires. Tempest is a joke for dps, but can move. Maelstrom is overpowered 
Is this a joke? The tempest does fine DPS[just check out the time to kill vs plated setups for a 1 gyro passive tempest in this thread]. And the Geddon or Abaddon will never kill a thron or hype alone in non-specialized fits.
Originally by: Cpt Branko
No it isn't. Read part #1 and part #2. It says, basically: "While Amarr ships can beat equally skilled pilots in other races ships, they are inferior to other races ships because I saw that people can beat noob pilots".
This doesn't make sense.
Except that he said "While amarr ships can beat other races ships, this does not say anything about the ships since it leaves the variable of the pilots and fittings"
Specificially he is calling into question the differences in quality between what kil2 is flying and his opponents are flying. Since we dont know what his opponents are flying, its tough to determine real differences. I mean, not that they should, but they dont.
That all being said, we know there isnt much problem with Amarr battleships in the Geddon and the Abaddon except as snipers. They have the longest range of battleships and rightfully do the least DPS up close[against most tanks]
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Kil2
Club Bear
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Posted - 2008.01.24 23:52:00 -
[1778]
Quote: have first hand knowledge that in a straight up fight, armageddon or abbadon vs megathron or hype, Amarr will come out on top every time (edit: This is with similar sp and fits and not specialized to fight each other). Phoon does great dps, if you have twice the SP as any other ship type requires. Tempest is a joke for dps, but can move.
you went from calling this out for being too absolute and false(and it is) to...
Quote:
And the Geddon or Abaddon will never kill a thron or hype alone in non-specialized fits.
which is just as absolute and wrong. the problem this kind of discussion is that you can pair ships up in eft and do maths or whatever but when it comes down to it every actual fight is going to have too many variables to make an absolute conclusion. sometimes the mega will win. sometimes the geddon will win. so the discussion has to be- does the geddon have an outstanding disadvantage (that it isnt "supposed" to) that prevents it from winning more often than it should.
that i believe is the case that the whiners need to prove. "yes these ships are prevented from doing their job, and, here is how we can begin to fix that".
everything i read is far to absolute in here. pvp is very touch and go in actuality. at least in my limited experience
(disclaimer: i have not tried to use amarr, or any race for that matter, in fleet pvp so everything i say can be assumed to relate to short range small gang/solo pvp)
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My vids - GENESIS I ARMAGEDDON |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.01.25 00:16:00 -
[1779]
Edited by: Goumindong on 25/01/2008 00:19:39
Originally by: Kil2
which is just as absolute and wrong. the problem this kind of discussion is that you can pair ships up in eft and do maths or whatever but when it comes down to it every actual fight is going to have too many variables to make an absolute conclusion. sometimes the mega will win. sometimes the geddon will win. so the discussion has to be- does the geddon have an outstanding disadvantage (that it isnt "supposed" to) that prevents it from winning more often than it should.
No, its right. No equally skilled Megathron or Hyperion will lose to an equally kitted Abaddon or Geddon assuming none is specificially fit for the other and they arent fit like idiots. The Abaddon and Geddon simply do not do enough dps to overcome the damage type advantage, and the tanking they excell at is advantagious in gang fights and not solo fights.
In the most advantagious fits[Passive plated Abaddon vs Passive Plated Megathron] to the Amarr, the Megathron will win so long as it closes against the Abaddon in about 30 seconds. In the least advantagious fits, the Hyperion will tank the entirety of the damage the Amarr does until the end of the fight.
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Tenox Teros
Club Bear
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Posted - 2008.01.25 03:28:00 -
[1780]
Quote: No, its right.
No! I'm right! lol.
JK.
There are a lot of variables. (I only compare galente to amarr b/c I fly galente and have severe amarr envy at times)
on a heavy pulse laser: scorch hits at well over 30km in a(45km optimal with max skills), conflag hits at over 15km with the same weapon. on a large neutron 2: null hits at about the same range as conflag, but does about 15% more damage as scourch. void hits consistently at around 6-8km and does about the same difference in damage with conflag.
Comparing mega vs abbadon: similar gun dps, same low slot layout, abbadon does 100dps less due to drones(max diff assuming gallent drone 2's), but with max amarr bs abbadon gets stock resists of 70/51/44/40, mega gets 60/35/35/10.
I'm not going to play EFT anymore. It's pretty boring tbh. The fact of the matter is that each race flies different. Taking advantage or your races strengths and limiting it's weaknesses is how you play eve. That's the point.
If for some reason CCP boosts amarr in damage by making them be just as damaging as galente, they will have way more range and better tank as well. Hell boost anything and they run a serious risk of making Amarr far too much of a power house. Amarr is perfectly balanced IMHO. Whine all you want, but if ccp boosts Amarr, it will be a sad day for EVE indeed.
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Spurty
Caldari D00M. Triumvirate.
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Posted - 2008.01.25 04:42:00 -
[1781]
nice post OP.
Some really odd replies to your facts. Clearly some people are suffering from delusions :-)
Give Amarrian guns perfect tracking to make em anti-nano ships and bang, Amar would be worth training. Until then, doesn't matter even if they did 200% more damage a hit, they are pretty useless as a race period :(
Some of my best friends are Amar but they fly Gallente / Minnie ships. -- Two cannibals eating a clown. One says to the other "Does this taste funny to you?" |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.25 05:07:00 -
[1782]
Amarr are supposed to be superb armor tankers.
The simplest way to give Amarr a clear role is to replace all "laser cap usage" bonuses with "armor resist" bonuses.
To compensate for bigger cap usage due to lack of cap saving bonus, decrease cap recharge time of ships by half the laser cap usage.
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Tenox Teros
Club Bear
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Posted - 2008.01.25 06:33:00 -
[1783]
Originally by: Spurty nice post OP.
Some really odd replies to your facts. Clearly some people are suffering from delusions :-)
Give Amarrian guns perfect tracking to make em anti-nano ships and bang, Amar would be worth training. Until then, doesn't matter even if they did 200% more damage a hit, they are pretty useless as a race period :(
Some of my best friends are Amar but they fly Gallente / Minnie ships.
ROFL!!!!!
OMG! You said it so seriously too! just priceless 
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Esmerelle
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Posted - 2008.01.25 09:59:00 -
[1784]
Thx god another group of trolls arived. And I was afraid that this thread is to silent few days ago
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.01.25 11:05:00 -
[1785]
I don't really see where EM damage is really bad, except for the rediculous high amounts on a t2 minmatar ship... which happens to be fine with me. People here agree that if you use a high resist setup with hardeners, EM is generally the lowest resist on armor.
Also a non-issue is the use of Armageddons or Abaddons or Absolutions... Yes they are good ships. The discussion should be focused on BAD designs, not GOOD designs.
Yes Amarr are doing reasonably fine with maximum skills in a Geddon. But what about the rest of the ships?
We're not asking to make Amarr the uber-race to use and fly, although some suggestions here are simply ridiculous. The problem is still the extremely difficult time you have as a new amarr player... which usually goes unnoticed.
What newbie can reliably tell you the difference of flying different races with low skills? The experience simply ain't there. And as time goes by, those players will have adapted to the current situation of Amarr ships and shortcomings and play their biggest strengths in the best performing ships. It's to be expected.
What we want and need is proper finetuning to make the rest of the ships useable, some of which are amazingly underwhelming, even with maxed out skills.
I needed to get this rant off before there is any further derailing from guys claiming "Amarr is fine! I fly an Armageddon!" (yes it's one of the few good ships...) or whatever.
Please stay on topic.
Cogito ergo boom - I think i'll blow sh*t up |

Garia666
Amarr T.H.U.G L.I.F.E Mercenary Services
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Posted - 2008.01.25 12:30:00 -
[1786]
check my qoute ^^
its on the latest dev blog about the clone update
Quote: CCP Chronotis Amarr boost is coming in a future dev blog, lets keep this on topic
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Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.01.25 12:36:00 -
[1787]
Originally by: Garia666 check my qoute ^^
its on the latest dev blog about the clone update
Somebody promote this man!
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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Tara Mahl
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Posted - 2008.01.25 20:04:00 -
[1788]
Edited by: Tara Mahl on 25/01/2008 20:05:43 Flying Amarr is like Masturbating, it seems fun in the beginning but in the end your only screwing yourself
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Iyumi
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Posted - 2008.01.26 01:23:00 -
[1789]
in addition to my previous post of points I made lacking with amarr:
4. People who fantasize about how overpowered laser turret reload times need to wake up and smell the coffee. Only Amarr players know the agony of right clicking on each and every one of their 8 turrets one by one to switch to one of the 8 crystals types that randomly move around in the selection list depending on what you have loaded previously. If you think 2 second reload time is actually the amount of time it takes to switch ammo in 8 laser turrets then maybe you should utilise this 'highly overpowered' turret system on your ships to give you the cutting edge that you oh so praise.
Seriously, if there was an option to automatically change all my 8 turret ammo in a single click or two clicks i would be happy. But as it is the interface department is still lacking so I'm reduced to bringing up my notepad to look at what crystal gives me what optimal range and make an attempt to swap crystals tediously every so often while my lasers stay shut for 10-15 seconds minimum.
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PeacefullNub
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Posted - 2008.01.26 13:59:00 -
[1790]
A Light of hope?
So what CCP could do?
1)Real amarr boost - something like reducing laser cap and replacing cap usage bonus. dont thik this happens... 2)Minior ship fixes most likely they just give hungry dogs (metaphore) a bone and called it "dinner". Still better than nothing, as long as Devs will understand that it isnt promised boost. 3)Replacing a problem with different one.
Any news?
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General StarScream
Borg Collective hive mind
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Posted - 2008.01.26 14:24:00 -
[1791]
lol dude get real gallente uses allmost as mutch cap, for lower range and same dps. Please resize signature to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

Blutreiter
Amarr Digital Fury Corporation Digital Renegades
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Posted - 2008.01.26 14:49:00 -
[1792]
Originally by: General StarScream lol dude get real gallente uses allmost as mutch cap, for lower range and same dps.
With considerably higher tracking to offset the range disadvantage... also they still use less cap than lasers with 50% less cap bonus. Instead they have a 25% damage bonus.
Your point?
Cogito ergo boom - I think i'll blow sh*t up
Originally by: CCP Explorer I know we have said this before, but this time we really mean itÖ
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Archa
Caldari Chickens with an Attitude
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Posted - 2008.01.26 17:38:00 -
[1793]
I always thought that amarr was supposed to do the most damage as they used the most cap. I believe that in the beginning of eve amarr actually did the most damage.
It simply got nerfed because of all the gankagedoons.
By now this is not the case any more and they still have the biggest cap usage.
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MenanceWhite
Amarr
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Posted - 2008.01.26 18:23:00 -
[1794]
Originally by: Blutreiter replies starscream post
It's a starscream post, why did you even bother to reply ---
Originally by: Torfi There's alot. That can be done. With.. corpses
Originally by: Oveur
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SiJira
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Posted - 2008.01.26 19:54:00 -
[1795]
in other news goons are numerous Trashed sig, Shark was here |

Felysta Sandorn
Infinitus Odium The Church.
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Posted - 2008.01.27 09:10:00 -
[1796]
Being the longest active thread in the forums at the moment means that there must be some problem with Amarr, if only the devs would accept that and talk about the fix...
Ambulation thread? Less than 30 pages...
Cloaking nerf? Less than 30 pages...
Speed/Nanos? Less than 20 pages...
Amarr thread? Over 60 pages...
The proof is in the pudding!
Latest Video, Click Here!
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Jonny JoJo
Amarr The Imperial Guards
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Posted - 2008.01.27 09:12:00 -
[1797]
Edited by: Jonny JoJo on 27/01/2008 09:15:14
Originally by: General StarScream lol dude get real gallente uses allmost as mutch cap, for lower range and same dps.
Laser Thorax, such as http://oldforums.eveonline.com/?a=topic&threadID=691963 Outclasses Laser Amarr ships
Yes - Gallente with Lasers have more cap, more recharge, More armour, more DPS, more drones, more everything.
yes - you heard me - Gallente with Lasers outclass Amarr with lasers. WIth Blaster, Gallente use a fraction of cap, more dps better tracking etc etc. Even if your gallente thorax fits lasers to fight my omen, you have still outclassed me.
Sig is coming back when my sig file is unlocked, some Pro-Amarr mod unlock it pls Sig locked, lack of Eve content |

Jonny JoJo
Amarr The Imperial Guards
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Posted - 2008.01.27 09:35:00 -
[1798]
Originally by: The Djego Edited by: The Djego on 14/01/2008 21:18:25
Originally by: PeacefullNub strange stuff
1. The Drones have to travel to you, not everyone has maxed Drone Skills(so it is mostly like 100-120 DPS) also you have they have to catch you again after pushing the MWD in Orbit. I realy think my timeframe is realistic. Also Drones that die or beeing rescopet lower the effective DPS. I also stated 3 Light Drones + the Assault Luncher, even Lasers when you shoot at the time the Drone tryes to catch up again.
2. this is more like 20 M(you can even use a bare T1 Cap booster makes no diffrence realy), The Rig is to preaty cheap.
3. 3km/s Orbit is nice to have but you wonŠt hit with your Turrets at this Speed so you have to slow down the one way or the other If you realy wanŠt to put DPS on your Target.
4. Again you fly Minmatar and think that a Overdirve is better than a Nano when it comes to outmanuver a Target? I give you a hint they are not since you need mostly Agility to prevent a ship from sliping out of Scram Range or getting into Web Range by a fast turn.
5. 5 HAM Carcals are nearly untanked. Also the Omen has a very low Sigradius. I donŠt fear Shildtanks at PVP simply because the Omen will hit the lowest Resist for shure. I never seen a Carcal that can put out mutch hurt in my entire Eve live.
6. Blaster Moas got a very sick Tank most of the times. Since the Optimal Bonus the even tend to hit you form time to time. DonŠt underestemat this Setup untill you meet one in PVP.
7. If you realy think a Minmatar Ship with T1 Guns got better Damage you should get the Omen a second try. I canŠt realy EFT it but the Stabber with T1 guns will do about 50-70 DPS at 15km(ever tryed to kill something bigger than a Frig in under 3 Minutes?). True Story I fly one my own.  Rupture has a bit more DPS because of its Drones at this Range but also gets preaty poor without T2 Weapons. I would agress a Stabber, simply because his Tank has 0% EM Resitance and he also does next to no Damage when he uses his MWD. Rupture depends on the Fitting, If it is slower and has T2 Weapons, i can still run if he got T1 Weapons he is mostly screwed(will take some minutes be no big deal).
Like I sayed the Omen is not a Solopawnmobile, but I think it is not that bad as everybody claims(especialy when compared to Stabber or Carcal). What is the diffrence between EFT and real PVP -> Not everyone has Level 5 Skills, is perfect Fitted to conter you and will make some smaller or larger Mistakes that also tend to tell what player gets the Killmail and what player gets his Insurance Payed out.
i have been waiting 2 weeks to say that your omen setup is compleatly underpowerforming.
Even a LASER THORAX would kick the crap out of your nano-omen in every single way. Read my Laer THorax vs Laser omen post for more details.
Sig locked, lack of Eve content |

PeacefullNub
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Posted - 2008.01.27 09:41:00 -
[1799]
Originally by: General StarScream lol dude get real gallente uses allmost as mutch cap, for lower range and same dps.
(without ship bonuses):
Megapulse II used 5.3 cap/s (x2.2) 48 dps (90%) Neutron II used 2.4 cap/s (x1) 55 dps (100%)
Quote: It's a starscream post, why did you even bother to reply
We realy need that troll here, you know.
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Felysta Sandorn
Infinitus Odium The Church.
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Posted - 2008.01.27 19:42:00 -
[1800]
Originally by: PeacefullNub
Originally by: General StarScream lol dude get real gallente uses allmost as mutch cap, for lower range and same dps.
(without ship bonuses):
Megapulse II used 5.3 cap/s (x2.2) 48 dps (90%) Neutron II used 2.4 cap/s (x1) 55 dps (100%)
Let's paint the full picture, shall we?
Dual Heavy Pulse Laser II - 4.3cap/s (81% cap use) - 42 DPS (88% DPS) Mega Pulse Laser II - 5.3cap/s (100% cap use) - 48 DPS (100% DPS) Electron Blaster Cannon II - 1.9cap/s (36% cap use) - 48 DPS (100% DPS) Ion Blaster Cannon II - 2.2cap/s (42% cap use) - 52 DPS (108% DPS) Neutron Blaster Cannon II - 2.4cap/s (46% cap use) - 55 DPS (115% DPS)
Technically, the DHP is balanced with the Mega Pulse, using near 20% cap less, but getting slightly over 10% more DPS.
However, the mega pulse does the same damage as the electron, but the electron uses just over a third of the cap! And don't say the trade-off is the range, because Amarr also have the worst tracking for close range weaponry... The trade-off for the range is the tracking! So then we pay 3x the amount of cap for the same DPS, a slightly longer range (we've already discussed how the mid-range battles in EVE don't exist), and worse tracking? How is that fair? We also have the worst damage type in game and some of the highest fittings (the Mega Pulse uses 4.5 more CPU and 1293.3 PG than the Electron, which it does the same DPS as... Hell, it uses near 350 more PG than the Neutron Blaster Cannon, and you only save 6 CPU!)... Great job with the balancing in that department...
Oh, and talking of balance, that little things called tracking? Let's compare the Mega Pulse and the Electron, as they do the same DPS...
Mega Pulse Tracking: 0.04219 Electron Tracking: 0.0625
Translated, that means the electrons have 48% more tracking than the mega pulse... THAT'S NEARLY 50% MORE TRACKING, and on for example the Megathron that gets a tracking bonus and a damage bonus compared to the apoc which gets a cap bonus and a cap bonus...
Maybe that cap bonus is useful?
Mega Pulse Cap (on the Apoc): 2.6cap/s Electron Cap (on the Mega): 1.9cap/s
Let's add some theory in to this, and imagine we can fit infinate guns on a ship... Let's see if the cap bonuses really help the Apoc...
Peak Recharge: 27.1 Gun Cap Use: 2.6 Theoretical Total Guns (before cap problems): 10.4231
Let's compare that with the Megathron, shall we? Peak Recharge: 20.3 Gun Cap Use: 1.9 Theoretical Total Guns (before cap problems): 10.6842
So the Megathron still has more cap than the Apoc... Interesting to know! Surely then the tracking must be bad for the guns on the Megathron in comparison, or the damage?
Electron DPS (on a Megathron): 61 DPS Electron Tracking (on a Megathron): 0.08594
MegaPulse DPS (on an Apoc): 48 DPS (78.7%) MegaPulse Tracking (on an Apoc): 0.04219 (49.1%)
So Mega Pulse Lasers have four fifths of the damage, and less than half of the tracking of Electron Blasters, they use over a quarter more cap to fire, they have insane fitting requirements in comparison (over 1200 PG more and 4 CPU more), but they have a slightly longer range, so that makes up for it, right?
Wrong.
Amarr as a race, their ships and their weaponry are not competitive in this game and need a massive buff just to bring them in line with other races.
Latest Video, Click Here!
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