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Dillius Archania
Amarr
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Posted - 2007.12.16 00:44:00 -
[841]
Originally by: PeacefullNub
Then according oficial statistic amarr ships are broken (or is there another reason why even minmatars have much more ships in eve?).
I'm a relatively new guy, wasn't there a time when Amarr was the most populous race?
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Talla Hurzin
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Posted - 2007.12.16 01:28:00 -
[842]
Edited by: Talla Hurzin on 16/12/2007 01:29:35
Originally by: Dillius Archania
Originally by: PeacefullNub
Then according oficial statistic amarr ships are broken (or is there another reason why even minmatars have much more ships in eve?).
I'm a relatively new guy, wasn't there a time when Amarr was the most populous race?
Way back before 2005 there existed a 'gankageddon' setup. It was a geddon with a full rack of megapulses, and 8x heatsinks. There was no stacking penalty back then, and pulse lasers had 50% more range. It could BBQ anything within 60km in mere seconds; fleets of these ships were unstoppable. Then CCP implemented stacking penalties on damage mods, but at the same time also nerfed pulse laser range by half. Only the former was required to bring an end to gankageddons.
PS: To all those discussing the finer points of Amarrian ships in this thread please remember that Amarr are more than our battleships.
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.16 02:02:00 -
[843]
Edited by: Jonny JoJo on 16/12/2007 02:04:38
Originally by: Gabriel Karade Patch 3910 - Tachyon boost
Patch 33752 - 25% boost to pulse laser tracking, increased CPU need on EANM (nerf EM-strong 'omni tanks'), medium beam laser power requirements reduced.
Patch 36191 - Khanid Mk II, Armageddon CPU increased, Zealot CPU & Power increased.
Minor, MINOR tweaking is all the Amarr need, so cut it with the 'broken' nonsense. If the ships were truly broken they'd not be in use anywhere.
1. Patch 3910 Tach boost - Hello? The capacitor need of all projectile turrets has been removed, The base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%. Minmatar UBER boost!, The capacitor need of blasters has been reduced by 30% and the CPU need has been reduced by 15%, The power grid need of all heavy neutron blasters has been decreased by 10% Gallente UBER BOOST. oh and tach get an extra 4% on modifyer. So insted of Apoc 200dps, it would now do 208dps. LoL. Basically This patch was Gallente and Minmatar UBER BOOST!
2. Patch 33752 - Increased CPU on EANM broke Amarr tank setups. Amarr have least CPU and thus unable to fit EANM properly. Therefore EANM's because a higher percentage of Amarr players CPU, amaking this EANM change hurt Amarr players who used it the most. 25% Tracking makes little difference as Amarr still have Worst Tracking and Worst Falloff. Results = Amarr Nerf
3. Patch 36191 - you claim Zealot Boost. Zealot is currently the worst HAC. This batch was a Mass Boost to Ccaldari, Minmatar and Gallente. E.G "Increased the CPU output on most Caldari capital ships" But Wait - This was the patch that made the Curse/Pilgrim obsolete due to Amarr EW Nerf! LOL The Cruse went from playable recon to useless and Sac went from useless to a Caldari HAM Cerberus which is decent. So Amarr now only have a Sac as a Competitive Ship.
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DroneBay Diva
The Fated Interstellar Alcohol Conglomerate
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Posted - 2007.12.16 04:12:00 -
[844]
Incredibly well written thread, whether you 100% agree or not. Deserves another bump until issues are looked at a little more seriously by CCP. ______________________________________________________________________________________
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Lyria Skydancer
Amarr Dark-Rising Veritas Immortalis
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Posted - 2007.12.16 05:19:00 -
[845]
Originally by: DroneBay Diva Incredibly well written thread, whether you 100% agree or not. Deserves another bump until issues are looked at a little more seriously by CCP.
Yeah, oomph us aleady. Its about time. CCP did a great job on oomphing our khanid ships into usefulness. Now only the turret ships left. How hard can it be. Let it be done... ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Anacrit Mc'Sinister
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Posted - 2007.12.16 06:30:00 -
[846]
bla..
Quote: on...
Patch 3910 - Tachyon boost
Patch 33752 - 25% boost to pulse laser tracking, increased CPU need on EANM (nerf EM-strong 'omni tanks'), medium beam laser power requirements reduced.
Patch 36191 - Khanid Mk II, Armageddon CPU increased, Zealot CPU & Power increased.
Don't even start on the tracking... first of all, at least know you're own weapons FFS... beams have higher tracking than the equivalent Railguns or Artillery, 44.6% and 54.7% more respectively.
Tracking tracking tracking... don't make me laugh, with a Megapulse II for 78% of the tracking of an 800mm II at 500% optimal range, and 54% higher optimal + falloff. Compared to a Neutron
more blah....
if you dont fly amarr ships - dont spam with "i read teh patchnotes and came to a conclusion..."
you just dont know.
and as far as the balanced pvp expirience goes , which is what this game should be aming for - caldary will be out of reach and with some good ewar and if you lucky to last till there capasitor runs out - the launchers will keep going.(althoug i must say i fealt good about gimping of torps) galantey will be next to you between 10 to 20 seconds. depending if you have a web or not. mimatar wil be hard to hit but even when you do - bace resistance of 70%EM on bs shoeld and 75/92 resistance on hacs will mak your turets impotant. and just emagin if they have an omnitank mod fitted.
infact i dont think ther is much wrong with amar - (apart from asult frigats where mined bogles as to what was the plan for retribution and maybe abbadon) teh otehr races are on the other hand in need of a nerf.
1. could take away i mid slot from all ther races. (and give caldary extra low) 2. ( and that is a slightly more realistic one) no omnitaking mods AT ALL. in which case amar will have a reasonable advantage of having an extra low slot. and with that minmatar will have to loose tehre 70 % bace resistance to make it feir
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Aindrias
Amarr Labteck Corporation LTD. Libertas Fidelitas
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Posted - 2007.12.16 06:30:00 -
[847]
I don't consider Knanid Mk II to be an Amarr Oomph. Not at all. My 500k SP in missile make it a novelty at best and currently only truly use a Malediction for tackling (which is slower than the Crusader, but has the mids for it).
Maybe Khanid needed an Oomph, but I didn't see anyone on the forums here making eleventy bazillion threads on it.
FURTHER
BALANCE IS NOT ABOUT MAKING EVERYTHING EVEN FFS!!!
It's about making the Good things about a race as equally effective as the good things about another race (NOT THE SAME) and making the bad things about a race as EQUALLY DETRIMENTAL. They don't have to be the same range or DPS or whatever.
The AMARR PROBLEM is while a TANK is delaying the inevitable, our INEVITABLE will come before yours because a tanking built on CAPACITOR, and we have too many things to eat ours up.
I wish I could BBQ things with Radio crystals.. but alls they do it EM, not Thermal 
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.12.16 10:10:00 -
[848]
See? How typical... I point out specific boosts and you STILL whine. A 25% boost to tracking, giving you 78% of the tracking of a Neutron blaster at three, THREE times the range... and you still babble on about it...
I'm sorry but a 'pure' Amarrian ignoring missiles is full of tosh, just what do you think this is? Khanid MkII was a massive boost, if you ignore those ships due to dogma, then sucks to be you.
As for complaining about a Tier 1 battleship struggling to fit the largest of the large in turrets...  ...join the club.
Minor changes always have massive effects in this game. Personally I'd say tweak crystal damage back towards thermal, and make controlled bursts a 7.5% or even 10% per level skill.
You could always do something a bit more radical such as remove a percentage of shield hitpoints and pile them onto the armour (more HP's in your most highly resisted layer), but you have to be careful with such changes, as you can guarantee amongst 30,000 players someone will find the next FoTm 'win button' that a dozen developers missed...
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Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
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Posted - 2007.12.16 10:16:00 -
[849]
Originally by: Anacrit Mc'Sinister Edited by: Anacrit Mc''Sinister on 16/12/2007 06:38:46 bla..
Quote: on...
Patch 3910 - Tachyon boost
Patch 33752 - 25% boost to pulse laser tracking, increased CPU need on EANM (nerf EM-strong 'omni tanks'), medium beam laser power requirements reduced.
Patch 36191 - Khanid Mk II, Armageddon CPU increased, Zealot CPU & Power increased.
Don't even start on the tracking... first of all, at least know you're own weapons FFS... beams have higher tracking than the equivalent Railguns or Artillery, 44.6% and 54.7% more respectively.
Tracking tracking tracking... don't make me laugh, with a Megapulse II for 78% of the tracking of an 800mm II at 500% optimal range, and 54% higher optimal + falloff. Compared to a Neutron
more blah....
if you dont fly amarr ships - dont spam with "i read teh patchnotes and came to a conclusion..."
you just dont know.
Quite the opposite, because I don't fly them I'm not biased towards them, but look at the cold hard numbers rather than some emotive "But I FLY amarr and this is what FEELS wrong". I've been around long enough to see the effects of various changes on all races. Quite frankly, judging from your post, balance changes that don't destroy the game seems a lost concept on you... "remove one mid slot, remove EAMN"...  ----------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2007.12.16 10:22:00 -
[850]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 16/12/2007 02:04:38
Originally by: Gabriel Karade Patch 3910 - Tachyon boost
Patch 33752 - 25% boost to pulse laser tracking, increased CPU need on EANM (nerf EM-strong 'omni tanks'), medium beam laser power requirements reduced.
Patch 36191 - Khanid Mk II, Armageddon CPU increased, Zealot CPU & Power increased.
Minor, MINOR tweaking is all the Amarr need, so cut it with the 'broken' nonsense. If the ships were truly broken they'd not be in use anywhere.
1. Patch 3910 Tach boost - Hello? The capacitor need of all projectile turrets has been removed, The base damage inflicted by 1200mm, 650mm and 250mm artillery has been increased by 10%. Minmatar UBER boost!, The capacitor need of blasters has been reduced by 30% and the CPU need has been reduced by 15%, The power grid need of all heavy neutron blasters has been decreased by 10% Gallente UBER BOOST. oh and tach get an extra 4% on modifyer. So insted of Apoc 200dps, it would now do 208dps. LoL. Basically This patch was Gallente and Minmatar UBER BOOST!
I'll comment on this one and then I'm done. The top tier Gallente Battleship at the time required a T2 CPU fitting mod just to fit the middle tier of blasters - no Neutrons, no 'uber' tank, nothing to do with the heaviest long range weapons - just the middle tier blaster, a plate and a repairer... ----------
Video - 'War-Machine' |

Aindrias
Amarr Labteck Corporation LTD. Libertas Fidelitas
|
Posted - 2007.12.16 10:24:00 -
[851]
Originally by: Gabriel Karade See? How typical... I point out specific boosts and you STILL whine. A 25% boost to tracking, giving you 78% of the tracking of a Neutron blaster at three, THREE times the range... and you still babble on about it...
I'm sorry but a 'pure' Amarrian ignoring missiles is full of tosh, just what do you think this is? Khanid MkII was a massive boost, if you ignore those ships due to dogma, then sucks to be you.
As for complaining about a Tier 1 battleship struggling to fit the largest of the large in turrets...  ...join the club.
Minor changes always have massive effects in this game. Personally I'd say tweak crystal damage back towards thermal, and make controlled bursts a 7.5% or even 10% per level skill.
You could always do something a bit more radical such as remove a percentage of shield hitpoints and pile them onto the armour (more HP's in your most highly resisted layer), but you have to be careful with such changes, as you can guarantee amongst 30,000 players someone will find the next FoTm 'win button' that a dozen developers missed...
I guess if I just wanted to fly THIS until I was able to fly Khanid Mk II I guess you point would make sense concerning having NO MISSILE SKILLS. Yes, this is the only touted "missile boat" in the T1 Amarr Inventory.
huh..
Turret Speed? Who cares about the comparison with Blasters and Laser when it comes to that? You don't need much turret speed when you Optimal range is as short as it can be with Blasters.
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PeacefullNub
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Posted - 2007.12.16 11:24:00 -
[852]
Originally by: Gabriel Karade The top tier Gallente Battleship at the time required a T2 CPU fitting mod just to fit the middle tier of blasters - no Neutrons, no 'uber' tank, nothing to do with the heaviest long range weapons - just the middle tier blaster, a plate and a repairer...
I may be wrong - i have no alts with gallent BS. So i used eft - and hyperion actually fitted 8 neitrons II and lar II, and have 1\3 of his cpu left. So i dont know why he need CPU mods?
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Anacrit Mc'Sinister
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Posted - 2007.12.16 13:13:00 -
[853]
Quote: Quite the opposite, because I don't fly them I'm not biased towards them, but look at the cold hard numbers rather than some emotive "But I FLY amarr and this is what FEELS wrong".
what? what? are you serious about this statment?
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.16 13:40:00 -
[854]
Originally by: Gabriel Karade See? How typical... I point out specific boosts and you STILL whine. A 25% boost to tracking, giving you 78% of the tracking of a Neutron blaster at three, THREE times the range... and you still babble on about it...
I'm sorry but a 'pure' Amarrian ignoring missiles is full of tosh, just what do you think this is? Khanid MkII was a massive boost, if you ignore those ships due to dogma, then sucks to be you.
As for complaining about a Tier 1 battleship struggling to fit the largest of the large in turrets...  ...join the club.
Minor changes always have massive effects in this game. Personally I'd say tweak crystal damage back towards thermal, and make controlled bursts a 7.5% or even 10% per level skill.
You could always do something a bit more radical such as remove a percentage of shield hitpoints and pile them onto the armour (more HP's in your most highly resisted layer), but you have to be careful with such changes, as you can guarantee amongst 30,000 players someone will find the next FoTm 'win button' that a dozen developers missed...
1. The Amarr frig you show - Be honest here - is that Missle t1 frig competitive with a kestrel - And I said - be honest! Is this OMG Amarr t1 missleship with its powerful EM missle damage bonus going to compete with a rifter or kestrel?
2. Tracking. Please fly a Amarr ship and then check tracking. Amarr still have worst tracking.
3. Khanid MKII. After the entire khanid scenario, we are back to where we starded. Before Khanid Curse was great. Now its useless due to CCP nerf, and now the Sac is competitive. The rest of the Khanid ships including curse are close to useless as it stands currently. The mael is 2nd rate and underpowered but it is still useable, though it needs to be able to compete with other races cepters.
4. Damage types are not the problem - its CCP introducing broken prenerfed skills like Armour compensation skills that effect EANMS but not actives. Guess what - the Useless EANM suddenly because more valuble than actives and hence Amarr lost out. CCP devs still dont get that it was their original Prenerf to Armour Compensation skills was the issue, so they will nerf something else. Remember NOBODY used Eanms before Armour Compensation skills, and the t2 Eanm BPO was laughed at one point as being close to useless.
5. Messing about with hitpoitns etc is just nerfing something to fix a broken concept. Adding a prenerf and nerfing something else to be balanced with the prenerf is silly and is what is breaking this game. CCP need to take Amarr back to the drawing board and redesign lasers and perhaps Amarr ships.
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Gabriel Karade
Nulli-Secundus
|
Posted - 2007.12.16 13:50:00 -
[855]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 16/12/2007 13:08:51
Originally by: PeacefullNub
Originally by: Gabriel Karade The top tier Gallente Battleship at the time required a T2 CPU fitting mod just to fit the middle tier of blasters - no Neutrons, no 'uber' tank, nothing to do with the heaviest long range weapons - just the middle tier blaster, a plate and a repairer...
I may be wrong - i have no alts with gallent BS. So i used eft - and hyperion actually fitted 8 neitrons II and lar II, and have 1\3 of his cpu left. So i dont know why he need CPU mods?
Not only that EVEN if he needed t2 CPU prior to this patch, Amarr needed 2-3 RCU II's so his the argument is invalid. The old setups for blasters dont have t2 cpu, but it is not easy finding old fitouts.
Strange how he forgot to mention that in this patch, the blaster setup for a MASSIVE boost in cap usage, fitting etc etc and he forgets to mention this. This made Amarr uncompetitive as they could not compete with Blster Boats. If CCP did the same boost to Lasers, it would make a massive Difference!
You were refering to the blaster boost of almost two years ago idiot, there was no Hyperion (I was refering to the Megathron), and you never needed 2-3 RCU II to fit a similar amarr close range setup...  ----------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
|
Posted - 2007.12.16 14:00:00 -
[856]
Originally by: Jonny JoJo
Originally by: Gabriel Karade See? How typical... I point out specific boosts and you STILL whine. A 25% boost to tracking, giving you 78% of the tracking of a Neutron blaster at three, THREE times the range... and you still babble on about it...
I'm sorry but a 'pure' Amarrian ignoring missiles is full of tosh, just what do you think this is? Khanid MkII was a massive boost, if you ignore those ships due to dogma, then sucks to be you.
As for complaining about a Tier 1 battleship struggling to fit the largest of the large in turrets...  ...join the club.
Minor changes always have massive effects in this game. Personally I'd say tweak crystal damage back towards thermal, and make controlled bursts a 7.5% or even 10% per level skill.
You could always do something a bit more radical such as remove a percentage of shield hitpoints and pile them onto the armour (more HP's in your most highly resisted layer), but you have to be careful with such changes, as you can guarantee amongst 30,000 players someone will find the next FoTm 'win button' that a dozen developers missed...
1. The Amarr frig you show - Be honest here - is that Missle t1 frig competitive with a kestrel - And I said - be honest! Is this OMG Amarr t1 missleship with its powerful EM missle damage bonus going to compete with a rifter or kestrel?
2. Tracking. Please fly a Amarr ship and then check tracking. Amarr still have worst tracking.
3. Khanid MKII. After the entire khanid scenario, we are back to where we starded. Before Khanid Curse was great. Now its useless due to CCP nerf, and now the Sac is competitive. The rest of the Khanid ships including curse are close to useless as it stands currently. The mael is 2nd rate and underpowered but it is still useable, though it needs to be able to compete with other races cepters.
4. Damage types are not the problem - its CCP introducing broken prenerfed skills like Armour compensation skills that effect EANMS but not actives. Guess what - the Useless EANM suddenly because more valuble than actives and hence Amarr lost out. CCP devs still dont get that it was their original Prenerf to Armour Compensation skills was the issue, so they will nerf something else. Remember NOBODY used Eanms before Armour Compensation skills, and the t2 Eanm BPO was laughed at one point as being close to useless.
5. Messing about with hitpoitns etc is just nerfing something to fix a broken concept. Adding a prenerf and nerfing something else to be balanced with the prenerf is silly and is what is breaking this game. CCP need to take Amarr back to the drawing board and redesign lasers and perhaps Amarr ships.
Why don't you post with your main?
1) What frigate? that link is to an Amarrian cruise missile...
2) Funny I just said that... (78% of the tracking for 300% the optimal) 
3) I've seen people overjoyed with the 'new' malediction, and the curse needed bringing down a notchà
4) Damage types are the problem according to most of your colleagues (and they are right), crystal damage got shifted towards EM, whilst omni-tanks became more prevalent.
5) m'kay, because putting hitpoints from the 'useless layer' into the 'primary resisted layer' would a nerf.... but that's an aside, re-design is not needed, tweaking is.
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Video - 'War-Machine' |

Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.16 14:08:00 -
[857]
Originally by: Gabriel Karade Originally by: Jonny JoJo
Originally by: Gabriel Karade See? How typical... I point out specific boosts and you STILL whine. A 25% boost to tracking, giving you 78% of the tracking of a Neutron blaster at three, THREE times the range... and you still babble on about it...
I'm sorry but a 'pure' Amarrian ignoring missiles is full of tosh, just what do you think this is? Khanid MkII was a massive boost, if you ignore those ships due to dogma, then sucks to be you.
As for complaining about a Tier 1 battleship struggling to fit the largest of the large in turrets...  ...join the club.
Minor changes always have massive effects in this game. Personally I'd say tweak crystal damage back towards thermal, and make controlled bursts a 7.5% or even 10% per level skill.
You could always do something a bit more radical such as remove a percentage of shield hitpoints and pile them onto the armour (more HP's in your most highly resisted layer), but you have to be careful with such changes, as you can guarantee amongst 30,000 players someone will find the next FoTm 'win button' that a dozen developers missed...
1. The Amarr frig you show - Be honest here - is that Missle t1 frig competitive with a kestrel - And I said - be honest! Is this OMG Amarr t1 missleship with its powerful EM missle damage bonus going to compete with a rifter or kestrel?
2. Tracking. Please fly a Amarr ship and then check tracking. Amarr still have worst tracking.
3. Khanid MKII. After the entire khanid scenario, we are back to where we starded. Before Khanid Curse was great. Now its useless due to CCP nerf, and now the Sac is competitive. The rest of the Khanid ships including curse are close to useless as it stands currently. The mael is 2nd rate and underpowered but it is still useable, though it needs to be able to compete with other races cepters.
4. Damage types are not the problem - its CCP introducing broken prenerfed skills like Armour compensation skills that effect EANMS but not actives. Guess what - the Useless EANM suddenly because more valuble than actives and hence Amarr lost out. CCP devs still dont get that it was their original Prenerf to Armour Compensation skills was the issue, so they will nerf something else. Remember NOBODY used Eanms before Armour Compensation skills, and the t2 Eanm BPO was laughed at one point as being close to useless.
5. Messing about with hitpoitns etc is just nerfing something to fix a broken concept. Adding a prenerf and nerfing something else to be balanced with the prenerf is silly and is what is breaking this game. CCP need to take Amarr back to the drawing board and redesign lasers and perhaps Amarr ships.
Why don't you post with your main?
1) What frigate? that link is to an Amarrian cruise missile...
2) Funny I just said that... (78% of the tracking for 300% the optimal) 
3) I've seen people overjoyed with the 'new' malediction, and the curse needed bringing down a notchà
4) Damage types are the problem according to most of your colleagues (and they are right), crystal damage got shifted towards EM, whilst omni-tanks became more prevalent.
5) m'kay, because putting hitpoints from the 'useless layer' into the 'primary resisted layer' would a nerf.... but that's an aside, re-design is not needed, tweaking is.
1. Though you were Talking baout Inquisitor Amarr Missle Frig 2. Read this thread. Mid Range is obsolete 3. mael is uncompetitive, curse is useless 4. CCP prenerf Armour Compensation + Hitpoint Boost caused the Damagetype problem. 5. You havent a clue what you are talking about. CCP should go back to Cold War Expansion Amarr for balance.
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.16 14:11:00 -
[858]
Edited by: Jonny JoJo on 16/12/2007 14:11:33
Originally by: Gabriel Karade You were refering to the blaster boost of almost two years ago idiot, there was no Hyperion (I was refering to the Megathron), and you never needed 2-3 RCU II to fit a similar amarr close range setup... 
Did i say Hyperion?
Is this 2 years ago? Amarr were not underpowered 2 years ago, like they are today! Was it not around 2 years ago when Lasers got Massive nerfs forcing Amarr to use multiple RCU's to fit?
Did t2 CPU's even exist 2 years ago? I better check to see if the lottery spawned them by then.
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Gabriel Karade
Nulli-Secundus
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Posted - 2007.12.16 14:17:00 -
[859]
Ah sod it, you aren't even reading my posts (click that link for instance, oh look cruise missile, not a frigate...)
I on the otherhand have read whole the thread, there is some good input, and then there's the likes of you (what would a 5 month old character know of the 'Cold war' expansion)...
Oh and mid range is not obsolete, it was just never viable for solo work (no whey!!11 ). ----------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
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Posted - 2007.12.16 14:19:00 -
[860]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 16/12/2007 14:11:33
Originally by: Gabriel Karade You were refering to the blaster boost of almost two years ago idiot, there was no Hyperion (I was refering to the Megathron), and you never needed 2-3 RCU II to fit a similar amarr close range setup... 
Did i say Hyperion?
Is this 2 years ago? Amarr were not underpowered 2 years ago, like they are today! Was it not around 2 years ago when Lasers got Massive nerfs forcing Amarr to use multiple RCU's to fit?
Did t2 CPU's even exist 2 years ago? I better check to see if the lottery spawned them by then.
Patch 3910.
You: "Oh but look Blasters got a massive boost back then" Me: "Yes, because you needed a T2 CPU upgrade to fit even a moderate setup"
Yes that was almost two years ago. ----------
Video - 'War-Machine' |

PeacefullNub
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Posted - 2007.12.16 15:15:00 -
[861]
Peace, my brothers and sisters Seriously, there is to need in posts like: "Im fly amarr(any other race) and you dont, so you know nothing." "Im older than you so shut up." "You dont fully read my posts so i dont read yours" etc. This topic is not about your age or sp, or killboard place. Argue the facts and analyses - instead of emotions.
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Dillius Archania
Amarr
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Posted - 2007.12.16 16:35:00 -
[862]
Between this post and the dozens that creep up in Ships and Modules, particularly recently, every argument has been argued at least once. Really at this point it's just a matter of:
1. CCP not giving a crap about the smallest percent of players
2. CCP having absolutely no idea what to do
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Dillius Archania
Amarr
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Posted - 2007.12.16 20:11:00 -
[863]
Originally by: Gabriel Karade You were refering to the blaster boost of almost two years ago idiot, there was no Hyperion (I was refering to the Megathron), and you never needed 2-3 RCU II to fit a similar amarr close range setup... 
What Amarr close range set up? You mean our "mid range" Pulses that can't get an optimal within 4km without intentionally sabotaging your skills?
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Anacrit Mc'Sinister
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Posted - 2007.12.16 20:14:00 -
[864]
Quote: Ah sod it, you aren't even reading my posts (click that link for instance, oh look cruise missile, not a frigate...)
thats right - leave - you have nothing to put in to this. you fly galanty which is by all acounts the most powerfull race. you dont fly amarr...JUST reading teh patch notest IS NOT ENOUGH.
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Plausable Swap
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Posted - 2007.12.16 21:14:00 -
[865]
signed.
oh, and I read it all. Took me a while, but I read it all. And then some (only a few pages of replies) :P ++
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Plausable Swap
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Posted - 2007.12.16 21:24:00 -
[866]
Originally by: Blutreiter
Originally by: Aranbaal
Originally by: Lord XSiV
It is hard to determine which race to train during these times.....Gallente just got nerfed, minnie is possibly next, caldari is always a safe bet....
Wasnt hard for me to choose what to train ... Am currently training amarr cause nothin else can do what the abaddon does.
Quoted for truth. Nothing in this game caps out as fast as an abaddon 
This was the very first thing that came to my mind. hahaha. ++
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Trademiester
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Posted - 2007.12.16 21:45:00 -
[867]
/signed
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Dillius Archania
Amarr
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Posted - 2007.12.16 22:47:00 -
[868]
Originally by: Plausable Swap
Originally by: Blutreiter
Originally by: Aranbaal
Originally by: Lord XSiV
It is hard to determine which race to train during these times.....Gallente just got nerfed, minnie is possibly next, caldari is always a safe bet....
Wasnt hard for me to choose what to train ... Am currently training amarr cause nothin else can do what the abaddon does.
Quoted for truth. Nothing in this game caps out as fast as an abaddon 
This was the very first thing that came to my mind. hahaha.
*Puts a ribbon that reads "#1 in Nosferatu Defense" on his Abaddon*
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Rustbucket
Freedom Confederation
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Posted - 2007.12.16 23:51:00 -
[869]
played this game since the beta, love armarr hated the way they have been nerfed.
Freedom Confederation Fighting For Free Space |

adriaans
Amarr Advanced Capital Ship Designs
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Posted - 2007.12.17 01:08:00 -
[870]
Originally by: Talla Hurzin
PS: To all those discussing the finer points of Amarrian ships in this thread please remember that Amarr are more than our battleships.
-sig-
Support the introduction of Blaze M crystals for Amarr! (Or make Amarr the only race able to deal EM damage from turrets).
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