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Dillius Archania
Amarr
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Posted - 2007.12.20 15:25:00 -
[961]
There have been tons of arguments, many greats ones by Goumindong, and we now have a 33 page thread just chock FULL of ideas, and yet still no response, still nothing from the Devs.
At this point, you'd think they'd start to think, "Hey, these guys have been complaining non-stop. I wonder if there's a reason for that?"
The recent dev blog (which I have not listened to but skimmed the transcript) was apparently a joke at least in terms of Amarrian balance issues.
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Lyria Skydancer
Amarr Dark-Rising Veritas Immortalis
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Posted - 2007.12.20 16:09:00 -
[962]
982 Replies, 31891 views. CCP might want to hurry up that oomph. This has been delayed for too long. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Marn Prestoc
Minmatar Spartan Industries Triumvirate.
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Posted - 2007.12.20 16:19:00 -
[963]
Originally by: Goumindong Poast Spreadsheet.
Poasted
- Shows how different hardeners affect each ship/weapon/ammo using all 3 HP levels of a battleship (used megathrons HP values with 2x RT 1600 and 3 hp rigs for a real HP value) but used no racial resistance bonus to be fair to all weapon systems. - Uses real setups, each ship fitting the same 5 slot armour tank then the rest damage modules (so 6 lows = 1 damage mod, 7 lows = 2 damage mods, 8 lows = 3 damage mods). - Added Maelstrom and Rokh to compare to the other tier 3's even though there shield tankers so have different compramises (mwd/cap booster/tackling/tank choices rather than tank/damage mods of armour tanks). - Doesn't include range, so remember the AC ships will lose damage after 3km, blasters at 4.5km and pulse at 15km. - For long range the ac's lose damage from 6km, blasters from 11250m (still less than lasers using close range ammo) and pulse from 45km. -
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.20 17:36:00 -
[964]
Edited by: Lord WarATron on 20/12/2007 17:37:12
Originally by: Marn Prestoc
Originally by: Goumindong Poast Spreadsheet.
Poasted
- Shows how different hardeners affect each ship/weapon/ammo using all 3 HP levels of a battleship (used megathrons HP values with 2x RT 1600 and 3 hp rigs for a real HP value) but used no racial resistance bonus to be fair to all weapon systems. - Uses real setups, each ship fitting the same 5 slot armour tank then the rest damage modules (so 6 lows = 1 damage mod, 7 lows = 2 damage mods, 8 lows = 3 damage mods). - Added Maelstrom and Rokh to compare to the other tier 3's even though there shield tankers so have different compramises (mwd/cap booster/tackling/tank choices rather than tank/damage mods of armour tanks). - Doesn't include range, so remember the AC ships will lose damage after 3km, blasters at 4.5km and pulse at 15km. - For long range the ac's lose damage from 6km, blasters from 11250m (still less than lasers using close range ammo) and pulse from 45km.
As someone who uses lasers in PvP, does your spreadsheet account for the fact that fitting mods/cap are required? Also, it would be fair to put down averave dps over a 5-10 minute period, if you are going to exclude things like fitting mods etc.
I still remember the day I was in 9-9 a 2 hour fleet battle with my Abaddon, able to target freely while others were lagged, but only able to sustain 1 gun due to cap problems.  --
Billion Isk Mission |

Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.20 18:37:00 -
[965]
Originally by: Lord WarATron
As someone who uses lasers in PvP, does your spreadsheet account for the fact that fitting mods/cap are required? Also, it would be fair to put down averave dps over a 5-10 minute period, if you are going to exclude things like fitting mods etc.
I still remember the day I was in 9-9 a 2 hour fleet battle with my Abaddon, able to target freely while others were lagged, but only able to sustain 1 gun due to cap problems. 
Comparison is short range guns only. Long range weapons havent been done yet.
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.20 18:37:00 -
[966]
Originally by: Dillius Archania There have been tons of arguments, many greats ones by Goumindong, and we now have a 33 page thread just chock FULL of ideas, and yet still no response, still nothing from the Devs.
At this point, you'd think they'd start to think, "Hey, these guys have been complaining non-stop. I wonder if there's a reason for that?"
The recent dev blog (which I have not listened to but skimmed the transcript) was apparently a joke at least in terms of Amarrian balance issues.
No, they are working on it, it just wont get done while they are all with their families for christmas.
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Dillius Archania
Amarr
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Posted - 2007.12.20 18:56:00 -
[967]
Originally by: Goumindong
Originally by: Dillius Archania There have been tons of arguments, many greats ones by Goumindong, and we now have a 33 page thread just chock FULL of ideas, and yet still no response, still nothing from the Devs.
At this point, you'd think they'd start to think, "Hey, these guys have been complaining non-stop. I wonder if there's a reason for that?"
The recent dev blog (which I have not listened to but skimmed the transcript) was apparently a joke at least in terms of Amarrian balance issues.
No, they are working on it, it just wont get done while they are all with their families for christmas.
Wish I had the confidence you did. I can understand the busy Christmas holidays, I just wish we could be at least told "We're working on it" or the like.
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Marn Prestoc
Minmatar Spartan Industries Triumvirate.
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Posted - 2007.12.20 19:11:00 -
[968]
Edited by: Marn Prestoc on 20/12/2007 19:12:56
Originally by: Lord WarATron Edited by: Lord WarATron on 20/12/2007 17:37:12
Originally by: Marn Prestoc
Originally by: Goumindong Poast Spreadsheet.
Poasted
- Shows how different hardeners affect each ship/weapon/ammo using all 3 HP levels of a battleship (used megathrons HP values with 2x RT 1600 and 3 hp rigs for a real HP value) but used no racial resistance bonus to be fair to all weapon systems. - Uses real setups, each ship fitting the same 5 slot armour tank then the rest damage modules (so 6 lows = 1 damage mod, 7 lows = 2 damage mods, 8 lows = 3 damage mods). - Added Maelstrom and Rokh to compare to the other tier 3's even though there shield tankers so have different compramises (mwd/cap booster/tackling/tank choices rather than tank/damage mods of armour tanks). - Doesn't include range, so remember the AC ships will lose damage after 3km, blasters at 4.5km and pulse at 15km. - For long range the ac's lose damage from 6km, blasters from 11250m (still less than lasers using close range ammo) and pulse from 45km.
As someone who uses lasers in PvP, does your spreadsheet account for the fact that fitting mods/cap are required? Also, it would be fair to put down averave dps over a 5-10 minute period, if you are going to exclude things like fitting mods etc.
I still remember the day I was in 9-9 a 2 hour fleet battle with my Abaddon, able to target freely while others were lagged, but only able to sustain 1 gun due to cap problems. 
Just gonna link this again, was a full analysis of real close range gang setups that doesn't just take one stat from one setup and a different stat from a seperate setup.
There were no fitting mods to exclude because no close range fits need a fitting mod. All setups were runable with cap boosters. Analysed range, tank... yeah just have a read.
Was just meant to show how damage types affect the ships rather than assumptions, armour isn't the only HP level, structure makes up a lot of the HP when a DC is fit (DC's are to strong IMHO) so its hard to put a true DPS figure on unless you blinker yourself to just 1 layer of HP. The more ships you add that are shooting the smaller all the numbers become, closing the difference and making things like lock time and instant hiting from turrets and such increase in importance upto the point where you are more effective in sniper fittings.
Long range is a completely different thing, no matter what is done the Abaddon won't be a sustainable fleet sniper, the question is modify the Apoc (increase fitting and change cap bonus from 5% to 10%) or increase PG of the Geddon as most setups run out of PG before cpu so CPU will be the constraining factor for downgraded guns/close range setups the same way it is for the Maelstrom. -
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The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
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Posted - 2007.12.20 21:44:00 -
[969]
Originally by: Marn Prestoc
stuff
Very good analysis.
The Tempest got the Advantage of 2 more Med Slots(using your Web/MWD/Scrambler Setup). On a passive Tank they could be used for EW(Tracking Disruptors/Damps) to compensate the lower Damage with with longer Lock Time or reducing Tracking/Optimal Range of the Target. Also Dual Web is a very good Way to stop Blasterships to get into her Optimal Range. Also Tempest got a advantage in Speed and Agility and can dedicate Range better than other BS.
Since you used a passive armor HP Tank on every Ship with the same Modules it is a fair picture but gives Amarr a little advantage, cause her higher Base Armor/Resists and Gank fitted Setups(where Amarr and Galente are better than Minmatar). Activetanked Cap use will have a bigger Impact. Also the Resistances on Armor will have a bigger Impact at active tanked Setups where the Armor tend to least longer if you are not up to against a gank fitted Ship and the Combat least longer than 90 Seconds.
Afterall Gedon and Abaddon are very nice Ships and donŠt need a change to be deacend. Nerf Tank, boost Gank! XD
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.20 21:59:00 -
[970]
The tempest is also weak against shield tanks where the Amarr ships are not. They also have falloff issues. Tempests arent good as primary DPS ships
The reason that passive tanked ships were used is because passive tanks are the best tank you can fit for the majority of gang PvP. Once two battleships are on grid, plates become better than reppers unless you are spending a lot of isk.[and even then probably still better]
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The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
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Posted - 2007.12.20 22:23:00 -
[971]
Originally by: Goumindong The tempest is also weak against shield tanks where the Amarr ships are not. They also have falloff issues. Tempests arent good as primary DPS ships
The reason that passive tanked ships were used is because passive tanks are the best tank you can fit for the majority of gang PvP. Once two battleships are on grid, plates become better than reppers unless you are spending a lot of isk.[and even then probably still better]
I yust wanted to point out that the Tempest is not that bad afterall. Also you can use Phased Plasma against a Shildtank. Rig boosted Aktivetanks are not that bad. Her biggest drawback is that they do less Damage(less Powergrid for Guns). Realy mutch depends on the situation and how mutch constant DPS you have to tank. Nerf Tank, boost Gank! XD
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.20 22:31:00 -
[972]
Yea, but every time you change ammo, it adds roughly 7 seconds on top of that time till death number[assuming you waste zero time clicking] before worrying about anything else. Not a big deal if you dont have the target locked, but if you do, it is.
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Sharupak
Minmatar Knights Of the Black Sun Brotherhood Of Steel
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Posted - 2007.12.20 23:28:00 -
[973]
You know, now that you can clearly see the blue aura on dev post threads...
The 34 page Amarr problem thread doesnt seem to have one of those!
I wonder why that is? _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |

The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
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Posted - 2007.12.20 23:35:00 -
[974]
Edited by: The Djego on 20/12/2007 23:36:51 Edited by: The Djego on 20/12/2007 23:35:58
Originally by: Sharupak You know, now that you can clearly see the blue aura on dev post threads...
The 34 page Amarr problem thread doesnt seem to have one of those!
I wonder why that is?
Devs post with alts to?  Im preaty shure 1 or 2 have allready taken a look into this topic.
Nerf Tank, boost Gank! XD
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Sharupak
Minmatar Knights Of the Black Sun Brotherhood Of Steel
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Posted - 2007.12.20 23:45:00 -
[975]
Originally by: The Djego Edited by: The Djego on 20/12/2007 23:36:51 Edited by: The Djego on 20/12/2007 23:35:58
Originally by: Sharupak You know, now that you can clearly see the blue aura on dev post threads...
The 34 page Amarr problem thread doesnt seem to have one of those!
I wonder why that is?
Devs post with alts to?  Im preaty shure 1 or 2 have allready taken a look into this topic.
LOL! Rats! _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |

Kash's hauler
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Posted - 2007.12.20 23:49:00 -
[976]
/signed but the devoter (amarr heavy nterdictor) has the potential to be the best tank out of the HAC'tors. So perhaps they got a break for once.
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The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
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Posted - 2007.12.20 23:55:00 -
[977]
Originally by: Kash's hauler /signed but the devoter (amarr heavy nterdictor) has the potential to be the best tank out of the HAC'tors. So perhaps they got a break for once.
Why nobody posts with his main anymore?
Looking on the Trade Forum the Devoter donŠt sell that mutch. Nerf Tank, boost Gank! XD
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The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. Veritas Immortalis
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Posted - 2007.12.20 23:57:00 -
[978]
Edited by: The Djego on 20/12/2007 23:58:04 Have to post 1000 Replays. Sorry could not resist. 
Afterall there are lots of nice Input in this Thread. It deserves a look for shure. Nerf Tank, boost Gank! XD
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Malken
Celestial Apocalypse Insurgency
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Posted - 2007.12.21 00:26:00 -
[979]
Felysta you still got a few pages to get up to my amarr thread and still amarr is fubared 
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SkyCrane
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Posted - 2007.12.21 01:18:00 -
[980]
Originally by: Marn Prestoc
Fit plates not rep's, your Amarr and get an resistance bonus, not gallente with a rep bonus. There design is to last as long as possible in large gangs where HP tanking is best, then you have low-cap or no-cap options of repairing each other (amarr logistics or repair drones) that receive the benifit from the resistance bonus where a repair bonus does not help remote repping.
HP tanking is viable in PvP, its clearly better than repair tanking when your taking 3000 dps or more due to self repairing not having time to repair more HP than a plated tank would of given.
edit: missed a "not" out.
OK, fair enough, you give me a viable and acceptable option to how I can solve the problem in PvP which actually is constructive and not a "l2p" response . I have to admit I'm fairly green when it comes to PvP and shipsetups which works in PvP. But I'm primarily a missionrunner and that tank there works really bad in missions. I know the Rokh has cap issues too on missions, but not anywhere near as bad as the Abaddon. And seeing as the Abaddon is my best alternative if I fly Amarr ships I have to admit I'm fairly screwed. Not to mention the fixed damagetype which makes the ship hoplessly ineffective to anything but Sansha, Bloodraiders and mercs. Even with the damagebonus. I'm not saying that the Abaddon should be an allround 'pwnmobile' but as it is now I have a strange love/hate relationship with her. She needs at least better cap... ------------------------------------------------
Disclaimer: Please feel free to ignore typoes... I suck at typing... :) |
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Morhon
Amarr Aegis Starship Enterprises
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Posted - 2007.12.21 01:27:00 -
[981]
Signed....
Though I think I have already replied to this stating that you are wasting your time.
Amarr have been broken for so long it's stupid and CCP seem to be making no effort to fix it.
My guess is they have no idea how to fix it (rather than just make amarr over powered and hope nobody notices the sudden shift from gallante over power).
They have looked at the number of people playing each race and decided that they can afford to carry on ****ing off Amarr players because there aren't so many of us. They can't work out thats because we don't suggest amarr to new people we introduce, or use for our alts, so continue to scratch their heads about Jita, an try to force people to 0.0 to take pressure of the servers (when the largest empire in eve is near empty).
Congrats on an excellent analyisis Felysta. I'm sure CCP will take note and add 1% per level to tracking for Amarr or similar so they can say they did somthing... OK so they will probably give 10% fire rate per level on gallante but hey whats new.
I gave up on this ages ago
Does my bum look big in this cape? |

Felysta Sandorn
Caldari System-Lords Insurgency
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Posted - 2007.12.21 01:38:00 -
[982]
Good to see this topic has reached over 1000 replies now... Kind of shows that something is seriously wrong with Amarr...
All three of my accounts are currently inactive (this one is the last and should be offline in about 15 hours). I'm going on a month's strike off EVE due to this Amarr rubbish, and hopefully the $45 or ú23 or 30 euros will make a slight difference to CCP's bottom line enough so they recognise it, but if not, meh!
One other thing that should be noted as inbalanced, is that the new Amarr ships added in Trinity are a hell of a lot more expensive than non-Amarr ships. I can't imagine this is because they're the most wanted ships, and can only theorise that someone got the numbers wrong and nerfed Amarr again. But as it stands, the Paladin and Redeemer are by a LONG way the most expensive t2 BSs, and the others seem very even with each other. Last I checked, the Sentinel was also the most expensive EAS, but I haven't checked in a few days on that one though...
Hopefully, I'll see the error of my ways (cancelling 3 accounts) and I'll be back soon, but if not... Bye bye everyone! And no, no-one can have my stuff... 
Latest Video, Click Here!
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.21 09:19:00 -
[983]
Originally by: Felysta Sandorn Good to see this topic has reached over 1000 replies now... Kind of shows that something is seriously wrong with Amarr...
All three of my accounts are currently inactive (this one is the last and should be offline in about 15 hours). I'm going on a month's strike off EVE due to this Amarr rubbish, and hopefully the $45 or ú23 or 30 euros will make a slight difference to CCP's bottom line enough so they recognise it, but if not, meh!
One other thing that should be noted as inbalanced, is that the new Amarr ships added in Trinity are a hell of a lot more expensive than non-Amarr ships. I can't imagine this is because they're the most wanted ships, and can only theorise that someone got the numbers wrong and nerfed Amarr again. But as it stands, the Paladin and Redeemer are by a LONG way the most expensive t2 BSs, and the others seem very even with each other. Last I checked, the Sentinel was also the most expensive EAS, but I haven't checked in a few days on that one though...
Hopefully, I'll see the error of my ways (cancelling 3 accounts) and I'll be back soon, but if not... Bye bye everyone! And no, no-one can have my stuff... 
Have fun. Also remember that the new Amarr ships are kinda useless. A Nos Frig for example..... I mean, whats the point? It seems to me that CCP focus all their efforts on other races and amarr are left in the gutter.
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.21 09:20:00 -
[984]
Originally by: Malken Felysta you still got a few pages to get up to my amarr thread and still amarr is fubared 
Lol - You had a 100 Page Amarr thread. A true standing ovation....
And the devs did nothing other than a mod who locked it.
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Felysta Sandorn
Caldari System-Lords Insurgency
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Posted - 2007.12.21 11:02:00 -
[985]
Originally by: Jonny JoJo
Originally by: Malken Felysta you still got a few pages to get up to my amarr thread and still amarr is fubared 
Lol - You had a 100 Page Amarr thread. A true standing ovation....
And the devs did nothing other than a mod who locked it.
That's the problem... I wonder how many pages are needed before the devs turn round and say 'hey, you know what, maybe something is seriously wrong and imbalanced in this game'.
How many pages was the capital ship thread before devs retracted the 5 fighters thing?
With all the ideas floating around in my head (not just for Amarr, but other stuff too), I should be a content analyst in CCP...
Latest Video, Click Here!
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.21 11:06:00 -
[986]
Originally by: Felysta Sandorn
Originally by: Jonny JoJo
Originally by: Malken Felysta you still got a few pages to get up to my amarr thread and still amarr is fubared 
Lol - You had a 100 Page Amarr thread. A true standing ovation....
And the devs did nothing other than a mod who locked it.
That's the problem... I wonder how many pages are needed before the devs turn round and say 'hey, you know what, maybe something is seriously wrong and imbalanced in this game'.
How many pages was the capital ship thread before devs retracted the 5 fighters thing?
With all the ideas floating around in my head (not just for Amarr, but other stuff too), I should be a content analyst in CCP...
Of course, it would not be good manners if I were to suggest that people cancel their accounts like you are doing, over the Amarr issue, but I havent a clue what CCP is thinking currently as they are showing bad communication on this serious issue.
I mean, what is the point of training Amarr as it stands now?
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Ulric Denrai
Amarr The Secret Fleet Brutally Clever Empire
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Posted - 2007.12.21 11:55:00 -
[987]
Nok Nok !!!
Yeah, who is there ?
Not CCP .
Amarr the cap race that is always out of cap.
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Felysta Sandorn
Caldari System-Lords Insurgency
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Posted - 2007.12.21 16:28:00 -
[988]
Originally by: Jonny JoJo I mean, what is the point of training Amarr as it stands now?
For the Templar? It's an Amarr fighter used by Carriers...
And my account should be inactive by now! FREE GAME TIME! 
Latest Video, Click Here!
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.21 16:45:00 -
[989]
Originally by: Felysta Sandorn
And my account should be inactive by now! FREE GAME TIME! 
Make the most of it by training Gallente!
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Meridius Dex
Amarr Foundation R0ADKILL
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Posted - 2007.12.21 23:28:00 -
[990]
I also canceled my account a few weeks ago in disgust over this egregious imbalance. My paid game time runs out at the end of January. I wonder if any single dev will reply to this thread or otherwise address the Amarr issue by then? -- Meridius Dex --
Amarr = EVE on Hard setting |
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