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Tallian Saotome
Fractured Core Fatal Ascension
554
|
Posted - 2012.03.15 10:19:00 -
[2161] - Quote
I should have bought stock in the aluminum industry the moment I saw this thread go up. Inappropriate signature removed, CCP Phantom. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
4
|
Posted - 2012.03.15 10:29:00 -
[2162] - Quote
Headerman wrote:Tector wrote:I think a very important point to consider here is the massive roadblock a supercapital fleet presents to an alliance attempting to carve a niche for itself in 0.0. It is simply not possible for an alliance with very few or no supercapitals to seriously contest sov against an entrenched alliance and its supercapital fleet. Numbers can be neutralized via bombers or various fleet doctrines, but there is virtually no counter for titans as they stood, save for even more titans. Supercapital pilots are for the most part no different in attitude from the grognards in BoB that felt that someone had no right to be in 0.0 unless they had at least 25m SP.
Rebalancing supercapitals, and with any luck the sov system too, will allow new blood to come into 0.0. Evoke + Cloud ring back in 2010/2011 = ... what exactly? Let me make this clear: Tector wrote:I think a very important point to consider here is the massive roadblock a 1000+ fleet presents to an alliance attempting to carve a niche for itself in 0.0. It is simply not possible for an alliance with very few or no manpower to seriously contest sov against an entrenched alliance and its drake/Mael fleet. Numbers can be neutralized via bombers or various fleet doctrines, but there is virtually no counter for superior numbers as they stand, save for even more people in subcaps. Subcap pilots are for the most part no different in attitude from the grognards in GSF that felt that someone had no right to be in 0.0 unless they had at least 25 SP.
Rebalancing fleet limits, and with any luck the sov system too, will allow new blood to come into 0.0.
I like the part where you leave the solution to numbers in your 'fixed' version regarding numbers, so actually proving the point.
|

Headerman
Quovis Shadow of xXDEATHXx
702
|
Posted - 2012.03.15 10:36:00 -
[2163] - Quote
GallowsCalibrator wrote:Headerman wrote:Tector wrote:I think a very important point to consider here is the massive roadblock a supercapital fleet presents to an alliance attempting to carve a niche for itself in 0.0. It is simply not possible for an alliance with very few or no supercapitals to seriously contest sov against an entrenched alliance and its supercapital fleet. Numbers can be neutralized via bombers or various fleet doctrines, but there is virtually no counter for titans as they stood, save for even more titans. Supercapital pilots are for the most part no different in attitude from the grognards in BoB that felt that someone had no right to be in 0.0 unless they had at least 25m SP.
Rebalancing supercapitals, and with any luck the sov system too, will allow new blood to come into 0.0. Evoke + Cloud ring back in 2010/2011 = ... what exactly? Let me make this clear: Tector wrote:I think a very important point to consider here is the massive roadblock a 1000+ fleet presents to an alliance attempting to carve a niche for itself in 0.0. It is simply not possible for an alliance with very few or no manpower to seriously contest sov against an entrenched alliance and its drake/Mael fleet. Numbers can be neutralized via bombers or various fleet doctrines, but there is virtually no counter for superior numbers as they stand, save for even more people in subcaps. Subcap pilots are for the most part no different in attitude from the grognards in GSF that felt that someone had no right to be in 0.0 unless they had at least 25 SP.
Rebalancing fleet limits, and with any luck the sov system too, will allow new blood to come into 0.0. I like the part where you leave the solution to numbers in your 'fixed' version regarding numbers (EG: That they have a counter that isn't 'bring more'), so actually proving the point.
And that point was "but there is virtually no counter for superior numbers as they stand".
And for Andski, i think i would much rather (in an ideal world) see a 50-100 man gang Vs similar numbers, or a handful of carriers for the fun of it.
Having been in a RR carrier gang of 6, we nearly lost to a 50 man gang or so. They are pretty exciting battles :)
But back on topic though, Has a Mael/drake blob won battles where a titan blob was involved? The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

asdf ghyj
Zorg Solutions
1
|
Posted - 2012.03.15 10:51:00 -
[2164] - Quote
nerf TEMPEST pls they lose against tempest now
http://eve-kill.net/?a=kill_detail&kll_id=12745045
GOONS stop cry about nerf ships , l2p maybe |

Andski
GoonWaffe Goonswarm Federation
3017
|
Posted - 2012.03.15 10:51:00 -
[2165] - Quote
Headerman wrote:And that point was "but there is virtually no counter for superior numbers as they stand".
And for Andski, i think i would much rather (in an ideal world) see a 50-100 man gang Vs similar numbers, or a handful of carriers for the fun of it.
Having been in a RR carrier gang of 6, we nearly lost to a 50 man gang or so. They are pretty exciting battles :)
But back on topic though, Has a Mael/drake blob won battles where a titan blob was involved?
naaaaaah i'm asking you which of those two extremes (you know, because it's clearly not a false dilemma) is more reasonable "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Cyaron wars
D00M. Northern Coalition.
2
|
Posted - 2012.03.15 10:52:00 -
[2166] - Quote
you are all missing main point of current game mechanics that is broken. Every fleet based on numbers has it's counter based on SP and ISK. Bringing 100 rifters with logistics will be countered by bringing 20 vagabonds with less logistics. So let's assume Fleet A is T1 frigate, Fleet B is Hacs, Fleet C is battleships. So every fleet can be countered by fleet of less size but higher SP, u can always field something that requires less numbers but more SP/ISK and that something will be only like 1 rank higher then hostile fleet . This is how it looks like: frigs > cruisers > BCs > BS > Capitals > Supercapitals > Titans. Current mechanics is good up intil BS. there is a huuuuuge gap between BS and titan. U can say that capitals are under powered and that's why they are not used or state that titans and supers are overpowered and should be nerfed. In any case this is not solving major issue - Gap between BS and a Titan. Fill that missing point and game become much better.
I've to admit - CCP Sucks in game balance. I remember same way ppl where whining about atlas capitals, so ccp created another ship to counter them. After ppl were whining about supers, now titans. in any case tweaking 1 certain ship will never fix game. If you want to fix something to and review all ships that are affected by tracking titans. I would also say that Signature stuff is kinda bullshit, ship size doesn't change by turning MWD on. So how can missile do more damage to same ship w MWD on and less damage w MWD off? |

Andski
GoonWaffe Goonswarm Federation
3017
|
Posted - 2012.03.15 10:52:00 -
[2167] - Quote
wow 6 capitals
http://eve-kill.net/?a=kill_related&kll_id=12522897 "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Sendo Jarix
GoonWaffe Goonswarm Federation
25
|
Posted - 2012.03.15 10:53:00 -
[2168] - Quote
If there is one thing I've learnt from this thread it's that the majority of the games Titan's seem to be in NPC corps. |

Cyaron wars
D00M. Northern Coalition.
2
|
Posted - 2012.03.15 10:55:00 -
[2169] - Quote
now this is awesome. This is how supers and titans should be used. They made what they were designed for by CCP - Obliterate capital ships. |

asdf ghyj
Zorg Solutions
1
|
Posted - 2012.03.15 10:56:00 -
[2170] - Quote
If u guys are so PRO why cry to CCP to nerf ships ?? cuz cant kill Raiden & Co What u guys do now i do when i have 4 year and some1 take my toys and i start cry : MOM ( CCP) some one take my toys pls help me GOONS = PENIBLE |

Andski
GoonWaffe Goonswarm Federation
3018
|
Posted - 2012.03.15 11:02:00 -
[2171] - Quote
Cyaron wars wrote:you are all missing main point of current game mechanics that is broken. Every fleet based on numbers has it's counter based on SP and ISK. Bringing 100 rifters with logistics will be countered by bringing 20 vagabonds with less logistics. So let's assume Fleet A is T1 frigate, Fleet B is Hacs, Fleet C is battleships. So every fleet can be countered by fleet of less size but higher SP, u can always field something that requires less numbers but more SP/ISK and that something will be only like 1 rank higher then hostile fleet . This is how it looks like: frigs > cruisers > BCs > BS > Capitals > Supercapitals > Titans. Current mechanics is good up intil BS. there is a huuuuuge gap between BS and titan. U can say that capitals are under powered and that's why they are not used or state that titans and supers are overpowered and should be nerfed. In any case this is not solving major issue - Gap between BS and a Titan. Fill that missing point and game everybody will be happy.
hey tell me what happens when you throw maelstroms and logis at hacs
let me save you some time: they get murdered by the hacs
add some lokis, huginns, lachesis and dictors into the mix and, hey, the hacs die in a fire
"fleet composition" "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

baltec1
816
|
Posted - 2012.03.15 11:05:00 -
[2172] - Quote
asdf ghyj wrote:
If u guys are so PRO why cry to CCP to nerf ships ?? cuz cant kill Raiden & Co What u guys do now i do when i have 4 year and some1 take my toys and i start cry : MOM ( CCP) some one take my toys pls help me GOONS = PENIBLE
We a burning raiden into the ground anyway (again), we make our case on behalf of the tens of thousands who have suffered at the hands of three powerblocks who have abused titans. CCP agree with us and have seen fit to fix titans (again).
The only people shedding tears are the three blocks who abused it and their neural alts. |

GallowsCalibrator
GoonWaffe Goonswarm Federation
4
|
Posted - 2012.03.15 11:05:00 -
[2173] - Quote
Cyaron wars wrote:you are all missing main point of current game mechanics that is broken. Every fleet based on numbers has it's counter based on SP and ISK. Bringing 100 rifters with logistics will be countered by bringing 20 vagabonds with less logistics.
Not necessarily; 20 vagabonds vs 100 rifters? Sure, it's a slaughter. 100 rifters versus 10 battleships? I'd be putting my money on the rifters. Those 20 vagabonds may take out, say, 10 Maelstroms; 10 Tempests packing neuts may be an entirely different story. Most ships in the game are balanced around having a number of weaknesses and strengths.
Edit: What Andski said.
Quote:So let's assume Fleet A is T1 frigate, Fleet B is Hacs, Fleet C is battleships. So every fleet can be countered by fleet of less size but higher SP, u can always field something that requires less numbers but more SP/ISK and that something will be only like 1 rank higher then hostile fleet . This is how it looks like: frigs > cruisers > BCs > BS > Capitals > Supercapitals > Titans. Current mechanics is good up intil BS. there is a huuuuuge gap between BS and titan. U can say that capitals are under powered and that's why they are not used or state that titans and supers are overpowered and should be nerfed. In any case this is not solving major issue - Gap between BS and a Titan. Fill that missing point and game become much better. See above. There's no clear hierarchy as regards what ship wins. Until supercaps come in.
Quote:I've to admit - CCP Sucks in game balance. I remember same way ppl where whining about atlas capitals, so ccp created another ship to counter them. After ppl were whining about supers, now titans. in any case tweaking 1 certain ship will never fix game. If you want to fix something to and review all ships that are affected by tracking titans. I would also say that Signature stuff is kinda bullshit, ship size doesn't change by turning MWD on. So how can missile do more damage to same ship w MWD on and less damage w MWD off? Game balance is a ******* abysmal field, it's extraordinarily difficult to get right. Also, the signature isn't necessarily the ship size, [insert RP fluff here]. In any case, it is a balance mechanic all the same; MWD's serve the 'get there fast oh god gogogo' function, afterburners provide a more modest speed increase, but increase survivability at the same time.
Sendo Jarix wrote:If there is one thing I've learnt from this thread it's that the majority of the games Titan's seem to be in NPC corps.
NPC alt tears are the most delicious tears.
Quote:If u guys are so PRO why cry to CCP to nerf ships ?? cuz cant kill Raiden & Co What u guys do now i do when i have 4 year and some1 take my toys and i start cry : MOM ( CCP) some one take my toys pls help me GOONS = PENIBLE :wtc: |

Andski
GoonWaffe Goonswarm Federation
3021
|
Posted - 2012.03.15 11:07:00 -
[2174] - Quote
asdf ghyj wrote:If u guys are so PRO why cry to CCP to nerf ships ?? cuz cant kill Raiden & Co What u guys do now i do when i have 4 year and some1 take my toys and i start cry : MOM ( CCP) some one take my toys pls help me GOONS = PENIBLE thank you for your insights on 0.0 combat asdf ghyj "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Headerman
Quovis Shadow of xXDEATHXx
705
|
Posted - 2012.03.15 11:09:00 -
[2175] - Quote
GallowsCalibrator wrote:Yeah, more opportunities for small fights would be great, especially with mixed fleets! Unfortunately the current Sov system doesn't work that way. Also, a Titan fleet is the exact opposite of a mixed fleet.
Where will it stop though? with carriers?
If somehow titans were deemed too risky to send in to battle, what ship class will be next in line to send in?
Super carriers.
What counter is there to a RR super carrier fleet? One whos HP count is higher than a titans? Will we see calls for another HP/ability nerf for SCs before long?
There are ways to put incentives in place for people to be effective with their titans without them being on the battlefield, and those incentives go beyond a simple nerf.
I think CCP has taken leave of creative thinking. The Apostle : I want a kangeroo Captain Kirk : Silly Austrians Sarmatiko : Let me guess: you're from US? Captain Kirk : Yeah Riverside IA - why? |

Gibbo3771
AQUILA INC 0ccupational Hazzard
60
|
Posted - 2012.03.15 11:12:00 -
[2176] - Quote
great now remove ECM, eve fixed Everytime you dont like my comments/posts the terrorists win and your a disgrace to your country. |

baltec1
817
|
Posted - 2012.03.15 11:13:00 -
[2177] - Quote
Headerman wrote:GallowsCalibrator wrote:Yeah, more opportunities for small fights would be great, especially with mixed fleets! Unfortunately the current Sov system doesn't work that way. Also, a Titan fleet is the exact opposite of a mixed fleet. Where will it stop though? with carriers? If somehow titans were deemed too risky to send in to battle, what ship class will be next in line to send in? Super carriers. What counter is there to a RR super carrier fleet? One whos HP count is higher than a titans? Will we see calls for another HP/ability nerf for SCs before long?
Several, most of them involving subcaps. SC are balanced and beatable. |

Andski
GoonWaffe Goonswarm Federation
3021
|
Posted - 2012.03.15 11:15:00 -
[2178] - Quote
Gibbo3771 wrote:great now remove ECM, eve fixed
hmm yes 10k ehp recons that die when you sneeze at them are comparable to titans indeed "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Cyaron wars
D00M. Northern Coalition.
2
|
Posted - 2012.03.15 11:19:00 -
[2179] - Quote
Andski wrote:Cyaron wars wrote:you are all missing main point of current game mechanics that is broken. Every fleet based on numbers has it's counter based on SP and ISK. Bringing 100 rifters with logistics will be countered by bringing 20 vagabonds with less logistics. So let's assume Fleet A is T1 frigate, Fleet B is Hacs, Fleet C is battleships. So every fleet can be countered by fleet of less size but higher SP, u can always field something that requires less numbers but more SP/ISK and that something will be only like 1 rank higher then hostile fleet . This is how it looks like: frigs > cruisers > BCs > BS > Capitals > Supercapitals > Titans. Current mechanics is good up intil BS. there is a huuuuuge gap between BS and titan. U can say that capitals are under powered and that's why they are not used or state that titans and supers are overpowered and should be nerfed. In any case this is not solving major issue - Gap between BS and a Titan. Fill that missing point and game everybody will be happy. hey tell me what happens when you throw maelstroms and logis at hacs let me save you some time: they get murdered by the hacs add some lokis, huginns, lachesis and dictors into the mix and, hey, the hacs die in a fire "fleet composition"
So basically all u say is that every fleet doctrine can be countered. So with proper fleet composition u can **** battleships with ahacs. but if battleships will burn in different directions they will murder ahacs. This is exactly what I want to say. no imagine that on a higher tier. imagine you have fleet of dreads with enough DPS to kill and track battleships out of siege mode. u dield supers to take them out. but then dreads can go to siege and start raping supers if they have enough numbers or ask for suppercap support to counter your super fleet. that's exactly what is missing. that is what I'm trying to say.
There should be no uber ship. Titans atm are viewed from solo point of view. ppl are looking at what 1 titan does instead of looking on it from fleet doctrine perspective and counter them same way. 1 dread will never kill a full fleet of battleships but 100 dreads will. 1 battleship will never alpha hac or cruiser but in numbers they will, same goes for for hacs that will **** battleships, dreads that will **** titansand so on.
Once again stop looking at 1 particular ship. Look at all those ships that are before and after it in tier rank.
Battleship killer - that is what missing in this game. ship with enough tank to adsorb a huge damage comming from number of battleships and enough DPS to bring some of them down before he dies. Titans are the ones that fulfill that role, dreads can be significant replacement to them in this case. |

Mathicluanna
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.03.15 11:21:00 -
[2180] - Quote
Cyaron wars wrote:1 dread will never kill a full fleet of battleships but 100 dreads will.
Lets test this. You bring the dreads I'll bring the battleships. |

baltec1
817
|
Posted - 2012.03.15 11:22:00 -
[2181] - Quote
Cyaron wars wrote:
So basically all u say is that every fleet doctrine can be countered. So with proper fleet composition u can **** battleships with ahacs. but if battleships will burn in different directions they will murder ahacs. This is exactly what I want to say. no imagine that on a higher tier. imagine you have fleet of dreads with enough DPS to kill and track battleships out of siege mode. u dield supers to take them out. but then dreads can go to siege and start raping supers if they have enough numbers or ask for suppercap support to counter your super fleet. that's exactly what is missing. that is what I'm trying to say.
There should be no uber ship. Titans atm are viewed from solo point of view. ppl are looking at what 1 titan does instead of looking on it from fleet doctrine perspective and counter them same way. 1 dread will never kill a full fleet of battleships but 100 dreads will. 1 battleship will never alpha hac or cruiser but in numbers they will, same goes for for hacs that will **** battleships, dreads that will **** titansand so on.
Once again stop looking at 1 particular ship. Look at all those ships that are before and after it in tier rank.
Battleship killer - that is what missing in this game. ship with enough tank to adsorb a huge damage comming from number of battleships and enough DPS to bring some of them down before he dies. Titans are the ones that fulfill that role, dreads can be significant replacement to them in this case.
The counter to a blob of titans is a bigger blob of titans. Hence the nerf. |

Cyaron wars
D00M. Northern Coalition.
2
|
Posted - 2012.03.15 11:22:00 -
[2182] - Quote
Mathicluanna wrote:Cyaron wars wrote:1 dread will never kill a full fleet of battleships but 100 dreads will. Lets test this. You bring the dreads I'll bring the battleships.
Read my post above again! dreads as they are now are a waste of isk and nothing else. |

God-Emperor of Amarr
Imperial Academy Amarr Empire
25
|
Posted - 2012.03.15 11:23:00 -
[2183] - Quote
It has been two days. Tears still create a river. Mittani can't dance. |

Cyaron wars
D00M. Northern Coalition.
3
|
Posted - 2012.03.15 11:24:00 -
[2184] - Quote
baltec1 wrote:Cyaron wars wrote:
So basically all u say is that every fleet doctrine can be countered. So with proper fleet composition u can **** battleships with ahacs. but if battleships will burn in different directions they will murder ahacs. This is exactly what I want to say. no imagine that on a higher tier. imagine you have fleet of dreads with enough DPS to kill and track battleships out of siege mode. u dield supers to take them out. but then dreads can go to siege and start raping supers if they have enough numbers or ask for suppercap support to counter your super fleet. that's exactly what is missing. that is what I'm trying to say.
There should be no uber ship. Titans atm are viewed from solo point of view. ppl are looking at what 1 titan does instead of looking on it from fleet doctrine perspective and counter them same way. 1 dread will never kill a full fleet of battleships but 100 dreads will. 1 battleship will never alpha hac or cruiser but in numbers they will, same goes for for hacs that will **** battleships, dreads that will **** titansand so on.
Once again stop looking at 1 particular ship. Look at all those ships that are before and after it in tier rank.
Battleship killer - that is what missing in this game. ship with enough tank to adsorb a huge damage comming from number of battleships and enough DPS to bring some of them down before he dies. Titans are the ones that fulfill that role, dreads can be significant replacement to them in this case.
The counter to a blob of titans is a bigger blob of titans. Hence the nerf.
No, counter blob of titan with Sieged dreads (still needs a buff) and support fleet. |

baltec1
817
|
Posted - 2012.03.15 11:27:00 -
[2185] - Quote
Cyaron wars wrote:
No, counter blob of titan with Sieged dreads (still needs a buff) and support fleet.
Which was tried and failed. This also does not fix the problem in that titans invalidated 99% of ships in EVE and made winning fights impossible for smaller alliances. |

Mathicluanna
GoonWaffe Goonswarm Federation
3
|
Posted - 2012.03.15 11:27:00 -
[2186] - Quote
Cyaron wars wrote:Mathicluanna wrote:Cyaron wars wrote:1 dread will never kill a full fleet of battleships but 100 dreads will. Lets test this. You bring the dreads I'll bring the battleships. Read my post above again! dreads as they are now are a waste of isk and nothing else.
Why should 100 dreads kill 256 battleships other than a misguided belief that more skillpoints and isk should equal more power? Dreads are balanced pretty well against battleships (i.e. they die in a fire), you don't see them on the field because supercaps are broken. |

Cyaron wars
D00M. Northern Coalition.
3
|
Posted - 2012.03.15 11:32:00 -
[2187] - Quote
Mathicluanna wrote:Cyaron wars wrote:Mathicluanna wrote:Cyaron wars wrote:1 dread will never kill a full fleet of battleships but 100 dreads will. Lets test this. You bring the dreads I'll bring the battleships. Read my post above again! dreads as they are now are a waste of isk and nothing else. Why should 100 dreads kill 256 battleships other than a misguided belief that more skillpoints and isk should equal more power? Dreads are balanced pretty well against battleships (i.e. they die in a fire), you don't see them on the field because supercaps are broken.
Why can Assault frigate like Ishkur **** 5 T1 frigates? Why Garmon rapes pretty much everything in his videos while flying ship fitted for over 5 bil and implants for 2bil? What's the point of training and perfecting skills then? |

baltec1
818
|
Posted - 2012.03.15 11:37:00 -
[2188] - Quote
Cyaron wars wrote:Mathicluanna wrote:Cyaron wars wrote:Mathicluanna wrote:Cyaron wars wrote:1 dread will never kill a full fleet of battleships but 100 dreads will. Lets test this. You bring the dreads I'll bring the battleships. Read my post above again! dreads as they are now are a waste of isk and nothing else. Why should 100 dreads kill 256 battleships other than a misguided belief that more skillpoints and isk should equal more power? Dreads are balanced pretty well against battleships (i.e. they die in a fire), you don't see them on the field because supercaps are broken. Why can Assault frigate like Ishkur **** 5 T1 frigates? Why Garmon rapes pretty much everything in his videos while flying ship fitted for over 5 bil and implants for 2bil? What's the point of training and perfecting skills then?
Garmon has skill as a pilot. Put most people in the same ship and they will die in a fire. Pilot skill > Skillpoints/money. |

Andski
GoonWaffe Goonswarm Federation
3022
|
Posted - 2012.03.15 11:37:00 -
[2189] - Quote
Cyaron wars wrote:Mathicluanna wrote:Cyaron wars wrote:Mathicluanna wrote:Cyaron wars wrote:1 dread will never kill a full fleet of battleships but 100 dreads will. Lets test this. You bring the dreads I'll bring the battleships. Read my post above again! dreads as they are now are a waste of isk and nothing else. Why should 100 dreads kill 256 battleships other than a misguided belief that more skillpoints and isk should equal more power? Dreads are balanced pretty well against battleships (i.e. they die in a fire), you don't see them on the field because supercaps are broken. Why can Assault frigate like Ishkur **** 5 T1 frigates? Why Garmon rapes pretty much everything in his videos while flying ship fitted for over 5 bil and implants for 2bil? What's the point of training and perfecting skills then?
hmm yes i'm sure garmon solos carriers because he's fielding more isk than they are "WeGÇÖre a professional Merc Alliance, like PL" ~ snot shot, 2012 |

Cyaron wars
D00M. Northern Coalition.
3
|
Posted - 2012.03.15 11:43:00 -
[2190] - Quote
looks like you really don't understand my point or u just don't want to understand what I'm talking about. Once again I'm saying that there is a gap that should be filled. removing a role from ship and leaving that role empty is silly. |
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