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| Author |
Thread Statistics | Show CCP posts - 47 post(s) |

Masazak
|
Posted - 2009.01.29 00:54:00 -
[1141]
Looking awesome, thanks.
BUT,
Like (many?) others I have been training the certificate for Wormhole manipulator pending this expansion. After reading this thread it is now painfully obvious that it has no bearing or use for wormholes.
Can the certificate be renamed to be a little less misleading? Maybe something like Jump drive specialist or at least removing/replacing wormhole from its name?
Thanks Mas |

JimBob Leeroy
|
Posted - 2009.01.29 01:33:00 -
[1142]
Edited by: JimBob Leeroy on 29/01/2009 01:37:53
Originally by: Masazak Looking awesome, thanks.
BUT,
Like (many?) others I have been training the certificate for Wormhole manipulator pending this expansion. After reading this thread it is now painfully obvious that it has no bearing or use for wormholes.
Can the certificate be renamed to be a little less misleading? Maybe something like Jump drive specialist or at least removing/replacing wormhole from its name?
Thanks Mas
but it is for wormholes, the one created by jump portals |

Keith F
Caldari United ALT Forces
|
Posted - 2009.01.29 01:35:00 -
[1143]
it may already have been posted/answered but a question or 2-3 aoccured to me.
1, as i see it once a w-space location runs out of either time or allocated mass that entrance/exit ends. effectivly traping pilot inside unti he finds another exit. Is this exit bi directional for that pilot (ie he can go thru and see where it goes, then return to get all his accumulated loot etc) or does it allow him exit only.
2 if that w-space times out and he is the LAST person in it and he logs off, does he return to same place days later after his xmas holidays etc, this could lead to lots of w-space sites being left hanging in the database if a noob comes thru and never logs back into game. |

Syberbolt8
Gallente Gen Tec Arcos Alliance
|
Posted - 2009.01.29 01:42:00 -
[1144]
Edited by: Syberbolt8 on 29/01/2009 01:52:03
Originally by: Keith F it may already have been posted/answered but a question or 2-3 aoccured to me.
1, as i see it once a w-space location runs out of either time or allocated mass that entrance/exit ends. effectivly traping pilot inside unti he finds another exit. Is this exit bi directional for that pilot (ie he can go thru and see where it goes, then return to get all his accumulated loot etc) or does it allow him exit only.
2 if that w-space times out and he is the LAST person in it and he logs off, does he return to same place days later after his xmas holidays etc, this could lead to lots of w-space sites being left hanging in the database if a noob comes thru and never logs back into game.
W-space isn't an instance, its always there, its just the connections that move not the system. so loging out and back in have no effect on this.
And for now, yes the exit is bi-directional |

Arritha
Foundation Sons of Tangra
|
Posted - 2009.01.29 01:53:00 -
[1145]
I see a lot of abandoned POS building up in these new systems. While a small pos can be killed easily with a few BS, a medium becomes more difficult, and a large requires a real fleet of ships (or capitals). Who is going to be able to clear a large abandoned pos off a r64 moon? |

Arthur Rage
|
Posted - 2009.01.29 02:09:00 -
[1146]
Originally by: Arritha I see a lot of abandoned POS building up in these new systems. While a small pos can be killed easily with a few BS, a medium becomes more difficult, and a large requires a real fleet of ships (or capitals). Who is going to be able to clear a large abandoned pos off a r64 moon?
Would be alot better to capture it instead  |

Rex Lashar
Amarr
|
Posted - 2009.01.29 02:54:00 -
[1147]
Originally by: Arritha I see a lot of abandoned POS building up in these new systems. While a small pos can be killed easily with a few BS, a medium becomes more difficult, and a large requires a real fleet of ships (or capitals). Who is going to be able to clear a large abandoned pos off a r64 moon?
An offline abandoned POS is pretty annoying, but its not impossible provided you use lasers or something. Avoiding a POS graveyard isn't a real issue, because that happens in lowsec, empire and 0.0 too. The question is:
Why do offline POS have full HP? They certainly shouldn't have shields at the least. |

kim long
|
Posted - 2009.01.29 03:06:00 -
[1148]
i was just wondering why not make the biggest wormholes titan accessible, that way the titan and say 10 BS pilots jump out there and stake claim, seems like that would be the most fitting role for a titan anyway, 3 of them transported the entire Jove civilization.
ONLY THE BIGGEST WORMHOLES THOUGH.
it would give smaller alliences a reason to get their fingers on titans and make the titans useful for once.
also, i am talking a VERY VERY VERY rare wormhole, not one you see everyday, the titan should be stuck in the same system for days before it can move on |

Wedgetail
|
Posted - 2009.01.29 03:15:00 -
[1149]
for the same reason that blackops and capital jump drives don't function, it defeats the purpose of having an area with such restricted access. a titan can move too much firepower, at this stage the largest wormholes can move a mothership, that's plenty for the kind of play styles being predicted in these sections of space.
and personally if they're not gonna give the black ops something to excel at the titan's not gonna have much luck :( . |

Infinion
Caldari Es and Whizz Hedonistic Imperative
|
Posted - 2009.01.29 03:24:00 -
[1150]
do people not realize that putting up a pos would last as long as the fuel you came with (since there are no ice belts in Wormhole space)?
Also, if you leave the system, you have a 1/10,000 chance of returning to the same system so the chances of someone setting up a deathstar and mining moons would either be for naught, or for a very limited span of time |

Wedgetail
|
Posted - 2009.01.29 03:27:00 -
[1151]
Originally by: Infinion do people not realize that putting up a pos would last as long as the fuel you came with (since there are no ice belts in Wormhole space)?
Also, if you leave the system, you have a 1/10,000 chance of returning to the same system so the chances of someone setting up a deathstar and mining moons would either be for naught, or for a very limited span of time
that depends |

Rex Lashar
Amarr
|
Posted - 2009.01.29 04:00:00 -
[1152]
Well said. That depends on the details of the final implementation. |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.01.29 04:01:00 -
[1153]
1/3 of the map is empire-low sec so u have a 1 in 3 chance of landing in non wormhole space if u live there u just find a favourable exit duck out grab some more fuel and go back in |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.01.29 04:04:00 -
[1154]
Originally by: Rex Lashar Well said. That depends on the details of the final implementation.
that wont be known until we get it on sisi to pick it to bits and find bugs |

Infinion
Caldari Es and Whizz Hedonistic Imperative
|
Posted - 2009.01.29 04:13:00 -
[1155]
Originally by: ollobrains2 1/3 of the map is empire-low sec so u have a 1 in 3 chance of landing in non wormhole space if u live there u just find a favourable exit duck out grab some more fuel and go back in
Well there's only so much speculation that we ourselves can make at this point in time. Quite soon after Apocrypha's release will we conclude the effectiveness of permanent residence in a world of ever-changing connections between systems |

Wedgetail
|
Posted - 2009.01.29 04:15:00 -
[1156]
not only would you need a good exit point but the wormhole would also have to be 'large' enough to support the traffic generated by moving the fuel back through and/or anyhting you may want to bring back. |

Oliver Stoned
|
Posted - 2009.01.29 04:27:00 -
[1157]
And now for a new form of griefing....
A greifer goes in and out of a wormhole until it closes and traps the explorer inside the Wormhole.
Any ideas of how to prevent this?
Assigning ownership??? |

Infinion
Caldari Es and Whizz Hedonistic Imperative
|
Posted - 2009.01.29 04:36:00 -
[1158]
Originally by: Oliver Stoned And now for a new form of griefing....
A greifer goes in and out of a wormhole until it closes and traps the explorer inside the Wormhole.
Any ideas of how to prevent this?
Assigning ownership???
be aware of your surroundings? Besides, if someone is trying to close a wormhole, they have to get the sustained mass below 0 so the person already in the W-system can just use it for the the last time as it collapses. Either that or the griefer will get stuck in there with him. Also, I believe there is more than one wormhole in a W system |

Jmanis Catharg
Caldari Dusk Blade
|
Posted - 2009.01.29 04:44:00 -
[1159]
Originally by: Oliver Stoned And now for a new form of griefing....
A greifer goes in and out of a wormhole until it closes and traps the explorer inside the Wormhole.
Any ideas of how to prevent this?
Assigning ownership???
Griefing,, lol. I want a bomb-like weapon that lets me disrupt wormhole openings, forcing a new one to spawn elsewhere.
So if you fly through for the first time and collapse the hole and trap a lone pilot inside is that griefing too? Or better yet, petition reads "Someone flew into my wormhole and starting stealing my T3 salvage, they're griefing me!"
Personally, I *want* to get stuck in W-space. Know you're going into dangerous territory, expect to get stuck and maybe even die. Breathes a ton of life into being a solo roamer who isn't PvP-averse other than the "encounter enemy gang, die" element. |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.01.29 04:48:00 -
[1160]
i think at first everyone will be in w space so it may get crowded that said this will empty out a lot of 00 space. So ratting, mining and all sorts of fun opportunities will present. So on balance this fits in and will make gate camping a lot less useful encourage more fluid player movement. And ccp can always add more k and w space as required |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.01.29 04:50:00 -
[1161]
as far as "griefing" goes if the situation arises for the unprepared player without a scan prober alt or corp mate to assist in a way out then so be it, its balanced if a pvp group pops up near u with an accessible wormhole and start raiding youre space or even 00 far from home and u can get a ship around behind them and clsoe them in hostile kspace or wspace and split the gang it becomes possible to disrupt them as well so balance is maintained |

Infinion
Caldari Es and Whizz Hedonistic Imperative
|
Posted - 2009.01.29 04:56:00 -
[1162]
Originally by: Jmanis Catharg
Originally by: Oliver Stoned And now for a new form of griefing....
A greifer goes in and out of a wormhole until it closes and traps the explorer inside the Wormhole.
Any ideas of how to prevent this?
Assigning ownership???
Griefing,, lol. I want a bomb-like weapon that lets me disrupt wormhole openings, forcing a new one to spawn elsewhere.
So if you fly through for the first time and collapse the hole and trap a lone pilot inside is that griefing too? Or better yet, petition reads "Someone flew into my wormhole and starting stealing my T3 salvage, they're griefing me!"
Personally, I *want* to get stuck in W-space. Know you're going into dangerous territory, expect to get stuck and maybe even die. Breathes a ton of life into being a solo roamer who isn't PvP-averse other than the "encounter enemy gang, die" element.
this |

Jmanis Catharg
Caldari Dusk Blade
|
Posted - 2009.01.29 04:58:00 -
[1163]
Originally by: ollobrains2 i think at first everyone will be in w space so it may get crowded that said this will empty out a lot of 00 space. So ratting, mining and all sorts of fun opportunities will present. So on balance this fits in and will make gate camping a lot less useful encourage more fluid player movement. And ccp can always add more k and w space as required
Can't really say how crowded it'll get. If 100 different people fly covops/assault frigates through a wormhole in Jita, that one W-space system will be crowded fast.
If I take into a wormhole in my distant 0.0 system usually containing one or two people, it's likely that wormhole can be reused by me for days, and unless they are wormhole hunters too, it's likely i'll be the only one using it, and if it's the case the W-system won't link to another system till that current wormhole breaks down (not common, but probably not rare either) then it's likely that system will be very empty .
|

An Anarchyyt
Gallente Battlestars GoonSwarm
|
Posted - 2009.01.29 05:09:00 -
[1164]
Originally by: Jmanis Catharg [till that current wormhole breaks down (not common, but probably not rare either) then it's likely that system will be very empty .
Assuming you have any idea how long the "time" collapse is long. But when it has this time variable, it may be days, it may be hours, you don't know. |

Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
|
Posted - 2009.01.29 05:17:00 -
[1165]
Originally by: Rex Lashar
Originally by: Arritha I see a lot of abandoned POS building up in these new systems. While a small pos can be killed easily with a few BS, a medium becomes more difficult, and a large requires a real fleet of ships (or capitals). Who is going to be able to clear a large abandoned pos off a r64 moon?
An offline abandoned POS is pretty annoying, but its not impossible provided you use lasers or something. Avoiding a POS graveyard isn't a real issue, because that happens in lowsec, empire and 0.0 too. The question is:
Why do offline POS have full HP? They certainly shouldn't have shields at the least.
Easy solution: make abandoned POSes captureable. They should be lifeless and abandoned after all, just in need of new fuel and a new master. |

Wedgetail
|
Posted - 2009.01.29 05:22:00 -
[1166]
Edited by: Wedgetail on 29/01/2009 05:22:33 Maybe W-space specific control towers can be introduced; towers that can only be operational within W space and can be conquered, this means standard towers in K space remain as they are and still allow for unused W space stations to be captured. |

Miss Moonwych
|
Posted - 2009.01.29 05:27:00 -
[1167]
Edited by: Miss Moonwych on 29/01/2009 06:56:16
Originally by: CCP Greyscale
Originally by: Cailais "Probes can be repositioned in the solar system map using a drag and drop interface and will warp to their specified positions".
Clearly you could then create a mobile 'bookmark' of sorts to manouveur a fleet using this process. So, could anything be implemented to allow such movement without the use of probes?
You can't warp to probes, and you can't scan for them either. Otherwise making insanely deep-space bookmarks would be very easy.
- How far (off-plane) can you warp/position the probes? 4 AU? 100 AU? or 1000AU? Is there a limit? And is it limited by the position of your ship?
- Can you warp probes to bookmarks? And are there limits to that? Can our precious (off-plane) BMs still be used?
- Can multiple probes be warped to different bookmarks/positions at the same time? For example: deploy 20 probes in under 1 or 2 minutes to a set of predetermined locations?
Regards,
M.M. |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.01.29 05:36:00 -
[1168]
im guessing range on scan probes will depend on skills but perhaps more range will equal less accuracy similiar to the 4 probe types now but the skills might just influence the accuracy and strength of the thing at range. Perhaps each skill level might correspond to a max skill otu to 1000 au max ( biggest systems in eve are less than 1000au) |

JimBob Leeroy
|
Posted - 2009.01.29 05:39:00 -
[1169]
i could not see how stealing loot and salvage in W-space could be grieving, now to scan out a mission that is basically grieving since he can not defend it., but that is for another topic.collapsing a worm hole so as to trap you and him in there is piracy not grieving, to collapse it just to cause him grief would be. this will be 0.0, so expect many to go at it as you would a bad neighborhood at night with no cops around. some will be honest, some will rob you, some will **** you, and some will just screw with you for fun. |

ollobrains2
Gallente New Eve Order Holdings
|
Posted - 2009.01.29 06:34:00 -
[1170]
it really just represents the wider eve. Look theres gunna be peeps out there getting trapped darwin evolution will eventually force them to take someone or a whole corp of probers and a pos with ship storage - if the system goes in as is i could see small groups of 10-20 peeps living and operating exclusivly out of wspace- alts could be used to simply collapse unnecessary or unwnated links put back in empire once an opening found just removing them to go back in with supplies etc
or small groups of allied wormhole corps setting blues with each other and if u made enough links with small corps u could probably link up quite often either via links in k space or direct or indirect wspace linkages.
considering high and low sec make up 45% of all ksystems we are looking at half of kspace linking wormholes being directly into station areas where resupplies could be gathered and w-holes collapsed before anyone found em
i can see it being a bit of a draw out logitics effort and ship losses might be high but rewards could also be high. Will require a new approach but one i think that might work |
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