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ISD TYPE40
ISD Community Communications Liaisons
57

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Posted - 2012.08.01 12:49:00 -
[2581] - Quote
Thread has been cleaned again, please refrain from trolling and keep things constructive and on topic.
Trolling and some off topic posts removed - ISD Type40. ISD Type40 Ensign Community Communication Liaisons (CCLs) Interstellar Services Department |
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Danny Diamonds
Science and Trade Institute Caldari State
26
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Posted - 2012.08.01 12:54:00 -
[2582] - Quote
Vaerah Vahrokha wrote:Danny Diamonds wrote:You have no chance Vaera.
Pipa will keep posting and trying to "win" an internet thread about opinions. Logic and fun were thrown out long ago. He's the second prevalent "pro PvP" troll on the forums and fully motivated to bring as much nerf on miners as possible. I know it's pointless but that does not mean I will stay silent and see them manipulate the developers into creating unpractical features that bring nothing new on the table except inconvenience
I wasn't asking you to stay silent! It was more of a "I feel your pain" sorta post. It boggles my mind how some of the seasoned players spend so much effort to prevent others from enjoying aspects of the game other than pvp. I have only ever mined in lowsec (and only briefly at that). I don't get all the hate toward miners. I wonder if all pvpers start life as asteroids? Maybe that would explain it...
How dare you miners get anything to make your non-pvp ships more useful!
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Mr Management
Anger Management
13
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Posted - 2012.08.01 12:56:00 -
[2583] - Quote
I'm smelling bady Goon tears and I'm loving it ...
Maybe BoB killed you too many times that your only outlet is shooting unarmed ships in Hi Sec.
CCP Changed the War dec System when you cried about Hi Sec +1 to the Goons
CCP Changed the Mining Ships -1 Goons
Call it even ...
___________________________________________________________________________
Goons the only alliance so bad in Eve that the opposition left and played another game. |

Yeep
GoonWaffe Goonswarm Federation
181
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Posted - 2012.08.01 12:58:00 -
[2584] - Quote
Mr Management wrote:I'm smelling bady Goon tears and I'm loving it ...
Maybe BoB killed you too many times that your only outlet is shooting unarmed ships in Hi Sec.
CCP Changed the War dec System when you cried about Hi Sec +1 to the Goons
CCP Changed the Mining Ships -1 Goons
Call it even ...
___________________________________________________________________________
Goons the only alliance so bad in Eve that the opposition left and played another game.
Did you even read the thread? There were a couple of pages of "CCP probably buffed mining barges too much" then hundreds and hundreds of "Waaaa CCP didn't overbuff mining barges enough" |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
807
|
Posted - 2012.08.01 12:58:00 -
[2585] - Quote
Danny Diamonds wrote:It boggles my mind how some of the seasoned players spend so much effort to prevent others from enjoying aspects of the game other than pvp. I have only ever mined in lowsec (and only briefly at that). I don't get all the hate toward miners. I wonder if all pvpers start life as asteroids? Maybe that would explain it... As mentioned previously (hundreds of times, in fact so many times, that we can't find a spoon large enough to spoon-feed this information to you people), we don't try to prevent others from enjoying non-pvp aspects of the game. We are however trying to prevent people from removing the non-consensual pvp aspect of this game. (USER WAS BANNED FOR THIS POST) |

Big Bossu
Enterprise Estonia Northern Coalition.
5
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Posted - 2012.08.01 13:09:00 -
[2586] - Quote
Destiny Corrupted wrote:Danny Diamonds wrote:It boggles my mind how some of the seasoned players spend so much effort to prevent others from enjoying aspects of the game other than pvp. I have only ever mined in lowsec (and only briefly at that). I don't get all the hate toward miners. I wonder if all pvpers start life as asteroids? Maybe that would explain it... As mentioned previously (hundreds of times, in fact so many times, that we can't find a spoon large enough to spoon-feed this information to you people), we don't try to prevent others from enjoying non-pvp aspects of the game. We are however trying to prevent people from removing the non-consensual pvp aspect of this game.
You are a firm advocate of removing local from the game, I presume? |

Danny Diamonds
Science and Trade Institute Caldari State
26
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Posted - 2012.08.01 13:09:00 -
[2587] - Quote
Destiny Corrupted wrote:Danny Diamonds wrote:It boggles my mind how some of the seasoned players spend so much effort to prevent others from enjoying aspects of the game other than pvp. I have only ever mined in lowsec (and only briefly at that). I don't get all the hate toward miners. I wonder if all pvpers start life as asteroids? Maybe that would explain it... As mentioned previously (hundreds of times, in fact so many times, that we can't find a spoon large enough to spoon-feed this information to you people), we don't try to prevent others from enjoying non-pvp aspects of the game. We are however trying to prevent people from removing the non-consensual pvp aspect of this game.
The proposed changes in no way prevent people from shooting other people. Not one bit. It just reduced the "easy win" situation. Don't try and pretend that this stops you from starting a fight. It doesn't.
If this was removing the ability to aggress in Hisec, then you can pull that argument out. But it isn't.
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
808
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Posted - 2012.08.01 13:17:00 -
[2588] - Quote
Each of these changes moves the game closer and closer to their logical conclusion. I don't know how long you've been around, but I can tell you with certainty that due to the numerous CONCORD buffs, security status buffs/nerfs (depending on perspective), insurance removal, war nerfs, miscellaneous game mechanic nerfs (stuff like fleet aggression transfer), it's much more difficult to kill a player when he doesn't want to be killed today than it was in the years prior. The game has been moving along this unidirectional path for a long, long time now.
I mean, I can see the point you're trying to make here: "nothing changes, everything is the same because CCP hasn't yet made it impossible to shoot people in high-sec, so there's no need to worry." But it doesn't work like that. Wouldn't you be even remotely concerned if for example your government would follow the same pattern in diminishing your ability to express yourself? Or would you say "nah, everything is fine until they put troops on the street and tell us over loudspeakers that we can't talk anymore"? (USER WAS BANNED FOR THIS POST) |

Danny Diamonds
Science and Trade Institute Caldari State
26
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Posted - 2012.08.01 13:25:00 -
[2589] - Quote
Destiny Corrupted wrote:Each of these changes moves the game closer and closer to their logical conclusion. I don't know how long you've been around, but I can tell you with certainty that due to the numerous CONCORD buffs, security status buffs/nerfs (depending on perspective), insurance removal, war nerfs, miscellaneous game mechanic nerfs (stuff like fleet aggression transfer), it's much more difficult to kill a player when he doesn't want to be killed today than it was in the years prior. The game has been moving along this unidirectional path for a long, long time now.
I mean, I can see the point you're trying to make here: "nothing changes, everything is the same because CCP hasn't yet made it impossible to shoot people in high-sec, so there's no need to worry." But it doesn't work like that. Wouldn't you be even remotely concerned if for example your government would follow the same pattern in diminishing your ability to express yourself? Or would you say "nah, everything is fine until they put troops on the street and tell us over loudspeakers that we can't talk anymore"?
Stop taking it to extremes. *This* proposed change is *not* a Concorde buff, nor is it anything to do with "the government".
This is *not* some kind of infringement on your personal freedoms. It is a damn game. My God man, have you lost touch with reality? PIXELS.
I have been around for a few years, so I have seen quite a lot. I fit were more buffs to Concorde, I too would object. It isn't. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
808
|
Posted - 2012.08.01 13:31:00 -
[2590] - Quote
I was simply making an analogy.
And while this buff might not be a CONCORD buff, it's literally identical to one, since decreasing CONCORD response time and increasing barge EHP both have the same effect of decreasing the amount of damage a single person can do to a barge before his own ship is destroyed. Either change results in an increase to the amount of people required to pull off a suicide-gank.
Logic is a very interesting and useful tool in argument. I find it to provide quite a bit more utility than ad hominem. (USER WAS BANNED FOR THIS POST) |

Mike Whiite
Keystone Industrial
64
|
Posted - 2012.08.01 14:07:00 -
[2591] - Quote
Destiny Corrupted wrote:Mike Whiite wrote:I could turn things arround and say CCP forces the big bad wolf, to use his brains.
I've no trouble with gankers as a whole I do hate the fact that with the current mining ships it's possible to create a trial account and shoot al but every mining ship in a week or so in a destroyer.
I don't mine but I consider that a expliot. Would you consider it an exploit if 100 people rolled new characters, and after spending a few hours training some basic combat skills, went out and killed mining barges using Velators? How would you deal with this exploit? Would you prevent characters under a month old from aggressing anyone in high-sec? Because that would be very sandbox-like, right? But there would be no other way to deal with something that is essentially a numbers game, so what would you say to that?
And you think that is remotly a serious threat.
Split your hulk spoils with a 100 people, not to mention 100 people fleets are fairly easy noticed, i people are willing to put up with such a trouble to shoot a single hulk, be my guest.
yes things are easier with more people, things will become easier with more skillpoints as well, I still see oppertunities or a good SB pilot to bring one of these ships down without to much trouble, it just requires a person to put some effort in what they are doing like every other profesion in EVE.
Or find a hundred friends that all have time to hit one or two miners before they become an EVE twitter hit so to speak.
In my humble opinion, I think it will actualy make things easier for the dedicated ganker, those extra HP give a false feeling of security. Because no fake trial players sponserd by their borred main can accomplish this unless they come with 100 at once :), the miners will loose concentration Faster andgive you the oppertunity to sneak up on them.
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Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
808
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Posted - 2012.08.01 14:10:00 -
[2592] - Quote
Mike Whiite wrote:Destiny Corrupted wrote:Mike Whiite wrote:I could turn things arround and say CCP forces the big bad wolf, to use his brains.
I've no trouble with gankers as a whole I do hate the fact that with the current mining ships it's possible to create a trial account and shoot al but every mining ship in a week or so in a destroyer.
I don't mine but I consider that a expliot. Would you consider it an exploit if 100 people rolled new characters, and after spending a few hours training some basic combat skills, went out and killed mining barges using Velators? How would you deal with this exploit? Would you prevent characters under a month old from aggressing anyone in high-sec? Because that would be very sandbox-like, right? But there would be no other way to deal with something that is essentially a numbers game, so what would you say to that? And you think that is remotly a serious threat. I think you'll feel really silly in a couple of weeks. (USER WAS BANNED FOR THIS POST) |

Andoria Thara
Fallen Avatars
94
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Posted - 2012.08.01 14:14:00 -
[2593] - Quote
Mike Whiite wrote: Split your hulk spoils with a 100 people, not to mention 100 people fleets are fairly easy noticed, i people are willing to put up with such a trouble to shoot a single hulk, be my guest.
I doubt this will be done for profit, or spoils. This will be a group of people doing it for the "lulz".
I have to admit, it would be pretty damn funny to see 100 rookie ships ganking a barge.
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Mirajane Cromwell
76
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Posted - 2012.08.01 14:23:00 -
[2594] - Quote
So, now the buff to mining ships makes miners happy and gankers unhappy. Then in couple months with destroyer/cruiser balance the gankers will become happy and miners unhappy... such is the cycle in Eve...  |

Mike Whiite
Keystone Industrial
64
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Posted - 2012.08.01 14:28:00 -
[2595] - Quote
Oh I'm sure people will try it, I just think it won't be very effective.
A crowd draws attention.
and there is no reason to stop you from using this tactic now, and how often is a PVE batleship ganked by a hundred noob ships?
that might be even worth the trouble.
so yeah it probable happen, but I doubt it will happen very often. |

Destiny Corrupted
Deadly Viper Kitten Mitten Sewing Company
808
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Posted - 2012.08.01 14:28:00 -
[2596] - Quote
Nah, I really doubt that combat ship re-balancing is going to lead to dps increases on any ships that don't desperately need them (few do, and even then they wouldn't be used for ganking). We'll have to make do with what we have, and we're prepared to deal with that. The real downside is that there will be even more of these anti-gank changes when the carebears realize that the big bad wolf didn't go away.
Mike Whiite wrote:Oh I'm sure people will try it, I just think it won't be very effective.
A crowd draws attention. It won't draw any more attention than countless threads, local warnings, and dev blogs already do. Therefore, miner awareness to large groups is the least of our worries. These people are oblivious. (USER WAS BANNED FOR THIS POST) |

Cede Forster
EVE University Ivy League
10
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Posted - 2012.08.01 14:38:00 -
[2597] - Quote
maybe this excess energy against the mining barge changes (which will come anyway) should be channeled in something positive, such as suggesting a suicide / high sec piracy update.
Proposals: Medium-Slot Module: Special Pirate Warp Scrambler Script - deactivates upon ISK transfer to the owners wallet. High-Slot Module: Payload - Can only be installed in a Badger and allows you to ram into other ships to blow them up, loss of capsule on both sides included.
see, you need to work the system so the high sec piracy update is next!  |

Herr Wilkus
Aggressive Salvage Services LLC Tear Extraction And Reclamation Service
472
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Posted - 2012.08.01 16:14:00 -
[2598] - Quote
Personally, if a EHP buff is unavoidable, I'd rather they swapped the EHP of the Hulk with the Mackinaw.
A) Hulk is 'traditionally' the toughest, and with its new Ore bay, its going to require micromanagement, or a script. That means these miners are kept at their posts, moving Ore, swapping crystals, whatever.
B) People are already sitting down and figuring out the best 'AFK ice mining' set ups for the Mackinaw, how to best exploit its huge EHP and cargobay.
I think the best way to go - is keep the Hulk pilots in their seats with small cargo bays...
and keep Mackinaw pilots in their seats with lower EHP. (Besides, how well armored is a huge box in space going to be anyway?)
Give Hulks the EHP, and let them mine in groups. Keep the AFK Mack pilots nervous by them more gankable.
Finally, nerf the yield of the Skiff a bit. Highest EHP, lowest yield, not 'tied with Mackinaw'.
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baltec1
Bat Country
1768
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Posted - 2012.08.01 16:18:00 -
[2599] - Quote
Mirajane Cromwell wrote:So, now the buff to mining ships makes miners happy and gankers unhappy. Then in couple months with destroyer/cruiser balance the gankers will become happy and miners unhappy... such is the cycle in Eve... 
Nope, miners are unhappy with the changes because gankers can still kill them for profit. |

Knight Cabbage
Royal Amarr Institute Amarr Empire
9
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Posted - 2012.08.01 16:35:00 -
[2600] - Quote
Destiny Corrupted wrote:I was simply making an analogy.
And while this buff might not be a CONCORD buff, it's literally identical to one, since decreasing CONCORD response time and increasing barge EHP both have the same effect of decreasing the amount of damage a single person can do to a barge before his own ship is destroyed. Either change results in an increase to the amount of people required to pull off a suicide-gank.
Logic is a very interesting and useful tool in argument. I find it to provide quite a bit more utility than ad hominem.
A CONCORD buff would apply to any attacks in high sec, while barge buffs apply only to .... Anyways I don't understand what the fuzz is all about, can still can gank the barges and exhumers ... just bring bigger and better guns. |

Lin-Young Borovskova
Science and Trade Institute Caldari State
577
|
Posted - 2012.08.01 16:45:00 -
[2601] - Quote
Knight Cabbage wrote:Destiny Corrupted wrote:I was simply making an analogy.
And while this buff might not be a CONCORD buff, it's literally identical to one, since decreasing CONCORD response time and increasing barge EHP both have the same effect of decreasing the amount of damage a single person can do to a barge before his own ship is destroyed. Either change results in an increase to the amount of people required to pull off a suicide-gank.
Logic is a very interesting and useful tool in argument. I find it to provide quite a bit more utility than ad hominem. A CONCORD buff would apply to any attacks in high sec, while barge buffs apply only to .... Anyways I don't understand what the fuzz is all about, can still can gank the barges and exhumers ... just bring bigger and better guns.
This brb |

Cede Forster
EVE University Ivy League
10
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Posted - 2012.08.01 16:46:00 -
[2602] - Quote
i still can't believe that you can argue 130 pages on the forum on that subject
okay, they are making mining ships stronger okay, that's really sad for people who kill mining ships and? HTFU was the unofficial motto of the game. it has been said to miners, it has been said to gankers, what is this fuss really about? EvE being too easy? It is mining god forbid. If people want to mine in heavy armored ships, they could do that before, now they will do it without pointers ... sooo
so the essence is stupid people should be punished by gankers who kill them, okay but 130 pages for it? |

Pipa Porto
599
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Posted - 2012.08.01 17:43:00 -
[2603] - Quote
rodyas wrote:^ What was the trade off for the destroyer buff and new T3 BCs? You should have spoken up then, about balance and not overdoing something. Its too late to stop the dumb train now.
With regards to Suicide ganking, the Loss of Insurance payouts was the tradeoff. Suicide Ganking was cheaper before Crucible, even though people used Thoraxes and Brutixes.
Thorax was the equivalent to the modern Meta Catalyst. Brutix was the equivalent to the modern T2 Catalyst. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
599
|
Posted - 2012.08.01 17:54:00 -
[2604] - Quote
Vaerah Vahrokha wrote:Danny Diamonds wrote:You have no chance Vaera.
Pipa will keep posting and trying to "win" an internet thread about opinions. Logic and fun were thrown out long ago. He's the second prevalent "pro PvP" troll on the forums and fully motivated to bring as much nerf on miners as possible. I know it's pointless but that does not mean I will stay silent and see them manipulate the developers into creating unpractical features that bring nothing new on the table except inconvenience
Why is wanting all 3 Exhumers to have a role in mining (y'know, the Goal CCP set for this patch) being "fully motivated to bring as much nerf on miners as possible"?
At the moment, SISI has 2 viable exhumers. 2 is less than 3. 3 viable exhumers is the goal.
The crystal thing is an argument where you keep trying to change the situation. First it's a multi-corp fleet. Then it's an orca but jetcans attract gankers and so you never use jetcans. Now it's mission pockets where you use jetcans. And somehow there's no way for the Hulk pilots to co-ordinate to bring the right mix of crystals for the belt.
By the way, the way to deal with mission pockets is to have to orca switch to a fast frigate once in a while. Unless you have an enormous fleet, the Orca has excess hauling capacity, and will be able to make up for the few minutes of lost time.
The Hulk is supposed to require some effort, but it gets some great yield. The Mackinaw is supposed to be the convenient one. The Skiff is supposed to be the tanky one. EvE: Everyone vs Everyone
-RubyPorto |

Corina Jarr
Spazzoid Enterprises Purpose Built
1165
|
Posted - 2012.08.01 18:57:00 -
[2605] - Quote
Herr Wilkus wrote:Personally, if a EHP buff is unavoidable, I'd rather they swapped the EHP of the Hulk with the Mackinaw.
A) Hulk is 'traditionally' the toughest, and with its new Ore bay, its going to require micromanagement, or a script. That means these miners are kept at their posts, moving Ore, swapping crystals, whatever.
B) People are already sitting down and figuring out the best 'AFK ice mining' set ups for the Mackinaw, how to best exploit its huge EHP and cargobay.
I think the best way to go - is keep the Hulk pilots in their seats with small cargo bays...
and keep Mackinaw pilots in their seats with lower EHP. (Besides, how well armored is a huge box in space going to be anyway?)
Give Hulks the EHP, and let them mine in groups. Keep the AFK Mack pilots nervous by them more gankable.
Finally, nerf the yield of the Skiff a bit. Highest EHP, lowest yield, not 'tied with Mackinaw'.
Hmm interesting.
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Vaerah Vahrokha
Vahrokh Consulting
1781
|
Posted - 2012.08.01 19:23:00 -
[2606] - Quote
Pipa Porto wrote: The crystal thing is an argument where you keep trying to change the situation. First it's a multi-corp fleet. Then it's an orca but jetcans attract gankers and so you never use jetcans. Now it's mission pockets where you use jetcans. And somehow there's no way for the Hulk pilots to co-ordinate to bring the right mix of crystals for the belt.
It's not a situation change. It's a list of the myriads of different mining fleets you can put up to deal with the many game situations.
As of today they all work, they are all viable, they are the "macro" part of mining.
The single ships are the "micro" parts and as of today they also adapt to everything. Their only flaw is the too large difference between ships, so there's the no brainer "best of all" that eclipses every other.
Altering the "micro" part so that all the ships become viable is good, as long as it does not affect the "macro" part, that is the adaptability to each situation. Today I can perfectly adapt to any situation with every ship. Tomorrow I'd need to drop and change ships just to deal with the many different scenarios. Now, they are not T1 BCs and they are due a large price increase. This means rich enough people like me will be able to adapt but the others will have to suck it up and have it worse. With no actual reason why they should have it worse.
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Pipa Porto
599
|
Posted - 2012.08.01 19:51:00 -
[2607] - Quote
Vaerah Vahrokha wrote:Pipa Porto wrote: The crystal thing is an argument where you keep trying to change the situation. First it's a multi-corp fleet. Then it's an orca but jetcans attract gankers and so you never use jetcans. Now it's mission pockets where you use jetcans. And somehow there's no way for the Hulk pilots to co-ordinate to bring the right mix of crystals for the belt.
It's not a situation change. It's a list of the myriads of different mining fleets you can put up to deal with the many game situations. As of today they all work, they are all viable, they are the "macro" part of mining. The single ships are the "micro" parts and as of today they also adapt to everything. Their only flaw is the too large difference between ships, so there's the no brainer "best of all" that eclipses every other. Altering the "micro" part so that all the ships become viable is good, as long as it does not affect the "macro" part, that is the adaptability to each situation. Today I can perfectly adapt to any situation with every ship. Tomorrow I'd need to drop and change ships just to deal with the many different scenarios. Now, they are not T1 BCs and they are due a large price increase. This means rich enough people like me will be able to adapt but the others will have to suck it up and have it worse. With no actual reason why they should have it worse.
Mission Mining: While you set up your fleet, have your Orca pilot drop a can with crystals using something speedy. Or, given that you have multiple Hulks (or 2 Macks would be better than Orca/Hulk), have each miner be responsible for 3 Ores. Anoms: Have your Orca drop crystals or have your Hulks grab crystals from the orcs (depending on how corps shake out), or have each Hulk responsible for 3 Ores. There's no reason the Orca has to be far away, since Hulks are designed for you to be paying attention and escaping before the gank lands (and the gank resistant ship is the Skiff). Belts: See Anoms. Ice: (where you currently have to keep your ships separated to avoid smartbombs) doesn't need crystals.
See, everything still works. You just have to very slightly alter your procedure for mission mining.
You can perfectly adapt to each situation with each ship. Tomorrow, you would have to make one change for (I think there's only 1 or 2 missions that you have to go 3 gates deep to mine, and they're not worth mining anyway) a rare circumstance. EvE: Everyone vs Everyone
-RubyPorto |

ApexJB
EG CORP Talocan United
3
|
Posted - 2012.08.02 02:42:00 -
[2608] - Quote
To all the HS gankers: http://www.youtube.com/watch?v=owzhYNcd4OM
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Pipa Porto
601
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Posted - 2012.08.02 02:48:00 -
[2609] - Quote
At this point we've been talking about Miners being unable to cope with having to get a new stock of crystals once every 15 hours of mining, or twice per HS belt if they're trying to scoop everything and mining for less time than that for the past few pages.
Whose tears are available for harvest? EvE: Everyone vs Everyone
-RubyPorto |

Sentamon
Imperial Academy Amarr Empire
88
|
Posted - 2012.08.02 02:53:00 -
[2610] - Quote
So can somebody sum up all 130 pages? ~ Professional Forum Alt -á~ |
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