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DHB WildCat
BURN EDEN
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Posted - 2010.12.07 01:40:00 -
[1]
Edited by: DHB WildCat on 07/12/2010 01:44:05 It has been a sad fact these last few months that a Battleship is practicly laughed at these days. Why? What has happened to them? Well there are several reasons for this both in small gangs / solo, and in large fleets.
Small Gang / SOLO
As a guy who once solo'ed entirely in Battleships, I can safely say that it is now virtually impossible to do so.
Problem - ECM is still the most overpowered module in eve. The caladri line has a strong ship in virtually every class including frigate that will shut down any ship including the battleship. Solution - Make ecm modules jam for 10 seconds while maintaining the 20 second timer. You can still perma jam but will have to stagger and use more pilot skill. Thus gives the ship a 10 second window to try to defend itself before being jammed again.
Problem - Tracking Issues... Lets face it. A battleship has a VERY hard time tracking ships that are even webbed and scrammed! You litterally cannot hit them. Not to mention the torp range on caldari is too short but does minimal damage since it is sig radius based. And yes cruise missile dps sux! Solution - Boost tracking and missile stats to better have a chance to hit a tackled target. Yes they shouldnt be able to hit a non tackled target, but a webbed / scrammed / painted hac should die fast to a battleship.
Fleets
Problem - Shield tanking > Armor tanking. However most ships period armor tank. Thus making a shield tanked "drake" fleet with scimis more efeective than armor fleets. Solution - Make armor RR rep at the beginning of the cycle like shield ones. No reason they have to be different. At the same time lets nerf the logi ships a little bit. Two logis should not be able to tank a ship from 10 people.
Problem - Probing. Yes Battleships are the longest hitting sub cap ships in the game. However a prober can literally probe down a Battleship and be on top of it before it can get out of warp and turn around to warp out. Thus bringing the rest of the fleet ontop of the snipers. Solution - Nerf the living crap out of probing. It is very overpowered. Make the time it takes to scan longer. Make it so that people have to work to get a position on snipers and thus a sniping BS fleet would be viable again.
Problem - Capital ships.... seriously this is completely out of control! I am in a corp of 20 people. We all have Mom's and some of us even have titans. It is too easy to build these things and they are too cheap for their abilities. Solution - Make them more expensive! Fighters / Fighter bombers should not be able to hit sub caps period! A mom should not be a solo pwn mobile like it is! DD - Make sig based... again too many titans are dropped on lone Battleship becasue it insta pops them and is so cheap to fire the device that it isnt even a factor concidered in firing the divice.
There are many reasons to the elimination of the Battleship from the game. These are a few of the more prevalent problems I can think of. Please lend your support in bringing these ships back to pvp!
WildCat
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Ranvaldy
Amarr
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Posted - 2010.12.07 01:45:00 -
[2]
No 
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DHB WildCat
BURN EDEN
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Posted - 2010.12.07 01:47:00 -
[3]
Originally by: Ranvaldy No 
please elaborate Im curious and welcome other ideas.
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Templar Dane
Amarrian Retribution
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Posted - 2010.12.07 01:50:00 -
[4]
While part of me misses the days of 90% webs allowing battleships to solo...I can't say that it was a bad direction for the game. I like the variety of ship classes floating around. Cruisers and frigates being able to operate in web range of a battleship makes the game more fun.
Totally agree on the cap parts.
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DHB WildCat
BURN EDEN
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Posted - 2010.12.07 01:53:00 -
[5]
Originally by: Templar Dane While part of me misses the days of 90% webs allowing battleships to solo...I can't say that it was a bad direction for the game. I like the variety of ship classes floating around. Cruisers and frigates being able to operate in web range of a battleship makes the game more fun.
Totally agree on the cap parts.
True the web nerf was and still is very good. I only think that if a ship is webbed / and scrammed a BS should be able to hit it. Not for full damage mind you, but it shouldnt miss 8)
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Daneel Trevize
Black Viper Nomads
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Posted - 2010.12.07 01:55:00 -
[6]
Agree on mixing up the ecm, the nerfing logis a bit, and stopping all this complaining about supercaps. Don't agree that BS should be able to pwn smaller stuff, else you're recreating the SC vs BS in BS vs cruisers. No experience in probing fleets with what sounds like probes ready ahead of time and the enemy knows it. |

Dabljuh
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Posted - 2010.12.07 01:57:00 -
[7]
Here's a suggestion: There should be battleship-sized weapons modules designed to kill cruisers and frigates efficiently. Like the Assault Launcher, a cruiser sized module that is designed to kill anti-frigate missiles.
Precision Cruises don't cut it, there's no BS turrets to that end, and drones are highly situational / unreliable.
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Greymoon Avatar
Caldari Reasonable People True Reign
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Posted - 2010.12.07 02:02:00 -
[8]
The Battleship is fine as it is. The easy solution to those troublesome ECM boats out there is to mount 1-2 Sensor Backup Arrays of a type that is different from your ships racial type. ECM jockeys instinctively jam you based on the racial type your flying, they will try to jam you out, be unsuccessful, and then start having to guess what will work after the shock, surprise, and disbelief wears off. This buys you precious seconds to primary him.
Tactics change over time, people find ways to counter what currently works, and they change again. The Battleship is much more flexible than anything smaller. More slots means more options. ...
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Greymoon Avatar
Caldari Reasonable People True Reign
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Posted - 2010.12.07 02:05:00 -
[9]
Originally by: Dabljuh Here's a suggestion: There should be battleship-sized weapons modules designed to kill cruisers and frigates efficiently. Like the Assault Launcher, a cruiser sized module that is designed to kill anti-frigate missiles.
Precision Cruises don't cut it, there's no BS turrets to that end, and drones are highly situational / unreliable.
How about a Target Painter? ...
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Zantris
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Posted - 2010.12.07 02:10:00 -
[10]
The weeding out of the BS in small gangs is for the better. It promotes a much better ship diversity. If you want to track smaller ships, fit smaller weapons.
Battleships should be a major part of fleet Ops, and the effectiveness and overabundance of capitals are the major reason they are having problems. I certainly don't think buffing armor tanking in fleets is a responsible decision, considering its only one ship that actually warrants shield tanking fleets... otherwise armor tanking is far preferred.
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DHB WildCat
BURN EDEN
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Posted - 2010.12.07 02:10:00 -
[11]
Originally by: Greymoon Avatar The Battleship is fine as it is. The easy solution to those troublesome ECM boats out there is to mount 1-2 Sensor Backup Arrays of a type that is different from your ships racial type. ECM jockeys instinctively jam you based on the racial type your flying, they will try to jam you out, be unsuccessful, and then start having to guess what will work after the shock, surprise, and disbelief wears off. This buys you precious seconds to primary him.
Tactics change over time, people find ways to counter what currently works, and they change again. The Battleship is much more flexible than anything smaller. More slots means more options.
So you are suggesting that pilots put a ... for example... magnomtric backup array on a gravemetric ship!?
Okay.... thanks for the input. Not sure why you want to do that but interesting theory.
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Artemis Rose
Clandestine Vector
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Posted - 2010.12.07 02:10:00 -
[12]
Yet another proud falcon alt user manages to sneak in an ECM whine.
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Jan'z Kolna
Ore Mongers BAT PHONE
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Posted - 2010.12.07 02:14:00 -
[13]
Originally by: Greymoon Avatar The Battleship is fine as it is. The easy solution to those troublesome ECM boats out there is to mount 1-2 Sensor Backup Arrays of a type that is different from your ships racial type. ECM jockeys instinctively jam you based on the racial type your flying, they will try to jam you out, be unsuccessful, and then start having to guess what will work after the shock, surprise, and disbelief wears off. This buys you precious seconds to primary him.
Tactics change over time, people find ways to counter what currently works, and they change again. The Battleship is much more flexible than anything smaller. More slots means more options.
ships have racial sensors, sensor strength is 0 ( zero, nil , zilch) for sensors other than racial
fitting diff. eccm than racial changes nothing , because any percentage of 0 is still zero
CETERUM CENSEO CALDARI NERFAM ESSE |

Terianna Eri
Senex Legio Get Off My Lawn
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Posted - 2010.12.07 02:16:00 -
[14]
Originally by: Greymoon Avatar mount 1-2 Sensor Backup Arrays of a type that is different from your ships racial type
im pretty sure that that doesnt' ****ing do anything ________________
Originally by: CCP Incognito PS the "time to P*nis" is the shortest time recorded in human history. :)
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Greymoon Avatar
Caldari Reasonable People True Reign
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Posted - 2010.12.07 02:17:00 -
[15]
Originally by: DHB WildCat
So you are suggesting that pilots put a ... for example... magnomtric backup array on a gravemetric ship!?
Okay.... thanks for the input. Not sure why you want to do that but interesting theory.
Well, when that Blackbird tries to ECM your Gravemetric ship and FAILS, because you can still target him using magnometrics, then it becomes his bad day. The only way to jam such a ship is to use both a grav and a mag ECM, or risk a multispectral at gimped odds. ...
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Camdelma
Gallente Black Aces Against ALL Authorities
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Posted - 2010.12.07 02:18:00 -
[16]
Originally by: DHB WildCat At the same time lets nerf the logi ships a little bit. Two logis should not be able to tank a ship from 10 people.
That is PRECISELY what logistics should do. they're force multipliers. it's not as if there are a lot of people flying around by themselves with two logis following them around (yes, there are a few, but by no means a majority) a pair of logistics are VERY easy to counter, any kind of EWAR works, webs, painters, damps, ECM, they're probably the single most vulnerable ships to EWAR. In large groups, this doesn't work quite as well, but that's not applicable to your hypothetical situation.
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Anubis Xian
Reavers
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Posted - 2010.12.07 02:21:00 -
[17]
I too am a BS aficionado. My take on the best way to fix BSes is multifaceted:
First, give them all 3 more slots. Yes even if it means a 6 midslot geddon.
Second, buff scan resolution base values by 100%.
Third, increase drone bay sizes by 100%, but not the drone bandwidth.
Finally, let them fit a modular Jump Drive that has a range similar to BO range. But let it lock on to a star in addition to a cyno.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Word of Chaos |

Omara Otawan
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Posted - 2010.12.07 02:24:00 -
[18]
Originally by: Anubis Xian I too am a BS aficionado. My take on the best way to fix BSes is multifaceted:
First, give them all 3 more slots. Yes even if it means a 6 midslot geddon.
Second, buff scan resolution base values by 100%.
Third, increase drone bay sizes by 100%, but not the drone bandwidth.
Finally, let them fit a modular Jump Drive that has a range similar to BO range. But let it lock on to a star in addition to a cyno.
Sounds like a great idea, they should also be able to fit covert ops cloaks, and be immune to ewar apart from focused points or bubbles.
Oh, and let them deploy fighter bombers as well, lets say 5 FBs so it isnt overpowered.
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Ziester
Caldari Perkone
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Posted - 2010.12.07 02:30:00 -
[19]
Edited by: Ziester on 07/12/2010 02:34:32
@DBH Wildcat
As I could agree with you concern about Shield/Armor RR on the principle, I'd have to disagree on the roleplaying part of the idea :
Shield Tranfer Arrays emit energy directly into the target ship's existing shield energy, hence strenghtening it instantly.
OTOH, Armor isn't something which should be pumped up as fast as shield, as metal parts would need to be made out of some metal compound, carried by the RR beam, somehow welded up and reinforced to their original absorbing power, thus taking the whole cycle to get things done. ----------
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klyeme
The Mind's Eye Etherium Cartel
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Posted - 2010.12.07 02:33:00 -
[20]
Originally by: DHB WildCat
Problem - Capital ships.... seriously this is completely out of control! I am in a corp of 20 people. We all have Mom's and some of us even have titans. It is too easy to build these things and they are too cheap for their abilities. Solution - Make them more expensive! Fighters / Fighter bombers should not be able to hit sub caps period! A mom should not be a solo pwn mobile like it is! DD - Make sig based... again too many titans are dropped on lone Battleship becasue it insta pops them and is so cheap to fire the device that it isnt even a factor concidered in firing the divice.
Moms should need to buy missiles and load them into their fighter bombers (each bomber can hold about an hour of constant fire of missiles).
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Anubis Xian
Reavers
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Posted - 2010.12.07 02:59:00 -
[21]
Originally by: Omara Otawan
Originally by: Anubis Xian I too am a BS aficionado. My take on the best way to fix BSes is multifaceted:
First, give them all 3 more slots. Yes even if it means a 6 midslot geddon.
Second, buff scan resolution base values by 100%.
Third, increase drone bay sizes by 100%, but not the drone bandwidth.
Finally, let them fit a modular Jump Drive that has a range similar to BO range. But let it lock on to a star in addition to a cyno.
Sounds like a great idea, they should also be able to fit covert ops cloaks, and be immune to ewar apart from focused points or bubbles.
Oh, and let them deploy fighter bombers as well, lets say 5 FBs so it isnt overpowered.
So you agree then. My ideas aren't silly though, you might want to rethink yours.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Word of Chaos |

Czar Marcus
Mavros Stratiotis
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Posted - 2010.12.07 03:02:00 -
[22]
ECM - It sucks in small gangs/solo, but that's never going to change. Being jammed has always and will always suck. Solution : - Fit Countermeasures and cross your fingers or use ECM drones and hope you jam them.
Tracking issues - Vs what? Other battleships? Nope. Battlecruisers? Nope. Cruisers? Not really, but these ships weren't designed for that anyways. Frigates? Sure, but battleships weren't designed for that and you do have a drone bay for a reason.....Cruise missile DPS is fine. It's designed for long range damage. Torps are designed for short range. It's the same as the difference between heavy and assaults. Assaults do high dps, but are short range. You can hit with cruise and torps. If you're fighting stuff that's flying faster than you're missiles then sick your drones on them or suck it up. Nobody ever said eve was fair or that there was one ship to rule them all.
What? Both shield tanking and armor tanking are fine for fleets. Both are effective. AB Armor HAC fleets are incredibly effective too.
Probing? What? Really?
At this point I'm going to stop replying to your points and just let you know what the rest of the community is thinking.
This is one/all of 4 problems:
A) Your FC's suck and can't manage their fleets B) You suck and don't understand that EVE isn't WoW and not everything is going to be balanced all the time for your particular needs C) If you all have Moms and Titans then why are you complaining? They are immune to ECM anyways. Go fighter bomb/DD stuff. D) All of the above
Honestly, I'm going to go with my gut instinct and say it's D. If you really have SOOOOO many titans, moms, carriers, star destroyers, and everything else in the world then you wouldn't be as upset as you are.
My old corps flew battleship fleets all of the time and were incredibly successful. Sometimes you win and sometimes you explode.
Welcome to Eve.
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Flesh Slurper
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Posted - 2010.12.07 03:05:00 -
[23]
ECM issue: Fit ECCM
Tracking Problem: BS are not supposed to be the end all of tacklers. How about having a interceptor in your small gang? You also can fit tracking computers, tracking enhancers, sensor boosters, smaller weapons and/or plenty of light drones.
Tanking: Lol.. just a little while ago we were hearing shield user whines about how armor tanking was so much better than shield.
Probing: Oh well I guess thats what you get for flying a big bulky ship. You could protect your snipers you know. Also, people can just fly cloaked up to your snipers without even probing them out.
Cap ships: Yeah.. I agree those hurt.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.07 03:41:00 -
[24]
Edited by: Liang Nuren on 07/12/2010 03:43:11 Hmmm... I have to agree. Here's some thoughts (a few more than I originally estimated!): - BCs deliver near BS performance at a fraction of the price (BS modules cost more than Cr modules) - BCs deliver near BS performance at a fraction of the SP - BCs are much more mobile than BS's - which enormously helps both offense and defense - BCs lock much faster than BS's. - Cap/Supercap proliferation make it stupid to field a BS fleet. - Cap/Supercap proliferation make it generally redundant to field a BS because they do more damage and have much larger tanks. They're also significantly more mobile than a BS.
Basically it boils down to mobility. Battleships don't have it, and they don't bring much more to the table than the things that do have it.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.12.07 03:49:00 -
[25]
Edited by: Culmen on 07/12/2010 03:50:02
Originally by: Greymoon Avatar
Well, when that Blackbird tries to ECM your Gravemetric ship and FAILS, because you can still target him using magnometrics, then it becomes his bad day. The only way to jam such a ship is to use both a grav and a mag ECM, or risk a multispectral at gimped odds.
This is rather sad, because your wrong on not one but two diffrent levels
First, flat pluses to Sensor Strength have been removed, both Backup and ECCM modules both give percentage bonuses (stacking nerfed). And a 96% bonus to zero is still zero.
Second, in order to jam you only need to defeat ONE sensor type, not ALL. This is probably why they removed the flat bonuses, to reduce the whining from idiots who thought their Backup arrays were ineffective. and further more why do i even need a sig? |

Ulstan
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Posted - 2010.12.07 03:52:00 -
[26]
Originally by: Liang Nuren
- BCs are much more mobile than BS's - which enormously helps both offense and defense - BCs lock much faster than BS's. - Cap/Supercap proliferation make it stupid to field a BS fleet. - Cap/Supercap proliferation make it generally redundant to field a BS because they do more damage and have much larger tanks. They're also significantly more mobile than a BS.
Basically it boils down to mobility. Battleships don't have it, and they don't bring much more to the table than the things that do have it.
-Liang
Well put. It's ironic that a BS fleet is the least mobile of any fleet you can put together. Speed counts for so much in this game...and ships that are tactically slow tend to also be operationally slow. What if BS entered warp and warped much faster? It would make tooling around in a BS fleet less agonizingly slow compared to ...well, any alternative, while not making BS able to suddenly start outrunning cruisers on the battlefield.
Also, I find it odd that BS lock things so slowly...it makes perfect sense and is balanced for ships smaller than they are, but a BS has far more room for advanced electronics than a tiny frigate does: It should be locking equally sig sized ships (so, shield extended BC, BS) very fast indeed.
And I yearn to see some significant reduction in supercap power/availability/ubiquity.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
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Posted - 2010.12.07 03:54:00 -
[27]
remember that time they nerfed ecm and boosted the strength....
quite simply you had your fun, but battleships aren't supposed to be solo boats. although I guess you are right on most of the rest of it.
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Vmir Gallahasen
Gallente United Mining And Distribution
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Posted - 2010.12.07 03:56:00 -
[28]
I agree with most everything, except the armor RR and tracking. At least I don't have to play Supercapitals OnlineÖ in wormhole space
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Ephemeron
Caldari Provisions
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Posted - 2010.12.07 03:57:00 -
[29]
As frequent battleship solo/small gang flier, probing is never a problem for me since cloak is pretty much required. A solo battleship cannot survive without cloak+MWD. Not unless you play in stupid way
ECM is a typical problem, but it's not too bad, especially since batleships have high natural sensor strength. Tracking is also not an issue. There are webs, scrambles, smart piloting to keep traverse low. Both ECM and tracking have been unchanged since battleship era.
Battleships used to be cool, but not anymore, what changed? 2 things: 1) The Great Nano Nerf happened - partly thanks to short sighted whiners like DHB WildCat here, who made a big rant about his nano-Mach and ended up getting everyone nerfed.
Solo and small gangs rely on speed more than anyone else. The Great Nano Nerf took a big chunk out of small gang strength for everyone, and in battleships in particular since no amount of mods and implants can give you significant edge over the enemy cruise gang.
2) proliferation of caps and supercap. There are so many of them it's ridiculous. And every noob in a farmer Raven can fit a cyno and be safe knowing that when he lights up, his friendly titan bridge or carrier fleet will immediately appear from 15 jumps away.
If you just try roaming in battleship now, you'll get hot dropped within 2 hours for certain. Even if you fly some expensive t2 or t3 ship, they'll hotdrop you just cause they got nothing better to do.
And CCP in the infinite stupidity never thought of adding some kind of mobile cyno jammer to counter such easy and lame tactic.
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Anubis Xian
Reavers
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Posted - 2010.12.07 04:30:00 -
[30]
Originally by: Ulstan Also, I find it odd that BS lock things so slowly...it makes perfect sense and is balanced for ships smaller than they are, but a BS has far more room for advanced electronics than a tiny frigate does: It should be locking equally sig sized ships (so, shield extended BC, BS) very fast indeed.
The locking mechanic was implemented before missiles and turret formulae were adjusted to stop the domination of the BS. It is a relic that really has no need to continue to exist.
No other game makes targeting such a chore.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Word of Chaos |

DHB WildCat
BURN EDEN
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Posted - 2010.12.07 05:11:00 -
[31]
Ephemeron is somewhat right about the nano nerf. It did eliminate funny set-ups for battleships that were fun to fly and unique.
Also Ephy.... remember I didnt why about the nano nerf. I was its biggest exploiter! My nano CNR would have ****d your nano mach 8) lol!
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Ephemeron
Caldari Provisions
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Posted - 2010.12.07 05:17:00 -
[32]
Originally by: DHB WildCat Ephemeron is somewhat right about the nano nerf. It did eliminate funny set-ups for battleships that were fun to fly and unique.
Also Ephy.... remember I didnt why about the nano nerf. I was its biggest exploiter! My nano CNR would have ****d your nano mach 8) lol!
Doubt it, as my nano Machs were built to sustain tank at least 700 dps and there was room for 1 heavy neut. Unless you tricked our your CNR specifically for dealing with nano machs, it'd be dead for sure
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Culmen
Caldari Blood Phage Syndicate
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Posted - 2010.12.07 05:39:00 -
[33]
You know I just realized why battleships are obsolete... Titans stopped doing AOE tankable damage. Those old doomsdays made battleships the only sub-cap ships that could have both EHP and DPS to threaten a titan. and further more why do i even need a sig? |

Headerman
Minmatar Metanoia. Test Alliance Please Ignore
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Posted - 2010.12.07 05:49:00 -
[34]
I find the lock time on a BS pretty backwards... they are suppose to be larger, so have better sensors?
And how can a frig even kill a BS solo? It's laughable.
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Fon Revedhort
Monks of War DarkSide.
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Posted - 2010.12.07 06:27:00 -
[35]
Edited by: Fon Revedhort on 07/12/2010 06:28:11 Edited by: Fon Revedhort on 07/12/2010 06:27:59
Originally by: Ephemeron
2) proliferation of caps and supercap. There are so many of them it's ridiculous. And every noob in a farmer Raven can fit a cyno and be safe knowing that when he lights up, his friendly titan bridge or carrier fleet will immediately appear from 15 jumps away.
If you just try roaming in battleship now, you'll get hot dropped within 2 hours for certain. Even if you fly some expensive t2 or t3 ship, they'll hotdrop you just cause they got nothing better to do.
And CCP in the infinite stupidity never thought of adding some kind of mobile cyno jammer to counter such easy and lame tactic.
QFT.
Sadly, still very few people really understand what's going on. Titan hot-drops are absolutely non-counterable. Unless of course you consider getting your own BLOB+Titan as a counter (which it shouldn't be). ---[center] Please resize your signature to the maximum file size of 24000 bytes. Zymurgist |

oldmanst4r
Minmatar
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Posted - 2010.12.07 06:46:00 -
[36]
Originally by: Czar Marcus ECM - It sucks in small gangs/solo, but that's never going to change. Being jammed has always and will always suck. Solution : - Fit Countermeasures and cross your fingers or use ECM drones and hope you jam them.
Tracking issues - Vs what? Other battleships? Nope. Battlecruisers? Nope. Cruisers? Not really, but these ships weren't designed for that anyways. Frigates? Sure, but battleships weren't designed for that and you do have a drone bay for a reason.....Cruise missile DPS is fine. It's designed for long range damage. Torps are designed for short range. It's the same as the difference between heavy and assaults. Assaults do high dps, but are short range. You can hit with cruise and torps. If you're fighting stuff that's flying faster than you're missiles then sick your drones on them or suck it up. Nobody ever said eve was fair or that there was one ship to rule them all.
What? Both shield tanking and armor tanking are fine for fleets. Both are effective. AB Armor HAC fleets are incredibly effective too.
Probing? What? Really?
At this point I'm going to stop replying to your points and just let you know what the rest of the community is thinking.
This is one/all of 4 problems:
A) Your FC's suck and can't manage their fleets B) You suck and don't understand that EVE isn't WoW and not everything is going to be balanced all the time for your particular needs C) If you all have Moms and Titans then why are you complaining? They are immune to ECM anyways. Go fighter bomb/DD stuff. D) All of the above
Honestly, I'm going to go with my gut instinct and say it's D. If you really have SOOOOO many titans, moms, carriers, star destroyers, and everything else in the world then you wouldn't be as upset as you are.
My old corps flew battleship fleets all of the time and were incredibly successful. Sometimes you win and sometimes you explode.
Welcome to Eve.
Let me go over your points again. You...
1. Claim that DHB & co don't own supercaps. 2. Claim that DHB & co can't FC. 3. Claim that DHB thinks EVE is WoW. 4. Welcomed DHB to EVE.
Everyone together.....              
Originally by: CCP Shadow
*snip* Castration successful. Shadow.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2010.12.07 08:18:00 -
[37]
Originally by: Liang Nuren
Hmmm... I have to agree. Here's some thoughts (a few more than I originally estimated!): - BCs deliver near BS performance at a fraction of the price (BS modules cost more than Cr modules) - BCs deliver near BS performance at a fraction of the SP - BCs are much more mobile than BS's - which enormously helps both offense and defense - BCs lock much faster than BS's. - Cap/Supercap proliferation make it stupid to field a BS fleet. - Cap/Supercap proliferation make it generally redundant to field a BS because they do more damage and have much larger tanks. They're also significantly more mobile than a BS.
Basically it boils down to mobility. Battleships don't have it, and they don't bring much more to the table than the things that do have it.
-Liang
Yes the BS is in general to slow/lacks agility to be a real predator to the BC class(with 1-2 exceptions).
Biggest issue for me on the other hand is the very poor ability to project dps against sub BS sized targets, where the BC performs a lot better. Especially at close range the difference is extreme, even vs BCs.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.12.07 08:42:00 -
[38]
Originally by: Zantris The weeding out of the BS in small gangs is for the better. It promotes a much better ship diversity. If you want to track smaller ships, fit smaller weapons.
Battleships should be a major part of fleet Ops, and the effectiveness and overabundance of capitals are the major reason they are having problems. I certainly don't think buffing armor tanking in fleets is a responsible decision, considering its only one ship that actually warrants shield tanking fleets... otherwise armor tanking is far preferred.
You got Tech 2 and Tech 3 small ships puting out the same or close to the same DPS as a BS with out all the draw backs. The only advantage most BS's realy have are Hit points and mybe more slots. But when your geting hammered on with omost BS dps and you cant even hit your target wtf is the point. BS's are just a lieablity on the Battlefield anymore. And Tech 2 BS's got screwed. Smaller higher level Tech ships got what they were missing most more DPS and slots. What did higher level BS's get? Ya just think about that will ya.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Jacob Holland
Gallente Weyland-Vulcan Industries
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Posted - 2010.12.07 08:50:00 -
[39]
Originally by: klyeme Moms should need to buy missiles and load them into their fighter bombers (each bomber can hold about an hour of constant fire of missiles).
There was originally a suggestion that they would have to return to rearm. But I would like to see Motherships carrying Citadel Torps. --
Originally by: cordy
Respect to IAC .Your one of the few people who truly deserve to own and live in the space you are in.
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Terrance O'Conner
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Posted - 2010.12.07 09:56:00 -
[40]
Edited by: Terrance O''Conner on 07/12/2010 10:00:39 Just an out of game parrallel...
It's funny how the BSs dissapeared in RL after the introduction of the carrier.
Now all we see is small fast specialized ships, medium fast agile fire-support and carriers.
Maybe this whole thing could (should) have been foreseen. Introduce something that has better firepower, vastly larger span of control (jump-drive) and think that the ship that has only one thing going for it (Tank and Damage) isn't screwed.
On a personal note, i'd like to see more BSs fielded, and tbh, i think the main issue is the mobility and CAP-ships ability to cream them to hell.
Also: BSs were never intended to do small gang/solo work, thats where HAC/T3/AF comes out to play.
Flame away 
Edit: Same issue with the Dread after SC introductuion (dread is just super-screwed as it's only usable in siege (no mobility at ALL) = dead the instant a cyno lights) |

Ann Ripley
Caldari FinFleet IT Alliance
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Posted - 2010.12.07 10:14:00 -
[41]
Originally by: Czar Marcus ECM - It sucks in small gangs/solo, but that's never going to change. Being jammed has always and will always suck. Solution : - Fit Countermeasures and cross your fingers or use ECM drones and hope you jam them.
Tracking issues - Vs what? Other battleships? Nope. Battlecruisers? Nope. Cruisers? Not really, but these ships weren't designed for that anyways. Frigates? Sure, but battleships weren't designed for that and you do have a drone bay for a reason.....Cruise missile DPS is fine. It's designed for long range damage. Torps are designed for short range. It's the same as the difference between heavy and assaults. Assaults do high dps, but are short range. You can hit with cruise and torps. If you're fighting stuff that's flying faster than you're missiles then sick your drones on them or suck it up. Nobody ever said eve was fair or that there was one ship to rule them all.
What? Both shield tanking and armor tanking are fine for fleets. Both are effective. AB Armor HAC fleets are incredibly effective too.
Probing? What? Really?
At this point I'm going to stop replying to your points and just let you know what the rest of the community is thinking.
This is one/all of 4 problems:
A) Your FC's suck and can't manage their fleets B) You suck and don't understand that EVE isn't WoW and not everything is going to be balanced all the time for your particular needs C) If you all have Moms and Titans then why are you complaining? They are immune to ECM anyways. Go fighter bomb/DD stuff. D) All of the above
Honestly, I'm going to go with my gut instinct and say it's D. If you really have SOOOOO many titans, moms, carriers, star destroyers, and everything else in the world then you wouldn't be as upset as you are.
My old corps flew battleship fleets all of the time and were incredibly successful. Sometimes you win and sometimes you explode.
Welcome to Eve.
You sir obviously have no clue who you are talking to....   
I agree with the lock time. The lock time on a BS is laughable. Im tired of waisting a medslot just to fit a sensorbooster II that is a standard in most fits. Specialy when fielding a shield tank.
Im ok with the tracking since to me it makes sense that big guns track slower and have huge difficulties hitting frigs.
Also getting probed in 2 secs is imho way to fast. But im not gona shout NERF...
One way around this would be to boost faction BS¦s. Give time way faster lock speed and perhaps some added tracking making them a more viable solo option although expensive. They are much more fun to fly anyway due to the added risk = more kick. "Insert witty comment here" |

Vladimir Norkoff
Income Redistribution Service
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Posted - 2010.12.07 10:19:00 -
[42]
Originally by: DHB WildCat stuff
While I have great respect for your antics, I gotta say some of these problems/solutions really seem out there.
Tracking/Sig Radius *is* the weakness for BSs. It's got to have an area for small ships to be able to exploit to maintain game balance. You got drones and neuts as anti-small ship, or hopefully pop them before they get to close. Once they get under your guns you are toast. Changing that just seems a bit overpowered.
Locktime, yeah it doesn't make sense, but it's there for game balance. Small ships need to lock faster to maintain their role as tacklers. If BSs could lock faster, then they'd just be giant overpowered tacklers. Not good.
Shield RR vs Armor RR. Might be something to look at after they fix the whole issue of fitting Remote Shield Transfers to PvP BSs like you can with remote armor. Sure on logistics ships it's the remote shield that rules, but the damn things need to be useful somewhere. Balance remote repair across the board.
Probing and Cap ships sounds pretty dead on though.
Taxman IX: Risky Venture
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Sir Drake
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Posted - 2010.12.07 10:23:00 -
[43]
What i would like to see are weapon-clusters, single large weapon slot with multiple small guns as a sort of point-defense weapon, extremly high tracking but low to medium damage. (And while at it make it capable of taking missiles out too. )
Ah well one can dream. ------------------------------------------------------- Sig was removed due to derogatory comments towards a group of people. -Karl Chroimcer
I like that.
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Captain Pompous
Is Right Even When He's Wrong So Deal With It
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Posted - 2010.12.07 10:39:00 -
[44]
TBH it was your persistant ship toasting in lurid colours that caused the demise of the BS
- THC Rabidcat ---
☻♥ Problem? Therapy sessions ♥☻ |

Hiroshima Jita
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Posted - 2010.12.07 10:44:00 -
[45]
BS aren't totally awful. Nanopest is great solo/small gang and you see a BS fleet fielded on occasion, especially Amarr.
But they're pretty bad. I
Mobility - The BS fleet isn't going to be able to MWD very far or warp very fast. They tend to go much less than a klick armor tanked. They cap themselves out fast using the MWD which means any plan of extended mobility needs to involve heavy use of a cap booster and proably a faction MWD. (By comparison a BC can run its MWD nonstop for several minutes.) With their agility the time to get inot warp is much higher than anything smaller. (2x maybe?)
As a direct result of their mobility roaming sucks. Smaller ships can roam faster than them by the difference in warp times. Larger ships can technically 'move' as fast as a small ship with a cyno.
Running away is hard. Getting out of a bubble takes a long time. Warping before getting pointed is pretty much impossible.
Tracking issues mean that in a variety of cases battlecruisers with less EFT DPS will put more damage on target.
Lack of mobility (total lack when bubbled) means that the enemy will be able to choose engagement range. This further hampers your DPS on target. If you fit short range for impressive DPS numbers you may have the enemy fleet engage you from beyond short range. If you fit long range you may have an enemy fleet come in close, outdamaging you in smalller ships and being very difficult to track with long range guns.
^This results in an FC rock-paper-scissors problem of trying to predict what the enemy fleet be fit for. Battlecruisers on the other hand don't have this problem as much. And because Battlecruisers can run away more easily, a short range BC gang that encounters a sniper HAC fleet can decide not to engage or to disengage.
^This also results in the popularity of Amarr battleships whose short range weapons can hit out to 50km or so eliviating a good chunk of the problem.
Battlecruisers are cheaper and require less skillpoints.
Looking at it, the most frustrating aspect of battleship gangs is the combination of mobility and difficulty of getting damage on target. If the mobility wasn't so bad it would be easier to project real damage. If hitting the target wasn't so hard then mobility wouldn't be so much of an issue.
Buff battleships to much though and it would swing the other way as a problem. And it seems even a little buff could be too much.
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Laganda
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Posted - 2010.12.07 12:20:00 -
[46]
While i agree that battleships are slow and can be countered easily if found alone. I disagree that you can't solo in one anymore personally i've taken my mega vs a couple of battlecruisers an i've come up on top (falcon nonwistanding) and even if they field a ecm i fit a eccm just in case.
So no on average you don't want to bring a bs solo but its not instant death it can still work but very situational.
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ArmyOfMe
Pastry Productions Inc. Aesir Empire
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Posted - 2010.12.07 12:37:00 -
[47]
Originally by: Czar Marcus
A) Your FC's suck and can't manage their fleets B) You suck and don't understand that EVE isn't WoW and not everything is going to be balanced all the time for your particular needs C) If you all have Moms and Titans then why are you complaining? They are immune to ECM anyways. Go fighter bomb/DD stuff. D) All of the above
Welcome to Eve.
wait, you come here on the forums with your uber killboard stats of an amazing 200 kills and manage to flame DHB??? lol, go back to wow or whatever hole u came out of.
Oh, and DHB i do agree that something needs to be done about battleships as there really isnt much point trying to fly one solo anymore.
Lock time would be one of the things that needs changing first, as well as a small boost to tracking.
And personally i wouldnt mind if faction webs were given 75% strength 
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Furb Killer
Gallente
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Posted - 2010.12.07 12:48:00 -
[48]
Edited by: Furb Killer on 07/12/2010 12:54:21 Edited by: Furb Killer on 07/12/2010 12:53:01 TL;DR, no.
(Some quotes were shortened due to char limits when writing)
Originally by: DHB WildCat Small Gang / SOLO A webbed / scrammed / painted should be hit by a Battleship.... Not for full damage mind you, but a Battleship should not miss a webbed / scrammed target either.
The problem is only that they just get blobbed because they arent fast and agile enough to escape quickly. But BS tracking atm in general is perfectly fine. They are not supposed to hit cruisers, make them hit cruisers and the main effect is that you quickly start making smaller ships useless in fleet/gangs.
Also you didnt really think this through (or you did and it is intended). As you know some people use unprobable sniper faction BS. Now i havent faced those yet myself, but i assume the counter is using a dram or similar ship to try to get to the BS to point it. Wouldnt it be awesome if your guns could obliterate those pesky frigs? Oh wait, you guys are main users of them.
Quote: Eliminate res based locking and make a baseline lock of a few seconds reguardless the ship... or just boost battleship locking time. Lets face it, if you roleplay you know the battleship has the most syphistacated* (spelling 8)) electronic sysytems around! They would be able to do just as well if not better than any other ship in the fleet.
Bad idea on many levels: First see previous point, is it just to make it easier to kill the counter to your snipers? Second: Again, you make smaller ships completely useless for fleets/gangs. Third: You make low sec even more empty when a single BS can tackle everything coming through.
Quote: Problem - Shield tanking > Armor tanking. However most ships period armor tank. Thus making a shield tanked "drake" fleet with scimis more efeective than armor fleets. Solution - Make armor RR rep at the beginning of the cycle like shield ones. No reason they have to be different.
Diversity maybe? And euhm, there are alot more differences than when they rep. Armor reps are more energy efficient, armor has higher base resistances, and armor RR can actually be fitted on non-logis, contrary to shield reps with their huge CPU need.
Quote: At the same time lets nerf the logi ships a little bit. Two logis should not be able to tank a ship from 10 people.
Logistics are fine, they make fights more fun for all sides: longer fights = more fun, primaried is not insta dead. Also use some ewar against logis, or just focus fire good and they drop like flies
Quote: We all have Mom's and some of us even have titans.
There are some rumours how you got them yes.
Although yeah the supercap ammounts are ridiculous, with them being dropped on solo interceptors. Severely nerfing super carriers drone bays so they can either take fighters or fighter bombers would help a bit, but still then they are way overpowered with having no direct counter.
TL;DR2, the effect of your ideas would be RR BS blobs. You boost them on so many levels: With better tracking combined with that you got plenty of webs in a gang they will obliterate ahac gangs (and with good fittings they allready can do that). Your enormous boosts to locking speed combined with a 4.5-5 seconds faster application of reps means there is no way to kill a target before he gets repped back up. And then you think logis are bad now. Yeah stealthbombers remain a problem in 0.0 against RR BS that need to be close together, but since with sebos you pretty much instalock them now they probably just get toasted. Tacklers? Who needs tacklers, your BS tackle everything fine, support fleets are for wussies. Ah you cant fly a t2 BS? Well too bad, you cant do anything. BCs? Why would you possibly fly a BC?
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The Tzar
Quam Singulari Cult of War
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Posted - 2010.12.07 13:00:00 -
[49]
As cool as solo BS work is I don't think any change should do away with the need for a balanced fleet dominating an unbalanced one i.e. lets not change the need for tacklers (for many reasons other than this thread)
A quick idea on this topic, I'm sure I've read it before also, allow BS sized weapons to be scripted for tracking as many BS cannot afford the use of TC's due to minimal midslots.
A permanant boost to tracking would make them overpowered but the pilot/user having to choose an instantly changeable variable would allow more versatility.
I agree that BS should not suffer with slower targetting than other ships tbh. Specialised tacklers should dominate all in terms of lock speed but apart from this it should be fairly even sub-capital.
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1600 RT
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Posted - 2010.12.07 13:07:00 -
[50]
Originally by: Greymoon Avatar
Originally by: Dabljuh Here's a suggestion: There should be battleship-sized weapons modules designed to kill cruisers and frigates efficiently. Like the Assault Launcher, a cruiser sized module that is designed to kill anti-frigate missiles.
Precision Cruises don't cut it, there's no BS turrets to that end, and drones are highly situational / unreliable.
How about a Target Painter?
how about giving all the BS an extra slot for that 
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.12.07 13:15:00 -
[51]
Originally by: Ephemeron
Originally by: DHB WildCat Ephemeron is somewhat right about the nano nerf. It did eliminate funny set-ups for battleships that were fun to fly and unique.
Also Ephy.... remember I didnt why about the nano nerf. I was its biggest exploiter! My nano CNR would have ****d your nano mach 8) lol!
Doubt it, as my nano Machs were built to sustain tank at least 700 dps and there was room for 1 heavy neut. Unless you tricked our your CNR specifically for dealing with nano machs, it'd be dead for sure
... but it's ok, nano machs weren't overpowered back then.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.12.07 14:26:00 -
[52]
Thing is, BS shouldn't be able to smite smaller ships. I'm happy with the general principles of game balance, that means smaller ships are properly competitive in today's battlefield. BS are lagging behind, despite being the biggest tanks, and heaviest firepower, and I like that. I wouldn't like to see things skewed particularly much, in the other direction. Too many days of 'BS is king'.
Even the BS ship class though, is quite nicely rounded. I haven't run into many complaints of a particular BS being awful, in the same way as I have cruisers, BCs, HACs, etc.
OK, maybe the hyperion, but even that isn't terrible, it's just not as great as some of the alternatives (and blasters are a factor there, too)
Sure, I use some BS more than others, but they all seem to have their niche. So... well, what of it? Should there be a bit of a tweak to battleships, to be more ... battleship-y? Maybe a couple more slots? Or a bit more fitting space? Or a blanket nudge upwards of their tracking, or raw damage?
I don't think it'd take much though - BS _are_ pretty good.
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Ulstan
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Posted - 2010.12.07 14:35:00 -
[53]
Well BS have a hard time swatting smaller ships, but it's quite easy for moms to swat the smaller BS :p
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Furb Killer
Gallente
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Posted - 2010.12.07 14:47:00 -
[54]
I wouldnt really use SCs as shining example of ship balancing.
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Derekian
The Scope
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Posted - 2010.12.07 14:50:00 -
[55]
um. I dont see how Battlecruisers like drake are any less susceptible to capitals. Fighters **** Drakes, just like how they **** Battleships.
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Gligan
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Posted - 2010.12.07 14:56:00 -
[56]
I know 1 BS that absolutely owns every single type of BC, cruiser, t3, recon, command , or even frigate(if it isn't smart enough to get away). Yes - that's right - it's a domi with neuts.
Webs and points you, then shuts down your mwd/ ab , tank? whatever you're using with cap, releases the drones, MWD's in your direction while laughing at your dps.
Alternatively use MWD'd machariel.
But seriously - there's only 1 single change that CCP devs have to do to put BS's back in the game - do not limit the BS bonuses to BS weapons only. I.e. instead of the bonus being to large projectiles for the typhoon - make it a bonus to projectiles, and instead of bonus to torpedoes and cruise missiles , give a bonus to missiles for the raven ... and so on.
So a maelstrom with 425's AC's and a web would be a tough mofo that can hit almost any class out there.
And a raven with HAM's , while it may sound stupid would most likely destroy smaller ships just because it has more endurance.(ok I'm not missile guy and don't know wth different missiles sizes can hit but still)
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Kai Yuen
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Posted - 2010.12.07 15:04:00 -
[57]
Originally by: DHB WildCat
It has been a sad fact these last few months that a Battleship is practicly laughed at these days. Why? What has happened to them? Well there are several reasons for this both in small gangs / solo, and in large fleets.
Small Gang / SOLO
As a guy who once solo'ed entirely in Battleships, I can safely say that it is now virtually impossible to do so.
Problem - Tracking Issues... Lets face it. A battleship has a VERY hard time tracking ships that are even webbed and scrammed! You litterally cannot hit them. Not to mention the torp range on caldari is too short but does minimal damage since it is sig radius based. And yes cruise missile dps sux! Solution - Boost tracking and missile stats to better have a chance to hit a tackled target. Yes they shouldnt be able to hit a non tackled target, but a webbed / scrammed / painted should be hit by a Battleship.... Not for full damage mind you, but a Battleship should not miss a webbed / scrammed target either.
Thank the web nerf for that. I would like battleships to have a small buff across everything that counts: Align time, speed, tracking, damage, and hit points.
Originally by: DHB WildCat
Problem - Locking time. Takes for ever to lock a ship unless you specifically use spots needed for other modules to lock faster.
Solution - Eliminate res based locking and make a baseline lock of a few seconds reguardless the ship... or just boost battleship locking time. Lets face it, if you roleplay you know the battleship has the most syphistacated* (spelling 8)) electronic sysytems around! They would be able to do just as well if not better than any other ship in the fleet.
I'm indifferent to this. Yes, I hate the long ass locktimes, but at the same time boosting them risks putting EVE back to battleship only. Someone should HAVE to fly tackle. That's the way the game was meant to be played.
Originally by: DHB WildCat
Fleets
Problem - Shield tanking > Armor tanking. However most ships period armor tank. Thus making a shield tanked "drake" fleet with scimis more efeective than armor fleets. Solution - Make armor RR rep at the beginning of the cycle like shield ones. No reason they have to be different. At the same time lets nerf the logi ships a little bit. Two logis should not be able to tank a ship from 10 people.
You're wrong here. Boosting armor tanking will only make shield tanking useless. As it stands, EVE is extremely armor heavy. Instead of nerfing the shield tank, which is essentially the Drake, make other ships shield tank viable, thus you'll see more than just Drakes flying around. Armor and shield are meant to be different. And never touch logis.
Originally by: DHB WildCat
Problem - Capital ships.... seriously this is completely out of control! I am in a corp of 20 people. We all have Mom's and some of us even have titans. It is too easy to build these things and they are too cheap for their abilities. Solution - Make them more expensive! Fighters / Fighter bombers should not be able to hit sub caps period! A mom should not be a solo pwn mobile like it is! DD - Make sig based... again too many titans are dropped on lone Battleship becasue it insta pops them and is so cheap to fire the device that it isnt even a factor concidered in firing the divice.
Hell no. Never EVER mistake cost with balance. You're complaining because YOU have super carriers? Imagine this. They're now too expensive for your little 20 man corp to build so you have none, yet that super 600 man alliance can easily build 600 of them. Why? Because major alliances will never stumble over costs. They can make ISK on a scale you can't comprehend. So now you have no super carriers and they have hundreds. Are you satisfied now? Instead of balancing super caps you've only restricted them to major alliances only. I don't think I need to elaborate on the gaping flaw your solution presents.
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Tryaz
Gallente
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Posted - 2010.12.07 15:06:00 -
[58]
I'm sorry but this entire thread is ridiculous and if CCP give any of these suggestions serious consideration I'll be disappointed in them.
Among the most ridiculous whines and sugggestions:
Battleships to track frigates without support - have you lost your mind? Of course a ship that size should not be able to track a frigate! Everything has to have a place and if a frigate can't navigate safely around a BS then what's the point in them.... Also, what's to stop you supporting your BS with a ship operating tracking links?
Battleships to fit CovOps Cloaks. The clue is in the name genius: there is absolutely NOTHING covert about a hulking great battleship! So you can't warp cloaked, deal with it.
I could go on for a long time but I'd just get boring. To sum up I have nothing but contempt for the original post on this thread. Why do you expect to be able to operate a BS or many BS' without any support at all? How arrogant are you?
Stop crying over the weaknesses in the BS and augment your fleet to plug those holes: and if you can't do this then you don't deserve to win any fights.
WISE UP
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Lady Ayeipsia
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Posted - 2010.12.07 15:11:00 -
[59]
Honestly, this topic only assumes a PvP function for battleships. What it misses is the fact that many, many people use battleships for mission running. Sure a Tengu may be faster or slightly better, but the majority of us, when running missions, use some form of battleship. So would all your suggestions cause an inbalance and make the battleships tear through missions even faster? I'm not so sure that would be a good idea. So how do you balance this so battleships don't become godly at missioning?
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Gligan
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Posted - 2010.12.07 15:14:00 -
[60]
most BS have more dps than the tengu already, I wouldn't say it's better or faster.
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Keitaro Baka
Babylon Scientific and Industrial Enterprises Babylon Project
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Posted - 2010.12.07 15:39:00 -
[61]
Mostly well said, although some replies are obviously idiotic. Combining WildCat's and Liang's posts makes for a nice description of the issues of the battleship class:
- A BC can project damage better on more types of targets at short/medium range for a better price, than a BS.
BC mods are generally around the same price, rigs weighing in a hefty sum for BS (this is one of the downsides of the introduction of medium and small rigs, it made smaller ships a better price choice). Add the hull price and you end up with a BS that is easily double the price of a BC, which generally has a hard time getting double the dps, let alone double the EHP and a far lower ability to project damage on smaller or even moving same size targets, with an added lack of mobility.
I completely agree with the call for double sized drone bays, imho this should have been done at the introduction of drone bandwidth. And yes ecm drones should then be nerfed (quite?) a bit too.
The web nerf was a good thing, but BS are hurt by this a lot. Already being slow and less agile, already having lower tracking, being up against even BCs which benefitted a lot from the medium rigs giving the same benefits a lot cheaper means it's easier for anything smaller to get away even if they were foolish enough to get too close. Add to that the amount of tackle that can reach outside even 25km heavy neut range (faction items, cs/t3 gang mods etc) and you know that your BS is gonna be crap. A little tracking tweak should be ok.
Logi's, another thing close to my heart, should probably be less effective (but not useless by far). Armour RR at the start same as shield yes please. But how about having a sort of signature effect on RR too. A logi with large RR would do less RR on a fast moving lower signature target perhaps. Something could be done here. This would also relatively strengthen a BS with logi support gang.
Caps.. well this is a tricky one. Basically if you want caps to be less useful vs subcaps, the reverse should also be true. I'm not sure we would want this. You can't make caps (a lot) more expensive since there are already so many around. Yes, nerf FBs into the ground vs subcaps (a lot more than on recent sisi builds), perhaps even vs normal caps. The fact that so many groups in eve can drop multiple SCs on basically anything is getting to be very annoying. Maybe increase the running cost of supercaps, additional fuel etc (although again, making things more expensive just makes the non rich blobs more annoyed when people still drop them in dozens). Titan DD should cost 100m to fire I suppose, bridging should also cost more etc etc, again, targetting the rich just makes what they're doing more exclusive and annoying.
Also, don't bring in faction bs or bc-fit tempests into a discussion about the position of BS in the game today, 12k alpha mwd buffered machariels have nothing to do with BS. Ignore me
Drone Guide EON 21 & 22 |

Enduros
Desard's Nation Cha0s Theory
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Posted - 2010.12.07 15:56:00 -
[62]
Rebalancing the tracking/sig/range on the small calibre BS guns to hit cruiser sized targets would be nice. Right now the only reason why anyone would want to fit them is fitting issues. Even when tackled by dedicated ships, targets still get under your guns.
And a sensor resolution bumb across the BS would help some.
As for carrier being dropped on BS fleets. Fit each bs with 1 smartbomb. - This one time, at gate camp, I shot a shuttle... |

TimMc
Brutal Deliverance Extreme Prejudice.
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Posted - 2010.12.07 15:59:00 -
[63]
Battleships are fine and should not solo in most circumstances.
Nice troll post. I can only assume that because it is completely stupid.
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Qui Binder
Dead Pilots Society
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Posted - 2010.12.07 16:24:00 -
[64]
Originally by: Liang Nuren -snip- Basically it boils down to mobility. Battleships don't have it, and they don't bring much more to the table than the things that do have it.
-Liang
That's it IMO. It's why I don't like flying BS. They're too slow to align, too slow to get into warp, too slow burning back to the gate, and too slow to burn to the enemy. A Machariel is an exception but most people can't afford or properly fit a Mach (myself included). There are a few roles where a BS works but most of the time, some other ship can do it better (and cheaper). --- Dead Pilots Society, Director of Diplomacy. |

Enduros
Desard's Nation Cha0s Theory
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Posted - 2010.12.07 17:25:00 -
[65]
Here's an idea... lol
Make ships be tractor-beamable (spellcheck approves:P), pulling speed and strength be dependent on the mass of the ship vs target. Small, medium and large beams will need to be added though. Or let beams give you some added velocity when approaching the target, again bonus depending on mass and velocity. Say an MWDing BS could catch up to a MWDing cruiser or BC. - This one time, at gate camp, I shot a shuttle... |

Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.07 17:29:00 -
[66]
Originally by: Enduros Say an MWDing BS could catch up to a MWDing cruiser or BC.
I think it would make a lot of sense for all ships to have the same absolute top speed, but that their acceleration curves should be dramatically different. I'd also like to see locking range and scan res normalized now that we have sig res/sig resolution/explo velocity/explo radius. But, while that may be a fun game, it wouldn't be Eve.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Rastigan
Caldari Ars ex Discordia Test Alliance Please Ignore
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Posted - 2010.12.07 17:33:00 -
[67]
Edited by: Rastigan on 07/12/2010 17:33:46
Originally by: DHB WildCat
Problem - Probing. Yes Battleships are the longest hitting sub cap ships in the game. However a prober can literally probe down a Battleship and be on top of it before it can get out of warp and turn around to warp out. Thus bringing the rest of the fleet ontop of the snipers. Solution - Nerf the living crap out of probing. It is very overpowered. Make the time it takes to scan longer. Make it so that people have to work to get a position on snipers and thus a sniping BS fleet would be viable again.
Probing is easy when you know exactly where the ship is, its not easy when you dont. How about not having the entire sniping fleet in one place ?
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Waxedpannylines
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Posted - 2010.12.07 17:55:00 -
[68]
Originally by: Greymoon Avatar The Battleship is fine as it is. The easy solution to those troublesome ECM boats out there is to mount 1-2 Sensor Backup Arrays of a type that is different from your ships racial type. ECM jockeys instinctively jam you based on the racial type your flying, they will try to jam you out, be unsuccessful, and then start having to guess what will work after the shock, surprise, and disbelief wears off. This buys you precious seconds to primary him.
Tactics change over time, people find ways to counter what currently works, and they change again. The Battleship is much more flexible than anything smaller. More slots means more options.
That would work fine and all for shield ships but do you think an armor tanker is gonna want to waste precious lowslots on sensor backup arrays when he could be fitting tank or dmg mods. Currently the only tactic I see people using at the moment is to either fly a drake or abbadon. That is not how the game shoulf be played.
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Corporal Punishment08
NosWaffle Nostradamus Effect
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Posted - 2010.12.07 18:02:00 -
[69]
Originally by: DHB WildCat
Problem - Locking time. Takes for ever to lock a ship unless you specifically use spots needed for other modules to lock faster.
Solution - Eliminate res based locking and make a baseline lock of a few seconds reguardless the ship... or just boost battleship locking time. Lets face it, if you roleplay you know the battleship has the most syphistacated* (spelling 8)) electronic sysytems around! They would be able to do just as well if not better than any other ship in the fleet.
What about a gang of snipers? They lock a BB from 150km out in a few seconds? Instapopped. same with a Falcon, Scorpion, etc. You need to fit your ship for the role you intend. If you intend to use a Battleship to take out other battleships, you're good. If you intend a battleship to pick on smaller targets, you can still do this, but you gotta fit sensor boosters. This is true for everything in EVE. Fit the ship to meet the role.
Originally by: DHB WildCat
Problem - Shield tanking > Armor tanking. However most ships period armor tank. Thus making a shield tanked "drake" fleet with scimis more efeective than armor fleets. Solution - Make armor RR rep at the beginning of the cycle like shield ones. No reason they have to be different. At the same time lets nerf the logi ships a little bit. Two logis should not be able to tank a ship from 10 people.
You're proposing to make all ships equal. I would say things are farely well balanced as is, even with all ships not being equal.
Originally by: DHB WildCat
Problem - Probing. Yes Battleships are the longest hitting sub cap ships in the game. However a prober can literally probe down a Battleship and be on top of it before it can get out of warp and turn around to warp out. Thus bringing the rest of the fleet ontop of the snipers. Solution - Nerf the living crap out of probing. It is very overpowered. Make the time it takes to scan longer. Make it so that people have to work to get a position on snipers and thus a sniping BS fleet would be viable again.
I would say probing is fine. As is, without full skills, it's hard to probe down any ship. Players should be rewarded for putting all that time towards probing.
Originally by: DHB WildCat
Problem - Capital ships.... seriously this is completely out of control! I am in a corp of 20 people. We all have Mom's and some of us even have titans. It is too easy to build these things and they are too cheap for their abilities. Solution - Make them more expensive! Fighters / Fighter bombers should not be able to hit sub caps period! A mom should not be a solo pwn mobile like it is! DD - Make sig based... again too many titans are dropped on lone Battleship becasue it insta pops them and is so cheap to fire the device that it isnt even a factor concidered in firing the divice.
The problem here is that there's too much money floating around out there. Players just have so much money now adays. Noobs come in to a corp, and the first thing they're told is to train up their drone skills so they can get in to a supercarrier asap. They won't even know how to fly the ship, but they'll have it. That's why there's so many supers dying these days. the loss of a capital ship used to cripple an alliance. Now it doesn't even dent a corporation.
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DHB WildCat
BURN EDEN
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Posted - 2010.12.07 18:15:00 -
[70]
Originally by: Tryaz I'm sorry but this entire thread is ridiculous and if CCP give any of these suggestions serious consideration I'll be disappointed in them.
Among the most ridiculous whines and sugggestions:
Battleships to track frigates without support - have you lost your mind? Of course a ship that size should not be able to track a frigate! Everything has to have a place and if a frigate can't navigate safely around a BS then what's the point in them.... Also, what's to stop you supporting your BS with a ship operating tracking links?
Battleships to fit CovOps Cloaks. The clue is in the name genius: there is absolutely NOTHING covert about a hulking great battleship! So you can't warp cloaked, deal with it.
I could go on for a long time but I'd just get boring. To sum up I have nothing but contempt for the original post on this thread. Why do you expect to be able to operate a BS or many BS' without any support at all? How arrogant are you?
Stop crying over the weaknesses in the BS and augment your fleet to plug those holes: and if you can't do this then you don't deserve to win any fights.
WISE UP
Please dont confuse my tracking issue ideas with hitting frigs. Lets begin with being able to hit tackled BC's and Cruisers first.
Also where does anyone say anything about a cov-ops cloak on a BS?
Please stay on topic and not try to derail it with stuff noone said. Thank you
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Omara Otawan
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Posted - 2010.12.07 18:57:00 -
[71]
Edited by: Omara Otawan on 07/12/2010 18:59:22
Originally by: DHB WildCat
Please dont confuse my tracking issue ideas with hitting frigs. Lets begin with being able to hit tackled BC's and Cruisers first.
Battleships hit properly tackled cruisers just fine, in fact they are doing too much damage already once a cruiser hull target is locked down in my opinion.
Edit: I said something about cov ops cloaks, but merely to point out how utterly ridiculous the "give all BS 3 extra slots and drop all drawbacks like scan res and speed" idea was.
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General Trajan
Caldari State War Academy
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Posted - 2010.12.07 19:56:00 -
[72]
i may be just kicking rocks on this, but i don't think battleships is the issue at all. it's really about how the combined forces of the drake and super mommy blobs are causing a rift in the EVE space time continuum. just no other counter to them at all. just more drakes and more nyx!
SC are too powerful. in a blob they cannot be denied! the only blob (other than an opposing nyx blob) that's supposed to counter is a dread fleet. and who wants to see a billion isk dread pop in one volley? dreads need more hitpoints and or more damage potential and not more collecting dust in stations. SC bombers should not be able to hit anything below a cap at all. that's what it's mini-blob of fighters are supposed to do.
drakes! drakes! and m0ar drakes! they are cheap, great tank for a T1 BC and because of this everybody is sad now (you don't think caldari chars get sick of flying this damn ship too?). so the drake has always had the upper hand on all the other BCs when it comes to fleet action. we all just didn't know it until now! so is it not time to add more fitting room on amarr BCs with longer range when using beams and actually make rails matter on BCs as well (good lord! a fleet of brutixs with rails to reach ouch and touch some drakes )? more to this of course, but you can see what i'm getting at.
-boost other racial BCs for fleet range battle to compete with drake blob -boost dreads to help counter nyx blobs
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Guillame Herschel
Gallente NME1
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Posted - 2010.12.07 23:02:00 -
[73]
Originally by: DHB WildCat Problem - Tracking Issues... Lets face it. A battleship has a VERY hard time tracking ships that are even webbed and scrammed! You litterally cannot hit them.
Solution - Boost tracking and missile stats to better have a chance to hit a tackled target. Yes they shouldnt be able to hit a non tackled target, but a webbed / scrammed / painted should be hit by a Battleship.... Not for full damage mind you, but a Battleship should not miss a webbed / scrammed target either.
Problem - Capital ships.... seriously this is completely out of control! I am in a corp of 20 people. We all have Mom's and some of us even have titans. It is too easy to build these things and they are too cheap for their abilities.
Solution - Make them more expensive! Fighters / Fighter bombers should not be able to hit sub caps period! A mom should not be a solo pwn mobile like it is! DD - Make sig based... again too many titans are dropped on lone Battleship becasue it insta pops them and is so cheap to fire the device that it isnt even a factor concidered in firing the divice.
Summary: The problem with Battleships is that they cannot hit smaller ships. But the problem with Capitals is that they can hit smaller ships.
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Gabriel Karade
Gallente Noir. Noir. Mercenary Group
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Posted - 2010.12.07 23:23:00 -
[74]
Ah good to see some ærevisionistÆ history being passed around.
Smaller ships did perfectly fine even when the last remaining æproperÆ solo BS (i.e. Blasters/ACÆs) were viable due to 90% webs. Even then, they [solo BS] were not solopwnmobiles due to mobility issues and vulnerability to getting caught, oh and getting EWÆd to death. In fact in the run up to the speed changes they werenÆt very popular at all û most people plumping for turbocharged nano-HACÆs.
ôblah blah Battleships shouldnÆt fly soloö û then pray tell, what is the point of a Large blaster, with a comparable range to most cruiser weapons and need to fully grapple a target to hit it?...
--------------
Video - 'War-Machine' |

Umega
Solis Mensa
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Posted - 2010.12.08 01:55:00 -
[75]
Battleships are fine. They fill a role.. thick-skinned, lotta guns.. and they fill that role very well. Those two principles combined are going to naturally equate to slow fat ass targets. Working as intended. So what if they require some support ships in certain scenarios?
I think the pilots that fail at using them are what needs a fix rather than BSs themselves. People locked in 2-4 year old cookie fits, not willing to adapt. Not willing to understand the changes around them, and some of them have nothing to do with game mechanics that cause the biggest influence!
Solo PvP in a BS is just being ignorant to the fact that there are more people in the game now, more experinced people knowledgable on game mechanics, and that null and to a much larger degree, lowsec.. is a whole lot more organized than years past. This is a very important aspect.
Whats going to happen when you make them faster, track better.. then people are going to ***** about how useless BCs and some cruisers are. And the cycle continues until the most dreaded outcome possible...
Vanilla.
Bland. Boring. The thing I fear most happening to EVE.. it gets dumbed down to the point of complete 'balance' where everything ends up feeling like the 'one ship, one gun for all' clause.
Battleships are fine. Use them differently if the old ways don't work, adapt or die as people say. Focus for fixes in other areas.. local-chat change, ECM change, new mods that help influence BS prowess in the field.
Why dumb down the game with 'simple' fixes that just end up breaking something else? When there is better options that add more diversity, style, color, flavor to the game.
If your leaders tell you to do something a certain way, and fails repeatedly.. perhaps you should question the leaders ability to lead and be innovative to victories, rather than question and demand CCP make changes to fill your own personal voids.
---------------------------------------- -Treat the EVE Market like you're a pimp and it is your 'employee'.. freely fondle it as you wish and make it pay you for it- |

Ephemeron
Caldari Provisions
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Posted - 2010.12.08 02:31:00 -
[76]
Originally by: Umega Battleships are fine. They fill a role.. thick-skinned, lotta guns.. and they fill that role very well. Those two principles combined are going to naturally equate to slow fat ass targets. Working as intended. So what if they require some support ships in certain scenarios?
BC fit exact same 'role' that you described.
Originally by: Umega I think the pilots that fail at using them are what needs a fix rather than BSs themselves. People locked in 2-4 year old cookie fits, not willing to adapt. Not willing to understand the changes around them, and some of them have nothing to do with game mechanics that cause the biggest influence!
Some of the people here, me included, have flown 500+ battleships, scoring thousands of kills using battleships over the last 5 years. I think our opinions should count for something, and certainly not dismissed in such careless fashion.
Originally by: Umega Solo PvP in a BS is just being ignorant to the fact that there are more people in the game now, more experinced people knowledgable on game mechanics, and that null and to a much larger degree, lowsec.. is a whole lot more organized than years past. This is a very important aspect.
First, it's important to note that the main focus of this thread is on gangs, not solo battleships. Second, the problems of flying battleships in gangs have nothing to do with the experience of the enemy. They have to do with the game changing patches CCP introduced over the years.
Originally by: Umega Whats going to happen when you make them faster, track better.. then people are going to ***** about how useless BCs and some cruisers are. And the cycle continues until the most dreaded outcome possible...
Vanilla.
It is possible that in their attempt to fix battleship balance, CCP takes their favored sledge hammer approach and completely unbalances the game in opposite direction. However, the point of this thread is not to discuss failure of CCP to do the job right.
Originally by: Umega Battleships are fine. Use them differently if the old ways don't work, adapt or die as people say. Focus for fixes in other areas.. local-chat change, ECM change, new mods that help influence BS prowess in the field.
Looking at your history on battleclinic it's hard to see how you'd know much about proper uses of battleships. And the fact that you want ECM change, which is currently a non-issue, makes you even less credible. Especially since you push the idea of "adapt or die" at same time.
Originally by: Umega Why dumb down the game with 'simple' fixes that just end up breaking something else? When there is better options that add more diversity, style, color, flavor to the game.
CCP already dumbed down the game quite a bit over the years. And it is precisely because of their dumbing down of the game that we have this problem. Most reasonable solutions would involve undoing the damage done by CCP. Making the game more hardcore and interesting to serious gamer.
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Artemis Rose
Clandestine Vector
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Posted - 2010.12.08 02:47:00 -
[77]
To sum up this thread so far.
WAAAHHH WAAHHHH GIVE ME BACK MY SOLO PWNMOBILE. WAAAAHHHH. IF YOU DISARGEE WITH ME I WILL BRING UP YOUR KB STATS N00B. WAAAHHH
Alright, to the point.
EVE ships in general can only deal with ships in their own ship class or larger (even partially true for captials, because they really need their support fleets of smaller ships to really shine). It should be that way for game balance.
Maybe Battleships could use a DPS increase to make the sacrifice of mobility from smaller hulls a little more attractive, but they certainly shouldn't get a bonus to the ability to project their DPS onto smaller targets. They should be used as the slow, heavy hitters of a well rounded gang of support ships (much like capitals/supers are used now)
*** Currently Playing: Trolls from Outer Space Current Equipment: VISAcard chain mail, +2 Amulet of Epic Whine, Self Banstick +2 WTB: +666 E-peen killboard stats |

Umega
Solis Mensa
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Posted - 2010.12.08 03:21:00 -
[78]
Originally by: Ephemeron
Originally by: Umega Battleships are fine. They fill a role.. thick-skinned, lotta guns.. and they fill that role very well. Those two principles combined are going to naturally equate to slow fat ass targets. Working as intended. So what if they require some support ships in certain scenarios?
BC fit exact same 'role' that you described.
Originally by: Umega I think the pilots that fail at using them are what needs a fix rather than BSs themselves. People locked in 2-4 year old cookie fits, not willing to adapt. Not willing to understand the changes around them, and some of them have nothing to do with game mechanics that cause the biggest influence!
Some of the people here, me included, have flown 500+ battleships, scoring thousands of kills using battleships over the last 5 years. I think our opinions should count for something, and certainly not dismissed in such careless fashion.
Originally by: Umega Solo PvP in a BS is just being ignorant to the fact that there are more people in the game now, more experinced people knowledgable on game mechanics, and that null and to a much larger degree, lowsec.. is a whole lot more organized than years past. This is a very important aspect.
First, it's important to note that the main focus of this thread is on gangs, not solo battleships. Second, the problems of flying battleships in gangs have nothing to do with the experience of the enemy. They have to do with the game changing patches CCP introduced over the years.
Originally by: Umega Whats going to happen when you make them faster, track better.. then people are going to ***** about how useless BCs and some cruisers are. And the cycle continues until the most dreaded outcome possible...
Vanilla.
It is possible that in their attempt to fix battleship balance, CCP takes their favored sledge hammer approach and completely unbalances the game in opposite direction. However, the point of this thread is not to discuss failure of CCP to do the job right.
Originally by: Umega Battleships are fine. Use them differently if the old ways don't work, adapt or die as people say. Focus for fixes in other areas.. local-chat change, ECM change, new mods that help influence BS prowess in the field.
Looking at your history on battleclinic it's hard to see how you'd know much about proper uses of battleships. And the fact that you want ECM change, which is currently a non-issue, makes you even less credible. Especially since you push the idea of "adapt or die" at same time.
Originally by: Umega Why dumb down the game with 'simple' fixes that just end up breaking something else? When there is better options that add more diversity, style, color, flavor to the game.
CCP already dumbed down the game quite a bit over the years. And it is precisely because of their dumbing down of the game that we have this problem. Most reasonable solutions would involve undoing the damage done by CCP. Making the game more hardcore and interesting to serious gamer.
Ahhh one of the folks that is completely confused on the difference between 'Dumb and OP' and 'Dumbed Down'. Because its not like there was a major hole in the game concerning BSs vs smaller class years ago. 
---------------------------------------- -Treat the EVE Market like you're a pimp and it is your 'employee'.. freely fondle it as you wish and make it pay you for it- |

Somal Thunder
Test Alliance Please Ignore
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Posted - 2010.12.08 03:37:00 -
[79]
Only thing I agree on is how bloody cheap capitals are.
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Omara Otawan
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Posted - 2010.12.08 03:43:00 -
[80]
Originally by: Somal Thunder Only thing I agree on is how bloody cheap capitals are.
This should have been fixed when they changed rigs by making capital sized and supercap sized ones.
Having capital rigs at 5x the cost of current large rigs, supercapital ones at 25x the cost of current larges wouldnt hurt.
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Nipple Clamps
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Posted - 2010.12.08 04:01:00 -
[81]
lol@uuuuuuuuu you trained larger turets V and bs V lol@uuuuuuuu go mine nuuuubb
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Anubis Xian
Reavers
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Posted - 2010.12.08 04:44:00 -
[82]
Originally by: Omara Otawan I said something about cov ops cloaks, but merely to point out how utterly ridiculous the "give all BS 3 extra slots and drop all drawbacks like scan res and speed" idea was.
There is no such thing as extra slots, especially when talking about BS compared to BC. And I didn't see anyone saying to 'drop all drawbacks like scan res and speed' anywhere.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Word of Chaos |

Omara Otawan
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Posted - 2010.12.08 05:05:00 -
[83]
Edited by: Omara Otawan on 08/12/2010 05:05:08
Originally by: Anubis Xian
There is no such thing as extra slots, especially when talking about BS compared to BC. And I didn't see anyone saying to 'drop all drawbacks like scan res and speed' anywhere.
So you dont remember your own post on page 1 where you suggest a buff in scanres by 100%, increased dronebays across the board, and a modular jump drive?
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TradeHat
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Posted - 2010.12.08 07:51:00 -
[84]
Edited by: TradeHat on 08/12/2010 07:51:06 You are wrong Battleships track abing hacs just fine if your smart enough.
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Jayme Meladi
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Posted - 2010.12.08 08:09:00 -
[85]
Edited by: Jayme Meladi on 08/12/2010 08:14:24
Originally by: Omara Otawan
Originally by: Somal Thunder Only thing I agree on is how bloody cheap capitals are.
This should have been fixed when they changed rigs by making capital sized and supercap sized ones.
Having capital rigs at 5x the cost of current large rigs, supercapital ones at 25x the cost of current larges wouldnt hurt.
Anybody who advocates making capital ships and super capital ships more expensive have pretty much no clue how much money/mining a mega alliance can actually do.
The game is at a point where cost is simply not an issue. Titans are not cost effective to justify having 30 of them in the same alliance but people do it anyway because they can. Cost doesn't matter.
I always hated the inception of super capitals and capital ships... Those ships + sov mechanics have made a huge mess of things. Introducing only carriers probably would have been more than enough. Gives drone *****s a good option while still being vulnerable to sub-cap ships there by relegating them to the logistics ships they were meant to be.
No need for dreads/moms/titans at all really.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.12.08 08:35:00 -
[86]
Originally by: Liang Nuren I think it would make a lot of sense for all ships to have the same absolute top speed, but that their acceleration curves should be dramatically different....
"Sir, we are catching them. Oh crap we overshot the target, estimated time to course correction - 3 minutes *sigh*" Good idea, would make for some interesting scenarios for sure .. will have to make safeguards to avoid nano-kiting BS though.
Dronebay sizes should most definitely be revisited, long overdue. They added an extra variable with the bandwidth and then seems to have forgotten about it 
Pet Project: Allow weapon bonuses to apply to all weapons of a given type (ex. Abaddon: +5%/Lvl to S/M/L lasers). Provides a potential solution to all the tracking woes.
Out of box thought (read: contentious): Add a modifier to insurance cost/payout based on how much a given ship is used (ex. Drake would have insurance like pre-change T2 hulls thanks to spamming).
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Kireiina
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Posted - 2010.12.08 09:09:00 -
[87]
Edited by: Kireiina on 08/12/2010 09:12:02 There's lots of null-sec alliances using battleship heavy fleets. They are actually having a resurgence given they're an excellent counter to drakes (eg. PL is spending a lot of time in abaddons).
Ships not being able to one shot everything smaller than them is part of what keeps the strategic space interesting. And this has been extended with the latest change to fighter bombers which restricts them from being used effectively against sub-caps.
Yes, super-cap proliferation is making sup-caps strategically meaningless. If you cannot counter the enemies super-caps, or at least the possibility of threat so they keep them off the field, then fly something you don't care too about losing (eg. drakes).
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Furb Killer
Gallente
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Posted - 2010.12.08 09:51:00 -
[88]
Quote: Introducing only carriers probably would have been more than enough. Gives drone *****s a good option while still being vulnerable to sub-cap ships there by relegating them to the logistics ships they were meant to be.
No need for dreads/moms/titans at all really.
Then carriers would be the best ships.
Now however with both carriers and dreads it is reasonably balanced. In general dreads > carriers, carriers > BS, BS > dread. Because dread is imo pretty much the best balanced capital ship by far, simply because it cannot possibly hit a sub cap in siege.
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Captain Nares
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Posted - 2010.12.08 09:51:00 -
[89]
Hello mr. Butthurt!!
Srsly I see more problem in Drake than in BS class.
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Jayme Meladi
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Posted - 2010.12.08 10:04:00 -
[90]
Originally by: Furb Killer
Quote: Introducing only carriers probably would have been more than enough. Gives drone *****s a good option while still being vulnerable to sub-cap ships there by relegating them to the logistics ships they were meant to be.
No need for dreads/moms/titans at all really.
Then carriers would be the best ships.
Now however with both carriers and dreads it is reasonably balanced. In general dreads > carriers, carriers > BS, BS > dread. Because dread is imo pretty much the best balanced capital ship by far, simply because it cannot possibly hit a sub cap in siege.
I find that carriers can be destroyed easily enough with sub cap ships, not only can they be easily tackled but their primary form of DPS is relatively easy to destroy with proper coordination.
I wouldn't be against dreads being in the game with carriers because as you said, they fill a role very well and don't over reach...the issue would be that keeping dreads in the game gives CCP an excuse to keep the ******ed sov mechanics in place because of high dps siege dreads eating at stations.
Either way CCP would never have the balls to take away super caps so it's wishful thinking anyway.
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Sid Zero
State Wh0re Academy
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Posted - 2010.12.08 10:05:00 -
[91]
I have determined via critical in-depth analysis of the situation, and subsequent calculations, that increasing the base damage of all BS weapons by 11.7%, would result in optimal balance, without disrupting current game mechanics.
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CCP Spitfire

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Posted - 2010.12.08 10:06:00 -
[92]
Spam posts removed.
Spitfire Community Representative CCP Hf, EVE Online |
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Jennifer Starling
Amarr
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Posted - 2010.12.08 11:01:00 -
[93]
Edited by: Jennifer Starling on 08/12/2010 11:02:32
Originally by: Hirana Yoshida
Pet Project: Allow weapon bonuses to apply to all weapons of a given type (ex. Abaddon: +5%/Lvl to S/M/L lasers). Provides a potential solution to all the tracking woes.
Love this idea. Would love to fit 100% bonussed large lasers on my Ashimmu with it huge PG!! Would make for some very interesting builds and a lot more surprising ship setups than is the case now.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.12.08 11:15:00 -
[94]
Edited by: James Lyrus on 08/12/2010 11:21:36
Originally by: Omara Otawan
Originally by: Somal Thunder Only thing I agree on is how bloody cheap capitals are.
This should have been fixed when they changed rigs by making capital sized and supercap sized ones.
Having capital rigs at 5x the cost of current large rigs, supercapital ones at 25x the cost of current larges wouldnt hurt.
Price isn't a substitute for balance. It really isn't. If it were, we wouldn't be seeing supercapital blobs.
Anyway, more generally, the more I think on it, the more I think there's just too big a gap between BS and carrier. A BS is ~400m signature, aligns in 12s or so, does 100-150m/sec, and under 1000 on MWD. It can get up to about 150k ehps, but 100k is probably more normal. Can do 1000dps or so in close range fits, and ... probably nearer 400 in long range fits.
A carrier/dread is around 2000m signature, 80odd m/sec, but no MWD option. Does comparable DPS (1000 with 10 fighters, which is about on a par with a 'damage' BS) but with more effective range. And has a lot more EHPs and tank - 1mil EHPs, 4kdps tank is not that unusual. Carriers take around 25s to warp.
That's really quite a large gap - large than the one between BS and BC.
Roll in dreads, and you have a similar scenario, but with more DPS when sieging. In all honesty, I have no idea if a sieging dread gang could hit a BS gang. But otherwise, they're similar to carriers, in that they have a lot more EHP/DPS/Signature than BS.
The other factor though, is that dreads/carriers are jump drive capable. Their being 'slower' has no real bearing on their ability to deploy, simply because they're in the fight seconds after it starts. That makes the infinitely more 'mobile' than a battleship gang. And tougher. (Not to mention, able to jump _out_ again, when the tactical situation changes)
The gap is bridged slightly by jumpdrive capable blackops, but even then - they lack the firepower, hitpoints and tank of a 'real' carrier.
I think perhaps, there's just too big a 'gap' in the middle, between 'heavy-but-jumpdrive' and 'sluggish, with not enough firepower'.
Now there's a thought. How about a siege module for battleships? Something similar - but maybe not quite the same - as the dread ones. That gives a significant boost to tank/gank, but inhibits movement. Or maybe just 'warping', because lets face it, BS ain't that fast anyway.
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Vmir Gallahasen
Gallente United Mining And Distribution
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Posted - 2010.12.08 11:56:00 -
[95]
Originally by: TradeHat Edited by: TradeHat on 08/12/2010 07:51:06 You are wrong Battleships track abing hacs just fine if your smart enough.
Use your head. PL is infamous for dumping their SC blob ontop of other SC for easy kills. Battleships attract SC. PL is flying in battleships. What do you think they're trying to do?
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Kurogauna
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Posted - 2010.12.08 12:06:00 -
[96]
Originally by: Dabljuh Here's a suggestion: There should be battleship-sized weapons modules designed to kill cruisers and frigates efficiently. Like the Assault Launcher, a cruiser sized module that is designed to kill anti-frigate missiles.
Precision Cruises don't cut it, there's no BS turrets to that end, and drones are highly situational / unreliable.
I like this suggestion. War is a matter of purpose focused weaponry. I would like to see anti frig or anticruiser Battleships as well as more battleships focused on electronic warafare. Anti BS frigs already exist so why not specialized BS.
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Furb Killer
Gallente
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Posted - 2010.12.08 12:12:00 -
[97]
Originally by: Vmir Gallahasen
Originally by: TradeHat Edited by: TradeHat on 08/12/2010 07:51:06 You are wrong Battleships track abing hacs just fine if your smart enough.
Use your head. PL is infamous for dumping their SC blob ontop of other SC for easy kills. Battleships attract SC. PL is flying in battleships. What do you think they're trying to do?
If i could be bothered to find the link i would post the KB link to a CVA abaddon/geddon fleet murdering a PL AHAC fleet. Was CVA also trying to attract SCs?
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The Djego
Minmatar Hellequin Inc.
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Posted - 2010.12.08 12:37:00 -
[98]
Originally by: James Lyrus
Now there's a thought. How about a siege module for battleships? Something similar - but maybe not quite the same - as the dread ones. That gives a significant boost to tank/gank, but inhibits movement. Or maybe just 'warping', because lets face it, BS ain't that fast anyway.
Well given how popular it is to siege a dread and get hotdroped I don't think this really would be this adorable. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.12.08 13:49:00 -
[99]
Originally by: The Djego
Originally by: James Lyrus
Now there's a thought. How about a siege module for battleships? Something similar - but maybe not quite the same - as the dread ones. That gives a significant boost to tank/gank, but inhibits movement. Or maybe just 'warping', because lets face it, BS ain't that fast anyway.
Well given how popular it is to siege a dread and get hotdroped I don't think this really would be this adorable.
It would give battleships something else they could do though. And certainly, a hot drop is a hazard, but is it really any worse than battleships running into a bubble? Bubble -> Cyno ... who cares if they're 'sieging' or not?
Make it a lighter form of siege module, and you at least give them active tank and enough firepower to be a threat to said hot drop though.
And yes, I know 'most' hot drops are overkill or they just don't bother, but that's not really the point now, is it?
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BiggestT
Caldari Amarrian Retribution
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Posted - 2010.12.08 15:15:00 -
[100]
I completely agree that BS's need love, however this bit is un-fathomable (this may have been touched on already)
Originally by: DHB WildCat
Problem - Shield tanking > Armor tanking. However most ships period armor tank. Thus making a shield tanked "drake" fleet with scimis more efeective than armor fleets. Solution - Make armor RR rep at the beginning of the cycle like shield ones. No reason they have to be different. At the same time lets nerf the logi ships a little bit. Two logis should not be able to tank a ship from 10 people.
Armour tanking is already too prevalent in eve, for some stupid reason CCP never split it down the middle for shield tanking and armour tanking ship layouts, and shield tanking is very much a minority in fleets (with the exception of drake fleets).
If what you say were to go through, shield tanking would need compensation i.e. shield transfer mods take way more valuable cpu fitting and cap than does armour rr, make them easier to fit and maybe then your change would be fair.
Oh and make more minmatar ships shield tankers, it makes no sense to have a game with ~66% vs. ~33% prevalence of a vital mechanic that affects so much. EVE Trivia EVE History
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Kai Yuen
|
Posted - 2010.12.08 16:02:00 -
[101]
Originally by: Kireiina
There's lots of null-sec alliances using battleship heavy fleets. They are actually having a resurgence given they're an excellent counter to drakes (eg. PL is spending a lot of time in abaddons).
This would be true if everyone had access and the balls to make use of the titan bridge hot drop. They don't. PL's battleship fleets are almost exclusively used with the titan bridge. You shouldn't have to have a titan available just to make use of the battleship class.
Originally by: Kireiina
Ships not being able to one shot everything smaller than them is part of what keeps the strategic space interesting. And this has been extended with the latest change to fighter bombers which restricts them from being used effectively against sub-caps.
This doesn't change the fact that battleships are still underpowered. The BC class is superior in flexibility exponentially.
Originally by: Kireiina
Yes, super-cap proliferation is making sup-caps strategically meaningless. If you cannot counter the enemies super-caps, or at least the possibility of threat so they keep them off the field, then fly something you don't care too about losing (eg. drakes).
It's not even super-CAPS, it's super CARRIERS that have distorted the playing field. With the nerf of the area doomsday the titan has been reduced to a mobile jump bridge. When it comes to cap or sub-cap killing you can't beat the drone spewing, spider tanking, immune to EWAR massively overtanked OPness that is the super carrier. There's literally nothing it can't do. Sure the FB nerf made wyverns and aeons semi-useless against sub-caps, but given that 90% of all super carriers are nyx's, which have a fighter damage bonus and more than enough room for FBs, fighters, AND drone spam, this really didn't affect the super carrier problem as a whole.
Originally by: Furb Killer
Then carriers would be the best ships.
Now however with both carriers and dreads it is reasonably balanced. In general dreads > carriers, carriers > BS, BS > dread. Because dread is imo pretty much the best balanced capital ship by far, simply because it cannot possibly hit a sub cap in siege.
This is actually why dreads are fail, they're restricted to hitting inanimate objects. Even carriers kill other carriers better than dreads, especially with the spider tank. You actually think dreads are balanced?
Super carriers > titans > carriers >>>>>>>> dreads
The argument "ZOMG THE DREAD IS SO BALANCED BECAUSE IT CAN'T HIT SUB CAPS" is way outdated thinking, thinking that predates even the advent of the titan. As soon as sub-cap pwning cap ships were introduced the dread became useless, especially given that super carriers effective against EVERYTHING, including towers.
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Anubis Xian
Reavers
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Posted - 2010.12.08 16:11:00 -
[102]
Originally by: Omara Otawan Edited by: Omara Otawan on 08/12/2010 05:05:08
Originally by: Anubis Xian
There is no such thing as extra slots, especially when talking about BS compared to BC. And I didn't see anyone saying to 'drop all drawbacks like scan res and speed' anywhere.
So you dont remember your own post on page 1 where you suggest a buff in scanres by 100%, increased dronebays across the board, and a modular jump drive?
Your post was a Chicken Little response that took the suggestions out of context and exaggerrated the end result. Nothing I suggested makes BS overpowered in relation to where they are now, but makes them more versatile. Which incidently is the only real course to improving them without making them too strong.
Versatility should be the Battleship mantra.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
Word of Chaos |

Evanglion
Gallente
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Posted - 2010.12.08 17:10:00 -
[103]
where be the orange text ?
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Vmir Gallahasen
Gallente United Mining And Distribution
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Posted - 2010.12.08 17:24:00 -
[104]
Originally by: Furb Killer If i could be bothered to find the link i would post the KB link to a CVA abaddon/geddon fleet murdering a PL AHAC fleet. Was CVA also trying to attract SCs?
If you could find dozens of such examples showing battleships in fleet use over the past few months your point would hold. One group doing one thing with a fleet once doesn't prove anything one way or the other.
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Glyken Touchon
Independent Alchemists
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Posted - 2010.12.08 19:52:00 -
[105]
A lot of the tracking issues could be countered by revising the dual/quad etc weaponry to give them the tracking/sig res and range of their namesakes (or at least close to). This would get around the ship bonus problem.
as far as lock times go, the furthest I would suggest (I think even this is excessive though) is that the time for a ship to lock a target of the same size should be normalized: a battleship should lock another BS in the same time it takes a cuiser to lock another cruiser.
Capital droneships are so versatile regarding the different target sizes that they are obsoleting other ships, but I don't know what the answer is without a complete nerf or yet another massive redesign. I'll leave that to more experienced minds to ponder.
Probing results need to be looked at imo. A successful scan (100%) should be based on total sig radius on grid and give a result in the style of "a group of large ships", "a battleship" rather than the exact detail, and the warp in should only place you on the same grid, not right on top. This would give the heavier ships time to react and either target or gtfo.
As far as armour reps go, if you must change something, just halve everything. Cap use, duration, rep amount.
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Ranthe Bloodmoon
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Posted - 2010.12.08 19:54:00 -
[106]
Edited by: Ranthe Bloodmoon on 08/12/2010 19:54:46 I think what would be cool would be you have two types of high slots, active and passive. The passive slots could be used for smaller than normal weapons. Say you're in a battleship, you put the battleship weapons in the active slots and you have a couple passive highs that you can put medium or small weapons in. These passive slots would then autofire on anything in range, that you have locked on, but would be triggered by you pushing the buttons to fire the main, active high slot weapons. They would turn off when you turn off the main weapons on your ship. That would be sweet.
(this is not a serious post unless you see some merit in this goofy idea [unlike me])
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Jaik7
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Posted - 2010.12.08 20:17:00 -
[107]
rl battleships had shorebombardment guns sure, but they did also have a lot of aa and anti ship guns too.
the only reason that carriers are the primary ship in modern navies is that they outrange battleships in almost every respect.
in EVE, not only are carriers capable of sending damage clear across a system, they have some of the best tanks.
a fix needs to be made so that battleships can effectivly combat small ships, but not to the extent that a realativly small pack (2-3 cruisers, or even a single well played bc) cannot eliminate them.
in EVE, we have risk vs reward, and taking a battleship into low sec seems to be quite a risk, but there's not much reward in it.
i don't know what will balance the game, nor do i know what will break it. but for some reason the ability to fit different tiers of weapons on a ship appeals to me.
This fix would be an attempt to make it more like reality. when was the last time you've heard of a few speedboats full of pirates taking a navy vessel? when was the last time you heard about a frigate wolfpack getting a battleship in EVE?
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Mortuus
Minmatar Divine Power. Wildly Inappropriate.
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Posted - 2010.12.08 20:33:00 -
[108]
BS serve no purpose, BCs put out similar DPS, are much faster and more agile, and cost much less.
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Luscious Linda
HariKari And Combines
|
Posted - 2010.12.08 21:02:00 -
[109]
Originally by: Jaik7 rl battleships had shorebombardment guns sure, but they did also have a lot of aa and anti ship guns too.
the only reason that carriers are the primary ship in modern navies is that they outrange battleships in almost every respect.
in EVE, not only are carriers capable of sending damage clear across a system, they have some of the best tanks.
a fix needs to be made so that battleships can effectivly combat small ships, but not to the extent that a realativly small pack (2-3 cruisers, or even a single well played bc) cannot eliminate them.
in EVE, we have risk vs reward, and taking a battleship into low sec seems to be quite a risk, but there's not much reward in it.
i don't know what will balance the game, nor do i know what will break it. but for some reason the ability to fit different tiers of weapons on a ship appeals to me.
This fix would be an attempt to make it more like reality. when was the last time you've heard of a few speedboats full of pirates taking a navy vessel? when was the last time you heard about a frigate wolfpack getting a battleship in EVE?
In RL they mounted .50's/cannon on planes and wheeled vehicles as offensive weapons and on battleships as defensive/anti-air. These complimented their large bore cannon for the obvious reasons the BS in Eve can face.
Are BS subsystems the answer? Not sure
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.12.08 21:13:00 -
[110]
Originally by: Luscious Linda
Originally by: Jaik7 rl battleships had shorebombardment guns sure, but they did also have a lot of aa and anti ship guns too.
the only reason that carriers are the primary ship in modern navies is that they outrange battleships in almost every respect.
in EVE, not only are carriers capable of sending damage clear across a system, they have some of the best tanks.
a fix needs to be made so that battleships can effectivly combat small ships, but not to the extent that a realativly small pack (2-3 cruisers, or even a single well played bc) cannot eliminate them.
in EVE, we have risk vs reward, and taking a battleship into low sec seems to be quite a risk, but there's not much reward in it.
i don't know what will balance the game, nor do i know what will break it. but for some reason the ability to fit different tiers of weapons on a ship appeals to me.
This fix would be an attempt to make it more like reality. when was the last time you've heard of a few speedboats full of pirates taking a navy vessel? when was the last time you heard about a frigate wolfpack getting a battleship in EVE?
In RL they mounted .50's/cannon on planes and wheeled vehicles as offensive weapons and on battleships as defensive/anti-air. These complimented their large bore cannon for the obvious reasons the BS in Eve can face.
Are BS subsystems the answer? Not sure
Well, the real world they don't really care about game balance ;p.
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Zyress
|
Posted - 2010.12.08 21:21:00 -
[111]
Originally by: BiggestT I completely agree that BS's need love, however this bit is un-fathomable (this may have been touched on already)
Originally by: DHB WildCat
Problem - Shield tanking > Armor tanking. However most ships period armor tank. Thus making a shield tanked "drake" fleet with scimis more efeective than armor fleets. Solution - Make armor RR rep at the beginning of the cycle like shield ones. No reason they have to be different. At the same time lets nerf the logi ships a little bit. Two logis should not be able to tank a ship from 10 people.
Armour tanking is already too prevalent in eve, for some stupid reason CCP never split it down the middle for shield tanking and armour tanking ship layouts, and shield tanking is very much a minority in fleets (with the exception of drake fleets).
If what you say were to go through, shield tanking would need compensation i.e. shield transfer mods take way more valuable cpu fitting and cap than does armour rr, make them easier to fit and maybe then your change would be fair.
Oh and make more minmatar ships shield tankers, it makes no sense to have a game with ~66% vs. ~33% prevalence of a vital mechanic that affects so much.
and make LSE's produce as much buffer as 1600 mm plates...
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Zyress
|
Posted - 2010.12.08 21:52:00 -
[112]
Originally by: James Lyrus
Originally by: Luscious Linda
Originally by: Jaik7 rl battleships had shorebombardment guns sure, but they did also have a lot of aa and anti ship guns too.
the only reason that carriers are the primary ship in modern navies is that they outrange battleships in almost every respect.
in EVE, not only are carriers capable of sending damage clear across a system, they have some of the best tanks.
a fix needs to be made so that battleships can effectivly combat small ships, but not to the extent that a realativly small pack (2-3 cruisers, or even a single well played bc) cannot eliminate them.
in EVE, we have risk vs reward, and taking a battleship into low sec seems to be quite a risk, but there's not much reward in it.
i don't know what will balance the game, nor do i know what will break it. but for some reason the ability to fit different tiers of weapons on a ship appeals to me.
This fix would be an attempt to make it more like reality. when was the last time you've heard of a few speedboats full of pirates taking a navy vessel? when was the last time you heard about a frigate wolfpack getting a battleship in EVE?
In RL they mounted .50's/cannon on planes and wheeled vehicles as offensive weapons and on battleships as defensive/anti-air. These complimented their large bore cannon for the obvious reasons the BS in Eve can face.
Are BS subsystems the answer? Not sure
Well, the real world they don't really care about game balance ;p.
In real Navy fleets Battleships never operated alone, they didn't need defensive weapons because they had escorts for that, they were meant for hitting large high value targets and bombarding fixed installations from long distances, they were not solo pwnmobiles. They usually did have other smaller guns for either anti-aircraft and anti ship use, these were not the main weapons though. The only way to simulate that in eve would be to have a lot more hardpoints or maybe different kinds of hardpoints, something like a Main weapon hardpoint that can hold a main offensive weapon and maybe a few heavy weapon (ie anti ship ) harpoints and a couple maybe rocket launcher like anti-frigate/drone weapon hardpoints. In real Navy Battleships these defensive weapons just supplemented the escorts firepower, it was not meant to be the sole defense of the Battleship. It can also be acknowledged that real Navy Battleships never had a flight of drones.
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ZeJesus
|
Posted - 2010.12.08 23:01:00 -
[113]
Edited by: ZeJesus on 08/12/2010 23:01:25
TBH frigates/cruisers shouldn't be even able to scratch BSs.
But ppl want to see SW kind of feats, after all an X-Wing managed to take down the freaking Death Star, right?
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James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2010.12.08 23:36:00 -
[114]
Originally by: ZeJesus Edited by: ZeJesus on 08/12/2010 23:01:25
TBH frigates/cruisers shouldn't be even able to scratch BSs.
But ppl want to see SW kind of feats, after all an X-Wing managed to take down the freaking Death Star, right?
No, it's more that in gameworld, as opposed to realworld, your limiting factor is pretty much always numbers of people. Therefore pilots should add approximately equivalent value to a fleet. Well, within certain parameters, anyway. It's good gameplay to have a mixed/well balanced fleet, because it promotes tactics.
In the real world, the limiting factor is money, and more crew are just an asset with a cost. So it's reasonable to choose between one really expensive carrier, with a fighter complement, and a load of cheaper ships. In EVE, that doesn't work - because your 'crew' is only ever one person. You don't get to choose between a battleship and several cruisers. You get to choose between one battleship and one cruiser. Or maybe you've a newbie who can't fly battleships, but whatever.
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Jintai san
|
Posted - 2010.12.08 23:38:00 -
[115]
Going of the talk of real life Battleships what would the result be if the range on medium weapons were reduced, say by 30%, or the battleship weapons range increased by 30%, so that battleships had the range advantage and thus positioning would become important. or heavy escort to tackle for the battleships?
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Tester Zeta
|
Posted - 2010.12.08 23:42:00 -
[116]
Originally by: Zyress
In real Navy fleets Battleships never operated alone, they didn't need defensive weapons because they had escorts for that, they were meant for hitting large high value targets and bombarding fixed installations from long distances, they were not solo pwnmobiles. They usually did have other smaller guns for either anti-aircraft and anti ship use, these were not the main weapons though. The only way to simulate that in eve would be to have a lot more hardpoints or maybe different kinds of hardpoints, something like a Main weapon hardpoint that can hold a main offensive weapon and maybe a few heavy weapon (ie anti ship ) harpoints and a couple maybe rocket launcher like anti-frigate/drone weapon hardpoints. In real Navy Battleships these defensive weapons just supplemented the escorts firepower, it was not meant to be the sole defense of the Battleship. It can also be acknowledged that real Navy Battleships never had a flight of drones.
http://en.wikipedia.org/wiki/Japanese_battleship_Yamato http://en.wikipedia.org/wiki/Japanese_battleship_Musashi http://en.wikipedia.org/wiki/USS_Missouri_%28BB-63%29
Seeing as you and some others posting have absolutely no clue about the tiered armament design of the real world battleships, I would suggest looking at the pages above. You will want to pay careful attention the types and layers of the armaments on those ships. |

Ephemeron
Caldari Provisions
|
Posted - 2010.12.08 23:50:00 -
[117]
Quote: what would the result be if the range on medium weapons were reduced, say by 30%, or the battleship weapons range increased by 30%, so that battleships had the range advantage and thus positioning would become important. or heavy escort to tackle for the battleships?
It would have significant impact on cruiser/bc PvP tactics, not just against battleships, but against all ships.
There are 2 main cruiser tactics - get in under web/scramble range, or stay at the disruptor range. The effectiveness of orbiting at disruptor range would be considerably reduced.
Increasing battleship range by 30% would not help battleships hit their targets any better, due to tracking. It'd only have impact on sniper setups. And battleships already dominate the sniper tactics.
Overall these changes would make people fly more battleships, but only cause cruiser/bc get a huge nerf.
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DHB WildCat
BURN EDEN
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Posted - 2010.12.09 00:28:00 -
[118]
In reguards to just Battleships vs. Battlecruisers....
Battleships cost more, are slower, and have difficulty tracking its target. The Battlecruiser does similar if not MORE dps due to actual hits and "wrecking" hits, is MUCH cheaper, and is much much fast / agile. The battlecruiser pilot should think "man this going to be a tough fight against a battleship, rather than.... lol a lone battleship easy gank time!"
The Battleship needs more skill points to fly and should be able to hit smaller targets..... OR. Make everything in line. Make it difficult for BC to hit cruisers, and cruisers to hit frigs ect. I think btw, that would be an aweful idea. BS just need a little boost to help them be more than just a floating brick used only to fight other battleships.
There have been many good ideas in this thread, none my own 8), that I hope CCP takes into account.
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DHB WildCat
BURN EDEN
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Posted - 2010.12.09 01:00:00 -
[119]
Allow me to propose this question to the people. Say.....
A fight at a planet. Thus taking out tanking and deagroing.... This fight goes all the way to the end.You have a choice between....
Battleships -
Battlecruisers -
Cruisers / frigs -
Hacs / recons -
All things being equal..... equal number of ships, range is 0km, competent fc's.
Why I wouldnt choose the Battleships.
By the time you lock the samller targets, they are out of tackle range and kiting you. At that kiting range you cannot hit the smaller ships while they can hit you. They have equal dps . They are cheaper aside from the hacs / recons.
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Rip Minner
Gallente ARMITAGE Logistics Salvage and Industries
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Posted - 2010.12.09 07:39:00 -
[120]
Originally by: Gligan I know 1 BS that absolutely owns every single type of BC, cruiser, t3, recon, command , or even frigate(if it isn't smart enough to get away). Yes - that's right - it's a domi with neuts.
Webs and points you, then shuts down your mwd/ ab , tank? whatever you're using with cap, releases the drones, MWD's in your direction while laughing at your dps.
Alternatively use MWD'd machariel.
But seriously - there's only 1 single change that CCP devs have to do to put BS's back in the game - do not limit the BS bonuses to BS weapons only. I.e. instead of the bonus being to large projectiles for the typhoon - make it a bonus to projectiles, and instead of bonus to torpedoes and cruise missiles , give a bonus to missiles for the raven ... and so on.
So a maelstrom with 425's AC's and a web would be a tough mofo that can hit almost any class out there.
And a raven with HAM's , while it may sound stupid would most likely destroy smaller ships just because it has more endurance.(ok I'm not missile guy and don't know wth different missiles sizes can hit but still)
This has my vote. And I have always felt that should be applyed to all ships. i.e. Cruiser bounses work for Med and Small weapons and so on.
Is it a rock? Point a Lazer at it and profit. Is it a ship? Point a Lazer at it and profit. I dont realy see any differnces here. |

Carniflex
StarHunt R.A.G.E
|
Posted - 2010.12.09 07:57:00 -
[121]
As far as supercapitals go it would help a bit if there would be anchorable POS battery with infipoint, that can keep them there should they decide to come spanking the tower. Currently they just laugh off the POS disruption batteries giving them significant mobility advantage over the dreads at POS sieges, as they can just disengage if the defending side does counterattack, unlike sieged dreads. Preferably something that does not use CPU so it would stay online if tower is reinforced.
Granted it would fall relatively fast to fighter-bomber swarm being immobile and all that.
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Furb Killer
Gallente
|
Posted - 2010.12.09 08:13:00 -
[122]
Originally by: Vmir Gallahasen
Originally by: Furb Killer If i could be bothered to find the link i would post the KB link to a CVA abaddon/geddon fleet murdering a PL AHAC fleet. Was CVA also trying to attract SCs?
If you could find dozens of such examples showing battleships in fleet use over the past few months your point would hold. One group doing one thing with a fleet once doesn't prove anything one way or the other.
That isnt exactly hard with PL using mainly BS these days, smaller groups like CVA fly BS heavy, goonswarm switched back to battleship doctrine, pretty sure INIT still flies often battleships, ITs doctrine are shield battleships. Pretty sure drone region forces also rely alot on battleships.
For some reason it is all fine if everyone and their mother flies zealots or apocs, but when it is drakes it is suddenly unbalanced.
Quote: This is actually why dreads are fail, they're restricted to hitting inanimate objects. Even carriers kill other carriers better than dreads, especially with the spider tank. You actually think dreads are balanced?
Super carriers > titans > carriers >>>>>>>> dreads
The argument "ZOMG THE DREAD IS SO BALANCED BECAUSE IT CAN'T HIT SUB CAPS" is way outdated thinking, thinking that predates even the advent of the titan. As soon as sub-cap pwning cap ships were introduced the dread became useless, especially given that super carriers effective against EVERYTHING, including towers.
Yes dreads are balanced, as i showed you before, they form a nice counter triangle with BS and carriers. There is nothing wrong with sub caps pwning cap ships, that is actually something very good. It forced people to use support fleets instead of what we have now, super carriers being all that is required besides some hics and dics to tackle other supercaps.
The only thing you are proven is that supercaps are unbalanced, well duh sherlock. But normal caps are balanced quite fine, especially the dreadnaught.
Btw @ Wildcat, i dont think you really got the wrecking hit mechanics correct. Also a BS will outdamage a BC easily in most situations, except those where they are not supposed to do that. For example when fighting AHACs they are not supposed to work better than BCs. And still then with some proper tackling and painting they hit fine.
|

The Djego
Minmatar Hellequin Inc.
|
Posted - 2010.12.09 09:51:00 -
[123]
Originally by: James Lyrus
Originally by: The Djego
Originally by: James Lyrus
Now there's a thought. How about a siege module for battleships? Something similar - but maybe not quite the same - as the dread ones. That gives a significant boost to tank/gank, but inhibits movement. Or maybe just 'warping', because lets face it, BS ain't that fast anyway.
Well given how popular it is to siege a dread and get hotdroped I don't think this really would be this adorable.
It would give battleships something else they could do though. And certainly, a hot drop is a hazard, but is it really any worse than battleships running into a bubble? Bubble -> Cyno ... who cares if they're 'sieging' or not?
Make it a lighter form of siege module, and you at least give them active tank and enough firepower to be a threat to said hot drop though.
And yes, I know 'most' hot drops are overkill or they just don't bother, but that's not really the point now, is it?
Well ofc you are right if you are trapped already it doesn't make a significant difference, and yes the idea would have some merit.
However in bigger fights I doubt that the gain in active tank makes a real difference(it hardly makes it for Dreads) and might lead to bigger problems for low sec and small gang BS use by serious increasing the amount of force required to bring them down, what would only lead into more blobbing in the end.
In general I would like to see the BS pvp becoming a bit more dynamic again, less restricted and more as a all out combat platform in close range fits. The positive points I see in it, at least for Low Sec, is that it might drive down the BC population a bit, what makes flying Cruisers and HACs more sensible again and promotes overall more use of larger hulls what leads to more fighting, since they are plain easier to catch.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Furb Killer
Gallente
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Posted - 2010.12.09 10:58:00 -
[124]
You mean less fighting since losses are more expensive and new players first need a t2 BS before they can be competetive. And more one sided ganks because they are easier to catch.
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Saulc Neslo
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Posted - 2010.12.09 11:10:00 -
[125]
Originally by: DHB WildCat Edited by: DHB WildCat on 07/12/2010 05:09:37 It has been a sad fact these last few months that a Battleship is practicly laughed at these days. Why? What has happened to them? Well there are several reasons for this both in small gangs / solo, and in large fleets.
TBH i cant follow that pattern at all, have had loads of fleet BS, a little RR BS and some solo BS action the last 2 or 3 months, all with great fun.
I think what the OP is experiencing, is the fact that EVE is a game where everything has a counter, and when you been on the FOTM/FOTY wave for too long, smart ppl will start to adapt their tacticts to counter yours.
The thought of "punishing" innovative thinkers by boosting old FOTX in ways that goes beyond normal balancing disgust me. |

The Djego
Minmatar Hellequin Inc.
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Posted - 2010.12.09 11:27:00 -
[126]
Edited by: The Djego on 09/12/2010 11:27:32
Originally by: Furb Killer You mean less fighting since losses are more expensive and new players first need a t2 BS before they can be competetive. And more one sided ganks because they are easier to catch.
Yes I agree that the inability to use cruisers, since any BC is nearly as fast and got twice the EHP and at least 50% more DPS without any particular price increase or drawbacks is kind of bad for new players and force anybody to skill up and fly more expensive BCs if they don't like frigs.
The argument that you need a T2 fitted BS for PVP to be competitive is years old, and outside of the sniping fleets of the old, it never was true.
And the primary reason you see 9/10 times one sided fights is that 9/10 of the players wouldn't engage in a even fight. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Hirana Yoshida
Behavioral Affront
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Posted - 2010.12.09 11:36:00 -
[127]
Originally by: Carniflex ..Granted it would fall relatively fast to fighter-bomber swarm being immobile and all that.
Which of course is the problem How and/or why are fighter-bombers even able to shoot a tower, is their range really that long compared to all other drone types?
Originally by: The Djego ..The positive points I see in it, at least for Low Sec, is that it might drive down the BC population a bit, what makes flying Cruisers and HACs more sensible again and promotes overall more use of larger hulls what leads to more fighting, since they are plain easier to catch.
You would need to do something to hamstring capital use in low-sec if that dream is ever to become reality. Gather more than a handful of BS and you are guaranteed a hotdrop in some parts of low-sec.
Add infinti-points to POS repertoire. Kill SC ability to hit towers, unless using sentries. = Dreads/BS in style again for POS work (what little there is), with POS able to hold any supers that lingers.
Still leaves the sovereignty structures and other capitals for the SC to munch on.
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Petrov Kreigt
Caldari Project Nemesis
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Posted - 2010.12.09 11:59:00 -
[128]
Originally by: Gligan I know 1 BS that absolutely owns every single type of BC, cruiser, t3, recon, command , or even frigate(if it isn't smart enough to get away). Yes - that's right - it's a domi with neuts.
Webs and points you, then shuts down your mwd/ ab , tank? whatever you're using with cap, releases the drones, MWD's in your direction while laughing at your dps.
Alternatively use MWD'd machariel.
But seriously - there's only 1 single change that CCP devs have to do to put BS's back in the game - do not limit the BS bonuses to BS weapons only. I.e. instead of the bonus being to large projectiles for the typhoon - make it a bonus to projectiles, and instead of bonus to torpedoes and cruise missiles , give a bonus to missiles for the raven ... and so on.
So a maelstrom with 425's AC's and a web would be a tough mofo that can hit almost any class out there.
And a raven with HAM's , while it may sound stupid would most likely destroy smaller ships just because it has more endurance.(ok I'm not missile guy and don't know wth different missiles sizes can hit but still)
Ive killed a fair few neut Domis in my maelstrom just ate through his Buffer before my cap booster died out, sure ive lost my fair share of maels doing it, but a neut domi isnt a sudden i-win button vs everything
and your da for non class specific turret bonuses is a little stupid, Dual 425s track just about anything worth shooting at in a BS.
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superteds
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Posted - 2010.12.09 12:04:00 -
[129]
Originally by: Vmir Gallahasen
Originally by: Furb Killer If i could be bothered to find the link i would post the KB link to a CVA abaddon/geddon fleet murdering a PL AHAC fleet. Was CVA also trying to attract SCs?
If you could find dozens of such examples showing battleships in fleet use over the past few months your point would hold. One group doing one thing with a fleet once doesn't prove anything one way or the other.
In the recent NC vs Drone russians conflict most of the fleetwork was done in mid-range battleships, on both sides.
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James Lyrus
Lyrus Associates The Star Fraction
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Posted - 2010.12.09 12:05:00 -
[130]
The ability of an SC to kill a POS is largely irrelevant though. I mean, they don't have any real effect on Sovereignty any more. Demolishing stations, sovereignty blockade units and infrastructure hubs are considerably more relevant.
*shrug*. I know the notion of a 'battleship siege module' wasn't attractive, but ... what if it gave just a straight enhancement to performance, provided you were ok with not being able to leave the fight? No warp, no gate/dock. But same speed/mobility, with more hp, 'enough' active tank - maybe RR boost too? - to be noticeable to a medium gang, and a hefty boost to raw firepower. No tracking pain, nothing else. A straight trade - tank and gank, for not being able to leave. (Tank and gank numbers to be decided).
And yes, it does make you more vulnerable to hot drops, and getting blobbed. But at the same time, it gives you a performance increase, which _might_ mean winning the fight against superior numbers. *shrug*. Just a thought.
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Billy Kidd
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Posted - 2010.12.09 12:25:00 -
[131]
What about something as simple as letting a dread's siege module deactivate instantly but disallowing re-activation until the full cycle is up? This would make dreads much more mobile and hopefully would be a viable counter to supercarriers. Of course, battleships are a great counter to dreads so a nice rock-papers-scissors situation would be setup.
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afkalt
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Posted - 2010.12.09 12:26:00 -
[132]
Edited by: afkalt on 09/12/2010 12:27:11
Edit: Missed an HTML tag
It might be simple naivety on my part and if so I apologise however the main complaints would appear to me to be solved by a significant upgrade to battleship DPS - achieves either through ammo or direct weapon improvement, not via "support" means such as tracking/exp velocity etc.
This way the tracking issues etc would remain, but when they hit, it would hurt a lot more. It would prevent BCs from aproaching BS levels of damage thereby giving the BC's pause before flying at a BS solo instead of "lolkillmail" and finally, give them a lot more teeth when battling capital class vessels.
The issues/drawbacks of BS would seem to fit with the class, reading between the lines the crux of the issue is their assets do not counterbalance their liabilities well enough. A decent DPS hike would address this I think. These ships, imho, should be designed to be large and ponderous but woe to the fool they level their weapons at.
The main side effect of this would be, I think, missions would need tweaking...possibly too much to be worth the trouble.
Thoughts?
I mean there's loads of other hellishly convoluted ways you could suggest fixes but this one feels, missions aside, simple enough.
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Joss56
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Posted - 2010.12.09 13:00:00 -
[133]
Sorry jumped to last page it's quite boring to choose the interesting posts.
Flying armor BS what i can say:
T2 fit -Rep cycle is just ridiculously long, you have to sacrifice a lot of you're med/low slots in caps if you fit 2repair (laughable when you see shield boosters at 5sec or less cycle, 85% of the amount of armor repairer with an ridiculous energy cost)
-Amount repair is to low in resp to cycle delay- either make it faster or make the amount bigger (1100seams not overpowered)
-Tracking is not bad with large rails and perfect tracking skill +2 tracking enhancers but as before, 2 low slots = less tank, on the other side you have blasters that can blow any hypersonic frig at 10km... if you want to tank at 35 like you can do with pulses well take a mwd and all you'll be able to tank using your mwd is belt rats. (assuming pve fit)
You didn't talk about marauders but i think they have they're own problems too if you look at the growing number of machariels vindicators rattlesnakes and so on.
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Furb Killer
Gallente
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Posted - 2010.12.09 13:18:00 -
[134]
Originally by: Billy Kidd What about something as simple as letting a dread's siege module deactivate instantly but disallowing re-activation until the full cycle is up? This would make dreads much more mobile and hopefully would be a viable counter to supercarriers. Of course, battleships are a great counter to dreads so a nice rock-papers-scissors situation would be setup.
Minus that dreads would still not be a viable counter to supercarriers, they would still get ****d by them.
Only advantage is that especially in low sec without bubbles you got a decent chance most of your dreads are most likely to deactivate their siege module and jump out before they are tackled. Also means phoenix and nag will be more popular with cap less weapons, revs and moros will be fitted for ****load of cap recharge so they can stay at jump cap levels while shooting.
Tbh the entire jump drive mechanics is fundamentally broken. If i am somewhere in a region flying with my gang i know a hostile frig gang can arrive quite fastly, HACs slower, and BS even slower (although imo that disparity must be much larger by making warp acceleration curve dependent on max warp speed and increasing the differences there). Now come the largest ships in eve, super capitals. They can be right on top of you from another region by pressing one button.
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afkalt
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Posted - 2010.12.09 13:37:00 -
[135]
Originally by: Furb Killer Now come the largest ships in eve, super capitals. They can be right on top of you from another region by pressing one button.
A valid point - perhaps some sort of warning they're inbound would help
If there isn't already one, I cant profess to have any super cap experience.
I remember a game from my youth - Frontier: Elite 2. Warp jumps there left little "signatures" but at departure and arrival so you could see where people were coming in (and they had a little mod where you could analyse it to see the ETA). Was very cool
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DHB WildCat
BURN EDEN
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Posted - 2010.12.09 14:48:00 -
[136]
Originally by: afkalt
Originally by: Furb Killer Now come the largest ships in eve, super capitals. They can be right on top of you from another region by pressing one button.
A valid point - perhaps some sort of warning they're inbound would help
If there isn't already one, I cant profess to have any super cap experience.
I remember a game from my youth - Frontier: Elite 2. Warp jumps there left little "signatures" but at departure and arrival so you could see where people were coming in (and they had a little mod where you could analyse it to see the ETA). Was very cool
They do have this in eve.... the way it works is a ship already in system lights a cyno. Which is the beacon the supercaps jump to. It leaves a triangular symbol in space that you can warp to like a planet. It also shows up on your overview if you have the right settings.
Now with this all being said... by the time the cyno is lit, the pilots click "jump to", and the ships appear in local next to you.... is about 5 seconds. Yes its 5 seconds warning but .... well you decide 8)
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afkalt
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Posted - 2010.12.09 15:10:00 -
[137]
Originally by: DHB WildCat
Originally by: afkalt
Originally by: Furb Killer Now come the largest ships in eve, super capitals. They can be right on top of you from another region by pressing one button.
A valid point - perhaps some sort of warning they're inbound would help
If there isn't already one, I cant profess to have any super cap experience.
I remember a game from my youth - Frontier: Elite 2. Warp jumps there left little "signatures" but at departure and arrival so you could see where people were coming in (and they had a little mod where you could analyse it to see the ETA). Was very cool
They do have this in eve.... the way it works is a ship already in system lights a cyno. Which is the beacon the supercaps jump to. It leaves a triangular symbol in space that you can warp to like a planet. It also shows up on your overview if you have the right settings.
Now with this all being said... by the time the cyno is lit, the pilots click "jump to", and the ships appear in local next to you.... is about 5 seconds. Yes its 5 seconds warning but .... well you decide 8)
Interesting :)
Personally I reckon it should take a bit longer to arrive...should take a little time to spool a jump drive up imo...but meh. I can't speak with authority about the topic so will leave to others.
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Furb Killer
Gallente
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Posted - 2010.12.09 15:41:00 -
[138]
Right now it is pretty much exactly the same time as jumping through a gate takes. Capital jumping needs to first broadcast the cyno after which they can jump to it, which takes a bit more time than jumping through a gate. However at the same time they dont need to get rid of jump cloak, so that 'balances' out.
Difference obviously is that the other side of a gate is easily scouted, those supercarriers can be anywhere within 1.5 region radius and can jump anywhere, not just to gates.
Give all jump drives, excluding BOs, 15 second warmup timer, make it longer for supercaps. Then you need to have proper tackle in place and a strong ship + logistics if you want to cyno them on grid.
That and just severely reduce their jump range since it is ******ed that they can travel so much faster than conventional ships.
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Kai Yuen
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Posted - 2010.12.09 16:57:00 -
[139]
Originally by: Furb Killer
Yes dreads are balanced, as i showed you before, they form a nice counter triangle with BS and carriers. There is nothing wrong with sub caps pwning cap ships, that is actually something very good. It forced people to use support fleets instead of what we have now, super carriers being all that is required besides some hics and dics to tackle other supercaps.
The only thing you are proven is that supercaps are unbalanced, well duh sherlock. But normal caps are balanced quite fine, especially the dreadnaught.
Oh please, even the carrier has infinitely more flexibility than the dread. The dread isn't even great against other capitals. Carriers can at least spider tank and apply DPS to moving targets, even BCs, unlike the dread, which couldn't hit its own nose. This argument "It's ok for sub-caps to pwn caps, but not visa versa" is still outdated. Carriers were always good vs. sub-caps. Yes, in large numbers carriers get owned, but dreads get owned regardless. They have no real defense against sub-caps. The advent of the super carrier just completed the phasing out of the dread. Now only broke players who were gullible enough to train up dreads instead of carriers still fly them, simply because A) they can't afford a super carrier, B) they can't fly a super carrier, and C) they don't want to be married to a super carrier. Everyone else buys a Nyx pilot. Super carriers will never go away, so wishing that things were back to the days of "dreads = the win" is just nativity. Adapt dreads to the new environment instead of pining over the old one. It's blatantly obvious that they aren't balanced.
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Proxyyyy
Caldari draketrain
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Posted - 2010.12.09 17:41:00 -
[140]
Silly thread tbh (is running around scouted by a alt/falcon/cloaky, solo battleship pvp?). I dont find it hard to find fights in a battleships (as i once thought), but dealing with ECM drones and ECM in general is my biggest issue (nothing ever esplodes including me).
I dont roam with them per-se, but i do use them to counter specific fleets solo (Domi). I do now believe you could roam around with the help of the in-game map and not being flashy. Dont know much about flying a battleship would go down in null-sec, because i have'nt tried yet.
I dont see as much battleships roaming around, like it was just 2 years ago. Pvp in eve-online is always evolving. Change with the game or be left behind...
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DHB WildCat
BURN EDEN
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Posted - 2010.12.09 18:07:00 -
[141]
Originally by: Proxyyyy Silly thread tbh (is running around scouted by a alt/falcon/cloaky, solo battleship pvp?). I dont find it hard to find fights in a battleships (as i once thought), but dealing with ECM drones and ECM in general is my biggest issue (nothing ever esplodes including me).
I dont roam with them per-se, but i do use them to counter specific fleets solo (Domi). I do now believe you could roam around with the help of the in-game map and not being flashy. Dont know much about flying a battleship would go down in null-sec, because i have'nt tried yet.
I dont see as much battleships roaming around, like it was just 2 years ago. Pvp in eve-online is always evolving. Change with the game or be left behind...
Its idiots like you that derail threads. This is not an omg my solo nightmare suxs now make it boss again thread.
This is a balance issue for ship classes. mostly small gangs and fleets.
This goes for you and others that would do the same..... Do not just take a look at the ops name and assume you know whats he is talking about. Please read the post!
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Proxyyyy
Caldari draketrain
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Posted - 2010.12.09 18:45:00 -
[142]
Edited by: Proxyyyy on 09/12/2010 18:46:00 "As a guy who once solo'ed entirely in Battleships, I can safely say that it is now virtually impossible to do so."
ROFL! U mad bro? based on what you've said in that quote. This whole thread is about the game changing focus from where you wanted it to be and becoming more diverse.
Dont need my help to "derail" your thread. Your arguments are wack and so are the discussions. Btw, i did waste some time reading this thread and i've already stated my opinions on the subject in 2 threads related to this subject.
-stop being butt hurt when someone disagrees with you (done with you and this silly thread)
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Ephemeron
Caldari Provisions
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Posted - 2010.12.09 19:59:00 -
[143]
Anyway, on further examination it appears that battlecruisers start sharing the role of battleships. These 2 ship types basically have same abilities:
1) high damage potential 2) strong tank potential 3) lots of high, medium, and low slots
The only part where battleship is clearly advantaged over battlecruiser is snipe range. But at medium and close range, battlecruiser is much more desirable.
Combine that little fact with all the other minor annoying issues - like being most vulnerable to bombs, fighters, hot drops, gate camps, and difficulties hitting targets for full damage (which is high in theory but much less in real combat).. what you get in the end is that battleship becomes irrelevant. Just a cheap farming ship or expensive faction toy for eccentric pvpers.
Battleship is no longer the backbone of fighting force.
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Moir Mukkula
GREY COUNCIL Nulli Secunda
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Posted - 2010.12.09 20:31:00 -
[144]
I think a few in this thread are missing what the problem with probing is.
If you have to engage on a certain grid (station/gate/SBU/IHub/POS etc) the prober can sit cloaked on that grid with probes deployed and positioned. Once the BS start to drop out from warp he can probe them down within seconds, warp to them and provide a warpin at optimal range against the BS fleet. They can have a dic/cyno/whatever on them before they've even had time to (start) align out.
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Cutslawn2
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Posted - 2010.12.09 21:18:00 -
[145]
DHB and some others in Burn Eden were in unprobable Mach's today, hitting at over 160-200km out instapoping bc's... think BS's need a nerf to be honest.
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Ephemeron
Caldari Provisions
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Posted - 2010.12.09 21:45:00 -
[146]
Edited by: Ephemeron on 09/12/2010 21:47:15
Originally by: Moir Mukkula I think a few in this thread are missing what the problem with probing is.
If you have to engage on a certain grid (station/gate/SBU/IHub/POS etc) the prober can sit cloaked on that grid with probes deployed and positioned. Once the BS start to drop out from warp he can probe them down within seconds, warp to them and provide a warpin at optimal range against the BS fleet. They can have a dic/cyno/whatever on them before they've even had time to (start) align out.
I see that's a valid problem for sniper battleships. And sniping is about the only advantage bs has over other ship classes.
I never play sniper games myself so I don't see it as much of a problem. But yea, scanning should take a little more time than a few seconds.
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Ephemeron
Caldari Provisions
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Posted - 2010.12.09 21:54:00 -
[147]
Originally by: Cutslawn2 DHB and some others in Burn Eden were in unprobable Mach's today, hitting at over 160-200km out instapoping bc's... think BS's need a nerf to be honest.
As I said, sniping is the only thing left that BS can do better than other ships.
I want BS to be effective in close range.
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Phaedren III
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Posted - 2010.12.09 22:02:00 -
[148]
Originally by: Terrance O'Conner Edited by: Terrance O''Conner on 07/12/2010 10:00:39 It's funny how the BSs dissapeared in RL after the introduction of the carrier.
Now all we see is small fast specialized ships, medium fast agile fire-support and carriers.
Maybe this whole thing could (should) have been foreseen. Introduce something that has better firepower, vastly larger span of control (jump-drive) and think that the ship that has only one thing going for it (Tank and Damage) isn't screwed.
Very true, pretty fascinating parallel
I wonder how a force of Carriers and Frigates would do, just those 2 nothing else, BSs would be screwd against that.
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Qi Teuf
Focused Fire
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Posted - 2010.12.09 22:06:00 -
[149]
Originally by: Furb Killer Tbh the entire jump drive mechanics is fundamentally broken. If i am somewhere in a region flying with my gang i know a hostile frig gang can arrive quite fastly, HACs slower, and BS even slower (although imo that disparity must be much larger by making warp acceleration curve dependent on max warp speed and increasing the differences there). Now come the largest ships in eve, super capitals. They can be right on top of you from another region by pressing one button.
I reada thought from someone about a mobile cyno jammer. Why not let CCP create a mobile cyno jammer that jams an area of 300-500km radius around the jamming ship. The cyno would then have to be lit outside of the jamming range; it could or could not carry a time penalty for how slow the ships can actually cyno in. With a time penalty enemy ships would have a chance to warp to the cyno point and destroy the cyno ship before the caps could jump in to the fight. Tactics would be useful for mutliple cyno's to confuse or disrupt.
Once in system it would be operations as normal. Fighters could be deployed, caps could warp etc. But it gives a little bit more time while defending POS's/Stations/Hubs etc, before the caps themselves could physically join the fight. So while fighters could be deployed it would take time to setup a remote rep situation around a distant target.
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Helican Vamberfeld
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Posted - 2010.12.09 22:09:00 -
[150]
Originally by: Zantris ... and the effectiveness and overabundance of capitals are the major reason they are having problems.
This. The fleet battle lag issue has caused the game to be bloated with capital ships that are not being lost at a rate like they used to be.
I also agree with the probing issue. Sniper fleets used to be the norm when you were able to reliably be able to warp-in, align to de-egress and start walking down the primary list. I felt that it was a very dynamic battle flow to support Dreadnaughts (another relegated ship class) in POS bashes, etc.
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Cearain
Caldari The IMPERIUM of LaZy NATION
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Posted - 2010.12.09 22:21:00 -
[151]
I donÆt think the mechanics of how battleships work caused their demise. I think it had more to do with economics.
I personally lost interest in battleships because:
1) Adding sized rigs 2) The insurance nerf
I imagine the dd change hurt battleships as well. But that didn't affect me.
The thing is Battlecruisers and hacs really made out from the rig changes. Especially the Battlecruisers because they have 3 rig slots. The rig changes basically boosted every sup capital ship except the BS.
What you find is many more battle cruisers and fewer cruisers and battleships. This should have been pretty easy to predict.
The insurance nerf to Battleships was the other thing that took them off the table for me.
If the insurance included some of the rig cost this would definitely give a boost to battleships. But until then they are not very economical.
-Cearain
Make fw occupancy pvp instead of pve: http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1329906 |

Joss56
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Posted - 2010.12.09 23:13:00 -
[152]
Edited by: Joss56 on 09/12/2010 23:18:38
Originally by: Cutslawn2 DHB and some others in Burn Eden were in unprobable Mach's today, hitting at over 160-200km out instapoping bc's... think BS's need a nerf to be honest.
With basis ratio of 2.26 i can't see how you can make an Machariel improbable, i'm not saying it's impossible but i would like to see his fit/implants.
http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1427937
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Murtific
Caldari Ore Mongers BAT PHONE
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Posted - 2010.12.09 23:28:00 -
[153]
Edited by: Murtific on 09/12/2010 23:29:04
Originally by: DHB WildCat Edited by: DHB WildCat on 07/12/2010 05:09:37 Problem - Probing. Yes Battleships are the longest hitting sub cap ships in the game. However a prober can literally probe down a Battleship and be on top of it before it can get out of warp and turn around to warp out. Thus bringing the rest of the fleet ontop of the snipers. Solution - Nerf the living crap out of probing. It is very overpowered. Make the time it takes to scan longer. Make it so that people have to work to get a position on snipers and thus a sniping BS fleet would be viable again.
You my friend are not the uber pilot everbody thinks you are and you have clearly not met my Assassin Class Battleships (tm).....
-Gl in your troll on forum xD
P.S. Ur nightmare vid rocks!!!
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DHB WildCat
BURN EDEN
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Posted - 2010.12.10 03:18:00 -
[154]
Originally by: Murtific Edited by: Murtific on 09/12/2010 23:29:04
Originally by: DHB WildCat Edited by: DHB WildCat on 07/12/2010 05:09:37 Problem - Probing. Yes Battleships are the longest hitting sub cap ships in the game. However a prober can literally probe down a Battleship and be on top of it before it can get out of warp and turn around to warp out. Thus bringing the rest of the fleet ontop of the snipers. Solution - Nerf the living crap out of probing. It is very overpowered. Make the time it takes to scan longer. Make it so that people have to work to get a position on snipers and thus a sniping BS fleet would be viable again.
You my friend are not the uber pilot everbody thinks you are and you have clearly not met my Assassin Class Battleships (tm).....
-Gl in your troll on forum xD
P.S. Ur nightmare vid rocks!!!
Agreed I am not an uber pilot by ANY means. The only thing I think I may have ever contributed was the invention of the Nano CNR, and some of the earlier Nightmare fits when they changed from armor tanking to shield.
I could be wrong on those but thats not the point. Also as for the idea of people thinking I want an uber pwn machine back from the statement...."from a guy who used to solo in a battleship" please keep in mind that was said to try to let people know that I have know the battleship characteristics and what they are capable of for years.... nothing more.
However yes I still fly battleships with tactics rarely thought of. My corp are great innovators and some of the best minds around, however it is a super specialized scenario with no flexability. The Battleship needs flexability, thats the point of this thread. Please try to remove personal feelings against this pilot out of the thread.
I am loving some of the new ideas btw and discussions. I feel its good for the cause. Listen to ephemeron too if you do not know him he is a vet and was once a hell of a battleship pilot back in the day!
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Carniflex
StarHunt R.A.G.E
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Posted - 2010.12.10 11:47:00 -
[155]
Originally by: Furb Killer
Originally by: Billy Kidd What about something as simple as letting a dread's siege module deactivate instantly but disallowing re-activation until the full cycle is up? This would make dreads much more mobile and hopefully would be a viable counter to supercarriers. Of course, battleships are a great counter to dreads so a nice rock-papers-scissors situation would be setup.
Minus that dreads would still not be a viable counter to supercarriers, they would still get ****d by them.
I do think that SC's are bit too uber in their current form, however there are counters available if you know to expect the SC drop. Keep your dreads in tight cluster and have 5 bombers on standby. When SC's stick their FB's on your dreads just nuke em with bombers. Does not prevent SC's bailing out ofc but removes them as a serious threat. They do put out considerable damage even with regular drones ofc but not quite as scary amounts as with FB's. Another option is carrier firewall around your dreads.
Main thing making SC's uber in my opinion is their ability to gank single / small amount of capitals and GTFO before your side can run over there with HiC's to spank them for it. Plus inability of POS of keeping one around if it comes to your JB to gank something.
I do not think we have seen yet in EVE proper capital fleet conflict with supers fielded on both sides. There has been some skirmishes, ganking of smaller groups by dropping 20 supers on them and that kind of stuff, but not anything where both sides have been fully commited in 'do or die' style. With increasing average age of pilots in EVE I do not think that something on the lines of 300 - 400 capitals commited per side would be impossible nowadays.
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Furb Killer
Gallente
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Posted - 2010.12.10 13:36:00 -
[156]
Hmm forum might have started eating posts again :/
Quote: Oh please, even the carrier has infinitely more flexibility than the dread. The dread isn't even great against other capitals. Carriers can at least spider tank and apply DPS to moving targets, even BCs, unlike the dread, which couldn't hit its own nose. This argument "It's ok for sub-caps to pwn caps, but not visa versa" is still outdated. Carriers were always good vs. sub-caps. Yes, in large numbers carriers get owned, but dreads get owned regardless. They have no real defense against sub-caps. The advent of the super carrier just completed the phasing out of the dread. Now only broke players who were gullible enough to train up dreads instead of carriers still fly them, simply because A) they can't afford a super carrier, B) they can't fly a super carrier, and C) they don't want to be married to a super carrier. Everyone else buys a Nyx pilot. Super carriers will never go away, so wishing that things were back to the days of "dreads = the win" is just nativity. Adapt dreads to the new environment instead of pining over the old one. It's blatantly obvious that they aren't balanced.
You now exactly described why the dread is balanced and the SC is not. The dread has no real defense against sub caps, but it has a well defined role (anti-cap / anti structure, sadly not anti supercap), which makes it a very balanced ship class. It counters stuff and can be countered.
Now your solution is that since the SC is horribly unbalanced by being able to pwn everything that moves, we are going to balance it by also making dreads PWN everything that moves. That doesnt really solve the issue, you just introduce a mini-SC for poor people. The issue is that SCs have no counters, you dont solve that by adding a ship class that also has no counters, besides the SC.
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Target Painter
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Posted - 2010.12.10 13:55:00 -
[157]
Originally by: Joss56 With basis ratio of 2.26 i can't see how you can make an Machariel improbable, i'm not saying it's impossible but i would like to see his fit/implants.
Look at it holistically. Halo implants, X-Instinct boosters, a Gallente T3/CS providing sensor strength bonuses, local and projected ECCM. Also, not shield rigging your ship.
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SoMeDuDe904
Apex Ultima.
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Posted - 2010.12.10 16:45:00 -
[158]
ive seen bombs **** BSs just think that should have been mentioned in your post. lowsec its not a problem but moving together as a fleet in 0.0 is.
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Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.10 18:05:00 -
[159]
I don't see why they couldn't be boosted some, locking time especially, its outdated and pointless now.
We have T3's with close to BS damage and tank but cruiser lock time, tracking, sig, speed and agility.
They obviously shouldn't be boosted that much since they're 1/5 the price of a T3 or less but boosted a little wouldn't hurt the game at all.
--------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

Nuniki
Percussive Diplomacy
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Posted - 2010.12.10 18:33:00 -
[160]
I still bring a megathron out on cruiser/bc roams from time to time (fit so it can align at the same/faster ofc :P) just because I miss it so much.
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Joss56
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Posted - 2010.12.10 18:38:00 -
[161]
Originally by: Target Painter Edited by: Target Painter on 10/12/2010 13:56:56
Originally by: Joss56 With basis ratio of 2.26 i can't see how you can make an Machariel improbable, i'm not saying it's impossible but i would like to see his fit/implants.
Look at it holistically. Halo implants, X-Instinct boosters, a Gallente T3/CS providing sensor strength bonuses, local and projected ECCM. Avoiding shield rigs and extenders. It's not just about what's on your ship or in your head, you can boost performance to an absurd degree if you look at the gang as a whole and not as individuals.
Thank you for youre explanation 
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Ephemeron
Caldari Provisions
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Posted - 2010.12.10 19:20:00 -
[162]
Originally by: Target Painter Edited by: Target Painter on 10/12/2010 13:56:56
Originally by: Joss56 With basis ratio of 2.26 i can't see how you can make an Machariel improbable, i'm not saying it's impossible but i would like to see his fit/implants.
Look at it holistically. Halo implants, X-Instinct boosters, a Gallente T3/CS providing sensor strength bonuses, local and projected ECCM. Avoiding shield rigs and extenders. It's not just about what's on your ship or in your head, you can boost performance to an absurd degree if you look at the gang as a whole and not as individuals.
if someone puts that much money and team effort into making 1 ship unscannable, surely they deserve it?
It's a none issue. Scanning is too good already, allowing you to get bs sniper warp point in seconds.
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Joss56
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Posted - 2010.12.10 19:40:00 -
[163]
Originally by: Ephemeron It's a none issue. Scanning is too good already, allowing you to get bs sniper warp point in seconds.
you can also add:
Warp time of some mining barge 
Agillity of an elephant 
Tracking speed ridiculous with rails Blasters in my case have ridiculous range... when you shoot at 50km with pulses?wtf? -on top of this any cruiser/bc/frig that orbit at 30km is untouchable wile he's abble to scram you and blow you ease
DPS should have a real boost, ok if i can't track your frig or your cruiser on 100% cut at least when i touch i would like to see the guy make some in his pants insted of laugh 
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Ephemeron
Caldari Provisions
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Posted - 2010.12.10 20:01:00 -
[164]
Damage is definitely disappointing. Especially now that bc, t2, and t3 are so widely used and they all have comparable 'real' damage output. The differences in damage output are just not significant enough to consider seriously when choosing a ship to fly.
When choosing a ship to fly (generic PvP, not specialized ship), first thing you ask is how fast and agile you want to be, then you consider your tank (speed and sig radius is part of tanking ability) then you consider tackling ability (scan res, slots for tackle gear), and only after all that you consider damage output. Costs also enter consideration, while bs is pretty cheap after insurance, the cost of rigs makes it comparable to t2
How exactly do we want to differentiate battlecruisers from battleships in PvP? aside from long range sniper setups, are battleships batter than battlecruisers in any way? I suppose ability to fit heavy neut is a definite advantage, but that's just 1 thing. How many advantages does BC have over battleship? sig radius, scan res, shield recharge rate (while having comparable buffer), agility, speed, very low usage of cap by MWD - major advantage in combat. BS MWD is a a ***** to keep running.
Damage output of BC against other battleships may be lower than damage output of battleship against battleship. But since majority of targets are non-battleships, the average across the board damage out of battlecruiser is often higher or equal to that of battleship.
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Zyress
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Posted - 2010.12.10 21:58:00 -
[165]
Edited by: Zyress on 10/12/2010 22:03:14 I don't fly battleships but I imagine they hit BC's very well, and they can mount weapons systems that BC's can't. If you are counting shield recharge rate as an advantage then you really shouldn't count smaller sig ratio as an advantage because you are clearly talking about a Drake which has no signal size advantage over a Battleship. Its very easy to do over 1000 Dps with a torp raven, don't know other Battleships, haven't come close to that with a BC.
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Steppa
Gallente
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Posted - 2010.12.10 22:29:00 -
[166]
Originally by: DHB WildCat Edited by: DHB WildCat on 07/12/2010 05:09:37Lets face it, if you roleplay you know the battleship has the most syphistacated* (spelling 8)) electronic sysytems around!
I made a lot of hay about this back when Red Moon Rising hit and I got my hands on my shiny new carrier...only to find out that it took forever to lock anything small. This didn't make any sense at all as you've got TONS of real estate inside that thing to find room for the same exact hardware that one could cram into any frigate in New Eden. The bigger the combat ship, the better the combat lock times should be.
Obviously, I didn't get anywhere with it.
I've always thought that there should be some usefulness in allowing a battleship to mount smaller weapons for anti-frig/drone but it never really caught on. No applicable bonuses, I suppose.
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Ulstan
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Posted - 2010.12.10 22:43:00 -
[167]
Big ships locking smaller ones fast would be highly imbalanced. Suddenly you don't need small stuff with your BS at gate camps.
Big ships *should* lock other big ships extremely quickly, I think. Both for balance reasons but also because of the aforementioned 'realism' issue.
We kind of have two different discussions going on. I think there are more problems with BS than them not being very good solo platforms, and the problems aren't necessarily the same.
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DHB WildCat
BURN EDEN
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Posted - 2010.12.11 01:06:00 -
[168]
A lot of well said things so far.... One thing that was said to me today that I think somes up a lot of issues other than the capitals of course is this.
To CCP....
You have a ship class that is outperformed by many other ship classes that take 1/10 of the skill training time. Not to mention many other benefits... cost / agility / ect....
T2 is supposedly better than T1 because of the stats and you are rewarded for skilling up for these items. There is no reward for skilling up Battleships when the Hurricane / drake / zealot / and gallente weapons stink anyways so no need to mention them.... do better!
Btw stealth whine, boost blasters / rails pls 8).
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Target Painter
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Posted - 2010.12.11 01:47:00 -
[169]
Originally by: Ephemeron if someone puts that much money and team effort into making 1 ship unscannable, surely they deserve it?
I wasn't complaining about it. I was explaining how it's done. "Absurd" was probably a bad word to use, but it seemed the best way of describing the performance you can get if you look at everything available. 51m sig radius Loki anyone?
Quote: It's a none issue. Scanning is too good already, allowing you to get bs sniper warp point in seconds.
I agree, which is why BE looks unstoppable doing it.
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Glyken Touchon
Independent Alchemists
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Posted - 2010.12.11 12:06:00 -
[170]
Originally by: Furb Killer Right now it is pretty much exactly the same time as jumping through a gate takes. Capital jumping needs to first broadcast the cyno after which they can jump to it, which takes a bit more time than jumping through a gate. However at the same time they dont need to get rid of jump cloak, so that 'balances' out.
Difference obviously is that the other side of a gate is easily scouted, those supercarriers can be anywhere within 1.5 region radius and can jump anywhere, not just to gates.
Give all jump drives, excluding BOs, 15 second warmup timer, make it longer for supercaps. Then you need to have proper tackle in place and a strong ship + logistics if you want to cyno them on grid.
That and just severely reduce their jump range since it is ******ed that they can travel so much faster than conventional ships.
For Black Ops, make it a skill-based reduction. Add mass-deterioration to cynos as well.
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Zenrir
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Posted - 2010.12.11 12:35:00 -
[171]
Edited by: Zenrir on 11/12/2010 12:35:10 I agree on some of your points however making the bs closer to a bc is not the solution I think. The problem is the bc's are too close to the cruisers especially since they use the same weaponsystems.
Logistics are one of the few things in eve that makes the battlefield interesting in small gang pvp and bigger gangs instead of being a dps vs tank slugfest. However I do agree that it needs abit of tweaking but not much. Your point that bs's should be able to hit tackled frigs with guns I do not agree with as bs's have their drones to rid them of (dramiels etc can kite these hence the point below)
The angel factionships needs a speednerf (some of the other factionships needs some tweaking aswell but these are horribly out of line with the rest) ECCM needs a buff, its too easy to jam a target with 1 eccm on. Drake tank needs a nerf (yes this will upset the general horde of missionrunners but its needed) Medium rails needs a buff (both in alpha and dps) LR t2 blaster ammo needs a rangeincrease (a tad bit to make it useful)
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Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.11 13:25:00 -
[172]
Originally by: Ulstan Big ships locking smaller ones fast would be highly imbalanced. Suddenly you don't need small stuff with your BS at gate camps.
Big ships *should* lock other big ships extremely quickly, I think. Both for balance reasons but also because of the aforementioned 'realism' issue.
We kind of have two different discussions going on. I think there are more problems with BS than them not being very good solo platforms, and the problems aren't necessarily the same.
I disagree. Big ships locking small ships makes perfect sense. A small ship still has its speed and sig radius to counter a battleship. Wheres the threat of being locked by a battleship in a reasonable amount of time if its not able to hit you.
Also I can't see battleships with a more realistic locking time eliminating tacklers, tacklers are not tacklers purely for their fast locking and I doubt anyone is suggesting giving battleships the lock time of a frigate.
--------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

Tryaz
Gallente
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Posted - 2010.12.11 14:14:00 -
[173]
Edited by: Tryaz on 11/12/2010 14:18:09
Originally by: Infinity Ziona
Originally by: Ulstan Big ships locking smaller ones fast would be highly imbalanced. Suddenly you don't need small stuff with your BS at gate camps.
Big ships *should* lock other big ships extremely quickly, I think. Both for balance reasons but also because of the aforementioned 'realism' issue.
We kind of have two different discussions going on. I think there are more problems with BS than them not being very good solo platforms, and the problems aren't necessarily the same.
I disagree. Big ships locking small ships makes perfect sense. A small ship still has its speed and sig radius to counter a battleship. Wheres the threat of being locked by a battleship in a reasonable amount of time if its not able to hit you.
Also I can't see battleships with a more realistic locking time eliminating tacklers, tacklers are not tacklers purely for their fast locking and I doubt anyone is suggesting giving battleships the lock time of a frigate.
If you expand that idea though doesn't the BS become an ultimate tool for gate camps (able to tackle and hold multiple targets for a long time until support arrives)?
Actually forget all of the above. I wouldn't have a problem with a BS having fast enough lock time to effectively gate camp, as long as they couldn't trap frigates or fast cruisers. If you were stupid enough to jump through without first sending a scout there's no reason why a BS camping a gate shouldn't be able to lock you quickly enough to tackle.
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Mr Dilkington
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Posted - 2010.12.11 14:50:00 -
[174]
Un unprobable ship is lacking either tank or gank somewhere along the line, 3 or maybe more modules.
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Ranka Mei
Caldari
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Posted - 2010.12.11 15:29:00 -
[175]
The BS is essentially a relic from the old days, in which EVE appeared subject to a more linear approach to progress: from frig, to cruiser, battlecruiser, and finally battleship (with some steps of the progression inserted later on). Nowadays, EVE has grown from being less linear to being broader: HAC's, Command Ships, Heavy Interdictors, Navy Issue ships, T3, you name it. A typical glass half empty/half full situation. You can say the battleship has lost some of its initial appeal. And it has. You can also look around and acknowledge how much more variety EVE allows now.
I'm in this game for a good 1-and-a-half year now; and I still only have Battleship 2. :) People have come up to me, and asked: "I can't believe you still not flying a battleship! I figured you'd long since be in a Raven by now." But why would I want to fly a crappy Raven, when I was perfectly fine in my maxed out Drake, and training the real cool stuff like the Tengu and assorted interesting, non-BS ships? Upping battleships is still on my list, of course; but primarily -- before I remap towards drones, in two years or so -- because I want to fly a Rattlesnake one day. Or the Scorpion Navy Issue. Or Black Ops stuff. But a 'plain' battleship, meh, I can't be interested enough to care.
'Lean and mean' is the new cool. I guess battleships really are on their way out. Can't say I'm losing much sleep over it, though. --
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Letifer Deus
Project Nemesis WE FORM VOLTRON
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Posted - 2010.12.11 16:14:00 -
[176]
I'd say going a flat lock time would be a poor decision. "Condensing" the range from battleship to frigate from the battleship end (meaning keep the frigs more or less the same but move everything else closer) might be a better idea. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Ling Vyr
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Posted - 2010.12.11 17:54:00 -
[177]
BS are not the tool for hit and run games (solo pvp) and have good purpose in fleet figths. it looks good and logical as it is. if you want to kill frigs without support there are many options like warrior 2 drones , heavy neut, target painter,web, tracking enhancer,... eveen through BS are not the tool to kill frigs. capital bridges should be another topic.
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Joss56
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Posted - 2010.12.11 18:33:00 -
[178]
Edited by: Joss56 on 11/12/2010 18:34:01
Originally by: Ranka Mei 'Lean and mean' is the new cool. I guess battleships really are on their way out. Can't say I'm losing much sleep over it, though.
Well when i read you i don' know why loosing my time training for BS and skills related, i mean t2 rails and t2 blasters are a big piece of cake training.
Any t2 frig cruiser battle cruiser with a skilled pilot and solo can blow it, you think it's normal, well i don't.
You can say "train your t2/t3 cruiser well i'm not very lucky in my choice, i fly gallente  My final goal is the Nyx but for the meanwhile i cant say my self just train directly for it and leave bs's away, wy should i loose some important (most important) part of the game because i cant small pvp with my battleship?
1st i don't like frigs, i hate those mosquitoes 2nd i hate cruisers and battle cruisers 3rd i like big ships
So to have some fun must we all fly frigs cruisers bc's or Mom's?
"Noes" would say pappy
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The Djego
Minmatar Hellequin Inc.
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Posted - 2010.12.11 19:20:00 -
[179]
Originally by: Ling Vyr BS are not the tool for hit and run games (solo pvp) and have good purpose in fleet figths.
Wrong. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Hiroshima Jita
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Posted - 2010.12.11 21:51:00 -
[180]
Battleships are actually pretty nice solo/tiny gang/with a scout alt, mostly because of heavy energy neutralizers. Anything smaller than a battleship is going to lose the cap war. This gives the battleship the advantage in tank, tackle, and DPS for cap dependent weapons. Also a capped out ship is not going to be running its MWD or AB so you can probably get good tracking solutions if you pilot right.
The Nano Pest and the Neut Domi are good examples. They can take on a small number of lesser enemies and can win 1v1s with pretty much anything you might expect to encounter roaming regularly (BCs, Recons, Hacs, T3s, CS, frigates, Ratters). I prefer the Nano Pest because its speed means you can generally keep things tackled once you're engaged.
The problems are tackling things that want to run, getting jammed, and accidentally running into a fleet and getting blobbed. The counters to these problems are having a frigate buddy to tackle, using yourself as bait so that other pvpers in lesser ships attack you thinking you're a carebear, fitting eccm if you're really worried about jams, using ewar drones yourself (you can generally fit a set + a set of damage drones), having one buddy scout you around, and avoiding the really hot spots where its much more likely to run into a gang.
A solo BS can't hit frigates with its main guns but neuts and a good set of drones will kill a frigate.
On that note frigates ARE battleships defensive AA-type weapon systems.
My point is, battleships still have a niche role for solo/tiny gang/falcon alt pvp. They do pretty well in that niche and that niche is large enough to have some breathing room.
I completely agree, and I posted earlier that battleships seem a little lacking in fleets.
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Anubis Xian
Reavers
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Posted - 2010.12.12 00:21:00 -
[181]
Giving all ships the same base scan resolution would go a long way toward balancing ships better.
Another potentially good idea would be standardizing max velocity, with AB/MWD being extreme acceleration mods.
MWD could actually be used the way its name implies and let you warp to 15km from any ship on grid as long as it is at least 100km away. Probably would need to make it passive after such a change.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Vidar Kentoran
Minmatar Eighty Joule Brewery
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Posted - 2010.12.12 01:27:00 -
[182]
Edited by: Vidar Kentoran on 12/12/2010 01:27:38 The original post states that battleships can't hit tackled targets. I'm sorry, but you're on crack, battleships hit webbed targets just fine, even with long range guns.
If you want to wreck ahacs and other such small targets with a BS, all you have to do is web them. Hint: There are a number of ships designed expressly for this.
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Tub Chil
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Posted - 2010.12.12 10:22:00 -
[183]
problem is SC imo. Funny thing is that in RL carriers also made battleships obsolete. there is nothing wrong in battleships themselves, BS gang can easily kill BC gang, even when outnumbered. BS gang is very effective to anything below capitals and if some specific HAC gangs can kill them it's not a huge problem, some AF-s can kill cruisers right? Problem is supercarrier blobs roaming around. if you have SB fleet you will get hotdropped. simple fix like capitals landing point randomization would be a nice thing. However we don't know CCp attitude, do they see any problem? maybe they think current mechanics is exactly how things should work..
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Saddik
Amarr
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Posted - 2010.12.12 12:59:00 -
[184]
Originally by: Ranvaldy No 
/This
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Koizumi Kumiko
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Posted - 2010.12.12 19:41:00 -
[185]
Originally by: Tub Chil Funny thing is that in RL carriers also made battleships obsolete.
No, surface-to-surface missiles and long range radars together with cruise missiles made battleships obsolete.
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Omara Otawan
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Posted - 2010.12.12 19:59:00 -
[186]
Originally by: Koizumi Kumiko
No, surface-to-surface missiles and long range radars together with cruise missiles made battleships obsolete.
Wrong, in the cold war era several battleship-size guided missile platforms were commissioned by the russians.
What ultimately obsoleted these hull sizes was the cost factor, while you can concentrate much more firepower on a single expensive vessel, you can project the same firepower much better from multiple comparatively cheap vessels.
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Reaver Glitterstim
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Posted - 2010.12.12 22:49:00 -
[187]
Edited by: Reaver Glitterstim on 12/12/2010 22:51:04 Uh-oh it looks like somebody is unhappy his solopwnmobile got nerfed. l2p noob and get more than 1 ship.
[Edit]and don't take my battleships away from me!
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.12 23:29:00 -
[188]
I hear Battleships make great macro ratters though, can OP confirm?
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Ephemeron
Caldari Provisions
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Posted - 2010.12.13 00:27:00 -
[189]
Originally by: Emperor Cheney I hear Battleships make great macro ratters though, can OP confirm?
Only Ravens specifically
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Malcanis
Caldari Vanishing Point. The Initiative.
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Posted - 2010.12.13 00:30:00 -
[190]
The odd thing is, I'm still seeing a lot of battleships in PvP.
Malcanis' Law: Whenever a mechanics change is proposed on behalf of "new players", that change is always to the overwhelming advantage of richer, older players. |

Ephemeron
Caldari Provisions
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Posted - 2010.12.13 00:33:00 -
[191]
Originally by: Reaver Glitterstim Edited by: Reaver Glitterstim on 12/12/2010 22:51:04 Uh-oh it looks like somebody is unhappy his solopwnmobile got nerfed. l2p noob and get more than 1 ship.
[Edit]and don't take my battleships away from me!
Ability of 1 player to beat superior forces by use of tactics and specialized equipment is what drives people to excel in the game. It promotes elite players, allows "heroes" to exist. When you need a gang to achieve anything great in PvP, you are just a pawn, easily replaceable by any other nameless pawn.
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DHB WildCat
BURN EDEN
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Posted - 2010.12.13 00:37:00 -
[192]
Originally by: Emperor Cheney I hear Battleships make great macro ratters though, can OP confirm?
Couldnt tell you. I have two accounts, my main and alt both of whom are in GE-8 fighting IT/INIT/-A-/Stain wagon ect. Do you have anything to add to our topic or are you just seeing my name and smacking because you can?
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.13 01:27:00 -
[193]
Originally by: DHB WildCat
Originally by: Emperor Cheney I hear Battleships make great macro ratters though, can OP confirm?
Couldnt tell you. I have two accounts, my main and alt both of whom are in GE-8 fighting IT/INIT/-A-/Stain wagon ect.
Well, in that case, I hope the rest of your corp learn to follow your sterling example.
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Joss56
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Posted - 2010.12.13 01:48:00 -
[194]
Edited by: Joss56 on 13/12/2010 01:48:22
Originally by: Ephemeron Ability of 1 player to beat superior forces by use of tactics and specialized equipment is what drives people to excel in the game. It promotes elite players, allows "heroes" to exist. When you need a gang to achieve anything great in PvP, you are just a pawn, easily replaceable by any other nameless pawn.
I like what you said, it means something that gangs looking for some old lady to rob can't understand 
Now, frigs can beat battleships, cruisers and battlecruisers beat battleships. This is ok i think i can understand even if my english is poor.
Now battleships can snipe over 180km and be insta pop by super caps. This too i think i understod.
My question is, wy keep battleships in the game and those skils related? Months of training for a sniper? 
I'm getting depressive between this thread and the one about rails/blasters 
CCP give me back my sp in gallente walle-boats and hybrids, i wanna put them in matar ones.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2010.12.13 02:30:00 -
[195]
Originally by: Ephemeron
Originally by: Reaver Glitterstim Edited by: Reaver Glitterstim on 12/12/2010 22:51:04 Uh-oh it looks like somebody is unhappy his solopwnmobile got nerfed. l2p noob and get more than 1 ship.
[Edit]and don't take my battleships away from me!
Ability of 1 player to beat superior forces by use of tactics and specialized equipment is what drives people to excel in the game. It promotes elite players, allows "heroes" to exist. When you need a gang to achieve anything great in PvP, you are just a pawn, easily replaceable by any other nameless pawn.
This. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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DHB WildCat
BURN EDEN
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Posted - 2010.12.13 02:52:00 -
[196]
Originally by: Ephemeron
Originally by: Reaver Glitterstim Edited by: Reaver Glitterstim on 12/12/2010 22:51:04 Uh-oh it looks like somebody is unhappy his solopwnmobile got nerfed. l2p noob and get more than 1 ship.
[Edit]and don't take my battleships away from me!
Ability of 1 player to beat superior forces by use of tactics and specialized equipment is what drives people to excel in the game. It promotes elite players, allows "heroes" to exist. When you need a gang to achieve anything great in PvP, you are just a pawn, easily replaceable by any other nameless pawn.
Well said.
It was people like
Farjung Kessah Yourself - Ephemeron DaMiGe Kil2 Garmon
that I strove to take after. These guys kept me going, gave me something to strive for. Now.... well now you better bring more than the other guy. Good fights are hard to find, great fights even more so. 99% of everything I see and sadly am a part of is ganks.
The guys with the most ships will win even if the other guys have better tactics and more experience. The mechanics only allow for number superiority to be king. 
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iKill Giants
The David Project
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Posted - 2010.12.13 02:54:00 -
[197]
If there are no battleships, what is there to shoot? ---------
I am here to inform, no more, no less. |

DHB WildCat
BURN EDEN
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Posted - 2010.12.13 02:57:00 -
[198]
Originally by: iKill Giants If there are no battleships, what is there to shoot?
lol true.... true
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Jonathan Xavier
New Eden Rock Doctors
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Posted - 2010.12.13 03:30:00 -
[199]
Thanks for posting this DHB WildCat; I agree with nearly everything you propose. I think that the dynamic of combat is broken in EVE much to the detriment of battleships. I do not agree with those people who insinuate that one particular fitting or another is necessary in order for a battleship to be effective. Why are lone-wolf tactics so frowned upon? The answer to balancing a particular ship shouldn't be: "well, you really need these three additional ships to support your battleship".
I think it is ridiculous that a PVP-fit battleship can come under fire and be tackled and rendered essentially helpless. A ratter or mission runner with no tackle and MWD? Fair game. A MWD equipped BS with web and scram? It should be able to legitimately be able to engage any target it chooses. I'm not arguing for any ship to be a solopwnmobile, but at the same time, a battleship should stand a fighting chance. If ambushed by a 5 man HAC gang, a battleship SHOULD lose, but should be able to take down a few HACs before succumbing to enemy fire. The fight shouldn't end 5-0. On the other hand, a battleship should be able to be tackled and even taken down by T1 frigates, if outnumbered sufficiently.
With increased tracking, more effective tackling and lower lock times, would the BS be harder to tackle? Yes, absolutely, but tackling options have advanced much beyond a T1 frigate with a point. Dictors, HICtors, HACs, BCs, anchorable bubbles, etc. provide use for a "heavy tackler" which should be required for locking down a dangerous, large target.
The battleship lacks the luxury of many smaller ships: choosing whether or not to engage. If a battleship could effectively fight and win 1v1 against a Vagabond, for example, the Vaga can always choose not to engage. It is faster, more maneuverable and can easily disengage. However, if the vaga commits to a fight, it should be put in *some* peril, likewise for other ships.
The current state of affairs leaves the battleship extremely vulnerable as a solo ship, which is frankly, unacceptable. If EVE is about risk vs. reward, why am I punished for taking out a 200M+ isk vessel that can be easily soloed by many ships below its weight class. All sub-BS sized ships can engage below their respective class and easily engage solo BS without fear. This should not be so.
In exchange for making BS more viable in combat, make them more expensive (3-400M isk) and reduce their EHP somewhat. I think that those proposed changes would make EVE a much more exciting and enjoyable game even for those not flying BS. |

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.13 03:32:00 -
[200]
Edited by: Emperor Cheney on 13/12/2010 03:35:47
Originally by: DHB WildCat
The guys with the most ships will win even if the other guys have better tactics and more experience. The mechanics only allow for number superiority to be king. 
This is why PL is losing horribly to NC right now, right?
edit to add:
Quote: I'm not arguing for any ship to be a solopwnmobile, but at the same time, a battleship should stand a fighting chance. If ambushed by a 5 man HAC gang, a battleship SHOULD lose, but should be able to take down a few HACs before succumbing to enemy fire.
Oh my goodness. So, in the same post you complain about blobbing, you propose the battleship be made so great it could take down multiple hac's even if ganked? In your game, the only valid ship would be the battleship, and battles would be won or lost by whoever brought more.
All these gameplay suggestions by self-declared "elite" players here are absolutely horrible.
And by the way, battleships are about to become the ship of the line for Goonswarm, as well as being regularly fielded by numerous other nullsec alliances. Gone indeed.
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Jonathan Xavier
New Eden Rock Doctors
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Posted - 2010.12.13 03:33:00 -
[201]
Originally by: DHB WildCat
Originally by: Ephemeron
Originally by: Reaver Glitterstim Edited by: Reaver Glitterstim on 12/12/2010 22:51:04 Uh-oh it looks like somebody is unhappy his solopwnmobile got nerfed. l2p noob and get more than 1 ship.
[Edit]and don't take my battleships away from me!
Ability of 1 player to beat superior forces by use of tactics and specialized equipment is what drives people to excel in the game. It promotes elite players, allows "heroes" to exist. When you need a gang to achieve anything great in PvP, you are just a pawn, easily replaceable by any other nameless pawn.
Well said.
It was people like
Farjung Kessah Yourself - Ephemeron DaMiGe Kil2 Garmon
that I strove to take after. These guys kept me going, gave me something to strive for. Now.... well now you better bring more than the other guy. Good fights are hard to find, great fights even more so. 99% of everything I see and sadly am a part of is ganks.
The guys with the most ships will win even if the other guys have better tactics and more experience. The mechanics only allow for number superiority to be king. 
This. I have invested 10s of millions of SP in becoming the "perfect" BS pilot and honed my skills and bled billions of isk learning how to fight effectively in what should be the ultimate in sub-capital PVP. I strove to be an elite BS pilot like those you mentioned. I even have the videos saved on my HD for inspiration. By the time I had acquired the ISK, skills, and experience to fight at that elite level, the BS had become all but obsolete. |

Jonathan Xavier
New Eden Rock Doctors
|
Posted - 2010.12.13 03:45:00 -
[202]
Originally by: Emperor Cheney Edited by: Emperor Cheney on 13/12/2010 03:35:47
Oh my goodness. So, in the same post you complain about blobbing, you propose the battleship be made so great it could take down multiple hac's even if ganked? In your game, the only valid ship would be the battleship, and battles would be won or lost by whoever brought more.
So basically, your counter-argument is that if you are the gank gangs don't deserve to take losses? That no ship can be powerful enough to put up a fight to your uber 5 man HAC gang? That's ludicrous. Not only that, but I suggested later that BS double in price and have fewer EHP so as to further balance the risk/reward ratio. No one would be forced to fly only BS with the victor being decided by who brings more. It would bring more vulnerable isk onto the field to be destroyed  |

Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.13 03:48:00 -
[203]
Edited by: Emperor Cheney on 13/12/2010 03:49:25
Originally by: Jonathan Xavier
Originally by: Emperor Cheney Edited by: Emperor Cheney on 13/12/2010 03:35:47
Oh my goodness. So, in the same post you complain about blobbing, you propose the battleship be made so great it could take down multiple hac's even if ganked? In your game, the only valid ship would be the battleship, and battles would be won or lost by whoever brought more.
So basically, your counter-argument is that if you are the gank gangs don't deserve to take losses? That no ship can be powerful enough to put up a fight to your uber 5 man HAC gang? That's ludicrous. Not only that, but I suggested later that BS double in price and have fewer EHP so as to further balance the risk/reward ratio. No one would be forced to fly only BS with the victor being decided by who brings more. It would bring more vulnerable isk onto the field to be destroyed 
My five man hac gang should win because HACs are pretty good ships and we brought five of them.
If battleships were as you propose, there would be no reason to fly anything else. That is dumb. Also, not fun. Which is an important element to gameplay.
edit to add: Do you think those 5 hac pilots would be somehow incapable of flying the ueber battleships you propose? You want battleships online. At least with supercaps online, they're at least both somewhat rare and somewhat expensive.
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Jan'z Kolna
Ore Mongers BAT PHONE
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Posted - 2010.12.13 03:52:00 -
[204]
Edited by: Jan''z Kolna on 13/12/2010 03:54:31
Originally by: Emperor Cheney Edited by: Emperor Cheney on 13/12/2010 03:35:47
edit to add:
Quote: I'm not arguing for any ship to be a solopwnmobile, but at the same time, a battleship should stand a fighting chance. If ambushed by a 5 man HAC gang, a battleship SHOULD lose, but should be able to take down a few HACs before succumbing to enemy fire.
Oh my goodness. So, in the same post you complain about blobbing, you propose the battleship be made so great it could take down multiple hac's even if ganked? In your game, the only valid ship would be the battleship, and battles would be won or lost by whoever brought more.
he said FIVE hacs hardly a blob battleship doesn't have enough staying power to kill 3 hacs out of 5 , I understand desire to make gankers pay
still, ain't happening
don't worry about BS being only valid ship http://img577.imageshack.us/img577/9546/****kuu.jpg
these days battles are won by whoever brought more supercaps , boosting battleship in any way would actually lessen a gap in combat power between powerblocs and smaller entities
IMO battleships are too weak, supercaps too strong
flatten the curve ,says I 
edit: 't' , 'i' , 't' , 's' were replaced in the link above lol
CETERUM CENSEO CALDARI NERFAM ESSE |

Maghnus
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Posted - 2010.12.13 03:52:00 -
[205]
Edited by: Maghnus on 13/12/2010 03:53:13
Originally by: Emperor Cheney
My five man hac gang should win because HACs are pretty good ships and we brought five of them.
edit: Dammit. Alt posting.
I am saying that 5 HACs SHOULD be able to win against a BS. However, they should be prepared to lose a ship or two. Not win without equal. Right now there is little reason to fly anything bigger than a HAC and that's not fun either. If you made BS expensive, they would still be *very* risky to fly and other ships would be as viable as they are now. 20 HAC + Logis vs 20 BS in the future would represent a a 1:10 isk ratio of risk reward and HACs plus logistics would be able to beat that BS fleet. Maybe not 20-0, but it could do real economic damage and hold the field. Is this game only fun for you when you don't lose any ships?
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.13 03:57:00 -
[206]
Originally by: Jan'z Kolna
these days battles are won by whoever brought more supercaps , boosting battleship in any way would actually lessen a gap in combat power between powerblocs and smaller entities
IMO battleships are too weak, supercaps too strong
flatten the curve ,says I 
I'd be okay with boosting the battleship to strengthen against supercaps. I hate supercaps. But strengthening against weaker targets to make HAC's irrelevant? That's silly.
He, and you, are proposing blobbing because with such ueber battleships, whoever brings more BS would win. That's terrible.
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Reaver Glitterstim
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Posted - 2010.12.13 03:59:00 -
[207]
Originally by: Jonathan Xavier Thanks for posting this DHB WildCat; I agree with nearly everything you propose. I think that the dynamic of combat is broken in EVE much to the detriment of battleships. I do not agree with those people who insinuate that one particular fitting or another is necessary in order for a battleship to be effective. Why are lone-wolf tactics so frowned upon? The answer to balancing a particular ship shouldn't be: "well, you really need these three additional ships to support your battleship". drones I think it is ridiculous that a PVP-fit battleship can come under fire and be tackled and rendered essentially helpless. A ratter or mission runner with no tackle and MWD? Fair game. A MWD equipped BS with web and scram? It should be able to legitimately be able to engage any target it chooses. I'm not arguing for any ship to be a solopwnmobile, but at the same time, a battleship should stand a fighting chance. If ambushed by a 5 man HAC gang, a battleship SHOULD lose, but should be able to take down a few HACs before succumbing to enemy fire. The fight shouldn't end 5-0. On the other hand, a battleship should be able to be tackled and even taken down by T1 frigates, if outnumbered sufficiently. drones With increased tracking, more effective tackling and lower lock times, would the BS be harder to tackle? Yes, absolutely, but tackling options have advanced much beyond a T1 frigate with a point. Dictors, HICtors, HACs, BCs, anchorable bubbles, etc. provide use for a "heavy tackler" which should be required for locking down a dangerous, large target. interceptors can't tackle a battleship with drones The battleship lacks the luxury of many smaller ships: choosing whether or not to engage. If a battleship could effectively fight and win 1v1 against a Vagabond, for example, the Vaga can always choose not to engage. It is faster, more maneuverable and can easily disengage. However, if the vaga commits to a fight, it should be put in *some* peril, likewise for other ships. Vagabond is a HAC. Learn your rock paper scissors. Oh yeah, and drones The current state of affairs leaves the battleship extremely vulnerable as a solo ship, which is frankly, unacceptable. If EVE is about risk vs. reward, why am I punished for taking out a 200M+ isk vessel that can be easily soloed by many ships below its weight class. All sub-BS sized ships can engage below their respective class and easily engage solo BS without fear. This should not be so. drones In exchange for making BS more viable in combat, make them more expensive (3-400M isk) and reduce their EHP somewhat. I think that those proposed changes would make EVE a much more exciting and enjoyable game even for those not flying BS. why should I pay more for a glass cannon? You want all battlecruisers to have better tank than battleships? Oh and drones
All in all, I think you are failing to see the niche battleships fall into. That niche is a big fat one: they have a lot of tank and a lot of power. The fat niche also gives them a big, gaping hole in their defense: they're slow and can't hit little targets very well. If that's a problem for you, maybe battleship isn't the ship for you. There's plenty of other ships you can fly. And don't forget, you can put small weapons on your battleship if you really need to. Maybe you don't want to lose dps against large targets, but if they're not what's giving you trouble, you might consider doing so. Assault launchers are nice for shooting down frigates and drones. And don't forget your drones
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Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.13 03:59:00 -
[208]
Originally by: Maghnus Is this game only fun for you when you don't lose any ships?
Irony.
Why would anyone of those hac pilots you're talking about not just fly battleships instead? No one flies hacs because they're economical.
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Reaver Glitterstim
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Posted - 2010.12.13 04:04:00 -
[209]
Originally by: DHB WildCat The guys with the most ships will win even if the other guys have better tactics and more experience. The mechanics only allow for number superiority to be king. 
I think maybe you underestimate your opponents. Granted, you can't expect to take on 3 people by yourself, even if you really know what you're doing. You'd have to also be lucky enough to take on 3 people who really don't know what they're doing. But if you get a friend or two who, like you, also know what they're doing, and you work together as a team with good, solid tactics, you can take on 4, 5, maybe 6 players depending how organized they are. Tactics are great, but so are numbers. Winning wars is about both.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.13 04:06:00 -
[210]
Originally by: Reaver Glitterstim
All in all, I think you are failing to see the niche battleships fall into. That niche is a big fat one: they have a lot of tank and a lot of power. The fat niche also gives them a big, gaping hole in their defense: they're slow and can't hit little targets very well. If that's a problem for you, maybe battleship isn't the ship for you. There's plenty of other ships you can fly. And don't forget, you can put small weapons on your battleship if you really need to. Maybe you don't want to lose dps against large targets, but if they're not what's giving you trouble, you might consider doing so. Assault launchers are nice for shooting down frigates and drones. And don't forget your drones
The fact that you think battleships should be niche is pretty disturbing.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Reaver Glitterstim
|
Posted - 2010.12.13 04:18:00 -
[211]
Originally by: Liang Nuren
Originally by: Reaver Glitterstim
All in all, I think you are failing to see the niche battleships fall into. That niche is a big fat one: they have a lot of tank and a lot of power. The fat niche also gives them a big, gaping hole in their defense: they're slow and can't hit little targets very well. If that's a problem for you, maybe battleship isn't the ship for you. There's plenty of other ships you can fly. And don't forget, you can put small weapons on your battleship if you really need to. Maybe you don't want to lose dps against large targets, but if they're not what's giving you trouble, you might consider doing so. Assault launchers are nice for shooting down frigates and drones. And don't forget your drones
The fact that you think battleships should be niche is pretty disturbing.
-Liang
Reaver Glitterstim wonders if you know what the word 'niche' means.
|

Jan'z Kolna
Ore Mongers BAT PHONE
|
Posted - 2010.12.13 04:31:00 -
[212]
Originally by: Emperor Cheney
Originally by: Jan'z Kolna
these days battles are won by whoever brought more supercaps , boosting battleship in any way would actually lessen a gap in combat power between powerblocs and smaller entities
IMO battleships are too weak, supercaps too strong
flatten the curve ,says I 
I'd be okay with boosting the battleship to strengthen against supercaps. I hate supercaps. But strengthening against weaker targets to make HAC's irrelevant? That's silly.
He, and you, are proposing blobbing because with such ueber battleships, whoever brings more BS would win. That's terrible.
I was thinking about staying power, not versatility
besides , aren't battleships meant to be mainstay of the fleet?
what's actually wrong with battleship blob?
you prefer to get blobbed with supercaps?
last night MC/WH outnumbered RING and friends by 4:1 on top of that WH alone fielded 15 titans and 14 moms, not counting MC capitals present
this trend continues, you think it's for the better?
CETERUM CENSEO CALDARI NERFAM ESSE |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.13 04:41:00 -
[213]
Edited by: Liang Nuren on 13/12/2010 04:43:52
Originally by: Reaver Glitterstim Reaver Glitterstim wonders if you know what the word 'niche' means.
As a matter of fact, I do. Battleships should be main stream, not niche.
-Liang
Ed: That isn't to say that Frigs, Destroyers, Recons, HACs, etc shouldn't have a role in combat. They absolutely should. But by and large the standard ship of the line should be a battleship. And really, it isn't to say that battleships should be the main line of combat in skirmish warfare - because they shouldn't. But in a straight up fight, people should by default opt for battleships, not sniper HACs, Draketrains, etc. -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.13 04:41:00 -
[214]
Edited by: Emperor Cheney on 13/12/2010 04:43:47 Edited by: Emperor Cheney on 13/12/2010 04:43:23 RE: last post by Jan'z Kolna
I'm not sure what you're proposing, or what you think I'm proposing. A boost to EHP will not change the dynamics of battleships versus supercaps.
What I am against is having a battleship being vastly superior to classes below it on their own terms. A battleship that can take down multiple hacs after being ganked is a battleship that makes hacs irrelevant, along with most other sub-bs hulls.
I hate supercaps. I hate them because they are great not just against each other, but against ships well below their weight class, making them counterable only by more of each other. The changes to battleships I am arguing against are silly because they make the same situation of the battleship: beatable, effectively only by other battleships. Or supercaps. (which are also terrible for the game)
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Omara Otawan
|
Posted - 2010.12.13 06:52:00 -
[215]
Edited by: Omara Otawan on 13/12/2010 06:52:12
Originally by: Liang Nuren
As a matter of fact, I do. Battleships should be main stream, not niche.
Well, thats your opinion. By that logic, battleship fleets being replaced by capital/supercapital fleets is perfectly acceptable, which it is not imo.
Other opinions say battlecruisers, or even cruisers (GASP!) should be main body of a fleet, and large vessels being the exception from the rule.
Example fleet should be:
80 frigates 60 cruisers 40 battlecruisers 20 battleships 5 carriers 1 supercarrier
instead of:
5 frigates 0 cruisers 0 battlecruisers 150 battleships 5 carriers 1 supercarrier
or even worse:
5 frigates 0 cruisers 0 battlecruisers 0 battleships 100 carriers 25 supercarriers
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Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.13 07:06:00 -
[216]
Edited by: Liang Nuren on 13/12/2010 07:07:14
Originally by: Omara Otawan
80 frigates 60 cruisers 40 battlecruisers 20 battleships 5 carriers 1 supercarrier
Given equally skilled pilots, it doesn't make any sense for 80 capsuleers to load up in T1 frigates that are worth < 1% of their clone cost - let alone implants. Furthermore, frigates and cruisers simply don't have enough impact on the enemy to justify their use over other solutions. 80 frigates won't dent a supercap, but 80 battleships will. Unless you want to start making stealth bomber-like frigates much more standard?
-Liang
Ed: And to your "No Battlecruiser" example: simple logistics will ensure that doesn't happen - most people don't have enough skill points to fly a battleship properly and should elect to fly something else. Which is why I say that Battleships should be the Main Battle Ship (OMG, see what I did there?) -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Omara Otawan
|
Posted - 2010.12.13 07:13:00 -
[217]
Edited by: Omara Otawan on 13/12/2010 07:14:40
Originally by: Liang Nuren
Given equally skilled pilots, it doesn't make any sense for 80 capsuleers to load up in T1 frigates that are worth < 1% of their clone cost - let alone implants. Furthermore, frigates and cruisers simply don't have enough impact on the enemy to justify their use over other solutions. 80 frigates won't dent a supercap, but 80 battleships will. Unless you want to start making stealth bomber-like frigates much more standard?
It doesnt mean it has to be t1 hulls, especially on the frigate and cruiser hull size I was thinking of t2, i.e. bombers, interceptors, AFs, HACs, logistics and recons.
But yes, the point is high SP pilots should be encouraged to fly different classes of ships, not the biggest available at all times. Thats exactly the problem we have with capital proliferation, you got the SP to fly a cap, so get in a cap and forget all other hull classes.
Edit: Quite frankly, a pilot that doesnt have the minimal skills to fly a battleship properly doesnt have nearly the skills to fly a logistics properly 99% of the time.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.13 07:31:00 -
[218]
Edited by: Liang Nuren on 13/12/2010 07:31:31
Originally by: Omara Otawan
It doesnt mean it has to be t1 hulls, especially on the frigate and cruiser hull size I was thinking of t2, i.e. bombers, interceptors, AFs, HACs, logistics and recons.
So basically your 80 frig pilots will look like 5 covops, 5 interceptors, and 70 bombers. Your 60 cruisers are 50 sniper HACs and 10 logistics. Your 40 Battlecruisers are all Drakes. We still aren't really seeing any more diversity than if we were in your "150 battleships" scenario. This is kinda an unavoidable situation, because the only objectives we have are kill the enemy and stay alive. If Eve were to have crazy objectives like "roam enemy space" or "chase down an enemy hauler" or something, perhaps we might see situations where battleships aren't rightly the most appropriate ship.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Siigari Kitawa
Gallente Senex Legio Get Off My Lawn
|
Posted - 2010.12.13 07:34:00 -
[219]
I want battleships to be "awe"some again.
Right now they're just liabilities. Expensive mods, even more expensive rigs and they occupy an odd space in the current state of gameplay as a PVP ship.
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Omara Otawan
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Posted - 2010.12.13 07:45:00 -
[220]
Originally by: Liang Nuren
So basically your 80 frig pilots will look like 5 covops, 5 interceptors, and 70 bombers. Your 60 cruisers are 50 sniper HACs and 10 logistics. Your 40 Battlecruisers are all Drakes. We still aren't really seeing any more diversity than if we were in your "150 battleships" scenario.
Even in your extreme scenario, we are seeing 7 classes instead of 2. But I'd probably mix in some more interceptors and AFs against hostile bombers, recons against logistics and so forth.
Originally by: Liang Nuren
This is kinda an unavoidable situation, because the only objectives we have are kill the enemy and stay alive. If Eve were to have crazy objectives like "roam enemy space" or "chase down an enemy hauler" or something, perhaps we might see situations where battleships aren't rightly the most appropriate ship.
The thing is, we do have these objectives. In fact, the objective of "bash your head against the other guys head until one is down" is not the common one, its the exception.
The common objective, for the most part, is "kill as much as possible and disengage once odds turn against you". This is why battleships are rightly not the appropriate ship in most cases.
The exception would be where you absolutely have to hold the field, that is the place where battleships belong, and where they are replaced by capitals.
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.13 07:50:00 -
[221]
Originally by: Omara Otawan
Even in your extreme scenario, we are seeing 7 classes instead of 2. But I'd probably mix in some more interceptors and AFs against hostile bombers, recons against logistics and so forth.
Its hardly an extreme scenario given that more and more often we see DrakeTrains and SniperHACs and Armor HACs (all homogeneous fleets) roaming the space ways. In fact, I might argue that it wasn't extreme enough - because the truth would be that we'd only see one of those at a time. Logistics + Drakes, Sniper HACs + Logistics, etc.
Quote:
The thing is, we do have these objectives. In fact, the objective of "bash your head against the other guys head until one is down" is not the common one, its the exception.
Why yes, I knew that. Its why I mentioned those objectives as places your not-battle-ships have a very deserved place in combat.
Quote:
The common objective, for the most part, is "kill as much as possible and disengage once odds turn against you". This is why battleships are rightly not the appropriate ship in most cases. The exception would be where you absolutely have to hold the field, that is the place where battleships belong, and where they are replaced by capitals.
You might note that your "common objective" is really only the objective for the aggressor. Defenders have very different objectives. And also, I agree that battleships have been nearly replaced by capitals, which have been nearly replaced by supercaps.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Omara Otawan
|
Posted - 2010.12.13 08:06:00 -
[222]
Originally by: Liang Nuren
You might note that your "common objective" is really only the objective for the aggressor. Defenders have very different objectives.
If there even is something like a distinct attacker and defender. Typically its more like hunter and prey, where neither one knows which role he actually has.
A true offense / defense situation is pretty much limited to sov warfare, and pos bashes (if we leave FW out since nobody cares about occupancy anymore).
Originally by: Liang Nuren
And also, I agree that battleships have been nearly replaced by capitals, which have been nearly replaced by supercaps.
Lets also not forget the shift in capital usage, those poor dreads with their very narrow niche that are pretty much useless these days.
Imo, the problem for BS (and dreads) is the insanely heavy-handed buff to supercaps, how anyone couldnt have seen that coming is beyond me tbh as it has been mentioned (and shouted down by the buff my SC crowd) enough.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.13 08:18:00 -
[223]
Edited by: Liang Nuren on 13/12/2010 08:19:58
Originally by: Omara Otawan A true offense / defense situation is pretty much limited to sov warfare, and pos bashes (if we leave FW out since nobody cares about occupancy anymore).
Offense/Defense situations are not at all limited in such a regard - but even if we did, those are hardly uncommon situations. There should be plenty of situations whereby one would find awesome uses for battleship fleets. But we don't - because battleships are crippled by a critical lack of mobility (either by virtue of speed/agility or jump drive), or HP/firepower.
At this point, I don't know what can even "fix" battleships. Even if we nerfed supercaps into the stone age, we'd still have thousands of cap ships ready to go in any given alliance... and nerfing all of them would be no easy or popular undertaking. Going the other way, we have fleets of T3s, HACs, and BC's with near BS damage, near BS tanks, and vastly superior mobility.
I'm of the opinion that all the skillpoints I've put into battleships are basically useless - barely eeking out even a PVE utility with the advent of T3s. WTS 50 fit battleships in Metro lowsec.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Omara Otawan
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Posted - 2010.12.13 08:42:00 -
[224]
Originally by: Liang Nuren
everyone in my corp has wholesale stopped flying battleships in favor of BCs and T3s.
I've just bought and fitted a new batch of RR BS about two weeks ago, and I actually hate flying BSs.
Now granted, they come with guardian and / or triage support instead of pure RR BS fleet fashion, but if you are fixed in place and scaling up numbers to match hostiles isnt an option, scaling up hull size is the way to go even if that means the enemy might get away.
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Furb Killer
Gallente
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Posted - 2010.12.13 09:46:00 -
[225]
Quote: Ed: To put that comment in some context: everyone in my corp has wholesale stopped flying battleships in favor of BCs and T3s.
And still many alliances use battleships as there main frontline ship, and not BCs or HACs. Some, like goons for example, are even switching back to BS as main shiptype, so apparently enough do see BS as being useful.
Btw i agree with Omara, it would be better if more diversity would be better instead of the current situation where you got one ship class (often even one type) with logistics support and a few dictors/hictors. Or in the case of caps, only supercaps + some people in carriers who are still training for supers. It would be better if fleets were optimal with a balanced mix instead of all one type. One shiptype fleet could still be used, but in niche roles.
Yes i know RL comparisons are ridiculous, but i do it anyway. Look at a typical US navy fleet, they dont use a few carriers/super carriers and call it a fleet, and also no battleships. They use mixed fleet compositions, with each ship having different roles. Problem in eve most ships can do many roles at same time. For example in a battleship fleet, why would you include anti-frig ships, battleships might not be ideal against frigs but with enough of them + their drones + their far larger EHP they wont be really bothered by frigs.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.13 16:51:00 -
[226]
Edited by: Liang Nuren on 13/12/2010 16:51:11
Originally by: Furb Killer
And still many alliances use battleships as there main frontline ship, and not BCs or HACs. Some, like goons for example, are even switching back to BS as main shiptype, so apparently enough do see BS as being useful.
You're basically telling me that a couple of alliances are starting to think about using Battleships again. And this is supposed to mean Battleships are balanced? 
Quote: Btw i agree with Omara, it would be better if more diversity would be better instead of the current situation where you got one ship class (often even one type) with logistics support and a few dictors/hictors. Or in the case of caps, only supercaps + some people in carriers who are still training for supers. It would be better if fleets were optimal with a balanced mix instead of all one type. One shiptype fleet could still be used, but in niche roles.
This just isn't going to happen without some pretty dramatic changes to the way combat works in Eve. If you're on the move, you want all your guys to move at around the same rate. If you're stuck at home defending, you're going to want to deal damage and tank. Until there's a reason for different kinds of ships to exist in the same fleet, they simply won't. In that respect, battleships are actually better than the current situation - higher SP bars mean less people in the 'main' ship.
Quote:
Yes i know RL comparisons are ridiculous, but i do it anyway. Look at a typical US navy fleet, they dont use a few carriers/super carriers and call it a fleet, and also no battleships. They use mixed fleet compositions, with each ship having different roles. Problem in eve most ships can do many roles at same time. For example in a battleship fleet, why would you include anti-frig ships, battleships might not be ideal against frigs but with enough of them + their drones + their far larger EHP they wont be really bothered by frigs.
Your example cuts both ways. You would say its stupid to bring battleships and carriers on a roam through enemy space... yet the US Navy brings the heavy gear first. "Hey guys, we're going to send a couple carrier groups down to $hot_spot". So when are we going to start seeing battleships as a regular part of every nano roam?
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Furb Killer
Gallente
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Posted - 2010.12.13 17:12:00 -
[227]
That it wont happen until all ships have a clear defined role that makes them needed i agree, but this proposal does exactly the opposite. Equalizing targeting times + increasing tracking of BS means there is less reason to bring smaller ships.
And if you want to reach that diversity by high SP reqs then just boost SCs further.
Finally, alliances thinking about it? They already do it. Goonswarm is busy switching to shield artie BS. CVA, while a small player, never moved from BS and showed they can be highly effective against both drakes and competent AHACs. ITs main doctrine is shield BS. INIT BS and AHACs. Drone russians artie BS and similar NC for decent part BS. PL are atm heavy on their abaddons.
There is afaik only one block that primarily relies on drakes, and that is AAA + stainwagon. Many more primarily rely on BS.
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Ling Vyr
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Posted - 2010.12.13 18:20:00 -
[228]
now i think this thread is a joke and i wonder if people know that BS are very early available and quite powerfull for their price and skill requirement ?
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Joss56
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Posted - 2010.12.13 19:26:00 -
[229]
Edited by: Joss56 on 13/12/2010 19:27:54
Originally by: Ling Vyr now i think this thread is a joke and i wonder if people know that BS are very early available and quite powerfull for their price and skill requirement ?
Powerfull = 100bs fleet sniping omgrocksfckingpown
Joke= bs get powned by any T1/faction/t2 cruiser battlecruiser 2 or 3man gang (even solo cruiser omgfkigpownrocks cane/cynabal)
"Bs are very early expensive and powerfull enough to blow your wallet if you are not abble to fly a cheaper cruiser/battle cruiser that does better"
Your post is a joke, yes it is.
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Ling Vyr
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Posted - 2010.12.13 19:32:00 -
[230]
1 bs vs 3 people in fancy high tech ships the BS looses , ok. But 3 vs 3 , who winns against 3 tech2 BS ?
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Joss56
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Posted - 2010.12.13 19:36:00 -
[231]
Edited by: Joss56 on 13/12/2010 19:37:30 I'm still searching but atm the few times i see more than 1 T2 bs together is when they get out the station in high sec ready to run theyre missions, and in few systems only.
Otherwise i never see 3man gang bs wile cruiser/battlecruiser gangs i have the choice by number and by type (i offen take my "promenade" with my cloaky frig and never see those ones you're talking)
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Ephemeron
Caldari Provisions
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Posted - 2010.12.13 19:36:00 -
[232]
Originally by: Ling Vyr 1 bs vs 3 people in fancy high tech ships the BS looses , ok. But 3 vs 3 , who winns against 3 tech2 BS ?
What happens in that situation is that the 3 smaller ships keep tailing the 3 slower battleships until their buddies arrive - which in any decent alliance is under 5 minutes. The slow bs get no kills if they can't trick the smaller ships into coming to web/scramble range.
3 bs without any tacklers is kinda dumb.
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oldmanst4r
Minmatar oldmanst4r's Corporation
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Posted - 2010.12.13 19:41:00 -
[233]
If you count Machariels as battleships I see S**tons of those flying around, but their practically hurricanes on exceedingly high amounts of crack.
I agree though,currently outside of a few specific builds, battleships fill the very niche role of scaling up firepower in small gang situations that usually involve gate or station camps. They are rarely used for roaming gangs or fleets and fairly useless outside of POS bashing or defensive situations.
Originally by: CCP Shadow
*snip* Castration successful. Shadow.
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Kail Storm
Caldari
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Posted - 2010.12.13 23:28:00 -
[234]
Edited by: Kail Storm on 13/12/2010 23:28:47
Originally by: Liang Nuren Edited by: Liang Nuren on 13/12/2010 16:51:11
Originally by: Furb Killer
And still many alliances use battleships as there main frontline ship, and not BCs or HACs. Some, like goons for example, are even switching back to BS as main shiptype, so apparently enough do see BS as being useful.
You're basically telling me that a couple of alliances are starting to think about using Battleships again. And this is supposed to mean Battleships are balanced? 
-Liang
Please explain to PL`s WildCat and Evokes Abby fleets how bad they are against DrakeTrains.
Hes not saying a few Alli`s might use them, hes saying NCDOT/EVOKE/PL all do extremely well RIGHT NOW murdering bushells of Drakes. If people aren't talented or t lazy to use BS`s right, then that's not the BS`s Fault.
And your immobility argument holds true in some Cases, but if you need mobility use your Tempest with 1400`s and be more Agile than a BC with double triple and x4 the Alpha and 15% more tank than the Drake. If people cant use BS`s its there problem.
You complain so often, whats your answer to it, You play devils advocate on so many damned topics, it leads me to think you just like arguing, Please tell us how to make BS`s more Agile and not make BC`s useless?
The only thing that really needs happening is a Higher Insurance recovery from BS`s to encourage more use, but besides drakes being cheaper than BS`s, we see these Alli`s who have money and whale on these fleets. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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Ephemeron
Caldari Provisions
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Posted - 2010.12.13 23:45:00 -
[235]
Quote: The only thing that really needs happening is a Higher Insurance recovery from BS`s to encourage more use, but besides drakes being cheaper than BS`s, we see these Alli`s who have money and whale on these fleets.
The insurance payout is completely offset by cost of large rigs. That makes battleships cost just as much as HACs and recons to lose in battle.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.14 00:07:00 -
[236]
Originally by: Kail Storm You complain so often, whats your answer to it, You play devils advocate on so many damned topics, it leads me to think you just like arguing, Please tell us how to make BS`s more Agile and not make BC`s useless?
I don't know, it's really hard to say what to do. On the one side you have battlecruisers putting out 80% of the DPS/Tank of a BS with 2-3x the agility/speed, and on the other side you have capitals with very similar or superior mobility and DPS.
You can scale battleships to be faster/more agile, but I'm not sure that's such a fantastic deal. You can make them tank more, but that doesn't solve the problem. You can make them deal more DPS, but that just further obsoletes dreads. I don't have a good answer to this, but I do know it to be a problem.
I am allowed to ***** about things without having an answer.
Quote: The only thing that really needs happening is a Higher Insurance recovery from BS`s to encourage more use, but besides drakes being cheaper than BS`s, we see these Alli`s who have money and whale on these fleets.
Just the rigs on the battleship are likely to cost more than your entire Drake+fit. Throwing in guns makes it go really really expensive. People always say that BCs and BS's cost the same to lose, but I don't see that being true unless you OTAL fit the BS and don't use rigs.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.14 01:01:00 -
[237]
Originally by: Kail Storm
Please explain to PL`s WildCat and Evokes Abby fleets how bad they are against DrakeTrains.
Yep. This whole thread is a joke.
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Ephemeron
Caldari Provisions
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Posted - 2010.12.14 01:15:00 -
[238]
Originally by: Emperor Cheney
Originally by: Kail Storm
Please explain to PL`s WildCat and Evokes Abby fleets how bad they are against DrakeTrains.
Yep. This whole thread is a joke.
Try bring a BS and a couple friends in any other ship to 0.0 and we'll see how well you do. Have you tried roaming in BS in 0.0? let me know if the first hot drop happens within 1 hour or 2 hours.
The thread topic is an exaggeration but it was prompted by something real.
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.14 01:49:00 -
[239]
Edited by: Emperor Cheney on 14/12/2010 01:50:22
Originally by: Ephemeron
Originally by: Emperor Cheney
Originally by: Kail Storm
Please explain to PL`s WildCat and Evokes Abby fleets how bad they are against DrakeTrains.
Yep. This whole thread is a joke.
Try bring a BS and a couple friends in any other ship to 0.0 and we'll see how well you do. Have you tried roaming in BS in 0.0? let me know if the first hot drop happens within 1 hour or 2 hours.
The thread topic is an exaggeration but it was prompted by something real.
Small gang roaming (i.e. movements behind enemy lines) with a gigantic, slow ship isn't feasable? Unbelievable! It's an outrage!
edit to add: battleships should be faster, and they should be bigger, and they should be tougher, and the should like have a big mouth that goes CHOMP and LAZER BEAMS for teeth, and and and OMG
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DHB WildCat
BURN EDEN
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Posted - 2010.12.14 02:16:00 -
[240]
Please lets try to stay on topic here!? There is so much personal vendetta here that one could almost think that some people are purposely tying to derail the thread so their Battlecruisers remain king.
Anyways yes PL has started to use Abbadon fleets against drake fleets. This works becasue the drake is the only exception of "smaller" ships that battleships can actually hit..... because it has the same sig radius as a battleship after all the shield extenders and rigs.
After all this I can safely say the majority of people have two big complaints in the lack of ability to battleships.... All of which revolve around mobility.
Supercaps pwn them instantly and its difficult for a BS to disengage.
Smaller ships can kite and engage a battleship at will and if things go poorly, which is rare, they disengage and warp. Making a battleship almost useless in small gangs.
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Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.14 02:23:00 -
[241]
Originally by: DHB WildCat
Supercaps pwn them instantly and its difficult for a BS to disengage.
That's the only real problem. Fix (nerf) supercaps and the battleships come back.
Smaller ships should be able to outrun andoutmaneuver battleships. Otherwise, there's no point in being in a smaller ship.
Quote: Anyways yes PL has started to use Abbadon fleets against drake fleets.
Also, Goonswarm is moving towards artillery fit battleships as the standard, to alpha ships and thus make enemy logistics irrelevant.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.14 03:04:00 -
[242]
Edited by: Liang Nuren on 14/12/2010 03:05:27
Originally by: Emperor Cheney Smaller ships should be able to outrun andoutmaneuver battleships. Otherwise, there's no point in being in a smaller ship.
+----------+------------+---------------+ | Category | Battleship | Battlecruiser | +----------+------------+---------------+ | EHP | 96K | 94K | +----------+------------+---------------+ | Tank | 273 | 175 | +----------+------------+---------------+ | DPS@10km | 678 | 652 | +----------+------------+---------------+ | Align | 12.5s | 8.6s | +----------+------------+---------------+ | Velocity | 928 m/s | 1038 m/s | +----------+------------+---------------+
Summary: - 98% of the EHP - 65% of the Tank - 96% of the raw DPS, much better damage application - 45% better agility [ Much better chance to disengage ] - 12% better speed
Which ship obsoletes which again? Without battleships significantly outdamaging and outtanking battlecruisers (and T3s now), there's no point in being in a battleship.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.14 03:27:00 -
[243]
Originally by: Liang Nuren Edited by: Liang Nuren on 14/12/2010 03:05:27
Originally by: Emperor Cheney Smaller ships should be able to outrun andoutmaneuver battleships. Otherwise, there's no point in being in a smaller ship.
+----------+------------+---------------+ | Category | Battleship | Battlecruiser | +----------+------------+---------------+ | EHP | 96K | 94K | +----------+------------+---------------+ | Tank | 273 | 175 | +----------+------------+---------------+ | DPS@10km | 678 | 652 | +----------+------------+---------------+ | Align | 12.5s | 8.6s | +----------+------------+---------------+ | Velocity | 928 m/s | 1038 m/s | +----------+------------+---------------+
Summary: - 98% of the EHP - 65% of the Tank - 96% of the raw DPS, much better damage application - 45% better agility [ Much better chance to disengage ] - 12% better speed
Which ship obsoletes which again? Without battleships significantly outdamaging and outtanking battlecruisers (and T3s now), there's no point in being in a battleship.
-Liang
I don't see how you're getting such terrible dps numbers out of battleships. Anyway, you're not talking about generic battlecruisers here, you're talking about drakes (and with numbers that assume max skills). Drakes are already on the chopping block. Rejoice, for CCP is actually solving the problem you are complaining about. (Probably, eventually)
As for the rest of the thread, the OP's complaints were that battleships are not used in nullsec. That is false.
Then, a lot of people jump on board and agree with this false assertion, and then also propose a lot of really silly gameplay changes.
This whole thread is just a lot of people that really, really, really like to pretend they're "elite" showing just how irrelevant to the game they are.
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firewalker220
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Posted - 2010.12.14 03:35:00 -
[244]
It would appear that someone has figured out a counter to the evil drake blob... have a gander at PL's killboard of late.
*SPOILER ALERT*
they're using bs's
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.14 03:57:00 -
[245]
Originally by: Emperor Cheney I don't see how you're getting such terrible dps numbers out of battleships.
You have to remember that you can't devote every slot to gank when you armor tank - especially when you active armor tank. The BS fit in question is actually the ubiquitous D650/Plate+Rep solo pest fit. The utility (A pair of heavy neuts and an ECCM) are pretty nice and its only saving grace from being totally obsoleted by the Drake. But really, 50% better mobility and absurdly better damage application is utterly damning.
You can slightly improve those situations by going to a "nano" pest fit, but your EHP and ability to tackle go to hell in a hand basket. And it still doesn't fix the twin problems of not being able to effective disengage and having terrible damage application.
Quote: Anyway, you're not talking about generic battlecruisers here, you're talking about drakes (and with numbers that assume max skills). Drakes are already on the chopping block. Rejoice, for CCP is actually solving the problem you are complaining about. (Probably, eventually)
I disagree that Drakes are on the chopping block, but disregarding that we'd still be looking at Hurricanes and Harbingers obsoleting battleships. Oh, and don't forget T3s (which at least have the grace to usually be more expensive while they deliver 100% BS damage and 100% Bs tank and 75% better mobility).
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.14 04:19:00 -
[246]
Originally by: Liang Nuren
Originally by: Emperor Cheney I don't see how you're getting such terrible dps numbers out of battleships.
You have to remember that you can't devote every slot to gank when you armor tank - especially when you active armor tank. The BS fit in question is actually the ubiquitous D650/Plate+Rep solo pest fit. The utility (A pair of heavy neuts and an ECCM) are pretty nice and its only saving grace from being totally obsoleted by the Drake. But really, 50% better mobility and absurdly better damage application is utterly damning.
You can slightly improve those situations by going to a "nano" pest fit, but your EHP and ability to tackle go to hell in a hand basket. And it still doesn't fix the twin problems of not being able to effective disengage and having terrible damage application.
Quote: Anyway, you're not talking about generic battlecruisers here, you're talking about drakes (and with numbers that assume max skills). Drakes are already on the chopping block. Rejoice, for CCP is actually solving the problem you are complaining about. (Probably, eventually)
I disagree that Drakes are on the chopping block, but disregarding that we'd still be looking at Hurricanes and Harbingers obsoleting battleships. Oh, and don't forget T3s (which at least have the grace to usually be more expensive while they deliver 100% BS damage and 100% Bs tank and 75% better mobility).
-Liang
So, judging from your corp and this post, I now see you're talking about solo work.
Why should a battleship be able to solo effectively? Battleship deployment should be a major statement, and that's what it currently is. A battleship can't run or hide well, but it can take a lot of punishment and lay down a lot of damage. To me, that seems right.
As far as harbs and hurricanes, unless I'm missing something (which I easily could be), it's impossible to get both BS-level tank and gank on them simultaneously. Which is what a battlecruiser should be, by my mind, as it mirrors the role of naval battlecruisers [battleship guns on a cruiser frame].
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Headerman
Metanoia. Test Alliance Please Ignore
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Posted - 2010.12.14 04:37:00 -
[247]
Having been in a few large fights lately C3Y being one of them), the only thing that can take out a BS these days is either another BS, or a titan. Best thing about BS's?
- long falloff and optimal - lots of tank - lots of other BSs
I have seen the following setups used:
[Maelstrom, Fleet Alpha] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Sensor Booster II, Scan Resolution Large Shield Extender II Photon Scattering Field II Invulnerability Field II Invulnerability Field II 100MN MicroWarpdrive I
1400mm Prototype I Siege Cannon, EMP L 1400mm Prototype I Siege Cannon, EMP L 1400mm Prototype I Siege Cannon, EMP L 1400mm Prototype I Siege Cannon, EMP L 1400mm Prototype I Siege Cannon, EMP L 1400mm Prototype I Siege Cannon, EMP L 1400mm Prototype I Siege Cannon, EMP L 1400mm Prototype I Siege Cannon, EMP L
Large Core Defence Field Extender I Large Core Defence Field Extender I Large Core Defence Field Extender I
50 of these would destroy any drake or carrier fleet. DPS is pretty irrelevent when you get a primary and all fire at once
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.14 04:50:00 -
[248]
Originally by: Emperor Cheney So, judging from your corp and this post, I now see you're talking about solo work.
Well, small gang work too. Think on the scale 1-10.
Quote: Why should a battleship be able to solo effectively? Battleship deployment should be a major statement, and that's what it currently is.
Statements fielding Battleships makes: - "I want to be hot dropped by 20 supercaps. Think 'Big Gang Of Prophecies'" - "Why yes I did know that people field 30 supercaps to defend NPC 0.0. What can I say? I'm poor and a noob." - "I want to hang out on this station in case someone hot drops me" - "I want to hang out on this station so I can play station games" - "I want my 10 man BS gang to be harried by a 5 man nano gang and lose all our support and maybe a few BS's" - "[Solo] I want to be ganked by your 2 man frigate squad"
Quote: A battleship can't run or hide well, but it can take a lot of punishment and lay down a lot of damage.
Ok, but you have to remember that 100K HP isn't "a lot of punishment" anymore, and part of "laying down a lot of damage" is applying that damage. Consider that you can put out 850 DPS out of a Hurricane (for example) with ~5.5x the damage application (tracking) of anything you're going to get out of a battleship.
Quote:
As far as harbs and hurricanes, unless I'm missing something (which I easily could be), it's impossible to get both BS-level tank and gank on them simultaneously. Which is what a battlecruiser should be, by my mind, as it mirrors the role of naval battlecruisers [battleship guns on a cruiser frame].
You may notice that BCs use cruiser guns and get BS raw performance.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.14 05:05:00 -
[249]
Edited by: Emperor Cheney on 14/12/2010 05:11:52 I have said, many times, that I hate supercaps, so I'm not sure why you keep mentioning them in 'argument' with me. Nerf supercaps, I'm on board. Whee.
You've yet to show that battlecruisers are overpowered, drakes aside. A BS is better than a BC, fact. Supercaps aside, if you wouldn't rather have a bs than a bc, well, you'd lose. And we already agree on supercaps.
edit to add: meanwhile, a bc can outmaneuver a bs. And all is right with the world.
I do not believe battleships should have any place in small gang conflict, unless both sides have good scouts and escorts. They are really big, boxy ships. They should be deployed and utilized as such.
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.14 05:45:00 -
[250]
Edited by: Liang Nuren on 14/12/2010 05:46:10
Originally by: Emperor Cheney
You've yet to show that battlecruisers are overpowered, drakes aside. A BS is better than a BC, fact. Supercaps aside, if you wouldn't rather have a bs than a bc, well, you'd lose. meanwhile, a bc can outmaneuver a bs. And all is right with the world.
Ok, just to be clear: - Battlecruisers are significantly cheaper to lose than Battleships. - Battlecruisers have a 50%+ mobility advantage over Battleships - Battlecruisers can deal Battleship level raw damage at cruiser level application - Battlecruisers can have Battleship level tanks. - Battlecruisers lock cruisers roughly twice as fast. - Some battlecruisers are able to do both simultaneously, and others are only able to get about 70-80% of each
Consider the Hurricane vs the aforementioned Tempest: - 5% better DPS (766 vs 730) - 27% less EHP (70K vs 95K) - 5x the damage application - 30% less sig radius - 15% better agility - 10% better mobility
Not only does the Hurricane deal more damage, but it also deals it much better to the ships you're likely to find in any gang. Furthermore, it sacrifices 27% of its EHP for a 30% sig reduction (~50% tracking penalty to whoever shoots it).
You'd still rather have a battleship than a battlecruiser? Really?? That's just pants on head.
Quote: I do not believe battleships should have any place in small gang conflict, unless both sides have good scouts and escorts. They are really big, boxy ships. They should be deployed and utilized as such.
I don't think we'll ever agree on this, and I think it really boils down to the fact that we traditionally live in different realms. You live in 0.0 and think of interceptors as viable solo ships. I have traditionally lived in low sec and as such see battlecruisers as the smallest viable solo ship... and frankly I'd like more choices than "Battlecruiser", "Battlecruiser", and "Battlecruiser".
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Kai Yuen
|
Posted - 2010.12.14 07:18:00 -
[251]
Originally by: Liang Nuren
Ok, just to be clear: - Battlecruisers are significantly cheaper to lose than Battleships. - Battlecruisers have a 50%+ mobility advantage over Battleships - Battlecruisers can deal Battleship level raw damage at cruiser level application - Battlecruisers can have Battleship level tanks. - Battlecruisers lock cruisers roughly twice as fast. - Some battlecruisers are able to do both simultaneously, and others are only able to get about 70-80% of each
Consider the Hurricane vs the aforementioned Tempest: - 5% better DPS (766 vs 730) - 27% less EHP (70K vs 95K) - 5x the damage application - 30% less sig radius - 15% better agility - 10% better mobility
Not only does the Hurricane deal more damage, but it also deals it much better to the ships you're likely to find in any gang. Furthermore, it sacrifices 27% of its EHP for a 30% sig reduction (~50% tracking penalty to whoever shoots it).
You'd still rather have a battleship than a battlecruiser? Really?? That's just pants on head.
Yes, battleships suck ass. This has been established. Sure, you can still use them effectively in conjunction with the titan bridge, I.E. Pandemic Legion, but that should not have to be a requirement to use battleships effectively. They're fat, slow, inaccurate, and expensive. You shouldn't need to have a titan online just to use them.
Originally by: Liang Nuren
I don't think we'll ever agree on this, and I think it really boils down to the fact that we traditionally live in different realms. You live in 0.0 and think of interceptors as viable solo ships. I have traditionally lived in low sec and as such see battlecruisers as the smallest viable solo ship... and frankly I'd like more choices than "Battlecruiser", "Battlecruiser", and "Battlecruiser".
-Liang
Don't forget Machariel.
Originally by: Liang Nuren
Ed: I would also like to ask just where you think blaster battleships should live, if not in small gang combat? What about battleships with active tank bonuses? Or worse - both? The Hyperion, for example, is custom made for small gang combat. It simply cannot excel in any other situations.
The Hyperion is a joke, even in small gang combat. Burst tankers are fail. Blasters are fail. Hybrids as a whole are fail, and so is Gallente. You want to talk about slow, fat, inaccurate expensive slobs then look no further than the Gallente battleship line up, some of the slowest, fattest, most inaccurate ships in the game.
|

Infinity Ziona
Minmatar Cloakers
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Posted - 2010.12.14 08:54:00 -
[252]
Originally by: Emperor Cheney
Why should a battleship be able to solo effectively? Battleship deployment should be a major statement, and that's what it currently is. A battleship can't run or hide well, but it can take a lot of punishment and lay down a lot of damage. To me, that seems right.
Why should battleships not be able to solo effectively? Why should battleship deployment be a major statement?
Solo has an extremely effective counter. Gangs. Any solo battleship would lose to a gang of anything. Any battleship, even buffed for a little more solo ability < gang.
A battleship is a relatively, cheap, low EHP, low dps , low skill point requiring ship. People haven't looked at battleships as front line, major statement ships for several years.
You make a bigger statement undocking a T3 cruiser then you do a battleship.
--------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

Joss56
|
Posted - 2010.12.14 09:02:00 -
[253]
Originally by: Kai Yuen Blasters are fail. Hybrids as a whole are fail, and so is Gallente. You want to talk about slow, fat, inaccurate expensive slobs then look no further than the Gallente battleship line up, some of the slowest, fattest, most inaccurate ships in the game.

Thx to you and Liang for those explanations than even some "not english native" like me can understand, so wy can't some natives? 
Battlecruiserfans? 
|

Kail Storm
Caldari
|
Posted - 2010.12.14 09:57:00 -
[254]
Originally by: Liang Nuren Edited by: Liang Nuren on 14/12/2010 03:05:27
Originally by: Emperor Cheney Smaller ships should be able to outrun andoutmaneuver battleships. Otherwise, there's no point in being in a smaller ship.
+----------+------------+---------------+ | Category | Battleship | Battlecruiser | +----------+------------+---------------+ | EHP | 96K | 94K | +----------+------------+---------------+ | Tank | 273 | 175 | +----------+------------+---------------+ | DPS@10km | 678 | 652 | +----------+------------+---------------+ | Align | 12.5s | 8.6s | +----------+------------+---------------+ | Velocity | 928 m/s | 1038 m/s | +----------+------------+---------------+
Summary: - 98% of the EHP - 65% of the Tank - 96% of the raw DPS, much better damage application - 45% better agility [ Much better chance to disengage ] - 12% better speed
Which ship obsoletes which again? Without battleships significantly outdamaging and outtanking battlecruisers (and T3s now), there's no point in being in a battleship.
-Liang
These numbers are way Off, Either you are using a Ham/SR Fitted Gank BC and matching it for a BS hitting out to x2 or 4x its range, or its just crap.
Minni I think is the future of BS`s they are what everyone is asking for, Fast BS`s with either Great DPS and Great/Forgiving Range with ACS`s, or Huge 12k Alpha Strikes with Capless fire and monsterous range also.
That Chart is crazy, Lol at 10km My ACS Pest does 900ish DPS, Phoon does similar Mael almost 1k. Mega does 900, Geddon 9...So Im not sure what to even say. Except this is very slanted.
Its simple Minni BS`s are in between Amarr BS and Caldari BC. They are what people are asking for enough GTFO to where you can escape Hotdrops, enough DPS and range to kill tacklers, but the real best is what was mentioned Arty=Death to Logi`s, 10 Pests on 1 Scimmi from 65k=Insta Death, so every 16 secs per 10 Pest=1 Logi Down.
I agree other races BS`s are struggling to find a place, but in reality Ammar still has a great place and Minni, its Cald that is useless, Raven in anything bigger than a small Gang is totally useless, whereas Megas still have some place all be it way smaller than I`d like, the Domi if used by smart peeps could be very effective. But as a whole Cald/Gal BS are completely Dead. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
|

Kail Storm
Caldari
|
Posted - 2010.12.14 10:09:00 -
[255]
Edited by: Kail Storm on 14/12/2010 10:11:55 Liang everyone Knows Arm Tempest are pretty Dead now adays, why even compare them?
Here this is great if you have gang support, and is more agile and sometimes faster than BC`s with 88k EHP.
[Tempest, BC PHOON] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Damage Control II
Large Shield Extender II Invulnerability Field II Invulnerability Field II Warp Disruptor II Quad LiF Fueled I Booster Rockets
500W Infectious Power System Malfunction 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 800mm Repeating Artillery II, Republic Fleet EMP L 500W Infectious Power System Malfunction
Large Core Defence Field Extender I Large Core Defence Field Extender I Large Core Defence Field Extender I
Warrior II x5 Vespa EC-600 x5
802 Gun DPS@4km+40k with 2 Heavy large Nuets to use 1 Cycling Tacklers to escape etc. With Warriors 880ish DPS, but best part once more that BC`s cant compete with Med ECM Drones+Warriors, so just more GTFO Ability.
88k EHP with a Dist [102k without it], but gets alot better with another LSE if you can bring tackle, but I often find getting a point on enemy just for a few secs to stop there warp is very handy.
1k m/s so its not slow at all but best part is its agility, 12.1 Sec warp is faster than Drake, and 3 secs faster than a Plated Harb/Cane.
This is only 1-200 M/s slower than most BC`s and just as agile with more EHP than most and about Double the DPS of a HML Drake. Also having that 2 Heavy Nuets just for 1 Cycle is massive advantage with its 24km range etc. And having ECM Drones is amazing. You can use the Arty version and it goes down to 680 DPS but has 12k Alpha. IMO not even the same ballpark as a BC.
Also in what world does a BC have 94k EHP [Drake with no Tackle] 680 DPS [Ham Drake but doesnt fit with that huge Tank] and have a 8.6 sec align...LOL Drakes align in 11.7, Nano Cane might do this but would have like 45k EHP, 680 DPS Ham Fit once more doesnt work with the 2 LSE`s Because you only have 2 BCS because power...These numbers are so f`d its not even funny lol -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
|

Target Painter
|
Posted - 2010.12.14 10:28:00 -
[256]
Originally by: Kail Storm Also in what world does a BC have 94k EHP [Drake with no Tackle] 680 DPS [Ham Drake but doesnt fit with that huge Tank] and have a 8.6 sec align...LOL Drakes align in 11.7, Nano Cane might do this but would have like 45k EHP, 680 DPS Ham Fit once more doesnt work with the 2 LSE`s Because you only have 2 BCS because power...These numbers are so f`d its not even funny lol
2 invuls + 2 meta 4 LSEs give around 95K EHP, while allowing room for a point. And you should turn your MWD when you go to warp, saves on align time (the 11.7 vs 8.6).
That you didn't know this honestly makes one wonder if you actually play Eve.
|

Joss56
|
Posted - 2010.12.14 10:29:00 -
[257]
Quote: And quite frankly, if I pay 100 million isk for a ship, I expect it to perform well over a ship worth 200 thousand. Bring more 200 thousand isk ships if you want to beat me.
This
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Jovialmadness
|
Posted - 2010.12.14 14:49:00 -
[258]
Liang, those numbers are pretty but uh not standard.
My gank geddon can dump 1000+ dps with a large ehp buffer and still fit a mwd for mobility(if needed) or remote rep(if needed). Is it agile? Hell no but who cares as its pathetic cheap and i will be in a gang designed to use it and drakes suck. |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.14 17:00:00 -
[259]
Originally by: Kail Storm Liang everyone Knows Arm Tempest are pretty Dead now adays, why even compare them?
Best case scenario, your Tempest: - Has 96K EHP - Has basically no tackle - Is still pretty slow - Isn't agile - Has really bad damage application - Has no ECCM
The Drake still has: - More agility and GTFO - The same amount of EHP - Much better damage application - Better tackle - Better cost
Quote:
Also in what world does a BC have 94k EHP [Drake with no Tackle] 680 DPS [Ham Drake but doesnt fit with that huge Tank] and have a 8.6 sec align...LOL Drakes align in 11.7, Nano Cane might do this but would have like 45k EHP, 680 DPS Ham Fit once more doesnt work with the 2 LSE`s Because you only have 2 BCS because power...These numbers are so f`d its not even funny lol
Comments: - It's the 100% standard 3 BCU HAM Drake with both scram and web. - Your 11.7 second align time is with the MWD on. - You're confused on the DPS. The Drake did not have 680 DPS. - I can understand how you might think the numbers are a bit crazy, because I do too!
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Junkie Babe
|
Posted - 2010.12.14 17:31:00 -
[260]
I've always thought ships should be able to pawn 1 class down fight each other equally and in numbers take out the class above.
A buffer fitted BS can be taken out by a single frigate, it won't be quick but it can be done, their are tackling modules which operate outside of heavy nuet range and well warriors II's aren't really a threat to a frig around 90 dps max skilled the frigate would just destroy them. Leaving a bs pilot with few options and able to be ganked by just about every ship in space.
I personally think BS modules use too much cap and either a 5-10% reduction in their cap use or a similar increase to BS's cap reserves, MWD'ing bc's can run around for several minutes wheras cap booster are essential for even buffer fitted bs's,
Reducing cap modules use/increase bs cap level's would free up a mid slot and improve their versatility bit and maybe even improve bs tank/gank ships should in numbers to destroy ship classes above them but it shouldn't be quick.
Dreads should be able to kill carriers and even hit bs's perhaps their tracking need to be improved.
It's seems to me that the counter for the super carrier should really be the titan not the dread, perhaps the titan needs a buff too so it can fight super carriers.
Thank you
Regards Junkie babe |

Kingwood
Amarr
|
Posted - 2010.12.14 18:12:00 -
[261]
Portable Stargate module in a High slot - Voila, problem solved. DHB can deaggro at will and is able to solo again.
|

Omara Otawan
|
Posted - 2010.12.14 18:14:00 -
[262]
Well, lets compare some more standard fits here...
+----------+------------+---------------+ | Category | Tempest/Ar | Cane / Armor | +----------+------------+---------------+ | EHP | 101K | 70K | +----------+------------+---------------+ | DPS@10km | 891 | 457 | +----------+------------+---------------+ | DPS@25km | 658 | 195 | +----------+------------+---------------+ | Align | 12.8s | 10.5s | +----------+------------+---------------+ | Sensors | 37.2 Ladar | 31.4 Ladar | +----------+------------+---------------+ | RR | 85.3 HP/s | none | +----------+------------+---------------+ | Neuts | 25c/[email protected]| 30c/[email protected] | +----------+------------+---------------+ | Velocity | 914 m/s | 1025 m/s | +----------+------------+---------------+
+----------+------------+---------------+ | Category | Tempest/Sh | Cane / Shld | +----------+------------+---------------+ | EHP | 85K | 50K | +----------+------------+---------------+ | DPS@10km | 1025 | 640 | +----------+------------+---------------+ | DPS@25km | 837 | 414 | +----------+------------+---------------+ | Align | 12.1s | 8.6s | +----------+------------+---------------+ | Sensors | 19 Ladar | 16 Ladar | +----------+------------+---------------+ | Neuts | 50c/[email protected]| 30c/[email protected] | +----------+------------+---------------+ | Velocity | 1067 m/s | 1311 m/s | +----------+------------+---------------+
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Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.14 18:50:00 -
[263]
Originally by: Omara Otawan Well, lets compare some more standard fits here... So, how are BC so vastly superior again?
I notice you left some metrics out: - DPS @ 2km (79 vs 850, lol) - Neut frequency (matters more than neut range and amount in many many ways) - Damage application (5-8x better for the Cane) - Sig radius (~50% tank bonus)
I'm also greatly amused that an armor cane is almost a straight up better choice than a shield pest.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Omara Otawan
|
Posted - 2010.12.14 18:54:00 -
[264]
Originally by: Liang Nuren
I notice you left some metrics out:
I did that intentionally, just like you did before.
Originally by: Liang Nuren
I'm also greatly amused that an armor cane is almost a straight up better choice than a shield pest.
Only that it isnt.
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Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.14 18:56:00 -
[265]
Originally by: Omara Otawan Only that it isnt.
It competes with the cane in every single metric, including DPS and tank, and has many, many, many other advantages.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Omara Otawan
|
Posted - 2010.12.14 19:01:00 -
[266]
Originally by: Liang Nuren
It competes with the cane in every single metric, including DPS and tank, and has many, many, many other advantages.
Apples and oranges, but I guess thats your agenda here...
|

Joss56
|
Posted - 2010.12.14 19:02:00 -
[267]
If you"re still not sure about Liangs numbers let me give you the best way for you to see it by your self:
You convo me in game you come with your super BS omglolroxkspwmevrything, we'll do somme missions at motsu, dodixie at your wish, and wait the bad boys.
You'll see how mutch time a cruiser or battle cruiser will need to blow your ship.
"mwa pve fit vs pvp fit blabla", ok! -again, convo me in game and lets take a ride at low/null, i'll take my cloaky and you, your ubber ultra funky top BSomgpwnfu, and you'll show me how to "winallpvpownomgrock it all with my bs".
Of course i will choose the destination or we can just make a few jumps, run some lvl5.
Deal?
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Omara Otawan
|
Posted - 2010.12.14 19:05:00 -
[268]
Originally by: Joss56
...
Go run some more Lvl5s, this is about PVP fits.
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Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.14 19:17:00 -
[269]
Originally by: Omara Otawan
Originally by: Liang Nuren
It competes with the cane in every single metric, including DPS and tank, and has many, many, many other advantages.
Apples and oranges, but I guess thats your agenda here...
I'd argue its more like oranges vs grapefruits. Both are citric fruits and both do the same kinds of things. They taste a bit different and one's obviously bigger than the other. And one is fantastic with salt. But anyway, the point is that they're not so dissimilar and in many many contexts there's no reason at all to use one of them.
Battleships have been largely obsoleted except in semi large fleet environments. BCs get you 80%+ of the way there and provide hugely better benefits for small gang combat. Like some defense against being hot dropped and the ability to actually damage the people you're going to encounter.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Omara Otawan
|
Posted - 2010.12.14 19:35:00 -
[270]
Edited by: Omara Otawan on 14/12/2010 19:35:48
Originally by: Liang Nuren
Battleships have been largely obsoleted except in semi large fleet environments.
Well, god forbid ships are used for what they are meant to do.
A battleship is not a roaming ship, it really is that simple.
On that note, armor BCs arent the greatest roaming ships either, shield BCs and especially shield HACs do that way better.
|

Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.14 19:39:00 -
[271]
Originally by: Liang Nuren
I don't think we'll ever agree on this, and I think it really boils down to the fact that we traditionally live in different realms. You live in 0.0 and think of interceptors as viable solo ships. I have traditionally lived in low sec and as such see battlecruisers as the smallest viable solo ship... and frankly I'd like more choices than "Battlecruiser", "Battlecruiser", and "Battlecruiser".
-Liang
No, I'm in FW in the same area your corp is. For what it's worth, we reship to battleships pretty often. Because they are better. This entire thread is about a completely made up "issue."
Quote:
Ed: I would also like to ask just where you think blaster battleships should live, if not in small gang combat? What about battleships with active tank bonuses? Or worse - both? The Hyperion, for example, is custom made for small gang combat. It simply cannot excel in any other situations.
I personally use them in small gangs. With good scouting, and intel on the area.
Battleships can work in small gangs, but not alone. They are huge, hulking ships. If you roll with them on your own, yeah, you can get dropped, because they do not have the maneuverability to dictate the pace and terms of battle.
Which is exactly as it should be.
|

Ephemeron
Caldari Provisions
|
Posted - 2010.12.14 19:42:00 -
[272]
Edited by: Ephemeron on 14/12/2010 19:43:18
Originally by: Omara Otawan Edited by: Omara Otawan on 14/12/2010 19:35:48
Originally by: Liang Nuren
Battleships have been largely obsoleted except in semi large fleet environments.
Well, god forbid ships are used for what they are meant to do.
A battleship is not a roaming ship, it really is that simple.
On that note, armor BCs arent the greatest roaming ships either, shield BCs and especially shield HACs do that way better.
Okay, but why is the life expectancy of a battleship in PvP - generic across the board - is less than life expectancy of a BC or HAC?
Battleship is the easiest sub-cap ship to tackle. It is easiest to catch and hold for the blob to come by and pound it to death. It is easiest to probe down. It is most susceptible to bomber strikes It is most vulnerable sub-cap to capitol attacks - particularly fighters and bombers It is easiest target to hit - both due to lack of speed and large sig radius - you can always deal your full damage to a battleship
Why does battleship have to be such an easy punching bag?
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Srioghal moDhream
|
Posted - 2010.12.14 19:48:00 -
[273]
I always wondered why it takes the same amount of effort to point a BS as it does a frigate. Maybe increase warp strength of larger ships.
So BC has a str of 2 BS of 3 Dread/Carrier 4.
Will make those faction scramblers with more strength worthwhile.
Maybe also increase the tackle inty bonuses to increase the strength of it's point.
Just a thought.
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Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.14 19:50:00 -
[274]
Originally by: Omara Otawan Well, god forbid ships are used for what they are meant to do. A battleship is not a roaming ship, it really is that simple.
That's completely bull****. It is trivial to show that BS's were meant to be used in small gang combat and roams - we don't have to look any further than the Minmatar and Gallente battleship lineups. Yes yes, artillery is cool but that's only half the weapons you can fit on the ship. I mean - yeah - battleships are also supposed to be used in fleets but to say that they aren't supposed to be used in small gangs and roams is totally wrong. Your assertion is basically that they should just delete active tanked battleships and close range battleship weaponry from the game. 
And on top of that, I'd like a choice other than "Battlecruiser", "Carrier", and "Supercarrier" as my roaming ship. 
Quote: On that note, armor BCs arent the greatest roaming ships either, shield BCs and especially shield HACs do that way better.
Of course they do - which perfectly illustrates why battleships suck. Without even trying they're significantly less agile and slower than plated BCs and don't really deliver much more. That is a problem.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Kail Storm
Caldari
|
Posted - 2010.12.14 19:53:00 -
[275]
Originally by: Target Painter
Originally by: Kail Storm Also in what world does a BC have 94k EHP [Drake with no Tackle] 680 DPS [Ham Drake but doesnt fit with that huge Tank] and have a 8.6 sec align...LOL Drakes align in 11.7, Nano Cane might do this but would have like 45k EHP, 680 DPS Ham Fit once more doesnt work with the 2 LSE`s Because you only have 2 BCS because power...These numbers are so f`d its not even funny lol
2 invuls + 2 meta 4 LSEs give around 95K EHP, while allowing room for a point. And you should turn your MWD when you go to warp, saves on align time (the 11.7 vs 8.6).
That you didn't know this honestly makes one wonder if you actually play Eve.
Yeah the 11.7 was with MWD on, but using a Ham Drake with its short Range In all my time i have almost never Had a clean warp away where I transitioned from MWD to Warp, so most the times my warps were 10 secs, because Mod act time. Hams range is so poor you are always burning.
Anyways those numbers didnt reflect real fits.
They didnt explain how the Pest has 2x the range as a Cane 2x24km Nuets 5 Med ECM+5 warrior drones and 900 DPS, all with 96k EHP with Dual LSE.
Baut painter when you use x2 invuln x2 LSE, Please explain how you can use tackle as well? This leads me to think you have never flown a Pest as there is only 1 more Slot and you need your MWD -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
|

Omara Otawan
|
Posted - 2010.12.14 19:53:00 -
[276]
Originally by: Ephemeron Okay, but why is the life expectancy of a battleship in PvP - generic across the board - is less than life expectancy of a BC or HAC?
Because people, generic and across the board, are thick and insist on using them in stupid ways.
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.14 19:53:00 -
[277]
Edited by: Emperor Cheney on 14/12/2010 19:54:35
Originally by: Liang Nuren
Of course they do - which perfectly illustrates why battleships suck. Without even trying they're significantly less agile and slower than plated BCs and don't really deliver much more. That is a problem.
-Liang
EHP, drones, the ability to run a heavy neut. These are the kinds of things you learn to appreciate when your opponents are tougher than a noob in a velator.
edit to clarify: battleships are, and should be, irrelevant to the playstyle of 4 dudes ganking new players at gates. Because they are slow, and so you, too, could be jumped by a larger gang.
And all, is still, right with the world.
|

Ephemeron
Caldari Provisions
|
Posted - 2010.12.14 20:19:00 -
[278]
Originally by: Emperor Cheney
Quote: Okay, but why is the life expectancy of a battleship in PvP - generic across the board - is less than life expectancy of a BC or HAC?
Because HACs and BC's have the speed to decide when and where to engage, while a BS doesn't.
That's what this thread is really about - a lot of whines that battleships can't turn on a dime. Well, that sucks. It sucks that you can't fly alone with a battleship safely. It sucks you can't move through enemy territory in a battleship safely. It sucks a small gang can't be perfectly safe in battleships. But that's how it is - you roll with the big guns, you lose the ability to dictate the exact terms of the battle.
I don't think battleships need any radical changes.
The main thing for me right now, as battleship pilot, is to have some kind of counter to hot drops. Battleships are favorite hot drop targets.
The other important thing is that the relationship between BC and BS has to be re-examined. Seems like those 2 are too close to each other - especially on tanking ability. And also pretty close on damage output - vs smaller targets. The slot layouts are pretty similar - both BC and BS enjoy many slots. Perhaps an extra slot for battleship wouldn't be such a bad thing.
I remember long time ago there were a lot more battleships and less BC. Now it seems like a third of battleship pilots switched to BC. And a third became cap pilots - after all the cap fleets keep growing and growing non stop. And when cap pilots want to jump into something fun, they gonna pic a HAC not a battleship. Cause in gang warfare, group of HACs is almost always better than group of BS. BS just lost a lot of its appeal for anything other than sniping and farming
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.14 20:59:00 -
[279]
Originally by: Emperor Cheney EHP, drones, the ability to run a heavy neut. These are the kinds of things you learn to appreciate when your opponents are tougher than a noob in a velator.
Oh yes, great master... all I do is kill velator noob ships in my Mighty Battleship! As I said - you start to appreciate medium neuts a lot more the first time you run across some rifter with a small nos holding you down - and, that's a very real thing that can happen. Frankly, all the arguments that battleships should be ineffective against smaller ships can and should be equally turned around for things like ewar and tackle. In the movies (which is the same place we get the idea that frigates can dodge massive computer guided laser beams aimed at them), battleships ignore smaller ships because they have no effect on them in the grand scheme of things.
Quote:
edit to clarify: battleships are, and should be, irrelevant to the playstyle of 4 dudes ganking new players at gates. Because they are slow, and so you, too, could be jumped by a larger gang.
They are, and should not be irrelevant to small gang combat. BCs bring near BS level damage, near BS level tanks, cruiser level damage application and cruiser level mobility. You say that BCs are "cruisers with battleship guns" - but that's not quite true when they have 5-8x the tracking with those battleship guns. 
Quote: B That's what this thread is really about - a lot of whines that battleships can't turn on a dime.
Pure hyperbole. It's more that battleships require huge amounts of effort to bring to bear and are incredibly easy to kill. That's just stupid, when there are ships which get you 80-90-110% of the way there and are much much harder to kill.
It's really very simple: Battleships don't bring anything to the table that isn't better brought by a BC or a Cap.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Hiroshima Jita
|
Posted - 2010.12.14 21:10:00 -
[280]
Originally by: Ephemeron
Battleship is the easiest sub-cap ship to tackle. It is easiest to catch and hold for the blob to come by and pound it to death. It is easiest to probe down. It is most susceptible to bomber strikes It is most vulnerable sub-cap to capitol attacks - particularly fighters and bombers It is easiest target to hit - both due to lack of speed and large sig radius - you can always deal your full damage to a battleship
Why does battleship have to be such an easy punching bag?
Because having a large sig radius and being slow is what defines a battleship compared to something smaller.
And you can never create a ship that will defeat blobs. If you make a solopwnmobile people will fly fleets of the things.
On the buffing battleship fleets, I think you could do wonders by making it harder to bomb battleship fleets. Bombs are kind of like reverse pre-nerf doomsdays. BC, Cruisers are fine with getting bombed, battleships take the worst beating.
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.14 21:32:00 -
[281]
Originally by: Liang Nuren
They are, and should not be irrelevant to small gang combat. BCs bring near BS level damage, near BS level tanks, cruiser level damage application and cruiser level mobility.
Sure thing. Now I'm going to make my own thread about how it's totally unfair I can't do substantial damage to sovereignty structures with my HAC. Unfair!!
I mean, so long as we're on the theme of being really indignant that a ship can't do something completely unrelated to its role.
Quote: You say that BCs are "cruisers with battleship guns" - but that's not quite true when they have 5-8x the tracking with those battleship guns.
No, that was the original definition of a battlecruiser in naval history. In EVE, BCs are generally cruiser guns with battleship tank, but the spirit holds true to the original use of a cruiser than can serve, situationally, in a battleship role.
|

Ephemeron
Caldari Provisions
|
Posted - 2010.12.14 21:38:00 -
[282]
Edited by: Ephemeron on 14/12/2010 21:40:09 nm
since we all agree that BS is the easiest target to catch and hit ever, why not make up for it with increased damage output from battleships? At least against BCs
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.14 21:43:00 -
[283]
Originally by: Ephemeron Edited by: Ephemeron on 14/12/2010 21:40:09 nm
since we all agree that BS is the easiest target to catch and hit ever, why not make up for it with increased damage output from battleships? At least against BCs
I'd be down with a moderate increase in BS damage, but this being CCP's baby, the liklihood of way overpowering BS's is just too great. The class isn't broken - BS's do get used, in high sec, low sec, and null, depending on the situation. It's just they're not usually the best. They have a pretty specific use case (either you have a lot of friends or a lot of intel). But, this leaves room for a lot of ship class diversity, which I think is a very good thing.
|

JDawg1290
|
Posted - 2010.12.14 22:32:00 -
[284]
Originally by: Emperor Cheney
Battleships can work in small gangs, but not alone. They are huge, hulking ships. If you roll with them on your own, yeah, you can get dropped, because they do not have the maneuverability to dictate the pace and terms of battle.
Which is exactly as it should be.
supercarrier hotdrop says hi. |

Grut
The Protei
|
Posted - 2010.12.14 22:32:00 -
[285]
Originally by: Ephemeron Edited by: Ephemeron on 14/12/2010 21:40:09 nm
since we all agree that BS is the easiest target to catch and hit ever, why not make up for it with increased damage output from battleships? At least against BCs
Because;
Standard Abaddon;
815 dps @ 15+10 km, 649 dps @ 45+10km from the guns
183K EHP
Two free mids to fit whatever you want after the cap booster and mwd. 75mbit drone bay Nice resists for RR and fleet boosters.
With guardian support a fleet of them can go against a significantly bigger BC fleet and wipe the floor with them.
With appropriate tackle and support will smash any ahac gangs, if it didn't their wouldnt be any ahac gangs to start with.
Yes its slow but if it was quick there wouldn't be any point flying anything else.
Can get hotdropped but hey their bs anyway.
Kinsy > deadman you there? Kinsy > are either of us in pods, becase we dont know...
Mostly harmless [ 2005.12.09 19:22:50 ] (notify) You have started trying to warp scramble the Dreadnought |

Junkie Babe
|
Posted - 2010.12.14 23:10:00 -
[286]
Edited by: Junkie Babe on 14/12/2010 23:12:16
Originally by: Grut
Originally by: Ephemeron Edited by: Ephemeron on 14/12/2010 21:40:09 nm
since we all agree that BS is the easiest target to catch and hit ever, why not make up for it with increased damage output from battleships? At least against BCs
Because;
Standard Abaddon;
815 dps @ 15+10 km, 649 dps @ 45+10km from the guns
183K EHP
Two free mids to fit whatever you want after the cap booster and mwd. 75mbit drone bay Nice resists for RR and fleet boosters.
With guardian support a fleet of them can go against a significantly bigger BC fleet and wipe the floor with them.
With appropriate tackle and support will smash any ahac gangs, if it didn't their wouldnt be any ahac gangs to start with.
Yes its slow but if it was quick there wouldn't be any point flying anything else.
Can get hotdropped but hey their bs anyway.
Wha is your fit to get 815 dps with a 187k buffer this is how id fit a abadd,
[Abaddon, PVP] 1600mm Reinforced Rolled Tungsten Plates I x3 Damage Control II Adaptive Nano Plating II Heat Sink II x2
Heavy Capacitor Booster II, Navy Cap Booster 800 100MN MicroWarpdrive II Stasis Webifier II x2
Mega Pulse Laser II, Imperial Navy Multifrequency L x7 Heavy Energy Neutralizer II
Large Trimark Armor Pump I x3
713 DPS (without drones) (820 overloaded) at 15 + 10 with 154k buffer no where near your stats.
And the worst thing with a cap booster and 800 charges it will cap out in 2 minutes 9 seconds.
A harbinger would run a comparable fit as long without needing the cap booster, and as stated above how can shield tanking bs's fit tackle to hit smaller targets.
Large modules and guns use far too much cap compared to smaller ships modules.
Thank you
Regards Junkie babe |

DHB WildCat
BURN EDEN
|
Posted - 2010.12.14 23:58:00 -
[287]
Originally by: Emperor Cheney
Originally by: Liang Nuren
I don't think we'll ever agree on this, and I think it really boils down to the fact that we traditionally live in different realms. You live in 0.0 and think of interceptors as viable solo ships. I have traditionally lived in low sec and as such see battlecruisers as the smallest viable solo ship... and frankly I'd like more choices than "Battlecruiser", "Battlecruiser", and "Battlecruiser".
-Liang
No, I'm in FW in the same area your corp is. For what it's worth, we reship to battleships pretty often. Because they are better. This entire thread is about a completely made up "issue."
quote]
Your statement here is exactly why the rest of eve thinks FW is a joke and for the kiddy pool. Bring your FW Battleship fleet to 0.0 and see how long you last. Or fight any 0.0 corp or even ivy league with their cruiser / bb fleets and see how you do!? I wont be betting on you btw.
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 00:05:00 -
[288]
Originally by: DHB WildCat
Originally by: Emperor Cheney
No, I'm in FW in the same area your corp is. For what it's worth, we reship to battleships pretty often. Because they are better. This entire thread is about a completely made up "issue."
Your statement here is exactly why the rest of eve thinks FW is a joke and for the kiddy pool. Bring your FW Battleship fleet to 0.0 and see how long you last. Or fight any 0.0 corp or even ivy league with their cruiser / bb fleets and see how you do!? I wont be betting on you btw.
And yours is why Burn Eden is a joke. Well, one of many.
As stated many times in this thread, many nullsec alliances far better than yours are moving to fleet BS.
Also, I fixed your quote tags.
Hope the future banhammer doesn't destroy your entire corp, bro! Have fun botting it up and playing second fiddle to all the good alliances.
|

DHB WildCat
BURN EDEN
|
Posted - 2010.12.15 00:14:00 -
[289]
Alright guys a few points I see made here are very good ones from the Battleships are fine people but I have rebuddles if you may.
Battleships snipe - Yes and as a matter of fact thats the only thing they do well. However, please dont forget that a prober can scan them down before they can even align to get out. They are now all tackled witht the enemy fleet on top of them..... dead Battleships.
You all say Battleships have bigger tanks and more dps. Yes again they have more HP, however the dps is raw and not actual applied! DPS takes tracking into affect! BS DO NOT TRACK WELL!
Battleships are fine they are now the counter to drake blobs look at PL - I like this one the most. Yes Abbadons can hit drakes.... I think a dread can actually hit a drake tbh lol 8), yes im one of the guys that do not think drakes need a nerf. However remember that drakes have the same sig radius as a battleship. Thus TRACKING is not an issue. However unless you have a titan to bridge your battleships on top of the enemy, then how exactly are you going to tackle them!? Other than bringing a bigger blob witht acklers? The smaller ships are just going to pull range before you can even lock them.
If you bring in the argument of have tacklers.... then you are only promoting a blob mentality and not seeing the actual issue.
|

James Lyrus
Lyrus Associates The Star Fraction
|
Posted - 2010.12.15 00:22:00 -
[290]
Edited by: James Lyrus on 15/12/2010 00:24:28
Originally by: Junkie Babe Edited by: Junkie Babe on 14/12/2010 23:12:16
Originally by: Grut
Originally by: Ephemeron Edited by: Ephemeron on 14/12/2010 21:40:09 nm
since we all agree that BS is the easiest target to catch and hit ever, why not make up for it with increased damage output from battleships? At least against BCs
Because;
Standard Abaddon;
815 dps @ 15+10 km, 649 dps @ 45+10km from the guns
183K EHP
Two free mids to fit whatever you want after the cap booster and mwd. 75mbit drone bay Nice resists for RR and fleet boosters.
With guardian support a fleet of them can go against a significantly bigger BC fleet and wipe the floor with them.
With appropriate tackle and support will smash any ahac gangs, if it didn't their wouldnt be any ahac gangs to start with.
Yes its slow but if it was quick there wouldn't be any point flying anything else.
Can get hotdropped but hey their bs anyway.
Wha is your fit to get 815 dps with a 187k buffer this is how id fit a abadd,
[Abaddon, PVP] 1600mm Reinforced Rolled Tungsten Plates I x3 Damage Control II Adaptive Nano Plating II Heat Sink II x2
Heavy Capacitor Booster II, Navy Cap Booster 800 100MN MicroWarpdrive II Stasis Webifier II x2
Mega Pulse Laser II, Imperial Navy Multifrequency L x7 Heavy Energy Neutralizer II
Large Trimark Armor Pump I x3
713 DPS (without drones) (820 overloaded) at 15 + 10 with 154k buffer no where near your stats.
And the worst thing with a cap booster and 800 charges it will cap out in 2 minutes 9 seconds.
A harbinger would run a comparable fit as long without needing the cap booster, and as stated above how can shield tanking bs's fit tackle to hit smaller targets.
Large modules and guns use far too much cap compared to smaller ships modules.
Try fitting the 8th turret, and actually looking at how much EHP you get from the plates as opposed to EANMs.
[Abaddon, asadfa] Heat Sink II Heat Sink II 1600mm Reinforced Rolled Tungsten Plates I 1600mm Reinforced Rolled Tungsten Plates I Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Damage Control II
100MN MicroWarpdrive II Sensor Booster II Heavy Capacitor Booster II, Cap Booster 800 Tracking Computer II, Optimal Range
Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L Mega Pulse Laser II, Imperial Navy Multifrequency L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Hammerhead II x5 Warrior II x5
Is 815dps (837 overheating) and 165k ehps. 180 with an all level 5 squad commander. Add a ganglinked damnation, and you're talking 212k ehps. So quite doable. As for cap, well, isn't it a good thing that Guardians get cap transporters?
|

DHB WildCat
BURN EDEN
|
Posted - 2010.12.15 00:25:00 -
[291]
Originally by: Emperor Cheney Edited by: Emperor Cheney on 15/12/2010 00:13:39
Originally by: DHB WildCat
Originally by: Emperor Cheney
No, I'm in FW in the same area your corp is. For what it's worth, we reship to battleships pretty often. Because they are better. This entire thread is about a completely made up "issue."
Your statement here is exactly why the rest of eve thinks FW is a joke and for the kiddy pool. Bring your FW Battleship fleet to 0.0 and see how long you last. Or fight any 0.0 corp or even ivy league with their cruiser / bb fleets and see how you do!? I wont be betting on you btw.
And yours is why Burn Eden is a joke. Well, one of many.
As stated many times in this thread, many nullsec alliances and corps far better than yours are moving to fleet BS.
Also, I fixed your quote tags.
Hope the future banhammer doesn't destroy your entire corp, bro! Have fun botting it up and playing second fiddle to all the decent entities.
edit to add:
BURN EDEN Alliance History Against ALL Authorities Minor Threat. Triumvirate. Terra Incognita.
The dots stand for SRS (dot) BZNESS (dot dot)
Im not exactly sure why you are not making a point but just making personal attacks against me. I did bring FW into this and I think its because everyone in 0.0 and empire and low sec pirates all think its what Providence used to be. Its fun yes but lets be honest, its not where the best pilots are at.
Secondly please stop just making random smack talk against me and my corp. You are more than welcome to come to Stain where we live and we will be more than happy to let you shoot our "bots".... BTW dont be surprised if they fire back and kill you 8).
Burn Eden is what it is. We use specialized tactics, no we cant play supercap blob witht the large alliances, however I will put my corp up against anyone elses CORP any time. We play small scale pvp, and do not claim to do anything else. We tend to do very well against the larger alliances becasue we can defeat the "blob" by picking them apart. No we do not stand toe to toe against the "blob". Okay thats enough about our corp.
Please try to focus on the topic, and not myself.
BTW I have read several times about people who think guys like myself and ephemeron think we are "elite".... At no time have either of us used that word or anything like it. You all have, so again please leave individual names out of it unless referencing to others like Farjung as references of what Battleships used to be.
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 00:42:00 -
[292]
Originally by: DHB WildCat
Im not exactly sure why you are not making a point but just making personal attacks against me. I did bring FW into this and I think its because everyone in 0.0 and empire and low sec pirates all think its what Providence used to be. Its fun yes but lets be honest, its not where the best pilots are at.
Pretty sure I, or anyone in my slightly above average FW corp could pretty easily get into a way better alliance than you ever have, is what I'm saying. I mention it because you, in a poorly formatted post, made an elitist diss on FW. Yes, there are a lot of terrible pilots in FW. There are also a ton of even worse pilots in nullsec, pilots who are generally not even PVPers (blade dot, et cetera), and of those who consider themselves PVPers, most only have to follow corp fittings and do what the FC tells them too.
You made some elitist smack against me, I pointed out it's a bit silly and unfounded. Glass houses and all that. Don't start what you don't want to finish.
|

oldmanst4r
Minmatar oldmanst4r's Corporation
|
Posted - 2010.12.15 00:45:00 -
[293]
Originally by: DHB WildCat You are more than welcome to come to Stain where we live and we will be more than happy to let you shoot our "bots".... BTW dont be surprised if they fire back and kill you 8).
OMG THEY PROGRAMMED THEIR MACRO RAVENS TO PEEVEEPEE TOO!!11!
Sorry, bro, no denying BE has skilz but dis is da Русская правда
Originally by: CCP Shadow
*snip* Castration successful. Shadow.
|

Omara Otawan
|
Posted - 2010.12.15 00:50:00 -
[294]
Originally by: DHB WildCat
You all say Battleships have bigger tanks and more dps. Yes again they have more HP, however the dps is raw and not actual applied! DPS takes tracking into affect! BS DO NOT TRACK WELL!
Battleships track BCs and even cruisers just fine once they are properly tackled. There is no issue unless you insist on flying them solo, and then we're back to square one: battleships are not solo ships.
Originally by: DHB WildCat
However unless you have a titan to bridge your battleships on top of the enemy, then how exactly are you going to tackle them!? Other than bringing a bigger blob witht acklers? The smaller ships are just going to pull range before you can even lock them.
That same rule applies to BCs trying to engage cruisers, cruisers trying to engage frigates. Tackle is essential for a sensible gang composition, the BC gangs have tacklers, cruiser gangs have tacklers, why cant your BS gang bring some?
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.15 00:59:00 -
[295]
Originally by: Omara Otawan
Battleships track BCs and even cruisers just fine once they are properly tackled. There is no issue unless you insist on flying them solo, and then we're back to square one: battleships are not solo ships.
And battlecruisers bring battleship damage and have no trouble tracking anything.
Quote: That same rule applies to BCs trying to engage cruisers, cruisers trying to engage frigates. Tackle is essential for a sensible gang composition, the BC gangs have tacklers, cruiser gangs have tacklers, why cant your BS gang bring some?
Please remember that BCs are a size bigger than Cruisers, and have no problems hitting cruisers. They're not noticeably slower either. In many ways, people only need Cruiser 3, BC5, and BS 0. Oh, but the game is totally balanced that way! Battleships should only be used in MASSIVE OMG UBER BLOBS! 
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

DHB WildCat
BURN EDEN
|
Posted - 2010.12.15 01:08:00 -
[296]
Edited by: DHB WildCat on 15/12/2010 01:08:44
Originally by: Emperor Cheney
Originally by: DHB WildCat
Im not exactly sure why you are not making a point but just making personal attacks against me. I did bring FW into this and I think its because everyone in 0.0 and empire and low sec pirates all think its what Providence used to be. Its fun yes but lets be honest, its not where the best pilots are at.
Pretty sure I, or anyone in my slightly above average FW corp could pretty easily get into a way better alliance than you ever have, is what I'm saying. I mention it because you, in a poorly formatted post, made an elitist diss on FW. Yes, there are a lot of terrible pilots in FW. There are also a ton of even worse pilots in nullsec, pilots who are generally not even PVPers (blade dot, et cetera), and of those who consider themselves PVPers, most only have to follow corp fittings and do what the FC tells them too.
You made some elitist smack against me, I pointed out it's a bit silly and unfounded. Glass houses and all that. Don't start what you don't want to finish.
You are correct I did bash FW and always will. If you so choose to think FW is better than 0.0 so be it. However please do not make it personal, at no time did I ever bring you or your corp / alliance into it. I only ask the same respect and curteousy. I have enough people that smack me and my corp without reading the post as it is.
|

Omara Otawan
|
Posted - 2010.12.15 01:09:00 -
[297]
Edited by: Omara Otawan on 15/12/2010 01:10:49
Originally by: Liang Nuren
And battlecruisers bring battleship damage and have no trouble tracking anything.
No, they dont bring battleship damage, and they only bring half the range or even less. We are running circles here.
Originally by: Liang Nuren
Please remember that BCs are a size bigger than Cruisers, and have no problems hitting cruisers. They're not noticeably slower either.
Yes, they are noticeably faster, and have a lot smaller signature radius, and much better agility. They pay this advantage with EHP and dps.
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.15 01:20:00 -
[298]
Originally by: Omara Otawan No, they dont bring battleship damage, and they only bring half the range or even less. We are running circles here.
A couple comments: - Range is cool and all, but BCs don't really have problems getting into range. - 800-1000 DPS isn't battleship level damage at all. Know why? Because its applied with 5-8x better tracking.
The funny thing is that I don't have a real problem with battlecruisers, or even carriers. What I have a problem with is that battleships are magically considered to be "uber tough tanking damage dealers" and should have huge gaping natural weaknesses against everything. They can't become too much faster and more agile without starting to step on the BC role.
Like I said - I don't have a really good answer for what should happen... but I can say that the arguments that "battleships shouldn't be able to hit frigs" are totally bull**** as long as frigs can web/scram battleships. The place we get the absurd notion that frigs can dodge computer aimed laser beams is the movies - which also show just how utterly ineffective they are against battleships. And yet, 2-3 frigs will kill a battleship.
Quote: Yes, they are noticeably slower, and have a lot smaller signature radius, and much better agility. They pay this advantage with EHP and dps.
T1 cruisers are utterly obsoleted by BCs, and that's a fact.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 01:22:00 -
[299]
Originally by: DHB WildCat
You are correct I did bash FW and always will. If you so choose to think FW is better than 0.0 so be it. However please do not make it personal, at no time did I ever bring you or your corp / alliance into it. I only ask the same respect and curteousy. I have enough people that smack me and my corp without reading the post as it is.
HEY BRO FW SUCKS LOL
(time passes)
WHY YOU GOT TO MAKE IT PERSONAL BRO THAT AIN'T COOL
(time passes)
I MEAN YEAH I'M BETTER THAN YOU BUT THAT'S NOT ELITISM
(time passes)
AGAIN WITH THE PERSONAL ATTACKS THIS IS LAME I DIDN'T SAY NUTHIN
Separately, if someone insults your corp, it is not a "personal" attack unless your entire corp consists of you. Which is more botting than I think even UDIE does, frankly.
|

Omara Otawan
|
Posted - 2010.12.15 01:26:00 -
[300]
Originally by: Liang Nuren
T1 cruisers are utterly obsoleted by BCs, and that's a fact.
Thats a myth, besides t1 cruisers arent the only cruiser hulls in the game.
I'll take a well-rounded HAC / recon gang over BC junk any day for roaming.
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.15 01:32:00 -
[301]
Originally by: Omara Otawan
Originally by: Liang Nuren
T1 cruisers are utterly obsoleted by BCs, and that's a fact.
Thats a myth, besides t1 cruisers arent the only cruiser hulls in the game.
It's hardly a myth. A T1 cruiser has no place and people are often encouraged to skip them entirely in favor of battlecruisers - especially given that battlecruisers aren't really any more skill intensive and deliver much, much better performance. As for T2 cruisers - the only ones with any kind of role remaining are the ones that aren't brawling. The brawling T2 cruisers get known by such affectionate terms as "Diemost".
Quote:
I'll take a well-rounded HAC / recon gang over BC junk any day for roaming, shockingly for the the same reason I'd take a BC gang over a BS gang for roaming.
Ah yes, by "well-rounded" you mean "Cynabals", "Curses", "Rooks", and "Scimitars". Fantastic - who needs Battleships when you have such amazing ships to fall back on. 
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

DHB WildCat
BURN EDEN
|
Posted - 2010.12.15 01:34:00 -
[302]
Originally by: Emperor Cheney
Originally by: DHB WildCat
You are correct I did bash FW and always will. If you so choose to think FW is better than 0.0 so be it. However please do not make it personal, at no time did I ever bring you or your corp / alliance into it. I only ask the same respect and curteousy. I have enough people that smack me and my corp without reading the post as it is.
HEY BRO FW SUCKS LOL
(time passes)
WHY YOU GOT TO MAKE IT PERSONAL BRO THAT AIN'T COOL
(time passes)
I MEAN YEAH I'M BETTER THAN YOU BUT THAT'S NOT ELITISM
(time passes)
AGAIN WITH THE PERSONAL ATTACKS THIS IS LAME I DIDN'T SAY NUTHIN
Separately, if someone insults your corp, it is not a "personal" attack unless your entire corp consists of you. Which is more botting than I think even UDIE does, frankly.
All right you piece of **** if you want to make this personal lets do this. Anywhere any time you bring a battleship and ill 1 vs 1 you in a cruiser... I am certain I will own you. You obviously play FW which makes you a noob, and I am so much better than you (sarcasm). There now I just insulted you. Now you have a reason to whine like a little girl. I will meet you anywhere in empire and drop a can for you.
Okay now that I have come to your level of childishness, I cant wait to prove my point to you singlehandedly by owning your ass with a cruiser!
Game on!
|

Omara Otawan
|
Posted - 2010.12.15 01:47:00 -
[303]
Edited by: Omara Otawan on 15/12/2010 01:48:50
Originally by: Liang Nuren
It's hardly a myth. A T1 cruiser has no place and people are often encouraged to skip them entirely in favor of battlecruisers
By fools. T1 cruisers can play the same game as t2 cruisers can, just without the nice secondary abiltities of recons.
Originally by: Liang Nuren The brawling T2 cruisers get known by such affectionate terms as "Diemost".
It might be a surprise, but the deimos doesnt necessarily have to be a brawler these days. Agreed, its kinda unpopular though as the general forum opinion is its terrible.
Quote:
Ah yes, by "well-rounded" you mean "Cynabals", "Curses", "Rooks", and "Scimitars". Fantastic - who needs Battleships when you have such amazing ships to fall back on. 
You forgot to include Cerberus, Zealot, Vagabond, Ishtar, Gila, Huginn, Lachesis, heck too many to list them all. Logistics arent even mandatory with proper tactics, but certainly a huge asset.
Now this is obviously a totally different playstyle than you'll have with battleship fleets, so what the hell has the battleship to do with it anyway? 
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 01:51:00 -
[304]
You still don't know what "personal" means, for the record.
It's tempting. I don't think I'll be able to play eve for the next few days (I am sure you find this concept unimaginable) but yeah, I'll eve mail you for the legendary fight of the century, whereby when you lose you say "WELL I WUZ IN A CRUISER" and probably something about "noobs."
When you say "cruiser" what are you talking about exactly? t3? hac? Because I really can't afford a t3 (enter botting joke here), and I don't fly a vaga, so that's a bit weak.
|

William Cooly
Sol Enterprises
|
Posted - 2010.12.15 01:51:00 -
[305]
Originally by: DHB WildCat
Originally by: Emperor Cheney
Originally by: DHB WildCat
You are correct I did bash FW and always will. If you so choose to think FW is better than 0.0 so be it. However please do not make it personal, at no time did I ever bring you or your corp / alliance into it. I only ask the same respect and curteousy. I have enough people that smack me and my corp without reading the post as it is.
HEY BRO FW SUCKS LOL
(time passes)
WHY YOU GOT TO MAKE IT PERSONAL BRO THAT AIN'T COOL
(time passes)
I MEAN YEAH I'M BETTER THAN YOU BUT THAT'S NOT ELITISM
(time passes)
AGAIN WITH THE PERSONAL ATTACKS THIS IS LAME I DIDN'T SAY NUTHIN
Separately, if someone insults your corp, it is not a "personal" attack unless your entire corp consists of you. Which is more botting than I think even UDIE does, frankly.
All right you piece of **** if you want to make this personal lets do this. Anywhere any time you bring a battleship and ill 1 vs 1 you in a cruiser... I am certain I will own you. You obviously play FW which makes you a noob, and I am so much better than you (sarcasm). There now I just insulted you. Now you have a reason to whine like a little girl. I will meet you anywhere in empire and drop a can for you.
Okay now that I have come to your level of childishness, I cant wait to prove my point to you singlehandedly by owning your ass with a cruiser!
Game on!
AH TAKE BOTH YOUZ NUBS ON IN MAH RIFTAHHHHHHH!!! -
I troll stupid people. |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.15 01:52:00 -
[306]
Originally by: Omara Otawan By fools. T1 cruisers can play the same game as t2 cruisers can, just without the nice secondary abiltities of recons.
So your entire argument boils down to the blackbird. Really?
Quote: It might be a surprise, but the deimos doesnt necessarily have to be a brawler these days. Agreed, its kinda unpopular though as the general forum opinion is its terrible.
That's more than just forum opinion. 
Quote: You forgot to include Cerberus, Vagabond, Ishtar, Gila, Huginn, Lachesis, heck too many to list them all. Logistics arent even mandatory with proper tactics, but certainly a huge asset.
Ok, so now you're just trolling.
Quote: Now this is obviously a totally different playstyle than you'll have with battleship fleets, so what the hell has the battleship to do with it anyway? 
Perhaps its a play style which obsoletes battleships in small gang combat? Maybe the thing that the whole thread is about. Just saying.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

The Djego
Minmatar Hellequin Inc.
|
Posted - 2010.12.15 01:59:00 -
[307]
Originally by: Emperor Cheney When you say "cruiser" what are you talking about exactly? t3? hac? Because I really can't afford a t3 (enter botting joke here), and I don't fly a vaga, so that's a bit weak.
Mate, you need to bring the BS, not the cruiser. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

Omara Otawan
|
Posted - 2010.12.15 02:00:00 -
[308]
Originally by: Liang Nuren
So your entire argument boils down to the blackbird. Really?
I wasnt even thinking about the blackbird tbh.
Originally by: Liang Nuren
Quote: You forgot to include Cerberus, Vagabond, Ishtar, Gila, Huginn, Lachesis, heck too many to list them all. Logistics arent even mandatory with proper tactics, but certainly a huge asset.
Ok, so now you're just trolling.
Frankly, I get the impression you are the one trolling here. If you honestly cant see how the Cerberus fits in with 56+km webs and points...
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 02:00:00 -
[309]
Edited by: Emperor Cheney on 15/12/2010 02:00:59
Originally by: The Djego
Originally by: Emperor Cheney When you say "cruiser" what are you talking about exactly? t3? hac? Because I really can't afford a t3 (enter botting joke here), and I don't fly a vaga, so that's a bit weak.
Mate, you need to bring the BS, not the cruiser.
Oh I know, I'm just seeing a whole lot of ways for optimal skeeziness on his end here. There are obviously a whole lot of cruiser hulls that can beat 99% of bs's in a staged one on one, unless fitted in some crazy fashion. Some random BS against any and all cruiser hulls where he obviously has pretty much unlimited ISK and SP is giving him all the advantages.
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.15 02:04:00 -
[310]
Originally by: Emperor Cheney There are obviously a whole lot of cruiser hulls that can beat 99% of bs's
El Oh El -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

The Djego
Minmatar Hellequin Inc.
|
Posted - 2010.12.15 02:05:00 -
[311]
Edited by: The Djego on 15/12/2010 02:05:50
Originally by: Emperor Cheney Edited by: Emperor Cheney on 15/12/2010 02:00:59
Originally by: The Djego
Originally by: Emperor Cheney When you say "cruiser" what are you talking about exactly? t3? hac? Because I really can't afford a t3 (enter botting joke here), and I don't fly a vaga, so that's a bit weak.
Mate, you need to bring the BS, not the cruiser.
Oh I know, I'm just seeing a whole lot of ways for optimal skeeziness on his end here. There are obviously a whole lot of cruiser hulls that can beat 99% of bs's in a staged one on one, unless fitted in some crazy fashion. Some random BS against any and all cruiser hulls where he obviously has pretty much unlimited ISK and SP is giving him all the advantages.
Mate use full honor, like any skilled BS pilot does and bring your preferred cookie cuter BS to pawn this little cruiser. You can check the KBs of real low Sec dwellers what they use and what satisfies all her "I pawned this cruiser with my BS!" needs.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 02:06:00 -
[312]
Originally by: Liang Nuren
Originally by: Emperor Cheney There are obviously a whole lot of cruiser hulls that can beat 99% of bs's
El Oh El
. . .in a staged one on one. Way to selectively quote there.
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 02:10:00 -
[313]
Originally by: The Djego
Mate use full honor, like any skilled BS pilot does and bring your preferred cookie cuter BS to pawn this little cruiser. You can check the KBs of real low Sec dwellers what they use and what satisfies all her "I pawned this cruiser with my BS!" needs.
honor!
A fast kiting ship pretty obviously has the edge in a one on one against pretty much any bs.
What are you even arguing here?
Is the idea that somewhere I said battleships are best for everything everywhere always? Because that's almost the opposite of what I said anywhere here. A one on one is an extremely staged circumstance in which fringe fittings thrive. I've said numerous times, here, that battleships shouldn't be deployed solo. I'm not knocking it at all, but after a whole thread talking about nullsec and lowsec fights, to suddenly make blind 1 v 1 the ultimate measure of a ship is, well, kind of silly.
|

TheZealot O0O0O
|
Posted - 2010.12.15 02:11:00 -
[314]
Edited by: TheZealot O0O0O on 15/12/2010 02:11:20 No.
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Infinity Ziona
Minmatar Cloakers
|
Posted - 2010.12.15 02:13:00 -
[315]
Originally by: Hiroshima Jita
Originally by: Ephemeron
Battleship is the easiest sub-cap ship to tackle. It is easiest to catch and hold for the blob to come by and pound it to death. It is easiest to probe down. It is most susceptible to bomber strikes It is most vulnerable sub-cap to capitol attacks - particularly fighters and bombers It is easiest target to hit - both due to lack of speed and large sig radius - you can always deal your full damage to a battleship
Why does battleship have to be such an easy punching bag?
Because having a large sig radius and being slow is what defines a battleship compared to something smaller.
And you can never create a ship that will defeat blobs. If you make a solopwnmobile people will fly fleets of the things.
On the buffing battleship fleets, I think you could do wonders by making it harder to bomb battleship fleets. Bombs are kind of like reverse pre-nerf doomsdays. BC, Cruisers are fine with getting bombed, battleships take the worst beating.
Ships are not defined by their weaknesses. Battleships were defined by being the hardest hitting, longest lasting ships. They were given the penalties you mention to balance out their capabilities.
They no longer have the benefits that justify the penalties. Thanks to sig radius and speed negating damage they have fallen behind and cannot compete effectively.
They were never supposed to be purely fleet ships, they were intended also, and did extremely well, in small gangs and even solo.
Successive nerfs to aspects of the game and the addition of other ship classes have unintentionally outdated them.
They need increased build cost, increased dps and increased tank to balance them again. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.15 02:13:00 -
[316]
Originally by: Emperor Cheney . . .in a staged one on one. Way to selectively quote there.
No, it perfectly illustrated exactly what the problem is with battleships. Battleships are "stupendous" and "mighty" and "contemptuous of all the small things" - and yet the small things are so incredibly powerful versus a battleship. The line of thinking that battleships shouldn't be able to affect small things needs reversed as well - small things shouldn't be able to affect battleships.
Unless we just throw that line of thinking out altogether.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 02:17:00 -
[317]
Originally by: Liang Nuren
Originally by: Emperor Cheney . . .in a staged one on one. Way to selectively quote there.
No, it perfectly illustrated exactly what the problem is with battleships. Battleships are "stupendous" and "mighty" and "contemptuous of all the small things" - and yet the small things are so incredibly powerful versus a battleship. The line of thinking that battleships shouldn't be able to affect small things needs reversed as well - small things shouldn't be able to affect battleships.
Unless we just throw that line of thinking out altogether.
-Liang
If battleships could do all that, why would anyone fly anything smaller for dps? You're basically arguing for even less ship diversity.
|

The Djego
Minmatar Hellequin Inc.
|
Posted - 2010.12.15 02:17:00 -
[318]
Originally by: Emperor Cheney
Originally by: The Djego
Mate use full honor, like any skilled BS pilot does and bring your preferred cookie cuter BS to pawn this little cruiser. You can check the KBs of real low Sec dwellers what they use and what satisfies all her "I pawned this cruiser with my BS!" needs.
honor!
A fast kiting ship pretty obviously has the edge in a one on one against pretty much any bs.
You really fly a blaster BS? If so, I'm speechless. This is hilarious behind believe.
Originally by: Emperor Cheney
Is the idea that somewhere I said battleships are best for everything everywhere always? Because that's almost the opposite of what I said anywhere here. A one on one is an extremely staged circumstance in which fringe fittings thrive. I've said numerous times, here, that battleships shouldn't be deployed solo. I'm not knocking it at all, but after a whole thread talking about nullsec and lowsec fights, to suddenly make blind 1 v 1 the ultimate measure of a ship is, well, kind of silly.
Take it from someone that still flies BS solo, you fail. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Helicity Boson
Amarr The Python Cartel. The Jerk Cartel
|
Posted - 2010.12.15 02:17:00 -
[319]
Edited by: Helicity Boson on 15/12/2010 02:25:38 Compared to BCs battleships just lack the ability to mount escape in the current age of FW/titanbridge blob-warfare EVE.
While it seems attractive to take a BS along for the extra oomph once you have a target tackled with smaller vessels, the reality is that a battlecruiser is just... better in almost all cases. And not just in price/value ratio.
I'd add to that for pirates nowadays, I'd say skipping T1 cruisers entirely and focusing on BC/HAC/Recon is pretty much the standard.
A T1 cruiser is a deathtrap for criminals in lowsec. slow enough to get caught, not tough enough to handle gateguns, vulnerable to tech 2 frigates. A BC is better in almost all situations. AFs are still mostly useless, inties got replaced by dramiels, and all of them are incapable of fighting on gates/stations.
BSs just get WTFjumpbridged by bored nullsec corps within hours.
Basically we get to fly 3 ship classes, or have to bend over backwards to make others work.
pretty crooked imho.
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.15 02:18:00 -
[320]
Edited by: Liang Nuren on 15/12/2010 02:20:04
Originally by: Emperor Cheney to suddenly make blind 1 v 1 the ultimate measure of a ship is, well, kind of silly.
No, it really isn't - especially when the entire discussion revolves around small gang uses of battleships. Furthermore, when solo PVP'ing, that is the ideal situation you hope to encounter. And, that situation happens more often than you'd think.
Not that I expect you to know that.
Originally by: Emperor Cheney If battleships could do all that, why would anyone fly anything smaller for dps? You're basically arguing for even less ship diversity.
Who said I think it should do all of that? I'm just saying that the traditional argument of battleships being utterly ineffective against smaller ships is total bull**** as long as smaller ships are 100% effective against battleships.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 02:24:00 -
[321]
Originally by: The Djego
You really fly a blaster BS? If so, I'm speechless. This is hilarious behind believe.
http://eve-kill.net/?a=kill_detail&kll_id=7521306 ?
But I'm not sure what this has to do with anything. I don't even know what "behind believe" means. I wasn't talking about a blaster BS necessarily, because tracking exists - I don't even know what you're talking about at all.
Topics I was talking about
1) Battleships and their role in lowsec and nullsec
2) HONOURE DULES OF HONOUR
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Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 02:29:00 -
[322]
Originally by: Liang Nuren
Originally by: Emperor Cheney to suddenly make blind 1 v 1 the ultimate measure of a ship is, well, kind of silly.
No, it really isn't - especially when the entire discussion revolves around small gang uses of battleships.
I'm completely turned around here. After me saying BS's shouldn't have a role in small gang stuff without scouts, now you're saying me not wanting to do a blind 1 v 1 against a (certainly) faster and more expensive ship in a 1 v 1 undercuts my point? No, it doesn't. I'm being perfectly consistent in not liking the things in small gang/solo work. Pretty sure a 1 v 1 also counts as small gang/solo.
Anyway, I feel this discussion and my place in it is getting really weighed down on "he posted/she posted" which doesn't advance anything, and I'm posting way too much in this thread without anything being advanced.
(makes "call me" motion to DBH Wildcat re: what we talking)
|

Anubis Xian
Reavers
|
Posted - 2010.12.15 02:34:00 -
[323]
I want to know who decided BSes shouldn't be mobile ships. One could surmise that since BSes are not capital ships in this silly game, that they should be just as viable a mobile platform as any other subcapital. Normalize max velocity for all ships. Change MWDs to being burst warp mods (say 50 km per pulse) allowing for closing and opening the gap.
Clearly the main problem is the idea that a BS is somehow supposed to be a mini dread, which was never the case... in fact the Dread was supposed to be the capital evolution of the BS. I guess it worked out that way ultimately though, both are useless in general pvp outside of specific applications.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.15 02:34:00 -
[324]
Originally by: Emperor Cheney I'm completely turned around here.
Well that's been obvious for a few pages now.
Quote: After me saying BS's shouldn't have a role in small gang stuff without scouts
Scouts are nearing meaningless in the age of titan bridges and supercap hotdrops.
Quote: now you're saying me not wanting to do a blind 1 v 1 against a (certainly) faster and more expensive ship in a 1 v 1 undercuts my point? No, it doesn't. I'm being perfectly consistent in not liking the things in small gang/solo work.
You're being perfectly consistent in telling us that battleships simply don't and shouldn't have have a use unless you field a SUPER MEGA EPIC UBER BLOB of them. Where you're generally going to be better off in a BC anyway. 
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 02:35:00 -
[325]
Edited by: Emperor Cheney on 15/12/2010 02:36:05
Originally by: Liang Nuren
Scouts are nearing meaningless in the age of titan bridges and supercap hotdrops.
Your "small gangs" get hot dropped by supercaps often? Wow. That's pretty amazing.
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.15 02:37:00 -
[326]
Edited by: Liang Nuren on 15/12/2010 02:38:28
Originally by: Emperor Cheney
Originally by: Liang Nuren
Scouts are nearing meaningless in the age of titan bridges and supercap hotdrops.
Your small gangs get hot dropped by supercaps often? Wow.
"Drake warping to the gate" "XXX, jump through and make sure he doesn't reapproach. YYY, ZZZ help me push him through. Nobody else engage" < Cyno up >
-Liang
Ed: Not sure what's so amazing about it, considering there's supercaps all over the FW regions. I think ~20 supercarriers is the biggest concentration that's hot dropped our gangs in low sec. I think we had 5 people there at the time. Titan bridging is honestly more common. -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

The Djego
Minmatar Hellequin Inc.
|
Posted - 2010.12.15 02:39:00 -
[327]
Originally by: Emperor Cheney
Originally by: The Djego
You really fly a blaster BS? If so, I'm speechless. This is hilarious behind believe.
http://eve-kill.net/?a=kill_detail&kll_id=7521306 ?
There is sometimes a moment in your live you want to believe it is still there(this might involve huge amounts of emoventism, balls and alcohol but yeah this is what blaster pvp was all about anyway). It also might have included a Web that didn't manage to hold the target in place and more than one neut on the gedon. 
Originally by: Emperor Cheney
But I'm not sure what this has to do with anything. I don't even know what "behind believe" means. I wasn't talking about a blaster BS necessarily, because tracking exists - I don't even know what you're talking about at all. Topics I was talking about
1) Battleships and their role in lowsec and nullsec
2) HONOURE DULES OF HONOUR
What is funny since you started to smack about CAOD ****, that doesn't belong in a thread outside of CAOD and honestly not even in a thread in CAOD. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

Anubis Xian
Reavers
|
Posted - 2010.12.15 02:41:00 -
[328]
Originally by: Emperor Cheney Edited by: Emperor Cheney on 15/12/2010 02:36:05
Originally by: Liang Nuren
Scouts are nearing meaningless in the age of titan bridges and supercap hotdrops.
Your "small gangs" get hot dropped by supercaps often? Wow. That's pretty amazing.
Basic rule of thumb... if the fleet you are fighting has a cyno fitted, you will be hotdropped. The problem is you never know if it is going to happen or not and the only way to find out is to wait and see. It might be cool the first time, but the second time it is just annoying and takes the point of pvping and shoves it with a plunger in a dark direction.
Hotdropping is the most carebear form of pvp ever invented in this game.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
|

DHB WildCat
BURN EDEN
|
Posted - 2010.12.15 02:52:00 -
[329]
Edited by: DHB WildCat on 15/12/2010 02:53:14
Originally by: Emperor Cheney
Originally by: Liang Nuren
Originally by: Emperor Cheney to suddenly make blind 1 v 1 the ultimate measure of a ship is, well, kind of silly.
No, it really isn't - especially when the entire discussion revolves around small gang uses of battleships.
I'm completely turned around here. After me saying BS's shouldn't have a role in small gang stuff without scouts, now you're saying me not wanting to do a blind 1 v 1 against a (certainly) faster and more expensive ship in a 1 v 1 undercuts my point? No, it doesn't. I'm being perfectly consistent in not liking the things in small gang/solo work. Pretty sure a 1 v 1 also counts as small gang/solo.
Anyway, I feel this discussion and my place in it is getting really weighed down on "he posted/she posted" which doesn't advance anything, and I'm posting way too much in this thread without anything being advanced.
(makes "call me" motion to DBH Wildcat re: what we talking)
I am talking about your Battleship vs me in a cruiser such as a caracal, stabber, thorax, arbitrator... just to name one from each race.
Also you are correct. I will beat you because I'll outrun you, out ew you, tank your dps do to tracking issues and sig radius, then kill you because the set-up ill use does 700 dps with drones and primary weapons.
The entire point is to prove that a 10 mil cruiser after rigs and fitting will absolutely pwn you in a 200 mil Battleship after rigs and fittings and do so, so completely that it will leave you embarrassed and humiliated!
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 02:54:00 -
[330]
Edited by: Emperor Cheney on 15/12/2010 02:55:48
Originally by: The Djego
What is funny since you started to smack about CAOD ****, that doesn't belong in a thread outside of CAOD and honestly not even in a thread in CAOD.
DBH dogged on me pretty much out of nowhere, so I dogged on him back. Then he melted down completely. I mean come on, that's at least kind of entertaining.
edit to add:
Originally by: DHB WildCat
The entire point is to prove that a 10 mil cruiser after rigs and fitting will absolutely pwn you in a 200 mil Battleship after rigs and fittings and do so, so completely that it will leave you embarrassed and humiliated!
I don't really know what this "point" has to do with anything, but okay, I will agree to fight your t1 cruiser. I'll send an evemail next time I'm online, see if our schedules work out.
|

iKill Giants
The David Project
|
Posted - 2010.12.15 03:00:00 -
[331]
Originally by: DHB WildCat
The entire point is to prove that a 10 mil cruiser after rigs and fitting will absolutely pwn you in a 200 mil Battleship after rigs and fittings and do so, so completely that it will leave you embarrassed and humiliated!
Provided your fit is useful against a battleship. Being engaged under a battleship's pilot's terms will lead to death or fleeing unless you happen to have a fit that can counter drones and other countermeasures.
Several weeks ago I managed to get in range of and point a sniper Tempest that had been posted roughly 200 km off a gate and wear down his shields with a Rifter. He had no drones, and seemed untanked. Halfway through armor, a friend in a Vagabond warps to him and kills me faster than I could warp away. Point being, as honorable as the idea of 1v1 is, it seems anymore that it's unrealistic to hope for it. ---------
I am here to inform, no more, no less. |

The Djego
Minmatar Hellequin Inc.
|
Posted - 2010.12.15 03:01:00 -
[332]
Edited by: The Djego on 15/12/2010 03:09:32 Edited by: The Djego on 15/12/2010 03:04:59
Originally by: Emperor Cheney
Originally by: The Djego
What is funny since you started to smack about CAOD ****, that doesn't belong in a thread outside of CAOD and honestly not even in a thread in CAOD.
DBH dogged on me pretty much out of nowhere, so I dogged on him back. Then he melted down completely. I mean come on, that's at least kind of entertaining.
You don't need to defend FW on the forums, everyone knows it is rather questionable as far as tactics and involved pvpers go by the nature of the system itself.
This is nothing personal, just the way it is. Make a point about BS balance, prove it with the epic BC stats of your main and your corp if you like and feel it would add extra wight to your argument(in most cases it doesn't, but it is nice to see where people coming from to understand he POV better) or leave it be, but don't smack people because you feel like it would add something to the thread(it doesn't add anything). ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
|

Emperor Cheney
Celebrity Sex Tape
|
Posted - 2010.12.15 03:06:00 -
[333]
Originally by: The Djego Edited by: The Djego on 15/12/2010 03:01:48
Originally by: Emperor Cheney
Originally by: The Djego
What is funny since you started to smack about CAOD ****, that doesn't belong in a thread outside of CAOD and honestly not even in a thread in CAOD.
DBH dogged on me pretty much out of nowhere, so I dogged on him back. Then he melted down completely. I mean come on, that's at least kind of entertaining.
You don't need to defend FW on the forums, everyone knows it is rather questionable as far as tactics and involved pvpers go by the nature of the system itself.
This is nothing personal, just the way it is. Make a point about BS balance, prove it with the epic BC stats of your main and your corp if you like or leave it be, but don't smack people because you feel like it would add something to the thread(it don't).
There's terrible pvp'ers everywhere (including FW I agree). I have too much self respect to idly let randoms dog on me and just take it. The fact that DBH is happy to dish and yet flips completely out when he gets a little back makes it entertaining.
|

Lord Booya
|
Posted - 2010.12.15 03:18:00 -
[334]
Edited by: Lord Booya on 15/12/2010 03:20:24
Originally by: Emperor Cheney
Originally by: The Djego Edited by: The Djego on 15/12/2010 03:01:48
Originally by: Emperor Cheney
Originally by: The Djego
What is funny since you started to smack about CAOD ****, that doesn't belong in a thread outside of CAOD and honestly not even in a thread in CAOD.
DBH dogged on me pretty much out of nowhere, so I dogged on him back. Then he melted down completely. I mean come on, that's at least kind of entertaining.
You don't need to defend FW on the forums, everyone knows it is rather questionable as far as tactics and involved pvpers go by the nature of the system itself.
This is nothing personal, just the way it is. Make a point about BS balance, prove it with the epic BC stats of your main and your corp if you like or leave it be, but don't smack people because you feel like it would add something to the thread(it don't).
There's terrible pvp'ers everywhere (including FW I agree). I have too much self respect to idly let randoms dog on me and just take it. The fact that DBH is happy to dish and yet flips completely out when he gets a little back makes it entertaining.
LMAO did you call DHB WildCat a "random". Do you honestly not know who this is and yes by the looks of all the text he dogged FW and then you made it personal by using names and corp names.
You are in for one hell of a surprise I think! Now yes I am a "fanboi" love his vids, but I think you are in over your head here
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DHB WildCat
BURN EDEN
|
Posted - 2010.12.15 03:39:00 -
[335]
To Lord,
I do appreciate the encouragement, but I really do hope he beats me... lol I really dont see it happening but I love battleships and would really like to see it win, if so I hope he'll then accept my challenge to fight me in a battlecruiser. 8)
In anycase it will be fun and interesting. I still however wouldnt bet on the battleship solely because of lack of speed, range, tracking, ect. A battleship just simply cannot control the field witht these ships and I really think that is wrong.
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oldmanst4r
Minmatar oldmanst4r's Corporation
|
Posted - 2010.12.15 04:05:00 -
[336]
Originally by: DHB Wildcat Much anger, HONOURS INSULTED, DUELZ TO THE DEATHZ
Originally by: Emperor Cheney WTF?
Originally by: Liang Nuren I ARE EPIC TROLZ! lolololololol
*munches popcorn*
Originally by: CCP Shadow
*snip* Castration successful. Shadow.
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Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.15 04:06:00 -
[337]
Originally by: DHB WildCat I still however wouldnt bet on the battleship
I bet on the battleship because he's going to fit it to kill cruisers. Medium gun/neut Domi anyone? Massive passive tanked smartbombing AML Scorpion? But a generic PVP fit has a good chance of dying, I agree.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Omara Otawan
|
Posted - 2010.12.15 04:06:00 -
[338]
Originally by: DHB WildCat
In anycase it will be fun and interesting. I still however wouldnt bet on the battleship solely because of lack of speed, range, tracking, ect. A battleship just simply cannot control the field witht these ships and I really think that is wrong.
As long as we are talking more or less standard pvp setups (i.e. no insanely expensive faction points, or jokes like AB nos TD cruisers starting at 0km that are practically useless in general pvp), I dont see the t1 cruiser standing any chance at all against a remotely competent BS pilot tbh.
Ofc you can always come up with a specifically taylored fit that beats a certain ship, but that doesnt prove the point.
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William Cooly
Sol Enterprises
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Posted - 2010.12.15 04:12:00 -
[339]
Originally by: oldmanst4r *munches popcorn*
*reaches over and takes a handful* -
I troll stupid people. |

Emperor Cheney
Celebrity Sex Tape
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Posted - 2010.12.15 04:39:00 -
[340]
Edited by: Emperor Cheney on 15/12/2010 04:40:05
I first thought of a scorpion fitted with precision cruises and a rack of ecm, but then I thought that was cheap as hell. Then I was thinking of a neut cruiser fitted domi, but then I also thought that was cheap as hell. So yeah, I'll go with a typical pvp fit. And I really can't afford crazy faction stuff, nor would I use it here if I could.
To the extent we're arguing via a 1 v 1, it's odd that we're both arguing the opposite side. I'd like to see the cruiser win, because I would like to see small ships have a chance against bigger and badder, and previously I argued here that a BS should not solo. DHB, on the other hand, said he'd like to see the BS win. I don't see this as proving anything, as 1 v 1's are basically rock paper scissors, but with the ship classes involved I think it's more like rock paper scissors where one guy promises not to use rock.
It's kind of lose lose for me, because there's no upside to beating a cruiser in a bs, and if I lose it's going to be endless grief on the killmail. That said, the couple times I've 1 v 1'd before it's been fun.
Originally by: Omara Otawan
Originally by: DHB WildCat
In anycase it will be fun and interesting. I still however wouldnt bet on the battleship solely because of lack of speed, range, tracking, ect. A battleship just simply cannot control the field witht these ships and I really think that is wrong.
As long as we are talking more or less standard pvp setups (i.e. no insanely expensive faction points, or jokes like AB nos TD cruisers starting at 0km that are practically useless in general pvp), I dont see the t1 cruiser standing any chance at all against a remotely competent BS pilot tbh.
Fortunately for DHB I'm barely on the outside of being a competent pilot, if that, but yeah, I think I should probably win, although some crazy fringe fit could beat me. Who knows though. It's kind of lose lose for me, but it's internet spaceships. I don't expect it to prove anything, but hopefully it will be fun.
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Target Painter
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Posted - 2010.12.15 05:58:00 -
[341]
Edited by: Target Painter on 15/12/2010 06:00:09 Edited by: Target Painter on 15/12/2010 05:59:32
Originally by: Kail Storm But @Target Painter when you use x2 invuln x2 LSE, Please explain how you can use tackle as well? This leads me to think you have never flown a Pest as there is only 1 more Slot and you need your MWD
...
Originally by: Target Painter
Originally by: Kail Storm Also in what world does a BC have 94k EHP [Drake with no Tackle]
2 invuls + 2 meta 4 LSEs give around 95K EHP, while allowing room for a point.
Originally by: Kail Storm 94k EHP [Drake with no Tackle]
Originally by: Kail Storm [Drake with no Tackle]
Originally by: Kail Storm Drake
Originally by: Kail Storm Drake
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Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.15 06:14:00 -
[342]
Originally by: Target Painter ...
Its easy to get confused when you start talking about 94K EHP on a BC. 
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Pinky Starstrider
|
Posted - 2010.12.15 06:19:00 -
[343]
Curious what kind of fit you using to get 94K out of a drake? with worth mentioning DPS and tackle and an MWD?
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Storm Templar
Amarr ANZAC ALLIANCE
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Posted - 2010.12.15 06:49:00 -
[344]
Originally by: William Cooly
Originally by: oldmanst4r *munches popcorn*
*reaches over and takes a handful*
*knocks you both out and take your popcorn*
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Hiroshima Jita
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Posted - 2010.12.15 07:01:00 -
[345]
A T1 battleship thats fit correctly for solo/small gang use will kill a T1 cruiser in a 1v1 no problem.
A T1 battleship fit for fleet use then caught solo will die to a solo fit T1 cruiser. Thats not a problem with the battleship though. Its called pilot error. A T2 sniper HAC fit for fleet work by itself will ALSO die to a correctly solo fit T1 cruiser.
Even a T1 solo battlecruiser wll probably die to a T1 solo battleship.
In the world of EVE these kind of 1v1s are rare. What happens on the field is much more complicated. Small gangs trying to blob solo targets. Slightly bigger gangs trying to blob them. Ect. Solo BS are easy to blob and can't tackle their natural prey very well.
But when someone in a lighter ship does make a mistake and attack a solo pvp fit BS by themselves it doesn't tend to end well for them.
Also Liang, what are you arguing for again? A BS buff of some sort? A BC nerf? A supercap Nerf?
Personally I'd be happy with cynos needing to be up for 10-20 seconds before anything could come through them. The only way to successfully 'scout' a cyno gang is to know if the group you're fighting probably will cyno on top of you, then to avoid being tackled by anything that could keep a cyno up long enough for a fleet to jump on top of you until you could confirm all their titans (blackops) pilots were logged off.
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chrisss0r
Havoc Violence and Chaos BricK sQuAD.
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Posted - 2010.12.15 07:31:00 -
[346]
ohmygoddon a rifter can totally kill a sniper zealot. The sky is falling
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.15 07:37:00 -
[347]
Originally by: Hiroshima Jita Also Liang, what are you arguing for again? A BS buff of some sort? A BC nerf? A supercap Nerf?
I'd say that I'm arguing that battleships are losing their role to battlecruisers and capitals. On the one side, capitals have much better absolute mobility through cynos (though their local mobility isn't too far off plated BS's), and on the other you've got Battlecruisers bringing most of what you'd normally turn to a battleship for - which is fantastic tank and fantastic gank.
In many practical ways that people are refusing to understand, BCs actually gank much harder than BSs. When your target selection consists of some variety of smaller ships (Frig - BC), battleships are at an extreme disadvantage due to the mantra that smaller craft shall affect battleships 100% and battleships shall affect smaller craft 0%. Of course, nobody likes to fly an easy target, and the potential prey for battleships decreased even more.
Even now, the only really good battleships to fly in small gangs are those that bring extra utility to the fight - the aforementioned Tempest with its two utility highs, the Scorpion, etc. I think at this point, I'm merely pointing out inconsistencies: - BS's frequently take **** because a strong BS class would invalidate "everything" below it (BCs specifically)... yet its somehow okay that BCs violate this exact principle with regards to cruisers (and even entire classes of T2 cruisers) - It is frequently cited that battleships should be slow and ungainly because of their immense DPS and Tanks. Yet their DPS isn't immense, and their tanks aren't immense. Battlecruisers will get you most of the way there too - and in a package that isn't slow or ungainly at all.
I dunno - I could go on for a while I think. Ultimately I don't really want to see an across the board BC nerf. I still think that Tier 2 BCs are the best balanced ship class in game (though the Drake is proving to be very formidable - perhaps too formidable - when massed). I think that an across the board BC nerf would dangerously jeopardize that balance, and it'd be very difficult to regain. However, I'm also in strongly favor of eliminating the ship tier system - which runs many of the same risks. My biggest beef with the 'Drake ACTUALLY Sucks!' crowd is that they're living in some kind of crazy fantasy land where the somehow isn't simultaneously the best brawling and Fleet BC. Just admit its good - even fantastic. But don't whine about how 'Caldari sucks'. 
And on the other side - capitals. Capitals. Well, capitals simply do the 'damage and tank' thing better... as they well should. They also field very impressive mobility through a cyno.
I don't really know what the right answer is - but I do know that one of the largest SP sinks in the game is being pushed almost entirely out of small gang combat, and that (IMO) is bad for the game. Maybe make more clear delineations between what's a "fleet BS" vs a "small gang BS". Maybe increase battleship mobility dramatically and make BCs battleships with cruiser guns - is the damage application not enough of a penalty?
I dunno. But the problem itself kinda sucks, and people denying its a problem are being pretty naive.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Lilith Velkor
Minmatar Heretic Army
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Posted - 2010.12.15 08:36:00 -
[348]
Edited by: Lilith Velkor on 15/12/2010 08:40:33
Jesus this thread still going on, people got to see there are different situations that call for different tools. Battleship isnt great for random roams looking for targets, its meant to take head-on fights. Running around alone in one in heavy traffic regions is gonna get you killed obviously that is not rocket science.
However, battleships being useless in small gang and not hitting stuff is totally bogus. Try to get under the guns of 10 battleships at once with your cruiser or battlecruiser and tell me how it worked out for you, I can tell you that experiment will be over very quick.
Now if we argue 25 battlecruisers beat 10 battleships thats another story, numbers win the game has been like that forever. Bring 18 battleships and rip them apart, you can always ship up but you cant magically create more pilots.
If hotdropping is such a huge issue, call some friends that hotdrop the hotdroppers, I hear there are people that like supercap kills and is willing to travel on short notice.
There is one thing that is annoying with shipping up to battleships and that is your targets running as soon as you are not completely outgunned anymore. But thats the game, cant force them to stay if you lack the numbers to take them in the same ship class.
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Furb Killer
Gallente
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Posted - 2010.12.15 08:58:00 -
[349]
If you lose with a BS fitted for solo work against a t1 cruiser you either got incredibly unlucky, or more likely you did something horribly wrong.
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RagnarRox
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Posted - 2010.12.15 09:26:00 -
[350]
Originally by: Liang Nuren
Originally by: DHB WildCat I still however wouldnt bet on the battleship
I bet on the battleship because he's going to fit it to kill cruisers. Medium gun/neut Domi anyone? Massive passive tanked smartbombing AML Scorpion? But a generic PVP fit has a good chance of dying, I agree.
-Liang
Wait Liang I thought BS`s were totally useless, and couldnt actually do any damage to any target because bad tracking.
Liang has crossed his wires, He has put in so many thousands of hours Ratting/Lvl 4ing that he expects BS`s to Pwn as much in PVP as PVE, Not gonna happen. Take what you Can, when you can. |

Calapine
Xeno Tech Corp Black Cartel.
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Posted - 2010.12.15 10:28:00 -
[351]
Originally by: Liang Nuren
And on the other side - capitals. Capitals. Well, capitals simply do the 'damage and tank' thing better... as they well should. They also field very impressive mobility through a cyno.
I feel I am inviting flames for this, but why not make cyno jumps non-instant? 20 seconds jumpdrive spool up time for dreads, 40 seconds for SC, 60 for Titans.* And toss in a new cyno effect, with different sizes according to cap-ship type...so you know what's coming through.
Cala
*random numbers, subject to change
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The Djego
Minmatar Hellequin Inc.
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Posted - 2010.12.15 12:07:00 -
[352]
Originally by: Calapine BS ARE the largest 'normal' shiptype and should be there to fulfill peoples "I want to fly a large, powerful behemoth space ship" sf-nerd-urges. If they feel big and unwieldy that's just right.
Actually if people got this urges they just could fit a few 1600mm on her BC. For more reasonable people the BS is a tool to get certain jobs done, like any ship class in eve, and this job shouldn't be limited to immobile brick with lacking damage projection, sniping stuff at 200km, PVE or POS/Cap basher.
Originally by: Calapine If you think they are currently 'underpowered' and laking distinction compared the current Tier 2 BC lineup, I'd rather see improvents in raw dps and tank, while leaving tracking and mobility unchanged (therefore preventing the dreaded solopwnmobile).
That would be pretty cool, however I think having a BS to shot BS is kind of pointless. Mobility and damage projection is what they need to become more attractive again for common field use, since this are the main two points where they lack to much compared to BCs today.
The only time, the BS where a solopawnmobiles was around the time where they went 4-6km/s, killed your cap with Nos, handed out 70km bumps and couldn't be effectively stopped by webs by her sheer mass and speed(basically the first nano BS of the old). Outside of this they where the heavy front line ship, easy to tackle and shoot, but not to limited in her ability to return fire and catching stuff. Plus they where actually a true predator to the BC class, like the BC is to cruisers this days.
---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Joss56
Gallente
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Posted - 2010.12.15 12:53:00 -
[353]
Edited by: Joss56 on 15/12/2010 12:53:51 Do it simple and talk about T1 hulls:
Don't take the numbers has what it should be but how it could work so that every ship has is own place instead of bringing new ships when those already existing are not balanced/used/suck.
If you need 3 frigs to pown a cruiser -> than you shoud need 3 to 4 cruisers to blow a battlecruiser -> this one should be abble to pown a battleship on outnumbering it by 5 or 6+
Wy should you need 80 battleships to pown some cap, and a single faction cruiser t2 frig or t1 battlecruiser to take down a battleship?
-games are not about logics i'm aware of that but then BS has no meaning in the game, a battlecruiser can do almost the same quite well or even better if you forget the "sniper" that can be replaced by any other tactic.
________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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dAhAmbUrglA
Paxton Industries -Mostly Harmless-
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Posted - 2010.12.15 16:12:00 -
[354]
The popcorn looks good, I might have some as well actually.
Before mentioning bs pvp, I'll restate that for general pve (anoms, l4s) there is no ship like a battleship, you won't get a battlecruiser or HAC or even t3 that can run sanctums or l4s faster than a properly fit marauder/faction bs, a tengu might outdo a t1 bs sometimes.
And battleships are far far far from useless in pvp, anyone who says they're bad/dying doesn't knw what pvp is. Anyone can say that ship x has weakness y, eg: A sniper HAC loses to a CR cruiser, a BC will probably beat a HAC in a 1v1, frigates die to neuts and drones, a dreadnaught is countered by something that can move, etc etc etc.
Good things about bs'es include their ability to have a nice tank to dps ratio at an affordable and insurable cost, their ability to dedicate a few slots (neut/web) and some drones to deal with smaller stuff, bs fleets can put out a higher alpha than any other type of fleet. And for small gang pvp, eg: lowsec gates, or highsec wars, an rr bs gang with a scorp or two in it is amazingly powerful.
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Hiroshima Jita
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Posted - 2010.12.15 18:00:00 -
[355]
Yeah Liang I can agree that ganky battlecruisers deal more damage on average. I don't fly a nanopest because it does more DPS on target than a hurricane. (In fact a hurricane will kill most things that are tackled quicker. Especialy tackle frigates.) I fly a nanopest because of the 2 heavy neuts and the additional HP.
So do battleships need more tank and gank or more tracking or more speed?
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Ephemeron
Caldari Provisions
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Posted - 2010.12.15 20:05:00 -
[356]
Originally by: dAhAmbUrglA Before mentioning bs pvp, I'll restate that for general pve (anoms, l4s) there is no ship like a battleship, you won't get a battlecruiser or HAC or even t3 that can run sanctums or l4s faster than a properly fit marauder/faction bs, a tengu might outdo a t1 bs sometimes.
I notice a distinct pattern of farmers switching from Ravens to Tengus. It's actually a bit surprising to fly thru 0.0 and get a glimpse of a Tengu on scanner before it cloaks up, system after system, where there used to be Ravens just months ago.
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DHB WildCat
BURN EDEN
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Posted - 2010.12.16 00:50:00 -
[357]
The simple fact of the matter is that the Battleship doesnt have a role anymore. In every circumstance another ship can the same job better and cheaper.
Yes they can snipe better than any other ship around, but probing makes that useless.
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dAhAmbUrglA
Paxton Industries -Mostly Harmless-
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Posted - 2010.12.16 00:57:00 -
[358]
Originally by: Ephemeron I notice a distinct pattern of farmers switching from Ravens to Tengus. It's actually a bit surprising to fly thru 0.0 and get a glimpse of a Tengu on scanner before it cloaks up, system after system, where there used to be Ravens just months ago.
I still have raven(s) on scan when there is a macro ratter about, I think most tengus that cloak up are just normal ninja ratting fits. And in anoms, I still see a lot more bses than tengus.
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chrisss0r
Havoc Violence and Chaos BricK sQuAD.
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Posted - 2010.12.16 01:45:00 -
[359]
Tengu was a big ****ing present for the macro ratters.
quick align time and bubble evasion. GL catching those
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Joss56
Gallente The Scope
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Posted - 2010.12.16 02:51:00 -
[360]
Edited by: Joss56 on 16/12/2010 02:52:28
Originally by: chrisss0r Tengu was a big ****ing present for the macro ratters.
quick align time and bubble evasion. GL catching those
All this thread learnd me, and i thank you all guys 'n guirls, is that it's not interesting at all waste time training to bs 5 or marauders when a proteus is more "versatil" (?)
By the same time, is the only way for me to finaly mission lvl5 in low sec in dual cloaky tengu/proteus improbable ships.
Thanks  ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
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Letifer Deus
Project Nemesis WE FORM VOLTRON
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Posted - 2010.12.16 03:31:00 -
[361]
Originally by: Liang Nuren
Given equally skilled pilots, it doesn't make any sense for 80 capsuleers to load up in T1 frigates that are worth < 1% of their clone cost - let alone implants.
It did before bubblers existed  ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Brought to you by the letter ARRR!" |

Omara Otawan
|
Posted - 2010.12.16 06:56:00 -
[362]
Fun fact, the overall usage of BCs over BSs is 2,5:1 which is kinda low given all the Drake swarms about lately.
So what is the problem again, battleships disappearing? Obviously not, if anything they are heavily used given all their disadvantages.
We are not seriously arguing the biggest sub-cap should be the most used, and at the same time complaining about capital vs subcap usage, are we?
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Liang Nuren
Parsec Flux War.Pigs.
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Posted - 2010.12.16 07:21:00 -
[363]
Originally by: Omara Otawan Fun fact, the overall usage of BCs over BSs is 2,5:1 which is kinda low given all the Drake swarms about lately.
So what is the problem again, battleships disappearing? Obviously not, if anything they are heavily used given all their disadvantages.
We are not seriously arguing the biggest sub-cap should be the most used, and at the same time complaining about capital vs subcap usage, are we?
Pray tell what the statistics are for small gang combat. 
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Omara Otawan
|
Posted - 2010.12.16 07:47:00 -
[364]
Originally by: Liang Nuren
Pray tell what the statistics are for small gang combat. 
Its overall, so that includes small gang combat. As for a specific small gang combat statistic, I dont have one, but one can only hope that its a lot more towards the smaller hulls there.
Unless we want to advocate increased capital usage in small gang combat at the same time 
|

Marak Mocam
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Posted - 2010.12.16 12:16:00 -
[365]
Originally by: Anubis Xian I too am a BS aficionado. My take on the best way to fix BSes is multifaceted:
First, give them all 3 more slots. Yes even if it means a 6 midslot geddon.
Second, buff scan resolution base values by 100%.
Third, increase drone bay sizes by 100%, but not the drone bandwidth.
Finally, let them fit a modular Jump Drive that has a range similar to BO range. But let it lock on to a star in addition to a cyno.
Bad mix there and way off the mark. Also, too generic with respect to drones. "let everything be better drone boats" -- nope.
If you want a change that might make them "oddly different" -- Try removing the weapons bonus limits.
Example "Large <weapon type>" becomes "<weapon type>" bonus. Same with other systems like that -- missiles for all missile systems...
Odd but they'd bonus all small, medium or large weapons fit on the hull. Let's see your smaller ships close in to find a battleship packing all small guns because they know it's a frigate/destroyer gang hunting area or the like.
No major change in other ways, let them load up with whatever weapon system of <type> allowed -- just without the size limit on them. Shock value or special fit purpose... BS's would have some potentially interesting fits from such a change and being heavier tanked...
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afkalt
|
Posted - 2010.12.16 13:34:00 -
[366]
Originally by: Omara Otawan Fun fact, the overall usage of BCs over BSs is 2,5:1 which is kinda low given all the Drake swarms about lately.
So what is the problem again, battleships disappearing? Obviously not, if anything they are heavily used given all their disadvantages.
We are not seriously arguing the biggest sub-cap should be the most used, and at the same time complaining about capital vs subcap usage, are we?[/q uote]
Forgive my ignorance, but do your stats include all the mission runners?
If they do, it'll be massively skewed.
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The Djego
Minmatar Hellequin Inc.
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Posted - 2010.12.19 19:57:00 -
[367]
Originally by: Omara Otawan
Originally by: Liang Nuren
Pray tell what the statistics are for small gang combat. 
Its overall, so that includes small gang combat. As for a specific small gang combat statistic, I dont have one, but one can only hope that its a lot more towards the smaller hulls there.
Unless we want to advocate increased capital usage in small gang combat at the same time 
I doubt this(it is like 10 bcs per BS), and we run very BS heavy down here. ---- Nerf Tank - Boost Gank!
Originally by: Amantus Real men don't need to get into blaster range.
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Wacktopia
Dark Side Of The Womb
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Posted - 2010.12.19 23:47:00 -
[368]
Originally by: Liang Nuren
Originally by: Omara Otawan Fun fact, the overall usage of BCs over BSs is 2,5:1 which is kinda low given all the Drake swarms about lately.
So what is the problem again, battleships disappearing? Obviously not, if anything they are heavily used given all their disadvantages.
We are not seriously arguing the biggest sub-cap should be the most used, and at the same time complaining about capital vs subcap usage, are we?
Pray tell what the statistics are for small gang combat. 
-Liang
To be fair, Liang, the BS is a "fleet mainstay" whereas I would say the BC/HAC is the mainstay of small gangs.
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Kail Storm
Caldari
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Posted - 2010.12.20 06:05:00 -
[369]
As the Drake Craze is slowing because Certain ALli`s have shown how easy it is for proper fit and flown BS`s to wipe them out even to 2 to 1 odds this thread is becoming proved more wrong each day.
Now we have official Goons fit to be 1400 arty Maels/Pest, PL to be Abby`s, Evoke still using its Arty fleets. Basically the BS was dying not because its huge disadvantages but more because peoples perceptions, Eve is like the stock market where 1 rumor gets out and is heavily talked about perception makes it so.
For instance 1 guy loves the drake and gets his Carebears who normally dont PVP to get in proper fits they do well compared to what they used to do, partially because its a great ship but also because they now have a standard fit and are paying attention to what they are fitting, they now thinks its superior and tell everyone, then someone see`s the KB`s and see`s how a normally CareBear alli did very well. 3 weeks later a ton of players new and old have similiar fits and do very well. And it keeps going and going.
In Eve if you fit any large group of ships that are decent and fit them all the sameit usually is alot more effective than taking a great ship and fitting them all a differant way.
The Drake was easy to fit, purchase and fly and this made it even more effective but was by no means the end all be all.
Now that people in Eve fly a ton of them the pilots who fly BS`s that are rigged to fight and beat drakes will get great KB STats and soon we will have a BS`s need to be Nerf`d threads. Eve is about adapting through change of trends, CH for instance was Shield for a while in the begining then Armor and towards the end 50/50 and they did remarkable things using all 3, Ships didnt change but trends did, so they Took things like Hacs and fought BS`s when BS were king, BC`s to fight Hacs when Hacs became king, SC`s to beat Titans etc.
The BS is safe IMO, peeps just need to realise they cant fight Solo ,in them unless its a very small number of them like the Tempest, Phoon Etc. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
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Dibsi Dei
Salamyhkaisten kilta
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Posted - 2010.12.20 11:33:00 -
[370]
Limit the amount of ECM modules a ship can activate on a target to one. In that way ecm ships stay the same in gang versus gang combat but can't go "lol ima put 5 jammers on that ship for permajam".
Also combine eccm module effect into another module or give eccm modules another bonus. Sensor boosters/Capacitor boosters/Tracking computers all have multiple uses while ECCM only has one, and even then needs multiple modules to work even decently.
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Kingwood
Amarr
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Posted - 2010.12.20 12:26:00 -
[371]
This thread is pretty homosexual.
I fly the Hurricane almost exclusively, with a smattering of Machariel, Tempest and Rupture thrown in. It's all about speed nowadays, cuz after the nano nerf speed is more important than ever if you want to engage gangs solo.
Pilot skill (not the character SPs) also play a very important role - I've killed ******ed Canes in a Rupture, and there are enough people who fly Solo Blaster BS successfully, so please refer to the first sentence in my post again.
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Pod Amarr
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Posted - 2010.12.20 17:27:00 -
[372]
Originally by: Pinky Starstrider Curious what kind of fit you using to get 94K out of a drake? with worth mentioning DPS and tackle and an MWD?
Here have fun took all 45 seconds to put together.
DCU II RCU II BCU II X 2
LSE II X2 Yt8 MWD Photon Scattering II Invul II Scram II
rigs CDFE x 3
HAM II all the way empty high make it a heat sink if you like with something. Stats 462 missile only DPS with CN Terror plust the drones should you choose so fits with no implants on the all level 5 toon EHP 95 420 with the em holy plugged at 78 % with the lowest resist thermal at 63.2. so Tackle check mwd check 94 k HP + check
If you insist on a scram + web you have to make of course compromises but If you drop one of the LSEII's and use pdu instead of the RCU you will get almost 80k EHP with t2 web and scram, while having same offense. Have fun
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NiiKleagh
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Posted - 2010.12.20 17:44:00 -
[373]
Originally by: Kail Storm As the Drake Craze is slowing because Certain ALli`s have shown how easy it is for proper fit and flown BS`s to wipe them out even to 2 to 1 odds this thread is becoming proved more wrong each day.
Now we have official Goons fit to be 1400 arty Maels/Pest, PL to be Abby`s, Evoke still using its Arty fleets. Basically the BS was dying not because its huge disadvantages but more because peoples perceptions, Eve is like the stock market where 1 rumor gets out and is heavily talked about perception makes it so.
For instance 1 guy loves the drake and gets his Carebears who normally dont PVP to get in proper fits they do well compared to what they used to do, partially because its a great ship but also because they now have a standard fit and are paying attention to what they are fitting, they now thinks its superior and tell everyone, then someone see`s the KB`s and see`s how a normally CareBear alli did very well. 3 weeks later a ton of players new and old have similiar fits and do very well. And it keeps going and going.
In Eve if you fit any large group of ships that are decent and fit them all the sameit usually is alot more effective than taking a great ship and fitting them all a differant way.
The Drake was easy to fit, purchase and fly and this made it even more effective but was by no means the end all be all.
Now that people in Eve fly a ton of them the pilots who fly BS`s that are rigged to fight and beat drakes will get great KB STats and soon we will have a BS`s need to be Nerf`d threads. Eve is about adapting through change of trends, CH for instance was Shield for a while in the begining then Armor and towards the end 50/50 and they did remarkable things using all 3, Ships didnt change but trends did, so they Took things like Hacs and fought BS`s when BS were king, BC`s to fight Hacs when Hacs became king, SC`s to beat Titans etc.
The BS is safe IMO, peeps just need to realise they cant fight Solo ,in them unless its a very small number of them like the Tempest, Phoon Etc.
This guy has plenty of time in EVE, lol. Well said.
|

Ulstan
|
Posted - 2010.12.20 17:51:00 -
[374]
Originally by: Omara Otawan
Originally by: Liang Nuren
Pray tell what the statistics are for small gang combat. 
Its overall, so that includes small gang combat.
Well if it includes all the BS running L4 missions in high sec it's not that useful a metric.
|

Ulstan
|
Posted - 2010.12.20 19:05:00 -
[375]
Edited by: Ulstan on 20/12/2010 19:05:57
Originally by: Anubis Xian
Hotdropping is the most carebear form of pvp ever invented in this game.
I wouldn't be sad to see it pretty much go by the wayside entirely.
|

Ephemeron
Caldari Provisions
|
Posted - 2010.12.20 19:23:00 -
[376]
The more I think about the whole cap fleet mobility idea and cyno mechanics, the more I realize it was a bad idea. CCP could have thought of something better.
The basic idea of long range instant teleportation of military units wrecks havoc on strategy and tactics.
Battleships are effected most by it simply cause they are easiest ships to tackle. But any expensive ship that's tackled for more than 5 seconds suffers the same vulnerability.
|

Omara Otawan
|
Posted - 2010.12.20 20:29:00 -
[377]
Originally by: Ulstan
Originally by: Omara Otawan
Originally by: Liang Nuren
Pray tell what the statistics are for small gang combat. 
Its overall, so that includes small gang combat.
Well if it includes all the BS running L4 missions in high sec it's not that useful a metric.
As long as these mission running BSs generate player killmails, why would that not be useful? I severly doubt that there are more than a few dozen of them in there though.
|

Seishi Maru
Organization for Nuclear Research
|
Posted - 2010.12.20 22:20:00 -
[378]
Originally by: Liang Nuren
Even now, the only really good battleships to fly in small gangs are those that bring extra utility to the fight - the aforementioned Tempest with its two utility highs, the Scorpion, etc. I think at this point, I'm merely pointing out inconsistencies:
-Liang
Damm liang.. you know Temepst is not a battleship! Its a BC that ate too much and got fat!
|

d00m2
|
Posted - 2010.12.21 01:36:00 -
[379]
Originally by: Kail Storm As the Drake Craze is slowing because Certain ALli`s have shown how easy it is for proper fit and flown BS`s to wipe them out even to 2 to 1 odds this thread is becoming proved more wrong each day.
Now we have official Goons fit to be 1400 arty Maels/Pest, PL to be Abby`s, Evoke still using its Arty fleets. Basically the BS was dying not because its huge disadvantages but more because peoples perceptions, Eve is like the stock market where 1 rumor gets out and is heavily talked about perception makes it so.
For instance 1 guy loves the drake and gets his Carebears who normally dont PVP to get in proper fits they do well compared to what they used to do, partially because its a great ship but also because they now have a standard fit and are paying attention to what they are fitting, they now thinks its superior and tell everyone, then someone see`s the KB`s and see`s how a normally CareBear alli did very well. 3 weeks later a ton of players new and old have similiar fits and do very well. And it keeps going and going.
In Eve if you fit any large group of ships that are decent and fit them all the sameit usually is alot more effective than taking a great ship and fitting them all a differant way.
The Drake was easy to fit, purchase and fly and this made it even more effective but was by no means the end all be all.
Now that people in Eve fly a ton of them the pilots who fly BS`s that are rigged to fight and beat drakes will get great KB STats and soon we will have a BS`s need to be Nerf`d threads. Eve is about adapting through change of trends, CH for instance was Shield for a while in the begining then Armor and towards the end 50/50 and they did remarkable things using all 3, Ships didnt change but trends did, so they Took things like Hacs and fought BS`s when BS were king, BC`s to fight Hacs when Hacs became king, SC`s to beat Titans etc.
The BS is safe IMO, peeps just need to realise they cant fight Solo ,in them unless its a very small number of them like the Tempest, Phoon Etc.
How do the Goons and Evoke 1400 Arty fleets work? I can't see how they'd stand up to a typical Amarr BS/Guardian fleet. If the Mael/Temp fleet is armor, it will have a smaller tank and less damage. If the fleet is shield, it'd have a huge EM hole typically going up against pure EM damage.
|

Infinity Ziona
Minmatar Cloakers
|
Posted - 2010.12.21 04:00:00 -
[380]
Originally by: Ephemeron The more I think about the whole cap fleet mobility idea and cyno mechanics, the more I realize it was a bad idea. CCP could have thought of something better.
The basic idea of long range instant teleportation of military units wrecks havoc on strategy and tactics.
Battleships are effected most by it simply cause they are easiest ships to tackle. But any expensive ship that's tackled for more than 5 seconds suffers the same vulnerability.
Pandering to the casual crowd > thinking of better stuff. --------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

Cailais
Amarr Random Pirate's
|
Posted - 2010.12.21 15:06:00 -
[381]
DHB Wildcat's comments here seem remarkably similar to the complaints directed against nano fits back in the day. In that forum war BS pilots complained they couldn't hit or tackle smaller ships.
And here we are again.
I think a pertinent question that needs to be asked is - why should the Battleship be a favoured ship class in EVE. What makes that ship class 'special'?
C.
the hydrostatic capsule blog
|

mama guru
Gallente Martyr's Vengence Test Alliance Please Ignore
|
Posted - 2010.12.21 16:14:00 -
[382]
Edited by: mama guru on 21/12/2010 16:21:00 Edited by: mama guru on 21/12/2010 16:19:58
Originally by: Kail Storm Stuff
Exactly, as more people learn that while Drakes have respectable EHP they dont posess the huge buffer or alpha dps a maelstrom fleet can provide. Which is why Maelstroms/abaddons are becoming drake counters. 20 maelstroms will overpower any buffer tank fit out there and its just that simple.
The drake became the staple ship due to the rampant use of muninn/Zealot AB fits in fleets. The EHP and missiles of the drake effectively countered the evasive anti turret strategy of the armor hac gangs at a more skill and cost effective level. EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

Gabriel Karade
Gallente Noir. Noir. Mercenary Group
|
Posted - 2010.12.21 18:17:00 -
[383]
Originally by: Gabriel Karade Ah good to see some ærevisionistÆ history being passed around.
Smaller ships did perfectly fine even when the last remaining æproperÆ solo BS (i.e. Blasters/ACÆs) were viable due to 90% webs. Even then, they [solo BS] were not solopwnmobiles due to mobility issues and vulnerability to getting caught, oh and getting EWÆd to death. In fact in the run up to the speed changes they werenÆt very popular at all û most people plumping for turbocharged nano-HACÆs.
ôblah blah Battleships shouldnÆt fly soloö û then pray tell, what is the point of a Large blaster, with a comparable range to most cruiser weapons and need to fully grapple a target to hit it?...
Still waiting for an answer....
TBH if the original close-range BS hadn't been knee-capped we wouldn't be having this discussion - short range fits were useless for big fleets, but pretty good on the smaller scale stuff, particularly with a good pilot at the helm 'baiting' small groups of smaller ships in close. Those were really fun days.  --------------
Video - 'War-Machine' |

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.21 18:28:00 -
[384]
Originally by: Cailais
I think a pertinent question that needs to be asked is - why should the Battleship be a favoured ship class in EVE. What makes that ship class 'special'?
I'm going to turn this question around: why should the battleship be the only subcapital ship that is excluded from small gang combat? Furthermore, why should ships and weapons systems which are obviously geared towards small gang combat be excluded from it?
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Joss56
Gallente The Scope
|
Posted - 2010.12.21 19:44:00 -
[385]
Originally by: Omara Otawan As long as these mission running BSs generate player killmails, why would that not be useful? I severly doubt that there are more than a few dozen of them in there though.
Looked out at EULA and GAME rules, can't find anything about what you are talking about.
Where is said that BS purpose is to make kilmails? That's the point you're missing, there's no reason to fly them in other conditions than snipelolzboulz.
All youre comments and ideas suggest is to fly T3 improbable ships, great...
...or not. ________________________________________________
"You do realise you live on a globe, right? And that there places outside the USA/UK?"
|

Cailais
Amarr Random Pirate's
|
Posted - 2010.12.21 22:02:00 -
[386]
Originally by: Liang Nuren
Originally by: Cailais
I think a pertinent question that needs to be asked is - why should the Battleship be a favoured ship class in EVE. What makes that ship class 'special'?
I'm going to turn this question around: why should the battleship be the only subcapital ship that is excluded from small gang combat? Furthermore, why should ships and weapons systems which are obviously geared towards small gang combat be excluded from it?
-Liang
Well Im not 100% convinced BS are excluded from small gang combat but it is probably true to say they sit in the 'mid point' between small gang ops, and large fleets and capital fights. Like any median, or comprimise, they might not excell in both arenas but they can compete in either. Thats quite a bit of flexibility in one hull.
C.
the hydrostatic capsule blog
|

Kail Storm
Caldari
|
Posted - 2010.12.21 22:21:00 -
[387]
Originally by: d00m2
How do the Goons and Evoke 1400 Arty fleets work? I can't see how they'd stand up to a typical Amarr BS/Guardian fleet. If the Mael/Temp fleet is armor, it will have a smaller tank and less damage. If the fleet is shield, it'd have a huge EM hole typically going up against pure EM damage.
Well like all things there are counters, Do Abby`s do well against Mael`s absolutely, but the real genius behind the Arty fits is its ability to kill the enemys Logi`s before they can rep them.
For instance lets just pretend there is a even numbers battle with opposite setups.
50 Abbys 20 Gaurdians vs 50 Maels 20 Scimmis
Since Pulse Abby`s dont have huge volleys the enemy repper/Scimmi has not only the 10 secs of locking lightup [Time it takes them to all lock you up] but also they are doing a few K VOlleys worth DMG from a BS Weapon, so since all 50 wont be in postition and on time lets say 20 Hit the target, in theory because tracking and reps it could survive, and a enemy BS will certainly survive.
From the opposite every 16 Secs the Mael`s will spit out 10kish alpha lets cutt in half because tracking, so 5kx20 Maels is 100k Alpha this has almost 0 chance of survival, and against a BS will hit for full DMG so a minimum of 200k.
So while the Abby`s will do well, the Maels will have lower resists to EM remeber that Arty boats can switch DMG Types but more importantly will kill a ton of Logi off.
The tactics change in Arty fleets you kill off there Logi`s 1st and with Abby`s its better to kill there Closest or best positioned BS`s. So on paper with good FC`s arty fleets have better chances esp in lag fests because sometimes guns dont cycle or by the time they do enemy can be out of range, so its smarter to pt all DMG at once, plus as I have said it kills RR or Logi.
And once that 50/20 fleet becomes 50/10 or 50/5 and the Maels still have 20 Logis even though tthey have lost a few BS`s those 20 Logi`s have kept them alive for longer since its steady DMG VS Huge Buffer overwhelming DMG. Lastly they are Fast and have better range, so you can burn sideways and open distance.
But my main point was Arty vs Drakes, since BS`s have bigger Buffers as a whole you can cripple Logi`s of Drake gang and then pick them apart, basically your side will still be heavy Logi`d vs there now light logi.
TL:DR Overwhelming there buffers is the key to breaking Logi supported fleets, and nothing is bettter esp in lag than Arty. The only thing close is Pulse Abby`s because there massive 225k EHP tanks are hard to break. -------------------------------------------------- "If Eve Was P*rn, It would be a Snuff film, First you get screwed then you get killed" -Me
|

d00m2
|
Posted - 2010.12.21 23:49:00 -
[388]
Originally by: Kail Storm
Originally by: d00m2
How do the Goons and Evoke 1400 Arty fleets work? I can't see how they'd stand up to a typical Amarr BS/Guardian fleet. If the Mael/Temp fleet is armor, it will have a smaller tank and less damage. If the fleet is shield, it'd have a huge EM hole typically going up against pure EM damage.
Well like all things there are counters, Do Abby`s do well against Mael`s absolutely, but the real genius behind the Arty fits is its ability to kill the enemys Logi`s before they can rep them.
For instance lets just pretend there is a even numbers battle with opposite setups.
50 Abbys 20 Gaurdians vs 50 Maels 20 Scimmis
Since Pulse Abby`s dont have huge volleys the enemy repper/Scimmi has not only the 10 secs of locking lightup [Time it takes them to all lock you up] but also they are doing a few K VOlleys worth DMG from a BS Weapon, so since all 50 wont be in postition and on time lets say 20 Hit the target, in theory because tracking and reps it could survive, and a enemy BS will certainly survive.
From the opposite every 16 Secs the Mael`s will spit out 10kish alpha lets cutt in half because tracking, so 5kx20 Maels is 100k Alpha this has almost 0 chance of survival, and against a BS will hit for full DMG so a minimum of 200k.
So while the Abby`s will do well, the Maels will have lower resists to EM remeber that Arty boats can switch DMG Types but more importantly will kill a ton of Logi off.
The tactics change in Arty fleets you kill off there Logi`s 1st and with Abby`s its better to kill there Closest or best positioned BS`s. So on paper with good FC`s arty fleets have better chances esp in lag fests because sometimes guns dont cycle or by the time they do enemy can be out of range, so its smarter to pt all DMG at once, plus as I have said it kills RR or Logi.
And once that 50/20 fleet becomes 50/10 or 50/5 and the Maels still have 20 Logis even though tthey have lost a few BS`s those 20 Logi`s have kept them alive for longer since its steady DMG VS Huge Buffer overwhelming DMG. Lastly they are Fast and have better range, so you can burn sideways and open distance.
But my main point was Arty vs Drakes, since BS`s have bigger Buffers as a whole you can cripple Logi`s of Drake gang and then pick them apart, basically your side will still be heavy Logi`d vs there now light logi.
TL:DR Overwhelming there buffers is the key to breaking Logi supported fleets, and nothing is bettter esp in lag than Arty. The only thing close is Pulse Abby`s because there massive 225k EHP tanks are hard to break.
Thank you for the explanation; I don't have access to that type of warfare but I'm always very curious. Do the Arty fleets use Scimitars or Basilisks?
|

battlejuice
|
Posted - 2010.12.22 09:13:00 -
[389]
I saw one option mentioned here that I really like and that is to change bs's bonus from big guns to all guns, so you can fit anti frig or cruiser bs setup with the ships bonus and so make them more interesting.
You can even fly them solo again and with this they wont be overpowered either.
Please ccp change this and make it fun to use bs's 
|

Tub Chil
|
Posted - 2010.12.22 09:35:00 -
[390]
Originally by: Liang Nuren
Originally by: Cailais
I think a pertinent question that needs to be asked is - why should the Battleship be a favoured ship class in EVE. What makes that ship class 'special'?
I'm going to turn this question around: why should the battleship be the only subcapital ship that is excluded from small gang combat? Furthermore, why should ships and weapons systems which are obviously geared towards small gang combat be excluded from it?
-Liang
I agree with some of your opinions but still don't understand how exactly you see "fixed" BS
why are there so few BS in small gangs? because eve is full with huge blobs, so ability to f**k off is crucial for skirmish gangs, while fat ass battleships are not good for it. frankly I don't know if this issue is fixable and I'm not sure that this is issue at all. roaming in a battleship is strange.
you were also comparing BS and BC. I agree that price/performance is much better for BC, but one thing to consider is that BS will 90% of time will kill a BC. it is true for 1v1, 5v5, 30v30 fights and so on. I am talking about standard fits and competent pilots not faction mods pvp fitted cane vs ratting raven.
and also note that roaming BC-s are usually shield+nano while most alliances armor fit their battleships thus turning them into immobile bricks. it is understandable, very few BS can be effectively nanoed while armor BC-s like cane, harby are usable while shield tanked
|

Infinity Ziona
Minmatar Cloakers
|
Posted - 2010.12.22 11:26:00 -
[391]
EHPDPSSpeedAlign Trist20009327003.8 Cat350016816006.5 Rax800032013009.3 Myrm20000372111212.6 Mega3200046096018.6
These are stats of gallente ships from frig to bs, fitted with t1 neutrons and a t1 mwd.
As you can see the align times on the ships are fairly uniform in scale until you get to the BS, where it jumps from a step of around 3 seconds per class to 6 seconds from bc to bs (200% penalty).
Adjusting the battleship to 15 seconds would be a fair and decent buff.
The EHP jumps roughly by 100% until you get to battleships where it jumps only by 33%. Adjusting battleship to be more in line with progression would be a fair and decent buff.
Dps looks fine as it is.
After adjustements it would look like this:
EHPDPSSpeedAlign Trist20009327003.8 Cat350016816006.5 Rax800032013009.3 Myrm20000372111212.6 Mega4000046096015.6
--------------------------------------------- Hate Bots / RMT? Do something worthwhile and good for EvE and cause tears and anguish for others, while doing absolutely nothing yourself! Join up. |

Hildulfr
|
Posted - 2010.12.25 16:51:00 -
[392]
One change, I would say a battleship should have 100% more armor and shields than any battle cruiser and as a result greater EHP. Battleships were designed to take punishment far greater than any other class of ships and keep the firepower coming. Heavier armor and greater compartmentalization. There have been battle cruisers and cruisers with serious firepower, but few with serious armor, and most retreated at the site of a battleship on the horizon. The longer a battleship can fire and manage drones the greater the threat. Lots of other ideas, but that's at the top of the list.
Hild
|

Lili Lu
|
Posted - 2010.12.25 17:41:00 -
[393]
Originally by: Infinity Ziona EHPDPSSpeedAlign Trist20009327003.8 Cat350016816006.5 Rax800032013009.3 Myrm20000372111212.6 Mega3200046096018.6
These are stats of gallente ships from frig to bs, fitted with t1 neutrons and a t1 mwd.
As you can see the align times on the ships are fairly uniform in scale until you get to the BS, where it jumps from a step of around 3 seconds per class to 6 seconds from bc to bs (200% penalty).
Adjusting the battleship to 15 seconds would be a fair and decent buff.
The EHP jumps roughly by 100% until you get to battleships where it jumps only by 33%. Adjusting battleship to be more in line with progression would be a fair and decent buff.
Dps looks fine as it is.
After adjustements it would look like this:
EHPDPSSpeedAlign Trist20009327003.8 Cat350016816006.5 Rax800032013009.3 Myrm20000372111212.6 Mega4000046096015.6
Assuming the numbers are all correct this is a good analysis of where BSs could be buffed. EHP Tank increased, and align time reduced. A BS tank should be much stronger than any BC. As you point out it would be consistent with the pattern CCP appeared to have instituted anyway and then failed to follow, and no reason to make BSs have only barely higher EHP or in the case of the Drake almost equivalent. Also, yes the BS align time has been stupidly exagerated in the current state of affairs. |

Target Painter
Minmatar Republic University
|
Posted - 2010.12.25 23:18:00 -
[394]
Originally by: Lili Lu Assuming the numbers are all correct this is a good analysis of where BSs could be buffed. EHP Tank increased, and align time reduced. A BS tank should be much stronger than any BC. As you point out it would be consistent with the pattern CCP appeared to have instituted anyway and then failed to follow, and no reason to make BSs have only barely higher EHP or in the case of the Drake almost equivalent. Also, yes the BS align time has been stupidly exagerated in the current state of affairs.
How do you prevent this from being a stealth Minmatar nerf? Seeing as how the main advantage they have at the BS level is the ability to alpha right through reps and instapop the primary. Right now, it's doable with 6-8 BSes (I ♥ mah arty mach) but once HP buffed, it'll go out of the realm of small gangs entirely.
|

Lyris Nairn
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.12.25 23:56:00 -
[395]
OP, you have my condolences that neither you nor anyone you know is clever enough to figure out how to use battleships in PVP.
|

Lili Lu
|
Posted - 2010.12.26 00:25:00 -
[396]
Originally by: Lyris Nairn OP, you have my condolences that neither you nor anyone you know is clever enough to figure out how to use battleships in PVP.
Like DHB Wildcat doesn't know how to use BSs and Lyris Nairn does. Oh look at that 11 kills with a BS but 38 with a Drake. Yeah we should definitely credit everything you say about BSs or hell any ship with loads of pvp experience you have to back up your trolling. |

Lili Lu
|
Posted - 2010.12.26 00:36:00 -
[397]
Originally by: Target Painter
Originally by: Lili Lu Assuming the numbers are all correct this is a good analysis of where BSs could be buffed. EHP Tank increased, and align time reduced. A BS tank should be much stronger than any BC. As you point out it would be consistent with the pattern CCP appeared to have instituted anyway and then failed to follow, and no reason to make BSs have only barely higher EHP or in the case of the Drake almost equivalent. Also, yes the BS align time has been stupidly exagerated in the current state of affairs.
How do you prevent this from being a stealth Minmatar nerf? Seeing as how the main advantage they have at the BS level is the ability to alpha right through reps and instapop the primary. Right now, it's doable with 6-8 BSes (I ♥ mah arty mach) but once HP buffed, it'll go out of the realm of small gangs entirely.
I don't know maybe bring 10-12 BSs? Is there any guarantee in the game that 1400s on 6-8 ships should instapop everything or anything for that matter? I was just responding to the post I quoted which brought up a break in a design pattern that could be part of the problem BSs as a class face in the game at this time. Yes there are other problems. Yes an hp buff for BSs would lessen the ability of 6-8 Tempests or whatever to alpha an un-buffered BS. I really don't see this as a problem compared to the diminution of an entire class of ships that we have now - a class that takes a long time to skill into properly and should be an apex of training in the game. |

Lyris Nairn
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.12.26 02:07:00 -
[398]
Edited by: Lyris Nairn on 26/12/2010 02:09:12
Originally by: Lili Lu
Originally by: Lyris Nairn OP, you have my condolences that neither you nor anyone you know is clever enough to figure out how to use battleships in PVP.
Like DHB Wildcat doesn't know how to use BSs and Lyris Nairn does. Oh look at that 11 kills with a BS but 38 with a Drake. Yeah we should definitely credit everything you say about BSs or hell any ship with loads of pvp experience you have to back up your trolling.
Where's the thread by Lyris Nairn complaining about battlehips?
Edit: So you're saying that the fact he has a lot of PVP kills using battleships lends credence to the claim that battleships have no place in PVP? 
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.26 02:16:00 -
[399]
Originally by: Lyris Nairn Edited by: Lyris Nairn on 26/12/2010 02:09:12
Originally by: Lili Lu
Originally by: Lyris Nairn OP, you have my condolences that neither you nor anyone you know is clever enough to figure out how to use battleships in PVP.
Like DHB Wildcat doesn't know how to use BSs and Lyris Nairn does. Oh look at that 11 kills with a BS but 38 with a Drake. Yeah we should definitely credit everything you say about BSs or hell any ship with loads of pvp experience you have to back up your trolling.
Where's the thread by Lyris Nairn complaining about battlehips?
Edit: So you're saying that the fact he has a lot of PVP kills using battleships lends credence to the claim that battleships have no place in PVP? 
Pay attention: He's saying that you told the OP (a guy that has lots of kills with battleships) that he doesn't know how to use battleships in PVP - when you yourself don't know how.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Lyris Nairn
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.12.26 02:22:00 -
[400]
Originally by: Liang Nuren
Originally by: Lyris Nairn Edited by: Lyris Nairn on 26/12/2010 02:09:12
Originally by: Lili Lu
Originally by: Lyris Nairn OP, you have my condolences that neither you nor anyone you know is clever enough to figure out how to use battleships in PVP.
Like DHB Wildcat doesn't know how to use BSs and Lyris Nairn does. Oh look at that 11 kills with a BS but 38 with a Drake. Yeah we should definitely credit everything you say about BSs or hell any ship with loads of pvp experience you have to back up your trolling.
Where's the thread by Lyris Nairn complaining about battlehips?
Edit: So you're saying that the fact he has a lot of PVP kills using battleships lends credence to the claim that battleships have no place in PVP? 
Pay attention: He's saying that you told the OP (a guy that has lots of kills with battleships) that he doesn't know how to use battleships in PVP - when you yourself don't know how.
-Liang
The OP's entire premise is that no oneùincluding himselfùcan possibly know how to use them in PVP because they are bad in PVP.
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.26 02:26:00 -
[401]
Originally by: Lyris Nairn The OP's entire premise is that no oneùincluding himselfùcan possibly know how to use them in PVP because they are bad in PVP.
I see. You have a reading comprehension issue. Carry on.
-Liang -- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Lyris Nairn
Caldari GoonWaffe Goonswarm Federation
|
Posted - 2010.12.26 02:27:00 -
[402]
Originally by: Liang Nuren
Originally by: Lyris Nairn The OP's entire premise is that no oneùincluding himselfùcan possibly know how to use them in PVP because they are bad in PVP.
I see. You have a reading comprehension issue. Carry on.
-Liang
I have a snarky person on the other side of the Internet from me.
|

Liang Nuren
Parsec Flux War.Pigs.
|
Posted - 2010.12.26 02:30:00 -
[403]
Originally by: Lyris Nairn I have a snarky person on the other side of the Internet from me.
Only one? 
-- Eve Forum ***** Extraordinaire On Twitter - Blog got deleted when Evepress died - |

Lyris Nairn
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.26 02:31:00 -
[404]
Originally by: Liang Nuren
Originally by: Lyris Nairn I have a snarky person on the other side of the Internet from me.
Only one? 
Only one I'm talking to right now. 
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drake duka
Minmatar Pod Liberation Authority HYDRA RELOADED
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Posted - 2010.12.26 03:05:00 -
[405]
Edited by: drake duka on 26/12/2010 03:07:49 The only major thing wrong with BS IMO is the insane cap usage of mwd for bs. A drake or cane can go for 4-5 minutes straight without running a mwd, a bs maybe 1-2? You have to fit a cap booster if you want to move any sort of distance. Also the agility of bs's are abysmal compared to bc's, there should probably be an agility buff. Mobility is one of the main reasons bs's aren't fielded, if you're outgunned in a bs fleet there's a much lower chance of retreating safely than with a bc fleet.
I think the ehp is fine really, drake is the only bc that comes close to bs ehp and it comes close and that's with all but one mid dedicated to tank. Also, it comes close only to the tempest (if we're talking about tanked up fits). Granted, the drake is easily 1/3 the price.
Also, I think the tracking/explosion radius,velocity for bs sized weapons should get a slight buff.
ofc dhb wildcat has no idea what he's talking about, he only has 1000+ kills in battleships he obviously doing it wrong.
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DHB WildCat
BURN EDEN
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Posted - 2010.12.26 16:13:00 -
[406]
I have lost just as many 1 VS 1 fights in a Battleship than I have won. So by no means am I some Battleship god, and please dont think I believe that I am.
I do however feel I have a good understanding of battleship mechanics and capabilities than most in this game. Solely based on the fact that that is all I used to fly. I have fought against every ship in this game in a battleship and titans still insta pop me with shear rage! lol
Anyways the point is that the battleship due to several nerfs to its class and buffs to other classes, has become incapable of doing its job. Yes it once was able to fight 2-3 BC, 5-6 cruisers and win. It never eally could hit frigs and your drones would be killed the second they were launched, so frigs always posed an issue. However the point now to were the major HP buff from a few years ago, along with tracking nerfs / missile nerfs / and web nerfs along with the major lack of mobility have made this ship impossible to do anything alone.
Every other ship class can do things relatively solo without issue. Other than running into a larger gang, or more numbers, but they can still tackle and retreat if needed. The battleship is stuck there really with n o hope other than to call for frineds to save them. So with a hefty price tag and the need for other ships / people to play the game, why would / should anyone use a battleship obsolete by every other class in the game, instead of a cheaper ship that does the same job maybe even a little better?
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Lyris Nairn
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.30 11:29:00 -
[407]
I would like to see further correspondence on this topic.
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ItsMeMarioo
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Posted - 2010.12.30 12:28:00 -
[408]
Wtf is the thread, with pl's hellcat baddon owning everything, and deklein coalition switching from drake to maelstrom ?
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Lyris Nairn
Caldari GoonWaffe Goonswarm Federation
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Posted - 2010.12.30 12:40:00 -
[409]
Originally by: ItsMeMarioo Wtf is the thread, with pl's hellcat baddon owning everything, and deklein coalition switching from drake to maelstrom ?
Some guy with a lot of battleship killmails thinks battleships are dead in PVP.
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