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Thread Statistics | Show CCP posts - 14 post(s) |

stupid monkey
Easy Co. Fatal Ascension
0
|
Posted - 2011.10.11 00:55:00 -
[631] - Quote
not sure if its been asked yet but due to drones being removed from dreads/titans as well as other changes to most capitals, will we see a reworking of the manufacturing requirements for said ship hulls?
if the above is true then how about at the same time remove that ******** single turret hard point on the phoenix?? |

Dansara
North Eastern Swat Pandemic Legion
0
|
Posted - 2011.10.11 01:00:00 -
[632] - Quote
I must applaud CCP for attempting to fix the problem with supers at the moment.
Log off timer gets a massive big tick, although then the EHP nerf seems to try to address the same probelm. Which doesn't make sense. If I can keep the super tackled and aggressed, the EHP nerf is redundant.
If CCP were adamant about an EHP nerf, they should try and balance all super caps so that the Hel isn't nerfed to hell. (Pun intended)
Stealth nerf to carriers with sig changes to fighters seems rushed and not too well thought out. Maybe just sig nerf FB's only, to something like 250-300
Giving supers the ability to field 20 x Fighters and 20 FB's seems better than making them choose between having one or the other. Switching a flight of fighters to FB will be a massive issue, given that supers can't dock.
Siege timer reduction is a good start, although tracking needs to be looked at to make them dreads more viable. ROF bonues to Moros seems rushed and not too thought through again.
To echo my CEO's comments. Titans really need to be turned into a logistics/command platform and reducing their effectiveness as an offensive/combat vessel is crucial. |

Obsidian Hawk
RONA Corporation RONA Directorate
159
|
Posted - 2011.10.11 01:01:00 -
[633] - Quote
Kari Kari wrote:Obsidian Hawk wrote:Kari Kari wrote:CCP Soundwave wrote:If you enjoyed these changes and things happening to spaceships IN SPACE I guerantee you'll love the rest of the stuff we have lined up for winter  Keep an eye out for the blogs. Already cancelled all other subscriptions since EVE and CCP has gone to total sh**! no one cares about obvious alt posts. you will still be here and you will still be flying your caps. Quit your whining and get back to farming out your 0.0 space. Actually dips*** I will not be already gave most of my assets away to friends. So your intelligence level is pretty low... CCP LOW!
How about you get the balls to post with your main? Until you post with your main you get no respect. |

Warrrules
Beyond Control. Black Legion.
0
|
Posted - 2011.10.11 01:02:00 -
[634] - Quote
One of the worse nerfs I have seen to date..
The log off timer is the only good part of this nerf...
All the EHP nerf is going to do is turn the super carriers into blob ships. No one will be willing to drop a ship that has zero defense against the only 2 ship classes that can tackle it. I guess my curse and dictor alts need to find a ratting supercarrier and solo it now...
The removal of standard drones will just force people into titans. Just like before fighter bombers, the supercarrier didn't hold the power for the price.. People just preferred to move straight into a ship that mattered (i.e. the titan.)
I agree with the dread buffs but it still needs more.. Dreads need to have a place in killing capitals again.. Not just dieing to them.
If you want to fix super carriers, limit the regular drones to deploying 5 at a time. This way they still have some defense against subcaps but are no better then the subcaps that can deploy the same drones. Revert the EHP back to normal so people will continue to use super carriers over titans.
If you want to fix titans, make them unable to receive remote tracking links, and alter the doomsday back to its original effect but LIMIT IT TO ONE PER SYSTEM for a set number of time, and make it scale off of sig radius so that smaller ships can tank it as well. This would cause the titan to become a strategic asset.. Alliances could no longer drop 30 and have an advantage. It would be all about the strategy of how it was deployed and used in the fight.. Titans should also be anchored in position for 3 mins after blowing the doomsday, making them targets to be tackled once they are used.
Stop taking ships to the extreme and think of ways to level them out.. Supers should not be defenseless against their much weaker, much CHEAPER counter parts (i.e. Battleships). |

Soldarius
Peek-A-Boo Bombers
11
|
Posted - 2011.10.11 01:11:00 -
[635] - Quote
/me posting more
Just saw the sigrad change for fighters. Were they really 100m? That must have sucked something fierce for subcaps. Now at 400m it means the only thing they will still be 100% effective against will be battleships and bigger.
So fighter-bombers for structures and fighters for cap-ships? Player escorts for subcaps? Sounds much better.
Now please remove the EWAR immunity. No system should be totally immune to EWAR. Highly resistant? Sure. "How do you kill that which has no life?" |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
138
|
Posted - 2011.10.11 01:14:00 -
[636] - Quote
Pattern Clarc wrote:I'll rephrase, what specifically are the roles of each class of capital ship combat wise? It kinda feels like this is a very reactionary (although necessary change) that lacks the *vision* needed to be understood by us.
It's exactly what it is. Nerfing hp after buffing hp when it was needed. Not nerfing damage when the damage boost was causing the issue. Removing drones when they did nothing to make the ship overpowered or not.
TL;DR CCP have no clue what to do with supers, they just blantantly take populistic decisions. If CCP really looked at the issue with supers (titans as well as moms doing high damage), and thought through if they needed a damage role or not, they'd start nerfing those aspects. I.e. FB's, tracking links/guns and DD on titan. But no, they went with random populistic changes that makes no sense, and still not having a role for the ships. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Andski
GoonWaffe Goonswarm Federation
147
|
Posted - 2011.10.11 01:14:00 -
[637] - Quote
look at all you idiots trying to use cost as a balancing factor
ever heard of diminishing returns |

Lorren Canada
Dreddit Test Alliance Please Ignore
62
|
Posted - 2011.10.11 01:17:00 -
[638] - Quote
Kel'taith wrote:So a single dic could kill a SC now if it had enough ammo?
If a supercarrier pilot dies to a dic you should take him behind the woodshed and promptly cut off his head. |

Lorren Canada
Dreddit Test Alliance Please Ignore
62
|
Posted - 2011.10.11 01:18:00 -
[639] - Quote
Misanth wrote:Pattern Clarc wrote:I'll rephrase, what specifically are the roles of each class of capital ship combat wise? It kinda feels like this is a very reactionary (although necessary change) that lacks the *vision* needed to be understood by us. It's exactly what it is. Nerfing hp after buffing hp when it was needed. Not nerfing damage when the damage boost was causing the issue. Removing drones when they did nothing to make the ship overpowered or not. TL;DR CCP have no clue what to do with supers, they just blantantly take populistic decisions. If CCP really looked at the issue with supers (titans as well as moms doing high damage), and thought through if they needed a damage role or not, they'd start nerfing those aspects. I.e. FB's, tracking links/guns and DD on titan. But no, they went with random populistic changes that makes no sense, and still not having a role for the ships.
What do you know about supers? Go back to mining ice with your buddies so we can gank them again. |

Obsidian Hawk
RONA Corporation RONA Directorate
159
|
Posted - 2011.10.11 01:22:00 -
[640] - Quote
Ok so here is a tl;dr of the first 32 pages.
RAGE from 1/2 of 0.0
Joy from the other half.
The rage part comes from alliances that rely only on supers and can't fly anything smaller. The joy is coming from the alliances who dont have 1051375023 super caps to field at one time.
Pandemic legion - doesnt care, they are still going to hot drop your capitals and make you lose money, just going to be more creative about it.
CONSTRUCTIVE CRITICISM summarized / suggestions
1. :arrow:] Please let dreads keep their drone bay - but have the siege module make it so dreads cannot use drones while in siege mode - similar to carriers triage mode.
2 . Nothing really wrong with fighters and their scan resolution, they are fairly easy to kill as is, so no real need to change them.
3. Hel is getting hit the worst and will have the lowest EHP of all the mom's please leave their hp alone and maybe look into changing the bonus from logi to something like drone rof.
4. Drone bay sizes should be able to take a full compliment of fighters and fighter bombers. 25 f / 25 FB. This will leave some versatility to moms to either assign fighters to sub caps to help them out or have a full wing of bombers for capital / sov fights.
5. Look into dread / titan tracking of turrets,
6. You should explain more in depth about hybrid changes to quell the fear about the changes it is going to receive, you already broke its poor little legs.
7. If regular carriers are going to be support ships to the supers, make sure they get some good bonuses to help defend against sub caps, 7a - small hp buff 7b - better tracking for all drones 7c - speed bonus drones ETC
8. A note to the community - THESE ARE PLANNED CHANGES AND ARE NOT YET IN STONE! Get on the test server and try it out and offer constructive help not whining and rage quitting.
9. This is not a slap to bitter vets, most bitter vets flew before tons of super caps and massive pwn mobiles, they are smart and can adapt, they know tactics, and will adapt before the nerf hits.
10. To those asking for a reduced cost since hp is getting nerfed - quit asking the prices haven't really changed since they were introduced into the game. Back before their buff moms barely had 1 million ehp total and were still 18 bill.
11. Finally to the devs - BEFORE YOU IMPLEMENT THIS, please post a second dev blog about community suggestions on these changes and talk more with us about what changes will be final and which ones will be left on the floor, or changes we can meet each other half way. |
|

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
138
|
Posted - 2011.10.11 01:24:00 -
[641] - Quote
Renan Ruivo wrote:Does fighter tracking nerf means we will see an T3 cost inflation, and general ISK value inflation?
Them people who rat with normal carriers gonna be mad xD
Sanctumrunners getting a nerf is a great thing, they're already making stupid money and need a massive hit in the wallet.. but think about officer killing. No more super/carrier killing officers, and no more titan dd officers either. So either titan guns or bring a fullscale fleet with RR support to kill them? Officers were already ridicilous to kill, since people felt the need to use supers/caps on them, and now that state has gotten even worse. Roflcopter. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Kari Kari
Caldari Provisions Caldari State
10
|
Posted - 2011.10.11 01:26:00 -
[642] - Quote
Renan Ruivo wrote:People who buy obvioulsy unbalanced stuff because of the unbalanced **** in the stuff should stay quiet. You ought to know that it is going to be balanced sooner or later.
Seriously, I think when you train for a ship as long as we have as super cap toons, we hsould be able to b****, since we go cheated out of the ship we trained for. SO how about you noob go back to the noob alliance you came from thanks.
|

FHM
Power Absolute Absolute Damage Inc.
0
|
Posted - 2011.10.11 01:31:00 -
[643] - Quote
Very nice change's ! Finally small alliances that can field 100 experienced people will be able to take their stand and push for their own 0.0 I WIN BUTTON REMOVED
The most stupid complaints you hear about these balances answered:
1) We are veterans in this game ( Goons, PL, Raiden... ) we win every fight because we have the hardcore skill of being able to press I WIN button.
1) You are not veterans you only exist because of the I WIN button i am looking forward to High Sec mining corporations whelping PL, Raiden, Solar, WN, Goon fleets like its no tomorrow. Veterans adapt to changes not cry about them. Saying that most veterans will quit when having their supers nerfed shows how wrong your idea and meaning of the word: veteran really is.
If you need to quit because you got BUT HURT and are no longer able to press the I WIN button and call your self a veteran go and do it no one will miss you Q3 2011 reported 1k super capital pilots active in EVE well that's the FAT we can easily trim.
2) Super capitals can no longer defend them selves against sub-capitals.
Another stupid argument that can be made only by a stupid person. Super capitals are slow, big and clumsy logistical platform whit ability to counter other BIG things and should not be used for melting sub-capitals. If you field your super your should field it to a purpose knowing full well you can easily use it. Just because you payed 18 billion or 85 billion for your hull does not mean you are granted the I WIN button.
By bye ******** and arrogant corp mates that think they are so important based on the fact they have a SC.
3) I can no longer rat in my Carrier, Super Carrier, Titan.
If you ever did that you deserve to die in it. Titans and Super Carriers are meant to be an alliance investment not a personal investment. So they should not be cost effective or give you a 200 or 360mil/h bonus they are not ratting machines and if that is what you used them fore you need to go back and start doing L1's and learn a thing or two about the game.
4) 100 Canes can no kill a lone Super Carrier
Well ofc the outcome of that fight had to be reversed. It how it is in real life and whatever imaginary life you imagine.
5) Most common argument from Goons, PL, WN, Raiden, NC... In this topic is:
We can no longer use the I WIN button our super capital blob is dead we are about to loose super capitals on daily basis that will be caught ratting for our extreme veteran title.
Answer: Just learn to PVP learn to play.
6) Dreads will be OP
How cuss it to hard to put a scram on it when it exits sige? Or based on fact it cant hit anything that moved at 1m/s ? Or is it 2 hard to light a cyno from your spy alts to drop a SC fleet on them. Only thing this changed is taking the pace of this game to a new level where you will have to respond to assaults faster.
And even if their will be OP there is a counter CCP gave you and promised to buff them. They are the ships you so refuse to fly. You will find them under the market tab BLACK OPS finally a use for them. Have em standing by and you have a fleet ready for rapid deployment in your sov space.
7) I trained for 6 months but SC's are useless now give me back my skills
You were aware of what you were committing to and the fact everything is viable to change in game. So if you think it was a mistake going for a SC it is only your own problem. Also few years ago i trained for a Dread that are useless ATM you don't see me crying for years give me back my skills.
If you cry about these changes you are possibly the 13-25 year old kid that has a ton of time to spare and grinds those anomaly's, L4s and 10/10 DED's and logs off the second someone mentions CTA or Roam. |

Akara Ito
Eternity INC. Goonswarm Federation
20
|
Posted - 2011.10.11 01:39:00 -
[644] - Quote
Misanth wrote:Pattern Clarc wrote:I'll rephrase, what specifically are the roles of each class of capital ship combat wise? It kinda feels like this is a very reactionary (although necessary change) that lacks the *vision* needed to be understood by us. It's exactly what it is. Nerfing hp after buffing hp when it was needed. Not nerfing damage when the damage boost was causing the issue. Removing drones when they did nothing to make the ship overpowered or not.
You cant nerf the FB damage because the role of a supercarrier is to deal a lot of damage. They are anti sov dps plattforms and now they finally become this and not more. The hp nerf is actually pretty small but its going to have his effect with the log off changes.
Oh and just for the records: If you lose a Supercap to "a single hic" or a very, very small gang that means: you werent able to get some friends to come along for whatever you're doing and you werent able to figure out why this funny fitting you got from this wiki has neutralizer on it and you are unable to use a decent fit and you dont know a single person who could help you organise some backup and you were stupid enough to get your SC in a combat situation under this circumstances; then holy ******* **** you deserve whats comming to you.
Every ship in EVE has a role, every fleettype has a counter, the only ships that didnt fit into this were supercaps. Welcome back to (space)earth. |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
140
|
Posted - 2011.10.11 01:48:00 -
[645] - Quote
Shadowsword wrote:I'm going on a roam now, so I'll develop later, but I am very disappointed in these changes.
1/ the biggest issue with motherships wan't their offense, but their near invulnerability when in large groups. Nothing has been done about that.
2/ The dred boost turn out not to be a boost after all. it's not those change that will make them used.
3/ To kill a supercap, a subcap fleet will have to be built around battlecruisers and battleships. Fighters will still be fairly effective against those, so a subcap escort isn't mandatory.
4/ titan tracking: nothing done about that.
This is still Supercap Online.
Need to go, I'll expand later.
You really should stop roaming and get some experience fighting with/against motherships instead.
1) The biggest issue was their offense, not their survivability. Did you even know how horribad they were before they got their hp boost? The reason they're strong in big groups is not the EHP either, it's the damage that big group put out. If you'd field supers to face supers, you'd notice the RR would not be enough. It's a damage gank, not a tank game, so you're completely off here.
2) The 5min timer, and the removal of sentry drones from moms and nerfs to titan is enough of a boost to make them useful against POS. The nerfed hp (that shouldn't be) on supers is another boost to dreads. They're back on track as the damage dealing capital. Do you remember how they used to **** everything before supers were boosted? We're not going fully back to what was back then due to supers retaining damage now, but if we play with the thought: if supers got their current damage nerfed back to what they used to have pre-DD changes and pre-FB's, and if we let them keep their current EHP.. guess what, 5min dreads would be immensely popular.
3) Fighters travel extremely slow, fighters are extremely easy to kill for a supcab blob. A blob of fighters would be a different matter, but if you bring a blob of BS/BC to fight a blob of motherships/carriers you have to suit yourself for using wrong tools. If you bring a blob of BS/BC against one (or a few) mothers/carriers, you could supereasily kite (and if the cap pilot was **** and had his fighters on auto-follow, you could just perma warp out/in and they fighters would be 100% stuck in warp and useless) and kill them. I've used a SOLO Nighthawk to kill six of a Nyx' Fighters before he gave up and warped to a safe to cloak. Fighters are useless, or you are, if you sit still and try tank them.
4) That's the only thing you got right, that needs to be addressed. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Feydryn
Destructive Influence Northern Coalition.
0
|
Posted - 2011.10.11 01:50:00 -
[646] - Quote
This is one of THE worst balancing decisions I've ever seen in a games life cycle.
You have completely removed the counter-balance to "blob" warfare in one fell stroke.
On top of that, you've made these ships worth multiple billions of isk not worth flying at all. CCP, you have truly regressed backwards on this.
I'm fairly disgusted with your thinking process in this regard.
Yet again, you've shown favor to those that can field the most ships without any regard for the people who have spent their entire careers in-game working towards capitals and super capitals.
I can see myself easily cancelling 6 of my 7 accounts, as they are supremely and utterly useless.
Way to stick it to your veteran players CCP.
|

Svennig
Dreddit Test Alliance Please Ignore
8
|
Posted - 2011.10.11 01:51:00 -
[647] - Quote
Obsidian Hawk wrote:Ok so here is a tl;dr of the first 32 pages. 11.  Finally to the devs - BEFORE YOU IMPLEMENT THIS, please post a second dev blog about community suggestions on these changes and talk more with us about what changes will be final and which ones will be left on the floor, or changes we can meet each other half way.
Excellent summary, quoting the most important section. |

Obiareus
Chosen Path
0
|
Posted - 2011.10.11 01:53:00 -
[648] - Quote
i gave an honest effort to read all the posts before adding my own, got to page 24 before calling it quits, skimmed to see CCP reps responses
concerns on fighters has been hammered into the ground as has hostile EWAR compared to friendly EWAR
i have concerns over more the method you used in coming up with these nerfs/changes understandably you cant get all the EVE pilots opinions before coming out with a release it would be ridiculous to ask such a thing
but you take and run a few numbers say... take the number of pilots who even interact with capital class ships of those who use them in PvP anyone who has taken a statistics course could tell you running a couple equations to find a random sampling of those pilots and get good experienced based input
because after all this is a game, we pay YOU to provide services sure you hold the intellectual rights to the game and its content... but its a business do restaurants give free samples of a new dish before putting it on the menu? yes
i havent seen a whole lot of sincere co-operation between the people coding this game and the ones paying to play it
i fully understand your position, you are based out of a country most of your players dont live in and a large part of your player base are willing to accept what you dish out and are happy enough to pay for PLEX or subscriptions
but maybe you should aim a little higher and try and be a better business and have more adaption in your customer service cause thats what we are customers
so when CCP Tallest said
CCP Tallest wrote:Mekia Buelle wrote:CCP Tallest wrote:Regarding Titan gun tracking:
I am well aware of the issue and considered making changes to it. I decided against it for this balancing pass. We are still working on the winter release and this is not completely off the table. There will be public testing of these balancing changes on SISI and we are ready to consider further changes if needed. That sounds good but will you consider the changes to the fighers and carriers in general or that is a final decision? Yes I will consider it.
i really expect him to consider it, THAT'S HIS JOB
i do appreciate the fact you have to wade through **** to find some worthwhile posts and ideas and sincerely hope this release will be something of a turning point from 'ADD NEW CONTENT!' to just taking a step back and spending whatever time is needed to fix the existing content
with regards,
_Obi |

Misanth
RABBLE RABBLE RABBLE Limitless Inc.
140
|
Posted - 2011.10.11 01:55:00 -
[649] - Quote
Zhade Lezte wrote::tinfoil: Developerswarm :tinfoil:. Look up time dilation in the latest blogs, no one likes lag.
You're right that noone likes lag. But :tinfoil: time dilation is a blob boost, a deterrent to small/medium scale PvP, and only a boost to a very small minority of this game (given than 80% lives in high sec, some in low, and far from everyone in null are involved in the massive fleet fights). TL;DR a populist boost with no crucial game or PvP content. Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Grytok
KL0NKRIEGER
1
|
Posted - 2011.10.11 02:01:00 -
[650] - Quote
It's one small step into the right direction, but all of this doesn't change the major problem of 0.0, which would be the blobs of the few remaining powerblocs controlling all of the space.
Remove jumpbridges and jumpfreighters to make the logistics harder, remove the sovereignity-system that's based on structures and make it based on activity and finally remove the high-end-moons and make the high-ends available through alchemy only. |
|

Cpt Underpants
Goonswarm Federation
0
|
Posted - 2011.10.11 02:03:00 -
[651] - Quote
gfldex wrote:Drone tracking links help too, ofc. The only ship mod that affects fighters or fighter bombers is the Drone Control Unit. Omni-directional Tracking Link, Drone Navigation Computer etc only affect drones, not fighters.
A solution to the fighter nerf may be to allow these mods to have an effect on fighters.
Elisha Starkiller wrote: they log back in and they will still be in the fight, if the connection is gone..... well bummer its only a game :D and get some decent internet!
Some people are at the mercy of the incumbent telecommunications provider and can't get any better.
I live in an area which can barely get ADSL and occasionally drops out. The telco wont fix it because they have no competition.
Another member of my corp lives in South Africa and has good connections except when the copper phone lines are stolen (happens every few months).
Despite this, I agree on the proposed log off mechanics.
John Hand wrote:The Drone Bay nerf was not really needed. What should be done (if you want to nerf the bay anyways) is just make it smaller but still allow the the use of normal drones. So say 25 (as that is max with full DCU's) Fighter Bombers, 25 Fighters and 50 heavys which can be split up to allow for either more med, lights ect. Quite obvious many of the comments like this come from people who don't understand the size of fighters/bombers. Fighters/bombers are 5000m3. You only need to drop one fighter to be able to bring 200 heavies in its place.
I agree that the tracking links should not work on Titans. They shouldn't be a anti-subcap platform.
|

Renan Ruivo
Hipernova Vera Cruz Alliance
107
|
Posted - 2011.10.11 02:16:00 -
[652] - Quote
kralz wrote:Renan Ruivo wrote:People who buy obvioulsy unbalanced stuff because of the unbalanced **** in the stuff should stay quiet. You ought to know that it is going to be balanced sooner or later. Waah waaaaaaaaaaaah waaaaaaaaaaaaaaaaaaaah waah waaaaaaaaah WAAAAAAAAAAAAH!!!r.
So... hows that workin out for ya? xD Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

MeBiatch
Republic University Minmatar Republic
33
|
Posted - 2011.10.11 02:16:00 -
[653] - Quote
ok so my moros will do 11 k dps with ions and 6k dps with rails? wow good job ccp...
plus its cap stable for 5 min with the new bonus
[Moros, high V] Capital Armor Repairer I Damage Control II Imperial Navy Energized Adaptive Nano Membrane Imperial Navy Energized Adaptive Nano Membrane Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer Shadow Serpentis Magnetic Field Stabilizer
Shadow Serpentis Sensor Booster, Targeting Range Shadow Serpentis Tracking Computer, Optimal Range Cap Recharger II Cap Recharger II Cap Recharger II
Dual 1000mm Railgun I, Guristas Antimatter Charge XL Dual 1000mm Railgun I, Guristas Antimatter Charge XL Dual 1000mm Railgun I, Guristas Antimatter Charge XL Siege Module I
Large Trimark Armor Pump I Large Anti-Explosive Pump I Large Trimark Armor Pump I |

Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
133
|
Posted - 2011.10.11 02:24:00 -
[654] - Quote
MezriDax wrote:As with everything CCP likes to kill, Supercaps are now even more useless than they were before.
Supercaps were hideously overpowered: they could shoot everything. Frigate? Yup, blow that up with my endless supply of light and medium drones (20 warrior II drones against any frigate, where does that make sense). Cruiser? Blow that up too. Titan? Yeah, blow that up. Sovereignty structure? Yup, this ship was designed for blowing that stuff up. It was possible to hot drop a few super carriers on any roaming gang in low sec and wipe them off the field.
There was an interesting idea raised in the comments on Jester's "I need a doctrine" blog post: rather than simply reducing tracking on weapons, also increase the resolution of all weapons and increase the impact that mismatch between weapon resolution and target signature radius has on the damage dealt by that weapon on that target. This would allow DDs to be fired against any target, but due to a multi-kilometre weapon resolution they would do minimal damage against anything smaller than a carrier. Any weapon class should have a limited range of targets that it is effective against, without having specific game mechanics introduced to prevent that weapon class being used against certain targets.
I'm also wondering when CCP will be removing EWAR immunity altogether. It could be replaced with buffs to the appropriate stats, such as sensor strength GÇö but then super caps already have huge sensor strength which can be made even stronger using remote sensor boosters, thus increasing the reliance on a support fleet to provide the EWAR "immunity" rather than simply providing a unique (and stupid) mechanic to that ship class in the first place. Dreadnoughts could gain this immunity through siege mode providing a significant sensor strength increase.
This rebalance is a decent start. It could be better. |

Ganthrithor
GoonWaffe Goonswarm Federation
4
|
Posted - 2011.10.11 02:24:00 -
[655] - Quote
FHM wrote:Very nice change's ! Finally small alliances that can field 100 experienced people will be able to take their stand and push for their own 0.0 I WIN BUTTON REMOVED
The most stupid complaints you hear about these balances answered:
1) We are veterans in this game ( Goons, PL, Raiden... ) we win every fight because we have the hardcore skill of being able to press I WIN button.
1) You are not veterans you only exist because of the I WIN button i am looking forward to High Sec mining corporations whelping PL, Raiden, Solar, WN, Goon fleets like its no tomorrow. Veterans adapt to changes not cry about them. Saying that most veterans will quit when having their supers nerfed shows how wrong your idea and meaning of the word: veteran really is.
If you need to quit because you got BUT HURT and are no longer able to press the I WIN button and call your self a veteran go and do it no one will miss you Q3 2011 reported 1k super capital pilots active in EVE well that's the FAT we can easily trim.
2) Super capitals can no longer defend them selves against sub-capitals.
Another stupid argument that can be made only by a stupid person. Super capitals are slow, big and clumsy logistical platform whit ability to counter other BIG things and should not be used for melting sub-capitals. If you field your super your should field it to a purpose knowing full well you can easily use it. Just because you payed 18 billion or 85 billion for your hull does not mean you are granted the I WIN button.
By bye ******** and arrogant corp mates that think they are so important based on the fact they have a SC.
3) I can no longer rat in my Carrier, Super Carrier, Titan.
If you ever did that you deserve to die in it. Titans and Super Carriers are meant to be an alliance investment not a personal investment. So they should not be cost effective or give you a 200 or 360mil/h bonus they are not ratting machines and if that is what you used them fore you need to go back and start doing L1's and learn a thing or two about the game.
4) 100 Canes can no kill a lone Super Carrier
Well ofc the outcome of that fight had to be reversed. It how it is in real life and whatever imaginary life you imagine.
5) Most common argument from Goons, PL, WN, Raiden, NC... In this topic is:
We can no longer use the I WIN button our super capital blob is dead we are about to loose super capitals on daily basis that will be caught ratting for our extreme veteran title.
Answer: Just learn to PVP learn to play.
6) Dreads will be OP
How cuss it to hard to put a scram on it when it exits sige? Or based on fact it cant hit anything that moved at 1m/s ? Or is it 2 hard to light a cyno from your spy alts to drop a SC fleet on them. Only thing this changed is taking the pace of this game to a new level where you will have to respond to assaults faster.
And even if their will be OP there is a counter CCP gave you and promised to buff them. They are the ships you so refuse to fly. You will find them under the market tab BLACK OPS finally a use for them. Have em standing by and you have a fleet ready for rapid deployment in your sov space.
7) I trained for 6 months but SC's are useless now give me back my skills
You were aware of what you were committing to and the fact everything is viable to change in game. So if you think it was a mistake going for a SC it is only your own problem. Also few years ago i trained for a Dread that are useless ATM you don't see me crying for years give me back my skills.
If you cry about these changes you are possibly the 13-25 year old kid that has a ton of time to spare and grinds those anomaly's, L4s and 10/10 DED's and logs off the second someone mentions CTA or Roam.
Holy christ you are developmentally challenged. Kindly remove yourself from the gene pool tia. |

Amsterdam Conversations
Cheesecake Starshine
28
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Posted - 2011.10.11 02:24:00 -
[656] - Quote
iulixxi wrote:Adapt or die people ... nerfs are needed to balance things around.
Also would love an official answer to this: @CCP: Will the loss of 20% EHP also come with an adjustment to the respective supercarrier BPO's, thus make them use less components? As it happened with removal of the clone bay + a decrease in Capital Drone Bay requirements? (to be inline with the reduced drone bay)
Anyone? E Just curious, when they boosted them the first time, you didn't ask for them to cost 100b instead of 10b? |

Chitsa Jason
High Intellion Narwhals Ate My Duck
23
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Posted - 2011.10.11 02:28:00 -
[657] - Quote
Awesome changes.
I have few notes though:
Moros will have Cap issues with new bonus. introducing this bonus is actually a nerf for this dread.
Carriers should be able to fight off sub caps with Fighters. Especially in wspace where supers can not be used. Using Carriers in wspace will be just a glorified guardian.
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Misanth
RABBLE RABBLE RABBLE Limitless Inc.
143
|
Posted - 2011.10.11 02:30:00 -
[658] - Quote
Malzra wrote:This just means when supers are deployed they'll be used in overwhelming numbers with massive support fleets, which does nothing to fix the superblob problem. It goes on to reduce the likelyhood that smaller alliances/groups will bring supers to a fleet fight (and pretty much negates the setting of traps for those who like to hotdrop with solo/few supercarreirs). Furthermore, those who choose (stupidly) to rat/anom in supercarriers won't be able to do so with the fighter/drone changes, thus depriving roaming gangs of potential ganks. Dreads will still generally sit in hangers unused.
Supers being too hard to kill: That all depends on what the opponent brings. With the logoff change, the EHP nerf isn't really needed, as if your fleet has the numbers and the lockdown capability, you'll get the kills. Supers still die darn quick to other supers and massed BS fleets. The Hel, as others stated, does need some balancing love though. Mass groups of SC's will still spider tank fairly well.
Fighter changes: Fighters have always been intended to chew through battleships and to a lesser extent, bc's depending on fit / target painting, if you don't want them shooting smaller ships, then just make them 'unable to lock anything below battlecruiser.' Current proposed change is just shortsighted and turns carriers into logistic coffins.
Titans: Fair enough with the DD. I still think a script allowing for a smaller range area DD (100 or 150km) would make fleet warfare interesting as potential anti-blob options. Obviously with the same 30 second locked in place timer (and other effects post DD firing) to keep the risk factor there.
Drone bays: Nerfing the drone pay totally of titan/dreads isn't really needed, just make them unable to carry heavy/sentry drones. You could do this for supercarriers too (with limited bandwidth) so they at least have some measure of self defense against solo tacklers (a couple tacklers could easily kill the drones). Thus the veldnaughts can live on.
Dreads: Ref drone changes above. This would at least give owners an excuse to undock them, especially Moros pilots who'd be out of cap in a fight. Only performing a partial fix still equals a broken product (aka post details on hybrid changes). Siege timer change just reduces risk factor for using them.
Logoff change - good. However, at least make it easier to log back in after a crash during a fleet fight. Sitting at a black screen unable to even flip on hardeners sucks.
In summary, you are really just encouraging the massive blob warfare without addressing it effectively at all. The counter to the blob of course being to bring a bigger blob. As Shadoo said, these changes are just putting off the inevitable.
Exactly what I been posting as well. You could also say that the very reason CCP have no real "mission statement" (i.e. no role) for supers or capitals in general, is adding to these issues. If CCP would know what to use them for, they would not be as silly (I'd like to think!) as to paint themselves into a corner like this.
Judging by how time dilation is another blob boost, I think it's pretty safe to assume that CCP want's that very small minority (a generous guess would be 5% of the EVE population) to be dictating the gameplay and future of this game.
Hilmar, Zulu, Soundwave: We care about our hobby. Do you care about your jobs? |

Fiberton
StarFleet Enterprises BricK sQuAD.
5
|
Posted - 2011.10.11 02:32:00 -
[659] - Quote
Actually he is anti semetic. Having planned and started the oxygen Isotope profit embargo on Rosh Hashanah ( Jewish New Year ) . CCP obviously supports Mittani as he is the highest represenative of its online community. Which is highly offensive even to me who is not even a religious person of any faith.
The Mittani wrote:chunorris wrote: Shut up lier manipulator. Now you have what you wanted last 3 years. Ruin the game. Good luck and long live to the rifter fleets
If death2allsupercaps is wrong, baby, I don't want to be right.
<-áI believe he is right > Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
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Velin Dhal
Blood Phage Syndicate The Dominion Empire
0
|
Posted - 2011.10.11 02:35:00 -
[660] - Quote
You have got to be kidding me ?
What exactly is this supposed to balance ?
The low SP toons crying ?
You already put the nerf to titans when you took away the AOE doomsday. Now you take away the drone bay and can't use your doomsday on non caps ?
You don't let Super carriers have anything but fighters and fighter bombers ?
Dreds lose drone bays too ?
So apparently one guy in a heavy interdictor can point you and your never getting away. You didn't nerf them, you just made them unable to defend themselves. How is that balancing ?
Half the fun of super capitals is knowing you worked your ass off to get in one and it payed off. Now you make them worthless unless you have a huge support fleet surrounding you.
Why does it seem to me that every time there is a serious update to this game now, that low SP toons get the world and High SP toons have to bend over ? |
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