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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Malcanis
Vanishing Point. The Initiative.
500
|
Posted - 2011.10.11 03:56:00 -
[691] - Quote
I love the idiots going on about "bowing down to goons", as if they were the only ones who wanted a supercap nerf. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Di Mulle
17
|
Posted - 2011.10.11 04:00:00 -
[692] - Quote
Simetraz wrote:
Done for the day. Nobody in local, so you log off. 5 minutes later someone comes in knowing that a sitting duck will be around for 15 minutes. Drops a probe and POP. Next time you log in you are in your pod.
Now if CCP could make it so you will stick around for 15 minutes after jumping through a gate. Well then fine, short of that forget it.
Reading comprehension Level I. Search it at the market, like right now. CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |
Ganthrithor
GoonWaffe Goonswarm Federation
6
|
Posted - 2011.10.11 04:08:00 -
[693] - Quote
If you blind-cyno to a beacon to jump through a gate and there are hostiles on the other side, and those hostiles are able to aggress you before your enter your ewarp, you should be stuck in space. Period. This business of people jumping places and realizing they made a mistake, then just control-qing as long as you don't have a dictor bubble up is bull. |
Simetraz
State War Academy Caldari State
91
|
Posted - 2011.10.11 04:09:00 -
[694] - Quote
Di Mulle wrote:Simetraz wrote:
Done for the day. Nobody in local, so you log off. 5 minutes later someone comes in knowing that a sitting duck will be around for 15 minutes. Drops a probe and POP. Next time you log in you are in your pod.
Now if CCP could make it so you will stick around for 15 minutes after jumping through a gate. Well then fine, short of that forget it.
Reading comprehension Level I. Search it at the market, like right now.
What are you talking about ?
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Di Mulle
17
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Posted - 2011.10.11 04:11:00 -
[695] - Quote
Simetraz wrote:
What are you talking about ?
In a situation you described there was no aggression. Nor even a recent session change, as proposed by others. So where is the problem ? Nothing changes at all. You are gone in 1 minute.
CCP is unable to implement simpliest things. Like settting to hide signatures. So they sweep it under a rug . Children do that in their pre-shool years, CCP does it being adults. Probably because it is fearless enough. |
Obsidian Hawk
RONA Corporation RONA Directorate
164
|
Posted - 2011.10.11 04:12:00 -
[696] - Quote
Aurora Egnald wrote:This is all about screwing the high skill pilots over period. Apperantly CCP is now practicing in game welfare in favor of the lower skilled/isk poor pilots. Looks like thay are really tryin to ruin this game in favor of their newest product world of darkness that caters to the twilight crowd.
Hi 80 million plus sp character here.
Let me explain everything wrong.
1st alt posting.
2nd. They are giving defined roles to super cap - destroying other super caps and sov structures rather than being able to kill anything and everything that gets near them.
3rd. If you ever read a WoD book in your life, its is more brutal that eve online.
4th. Only reason super cap pilots are complaining is because they now run the real risk of losing their ships, and many of their alliances know they cannot afford to reimburse them nor can they replace it themselves. ONLY FLY WHAT YOU CAN AFFORD TO LOSE. #1 rule of eve online.
Every ship will now have a role in a fleet fight. fleet fights are no longer about capitals.
Titans can still open jump bridges and have clone bays. Mom's can still melt dreads and other super caps in groups along with sov structures. Dreads will now have a better chance of doing hit and run gangs for killing. Carriers will be needed to help keep supers alive and kill off stuff like hictors, dictors and dispense with neut ships.
Every capital will now has a role. |
Vaffel Junior
NorCorp Security
0
|
Posted - 2011.10.11 04:16:00 -
[697] - Quote
I guess this is the beginning of the end for EVE.
EVE closing up on WOW.
You need only 6 moths to train up to the largest usefull ship in eve... battleship !!! |
Martinez
T-Cells Moar Tears
1
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Posted - 2011.10.11 04:16:00 -
[698] - Quote
Malcanis wrote:Martinez wrote:CCP Tallest wrote:Jack Dant wrote:Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute? If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression. Dumb. If you dont log your ship in a safe place it should be at risk. The only reason to keep this in the game is to allow people to avoid combat when they are caught off guard. Lets be honest, 99% of the time its not a person actually crashing, its lame ass pilots trying to save their ships off line. Hi, let me tell you about probes. There's no such thing as a "safe place" to log off.
Hi, let me tell you about how long probes take. If a pilot logs and will be in space 30 secs. So you will have 30 secs to scan him down and point him. Even then if you happened to get a point on the pilot he should stay in space. Why? He didnt log in a safe location. |
Malcanis
Vanishing Point. The Initiative.
502
|
Posted - 2011.10.11 04:16:00 -
[699] - Quote
Ganthrithor wrote:If you blind-cyno to a beacon to jump through a gate and there are hostiles on the other side, and those hostiles are able to aggress you before your enter your ewarp, you should be stuck in space. Period. This business of people jumping places and realizing they made a mistake, then just control-qing as long as you don't have a dictor bubble up is bull.
No no no you see I paid $1800 for my supercap therefore I should get a do-over when I make mistakes with it
(because I am ~elite~ you see)
(paying a lot of money for a ship is elite)
(I paid a lot of money for a ship so I should get special treatment, just in case that wasn't made clear) Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Malcanis
Vanishing Point. The Initiative.
502
|
Posted - 2011.10.11 04:18:00 -
[700] - Quote
Simetraz wrote:Di Mulle wrote:Simetraz wrote:
Done for the day. Nobody in local, so you log off. 5 minutes later someone comes in knowing that a sitting duck will be around for 15 minutes. Drops a probe and POP. Next time you log in you are in your pod.
Now if CCP could make it so you will stick around for 15 minutes after jumping through a gate. Well then fine, short of that forget it.
Reading comprehension Level I. Search it at the market, like right now. What are you talking about ?
He means that your ship will have disappeared within 1 minute if you log off with no aggro. So that guy who comes in 5 minutes later isn't going to do jack to you. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
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Headerman
Quovis Shadow of xXDEATHXx
180
|
Posted - 2011.10.11 04:19:00 -
[701] - Quote
Di Mulle wrote:Simetraz wrote:
What are you talking about ?
In a situation you described there was no aggression. Nor even a recent session change, as proposed by others. So where is the problem ? Nothing changes at all. You are gone in 1 minute.
Oh jesus.
Go and re-read what he quoted before he said that... [img]http://i53.tinypic.com/bebnf8.jpg[/img] |
Rakshasa Taisab
Sane Industries Inc.
342
|
Posted - 2011.10.11 04:22:00 -
[702] - Quote
Fiberton wrote:I too think CCP is scrambling to bring people back to the game at all costs. I always did like watching a in game corp or alliance cascade. The beauty of Chaos. I have never watched a real corp fail cascade. CCP thanks for the entertainment. Stay tuned as Directors and CEO`s put out a flurry of mails pleading they are sorry. O wait. CCP thank you for the 6+ years of training. The training to see through the fog of cascade. o/
"I seek Understanding in a world of 1`s & 0`s. I seek oneness in a world of chaos." Fiberton The cry is strong in this one.
Use the Tears Luke, use the Tears. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |
Apollo Gabriel
Mercatoris Etherium Cartel
53
|
Posted - 2011.10.11 04:23:00 -
[703] - Quote
In general it all looks good. However the dreadnaught changes still feel "wrong", CCP Tallest, what exactly is your inspiration for these ships? Does the Siege timer still make sense? Would you really field a ship that big WITHOUT drones?
Thanks for the great information,
AG |
Malcanis
Vanishing Point. The Initiative.
502
|
Posted - 2011.10.11 04:23:00 -
[704] - Quote
Vaffel Junior wrote:I guess this is the beginning of the end for EVE.
EVE closing up on WOW.
You need only 6 moths to train up to the largest usefull ship in eve... battleship !!!
Hey everyone, look at this post.
Look at it.
It's a very bad post. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Simetraz
State War Academy Caldari State
91
|
Posted - 2011.10.11 04:23:00 -
[705] - Quote
EXACTLY, and whoever it was was saying this was a exploit.
SO I responded, you all are the ones that are failing the reading comprehension , not me.
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Infinion
Awesome Corp
3
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Posted - 2011.10.11 04:23:00 -
[706] - Quote
Maybe CCP should start considering targetable subsystems on capital ships so that subcap pilots can selectively incapacitate them rather than just outright nerfing supercap functionality for the subcaps?
In any case it looks like now's the time to be using the full potential of your supers before the expansion.
Winter is Coming |
Vaffel Junior
NorCorp Security
0
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Posted - 2011.10.11 04:25:00 -
[707] - Quote
Malcanis wrote:Vaffel Junior wrote:I guess this is the beginning of the end for EVE.
EVE closing up on WOW.
You need only 6 moths to train up to the largest usefull ship in eve... battleship !!! Hey everyone, look at this post. Look at it. It's a very bad post.
You are bad.. You are a goon pet
|
Apollo Gabriel
Mercatoris Etherium Cartel
53
|
Posted - 2011.10.11 04:28:00 -
[708] - Quote
Also CCP tallest,
Low Sec is still EMPIRE space, why are caps allowed there at all? |
Velin Dhal
Blood Phage Syndicate The Dominion Empire
1
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Posted - 2011.10.11 04:29:00 -
[709] - Quote
Malcanis wrote:Stealthiest wrote:How about a rename and some resizing. A super carrier that is not a carrier, but is the same size as a carrier?
As a 2 titan, 1 mS owner I say bout f**king time for most of this, But no dd on Sub-caps at all? No drones on a Super carrier?
I mean really!!!!! Yes, really. DDing frigates and cruisers is bullshit and you know it.
How is it bullshit ? Sorry that my 30+ billion isk ship that I had to wait like half a year to build and took me 4 years of training to get in can instantly destroy your 10 cent frigate. I mean seriously, what am I thinking its so unfair of me. Why would I ever assume that time and money could buy power in a game running on a capitalist economy ? To make me even more of a bad guy, why would I assume that my hard earned money and dedicated skill training would give me the right to fly ships untouchable by someone with less skills and dedication than me ?
I'm so ashamed of myself
|
Veinnail
FinFleet Raiden.
0
|
Posted - 2011.10.11 04:29:00 -
[710] - Quote
Herping yourDerp wrote:but this means 100 super carriers can't solo 1000 battleships, im quitting eve. /sarcasm
1000 BS: approx value: 255billion.
100 SC: approx value(t2fit): 1.8 trillion.
in eve wealth makes you powerless lol |
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Ganthrithor
GoonWaffe Goonswarm Federation
6
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Posted - 2011.10.11 04:30:00 -
[711] - Quote
Not every supercap pilot uses their ship in a blob context. If you're dead-set on stripping SCs of the little defensive capabilities they currently have (being able to field light drones) rather than simply reducing their drone bay sizes to 250-350m3 (which is the solution I think offers the best balance between the current "infinite drones" situation and SCs being utterly defenseless against any potential tacklers), then can you at least add in some logistical support perks to compensate?
I currently use my Nyx as a combination operations hub and ratting cap / dumb JF killing platform. If you're going to take combat usage in a small-gang context from "extremely risky" (currently, even with "infinite drones" it's extremely hard to fight off a competent hostile tackle-- all they need is a light dictor or two who know how to pilot their ships and you're gonna be stuck on the field for as long as they have warp disrupt probes left to deploy) to "near suicidal" (supers will be completely unable to fend off any hostile tackle at all, even baddies), then can you add some logistical capabilities to compensate?
Ideas I've been toying with for new / augmented logistical capacity are:
- Increased SMA / CHA space (can keep more people supplied with ships and gear) - "Repair bays" which could be used to repair items (for example, to rep fully heat-damaged modules) - Assembly lines that could produce the kinds of goods frequently consumed in small gang warfare-- nanite paste, bubbles, drones, possibly subcap-sized modules, etc. - Perhaps a limited variant of the jump portal generator-- perhaps only capable of bridging cruiser-sized hulls and smaller. This would leave fleet-level bridging to titans, but provide SCs an ability to augment small gang type warfare, similar to the way blops BS can at the moment.
Personally I think the idea of using supercarriers as logistics platforms is pretty cool. It would give SCs a continued use outside blob warfare for people like me who don't like unopposed structure bashing, and would help compensate for the fact that they'll be much less useful for combat in small gang contexts. |
IZZY EPIC
Interstellar Brotherhood of Gravediggers The 0rphanage
0
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Posted - 2011.10.11 04:30:00 -
[712] - Quote
Simetraz wrote:IZZY EPIC wrote:Evelgrivion wrote:CCP Tallest wrote:Jack Dant wrote:Sounds good, but will this also affect people who log off without aggression, and would normally dissapear within 1 minute? If you have not registered aggression at the point of logoff, you will disappear as normal. This cannot be extended by post-logoff aggression. Aw, so no fix thus far for jump-in -> Logoffski. What if logging off within a minute of the conclusion of the session change timer activated the 15 minute timer for remaining in space? This is a good point, it's pretty annoying having a freighter pilot jumpthrough unscouted realizing there is small gang waiting for him. And he simply loggs out to save his ship!?! Pretty lame exploit to game mechanics for his mistake. You want cap fleets to commit to the fight? well make pilots commit in general too. Make jumping through unscouted have a risk, because Log off should not be a get out jail free card in this situation. Ccp what is your thoughts on this? Done for the day. Nobody in local, so you log off. 5 minutes later someone comes in knowing that a sitting duck will be around for 15 minutes. Drops a probe and POP. Next time you log in you are in your pod. Now if CCP could make it so you will stick around for 15 minutes after jumping through a gate. Well then fine, short of that forget it.
Wasn't talking about in general, if you actaully read what I quoted.
I was talking about the first minute or two after you jump through a gate. To deterr logg offs caused when a target jumps into a gang. If you waited the so called stargate timer then log off which could be a simple 90 second including the 60 seconds in which your cloaked. You disappear with in a minute. Earlier and then the agression is slapped on.
|
Obsidian Hawk
RONA Corporation RONA Directorate
167
|
Posted - 2011.10.11 04:31:00 -
[713] - Quote
The true bitter vets of eve are the ones who manipulate the market, alliance politics, and resources out of the sight of peering eyes. Not the super cap pilots.
The proper vets know not to put their investments all into 1 ship that can go boom and cant get a good pay off of insurance |
Veinnail
FinFleet Raiden.
0
|
Posted - 2011.10.11 04:32:00 -
[714] - Quote
create fighter bays,
reduce current drone bay to something logical.
make the SC pilot choose 1 flight of Heavy sized drones.
|
Camar
North Eastern Swat Pandemic Legion
11
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Posted - 2011.10.11 04:32:00 -
[715] - Quote
Obsidian Hawk wrote:The true bitter vets of eve are the ones who manipulate the market, alliance politics, and resources out of the sight of peering eyes. Not the super cap pilots.
The proper vets know not to put their investments all into 1 ship that can go boom and cant get a good pay off of insurance true bitter vets dont play eve anymore |
Malcanis
Vanishing Point. The Initiative.
502
|
Posted - 2011.10.11 04:38:00 -
[716] - Quote
Velin Dhal wrote:Malcanis wrote:Stealthiest wrote:How about a rename and some resizing. A super carrier that is not a carrier, but is the same size as a carrier?
As a 2 titan, 1 mS owner I say bout f**king time for most of this, But no dd on Sub-caps at all? No drones on a Super carrier?
I mean really!!!!! Yes, really. DDing frigates and cruisers is bullshit and you know it. How is it bullshit ? Sorry that my 30+ billion isk ship that I had to wait like half a year to build and took me 4 years of training to get in can instantly destroy your 10 cent frigate. I mean seriously, what am I thinking its so unfair of me. Why would I ever assume that time and money could buy power in a game running on a capitalist economy ? To make me even more of a bad guy, why would I assume that my hard earned money and dedicated skill training would give me the right to fly ships untouchable by someone with less skills and dedication than me ? I'm so ashamed of myself
I can't even tell if you're being sarcastic, since everything you said is true in the literal, face-value sense.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |
Rakshasa Taisab
Sane Industries Inc.
342
|
Posted - 2011.10.11 04:39:00 -
[717] - Quote
Ganthrithor wrote:Not every supercap pilot uses their ship in a blob context. If you're dead-set on stripping SCs of the little defensive capabilities they currently have (being able to field light drones) rather than simply reducing their drone bay sizes to 250-350m3 (which is the solution I think offers the best balance between the current "infinite drones" situation and SCs being utterly defenseless against any potential tacklers), then can you at least add in some logistical support perks to compensate? Was the SC ever intended as a ratting platform?
Was the SC ever intended for solo ganking?
You will no doubt have a hard time finding support for that position. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |
Grath Telkin
Sniggerdly Pandemic Legion
34
|
Posted - 2011.10.11 04:41:00 -
[718] - Quote
Do own a Erebus
Do 0wn in sub caps
Did own a Nyx
Do think all the changes are fine.
Carry on. |
Simetraz
State War Academy Caldari State
91
|
Posted - 2011.10.11 04:43:00 -
[719] - Quote
IZZY EPIC wrote:
Wasn't talking about in general, if you actaully read what I quoted.
I was talking about the first minute or two after you jump through a gate. To deterr logg offs caused when a target jumps into a gang. If you waited the so called stargate timer then log off which could be a simple 90 second including the 60 seconds in which your cloaked. You disappear with in a minute. Earlier and then the agression is slapped on.
Actually Izzy I was agreeing with you and just giving an example of what would happen if CCP stamped everyone with a 15 log off timer, aggro or not. Not that you were promoting one.
THen secondly I stated if CCP could instead imply a 15 minute timer once you jump through a gate then that would solve the issue of jumping through a gate and logging off before you get aggro.
I am not sure how to make it clearer. |
Velin Dhal
Blood Phage Syndicate The Dominion Empire
1
|
Posted - 2011.10.11 04:43:00 -
[720] - Quote
Obsidian Hawk wrote:The true bitter vets of eve are the ones who manipulate the market, alliance politics, and resources out of the sight of peering eyes. Not the super cap pilots.
The proper vets know not to put their investments all into 1 ship that can go boom and cant get a good pay off of insurance
Your right about the investments part. No smart cap pilot puts all their eggs in one basket. However, experienced pilots should benefit from having more SP. Hot dropping has always been part of the game. You know how you avoid it ? Don't be stupid and don't bite off more than you can chew. If you don't have the power to match -A- or PL then you don't do it. Hit them where it hurt instead and war dec them. Pop their haulers in high sec. Take their isk away. There are more ways to fight a war than military power. If you can't stand up with force, use other tactics. I don't see the need to nerf ships that are perfectly fine when only stupid people don't expect certain alliances to drop supers. If your too poor to replace your battleship because PL dropped 6 Supers on it, then perhaps you shouldn't be flying a battleship ? Why punish high SP characters that have money because the low SP characters that don't gather intel before they attack something.
As for the larger alliances promoting this change. I'm not suprised to see Goons and Initiative. here. Sucks getting kicked out of all your space by someone richer and more powerful than you, doesn't it ? |
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