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Thread Statistics | Show CCP posts - 14 post(s) |

Rakshasa Taisab
Sane Industries Inc.
754
|
Posted - 2011.10.12 12:57:00 -
[1711] - Quote
Phunnestyle wrote:This gives me some hope that CCP will save the game we love an save them selves from some* of the hurrendious patch notes they released. Only way they can save themselves is by putting all the items in the devblog on TQ.
Tears of those who feel themselves privileged is the only thing driving EVE at this moment. 84,000 AUR ($420) spent on NeX store for Troll and Profit. |
|

CCP Spitfire
C C P C C P Alliance
1376

|
Posted - 2011.10.12 12:57:00 -
[1712] - Quote
Lady PimpStar wrote:The changes to fighters make every wormhole carrier useless for PVE.
Are the fighter changes only effective to Super Caps or effect all capital ships?
As of now we can just barely rep our fighters in time lossing maybe 2 to 5 a site.
If you mean the changes to the fighters' signature resolution, it has been decided not to go ahead with them. Please have a look at this post for more information.
CCP Spitfire | Russian Community Coordinator @ccp_spitfire |
|

Tippia
Sunshine and Lollipops
5425
|
Posted - 2011.10.12 13:01:00 -
[1713] - Quote
CCP Spitfire wrote:If you mean the changes to the fighters' signature resolution, it has been decided not to go ahead with them. Please have a look at this post for more information. GǪand I'll reiterate that it's a pity that you're doing that. The suggestion works if you address the problems with some of the fighters, most notably the effects of having too tight orbits.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Find more rants over at Tippis' Rants. |

Renan Ruivo
Hipernova Vera Cruz Alliance
758
|
Posted - 2011.10.12 13:02:00 -
[1714] - Quote
Sig radius != Sig resolution
However, spitfire, i think you guys got it all wrong again. Don't scrap the change, just don't use 400m as the value. 170m would be a good value. The world is a community of idiots doing a series of things until it explodes and we all die. |

pearcy15504
House Aratus Fatal Ascension
1
|
Posted - 2011.10.12 13:04:00 -
[1715] - Quote
will CCP remove the Capital Drone Bay from the list of required parts for Titans and Dreads if the remove them from game. it will also help to lower the prices a little. |

Endeavour Starfleet
685
|
Posted - 2011.10.12 13:05:00 -
[1716] - Quote
CCP Spitfire wrote:Lady PimpStar wrote:The changes to fighters make every wormhole carrier useless for PVE.
Are the fighter changes only effective to Super Caps or effect all capital ships?
As of now we can just barely rep our fighters in time lossing maybe 2 to 5 a site. If you mean the changes to the fighters' signature resolution, it has been decided not to go ahead with them. Please have a look at this post for more information.
I just want to thank you and the other members of the dev team for taking the time to hear our concerns and ideas about these proposed changes and actually acting on them. If we as the community can take the time to think and discuss REAL ways of fixing these issues instead of trolling or causing problems. I am sure we can all find viable solutions that will be the most benefit to all the players.
I hope you will continue to hear our ideas on other issues as well. I and others for instance have proposed fixes for things such as AFK cloaking that I hope will be considered instead of a massive nerf bat.
When we take the time to discuss and provide ideas that work there will be less time having to reverse damage done by massive swings of the nerf bat to fix issues. We can ALL make EVE better! |

Lady PimpStar
Royal Amarr Institute Amarr Empire
1
|
Posted - 2011.10.12 13:05:00 -
[1717] - Quote
CCP Spitfire wrote:Lady PimpStar wrote:The changes to fighters make every wormhole carrier useless for PVE.
Are the fighter changes only effective to Super Caps or effect all capital ships?
As of now we can just barely rep our fighters in time lossing maybe 2 to 5 a site. If you mean the changes to the fighters' signature resolution, it has been decided not to go ahead with them. Please have a look at this post for more information.
Thank you,
Will it be possible to test a few carrier configurations in wormhole PVE after changes are on Sisi?
I bet there is no chance you could seed sleepers in 0.0 with a station. |

Endeavour Starfleet
685
|
Posted - 2011.10.12 13:07:00 -
[1718] - Quote
Renan Ruivo wrote:Sig radius != Sig resolution
However, spitfire, i think you guys got it all wrong again. Don't scrap the change, just don't use 400m as the value. 170m would be a good value.
Considering all the other big changes needed. Any change to the fighters might just do more harm than good right now.
Perhaps fighter changes can happen sometime in 2012 where there is more time to fix issues individually. |

zero2espect
ZERO HEAVY INDUSTRIES
28
|
Posted - 2011.10.12 13:08:00 -
[1719] - Quote
So i think that this is page 86 of a forum thread. I know i am wasting my time because a. it's page 86 of a forum thread and b. i've been playing eve since beta and CCP have never, once, listed to any advice or comment from its fan base (ok, maybe once when zealots only had 4 guns). But at least leaving a comment will make me feel better.
ItGÇÖs obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.
My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.
For me, the 15min logoffski timer would fix 40% of the issue anyway. Just by itself.
Stop capitals in missions. Just stop them.
Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like GÇô jump the titans, supers and dreads around all you want. Have different rules for them GÇô theyGÇÖre fighting for sov, let them bring out the bling GÇô max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because itGÇÖs fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.
Dreads. Halving the siege time. Perfect. Removal of drones. Stupid. ItGÇÖs ~1.8b of ships before mods and now has zero defence, in or out of siege. Put the drones back and donGÇÖt try to fix lag through cheating us.
Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish GÇô a super with 10 sentries/heavies/jamming drones isnGÇÖt going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each GÇô force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters GÇô but again itGÇÖs stupid. If people are flying supercaps theyGÇÖve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. IGÇÖd be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.
Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited GÇô e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).
When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. LetGÇÖs be honest, CCPs record of deploying quality changes and balancing and game features is not stellar GÇô this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.
For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if itGÇÖs not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.
I donGÇÖt have a super but IGÇÖm not on the bandwagon of NERF THE SUPERS! just because I donGÇÖt have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in GÇ£wanting moreGÇ¥ out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I wonGÇÖt be throwing billions down the toilet.
YouGÇÖd get just as much love out of non-capital pilots if you just fixed low sec and militia and bring in some new sub-capital ships into the game. |

Andreus Ixiris
Mixed Metaphor Federal Consensus Outreach
791
|
Posted - 2011.10.12 13:14:00 -
[1720] - Quote
CCP Tallest wrote:In this thread, I've read several very good reasons why the fighter change is a bad idea. You are right. Fighters should stay the way they are. The change would be unfair for carriers.
The poor performance of Minmatar capital ships is being looked at and was already being looked at before the blog was posted.
Pointing out flaws and issues with the balancing plan is very much appreciated. I will look into the issues and make changes where they are needed.
Once this hits SISI, I will start a thread in the test server feedback forums. Your concerns will be listened to and acted upon if necessary.
CCP Tallest, although you are shorter than me, I respect you as a man of principle and integrity. This new concern for customer feedback CCP is showing is a good sign. Andreus Anthony LeHane Ixiris CEO, Mixed Metaphor
Animated Corporate Logos |

Shadowsword
The Scope Gallente Federation
116
|
Posted - 2011.10.12 13:17:00 -
[1721] - Quote
Sarahs Sister wrote:Okay I agree with you if you allow SC to dock so that they can refit for the situation, becasue I am guessing you have no idea the hassle in swapping firghters to FBs.
I wouldn't mind making SC able to dock because I don't like the concept of prison ships, and can't be arsed to skill an alt to park one. That's the main reason why I never tried to get one. I also wouldn't mind the possibility of repreocessing a SC to get components and reprocess them, or use them to build carriers.
However, the idea of something like a supercarrier playing docking games makes me angry, and allowing SC to dock would make campagin logistics significantly easier. It would be like making X carrier trips in a single travel. I think force projection should be harder, on the contrary. |

Pesadel0
the muppets RED.OverLord
26
|
Posted - 2011.10.12 13:25:00 -
[1722] - Quote
I hope ccp implements 2 diferent in drone bays in supers carriers 1 for 25 figthers 1 for 25 bombers that would make sense. |

Emmerik
NED-Clan Goonswarm Federation
13
|
Posted - 2011.10.12 13:25:00 -
[1723] - Quote
Shield Capitals in General need some love. as in Cap dependance, Recharge after bonus, Implants
Else; all the other Nerfs sound very good... Keep up the good work |

Scatim Helicon
GoonWaffe Goonswarm Federation
315
|
Posted - 2011.10.12 13:28:00 -
[1724] - Quote
Pesadel0 wrote:I hope ccp implements 2 diferent in drone bays in supers carriers 1 for 25 figthers 1 for 25 bombers that would make sense.
Heaven forbid you might have to actually make a decision about what to carry in your dronebay. ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Hirana Yoshida
Behavioral Affront
296
|
Posted - 2011.10.12 13:28:00 -
[1725] - Quote
CCP Spitfire wrote:If you mean the changes to the fighters' signature resolution... So the core concept of the balancing which is presumably making the SC's less of Jack'O'All is being scrapped entirely again? .. you seriously need to find out just what the hell you want.
Do what you were planning with fighters and add a drone tracking bonus (5%/lvl or so) to Carriers.
Solves the SC issue, solves the Carrier issue for the two carriers in Eve that are still using fighters that is) and makes Carriers more than giant batteries for supers and RR monkeys for plate Baddons (sentries w. tracking bonus .. yum!) |

Malcanis
Vanishing Point. The Initiative.
3133
|
Posted - 2011.10.12 13:30:00 -
[1726] - Quote
pearcy15504 wrote:will CCP remove the Capital Drone Bay from the list of required parts for Titans and Dreads if the remove them from game. it will also help to lower the prices a little.
That's only reasonable. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

ANGAL 2000
FinFleet Raiden.
10
|
Posted - 2011.10.12 13:32:00 -
[1727] - Quote
This is a simple proposal for the upcoming changes to super carriers with over estmated 3000 thousand pilots sitting in super carrier post nurf many of them will not see the light of day many will be move to a unused toon to hold it.
With limited options for super carrier after the nurf many of us saved and trained for a long time to get in one and for them to be more or less unused post nurf it make no sense to punish people who has played a game for years to get the one ship they wanted.
Super carrier are not just given out to people .
Those of us that have them have work hard to get them.
out of the changes many of us would like to see a change to allow them to be built again and used and its a simple change to let them dock and be used as the next level of carrier and logistic ship.
proposed change with the nurf super carriers are able to dock (NOT TITANS) super carriers drone bay able to fit 20 fighters and 20 fighter bombers |

Temmu Guerra
Genco Interstellar Alcohol Conglomerate
40
|
Posted - 2011.10.12 13:34:00 -
[1728] - Quote
zero2espect wrote:So i think that this is page 86 of a forum thread. I know i am wasting my time because a. it's page 86 of a forum thread and b. i've been playing eve since beta and CCP have never, once, listed to any advice or comment from its fan base (ok, maybe once when zealots only had 4 guns). But at least leaving a comment will make me feel better.
ItGÇÖs obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.
My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.
For me, the 15min logoffski timer would fix 40% of the issue anyway. Just by itself.
Stop capitals in missions. Just stop them.
Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like GÇô jump the titans, supers and dreads around all you want. Have different rules for them GÇô theyGÇÖre fighting for sov, let them bring out the bling GÇô max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because itGÇÖs fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.
Dreads. Halving the siege time. Perfect. Removal of drones. Stupid. ItGÇÖs ~1.8b of ships before mods and now has zero defence, in or out of siege. Put the drones back and donGÇÖt try to fix lag through cheating us.
Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish GÇô a super with 10 sentries/heavies/jamming drones isnGÇÖt going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each GÇô force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters GÇô but again itGÇÖs stupid. If people are flying supercaps theyGÇÖve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. IGÇÖd be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.
Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited GÇô e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).
When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. LetGÇÖs be honest, CCPs record of deploying quality changes and balancing and game features is not stellar GÇô this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.
For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if itGÇÖs not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.
I donGÇÖt have a super but IGÇÖm not on the bandwagon of NERF THE SUPERS! just because I donGÇÖt have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in GÇ£wanting moreGÇ¥ out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I wonGÇÖt be throwing billions down the toilet.
YouGÇÖd get just as much love out of non-capital pilots if you just fixed low sec and militia and bring in some new sub-capital ships into the game.
Listen to this guy
|

Pesadel0
the muppets RED.OverLord
26
|
Posted - 2011.10.12 13:35:00 -
[1729] - Quote
Scatim Helicon wrote:Pesadel0 wrote:I hope ccp implements 2 diferent in drone bays in supers carriers 1 for 25 figthers 1 for 25 bombers that would make sense. Heaven forbid you might have to actually make a decision about what to carry in your dronebay.
Being able to transport 1 set of each isnt that game breaking... I mean bombers are worthless against anything that moves and figthers being destroyed super is dead duck.
|

CyberRaver
Wildly Inappropriate Goonswarm Federation
3
|
Posted - 2011.10.12 13:36:00 -
[1730] - Quote
The supercap proliferation needs to be fixed regardless
When supercaps fill the field and deply drones the nodes CANNOT handle it 67+ super caps makes it impossible to do anything in that system
They have far too many bonuses and not enough weakneses, these changes fix that
Sorry Raiden and so but your "i win" mobiles are being taken away
Cry more
|

Pesadel0
the muppets RED.OverLord
26
|
Posted - 2011.10.12 13:38:00 -
[1731] - Quote
CyberRaver wrote:The supercap proliferation needs to be fixed regardless
When supercaps fill the field and deply drones the nodes CANNOT handle it 67+ super caps makes it impossible to do anything in that system
They have far too many bonuses and not enough weakneses, these changes fix that
Sorry Raiden and so but your "i win" mobiles are being taken away
Cry more
What stops them from bringing just carriers with fighters?With their alt accounts and more? |

ANGAL 2000
FinFleet Raiden.
10
|
Posted - 2011.10.12 13:40:00 -
[1732] - Quote
when the nurf comes in their will be a some other ship being cried about.
what will be next of the chopping block. |

GRIEV3R
Clan Shadow Wolf Fatal Ascension
22
|
Posted - 2011.10.12 13:40:00 -
[1733] - Quote
Alright, I'm gonna voice an opinion that's been growing on me for a long time now. I know it's going to be unpopular, and I also know it's not going to sway anything, but, dammit, it'll make me feel better.
It seems to me like the root of this whole change is the idea that supers provide an unfair advantage.
But Eve is not about being fair. Eve has always been more like real life: in other words, completely unfair, merciless, and brutal.
I didn't spend 6 years training skills and $3000 worth of plex to fly a ship that's "fair." If players who didn't invest the time and isk to rival me are mad about my advantage.... **** 'em. If I drop 17 billion isk into a single ship, I should not be afraid of your disorganized little drake blob + 1 hictor.
|

Phunnestyle
School of Applied Knowledge Caldari State
115
|
Posted - 2011.10.12 13:40:00 -
[1734] - Quote
zero2espect wrote:So i think that this is page 86 of a forum thread. I know i am wasting my time because a. it's page 86 of a forum thread and b. i've been playing eve since beta and CCP have never, once, listed to any advice or comment from its fan base (ok, maybe once when zealots only had 4 guns). But at least leaving a comment will make me feel better.
ItGÇÖs obvious to me that the number of players are dropping. the fury of recent blogs are designed to re-energise people into staying. Unfortunately, the changes that are listed as CCPs solutions are just ill thought through, knee jerk reactions by people so far removed from the playing of the game it makes me furious.
My preface is that the very people who have been paying subs for the last 5 years, the people who are growing tired of the game because it is broken, are being placed even more offside by these stupid changes. People who have invested millions of SP and billions of isk into capitals are being killed through stupid misconceptions about how they are used.
Another point is that there needs to be a mechanic separating 0.0 and low-sec. in 0.0 let the big boys duke it out for the billions of moon goo and the like GÇô jump the titans, supers and dreads around all you want. Have different rules for them GÇô theyGÇÖre fighting for sov, let them bring out the bling GÇô max bonuses. In low sec there needs to be protection for the 3643 (or whatever) corps of 50 people or less who want to pvp without the threat of their 5 baddons, 2 megas and scorp being dropped on by 15 SCs just because itGÇÖs fun on a Friday night. Limit the amount of ships that can jump through a cyno into low sec. Prevent fleets with more than 5 caps cynoing into a system. Implement a cyno cool-down onto fleets. Halve the bonuses due to security scanning protocols in low sec. Do something. You dont need to screw supers to fix the prob.
Supers. Where do I start. Forget your stupid idea with the drones. Listen, just give the super enough drone bay for 10 bombers and 5-10 fighters and halve the amount of drones able to be deployed at once. Balance this with an additional % of damage per level. Make the pilot choose between putting in bombers, fighters (cap vs bs shooting) and/or any mix of standard drones they wish GÇô a super with 10 sentries/heavies/jamming drones isnGÇÖt going to win the next fight in delve but makes a difference to a guy bumped off a pos tackled by a hic and being bumped by 2 machs. Remove the bonuses that allow SC only fleets to remote rep each GÇô force commanders to mix up fleets for reps. Change the ecm burst so that it uses stront so that there is a finite amount of bursting that can be accomplished. The EHP drop is there purely for SC haters GÇô but again itGÇÖs stupid. If people are flying supercaps theyGÇÖve earned the right to have some ehp buffer. The logoffski rules provide a means that committed smaller fleets have a chance at a kill if they deserve it. IGÇÖd be happy to see that the hanger bay and corp hangers on supers be taken away so that they are pure combat ships and must rely on other jump capable ships for logistical support, amp up the fuel bay if you do this.
Titans. Remove the ability to bridge fleets or make it prohibitively expensive/limited GÇô e.g. costs much much more or limits the number of ships similar to a wormhole (more smaller ships, few bigger ships). Fleet fight suppression is more based on the fear of massive-hostile-fleets bridging in rather than OMG 35 titans have jumped in. make the distinction between titan and super not guns but the DD and (rebalanced) jump portal. I can tell you for free that having an erebus gate camping in low sec instapowning anything with guns does not make for a fun eve (and unable to do anything because within range there are 12 supers waiting to jump in and take down anybody dumb enough to counter).
When will CCP learn that nothing good comes from BIG changes to anything. In a complex environment like EVE is, you can never understand what will happen when you make even little changes, and big changes are completely random in how they play out. LetGÇÖs be honest, CCPs record of deploying quality changes and balancing and game features is not stellar GÇô this smells like more of the same. This whole situation came about because of a BIG change to motherships to become supers. This is like a roundabout now.
For the love of god, instead of making all these changes do 1 or 2 like I suggest, see what happens. if itGÇÖs not enough in a month do another one, then another one. Half of why we hate you CCP is that you hype up all these big changes and they never deliver what was promised. Promise less, do more small things and keep your current players happy. You may be trying to grow the game but at this rate you wont grow faster than people will leave if you keep doing crazy wholesale changes that effect people with BILLIONS invested into your universe.
I donGÇÖt have a super but IGÇÖm not on the bandwagon of NERF THE SUPERS! just because I donGÇÖt have one. I want to aspire to one day have one on this toon and the way things are going there is nothing beneficial in GÇ£wanting moreGÇ¥ out of this game. I might as well stop producing items, buying plexes and adding value to the game and just fly ceptors and cruisers because at least when you **** them up I wonGÇÖt be throwing billions down the toilet.
*LISTEN TO THIS GUY* PROPS FOR WISDOM Alot of what your saying I agree with, especially like the Idea of Supers being only 0.0 capable and not being able to use remote reps/transfers, would introduce supers more so into a dynamic fleet with more carrier/logistics. Supers in this way would be pure platforms for dps/servivabilty but have to rely on carriers/logistics for support rather than being able to spider tank each other. makes alot of sence inplace of some of the aweful changes that have been mentioned in the patch notes. |

Lady PimpStar
Royal Amarr Institute Amarr Empire
1
|
Posted - 2011.10.12 13:43:00 -
[1735] - Quote
Oh, about the people that where talking about camping with Titans and fear of cyno with x# of more Titans and backup.
Has there ever been a module proposed to scramble a Cyno on grid so incoming hostals apear off grid on jump in.. That way countering a direct hot drop and the incoming fleet will have to reform and do a warp to.. Just throwing ideas out. |

CyberRaver
Wildly Inappropriate Goonswarm Federation
3
|
Posted - 2011.10.12 13:47:00 -
[1736] - Quote
Pesadel0 wrote:CyberRaver wrote:The supercap proliferation needs to be fixed regardless
When supercaps fill the field and deply drones the nodes CANNOT handle it 67+ super caps makes it impossible to do anything in that system
They have far too many bonuses and not enough weakneses, these changes fix that
Sorry Raiden and so but your "i win" mobiles are being taken away
Cry more
What stops them from bringing just carriers with fighters?With their alt accounts and more?
That can be addressed with further balancing, Supercaps should not be as prolific as they are currently, they needed a single role, not to be the swiss army knife of eve
You dont see aircraft carriers going solo versus whole armies, they have a whole plethora of support, which in turns gives sub cap pilots something to actually do in fleet fights, SC's broke the sandbox, making it that you HAD to have one to play in the sand, now they are more limited in use everyone can enjoy the sandbox again
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Gypsio III
Dirty Filthy Perverts
214
|
Posted - 2011.10.12 13:51:00 -
[1737] - Quote
Hirana Yoshida wrote:CCP Spitfire wrote:If you mean the changes to the fighters' signature resolution... So the core concept of the balancing which is presumably making the SC's less of Jack'O'All is being scrapped entirely again? .. you seriously need to find out just what the hell you want.
If you're not going ahead with the fighter sig resolution change, then to stop supercarriers casually wiping the floor with subcapitals you'll need to prevent supercarriers from deploying fighters and restrict them to fighter-bombers only.  |

GiveMeATry
School of Applied Knowledge Caldari State
1
|
Posted - 2011.10.12 13:58:00 -
[1738] - Quote
Gypsio III wrote:Hirana Yoshida wrote:CCP Spitfire wrote:If you mean the changes to the fighters' signature resolution... So the core concept of the balancing which is presumably making the SC's less of Jack'O'All is being scrapped entirely again? .. you seriously need to find out just what the hell you want. If you're not going ahead with the fighter sig resolution change, then to stop supercarriers casually wiping the floor with subcapitals you'll need to prevent supercarriers from deploying fighters and restrict them to fighter-bombers only. 
I think everyone agrees that the counter to this is to shoot the "limited" supply of fighters they will have  |

Scatim Helicon
GoonWaffe Goonswarm Federation
315
|
Posted - 2011.10.12 13:59:00 -
[1739] - Quote
Pesadel0 wrote:What stops them from bringing just carriers with fighters?With their alt accounts and more?
:cripes:
Encouraging diversity in fleet composition (rather than 'just bring more supercaps') is pretty much the whole point of this rebalance. ~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

Phunnestyle
School of Applied Knowledge Caldari State
115
|
Posted - 2011.10.12 13:59:00 -
[1740] - Quote
Gypsio III wrote:Hirana Yoshida wrote:CCP Spitfire wrote:If you mean the changes to the fighters' signature resolution... So the core concept of the balancing which is presumably making the SC's less of Jack'O'All is being scrapped entirely again? .. you seriously need to find out just what the hell you want. If you're not going ahead with the fighter sig resolution change, then to stop supercarriers casually wiping the floor with subcapitals you'll need to prevent supercarriers from deploying fighters and restrict them to fighter-bombers only. 
It takes fighters a longo time to reach targets so there is rarely focusedd fire between the supers on subcaps,this is more than enough of a natural resistance. If they had only bombers whats to stop eventuallitys such as being bumped outta a POS an having no chance of getting away from a single dictor and petty numbered gang. Cant have a subcap fleet on standby 24/7 People go to work aswell as EVE you know. |
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