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Scatim Helicon
GoonWaffe Goonswarm Federation
315
|
Posted - 2011.10.16 16:41:00 -
[2221] - Quote
wanking monkey girl wrote:=======
ships costing so much in both isk and skill time ccp think about rewarding the hard work of you loyal eve fans and addicts
How to fix a titan by making them remote links stop working on them. getting impunity for ewar means it should not get any form of help from remote links like tracking and sebo.
nurf changes hp hit great but not the hel DD fine agro timer great
sc let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3 this will cut if you go ahead with the changes listed then turn them in to advanced carrier and let them dock at lest their going to be used and made after the nurf.
as many have pointed out with the agro timer you will see many more die in the weeks and month that follow..
but also fix the self destruct add so ships in combat can not selfdestruck.
on a side note super carriers in combat cannot refill on stranded drones lock the function with the agro timer. solo super carrier moving about will be able to deafened itself for a limited amount of time
IF the planed changes are introduced allow them to dock and turn the super carriers in to advanced carriers. let advanced carriers dock
Denial Anger Bargaining Depression Acceptance
~If you want a picture of the future of WiS, imagine a spaceship, stamping on an avatar's face. Forever. |

wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.10.16 16:42:00 -
[2222] - Quote
Quote:Noob alliance reporting in , still have more space and do more battles in 0.0 than your leet pvp group brahh.
bots ratting is not a battles trying to save your alliance leader from the ban hammer may be tho will have to check with ccp on that whats the count now 2 banned |

Velin Dhal
Sebiestor Tribe Minmatar Republic
74
|
Posted - 2011.10.16 16:50:00 -
[2223] - Quote
wanking monkey girl wrote: bots ratting is not a battles trying to save your alliance leader from the ban hammer may be tho will have to check with ccp on that whats the count now 2 banned
He mad |

Pesadel0
the muppets RED.OverLord
26
|
Posted - 2011.10.16 17:06:00 -
[2224] - Quote
wanking monkey girl wrote:Quote:Noob alliance reporting in , still have more space and do more battles in 0.0 than your leet pvp group brahh. bots ratting is not a battles trying to save your alliance leader from the ban hammer may be tho will have to check with ccp on that whats the count now 2 banned
You mad brah? |

wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.10.16 17:26:00 -
[2225] - Quote
just stating that rol has lost 2 alliance leaders to a RMT bot scandal the only time you see rol is moving in high sec or ratting and warping to a ss
|

Vaffel Junior
Resilience. Pandemic Legion
90
|
Posted - 2011.10.16 18:13:00 -
[2226] - Quote
I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ?  |

Acwron
Meet The Fockers Vera Cruz Alliance
14
|
Posted - 2011.10.16 18:19:00 -
[2227] - Quote
Vaffel Junior wrote:I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ? 
Good point there :D
I can't hit you in SC or Titan but you wanna hit me, huh? FAIR ENOUGH ! I'll eject and bump you to death ! |

Vaffel Junior
Resilience. Pandemic Legion
90
|
Posted - 2011.10.16 18:28:00 -
[2228] - Quote
Acwron wrote:Vaffel Junior wrote:I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ?  Good point there :D I can't hit you in SC or Titan but you wanna hit me, huh? FAIR ENOUGH ! I'll eject and bump you to death !
After all... CCP calls this re-balancing. If there is some balance in this (nerf) I cant see an other solution 
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.16 18:47:00 -
[2229] - Quote
Vaffel Junior wrote:I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ? 
Truthfully i would not have a problem whit that. But it would be game braking. Since its only logical that Super Capitals cant damage sub capitals and sub capitals can damage super capitals.
Whatever the change it end result must be: STOP THE SUPER CAPITAL BLOB |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.16 19:00:00 -
[2230] - Quote
Vaffel Junior wrote:Acwron wrote:Vaffel Junior wrote:I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ?  Good point there :D I can't hit you in SC or Titan but you wanna hit me, huh? FAIR ENOUGH ! I'll eject and bump you to death ! After all... CCP calls this re-balancing. If there is some balance in this (nerf) I cant see an other solution 
Also just cuss it would be Fair does not mean that it would be balanced. Only reason Titans and Super Carriers have so much power is because they were meant to be very very rare and if that were the case than there would be no need for nerf but we have taken these ships that are so much overpowered and multiplied them to 1000s. Not to mention killing one today means nothing since most alliances can reimburse the losses instantly.
There are 2 SOLUTIONS that work for long term to stop SUPER CAPITAL blob.
1) Either nerf all super capitals so they cant damage sub capital ships
2) Change the build time and build cost for Super Carrier to be 150 Billion and 2 Months and for Titan 500 Bilion and 6 months. In addition change the Titan skill to where it takes 25 days for lvl 2 + 35 for lvl 3 + 45 for lvl 4 + 55 for lvl 5 and if you die in a Titan you instantly loose all skill lvls in skill Titan.
Also make it so that Alliance needs an additional skill that takes 4 months to train to lvl1 that allows them to build super capitals and that even then they can build only 1 Titan and 1 Super Carrier at a time and that the skill book costs 100 billion.
There we go either of the solutions work. |

BRICKS4BALLS
Freelancer Union Unaffiliated
1
|
Posted - 2011.10.16 19:00:00 -
[2231] - Quote
The same points being brought up by the same people, a reflection of the way they play the game.
I agree with the major points, stop the blobs and keep the supercaps able to defend themselves.
One way forward, possibly the best way forward would have been to reduce the ehp even more and keep the rest of their current capability. Keeping their build/cost requirements as they are but reducing the ehp to say around 20-30% would make them much easier to take down and also a risk that would have to be considered. This change coupled with the logoff timer change being introduced would perhaps be a better step. Yeah they may be many more factors to consider with balancing, logistics restrictions etc but they should be great ships at that price, but also able to be destroyed.
The current changes will make them suck too much. I would rather they have their current capability and a massive reduction in ehp whilst retaining their price.
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.16 19:21:00 -
[2232] - Quote
BRICKS4BALLS wrote:The same points being brought up by the same people, a reflection of the way they play the game.
I agree with the major points, stop the blobs and keep the supercaps able to defend themselves.
One way forward, possibly the best way forward would have been to reduce the ehp even more and keep the rest of their current capability. Keeping their build/cost requirements as they are but reducing the ehp to say around 20-30% would make them much easier to take down and also a risk that would have to be considered. This change coupled with the logoff timer change being introduced would perhaps be a better step. Yeah they may be many more factors to consider with balancing, logistics restrictions etc but they should be great ships at that price, but also able to be destroyed.
The current changes will make them suck too much. I would rather they have their current capability and a massive reduction in ehp whilst retaining their price.
Whats the point if destroying one only means that you force that pilot to go to empire for 10min to grab new faction mods while his alliances takes 10min to hand him out a new one. Makes no sense.
When you kill a super carrier or a Titan it should hurt that alliance and it should hurt it really really bad and it should be humiliating to loose a titan and not just an everyday thing meh we lost 7 titans give me 1h ill get you all 7 back then we will petition CCP to reimburse them as well.
Nice process jhe we will RMT the one from CCP and keep the one from alliance and the stupid unbroken chain goes on and on. |

Forlorn Wongraven
Habitual Euthanasia Pandemic Legion
16
|
Posted - 2011.10.16 19:22:00 -
[2233] - Quote
BRICKS4BALLS wrote:Keeping their build/cost requirements as they are but reducing the ehp to say around 20-30% would make them much easier to take down and also a risk that would have to be considered. This change coupled with the logoff timer change being introduced would perhaps be a better step.
Reducing EHP only leads to bigger blobs cause supers need more protection from the support fleet. Today we come in 200, tomorrow we come with 400. We don't want that, do we?
Ugleb > and TDR won't log in so long as their core members are demotivated for whichever reason is in flavour this week |

wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.10.16 19:22:00 -
[2234] - Quote
BRICKS4BALLS wrote:The same points being brought up by the same people, a reflection of the way they play the game.
I agree with the major points, stop the blobs and keep the supercaps able to defend themselves.
One way forward, possibly the best way forward would have been to reduce the ehp even more and keep the rest of their current capability. Keeping their build/cost requirements as they are but reducing the ehp to say around 20-30% would make them much easier to take down and also a risk that would have to be considered. This change coupled with the logoff timer change being introduced would perhaps be a better step. Yeah they may be many more factors to consider with balancing, logistics restrictions etc but they should be great ships at that price, but also able to be destroyed.
The current changes will make them suck too much. I would rather they have their current capability and a massive reduction in ehp whilst retaining their price.
i can agree on a bigger cut in hp to save their ability but the issues are only smoothed over for a limited time limiting the drone count and have 1 fighter bay and 1 drone bay works with the logged off timer can work
the timer need to be looked at tho being able to have a ship in held in place from dt to dt is silly |

BRICKS4BALLS
Freelancer Union Unaffiliated
1
|
Posted - 2011.10.16 19:27:00 -
[2235] - Quote
Something along the lines of this is possibly what needs to happen.
Consider this hypothetical situation; 100 subcaps vs 100 supercarriers (not specifying the subcap ships, lets say they are mixed bs) The supercarriers SHOULD win, but at the cost of maybe 2 or 3 supercarriers. But they should still be able to hit the bs and win. Obvioulsy the cost of losing 2 or 3 supercarriers far outweighs the cost of 100 bs, so this would be a trade off (financially).
But this should be able to happen, this is the direction the balancing should go, not completely taking away their ability to hit anything below capital.
|

wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.10.16 19:28:00 -
[2236] - Quote
also lets have a look at the DD and something most will hate
DD can only hit capitals right.
how about having the old dd back in play but as a scripted mods with scripted the DD will do 500 to 1000 dmg with out the scrip max dmg on a cap ship only DD skill level taken in to account, given that 500 to 1k dmg will not hurt any ship apart from frigs and drones even with 20 titans most ships can hold out with 40 titans on them even more,
so lets here some ideas on this is you like it
FHM say nothing we know you agree with me on this, |

Vaffel Junior
Resilience. Pandemic Legion
90
|
Posted - 2011.10.16 19:49:00 -
[2237] - Quote
FHM wrote:Vaffel Junior wrote:I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ?  Truthfully i would not have a problem whit that. But it would be game braking. Since its only logical that Super Capitals cant damage sub capitals and sub capitals can damage super capitals. Whatever the change it end result must be: STOP THE SUPER CAPITAL BLOB
What about : STOP THE SUB CAPITAL BLOB ? 
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.16 19:52:00 -
[2238] - Quote
wanking monkey girl wrote:also lets have a look at the DD and something most will hate
DD can only hit capitals right.
how about having the old dd back in play but as a scripted mods with scripted the DD will do 500 to 1000 dmg with out the scrip max dmg on a cap ship only DD skill level taken in to account, given that 500 to 1k dmg will not hurt any ship apart from frigs and drones even with 20 titans most ships can hold out with 40 titans on them even more,
so lets here some ideas on this is you like it
FHM say nothing we know you agree with me on this,
I dont really care for the type of the nerf as long as it STOPS SUPERCAPITAL BLOB . The scenario BRICKS4BALLS proposed is pretty much stupid because 100 subcapital ships a mix of high dps BS cannot brake the s super capital repair chain so the sub capital fleet can shoot at them for years nothing to happen.
And again his comparison is flawed because he thinks that just cuss something costs so much more expansive it should be able to dominate the field. Nor is the proposed scenario possible where the super capital fleet would loose ships that is impossible because titans can wipe floor sub caps in few minutes while subcapital fleet would not be able to kill 1 sc before they would be taken down.
Only way to stop the super capital blob is to make them useless against sub capital ships so sub capital ships can kill super capital ships easier and forcing super capitals to depend on sub capital support .
Or not nerf the ships stats as all but make it so we can no longer produce so many at a time by rasing build and time cost to a much higher lvl say 150billion / 2months for a SC and 500 billion / 6 months
Or make it that you can only have 3 super capital ships in fleet and change game mechanic where two super carriers from two different fleets cant repair each other or do cap transfer. That way you could have multiple fleets but only the 3 super carriers in the same fleet can repair eachother and not the others from another fleet. And make it so that they need to be in fleet if they want to use RR so they cant just drop fleet and RR them selves |

Nova Soldier
ROMANIA Renegades ROMANIAN-LEGION
6
|
Posted - 2011.10.16 19:59:00 -
[2239] - Quote
Can anyone confirm that the new T2 Modules are actualy T2 Capital Modules? |

Vaffel Junior
Resilience. Pandemic Legion
90
|
Posted - 2011.10.16 20:01:00 -
[2240] - Quote
Make subcaps unable to lock supers.... supers unable to attack subcaps. Carriers and dreads able to attack bouth supers and subcaps. All aliances have to build caps to defend their structures... EVE online earning more money. All rifter pilotes are safe from supers... Everyone happy....
Cause this was all about protecting subcaps from supers.... yes ? |

BRICKS4BALLS
Freelancer Union Unaffiliated
1
|
Posted - 2011.10.16 20:06:00 -
[2241] - Quote
FHM wrote:wanking monkey girl wrote:also lets have a look at the DD and something most will hate
DD can only hit capitals right.
how about having the old dd back in play but as a scripted mods with scripted the DD will do 500 to 1000 dmg with out the scrip max dmg on a cap ship only DD skill level taken in to account, given that 500 to 1k dmg will not hurt any ship apart from frigs and drones even with 20 titans most ships can hold out with 40 titans on them even more,
so lets here some ideas on this is you like it
FHM say nothing we know you agree with me on this, I dont really care for the type of the nerf as long as it STOPS SUPERCAPITAL BLOB . The scenario BRICKS4BALLS proposed is pretty much stupid because 100 subcapital ships a mix of high dps BS cannot brake the s super capital repair chain so the sub capital fleet can shoot at them for years nothing to happen. And again his comparison is flawed because he thinks that just cuss something costs so much more expansive it should be able to dominate the field. Nor is the proposed scenario possible where the super capital fleet would loose ships that is impossible because titans can wipe floor sub caps in few minutes while subcapital fleet would not be able to kill 1 sc before they would be taken down. Only way to stop the super capital blob is to make them useless against sub capital ships so sub capital ships can kill super capital ships easier and forcing super capitals to depend on sub capital support . Or not nerf the ships stats as all but make it so we can no longer produce so many at a time by rasing build and time cost to a much higher lvl say 150billion / 2months for a SC and 500 billion / 6 months Or make it that you can only have 3 super capital ships in fleet and change game mechanic where two super carriers from two different fleets cant repair each other or do cap transfer. That way you could have multiple fleets but only the 3 super carriers in the same fleet can repair eachother and not the others from another fleet. And make it so that they need to be in fleet if they want to use RR so they cant just drop fleet and RR them selves
OK, but in my previous post I said some logistic restictions should maybe be considered.
My post meant make it so 100bs would be defeated by 100 supercarriers at the cost of 2 or 3 supercarriers, so the balancing would come by whatever means necessary to make this possible. My idea is only the concept that 100bs should still lose the battle but the cost would be much greater to the team that brought the 100 supercarriers and lost a few of those ships.
They should be similar (by whatever means possible) to pirate faction bs and their counterparts; by that i mean better than carriers, i.e as they are now, but not much harder to kill (as they are now) at the same time costing a hell of alot more isk. |

BRICKS4BALLS
Freelancer Union Unaffiliated
1
|
Posted - 2011.10.16 20:18:00 -
[2242] - Quote
BRICKS4BALLS wrote:FHM wrote:wanking monkey girl wrote:also lets have a look at the DD and something most will hate
DD can only hit capitals right.
how about having the old dd back in play but as a scripted mods with scripted the DD will do 500 to 1000 dmg with out the scrip max dmg on a cap ship only DD skill level taken in to account, given that 500 to 1k dmg will not hurt any ship apart from frigs and drones even with 20 titans most ships can hold out with 40 titans on them even more,
so lets here some ideas on this is you like it
FHM say nothing we know you agree with me on this, I dont really care for the type of the nerf as long as it STOPS SUPERCAPITAL BLOB . The scenario BRICKS4BALLS proposed is pretty much stupid because 100 subcapital ships a mix of high dps BS cannot brake the s super capital repair chain so the sub capital fleet can shoot at them for years nothing to happen. And again his comparison is flawed because he thinks that just cuss something costs so much more expansive it should be able to dominate the field. Nor is the proposed scenario possible where the super capital fleet would loose ships that is impossible because titans can wipe floor sub caps in few minutes while subcapital fleet would not be able to kill 1 sc before they would be taken down. Only way to stop the super capital blob is to make them useless against sub capital ships so sub capital ships can kill super capital ships easier and forcing super capitals to depend on sub capital support . Or not nerf the ships stats as all but make it so we can no longer produce so many at a time by rasing build and time cost to a much higher lvl say 150billion / 2months for a SC and 500 billion / 6 months Or make it that you can only have 3 super capital ships in fleet and change game mechanic where two super carriers from two different fleets cant repair each other or do cap transfer. That way you could have multiple fleets but only the 3 super carriers in the same fleet can repair eachother and not the others from another fleet. And make it so that they need to be in fleet if they want to use RR so they cant just drop fleet and RR them selves OK, but in my previous post I said some logistic restictions should maybe be considered. My post meant make it so 100bs would be defeated by 100 supercarriers at the cost of 2 or 3 supercarriers, so the balancing would come by whatever means necessary to make this possible. My idea is only the concept that 100bs should still lose the battle but the cost would be much greater to the team that brought the 100 supercarriers and lost a few of those ships. They should be similar (by whatever means possible) to pirate faction bs and their counterparts; by that i mean better than carriers, i.e as they are now, but not much harder to kill (as they are now) at the same time costing a hell of alot more isk.
Typo, "but not much harder to kill (as they are now)" I meant by this opposite to they are atm. |

Malcanis
Vanishing Point. The Initiative.
3133
|
Posted - 2011.10.16 20:53:00 -
[2243] - Quote
BRICKS4BALLS wrote:Obvioulsy the cost of losing 2 or 3 supercarriers far outweighs the cost of 100 bs,
Not by all that much, 100 fleet BS @ ~200 mill each cost about the same as a well fitted supercarrier.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Ruah Piskonit
PIE Inc. Praetoria Imperialis Excubitoris
103
|
Posted - 2011.10.17 01:59:00 -
[2244] - Quote
It is clear that Titans and Moms were poorly designed and have caused (and these changes will actually only force moms to blob more and titans become king again) a bundle of balance issues as a whole. I hope that this is a lesson that just because it looks cool, its large and shiny, does not mean it should be added.
SCs should be able to defend themselves, and like a previous poster said, their problem was not EHP per se but the massive damage they did with FBs. FBs spelled the end of dreads and broke the really good balance in terms of roles and features that carriers and dreads had (yes, there were some problems, but nothing this large). Now SCs will not be able to defend themselves and will get mothballed. but maby this is a good thing - short of of just removing them which in some respects is a better move then what is being attempted here.
The logoff timer is good, but that was an easy idea. Hard to go wrong there.
And what reason is there to bring a dread to a fight now? It will still snap like a twig.
It seems like we are right back in 06.
|

Stealthiest
Destructive Influence Northern Coalition.
13
|
Posted - 2011.10.17 03:03:00 -
[2245] - Quote
What is not being said here is the real problem with the proliferation of SC and Titans.
It is the macro miners and the massive proliferation of minerals on the markets.
I remember when We (ASCN) in a race with BoB had to work as a massive team to build Cyvok's Titan. The concept of procuring 100 Billion in Minerals and another 150Billion in BPO's was nearly unimaginable. Dozens of people mining in various groups pre-hulk etc etc took weeks to accumulate the minerals required. We beat BoB by getting the titan out of the oven before them by about 18 hours. (we also beat bob by having the first titan killed by a few weeks.(HI MOLLE :)
What I am getting at is hulks and all the stations in 0.0 has made minerals easy to come by. Rorquals compressing ore and shipping it to empire to be refined has led to me being able to buy a titans worth of minerals in 20 minutes. I can then contract red frog to haul it all to a rail gun builder. Then I get Black Frog to jump it to my low sec jumpout station. The in just a few JF jumps I can have it in my cyno jammed CSAA building comps and titans. I don't mean to brag but I have built over 2 dozen titans virtually by myself and about 100 MS.
It is the bots and the zydrine drones that have allowed me to build a titan every 15 days by myself and my army of alt cap builders.
If the hulks were not inserted into the game. If the Freighters had not been inserted, If jump freighters had not been inserted. If, if, if........... We would not be suffering from an plethora if Super capital Ships.
What about the wealth created by the complete imbalance of high end moon distribution. If CCP had not provided many allainces with a blank cheque every month they would not be so easily able to by the mins in Jita.
I own several very valuable BPO's which allows me to earn passive isk at a tremdous rate. This has allowed me to accumulate wealth that was reserved for only the richest of allainces a mere 5 years ago.
So should we take those other things out of the game to?
Many things have contributed to the amount of Super Caps in game. But crippling them is not the answer. The whole process needs to be reviewed. Knee jerk reactions to the whinging of special interest groups has never and will never work.
If something is too strong, build something stronger to kill it.
I do like several things in this nerf. But dislike and disagree with several more.
1) Log off timer. Capital and Supercapital Log off timers should be increased to 30 minutes - not the potential dt to dt timer that it it could be with the proposed changes. I mean some people legitimately DIsCo. Should they loose an 80b isk ship because they DisCo'd. 2) EW immune ships should be completely immune. No boosting etc. 3) Titans AOE should be reinstated with diminishing capacity.(scripted etc) 4) Dreads shoud be buffed in HP and EHP more then they are now. 5) New ships - Titan Killers - should be introduced.
If these things were introduced I strongly believe that that would be plently of balance. One of the problems with CCP in my opinion is that they react by over reacting.
Introduce things slowly and see if that helps. If not cut a bit more and a bit more until it does help. If I have cancer in my foot CCP would amputate my whole leg with their current mindset. |

Pandora Peaks
Center for Advanced Studies Gallente Federation
2
|
Posted - 2011.10.17 03:20:00 -
[2246] - Quote
SC:
Not a pilot and my only experience with SC is when they're trying to kill my carrier.
I'd like to see more versatility retained.
Changes as stated except, FB force a special situation. If FB are loaded, only FB+ fighters can be loaded. If FB are NOT loaded, then Fighters and standard drones may be loaded. Allows it to choose between two roles...
1) FB+Fighters for BS, cap and supercap engagements. 2) Fighters+drones for subcaps.
Kinda like a carrier+
If this has been suggested, please ignore. If you don't like it, please ignore. If you like my internet Bewbs, please like.  |

Asuka Solo
Stark Fujikawa Stark Enterprises
1276
|
Posted - 2011.10.17 05:25:00 -
[2247] - Quote
FHM wrote:Vaffel Junior wrote:I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ?  Truthfully i would not have a problem whit that. But it would be game braking. Since its only logical that Super Capitals cant damage sub capitals and sub capitals can damage super capitals. Whatever the change it end result must be: STOP THE SUPER CAPITAL BLOB
That's the most ******** thing I've ever read.
It's only logical that a semi truck can drive over a mini cooper.
Therefore it's only logical that a super cap should be able to walk all up and down your cane.
there must be no such thing as risk free pvp. If a sub cap has the balls to attack a super, it should have a tank to take it or get wiped off the grid.
Go back to logic school.
Infact, everybody who's hating super caps and the sheer awesomeness with which they can chew through a sub cap fleet, are all just as pathetic as newbies crying over losing a newly purchased cruiser to a low-sec gate camp prior to knowing how low sec pvp works. Then they proceed to cry over it, make a petition, threaten to quit if they don't get their stuff back, then threaten to quit if the game isn't changed to suit their play styles. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.17 06:18:00 -
[2248] - Quote
Ruah Piskonit wrote:It is clear that Titans and Moms were poorly designed and have caused (and these changes will actually only force moms to blob more and titans become king again) a bundle of balance issues as a whole. I hope that this is a lesson that just because it looks cool, its large and shiny, does not mean it should be added.
SCs should be able to defend themselves, and like a previous poster said, their problem was not EHP per se but the massive damage they did with FBs. FBs spelled the end of dreads and broke the really good balance in terms of roles and features that carriers and dreads had (yes, there were some problems, but nothing this large). Now SCs will not be able to defend themselves and will get mothballed. but maby this is a good thing - short of of just removing them which in some respects is a better move then what is being attempted here.
The logoff timer is good, but that was an easy idea. Hard to go wrong there.
And what reason is there to bring a dread to a fight now? It will still snap like a twig.
It seems like we are right back in 06.
Thats why we need to dumb down all super carriers and titans so that the short and long term effect is the end of super capital blob warfare. And that in long term we can start reducing numbers of these ships back to the point of rarity. We need to bring mayhem to order so we can create another type of mayhem.
I do not understand how and why current super capital pilots are crying about these nerfs they are not even good enough they need to be more severe.
Super capital pilots just dont understand that these ships are to OVERPOWERED at the moment is because they were meant to be few they were meant to be very very very rare but somewhere down the line the whole idea behind them spined off to a blob of them.
And every super capital pilot knew they day the super capital blob came to be that they will at some point be nerfed and that they will be nerfed badly. And i think its stupid now to cry about these changes but rather accept them as even as they are they are not severe enough they had 2 years of fun blobing it needs to stop this has spined off way 2 much. |

FHM
Immortalis Inc. Shadow Cartel
4
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Posted - 2011.10.17 06:21:00 -
[2249] - Quote
Stealthiest wrote:What is not being said here is the real problem with the proliferation of SC and Titans.
It is the macro miners and the massive proliferation of minerals on the markets.
I remember when We (ASCN) in a race with BoB had to work as a massive team to build Cyvok's Titan. The concept of procuring 100 Billion in Minerals and another 150Billion in BPO's was nearly unimaginable. Dozens of people mining in various groups pre-hulk etc etc took weeks to accumulate the minerals required. We beat BoB by getting the titan out of the oven before them by about 18 hours. (we also beat bob by having the first titan killed by a few weeks.(HI MOLLE :)
What I am getting at is hulks and all the stations in 0.0 has made minerals easy to come by. Rorquals compressing ore and shipping it to empire to be refined has led to me being able to buy a titans worth of minerals in 20 minutes. I can then contract red frog to haul it all to a rail gun builder. Then I get Black Frog to jump it to my low sec jumpout station. The in just a few JF jumps I can have it in my cyno jammed CSAA building comps and titans. I don't mean to brag but I have built over 2 dozen titans virtually by myself and about 100 MS.
It is the bots and the zydrine drones that have allowed me to build a titan every 15 days by myself and my army of alt cap builders.
If the hulks were not inserted into the game. If the Freighters had not been inserted, If jump freighters had not been inserted. If, if, if........... We would not be suffering from an plethora if Super capital Ships.
What about the wealth created by the complete imbalance of high end moon distribution. If CCP had not provided many allainces with a blank cheque every month they would not be so easily able to by the mins in Jita.
I own several very valuable BPO's which allows me to earn passive isk at a tremdous rate. This has allowed me to accumulate wealth that was reserved for only the richest of allainces a mere 5 years ago.
So should we take those other things out of the game to?
Many things have contributed to the amount of Super Caps in game. But crippling them is not the answer. The whole process needs to be reviewed. Knee jerk reactions to the whinging of special interest groups has never and will never work.
If something is too strong, build something stronger to kill it.
I do like several things in this nerf. But dislike and disagree with several more.
1) Log off timer. Capital and Supercapital Log off timers should be increased to 30 minutes - not the potential dt to dt timer that it it could be with the proposed changes. I mean some people legitimately DIsCo. Should they loose an 80b isk ship because they DisCo'd. 2) EW immune ships should be completely immune. No boosting etc. 3) Titans AOE should be reinstated with diminishing capacity.(scripted etc) 4) Dreads shoud be buffed in HP and EHP more then they are now. 5) New ships - Titan Killers - should be introduced.
If these things were introduced I strongly believe that that would be plently of balance. One of the problems with CCP in my opinion is that they react by over reacting.
Introduce things slowly and see if that helps. If not cut a bit more and a bit more until it does help. If I have cancer in my foot CCP would amputate my whole leg with their current mindset.
Can you elaborate on point 3) and point 5) what that is and the mechanic behind it. |

Vaffel Junior
Resilience. Pandemic Legion
90
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Posted - 2011.10.17 06:24:00 -
[2250] - Quote
Asuka Solo wrote:FHM wrote:Vaffel Junior wrote:I see that its ok to do so that supers cant attack sub capitals.... It must be fair to do so that sub capitals cant attack supers allso then.. Rigth ?  Truthfully i would not have a problem whit that. But it would be game braking. Since its only logical that Super Capitals cant damage sub capitals and sub capitals can damage super capitals. Whatever the change it end result must be: STOP THE SUPER CAPITAL BLOB That's the most ******** thing I've ever read. It's only logical that a semi truck can drive over a mini cooper. Therefore it's only logical that a super cap should be able to walk all up and down your cane. there must be no such thing as risk free pvp. If a sub cap has the balls to attack a super, it should have a tank to take it or get wiped off the grid. Go back to logic school. Infact, everybody who's hating super caps and the sheer awesomeness with which they can chew through a sub cap fleet, are all just as pathetic as newbies crying over losing a newly purchased cruiser to a low-sec gate camp prior to knowing how low sec pvp works. Then they proceed to cry over it, make a petition, threaten to quit if they don't get their stuff back, then threaten to quit if the game isn't changed to suit their play styles.
But...but.... CCP dont have any logic.... why should I ? Infact , I am a nyx pilot..... I love my ship... and when my sub runns out... i die in it |
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