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Author |
Thread Statistics | Show CCP posts - 20 post(s) |
Marlona Sky
D00M. Northern Coalition.
3362
|
Posted - 2013.04.12 00:22:00 -
[1681] - Quote
Falin Whalen wrote:Hahahahahahaha, Defender missiles. So funny. Yeah I can't believe he wants that lone worthless missile hard point so he can use even more worthless defender missiles.
Remove local, structure mails and revamp the directional scanner! |
Tom Guhl
1st Steps Academy Fidelas Constans
0
|
Posted - 2013.04.12 00:30:00 -
[1682] - Quote
If you want to make heavies more viable on the Dominix, maybe give it a (drone) MWD speed bonus as well? Otherwise it seems like you're just making it specifically a sentry boat.
[edit: The Algos gets one!] |
Wolfe Malar
Lone Wolves of Malar
1
|
Posted - 2013.04.12 00:41:00 -
[1683] - Quote
Having limited alternative hardpoints on all the ships would be nice, and give options. But, I understand if its impractical in some cases. Its just hard to follow the ship lines and racial preferences with half the ships following patterns and the others with notable exceptions that are so specific ship base. I would have imagined that the ship lines would mean that all the ships in that line would follow a similar set up and each within it would be slightly different according to race.
Example:
Combat turret ships have a 8 high, 8 turret, 0 utility high layout. Attack turret ships have 7 high, 6 turret, 1 utility high. Attack missile ships have 7 high 6 turret, 1 utility high The differences would come from mid and low slot layout, ship base stats, and the per level bonuses.
Depending on weapon type the ships would get something extra based on race. Also note a x hardpoint is not a slot but limits how many slots you can fill up with x type module.
Gallente/Amarr non-drone ships get an extra drone over Caldari/Minmatar ships and a single missile hardpoint for defenders. Minmatar/Caldari ships get a limited set of alternative weapon hardpoints. Raven/Typhoon get 4 turrets hardpoints while Rokh/Maelstrom get 4 missile hardpoints. |
Mike Voidstar
Voidstar Free Flight Foundation
114
|
Posted - 2013.04.12 00:52:00 -
[1684] - Quote
Drop heavy drones to 20 bandwidth, and Armageddon (and any other 125 bandwidth t1 ships) to 100 bandwidth. Adjust their size if you want too.
Gallente maintain their role as most flexable drone ships with less bay, Amarr can have a bigger bay without outshining Gallente ships.
Some 15 Bandwidth & Size Medium Sentries would be great too, allowing 75 bandwidth boats a new option.
Of course all of the above is more of a drone topic than a Gallente Hull topic, but the 2 are fairly closely linked. |
Prometheus Exenthal
mnemonic.
559
|
Posted - 2013.04.12 00:52:00 -
[1685] - Quote
Capn Jack wrote:Since the damage application of Drones is no where near as capable as that of a turreted ship (MWD fly time of drones back and forth/vs being stuck standing still with Sentries, and still having to pull them in, every now and then) topped off with the need to field Drone Link Interfaces for sentries to be able to fire out far enough
This is false, especially on a ship like the Dominix.
For starters, it has enough mid slots to run a Drone Navigation Computer or two if you wish. You'll find that one will greatly increase your damage over time to ships that aren't exactly in hugging range.
Secondly, DLAs are only really needed for sniping, and in the context of drones, you're asking for close range cost with long range performance. If you want to snipe, you run some DLA with an OTL or two. If you want to be in the thick of it, a DNC is clearly the better option. Not to mention that different drones have different speeds, and Ogres are just slow regardless
Within its maximum sentry sniping range (~200-220km), the Dominix has absolutely ridiculous performance without using turrets. -áwww.promsrage.com |
Wolfe Malar
Lone Wolves of Malar
1
|
Posted - 2013.04.12 00:59:00 -
[1686] - Quote
Marlona Sky wrote:Falin Whalen wrote:Hahahahahahaha, Defender missiles. So funny. Yeah I can't believe he wants that lone worthless missile hard point so he can use even more worthless defender missiles.
Last time I looked this was about balancing. Even though things may be broken now, I think I wise to at lease consider them in the current iteration. They are a high slot utility module and should be accessible, just like a smartbomb, neut, remote rep, etc. They will either be balanced, removed, or disregarded (in which case they should be removed).
If they are getting removed, then I would say get rid of all missile hardpoints that only serve a utility purpose like the current one on the Hyperion. Edit: This is also the case if defenders are not meant to be placed on non-missile ships or in this class. |
Marlona Sky
D00M. Northern Coalition.
3362
|
Posted - 2013.04.12 01:06:00 -
[1687] - Quote
Prometheus Exenthal wrote:Capn Jack wrote:Since the damage application of Drones is no where near as capable as that of a turreted ship (MWD fly time of drones back and forth/vs being stuck standing still with Sentries, and still having to pull them in, every now and then) topped off with the need to field Drone Link Interfaces for sentries to be able to fire out far enough This is false, especially on a ship like the Dominix. For starters, it has enough mid slots to run a Drone Navigation Computer or two if you wish. You'll find that one will greatly increase your damage over time to ships that aren't exactly in hugging range. Secondly, DLAs are only really needed for sniping, and in the context of drones, you're asking for close range cost with long range performance. If you want to snipe, you run some DLA with an OTL or two. If you want to be in the thick of it, a DNC is clearly the better option. Not to mention that different drones have different speeds, and Ogres are just slow regardless Within its maximum sentry sniping range (~200-220km), the Dominix has absolutely ridiculous performance without using turrets. How many of those mid slots are used for sensor boosters so you can lock the target to tell them to shoot?
Remove local, structure mails and revamp the directional scanner! |
Omnathious Deninard
Extrinsic Operations
855
|
Posted - 2013.04.12 02:06:00 -
[1688] - Quote
Marlona Sky wrote:Prometheus Exenthal wrote:Capn Jack wrote:Since the damage application of Drones is no where near as capable as that of a turreted ship (MWD fly time of drones back and forth/vs being stuck standing still with Sentries, and still having to pull them in, every now and then) topped off with the need to field Drone Link Interfaces for sentries to be able to fire out far enough This is false, especially on a ship like the Dominix. For starters, it has enough mid slots to run a Drone Navigation Computer or two if you wish. You'll find that one will greatly increase your damage over time to ships that aren't exactly in hugging range. Secondly, DLAs are only really needed for sniping, and in the context of drones, you're asking for close range cost with long range performance. If you want to snipe, you run some DLA with an OTL or two. If you want to be in the thick of it, a DNC is clearly the better option. Not to mention that different drones have different speeds, and Ogres are just slow regardless Within its maximum sentry sniping range (~200-220km), the Dominix has absolutely ridiculous performance without using turrets. How many of those mid slots are used for sensor boosters so you can lock the target to tell them to shoot? Ok so max range sniper Dominix. [High] Drone Link Augmentor II x6 [Mids] Omnidirectional Tracking Link II x4 Sensor Booster II (Targeting Range Script) [Lows] Signal Amplifier II x5 Drone Damage Amplifier II Internal Force Field Array [Rigs] Large Drone Contr Range Augmentor II x2 Large Drone Scope Chip II
CPU remaining is 6.2 Targeting range 233km Drone control range 244km Warden II optimal range 251320.5m DPS 415 EHP 43.8k Ideas For Drone Improvement Updated 11/30/12Catastrophic Uprising is Recruiting |
Drunken Bum
School of Applied Knowledge Caldari State
63
|
Posted - 2013.04.12 03:37:00 -
[1689] - Quote
So what the hell is up with the domi change? To me that was always the iconic Gallente ship. It had hybrids and drones. For the drone and hybrid race. The gallente drone boats have never felt like split weapon systems, not so much as the projectile/missile set ups did. This gallente ship, is gonna be fit with projectiles now. It'll make the neut domi set ups better... but whose gonna fly a neut domi when the geddon does it better? What are you guys smoking? Out of all the battleships, the domi was one of the ships that did not need changes.
So, tristan, split weps, drones and hybrids.
Algos, split weps, drones and hybrids.
Vexor, split weps, drones and hybrids.
Domi... well damn guys these ships all work too good. Lets switch it up and try something different for ***** and giggles.
Ship rebalancing was going SO great until about the battlecruiser point. You guys just run out of steam or what? |
androch
Chillwater Ltd
51
|
Posted - 2013.04.12 03:47:00 -
[1690] - Quote
domi is too ugly fix it |
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Drunken Bum
School of Applied Knowledge Caldari State
64
|
Posted - 2013.04.12 03:52:00 -
[1691] - Quote
androch wrote:domi is too ugly fix it Leave my potato/upside down sneaker alone! |
Crazy KSK
Tsunami Cartel Gank for Profit
32
|
Posted - 2013.04.12 03:57:00 -
[1692] - Quote
Drunken Bum wrote:So what the hell is up with the domi change? To me that was always the iconic Gallente ship. It had hybrids and drones. For the drone and hybrid race. The gallente drone boats have never felt like split weapon systems, not so much as the projectile/missile set ups did. This gallente ship, is gonna be fit with projectiles now. It'll make the neut domi set ups better... but whose gonna fly a neut domi when the geddon does it better? What are you guys smoking? Out of all the battleships, the domi was one of the ships that did not need changes.
So, tristan, split weps, drones and hybrids.
Algos, split weps, drones and hybrids.
Vexor, split weps, drones and hybrids.
Domi... well damn guys these ships all work too good. Lets switch it up and try something different for ***** and giggles.
Ship rebalancing was going SO great until about the battlecruiser point. You guys just run out of steam or what?
agreed id be fine if id would get the hypes rep bonus and the hype instead a falloff one so we get a good gal fleet ship and a big myrm but no some drone tracking and range that is only gonna be useful for friggin sentries that are only really good for gate camping and missioning and I bet everyone is gonna like sentry fleets with everyone having to pick them up after killing some random drake and then that one guy managing to leave them behind Quote CCP Fozzie: ... The days of balance and forget are over.
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Celestial One
Militant Miners
12
|
Posted - 2013.04.12 04:12:00 -
[1693] - Quote
Maybe give the Dominix a 10km per level range increase to MEDIUM remote armor repair modules. I say medium because that would still be useful for drones and not help it be anymore of a better logistics platform which a bonus to large remote armor repairers might.
Or maybe give it a drone control range bonus of 10km per level.
I think that would make it a great pure drone boat. Also I think having sentry drones able to be recalled at a distance would be great. |
Crazy KSK
Tsunami Cartel Gank for Profit
32
|
Posted - 2013.04.12 04:18:00 -
[1694] - Quote
Celestial One wrote:Maybe give the Dominix a 10km per level range increase to MEDIUM remote armor repair modules. I say medium because that would still be useful for drones and not help it be anymore of a better logistics platform which a bonus to large remote armor repairers might.
Or maybe give it a drone control range bonus of 10km per level.
I think that would make it a great pure drone boat. Also I think having sentry drones able to be recalled at a distance would be great.
I duno about a random rr bonus
but I think that they should just do a 10% to all drone stats bonus that includes drone controll range, damage,hp,speed,tracking,optimal
and give that to some of the gallente ships that work well with being a drone only ship along with a defence bonus
I still think though that 50% more drone ehp might not be enugh for a drone only ship
the gila works well due to its resist bonus and exceptional range dps for its size not so sure on a fat potato without a tank bonus that is slow Quote CCP Fozzie: ... The days of balance and forget are over.
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Vladimir Norkoff
Income Redistribution Service
121
|
Posted - 2013.04.12 04:29:00 -
[1695] - Quote
Crazy KSK wrote:agreed id be fine if id would get the hypes rep bonus and the hype instead a falloff one so we get a good gal fleet ship and a big myrm but no some drone tracking and range that is only gonna be useful for friggin sentries that are only really good for gate camping and missioning and I bet everyone is gonna like sentry fleets with everyone having to pick them up after killing some random drake and then that one guy managing to leave them behind Eh, I'm not a big fan of the change either. Would prefer to keep my blasters. But CCP obviously have no intention of changing it - as proven by the fact that they didn't pull it back for review like they did the Hype and Mega. And to be honest, it's not a terrible change. The tracking bonus on Ogres with a close-range set-up does make the drones ALOT more effective. However, all the other BSs have improved and/or filled roles where the Domi could shine. The Hype will now be the superior choice for close-range brawling. Geddon is the choice for neuting. Rohk/Apoc still remain the better choices for long-range. So it's not that the Domi has gotten worse, it's just that the other ships have gotten so much better at their roles. Which leaves the Domi (as you pointed out) as a PvE boat or terrible sentry-sniper. Sucks, but it is what it is. Adapt and move on.
(And use your blaster Domis as much as possible before they get ruined.) |
Cambarus
Dark Energy.
319
|
Posted - 2013.04.12 05:13:00 -
[1696] - Quote
Prometheus Exenthal wrote:Secondly, DLAs are only really needed for sniping, and in the context of drones, you're asking for close range cost with long range performance. If you want to snipe, you run some DLA with an OTL or two. If you want to be in the thick of it, a DNC is clearly the better option. Not to mention that different drones have different speeds, and Ogres are just slow regardless Within its maximum sentry sniping range (~200-220km), the Dominix has absolutely ridiculous performance without using turrets. Omnathious has already done a good job showing how wrong this statement is, so I'll approach this from a different angle.
What exactly is CCP trying to do with the domi? The reason that slowcats are being used is because of their RR abilities and their EHP, as well as being able to field an absurd number of backup drones to the point that losing drones is utterly insignificant. The domi has none of these things going for it, and compared to a turret BS what exactly does the new domi offer? What reason would people have to use it over any of the current fleet doctrines, or even in small gangs?(where it's heavily overshadowed by the new geddon)
I've said it before and I'll say it again: Replace the damage bonus with a +1 drone/level and bump up the bandwidth, or at the very least bump up the damage bonus. If you want the domi to be a "pure drone battleship" then give it the ability to do battleship damage with a "pure drone" setup. |
Drunken Bum
School of Applied Knowledge Caldari State
73
|
Posted - 2013.04.12 05:18:00 -
[1697] - Quote
Cambarus wrote:Prometheus Exenthal wrote:Secondly, DLAs are only really needed for sniping, and in the context of drones, you're asking for close range cost with long range performance. If you want to snipe, you run some DLA with an OTL or two. If you want to be in the thick of it, a DNC is clearly the better option. Not to mention that different drones have different speeds, and Ogres are just slow regardless Within its maximum sentry sniping range (~200-220km), the Dominix has absolutely ridiculous performance without using turrets. Omnathious has already done a good job showing how wrong this statement is, so I'll approach this from a different angle. What exactly is CCP trying to do with the domi? The reason that slowcats are being used is because of their RR abilities and their EHP, as well as being able to field an absurd number of backup drones to the point that losing drones is utterly insignificant. The domi has none of these things going for it, and compared to a turret BS what exactly does the new domi offer? What reason would people have to use it over any of the current fleet doctrines, or even in small gangs?(where it's heavily overshadowed by the new geddon) I've said it before and I'll say it again: Replace the damage bonus with a +1 drone/level and bump up the bandwidth, or at the very least bump up the damage bonus. If you want the domi to be a "pure drone battleship" then give it the ability to do battleship damage with a "pure drone" setup. While I think 10 drones from a tech 1 battleship would be OP, I agree that in its proposed form, I sure as **** wont be flying it over any other battleship.
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Cambarus
Dark Energy.
320
|
Posted - 2013.04.12 05:24:00 -
[1698] - Quote
Drunken Bum wrote: While I think 10 drones from a tech 1 battleship would be OP, I agree that in its proposed form, I sure as **** wont be flying it over any other battleship.
You'd be looking at 1060 dps with a full set of ogres and 3 damage mods, hardly gamebreaking. |
Falin Whalen
GoonWaffe Goonswarm Federation
322
|
Posted - 2013.04.12 05:26:00 -
[1699] - Quote
Wolfe Malar wrote: Last time I looked this was about balancing. Even though things may be broken now, I think I wise to at lease consider them in the current iteration. They are a high slot utility module and should be accessible, just like a smartbomb, neut, remote rep, etc. They will either be balanced, removed, or disregarded (in which case they should be removed).
If they are getting removed, then I would say get rid of all missile hardpoints that only serve a utility purpose like the current one on the Hyperion. Edit: This is also the case if defenders are not meant to be placed on non-missile ships or in this class.
Listen Wolfe, I know you want Defenders to be useful, but it just isn't going to happen. They are currently disregarded because they are terrible at what they do, hell a smartbomb would have a better effect against a swarm of missiles, than a single defender launcher. Defenders are a nice idea in theory, but to make them, anywhere near, practical would make them to OP, so it isn't going to happen any time soon. I would prefer CCP just deleted them, and try something else more practicable instead, for missile defense. You've got to remember that these are just simple miners. These are people of the land. The common clay of New Eden. You know... morons. |
Mr Kidd
Center for Advanced Studies Gallente Federation
1117
|
Posted - 2013.04.12 05:56:00 -
[1700] - Quote
Julius Foederatus wrote:
This tracks the way low sec megas usually get fit these days. But the new problem we have with the current iteration is that we get the same amount of tank we had before, but we have to have that third mag stab just to get to the dps levels of the current mega because of the drone bay nerf, all the while sacrificing that extra high slot for a neut or whatever else you want to throw in there. So really we aren't getting anything new, we're just losing that utility that made the mega actually sometimes worth choosing over a baddon or rokh or whatever other brawling BS you want to use.
^^^ This.
The "re (haha) balance", has been more about removing utility and versatility than actually balancing ships. HTFU!...for the children! |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
3236
|
Posted - 2013.04.12 06:37:00 -
[1701] - Quote
Just chiming in again to let CCP know that I love the Dominix model the way it is now. Sure, add a visible drone bay or tart it up a little if you want, but I love my giant potato of doom! Day 0 advice for new players: Day 0 Advice for New Players |
Marlona Sky
D00M. Northern Coalition.
3368
|
Posted - 2013.04.12 06:53:00 -
[1702] - Quote
The Dominix model is ****.
Remove local, structure mails and revamp the directional scanner! |
Eisprinzessin
Out-of-Space Fidelas Constans
0
|
Posted - 2013.04.12 08:28:00 -
[1703] - Quote
my opinion on the proposed changes
"NEW" hype has 6 turrets and 50% damage bonus that is 9 guns of unbonused damag the old has 8 turrets with 25% bonus that is 10 guns of unbonused damage i dont think that an aditional heavyy drone makes up for the lost damage because in pve drones are less usefull (aggro switching of the npc and constant in and out of drones) and no use in fleet fights for damage drones in small gang it might be ok
to sum it up the new one is not as good in pve and fleet pvp in small gang it might be ok
now the mega
the new has 7 turrets with 25% rof bounus that is 9,33 guns of unbonuse damage but only 75 bandwith for drones 4med 8 low sounds kind of nice but again the pure gun damage is not as good as the old hype so for pve is is not as good as gal bs now are inf fleets it has low gun dps so small gang pvp mitght be ok
the new dominix the loss of the gun damage bonus hurts pve badly drone dps iis not as good as gun dps because you have to pull the drones in and out every time they get agrro from npc sentry drones in fleet fights are uselesse because sentrys dont fire instant they always take some time to feel comfortable bevore they actually do damage god knows why that is and in fleets you dont stand still al the time you need to be able to move while shooting so the new bonus fro trcking and range is useless
to sum it up not as good as old in pve and useless in fleets so again small gang as the only possible use and in that the old one is better.
my question is whitch gallente bs can be used in fleets in the new world?? witch one for pve ??? they are all not as good as the old versions all the new ships get less dps than the old what is the reason for that?
and a funny side note the caldari battlecuiser is the strongest hybrid platform then with 10 unbonused guns of damage and a range bonus on top |
Roime
Shiva Furnace
2514
|
Posted - 2013.04.12 08:53:00 -
[1704] - Quote
[Dominix, I'm LR fit pls don't warp to 0] Drone Damage Amplifier II Drone Damage Amplifier II 1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Damage Control II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II
Omnidirectional Tracking Link II Omnidirectional Tracking Link II Omnidirectional Tracking Link II Large Micro Jump Drive Target Spectrum Breaker
Drone Link Augmentor II Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L
Large Anti-Explosive Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Garde II x5 Ogre II x5
664dps @ 78+12km 0.09389 tracking 133K EHP
1041 dps with blasters and Ogre IIs
dat tracking
-á- All I really wanted was to build a castle among the stars - |
Pattern Clarc
Aperture Harmonics
468
|
Posted - 2013.04.12 09:37:00 -
[1705] - Quote
Eisprinzessin wrote: and a funny side note the caldari battlecuiser is the strongest hybrid platform then with 10 unbonused guns of damage and a range bonus on top
Nope. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
monkfish2345
D'reg The Methodical Alliance
64
|
Posted - 2013.04.12 09:38:00 -
[1706] - Quote
Marlona Sky wrote:The Dominix model is ****.
which is why we love it. |
Jonas Sukarala
Deep Core Mining Inc. Caldari State
80
|
Posted - 2013.04.12 09:47:00 -
[1707] - Quote
so CCP Rise some response would be nice here and all the threads... some questions that seem popular as follows
- why does the mega get 8 lows when amarr don't when people want it to be a mid so they can shield tank it? -dominix could it have more lock range so it can actually use the full range of sentries as DLA's only add so much? -Also concern that the mega is still outclassed by the talos and even the new navy brutix has more tank any plans here? -Also battleships tank and mobility still needs to be buffed a great deal to make them worthwhile using any plans here? -Also concern about the neut range bonus on geddon and missiles on amarr ships are not wanted any plans here? 'Tech3 ships need to be put down, like a rabid dog drooling everywhere in the house, they are out of line' CCP Ytterbium Nerf missile range into place..... where is the TD missile change?-á ,...projectiles should use capacitor. |
Irya Boone
TIPIAKS
222
|
Posted - 2013.04.12 10:07:00 -
[1708] - Quote
And Why One of The gallente Battleship don't have any electronics Warfare Bonus like scorpion or Armageddon ??
Why do you hate gallente so much? or is it that you don't understand it? RENAME null sec systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome. Need Black Ops be able to FIT cover ops cloaking device !!! |
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CCP Eterne
C C P C C P Alliance
2288
|
Posted - 2013.04.12 10:32:00 -
[1709] - Quote
I've deleted a few non-constructive posts from this thread. New Eden Community Representative GÇ+ New Eden Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
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Pattern Clarc
Aperture Harmonics
468
|
Posted - 2013.04.12 10:33:00 -
[1710] - Quote
CCP Eterne wrote:I've deleted a few non-constructive posts from this thread. Can we expect any feedback anytime soon? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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