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Thread Statistics | Show CCP posts - 20 post(s) |

Roime
Shiva Furnace
2607
|
Posted - 2013.04.22 08:18:00 -
[2101] - Quote
So, these threads appear to be abandoned by CCP?
-á- All I really wanted was to build a castle among the stars - |

Naomi Knight
Imperial Academy Amarr Empire
306
|
Posted - 2013.04.22 08:31:00 -
[2102] - Quote
Roime wrote:So, these threads appear to be abandoned by CCP?
yes |

Hoinus
Duty Free Exchange
7
|
Posted - 2013.04.22 09:12:00 -
[2103] - Quote
I suggest everyone with their bright ideas create 10 different threads detailing their plans. |

Temai
Zero Zero Production
0
|
Posted - 2013.04.22 09:26:00 -
[2104] - Quote
Jerick Ludhowe wrote:Temai wrote:so far i dont like what i see....
looks like im gona have to say bye bye to my Hyperion... i relly like that ship to...
? This post makes no sense unless it's a troll.... Hyperion is better in pretty much every imaginable way than it was before... dual rep tank with ions and dual heavy cap injectors now fits... Dps overall is higher due to extra low and and the extra 25m3 of bandwidth... If anything the Hyperion is a bit too strong atm.
just looking at the changes comeing in im probly not gona be flying Gallan for a long time
i dont fear changed before someone screams that i just dont like the direction the change is heading in and geting told it will be better when from what i can see atm its gona be "renderd" less than other races ships in overall performance
only bright side of this is the cost of the ships will drop a lot due to the shear amount of suck added to em so i guess you can get a cheep giggle on susideing em - Lost in Space looking for a Home dreaming of building outpost's acrross EVE - |

Roime
Shiva Furnace
2609
|
Posted - 2013.04.22 09:37:00 -
[2105] - Quote
Temai wrote:Jerick Ludhowe wrote:Temai wrote:so far i dont like what i see....
looks like im gona have to say bye bye to my Hyperion... i relly like that ship to...
? This post makes no sense unless it's a troll.... Hyperion is better in pretty much every imaginable way than it was before... dual rep tank with ions and dual heavy cap injectors now fits... Dps overall is higher due to extra low and and the extra 25m3 of bandwidth... If anything the Hyperion is a bit too strong atm. just looking at the changes comeing in im probly not gona be flying Gallan for a long time i dont fear changed before someone screams that i just dont like the direction the change is heading in and geting told it will be better when from what i can see atm its gona be "renderd" less than other races ships in overall performance only bright side of this is the cost of the ships will drop a lot due to the shear amount of suck added to em so i guess you can get a cheep giggle on susideing em
So, what exactly is wrong with the Hyperion?
-á- All I really wanted was to build a castle among the stars - |

Shpenat
Pafos Technologies
36
|
Posted - 2013.04.22 10:53:00 -
[2106] - Quote
Temai wrote:
just looking at the changes comeing in im probly not gona be flying Gallan for a long time
i dont fear changed before someone screams that i just dont like the direction the change is heading in and geting told it will be better when from what i can see atm its gona be "renderd" less than other races ships in overall performance
only bright side of this is the cost of the ships will drop a lot due to the shear amount of suck added to em so i guess you can get a cheep giggle on susideing em
I am pretty much looking forward flying my hyperion. Finally a decent fitting option. And mega looks really sweet for fleets. How are they rendered worse in performance? |

ExAstra
Echoes of Silence Kraken.
23
|
Posted - 2013.04.22 12:05:00 -
[2107] - Quote
Yami Badasaz wrote:Gabriel Karade wrote:Seriously, stop talking about shield tanking the Megathron - no way, never, not a snowball in hells chance.
The new layouts work nicely, you can infact make a nice fleet boat of the Hyperion (by virtue of it's base HPs) by doing just as you would with the Maelstrom - ignore the self rep bonus completely, in this case, plate it. This. Just because a ship has a bonus doesn't mean you HAVE TO use it. Also i hate how everyone and their mother has this annoying desire to shield tank every ship in the game. Really stop that. These guys have all of my love right now. Whether or not armor tanking is currently in a "not broken" state, it doesn't mean we should just make every ship in the game shield tanked.
Oh and obvs Autocannon bonuses. Give the Megathron Autocannon bonuses. Save the drones! |

Roime
Shiva Furnace
2611
|
Posted - 2013.04.22 12:26:00 -
[2108] - Quote
There's absolutely nothing wrong with buffer armor tanks, only active armor tanking, and this is also true for all active tanks which are not oversized ASBs.
-á- All I really wanted was to build a castle among the stars - |

Drake Doe
SVER True Blood Unclaimed.
140
|
Posted - 2013.04.22 12:37:00 -
[2109] - Quote
What if the bonus to rep amount was changed to a bonus to cycle time to further lower the absurdly long cycle compared to the amount repaired. "The homogenization of EVE began when Gallente and Caldari started sharing a weapon system."-Vermaak Doe |

Kagura Nikon
Mentally Assured Destruction Whores in space
168
|
Posted - 2013.04.22 13:34:00 -
[2110] - Quote
Roime wrote:There's absolutely nothing wrong with buffer armor tanks, only active armor tanking, and this is also true for all active tanks which are not oversized ASBs.
That simply points that the sizing is wreong. WhatCCP think is oversized.. is the size that SHOULD BE!
Anything less than that its useless. Thing is.. armor active tank cannot use oversized modules....
All armor repairers should repair at LEAST 50% more than they currently do. And the non anciliary shield boosters could get a 25% boost as well. |

Roime
Shiva Furnace
2612
|
Posted - 2013.04.22 13:37:00 -
[2111] - Quote
Yep, I agree. Oversized ASBs is about the correct level for active tanks, but they shouldn't be cap immune.
Strategies need to be viable and counterable.
-á- All I really wanted was to build a castle among the stars - |

Kagura Nikon
Mentally Assured Destruction Whores in space
172
|
Posted - 2013.04.22 14:29:00 -
[2112] - Quote
Roime wrote:Yep, I agree. Oversized ASBs is about the correct level for active tanks, but they shouldn't be cap immune.
Strategies need to be viable and counterable.
They are not IMMUNE. They are more resilient. They are immune for like 20 seconds.. then they are VERY cap hungry .
I think CCP nerfed ASB wrongly. THey should not have changed their stats... they should have limited in 1 per ship. |

Castor Narcissus
Catarse
6
|
Posted - 2013.04.22 14:30:00 -
[2113] - Quote
Roime wrote:Yep, I agree. Oversized ASBs is about the correct level for active tanks, but they shouldn't be cap immune.
Strategies need to be viable and counterable.
They are counterable, you can't perma run them because of the charges. The problem is you can hold close to one hundred cap boosters if I'm not mistaken in BS's. |

ExAstra
Echoes of Silence Kraken.
24
|
Posted - 2013.04.22 14:49:00 -
[2114] - Quote
Kagura Nikon wrote:Roime wrote:Yep, I agree. Oversized ASBs is about the correct level for active tanks, but they shouldn't be cap immune.
Strategies need to be viable and counterable.
They are not IMMUNE. They are more resilient. They are immune for like 20 seconds.. then they are VERY cap hungry . I think CCP nerfed ASB wrongly. THey should not have changed their stats... they should have limited in 1 per ship. It's 30 seconds with T1 and 45 seconds with Navy 800s. I think ASBs are almost exactly where they need to be. Save the drones! |

ExAstra
Echoes of Silence Kraken.
25
|
Posted - 2013.04.22 15:42:00 -
[2115] - Quote
Roime wrote:There's absolutely nothing wrong with buffer armor tanks, only active armor tanking, and this is also true for all active tanks which are not oversized ASBs.
I wouldn't call buffer/passive armor tanks broken at all. I will agree that it's a bit more of a challenge to get a plated BS to maintain a good speed:tank ratio, and thus Hyperion and Megathron should merely switch roles.Castor Narcissus wrote:They are counterable, you can't perma run them because of the charges. The problem is you can hold close to one hundred cap boosters if I'm not mistaken in BS's. Hahahaha. You are. Save the drones! |

Roime
Shiva Furnace
2616
|
Posted - 2013.04.22 16:02:00 -
[2116] - Quote
You can't affect the tank with neuts = neut immunity.
ExAstra, the reason why you see the Mega as plated ship is because active armor tanking isn't fixed yet.
And the reason I see active(hybrid) tanking the Mega as a possible option is because it's partly fixed.
1600mm+LAAR fit looks like it could almost work, after they finally buff the repper base rep amounts, reduce the cap drain and cycle time, a T2 LAAR will work. We're not talking about dramatic changes, 5-10% and it's go.
-á- All I really wanted was to build a castle among the stars - |

ExAstra
Echoes of Silence Kraken.
25
|
Posted - 2013.04.22 16:14:00 -
[2117] - Quote
Roime wrote:You can't affect the tank with neuts = neut immunity.
ExAstra, the reason why you see the Mega as plated ship is because active armor tanking isn't fixed yet.
And the reason I see active(hybrid) tanking the Mega as a possible option is because it's partly fixed.
1600mm+LAAR fit looks like it could almost work, after they finally buff the repper base rep amounts, reduce the cap drain and cycle time, a T2 LAAR will work. We're not talking about dramatic changes, 5-10% and it's go.
Point taken, and well made.
At the same time, with the new 8 lows, a nano/plate Thron sounds oddly enticing.
Edit: And before someone yells about how stupid that is or whatever you are thinking: Then don't do it. Save the drones! |

Jeen Seeker
University of Caille Gallente Federation
0
|
Posted - 2013.04.22 23:11:00 -
[2118] - Quote
Drake Doe wrote:What if the bonus to rep amount was changed to a bonus to cycle time to further lower the absurdly long cycle compared to the amount repaired. if the rep time was upped the cap demand would also increas and make it even harder to keep feed
end result would be it would be easyer to nut out than it is atm |

Val'herin Dorn
Center for Advanced Studies Gallente Federation
0
|
Posted - 2013.04.23 06:07:00 -
[2119] - Quote
The changes to the Domi sadden me greatly... Oh well at least ill only have a few days before i can fly the Mach...
CCP Rise... you have wounded me sir. i will never forget this. |

Barrogh Habalu
Imperial Shipment Amarr Empire
443
|
Posted - 2013.04.23 06:39:00 -
[2120] - Quote
Jeen Seeker wrote:Drake Doe wrote:What if the bonus to rep amount was changed to a bonus to cycle time to further lower the absurdly long cycle compared to the amount repaired. if the rep time was upped the cap demand would also increas and make it even harder to keep feed end result would be it would be easyer to nut out than it is atm Um... Add a "same-line" cap bonus that is there exactly to offset increased cap demand, thus achieving the same efficience as flat repair amount bonus would achieve? That may or may not be an interesting trick... |

Grunnax Aurelius
luna Oscura Clandestina Armada The Nightingales of Hades
51
|
Posted - 2013.04.23 07:24:00 -
[2121] - Quote
CCP Rise wrote:Dominix:
With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.
We believe this is a very exciting direction for the Dominix, and hope you will too!
I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones GÇô no timeframe on them as of yet, but its something we have in mind.
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
I like the Domi Changes, but i still feel like its being obsoleted by the Armageddon with its changes, there isnt really any niche that puts the Domi in competition of it, i think that giving it another bonus to increase the number of drones controlled by 1 per leveand increase the bay size to 400m3 and bandwidth to 250MBit and drop the turret hard points to 2 and 1 high slot for a low. So like the following. Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage) (+1 Drone Controlled per level)
Slot layout: 5H(-1), 5M, 8L(+1); 2 turrets(-4) , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 250(+125) / 400(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
What do you guys think? Two Teir Carriers-áhttps://forums.eveonline.com/default.aspx?g=posts&t=207604&find=unread |

Donedy
Snuff Box Urine Alliance
41
|
Posted - 2013.04.23 08:47:00 -
[2122] - Quote
Rise president!  |

Shpenat
Pafos Technologies
38
|
Posted - 2013.04.23 09:19:00 -
[2123] - Quote
Grunnax Aurelius wrote:
I like the Domi Changes, but i still feel like its being obsoleted by the Armageddon with its changes, there isnt really any niche that puts the Domi in competition of it, i think that giving it another bonus to increase the number of drones controlled by 1 per leveand increase the bay size to 400m3 and bandwidth to 250MBit and drop the turret hard points to 2 and 1 high slot for a low. So like the following. Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage) (+1 Drone Controlled per level)
Slot layout: 5H(-1), 5M, 8L(+1); 2 turrets(-4) , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 250(+125) / 400(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45)
What do you guys think?
EDIT: reduce CPU by 10% and increase Power-grid by 25%.
I think CCP Veritas will want your head on the plate. Not just once. |

Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 11:14:00 -
[2124] - Quote
Castor Narcissus wrote:Roime wrote:Yep, I agree. Oversized ASBs is about the correct level for active tanks, but they shouldn't be cap immune.
Strategies need to be viable and counterable.
They are counterable, you can't perma run them because of the charges. The problem is you can hold close to one hundred cap boosters if I'm not mistaken in BS's.
very mistaken.. a typical BS hold will hold like 20-24 400 sized charges. |

Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 11:15:00 -
[2125] - Quote
Roime wrote:You can't affect the tank with neuts = neut immunity.
ExAstra, the reason why you see the Mega as plated ship is because active armor tanking isn't fixed yet.
And the reason I see active(hybrid) tanking the Mega as a possible option is because it's partly fixed.
1600mm+LAAR fit looks like it could almost work, after they finally buff the repper base rep amounts, reduce the cap drain and cycle time, a T2 LAAR will work. We're not talking about dramatic changes, 5-10% and it's go.
You can affectt he tank. because you stop the hardeners. ASB are only RESILENT to neuts. Not immune. |

Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
53
|
Posted - 2013.04.23 11:30:00 -
[2126] - Quote
Kagura Nikon wrote:Roime wrote:You can't affect the tank with neuts = neut immunity.
ExAstra, the reason why you see the Mega as plated ship is because active armor tanking isn't fixed yet.
And the reason I see active(hybrid) tanking the Mega as a possible option is because it's partly fixed.
1600mm+LAAR fit looks like it could almost work, after they finally buff the repper base rep amounts, reduce the cap drain and cycle time, a T2 LAAR will work. We're not talking about dramatic changes, 5-10% and it's go.
You can affectt he tank. because you stop the hardeners. ASB are only RESILENT to neuts. Not immune.
ASBs are pretty much spot on. If you use a single one, it's really just a slowly working LSE with higher max HP and similiar interaction with the minmatar SB-Bonus as the passive resist bonus granted to other races' ships. Now with resistances being mildly tunes downwards, SB-bonused ships might finally create more EHP than a comparable resist-bonused set-up. Anyways, wether using two ASBs to create an active tank, or cap booster + SB to create a tank having less peak, more sustain are equally valid choices. ASB ships - unless you don't kill the container they are getting charges from - are running out of time incredibly quickly. I personally don't see much wrong with the current state of ASBs.
Hybrid tanking the mega though is incredibly appealing, mounting a plate and a repper that you can stick between two eanms or so, making up for very long OH-durations. For 80 more mil, you even get a c-type that you can use overheated with an exile boost for ages, in supersmallscale/solo-scenarios imo the smarter choice over a second plate. |

Jerick Ludhowe
Federal Defense Union Gallente Federation
426
|
Posted - 2013.04.23 11:32:00 -
[2127] - Quote
Temai wrote:Jerick Ludhowe wrote:Temai wrote:so far i dont like what i see....
looks like im gona have to say bye bye to my Hyperion... i relly like that ship to...
? This post makes no sense unless it's a troll.... Hyperion is better in pretty much every imaginable way than it was before... dual rep tank with ions and dual heavy cap injectors now fits... Dps overall is higher due to extra low and and the extra 25m3 of bandwidth... If anything the Hyperion is a bit too strong atm. just looking at the changes comeing in im probly not gona be flying Gallan for a long time i dont fear changed before someone screams that i just dont like the direction the change is heading in and geting told it will be better when from what i can see atm its gona be "renderd" less than other races ships in overall performance only bright side of this is the cost of the ships will drop a lot due to the shear amount of suck added to em so i guess you can get a cheep giggle on susideing em
Dude... You're making no sense. You need to actually explain as to why the Hyperion is getting worse when you actually say it is. The reality is that the Hyperion is getting a whole hell of a lot better..... 6 Slot dual rep tank with 1 mag stab, 2x heavy cap injectors and full tackle + mwd, 6x Ions with a 50% dmg bonus, and a medium (or large if you have grid implant) nuet to finish things off. Oh yeah, and it gets a full rack of heavy drones, and another 50m3 to play with ontop of that.
I see lots of "doomsayers" like yourself claiming that the changes to gallente are game breaking however the reality is that every single one of the gallente BS is getting better outside of the nuetron gank Dominix... It's very clear that your issue is that you do in fact fear change as there is no legitimate reason to be upset with the current proposal.
|

Lloyd Roses
Risk-Averse PLEASE NOT VIOLENCE OUR BOATS
53
|
Posted - 2013.04.23 11:37:00 -
[2128] - Quote
Grunnax Aurelius wrote:CCP Rise wrote:Dominix:
With the Dominix we've abandoned the split weapon bonus (hybrids and drones) and moved it to a fully dedicated drone ship by adding a drone optimal and tracking bonus. We hope that this new bonus will provide a very strong Gallente fleet option in the Dominix, via sentry drones. It will of course also be stronger at short range using heavy drones. As a combat battleship, its received increased hitpoints across the board, increased mass (it got its mass lowered during the hybrid buff), increased cap pool, and increased sig.
We believe this is a very exciting direction for the Dominix, and hope you will too!
I also want to mention here that while the drone system overall needs looking at, we here on the balance team have some short term ideas for helping the usability of sentry drones GÇô no timeframe on them as of yet, but its something we have in mind.
Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Slot layout: 6H, 5M, 7L; 6 turrets , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 125 / 375 Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45) I like the Domi Changes, but i still feel like its being obsoleted by the Armageddon with its changes, there isnt really any niche that puts the Domi in competition of it, i think that giving it another bonus to increase the number of drones controlled by 1 per leveand increase the bay size to 400m3 and bandwidth to 250MBit and drop the turret hard points to 2 and 1 high slot for a low. So like the following. Gallente Battleship Skill Bonuses: +10% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage) (+1 Drone Controlled per level) Slot layout: 5H(-1), 5M, 8L(+1); 2 turrets(-4) , 0 launchers Fittings: 10000 PWG(+1000), 600 CPU Defense (shields / armor / hull) : 7200(+1731) / 8000(+1789) / 8500(+1859) Capacitor (amount / recharge rate / cap per second) : 6000(+1000) / 1087s / 5.51 Mobility (max velocity / agility / mass / align time): 109 / .1254 / 100250000(+3150000) / 16.88s Drones (bandwidth / bay): 250(+125) / 400(+25) Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km / 90 / 7 Sensor strength: 22 Magnetometric Sensor Strength Signature radius: 465(+45) What do you guys think? EDIT: reduce CPU by 10% and increase Power-grid by 25%.
I personally strognly object to 200mil battleships dishing out 1300+ sentry-dps with insane tracking/optimal bonus. And 8 lows. That is a disposable thanatos you got there <.<
|

Kagura Nikon
Mentally Assured Destruction Whores in space
174
|
Posted - 2013.04.23 11:48:00 -
[2129] - Quote
Lloyd Roses wrote:Kagura Nikon wrote:Roime wrote:You can't affect the tank with neuts = neut immunity.
ExAstra, the reason why you see the Mega as plated ship is because active armor tanking isn't fixed yet.
And the reason I see active(hybrid) tanking the Mega as a possible option is because it's partly fixed.
1600mm+LAAR fit looks like it could almost work, after they finally buff the repper base rep amounts, reduce the cap drain and cycle time, a T2 LAAR will work. We're not talking about dramatic changes, 5-10% and it's go.
You can affectt he tank. because you stop the hardeners. ASB are only RESILENT to neuts. Not immune. ASBs are pretty much spot on. If you use a single one, it's really just a slowly working LSE with higher max HP and similiar interaction with the minmatar SB-Bonus as the passive resist bonus granted to other races' ships. Now with resistances being mildly tunes downwards, SB-bonused ships might finally create more EHP than a comparable resist-bonused set-up. Anyways, wether using two ASBs to create an active tank, or cap booster + SB to create a tank having less peak, more sustain are equally valid choices. ASB ships - unless you don't kill the container they are getting charges from - are running out of time incredibly quickly. I personally don't see much wrong with the current state of ASBs. Hybrid tanking the mega though is incredibly appealing, mounting a plate and a repper that you can stick between two eanms or so, making up for very long OH-durations. For 80 more mil, you even get a c-type that you can use overheated with an exile boost for ages, in supersmallscale/solo-scenarios imo the smarter choice over a second plate.
That is why I said that CCP attempt to balance ASB was wrogn, they shoudl not have touched them..... they shoudl have only limited to 1 per ship. |

ExAstra
Echoes of Silence Kraken.
27
|
Posted - 2013.04.23 12:00:00 -
[2130] - Quote
All level 5 Dominix with 5 Garde IIs (no OTLs) still had a hard time hitting a double webbed Broadsword at 50km.
I was kinda disappointed, actually. Save the drones! |
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