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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
baltec1
Bat Country Goonswarm Federation
8499
|
Posted - 2013.11.09 10:31:00 -
[7471] - Quote
Doed wrote: Oh. and they all still SUCK outside of bastion. get your **** together.
Outside of bastion the kronos warps faster, gets more range and a better tank than its t1 counterpart as well as having that mjd bonus. It is an interesting option for fleet work. |
Doed
Tyrfing Industries Viro Mors Non Est
57
|
Posted - 2013.11.09 10:51:00 -
[7472] - Quote
baltec1 wrote:Doed wrote: Oh. and they all still SUCK outside of bastion. get your **** together.
Outside of bastion the kronos warps faster, gets more range and a better tank than its t1 counterpart as well as having that mjd bonus. It is an interesting option for fleet work.
Yes, it's better than a T1 mega at almost 10 times the price unless the enemy has a Griffin. Or you fly a 7 low 3 mid Kronos(Mandatory mid for ECCM to get it on par with normal t1 ships)
It's also A LOT slower than the Mega.
It's ass. and at 40km it deals less damage than it does on live.
Oh. and it's stationary if you want to use this bastion stuff. which will be so stacking nerfed on ALL the Marauders they might aswell just take away the bonus.
Good job. (Sarcasm) |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
673
|
Posted - 2013.11.09 11:20:00 -
[7473] - Quote
Julie Thorne wrote:Alvatore DiMarco wrote: Inb4 someone says "Moving around in a Marauder is the wrong way to fly them now".
Luckily even Ytterbium would disagree with that argument: :) CCP Ytterbium wrote: Having some battleship NPCs sitting at long range? (quite rare) At more than 50km, use MJD, turn around, then MWD. Less than 50km, just MWD.
I am banking on him finally realising that it is a bit unbalanced that all marauders have practically the same DPS and speed with MWD - but some of them have to move closer to apply that damage.
THAT.. If the vargur has a much inferiro damage projection (example0) it needs to keep its superior speed. |
Julie Thorne
14th Legion Eternal Evocations
6
|
Posted - 2013.11.09 12:12:00 -
[7474] - Quote
Kagura Nikon wrote:[ THAT.. If the vargur has a much inferiro damage projection (example0) it needs to keep its superior speed.
This whole speed nerf makes less sense to me the more I think about it.
It is not enough that long range ships can just go into bastion and enjoy the perks (EW immunity, unholy tank, better range) ALL THE TIME, the speed of short range ships is getting nerfed, which means they will spend even less time in bastion mode. (EDIT:) Even if CCP kept the Vargur's speed as it is on TQ, it still couldn't take as much advantage of the bastion module as the Paladin. Same goes for the Kronos.
I would love to hear someone from CCP make sense of this. |
Sarka Llerious
Science and Trade Institute Caldari State
0
|
Posted - 2013.11.09 13:39:00 -
[7475] - Quote
Julie Thorne wrote:Kagura Nikon wrote:[ THAT.. If the vargur has a much inferiro damage projection (example0) it needs to keep its superior speed. This whole speed nerf makes less sense to me the more I think about it. ... I would love to hear someone from CCP make sense of this.
Everyone ready to join in the chorus?
"It rebalances the gameplay to make for a more rebalanced game, in preparation for future rebalancing." (repeat, ad nauseum)
...
Oh, you wanted it to make sense OUTSIDE the bubble?! |
Tsukinosuke
Id Est
7
|
Posted - 2013.11.09 13:55:00 -
[7476] - Quote
still "torp golem" or "slow vargur" things??? drop it, enough.. it is NOT a specific fitting rebalance, it is fckn broken marauder(T2) class rebalance.. and after all, they are now having better hull and bonuses.. and plus a bastion module for only marauders, it is all up to you "use or not"..
look over the market a bit, you will find the answer.. |
baltec1
Bat Country Goonswarm Federation
8502
|
Posted - 2013.11.09 14:57:00 -
[7477] - Quote
Doed wrote:baltec1 wrote:Doed wrote: Oh. and they all still SUCK outside of bastion. get your **** together.
Outside of bastion the kronos warps faster, gets more range and a better tank than its t1 counterpart as well as having that mjd bonus. It is an interesting option for fleet work. Yes, it's better than a T1 mega at almost 10 times the price unless the enemy has a Griffin. Or you fly a 7 low 3 mid Kronos(Mandatory mid for ECCM to get it on par with normal t1 ships) It's also A LOT slower than the Mega. It's ass. and at 40km it deals less damage than it does on live. Oh. and it's stationary if you want to use this bastion stuff. which will be so stacking nerfed on ALL the Marauders they might aswell just take away the bonus. Good job. (Sarcasm)
Cost is never factored into game balance.
It also will not be needing ECCM for fleet work and at 40km it will be doing more damage thanks to its longer range than on TQ. It is not getting any nerf at all to its guns firepower.
When in bastion the kronos will project blasters all the way out to 90-100km.
|
Doed
Tyrfing Industries Viro Mors Non Est
58
|
Posted - 2013.11.09 15:11:00 -
[7478] - Quote
baltec1 wrote:Doed wrote:baltec1 wrote:Doed wrote: Oh. and they all still SUCK outside of bastion. get your **** together.
Outside of bastion the kronos warps faster, gets more range and a better tank than its t1 counterpart as well as having that mjd bonus. It is an interesting option for fleet work. Yes, it's better than a T1 mega at almost 10 times the price unless the enemy has a Griffin. Or you fly a 7 low 3 mid Kronos(Mandatory mid for ECCM to get it on par with normal t1 ships) It's also A LOT slower than the Mega. It's ass. and at 40km it deals less damage than it does on live. Oh. and it's stationary if you want to use this bastion stuff. which will be so stacking nerfed on ALL the Marauders they might aswell just take away the bonus. Good job. (Sarcasm) Cost is never factored into game balance. It also will not be needing ECCM for fleet work and at 40km it will be doing more damage thanks to its longer range than on TQ. It is not getting any nerf at all to its guns firepower. When in bastion the kronos will project blasters all the way out to 90-100km.
It's losing a sentry drone.
And noone will fly these in any sorts of pvp fleets.
Esp not "sniping fleets"
And no, it won't be doing more damage at 40km.
Go be bad elsewhere.
|
baltec1
Bat Country Goonswarm Federation
8503
|
Posted - 2013.11.09 15:15:00 -
[7479] - Quote
Doed wrote:
It's losing a sentry drone.
And? In most fleets I never get to launch drones anyway.
Doed wrote:And noone will fly these in any sorts of pvp fleets.
I sure will be for mega fleets and most likely for cruiser and perhaps even frig fleets.
Doed wrote:Esp not "sniping fleets" Rail fit mega fleets it will be better.
Doed wrote:And no, it won't be doing more damage at 40km.
Go be bad elsewhere.
Blaster fit it will be doing a lot more damage at 40km.
Before calling other people bad you should probably test these ships before commenting on them because you clearly haven't |
Doed
Tyrfing Industries Viro Mors Non Est
58
|
Posted - 2013.11.09 15:27:00 -
[7480] - Quote
baltec1 wrote:Doed wrote:
It's losing a sentry drone.
And? In most fleets I never get to launch drones anyway. Doed wrote:And noone will fly these in any sorts of pvp fleets. I sure will be for mega fleets and most likely for cruiser and perhaps even frig fleets. Doed wrote:Esp not "sniping fleets" Rail fit mega fleets it will be better. Doed wrote:And no, it won't be doing more damage at 40km.
Go be bad elsewhere.
Blaster fit it will be doing a lot more damage at 40km. Before calling other people bad you should probably test these ships before commenting on them because you clearly haven't
So with blasters which will be **** at 40km with the crappy ass stacking penalties it will do more damage?
HOLY **** THAT IS AMAZINGLY GOOD!
They got some buffs, but they also got some rather silly nerfs.
Fact remains that bastion just giving stacking penalized bonuses that doesn\t really allow some of the ships to reach decent range is just crap. Torp golem will remain inferior to a CNR unless there\s a million ships jamming. NPC defends will hurt the CM golems dps too much. And vargur won\t be able to reach far enough with AC\s to warrant using it.
Remove stacking penalties and tweak the bonuses some to make Torp Golem and AC Vargur worth flying.
Oh yeah. and Vargur and Kronos speed nerf is simply pathetic. they\re barely faster than the other 2. |
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baltec1
Bat Country Goonswarm Federation
8503
|
Posted - 2013.11.09 15:33:00 -
[7481] - Quote
Doed wrote:
So with blasters which will be **** at 40km with the crappy ass stacking penalties it will do more damage?
HOLY **** THAT IS AMAZINGLY GOOD!
10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level)
Its 10% better outside of bastion per level. That is a big buff to the range of blasters and their damage projection. |
DSpite Culhach
Corp 54 Curatores Veritatis Alliance
195
|
Posted - 2013.11.09 16:03:00 -
[7482] - Quote
Just on a sidenote : The new deployable "Mobile Depot" structure
If they can be deployed very fast, wont that mean that it will make our Marauders a lot more flexible? We have very large cargo holds to start, so we can carry full refits, we are going to anchor next to it anyway, meaning we can switch from say Cruise to RHML's to clean up, etc etc
I mean, I can see myself putting a bunch of tractors and salvagers in the hold, together with a deployable tractor module, put that out right away to start pulling, then when everything is dead refit to "full Noctis" to do a fast cleanup.
If that Depot also allows to refit Drones, I mean, we can carry a TON of spare drones as well.
Am I missing something? Cause it sounds pretty cool.
|
Spc One
The Chodak Void Alliance
208
|
Posted - 2013.11.09 16:19:00 -
[7483] - Quote
Mina Sebiestar wrote: They will not do tracking on pali because it will become basically better nightmare.
Yes, if you want tracking, use nightmare. If they do this to paladin paladin will be better then nightmare. |
Mer88
Royal Amarr Institute Amarr Empire
45
|
Posted - 2013.11.09 16:27:00 -
[7484] - Quote
DSpite Culhach wrote:Just on a sidenote : The new deployable "Mobile Depot" structure
If they can be deployed very fast, wont that mean that it will make our Marauders a lot more flexible? We have very large cargo holds to start, so we can carry full refits, we are going to anchor next to it anyway, meaning we can switch from say Cruise to RHML's to clean up, etc etc
I mean, I can see myself putting a bunch of tractors and salvagers in the hold, together with a deployable tractor module, put that out right away to start pulling, then when everything is dead refit to "full Noctis" to do a fast cleanup.
If that Depot also allows to refit Drones, I mean, we can carry a TON of spare drones as well.
Am I missing something? Cause it sounds pretty cool.
arent they 2 different structures? one for tractor one for refit? |
Spc One
The Chodak Void Alliance
208
|
Posted - 2013.11.09 18:07:00 -
[7485] - Quote
DSpite Culhach wrote:Just on a sidenote : The new deployable "Mobile Depot" structure
If that Depot also allows to refit Drones, I mean, we can carry a TON of spare drones as well.
Am I missing something? Cause it sounds pretty cool.
Yes it's like a normal refitting service on titan, pos or carrier. So yes, you can refit drones as you wish.
|
Anize Oramara
S T R A T C O M Critical-Mass
52
|
Posted - 2013.11.09 19:22:00 -
[7486] - Quote
The mobile depo, as i have tested it, invalidates 90% of all the whiners in this thread.
gf ccp. |
Spc One
The Chodak Void Alliance
208
|
Posted - 2013.11.09 20:02:00 -
[7487] - Quote
When do we get T-2 bastion module ?
As we have T-2 Siege and T-2 Triage modules it would be fair to get T-2 Bastion module as well. |
Anize Oramara
S T R A T C O M Critical-Mass
52
|
Posted - 2013.11.09 20:24:00 -
[7488] - Quote
Spc One wrote:When do we get T-2 bastion module ?
As we have T-2 Siege and T-2 Triage modules it would be fair to get T-2 Bastion module as well.
There are a lot of modules that don't have T2 versions. |
Julie Thorne
14th Legion Eternal Evocations
8
|
Posted - 2013.11.09 21:18:00 -
[7489] - Quote
Anize Oramara wrote:The mobile depo, as i have tested it, invalidates 90% of all the whiners in this thread.
gf ccp.
I would love to take your word for that, but you posted earlier in this thread such terrible mission completion times (with which you seemed to be content with), that objectively your assessment of the situation isn't worth much. |
Anize Oramara
S T R A T C O M Critical-Mass
52
|
Posted - 2013.11.09 21:24:00 -
[7490] - Quote
Julie Thorne wrote:Anize Oramara wrote:The mobile depo, as i have tested it, invalidates 90% of all the whiners in this thread.
gf ccp. I would love to take your word for that, but you posted earlier in this thread such terrible mission completion times (with which you seemed to be content with), that objectively your assessment of the situation isn't worth much. Oh really? Strange, I can't seem to remember you posting completion times with isk made. I must have missed it, mind linking it to me? I'm sure we can compare income and completion times and come to an agreement.
Also if you don't mind please share your experiences with the mobile depo while we're at it. I've found some interesting uses for it and am curious to see what a more experienced player has made of it. |
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Julie Thorne
14th Legion Eternal Evocations
8
|
Posted - 2013.11.09 21:30:00 -
[7491] - Quote
Tsukinosuke wrote:still "torp golem" or "slow vargur" things??? drop it, enough.. it is NOT a specific fitting rebalance, it is fckn broken marauder(T2) class rebalance.. and after all, they are now having better hull and bonuses.. and plus a bastion module for only marauders, it is all up to you "use or not"..
I am sorry, but when
1. some ships can take full advantage of bastion mode and some can't 2. some ships are affected by the speed nerf and some aren't 3. some ships get actual boosts that matter while others don't
then there something has to be wrong.
See, it's not 'just "torp golem" or "slow vargur" things'. The issues go way deeper than that. You can't redesign a ship class around a concept that only benefits one (maybe 2). |
Julie Thorne
14th Legion Eternal Evocations
9
|
Posted - 2013.11.09 22:05:00 -
[7492] - Quote
Anize Oramara wrote:Julie Thorne wrote:Anize Oramara wrote:The mobile depo, as i have tested it, invalidates 90% of all the whiners in this thread.
gf ccp. I would love to take your word for that, but you posted earlier in this thread such terrible mission completion times (with which you seemed to be content with), that objectively your assessment of the situation isn't worth much. Oh really? Strange, I can't seem to remember you posting completion times with isk made. I must have missed it, mind linking it to me? I'm sure we can compare income and completion times and come to an agreement.
My mission completion times for the missions I do from your list (Gone Berserk, AE, Worlds Collide (Angel)) are HALF of your posted times on TQ(seriously). In high sec my LP rewards are 18-36% higher than yours. I don't record loot&salvage, as I feel it is a waste of time. I would rather just do more missions instead.
Anyone can tell you, that your times are not good (to put it mildly). Therefore you telling us that everything will be fine, has to be taken with a grain of salt. Sorry.
Nonetheless I appreciate the time you put into recording all that data. It was quite helpful, just not the way you imagined it would be. (Now I know for sure that immobile Vargurs are terrible.)
Anize Oramara wrote:Also if you don't mind please share your experiences with the mobile depo while we're at it. I've found some interesting uses for it and am curious to see what a more experienced player has made of it.
I mostly think that they would be way to situational to have any significant impact. Using them is more bothersome than refitting in stations, so stations would be preferred. Sure, in some missions it may make sense to drop let's say a TC for an MJD for a room, and then swap it back, but I am not sure it is really worth the hassle. Most missions are just too short for that.
Also I want to point 2 things out:
1. Any ship will be able to use the new structures. Meaning the Mach will get significantly better, while the Vargur will stay roughly the same. 2. Some marauders get much more out of the changes than others. |
Doed
Tyrfing Industries Viro Mors Non Est
58
|
Posted - 2013.11.09 22:20:00 -
[7493] - Quote
baltec1 wrote:Doed wrote:
So with blasters which will be **** at 40km with the crappy ass stacking penalties it will do more damage?
HOLY **** THAT IS AMAZINGLY GOOD!
10% bonus to large Hybrid Turret Falloff per level (instead of 10% bonus to the velocity factor of stasis webifiers per level) Its 10% better outside of bastion per level. That is a big buff to the range of blasters and their damage projection. Doed wrote: Fact remains that bastion just giving stacking penalized bonuses that doesn\t really allow some of the ships to reach decent range is just crap.
90-100km blasters is crap now?
it's not 10% better. you have to count your optimal range aswell and dropoff through falloff. if Bastion didn't get stacking nerfed so you could run 3 tracking comps and bastion for range on top of those bonuses it'd be something
It appears to me that you are terrible at math, and you have no idea how falloff mechanics work.
Oh. and I want to see your 90-100km Blaster Fit. I really do.
|
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
976
|
Posted - 2013.11.09 22:27:00 -
[7494] - Quote
Are 100km blasters going to hit at 100km for anything worth bothering with? |
Tsukinosuke
Id Est
7
|
Posted - 2013.11.09 23:13:00 -
[7495] - Quote
Julie Thorne wrote:Tsukinosuke wrote:still "torp golem" or "slow vargur" things??? drop it, enough.. it is NOT a specific fitting rebalance, it is fckn broken marauder(T2) class rebalance.. and after all, they are now having better hull and bonuses.. and plus a bastion module for only marauders, it is all up to you "use or not"..
I am sorry, but when 1. some ships can take full advantage of bastion mode and some can't 2. some ships are affected by the speed nerf and some aren't 3. some ships get actual boosts that matter while others don't then there something has to be wrong. See, it's not 'just "torp golem" or "slow vargur" things'. The issues go way deeper than that. You can't redesign a ship class around a concept that only benefits one (maybe 2).
you seem a bit obsessive fan of one of those two that you think they wont get "any(or not enough)" bonus from the rebalancing..
also some will get more, some will get less bonus from Bastion, it may be just for "rebalance" between.. after all, it is not permanent, if it was still broken, it would be fixed by Developers, eventually..
Do Not Mix Things, please.. its not laser vs projectile etc.. it should be "Current X" vs "New X", to see things crystal clear. |
Dominus Alterai
Explorer Corps Disavowed.
77
|
Posted - 2013.11.09 23:26:00 -
[7496] - Quote
So, not usre if this has been asked already or if anyone can answer this, but does the 70% MJD reactivation reduction stack with the MJD skill bonus? I mean, being able to jump around every few seconds seems like it might be a bit broken.
That being said, Arty Vargur sniper fleets might become a thing. |
Sobaan Tali
Caldari Quick Reaction Force
201
|
Posted - 2013.11.09 23:41:00 -
[7497] - Quote
Dominus Alterai wrote:So, not usre if this has been asked already or if anyone can answer this, but does the 70% MJD reactivation reduction stack with the MJD skill bonus? I mean, being able to jump around every few seconds seems like it might be a bit broken.
That being said, Arty Vargur sniper fleets might become a thing.
The skill and the marauder bonus effect two different stats. MJD bonus effects the time it takes to actually jump after the module is activated (~9 sec with level 5), the 70% bonus from the hull reduces the cooldown perio between the last jump and when the MJD can be re-activated. |
Anize Oramara
S T R A T C O M Critical-Mass
52
|
Posted - 2013.11.09 23:47:00 -
[7498] - Quote
Julie Thorne wrote:Tsukinosuke wrote:still "torp golem" or "slow vargur" things??? drop it, enough.. it is NOT a specific fitting rebalance, it is fckn broken marauder(T2) class rebalance.. and after all, they are now having better hull and bonuses.. and plus a bastion module for only marauders, it is all up to you "use or not"..
I am sorry, but when 1. some ships can take full advantage of bastion mode and some can't 2. some ships are affected by the speed nerf and some aren't 3. some ships get actual boosts that matter while others don't then there something has to be wrong. See, it's not 'just "torp golem" or "slow vargur" things'. The issues go way deeper than that. You can't redesign a ship class around a concept that only benefits one (maybe 2). So one second people are complaining about how CCP is homogenizing ships and the next moment they are complaining about how different they are.
Can we get some kind of consensus here about which sky it is exactly that is falling? |
Alvatore DiMarco
Capricious Endeavours Ltd CAStabouts
976
|
Posted - 2013.11.09 23:54:00 -
[7499] - Quote
Anize Oramara wrote: So one second people are complaining about how CCP is homogenizing ships and the next moment they are complaining about how different they are.
Can we get some kind of consensus here about which sky it is exactly that is falling?
I for one remain soundly in the "Homgenization is bad, unless it's milk" camp.
I do enjoy homogenized milk. |
Anize Oramara
S T R A T C O M Critical-Mass
52
|
Posted - 2013.11.10 00:03:00 -
[7500] - Quote
Julie Thorne wrote:My mission completion times for the missions I do from your list (Gone Berserk, AE, Worlds Collide (Angel)) are HALF of your posted times on TQ(seriously). In high sec my LP rewards are 18-36% higher than yours. I don't record loot&salvage, as I feel it is a waste of time. I would rather just do more missions instead.
Aaah I see, you 'feel' it is a waste of time. If only you had solid numbers to back that 'feelings' up. I have solid numbers but without you having solid numbers I just can not corroborate your erm... 'feelings' on the matter and will have to defer to hard numbers (as eft kiddies like to chant their mantra).
Quote: Anyone can tell you, that your times are not good (to put it mildly). Therefore you telling us that everything will be fine, has to be taken with a grain of salt. Sorry.
Well that's simply because I don't run missions the same way as you. Mission completion times are ONLY there to help measure your isk/h. That's what everyone cares about end of the day correct? Or am I missing some huge secret? I honestly don't care how you get your isk, be it LP/Reward blitzing because you have lv5 social skills (I do not) or salvage/bounty but I HAVE given you my isk/h numbers. Man up and give me numbers too or I will have to take your assertions on the matter with a bit MORE than just a grain of salt.
Quote: Nonetheless I appreciate the time you put into recording all that data. It was quite helpful, just not the way you imagined it would be. (Now I know for sure that immobile Vargurs are terrible.)
Again without numbers to compare them to your interpretations are based on feelings and not on concrete factual numbers. That was the whole point of the data right? That's why everyone asked for it? Soon as I get it for you guys suddenly it's just deemed inferior without any evidence.
Quote:Anize Oramara wrote:Also if you don't mind please share your experiences with the mobile depo while we're at it. I've found some interesting uses for it and am curious to see what a more experienced player has made of it. I mostly think that they would be way to situational to have any significant impact. Using them is more bothersome than refitting in stations, so (EDIT) refitting at stations between missions would be preferred. Sure, in some missions it may make sense to drop let's say a TC for an MJD for a room, and then swap it back, but I am not sure it is really worth the hassle. Most missions are just too short for that. Also I want to point 3 things out: 1. Any ship will be able to use the new structures. Meaning the Mach will get significantly better, while the Vargur will stay roughly the same. 2. Some marauders get much more out of the marauder changes than others. EDIT: 3. You can't use mobile depots while MWDing. Stationary ships get more out of them. Am I the only one who sees a pattern here? I'm interested in how you want to use the mobile depo that takes 45 seconds to deploy on a platform as mobile as the Mach? Isn't the whole point of the Mach to as soon as you're in pocket fly towards the enemy battleships/triggers at warp 9.9 or maneuvering to get transversal down? It works with the marauders because of bastion.
I used it particularly well in the bonus room of AE for example. Soon as I drop into the pocket I lock the cruise launchers and activate my MJD. I end up really close to the enemy ships and turrets (30km) in 9 seconds. I then activate bastion, plop down my depo and kill the cruise launchers. Soon as depo deployed switch out teh MJD for more tank and viola I got my 3 TCs on, got my 3 module tank running and I am killing stuff as they rush towards me. It's a particularly good example of it.
Another one (and I know you blits this one yawn) cargo delivery. MWD to container, drop depo and replace MWD with a TC/Tank and kill all the serps.
That's been my experience with the depo. Another good place will prolly be gurista assault (man hated that mission).
Think outside the box, and get me my damn numbers. |
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