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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Dorororo
Keroro Platoon
12
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Posted - 2013.11.14 17:38:00 -
[7681] - Quote
CCP Ytterbium wrote:Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5. This is made in an effort to respect the philosophy we introduced in the ship skill changes earlier this year. Mainly that Tech 2 ships with specialized modules should have them integrated into the hull training time whenever possible. As such, when training Marauders you will automatically gain access to the Bastion Module. And yes, we know it's late and know that you guys potentially trained for High Energy Physics 4 already, but we warned about training this skill at your own risk. If that can make you guys feel better, that means my own TQ characters spent time training High Energy Physics 4 for nothing as well
Thank you very much Ytterbium for (perhaps) listening to my suggestion. This makes a lot of sense considering that Marauders are being rebalanced with Bastion very much in mind, and High Energy Physics was a completely random skill to be paired with Bastion anyway.
As opposed to the bright pilot who said "you can always undock and fly without Bastion"...
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baltec1
Bat Country Goonswarm Federation
8559
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Posted - 2013.11.14 18:54:00 -
[7682] - Quote
Just as I finish training... Join Bat Country today and defend the Glorious Socialist Dictatorship |
Endaashi
School of Applied Knowledge Caldari State
0
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Posted - 2013.11.14 19:22:00 -
[7683] - Quote
Alvatore DiMarco wrote:Doed wrote: You forgot to change Kronos bandwidth to 75 btw.
It would make it able to compete with Paladin (but only due to selectable damage type) with 3 sentries.
Rail Kronos + 3 Wardens, 1142 dps. (5% hardwirings) Tachyon Paladin + no drones at all, 1146 dps. (5% hardwirings)
Pulse Paladin also deals more damage than Blaster Kronos past like, 15 KM or so. With tracking being pretty even due to Paladins monster capacitor. Paladin actually needs less cap mods than Kronos even with Tachs fitted.
Paladin also has better optimal by atleast 10 KM, and if you switch ammo for some "real sniping" the Paladin is even more favored.
Oh, and it's like 2% faster than the Paladin now. instead of like 10%.
You aren't getting your sentries back - this has already been made explicitly clear. Try to understand it already. The Paladin also deals the most useless damage type in the whole everything - EM. So your real DPS is much less than that stupid paper DPS you seem to worship. PavlikX wrote:One thing annoyes me with new marauder idea entirely - you must calculate jump angles of MJD. Obviously there must be an option to do so automatically. With new skill (something like "MJD planning"). Anyone who like this jumps in modern version will not suffer too You don't have to use the MJD and even if you do it's not that hard to common-sense your approximate angles anyway.
Why is EM damage useless? |
baltec1
Bat Country Goonswarm Federation
8559
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Posted - 2013.11.14 19:56:00 -
[7684] - Quote
Endaashi wrote: Why is EM damage useless?
Guristas. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Mer88
Royal Amarr Institute Amarr Empire
47
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Posted - 2013.11.14 20:12:00 -
[7685] - Quote
baltec1 wrote:Endaashi wrote: Why is EM damage useless?
Guristas.
or angel |
Endaashi
School of Applied Knowledge Caldari State
0
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Posted - 2013.11.14 20:14:00 -
[7686] - Quote
Mer88 wrote:baltec1 wrote:Endaashi wrote: Why is EM damage useless?
Guristas. or angel
Are their EM resistances that high to make it useless? |
baltec1
Bat Country Goonswarm Federation
8559
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Posted - 2013.11.14 20:17:00 -
[7687] - Quote
Also most armour tankers get big base resists vs EM.
Its not useless but you don't get that EFT damage output most of the time Join Bat Country today and defend the Glorious Socialist Dictatorship |
Endaashi
School of Applied Knowledge Caldari State
0
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Posted - 2013.11.14 20:53:00 -
[7688] - Quote
baltec1 wrote:Also most armour tankers get big base resists vs EM.
Its not useless but you don't get that EFT damage output most of the time
Makes sense. ty for the explanation |
Doed
Tyrfing Industries Viro Mors Non Est
59
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Posted - 2013.11.14 21:23:00 -
[7689] - Quote
So, in short.
Lasers are bad because angels and Guristas exsist. good reasoning.
And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.
Some of you people have absolutely garbage "excuses".
And I've tested both of them just to back up my "LOL EFT WARRIOR" comments. |
Kito Yularen
Steel Society
3
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Posted - 2013.11.14 22:17:00 -
[7690] - Quote
Alvatore DiMarco wrote:Arthur Aihaken wrote:My wish is that we move on to the next group that's getting nerfed, er... "rebalanced". Black Ops!
I vote Black Ops get to use Covert Ops Cloaks.
I vote over and over and over and over again. Eagles may soar in the clouds, but weasels never get sucked into jet engines. ~Attributed to both Jason Hutchison and John Benfield
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Anize Oramara
S T R A T C O M Critical-Mass
65
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Posted - 2013.11.15 00:04:00 -
[7691] - Quote
Doed wrote:So, in short.
Lasers are bad because angels and Guristas exsist. good reasoning.
And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.
Some of you people have absolutely garbage "excuses".
And I've tested both of them just to back up my "LOL EFT WARRIOR" comments. If you had even the faintest clue about pve you'd know that some rats, especially Angel, guirista and serp have high EM resistances, so high that the EFT damage gets cut in HALF.
That said the palladin is god mode in Amarr space with sansha and blood rats. It does ok against serp since they are moderately weak against thermal. |
Doed
Tyrfing Industries Viro Mors Non Est
59
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Posted - 2013.11.15 00:36:00 -
[7692] - Quote
Anize Oramara wrote:Doed wrote:So, in short.
Lasers are bad because angels and Guristas exsist. good reasoning.
And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.
Some of you people have absolutely garbage "excuses".
And I've tested both of them just to back up my "LOL EFT WARRIOR" comments. If you had even the faintest clue about pve you'd know that some rats, especially Angel, guirista and serp have high EM resistances, so high that the EFT damage gets cut in HALF. That said the palladin is god mode in Amarr space with sansha and blood rats. It does ok against serp since they are moderately weak against thermal.
High bounty Sansha and Blood already cut your EFT damage by over half in a Palaidin, Are you clueless or just terrible at math?
To an angel Seraphim(Highest bounty Angel BS) it'd do 288.41 DPS (1146 dps before resists) and 391.55 to an Angel Commander(Lowest bounty angel BS)
That's 25.1666(repeating)% of EFT dps to the Seraphim and 34.1666(repeating)% of EFT dps to the commander, half is 50%, not 25.16% or 34.16%.
To a Sansha's Tyrant(Top bounty Sansha BS) it'd do 546.91 dps which is 47.72338568935428% of EFT damage, this is already less than half ? how terrible at math are you?
Also, Kronos also sucks vs Angels(Not as bad as the paladin, but with so much lower dps it's actually not that huge of a difference), and it's worse vs drones and pretty even vs mercs compared to the Paladin. |
Anize Oramara
S T R A T C O M Critical-Mass
65
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Posted - 2013.11.15 00:43:00 -
[7693] - Quote
Doed wrote:Anize Oramara wrote:Doed wrote:So, in short.
Lasers are bad because angels and Guristas exsist. good reasoning.
And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.
Some of you people have absolutely garbage "excuses".
And I've tested both of them just to back up my "LOL EFT WARRIOR" comments. If you had even the faintest clue about pve you'd know that some rats, especially Angel, guirista and serp have high EM resistances, so high that the EFT damage gets cut in HALF. That said the palladin is god mode in Amarr space with sansha and blood rats. It does ok against serp since they are moderately weak against thermal. High bounty Sansha and Blood already cut your EFT damage by over half in a Palaidin, Are you clueless or just terrible at math? To an angel Seraphim(Highest bounty Angel BS) it'd do 288.41 DPS (1146 dps before resists) and 391.55 to an Angel Commander(Lowest bounty angel BS) That's 25.1666(repeating)% of EFT dps to the Seraphim and 34.1666(repeating)% of EFT dps to the commander, half is 50%, not 25.16% or 34.16%. To a Sansha's Tyrant(Top bounty Sansha BS) it'd do 546.91 dps which is 47.72338568935428% of EFT damage, this is already less than half ? how terrible at math are you? Also, Kronos also sucks vs Angels(Not as bad as the paladin, but with so much lower dps it's actually not that huge of a difference), and it's worse vs drones and pretty even vs mercs compared to the Paladin.
EFT warriors make me giggle.
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Doed
Tyrfing Industries Viro Mors Non Est
59
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Posted - 2013.11.15 01:00:00 -
[7694] - Quote
Anize Oramara wrote:Doed wrote:Anize Oramara wrote:Doed wrote:So, in short.
Lasers are bad because angels and Guristas exsist. good reasoning.
And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.
Some of you people have absolutely garbage "excuses".
And I've tested both of them just to back up my "LOL EFT WARRIOR" comments. If you had even the faintest clue about pve you'd know that some rats, especially Angel, guirista and serp have high EM resistances, so high that the EFT damage gets cut in HALF. That said the palladin is god mode in Amarr space with sansha and blood rats. It does ok against serp since they are moderately weak against thermal. High bounty Sansha and Blood already cut your EFT damage by over half in a Palaidin, Are you clueless or just terrible at math? To an angel Seraphim(Highest bounty Angel BS) it'd do 288.41 DPS (1146 dps before resists) and 391.55 to an Angel Commander(Lowest bounty angel BS) That's 25.1666(repeating)% of EFT dps to the Seraphim and 34.1666(repeating)% of EFT dps to the commander, half is 50%, not 25.16% or 34.16%. To a Sansha's Tyrant(Top bounty Sansha BS) it'd do 546.91 dps which is 47.72338568935428% of EFT damage, this is already less than half ? how terrible at math are you? Also, Kronos also sucks vs Angels(Not as bad as the paladin, but with so much lower dps it's actually not that huge of a difference), and it's worse vs drones and pretty even vs mercs compared to the Paladin. EFT warriors make me giggle.
I was just proving how dumb your reply was.
And EVE PVE isn't exactly hard. and I'm fairly sure my setups are better at killing red crosses than yours. |
Endaashi
School of Applied Knowledge Caldari State
0
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Posted - 2013.11.15 02:06:00 -
[7695] - Quote
Doed wrote:Anize Oramara wrote:Doed wrote:Anize Oramara wrote:Doed wrote:So, in short.
Lasers are bad because angels and Guristas exsist. good reasoning.
And you can perfectly fine "EFT" damage when you know how well they track and what ranges they can do this hurting at. and what mobility your ship has.
Some of you people have absolutely garbage "excuses".
And I've tested both of them just to back up my "LOL EFT WARRIOR" comments. If you had even the faintest clue about pve you'd know that some rats, especially Angel, guirista and serp have high EM resistances, so high that the EFT damage gets cut in HALF. That said the palladin is god mode in Amarr space with sansha and blood rats. It does ok against serp since they are moderately weak against thermal. High bounty Sansha and Blood already cut your EFT damage by over half in a Palaidin, Are you clueless or just terrible at math? To an angel Seraphim(Highest bounty Angel BS) it'd do 288.41 DPS (1146 dps before resists) and 391.55 to an Angel Commander(Lowest bounty angel BS) That's 25.1666(repeating)% of EFT dps to the Seraphim and 34.1666(repeating)% of EFT dps to the commander, half is 50%, not 25.16% or 34.16%. To a Sansha's Tyrant(Top bounty Sansha BS) it'd do 546.91 dps which is 47.72338568935428% of EFT damage, this is already less than half ? how terrible at math are you? Also, Kronos also sucks vs Angels(Not as bad as the paladin, but with so much lower dps it's actually not that huge of a difference), and it's worse vs drones and pretty even vs mercs compared to the Paladin. EFT warriors make me giggle. I was just proving how dumb your reply was. And EVE PVE isn't exactly hard. and I'm fairly sure my setups are better at killing red crosses than yours.
Was curious where you got the NPC resists from
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Arthur Aihaken
The.VOID
573
|
Posted - 2013.11.15 03:01:00 -
[7696] - Quote
I finally found a PvE role for the Golem where its unique traits will allow it to outperform all other Caldari battleships. I'm fairly certain this wasn't intended with the revamp, but I'll take it. I am currently away, traveling through time and will be returning last week. |
Dominus Alterai
Explorer Corps Disavowed.
77
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Posted - 2013.11.15 03:29:00 -
[7697] - Quote
CCP Ytterbium wrote:Fyi, changed skill requirements on the Bastion Module from High Energy Physics 4 and Energy Grid Upgrades 5 to Advanced Weapon Upgrades 5 and Energy Grid Upgrades 5.
whelp, at least I'll get more data cores....oh wait... Illigitimate son of Korako "The Rabbit" Kosakami.
Ship miner/corpse collector extrordinaire. |
Arthur Aihaken
The.VOID
573
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Posted - 2013.11.15 03:46:00 -
[7698] - Quote
Electrique Wizard wrote:what is High Energy Physx good for now then? And please dont say carebearing. LMFAO. I am currently away, traveling through time and will be returning last week. |
hmskrecik
TransMine Group German Information Network Alliance
132
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Posted - 2013.11.15 05:44:00 -
[7699] - Quote
Doed wrote:I was just proving how dumb your reply was.
And EVE PVE isn't exactly hard. and I'm fairly sure my setups are better at killing red crosses than yours. Go forth and report some actual performance figures then. |
Arthur Aihaken
The.VOID
577
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Posted - 2013.11.15 09:16:00 -
[7700] - Quote
I thought (hoped) they'd finally changed the base color on the Golem. After the live event, apparently not. Blech. When are we going to get a "paint shop" option already? I am currently away, traveling through time and will be returning last week. |
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baltec1
Bat Country Goonswarm Federation
8565
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Posted - 2013.11.15 13:46:00 -
[7701] - Quote
Arthur Aihaken wrote:I thought (hoped) they'd finally changed the base color on the Golem. After the live event, apparently not. Blech. When are we going to get a "paint shop" option already?
When they deem the world ready for pink thorax fleets. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Arthur Aihaken
The.VOID
577
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Posted - 2013.11.15 14:59:00 -
[7702] - Quote
baltec1 wrote:When they deem the world ready for pink thorax fleets. I was thinking pink Iterons would be more popular... I am currently away, traveling through time and will be returning last week. |
Temuken Radzu
Bendebeukers Northern Associates.
58
|
Posted - 2013.11.15 16:07:00 -
[7703] - Quote
I have been trying out the new marauders on sisi in lv 4 missions and i think its incredible
[Rubicon Kronos, El Destructo] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Core B-Type Armor Kinetic Hardener Core B-Type Armor Thermic Hardener Core A-Type Large Armor Repairer Expanded Cargohold II
Large Micro Jump Drive Core X-Type 100MN Microwarpdrive Heavy Capacitor Booster II, Cap Booster 25 Federation Navy Tracking Computer, Optimal Range Script
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Bastion Module I Salvager II Salvager II Salvager II
Large Hybrid Burst Aerator II Large Hybrid Metastasis Adjuster I
Navy cap booster 800 Hammerhead II x5 Hobgoblin II x5 Salvage drone x5 2x Mobile tractor units
1595 dps with null ammo and drones
Have 2 mobile tractor units in your cargo to pull all wrecks close to you and salvage while you shredd anything apart with your blasters The Cargo expander is to get more space for your loot and the tractor units Tanks any lv 4 and if things get hairy you can always use the Microjumpdrive to get out of harms way.
The only thing i would like to change is that the tractor bonus the marauders get should be changed to a salvage bonus, like a 400% salvager range bonus. |
baltec1
Bat Country Goonswarm Federation
8569
|
Posted - 2013.11.15 16:17:00 -
[7704] - Quote
Arthur Aihaken wrote:baltec1 wrote:When they deem the world ready for pink thorax fleets. I was thinking pink Iterons would be more popular...
You get more thrust out of a rax. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Spc One
The Chodak Void Alliance
209
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Posted - 2013.11.15 17:04:00 -
[7705] - Quote
Temuken Radzu wrote:I have been trying out the new marauders on sisi in lv 4 missions and i think its incredible
Expanded Cargohold II
That's funny.
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Temuken Radzu
Bendebeukers Northern Associates.
58
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Posted - 2013.11.15 17:33:00 -
[7706] - Quote
Spc One wrote:Temuken Radzu wrote:I have been trying out the new marauders on sisi in lv 4 missions and i think its incredible
Expanded Cargohold II
That's funny.
Well the extra 400 cargo you get is realy usefull if you want to have 2 Remote tractor units in your bay. Drop one near you and microjumpdrive 100 to drop the second. Jump between them to salvage and loot. |
Ju0ZaS
Mentally Assured Destruction The Pursuit of Happiness
31
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Posted - 2013.11.15 17:46:00 -
[7707] - Quote
Disappointed... Well, looks like these marauders are going to turn out still fairly useless, even in their new added role. They should had kept the 7.5% per level rep/boost bonus, gave marauders proper t2 resistances, then instead of bastion giving that silly 30% resistance bonus they should add made it give 100% damage. Would had made marauder hulls a bit more tanky by themselves and made marauders with bastion pretty much tank the same dps, and add a nice dps increase, somewhere around vindicator level, which would be suitable for shooting **** stars in high sec in a subcap. Dps would be around 2k, no where near 13k - 15k dps that a Moros can produce. I honestly don't understand why CCP are afraid to push the buffs. Better make them good or slightly op, something you can fix later, than almost useless tanks that are only good as sponges soaking enemy dps. Oh well... Guess when I'll need to bash a POS I'll just use a sentry drone boat to avoid hindrance from jams and keep my ships worth far less in case a blob decides to show up that would be able to out-dps a marauders tank anyways. They're just, sigh.. not good enough to be worth putting out there and risked considering you'll probably want to at least make a marauder worth 2 bil +, with deadspace mods and **** to make their tank bigger. Are you going to fight me or do you expect to bore me to death with your forum pvp? |
Spc One
The Chodak Void Alliance
209
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Posted - 2013.11.15 17:51:00 -
[7708] - Quote
Temuken Radzu wrote:Spc One wrote:Temuken Radzu wrote:I have been trying out the new marauders on sisi in lv 4 missions and i think its incredible
Expanded Cargohold II
That's funny. Well the extra 400 cargo you get is realy usefull if you want to have 2 Remote tractor units in your bay. Drop one near you and microjumpdrive 100 km to drop the second to keep them from grabbing each others wrecks. Jump between them to salvage and loot. Because loot that drops in level 4's is 400 million worth.
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Endaashi
School of Applied Knowledge Caldari State
0
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Posted - 2013.11.15 18:14:00 -
[7709] - Quote
Temuken Radzu wrote:I have been trying out the new marauders on sisi in lv 4 missions and i think its incredible
[Rubicon Kronos, El Destructo] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Core B-Type Armor Kinetic Hardener Core B-Type Armor Thermic Hardener Core A-Type Large Armor Repairer Expanded Cargohold II
Large Micro Jump Drive Core X-Type 100MN Microwarpdrive Heavy Capacitor Booster II, Cap Booster 25 Federation Navy Tracking Computer, Optimal Range Script
Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Neutron Blaster Cannon II, Antimatter Charge L Bastion Module I Salvager II Salvager II Salvager II
Large Hybrid Burst Aerator II Large Hybrid Metastasis Adjuster I
Navy cap booster 800 Hammerhead II x5 Hobgoblin II x5 Salvage drone x5 2x Mobile tractor units
1595 dps with null ammo and drones
Have 2 mobile tractor units in your cargo to pull all wrecks close to you and salvage while you shredd anything apart with your blasters The Cargo expander is to get more space for your loot and the tractor units Tanks any lv 4 and if things get hairy you can always use the Microjumpdrive to get out of harms way.
The only thing i would like to change is that the tractor bonus the marauders get should be changed to a salvage bonus, like a 400% salvager range bonus.
How did you get 1595 with null and drones?
Using Hammerheads, all level 5 skills and the two DPS implants SS-906 and LH-1006, I get 1309. |
Temuken Radzu
Bendebeukers Northern Associates.
59
|
Posted - 2013.11.15 18:36:00 -
[7710] - Quote
Endaashi wrote:
How did you get 1595 with null and drones?
Using Hammerheads, all level 5 skills and the two DPS implants SS-906 and LH-1006, I get 1309.
Sorry i meant with void ammo i get 1595 dps, i corrected it |
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