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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Lyris Nairn
GoonWaffe Goonswarm Federation
11870
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Posted - 2013.09.01 00:11:00 -
[541] - Quote
Ragnen Delent wrote:Lyris Nairn wrote:Jonah Gravenstein wrote:S Byerley wrote: The issue is that a 1.5m ship can do a stupid amount of dps, tipping the cost equation.
How does the name Destroyer not give you a clue as to the purpose of the ship? Its main design criteria is that it can do an excessive amount of DPS for the size and price of the platform, working as intended. Then what do Titans do? Act as incredibly expensive coffins, of course. That's not really evident in their name. Sky Captain of Your Heart Vote Lyris Nairn for CSM8 |
S Byerley
The Manhattan Engineer District
141
|
Posted - 2013.09.01 01:40:00 -
[542] - Quote
baltec1 wrote:Best part is that I never said those words. I gave numbers on what someone with a personal fleet made shooting NPCs
Sorry, I guess I gave you the benefit of the doubt since your figure was pretty close to reality. If you were trying to say that Freighter gankers make < 2.5b/hr, I guess we can work with that too. I think perhaps you should have stuck with mine for the sake of your argument though? |
Arya Regnar
Pator Tech School Minmatar Republic
93
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Posted - 2013.09.01 05:04:00 -
[543] - Quote
Infinity Ziona wrote:Yeah they need to be able to fit a tank. Give them fitting abilty. Its pretty stupid an orca can be fit to have 3 times the HP of a freighter.
You'll get a lot of idiots coming into this thread saying theres no problem but they make a living off ganking freighters so theyre biased. You'll also get people who are fanboys of the latter but neither will have a reasonable or sustainable argument so likely you'll get flamed.
I don't gank nor use freighters and its clear to me that when freighters were introduced without fitting it took a sizeable battleship force to kill one. Things have changed a lot and freighters need a rethink. 3 times ehp? Maybe If you fit estamels invulns t2 rigs bulkheads and dcu. Stop blowing things out of proportions, orca also can't haul 900000 m3
More cargo should not equal more ehp. If you move valuable cargo do it in a bloody damnation instead of crying about how your poor freighter got ganked.
--Edit-- Carebear tears sure filled up 28 pages quickly.
What a threadnaught!
EvE-Mail me if you need anything.
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baltec1
Bat Country
7756
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Posted - 2013.09.01 05:29:00 -
[544] - Quote
S Byerley wrote:baltec1 wrote:Best part is that I never said those words. I gave numbers on what someone with a personal fleet made shooting NPCs Sorry, I guess I gave you the benefit of the doubt since your figure was pretty close to reality. If you were trying to say that Freighter gankers make < 2.5b/hr, I guess we can work with that too. I think perhaps you should have stuck with mine for the sake of your argument though?
Your numbers are wrong so no I wouldn't have gone with yours. The average freighter ganker will make less than running level 4 missions and nowhere near 2 billion an hour. |
Elizabeth Aideron
GoonWaffe Goonswarm Federation
176
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Posted - 2013.09.01 05:45:00 -
[545] - Quote
Arya Regnar wrote:Infinity Ziona wrote:Yeah they need to be able to fit a tank. Give them fitting abilty. Its pretty stupid an orca can be fit to have 3 times the HP of a freighter.
You'll get a lot of idiots coming into this thread saying theres no problem but they make a living off ganking freighters so theyre biased. You'll also get people who are fanboys of the latter but neither will have a reasonable or sustainable argument so likely you'll get flamed.
I don't gank nor use freighters and its clear to me that when freighters were introduced without fitting it took a sizeable battleship force to kill one. Things have changed a lot and freighters need a rethink. 3 times ehp? Maybe If you fit estamels invulns t2 rigs bulkheads and dcu. Stop blowing things out of proportions, orca also can't haul 900000 m3 More cargo should not equal more ehp. If you move valuable cargo do it in a bloody damnation instead of crying about how your poor freighter got ganked. --Edit-- Carebear tears sure filled up 28 pages quickly. What a threadnaught!
I was able to force an Orca up to 319k EHP with officer mods and a pile of implants. A Charon has 180k EHP. |
Jonah Gravenstein
Sweet Sensations Radical Industries
12896
|
Posted - 2013.09.01 05:50:00 -
[546] - Quote
Lyris Nairn wrote:Jonah Gravenstein wrote:S Byerley wrote: The issue is that a 1.5m ship can do a stupid amount of dps, tipping the cost equation.
How does the name Destroyer not give you a clue as to the purpose of the ship? Its main design criteria is that it can do an excessive amount of DPS for the size and price of the platform, working as intended. Then what do Titans do? Prevent some people from breeding, much like the condom carrying the same name
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |
S Byerley
The Manhattan Engineer District
141
|
Posted - 2013.09.01 05:52:00 -
[547] - Quote
baltec1 wrote:Your numbers are wrong so no I wouldn't have gone with yours. The average freighter ganker will make less than running level 4 missions and nowhere near 2 billion an hour.
Certainly, but 60b/24hr is the only bound you've given me. If you want to use a tighter bound you'll have to provide it.
Or is your only contention that Freighter ganking is fine because it's less isk/hr than ISBoxing carriers in blue doughnut space? Seems like a skewed comparison. |
baltec1
Bat Country
7756
|
Posted - 2013.09.01 05:57:00 -
[548] - Quote
S Byerley wrote:baltec1 wrote:Your numbers are wrong so no I wouldn't have gone with yours. The average freighter ganker will make less than running level 4 missions and nowhere near 2 billion an hour. Certainly, but 60b/24hr is the only bound you've given me. If you want to use a tighter bound you'll have to provide it. Or is your only contention that Freighter ganking is fine because it's less isk/hr than ISBoxing carriers in blue doughnut space? Seems like a skewed comparison.
He used ishtars.
I have yet to see anyone post any evidence that shows freighter ganking is out of control. |
S Byerley
The Manhattan Engineer District
141
|
Posted - 2013.09.01 06:05:00 -
[549] - Quote
baltec1 wrote:He used ishtars.
*shrug A filthy drone boat is a filthy drone boat.
Quote:I have yet to see anyone post any evidence that shows freighter ganking is out of control.
Barge ganking wasn't particularly out of control before the revamp either. |
baltec1
Bat Country
7756
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Posted - 2013.09.01 06:14:00 -
[550] - Quote
Quote:
Barge ganking wasn't particularly out of control before the revamp either.
And CCP have admitted they got that one wrong. There is still no evidence pointing towards a problem with freighters. |
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S Byerley
The Manhattan Engineer District
141
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Posted - 2013.09.01 06:39:00 -
[551] - Quote
baltec1 wrote:Quote:
Barge ganking wasn't particularly out of control before the revamp either.
And CCP have admitted they got that one wrong.
[citation needed]
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baltec1
Bat Country
7757
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Posted - 2013.09.01 07:04:00 -
[552] - Quote
S Byerley wrote:baltec1 wrote:Quote:
Barge ganking wasn't particularly out of control before the revamp either.
And CCP have admitted they got that one wrong. [citation needed]
He has said it multiple times both in threads dotted around and in person.
CCP knows they got it wrong and will be rebalancing barges and exhumers along with EA frigates. |
Jonah Gravenstein
Sweet Sensations Radical Industries
12896
|
Posted - 2013.09.01 07:14:00 -
[553] - Quote
baltec1 wrote: He has said it multiple times both in threads dotted around and in person.
CCP knows they got it wrong and will be rebalancing barges and exhumers along with EA frigates.
You're going to have to provide a quote to satisfy the pedant, and even then he'll tell you that black is white.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |
baltec1
Bat Country
7757
|
Posted - 2013.09.01 07:22:00 -
[554] - Quote
Jonah Gravenstein wrote:baltec1 wrote: He has said it multiple times both in threads dotted around and in person.
CCP knows they got it wrong and will be rebalancing barges and exhumers along with EA frigates.
You're going to have to provide a quote to satisfy the pedant, and even then he'll tell you that black is white.
He'll have to wait then because this phone doesn't do quotes too well , I can however make my ? Go -+. |
Jonah Gravenstein
Sweet Sensations Radical Industries
12896
|
Posted - 2013.09.01 07:34:00 -
[555] - Quote
baltec1 wrote:I can however make my ? Go -+. I'm officially jelly
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |
baltec1
Bat Country
7757
|
Posted - 2013.09.01 07:38:00 -
[556] - Quote
Jonah Gravenstein wrote:baltec1 wrote:I can however make my ? Go -+. I'm officially jelly
GÖÑ |
Dave Stark
3459
|
Posted - 2013.09.01 08:05:00 -
[557] - Quote
Skydell wrote:- Can't remote repair a freighter. Hull tank and end of cycle repairs nullify it yes you can, there's nothing that stops you using remote reps on a freighter.
comments like this are hilarious and illustrate why nobody takes you seriously. |
Dave Stark
3459
|
Posted - 2013.09.01 08:14:00 -
[558] - Quote
baltec1 wrote:Jonah Gravenstein wrote:baltec1 wrote: He has said it multiple times both in threads dotted around and in person.
CCP knows they got it wrong and will be rebalancing barges and exhumers along with EA frigates.
You're going to have to provide a quote to satisfy the pedant, and even then he'll tell you that black is white. He'll have to wait then because this phone doesn't do quotes too well , I can however make my ? Go -+.
This is Fred; +¦-++¦
Fred says hi. |
Infinity Ziona
Cloakers
369
|
Posted - 2013.09.01 08:56:00 -
[559] - Quote
My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.
My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.
I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.
That's a huge drop and an obvious imbalance. |
Jonah Gravenstein
Sweet Sensations Radical Industries
12901
|
Posted - 2013.09.01 08:59:00 -
[560] - Quote
Infinity Ziona wrote:My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.
My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.
I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.
That's a huge drop and an obvious imbalance.
Assuming your figure of 100 million per pilot is correct, which given your past posting is unlikely, 2 million isk is 2% of 100 million isk, ie a 98% drop in cost per pilot.
How does that work out to 5000%? Or are you just talking out of your arse again?
In before figurative, metaphorical, arbitrary and any other words that don't describe your bullshit.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |
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Dave Stark
3459
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Posted - 2013.09.01 09:01:00 -
[561] - Quote
Infinity Ziona wrote:My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.
My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.
I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.
That's a huge drop and an obvious imbalance.
you've always been able to kill a freighter in 2m isk ships ever since the dawn of time; if you had enough people to throw at a freighter.
nothing has changed. |
Infinity Ziona
Cloakers
369
|
Posted - 2013.09.01 09:04:00 -
[562] - Quote
Jonah Gravenstein wrote:Infinity Ziona wrote:My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.
My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.
I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.
That's a huge drop and an obvious imbalance. 2 million isk is 2% of 100 million isk, ie a 98% drop in cost per pilot. How does that work out to 5000%? Or are you just talking out of your arse again? In before figurative, metaphorical, arbitrary and any other words that don't describe your bullshit. Are you serious? How many 2's into 100? 50 right. For each 2 you have 100%. 50 x 100 = 5000.
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Infinity Ziona
Cloakers
369
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Posted - 2013.09.01 09:10:00 -
[563] - Quote
Dave Stark wrote:Infinity Ziona wrote:My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.
My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.
I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.
That's a huge drop and an obvious imbalance. you've always been able to kill a freighter in 2m isk ships ever since the dawn of time; if you had enough people to throw at a freighter. nothing has changed. *shakes head*
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Dave Stark
3459
|
Posted - 2013.09.01 09:13:00 -
[564] - Quote
Infinity Ziona wrote:Dave Stark wrote:Infinity Ziona wrote:My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.
My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.
I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.
That's a huge drop and an obvious imbalance. you've always been able to kill a freighter in 2m isk ships ever since the dawn of time; if you had enough people to throw at a freighter. nothing has changed. *shakes head*
so tell me, when freighters were introduced which game mechanic stopped you dropping the required amount of 2m isk ships on a freighter? |
Infinity Ziona
Cloakers
369
|
Posted - 2013.09.01 09:15:00 -
[565] - Quote
Dave Stark wrote:Infinity Ziona wrote:Dave Stark wrote:Infinity Ziona wrote:My comments in this thread have nothing to do with crying about losing ships. I have never lost a freighter, and never owned one nor will I.
My comments are about an imbalanced system. A system in which players have found a way to negate the controls put in place in highsec, in which for a 2 million isk per pilot investment you can destroy a multi-billion isk investment of a person who is playing within the designed mechanics of the game, without any warning.
I am saying that when freighters were released, it required a 100 million + isk per pilot investment, but things have changed drastically and now only requires 5000% less to be invested.
That's a huge drop and an obvious imbalance. you've always been able to kill a freighter in 2m isk ships ever since the dawn of time; if you had enough people to throw at a freighter. nothing has changed. *shakes head* so tell me, when freighters were introduced which game mechanic stopped you dropping the required amount of 2m isk ships on a freighter? Same mechanic that stopped most freighters being ganked with the only reasonable force (battleships). Profitablity.
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Dave Stark
3459
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Posted - 2013.09.01 09:17:00 -
[566] - Quote
Infinity Ziona wrote:Same mechanic that stopped most freighters being ganked with the only reasonable force (battleships). Profitablity.
so, no game mechanic has ever stopped players dropping 2m isk ships on a freighter? |
Infinity Ziona
Cloakers
369
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Posted - 2013.09.01 09:25:00 -
[567] - Quote
Dave Stark wrote:Infinity Ziona wrote:Same mechanic that stopped most freighters being ganked with the only reasonable force (battleships). Profitablity.
so, no game mechanic has ever stopped players dropping 2m isk ships on a freighter? LMFAO.
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Jawls Rohn
Neon Incorporated
0
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Posted - 2013.09.01 09:25:00 -
[568] - Quote
What would be the issue with giving freighters some fitting ability (obviously tweak basic HP, cargo etc)? That way people can sacrifice cargo for tank etc. If people want a super tanky freighter let them fit that way and get half the cargo space. |
Dave Stark
3459
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Posted - 2013.09.01 09:26:00 -
[569] - Quote
Infinity Ziona wrote:Dave Stark wrote:Infinity Ziona wrote:Same mechanic that stopped most freighters being ganked with the only reasonable force (battleships). Profitablity.
so, no game mechanic has ever stopped players dropping 2m isk ships on a freighter? LMFAO.
judging from the fact that you didn't reply with an actual answer; i'm correct. |
Jonah Gravenstein
Sweet Sensations Radical Industries
12906
|
Posted - 2013.09.01 09:26:00 -
[570] - Quote
Infinity Ziona wrote: Are you serious? How many 2's into 100? 50 right. For each 2 you have 100%. 50 x 100 = 5000.
You do know how percentages work right? 1 is 1% of 100, ergo 2 is 2% of 100
Using your figures :
1,000,000 is 1% of 100,000,000, ergo 2,000,000 is 2% of 100,000,000
100-2=98 therefore it's a 98% reduction in the cost per pilot required to gank a freighter
per-+cent also per cent (pr-snt) adv. Out of each hundred; per hundred.
If I buy something for -ú2 and sell it for -ú100 I haven't made a 5000% profit, I've made an 98% profit.
Bullshit is a greater enemy of the truth than lies are ~ Harry G. Frankfurt |
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