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War Kitten
Panda McLegion
5497
|
Posted - 2014.11.13 19:02:12 -
[1351] - Quote
Valterra Craven wrote:War Kitten wrote:For those of you that think hisec should be safe, ponder this...
CCP recently revamped how the crimewatch criminal flagging system works. Can flipping disappeared, and hisec combat in general took a pretty big nerf with the new suspect flag making criminals vulnerable to all. If you commit a crime in hisec, everyone can shoot at you now - not just the person you stole from.
Given the nature of the beast I'm not sure that you can factually make this claim. I'm not per se saying you are wrong, just that I don't believe their is enough evidence to make that claim. I see plenty of bait blinky yellows around minnie systems that have lots of traffic in it. All crimewatch has done is condition people not to be stupid enough to shoot those blinky players given the way the mechanics of assistance are so foolishly laid out.
The quirks of crimewatch's implementation are secondary to my point. Don't be obtuse.
If CCP intended hisec to be safe, they would have made it so by now.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Masao Kurata
Z List
138
|
Posted - 2014.11.13 19:03:17 -
[1352] - Quote
Mike Azariah wrote:Someone asked why I think the Bowhead could stand a shade more EHP
And as far as I can tell you didn't answer. Base HP is irrelevant, what you get when it's fitted matters. If Rorquals were allowed into highsec, none would ever die except to amazing stupidity, and I don't mean bad fits. All the highsec restricted ships are completely imbalanced for highsec rules of engagement and have nothing to do with discussion of the bowhead. |

Rodric O'Connor
Latter Day Saints
3
|
Posted - 2014.11.13 19:12:07 -
[1353] - Quote
1. i think it needs to look like a flying dry dock 2. whats the skills to build the ship and what the cost of the BPO and what dose it need to build it 3. will you seed it for the first week or so 4. how many will be going pop in the first 10 minuets of the ship going on the jita market lol |

Cyndrogen
Angels Of Life
633
|
Posted - 2014.11.13 19:17:36 -
[1354] - Quote
Freighter?
BLEH! Not interested AT ALL in this big lug...
Give us T3 modular battleships to deal with incursions. I don't want to carry ships in a ship, just subsystems.
Vindi / Basi T3 equivalent, then I might be interested.
Waste to see this being developed. |

Anonymous Forumposter
State War Academy Caldari State
86
|
Posted - 2014.11.13 19:20:56 -
[1355] - Quote
Cyndrogen wrote:Freighter?
BLEH! Not interested AT ALL in this big lug...
Give us T3 modular battleships to deal with incursions. I don't want to carry ships in a ship, just subsystems.
Vindi / Basi T3 equivalent, then I might be interested.
Waste to see this being developed.
TIL ("Today I Learned"): If it doesn't fit Cyndrogen's exact specifications it's a waste of time.
Quick CCP, HIre this man before someone else does! What's that? You're not interested CCP? Oh, I understand. |

Dersen Lowery
Drinking in Station
1277
|
Posted - 2014.11.13 19:24:39 -
[1356] - Quote
Mike Azariah wrote:Someone asked why I think the Bowhead could stand a shade more EHP
shield/armor/hull
10750/6900/46000 orca
21000 / 11000 / 39500 bowhead
90000/30000/250000 rorqual
14000/40000/110000 obelisk
Not really useful without considering low + mid slots, fitting room, and rigs, not to mention baseline cost. The fact that 1/2 to 2/3 of an Orca's tank is a Damage Control II matters given its pitiful slot allotment. The fact that a freighter can't even fit a Damage Control I significantly reduces the potential tank it gets from all that hull.
Proud founder and member of the Belligerent Desirables.
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Valterra Craven
359
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Posted - 2014.11.13 19:36:01 -
[1357] - Quote
Mike Azariah wrote:
So I ask, who is the Bowhead closest to and how does its tank/structure compare with theirs? If it is flying as a capital level freighter then it should be tanked accordingly. If it is not then change the rigs and we can discuss it vis a vis the Orca
m
I think this is a poor line of thought. Freighters as a whole need to be re-thought and redone to be more like haulers. Aka they should have their own niche tanks (shield or armor) and not hull. I don't think CCP really did a good job with the stats of them when they were redone with slots and a more holistic approach needs to be taken to the class. Keep in mind that if they were redone it would be possible to tank them via shield or armor if you only give it enough fitting for resits mods etc and not cap size repair mods. That should keep them in balance.
That being said, Both the orca and roq do need a lot of looking at. But given that I think the orca is the closest cousin to the bowhead and the orca is wrongly setup as a hull tanked ship as well, things start to get complicated. So I guess my point is A. why try to compare this ship to other known broken ships and B. why not just try to do it right the first time?
I still think that the bowhead should be re-balanced to have a shield tank with an appropriate slot layout.
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Valterra Craven
359
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Posted - 2014.11.13 19:39:20 -
[1358] - Quote
War Kitten wrote:
The quirks of crimewatch's implementation are secondary to my point. Don't be obtuse.
If CCP intended hisec to be safe, they would have made it so by now.
Frankly I think it seems more central to your argument than you are making it out to be. But other than that and "kill rights", I still don't think you have any real data to back up your point. I've seen no decrease in hi sec ganking/high sec griefing activity despite all the changes over the past year or two.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
248
|
Posted - 2014.11.13 20:02:21 -
[1359] - Quote
Orchid Fury wrote: you can not effectivly take precautions against a gank.
This is so misguided a statement that it's not even wrong. You can absolutely take precautions against a gank. Red Frog has a whole portion of their website devoted to them. These precautions may, however, require you to change the way you fit and fly your ships, or involve effort on your part to get friends to assist you.
It's like getting away from a marauding bear. You don't have to outrun the bear - you just have to outrun the guy next to you.
Ganking is much the same. You don't have to be ungankable - you just need to be a less attractive target than the other bazillion freighters moving around. It's not exactly hard.
A bitter vet trying to start anew.
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Mina Sebiestar
Mactabilis Simplex Cursus
756
|
Posted - 2014.11.13 20:04:58 -
[1360] - Quote
Mike Azariah wrote:Someone asked why I think the Bowhead could stand a shade more EHP
shield/armor/hull
10750/6900/46000 orca
21000 / 11000 / 39500 bowhead
90000/30000/250000 rorqual
14000/40000/110000 obelisk
It depends on how you look at it and where you think it fits in the spectrum of ships, I suppose. If it fits capital rigs then I would assume that it will have the structure to hold them and then the hull needs some thickening. If it is a distant cousin of the Orca then I would say the cap rigs are inappropriate.
Some of you have compared it to the Rorqual (poor things really need to be looked to) but it is no where near it in tank.
So I ask, who is the Bowhead closest to and how does its tank/structure compare with theirs? If it is flying as a capital level freighter then it should be tanked accordingly. If it is not then change the rigs and we can discuss it vis a vis the Orca
m
I think due to mass and sheer volume of ships it is designed to cary over orca it should have better structural integrity.
How much cant guess pure capital no it doesnt cary that much. |

Jean Luc Lemmont
Federal Navy Academy Gallente Federation
248
|
Posted - 2014.11.13 20:09:43 -
[1361] - Quote
baltec1 wrote:Harvey James wrote:Valterra Craven wrote:Warr Akini wrote: Again, try not to assume too much about the ganker mindset. I haven't really been involved in this whole ganking debate, honestly because it shouldn't be part of this thread. But I'd like to add my two cents at this point just because people don't have to assume anything about your mindset or motivations for this "mechanic" to be insanely stupid to begin with. And before I get started on why, no I don't believe hi-sec space should be 100% safe. That being said, the fact that people can repeatedly kill ships in hi sec over and over again is stupid. Think of it this way. Criminals today usually get second and third chances, but at some point, the legal systems realizes a person is a lost cause and removes them civilization. In this case you can repair your sec an unlimited number of times. How does that make sense? What needs to happen is that the system needs to be modified so that hi sec gankers after a certain amount of ganks get un-repairable sec status so as to make it very risky for them to move around empire. This allows people to engage in the activity on a limited basis with actual true consequences for their actions should they try to make it a full time career. if they made it a 3 strikes and your sec is unfixable per account .. then that would work as a deterrant i would think... and any further accounts using the same computer should be affeted the same.. too stop trial accounts/secound accounts expoting the rule. You just killed eve for families/students ect who share a computer and anyone who pvps in low sec plus anyone who accidentaly shoots things in high sec thinking its low sec and people who wish to give up their life of crime. Meanwhile the people who are neg ten all the time anyway are not impacted. Please take these terrible ideas to another threadout back and shoot them.
FYP Baltec. Hope you don't mind.
DON'T GANK ME BRO!
A bitter vet trying to start anew.
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War Kitten
Panda McLegion
5497
|
Posted - 2014.11.13 20:16:05 -
[1362] - Quote
Valterra Craven wrote:War Kitten wrote:
The quirks of crimewatch's implementation are secondary to my point. Don't be obtuse.
If CCP intended hisec to be safe, they would have made it so by now.
Frankly I think it seems more central to your argument than you are making it out to be. But other than that and "kill rights", I still don't think you have any real data to back up your point. I've seen no decrease in hi sec ganking/high sec griefing activity despite all the changes over the past year or two.
You're making my point for me and don't even realize it in your rush to argue - follow along closely this time....
CCP did not try to remove hisec criminality, they only nerfed/tweaked/adjusted/whatever'd** it. Had they wanted to remove criminal behavior in hisec, the crimewatch revamp would've been a really opportune time to do it.
** - feel free to insert whatever term you feel is most genuine here - again, it is not relevant to the point unless you use "removed", and then you'd be being disingenuous again.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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War Kitten
Panda McLegion
5497
|
Posted - 2014.11.13 20:18:58 -
[1363] - Quote
Jean Luc Lemmont wrote:Orchid Fury wrote: you can not effectivly take precautions against a gank.
This is so misguided a statement that it's not even wrong. You can absolutely take precautions against a gank. Red Frog has a whole portion of their website devoted to them. These precautions may, however, require you to change the way you fit and fly your ships, or involve effort on your part to get friends to assist you.
You said the E word. People don't like the E word.
I find that without a good mob to provide one for them, most people would have no mentality at all.
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Valterra Craven
359
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Posted - 2014.11.13 20:23:10 -
[1364] - Quote
War Kitten wrote:
You're making my point for me and don't even realize it in your rush to argue - follow along closely this time....
CCP did not try to remove hisec criminality, they only nerfed/tweaked/adjusted/whatever'd** it. Had they wanted to remove criminal behavior in hisec, the crimewatch revamp would've been a really opportune time to do it.
** - feel free to insert whatever term you feel is most genuine here - again, it is not relevant to the point unless you use "removed", and then you'd be being disingenuous again.
*Sigh* Why is it so hard to be civil to others when trying to make a point?
As to your point, I've already stated numerous times that I don't believe high sec should be completely safe and I don't think criminality should be completely removed from the game. What I have said is that the balance for this activity is STILL not there and in my opinion needs work. So considering that I already agreed with the point you're trying to make and that I made it long before you even posted this response, it appears that you are the one that is arguing for the sake of it.
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Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 20:24:52 -
[1365] - Quote
War Kitten wrote:Valterra Craven wrote:War Kitten wrote:
The quirks of crimewatch's implementation are secondary to my point. Don't be obtuse.
If CCP intended hisec to be safe, they would have made it so by now.
Frankly I think it seems more central to your argument than you are making it out to be. But other than that and "kill rights", I still don't think you have any real data to back up your point. I've seen no decrease in hi sec ganking/high sec griefing activity despite all the changes over the past year or two. You're making my point for me and don't even realize it in your rush to argue - follow along closely this time.... CCP did not try to remove hisec criminality, they only nerfed/tweaked/adjusted/whatever'd** it. Had they wanted to remove criminal behavior in hisec, the crimewatch revamp would've been a really opportune time to do it. ** - feel free to insert whatever term you feel is most genuine here - again, it is not relevant to the point unless you use "removed", and then you'd be being disingenuous again.
This does make me wonder if the real design goal of the Bowhead is just to provide more target opportunity for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec. |

Jean Luc Lemmont
Federal Navy Academy Gallente Federation
249
|
Posted - 2014.11.13 20:41:53 -
[1366] - Quote
Bertucio wrote:
This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec.
My question for you would be - why is it so hard to find a like minded group of people all travelling in the same direction to provide support and scouting? People in nullsec do this all the time - they're called fleets. They manage to move freighters full to bursting of minerals and station/i-hub mods in an area where black ops roam like cows on the prarie and they generally manage to get to the end of the trip in one piece.
If only there was a way to bring some of this space magic to highsec.
Oh, yeah, it's not magic. It's called pulling your head out of your ass and working together to acheive a common goal. The incursion community especially already has the infrastructure and pilots to make this kind of fleet through highsec a reality - you can pull together long to make shedloads of ISK, but to be expected to help out when moving day comes and you act like someone just kicked your favorite puppy.
I guarantee you that the Incursion corps that start making the most ISK will be the ones that make this a reality - they will move their entire operation in an organized single fleet and be up and running long before their less willing to adapt competitors.
FFS people. If you want to be antisocial in a social game, that's fine - but failing to use the available tools to solve your problem is not CCP's problem to fix.
A bitter vet trying to start anew.
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Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 20:52:31 -
[1367] - Quote
Jean Luc Lemmont wrote:Bertucio wrote:
This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec.
My question for you would be - why is it so hard to find a like minded group of people all travelling in the same direction to provide support and scouting? People in nullsec do this all the time - they're called fleets. They manage to move freighters full to bursting of minerals and station/i-hub mods in an area where black ops roam like cows on the prarie and they generally manage to get to the end of the trip in one piece. If only there was a way to bring some of this space magic to highsec. Oh, yeah, it's not magic. It's called pulling your head out of your ass and working together to acheive a common goal. The incursion community especially already has the infrastructure and pilots to make this kind of fleet through highsec a reality - you can pull together long to make shedloads of ISK, but to be expected to help out when moving day comes and you act like someone just kicked your favorite puppy. I guarantee you that the Incursion corps that start making the most ISK will be the ones that make this a reality - they will move their entire operation in an organized single fleet and be up and running long before their less willing to adapt competitors. FFS people. If you want to be antisocial in a social game, that's fine - but failing to use the available tools to solve your problem is not CCP's problem to fix.
Why invariably is the gankers answer to players who want to fly solo a hauler in hi-sec - that no, sorry you shouldn't play solo?
How many times does one have to repeat that 1) there are quite a few players in Eve that play solo and enjoy playing solo 2) that Eve should allow for all types of players in the sandbox - not just group play and not just game mechanics that cater to gankers who like to prey upon defenseless easy victim ships?
ps: By the way I have played Eve both in groups and solo. I like both. Sue me. |

Masao Kurata
Z List
138
|
Posted - 2014.11.13 21:09:53 -
[1368] - Quote
Bertucio wrote:This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec.
35 destroyers if you tank it properly. And if you're flying solo. If you're caught at all with your 10 second warps. If the fc can even get 35 gankers. Who by the way have to all have perfect skills for this calculation.
And if nobody makes any mistakes. And if there is no interference reducing the effective firepower of the fleet. And if you ignore the huge red circle of death on your star map from the activity of such a large, well trained gank fleet. |

Jean Luc Lemmont
Federal Navy Academy Gallente Federation
251
|
Posted - 2014.11.13 21:17:08 -
[1369] - Quote
Bertucio wrote: Why invariably is the gankers answer to players who want to fly solo a hauler in hi-sec - that no, sorry you shouldn't play solo?
How many times does one have to repeat that 1) there are quite a few players in Eve that play solo and enjoy playing solo 2) that Eve should allow for all types of play in the sandbox (it's a big universe) - not just group play and not just game mechanics that cater to gankers who like to prey upon defenseless easy victims?
ps: By the way I have played Eve both in groups and solo. I like both. Sue me.
Do you know what a single suicide ganker can kill all by himself with no help at all? Not much. One catalyst versus a freighter - even a crappily tanked one? Yeah, that's never gonna happen - so the actuality of it is that, in a strictly solo environment, the ganker has a significant disadvantage.
The issue is, of course, that a group, even a disorganized one, will always be more effective at a given task in Eve than a solo person.
PvP? Yep, the group wins, unless they're just utterly hopeless, or it's some weird scenario (stealth bomber versus a group of noob ships comes to mind for some reason). PvE? In general, yes, though the way most PvE payouts are done limits the size of the group, effectively. Mining? Definitely - any group is better than a solo player in terms of total yield. Hauling? Sure - a group can provide scouts and webbing support.
You can absolutely play solo - by all means, feel free. But you don't get to be more effective than a group of people unless you also have a group of people.
A bitter vet trying to start anew.
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Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 21:20:52 -
[1370] - Quote
Masao Kurata wrote:Bertucio wrote:This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec. 35 destroyers if you tank it properly. And if you're flying solo. If you're caught at all with your 10 second warps. If the fc can even get 35 gankers. Who by the way have to all have perfect skills for this calculation.
Counting the wrecks I saw in Uedama, I suspect the number of destroyers needed is actually smaller. But even assuming what you say is the bare minimum - 35 destroyers, which being wildly conservative here - cost 10mil a piece - that's 350mil to take down a 1bill+ freighter that you probably have already scanned and know exactly what's in the cargo hold - and would attack unless you knew the loot would be worth it.
A freighter by the way that is flying solo in hi-sec, that is pretty much defenseless other than CONCORD which you as gankers have well timed, so you know exactly what you need to take the freighter down and loot it.
So for the cost of 350mil - you get at least a 200% profit and probably even more. You also destroy 300% what you spent in hull damage to your victim. So not only do you make a huge profit from your ganking, you also cause a lot more ISK damage to your victim - who like most freighter pilots in hi-sec fly solo - because they assume they are safe with CONCORD - or they assume 35 cheap dessies shouldn't be able to take down a freighter in hi-sec because hi-sec is suppose to be relatively safe (unless someone has wardecc'd you).
Currently I think the RISK vs REWARD for gankers in hi-sec (not low-sec or nul-sec) is imbalanced. Gankers should have to put out more and sacrifice more if they want to gank in hi-sec. If gankers want to take down a 1bil freighter in hi-sec, then they ought to be willing to sacrifice 1bil in ship hulls to do it. After all - that's exactly what their victims are losing and have been losing like no tomorrow in Uedama and elsewhere.
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Jean Luc Lemmont
Federal Navy Academy Gallente Federation
251
|
Posted - 2014.11.13 21:24:28 -
[1371] - Quote
Bertucio wrote:Masao Kurata wrote:Bertucio wrote:This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec. 35 destroyers if you tank it properly. And if you're flying solo. If you're caught at all with your 10 second warps. If the fc can even get 35 gankers. Who by the way have to all have perfect skills for this calculation. Counting the wrecks I saw in Uedama, I suspect the number of destroyers needed is actually smaller. But even assuming what you say is the bare minimum - 35 destroyers, which being wildly conservative here - cost 10mil a piece - that's 350mil to take down a 1bill+ freighter that you probably have already scanned and know exactly what's in the cargo hold - and would attack unless you knew the loot would be worth it. A freighter by the way that is flying solo in hi-sec, that is pretty much defenseless other than CONCORD which you as gankers have well timed, so you know exactly what you need to take the freighter down and loot it. So for the cost of 350mil - you get at least a 200% profit and probably even more. You also destroy 300% what you spent in hull damage to your victim. So not only do you make a huge profit from your ganking, you also cause a lot more ISK damage to your victim - who like most freighter pilots in hi-sec fly solo - because they assume they are safe with CONCORD - or they assume 35 cheap dessies shouldn't be able to take down a freighter in hi-sec because hi-sec is suppose to be relatively safe (unless someone has wardecc'd you). Currently I think the RISK vs REWARD for gankers in hi-sec (not low-sec or nul-sec) is imbalanced. Gankers should have to put out more and sacrifice more if they want to gank in hi-sec. If gankers want to take down a 1bil freighter in hi-sec, then they ought to be willing to sacrifice 1bil in ship hulls to do it. After all - that's exactly what their victims are losing and have been losing like no tomorrow in Uedama and elsewhere.
And with a 100,000 ISK frigate, you could have webbed that freighter into warp before the gankers even got a target lock. You can beat a group of 35 well organized people with 2 slightly organized people and the cost of a cheaply fit frigate.
A bitter vet trying to start anew.
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Bertucio
Chandra Labs
15
|
Posted - 2014.11.13 21:24:40 -
[1372] - Quote
Jean Luc Lemmont wrote:Bertucio wrote: Why invariably is the gankers answer to players who want to fly solo a hauler in hi-sec - that no, sorry you shouldn't play solo?
How many times does one have to repeat that 1) there are quite a few players in Eve that play solo and enjoy playing solo 2) that Eve should allow for all types of play in the sandbox (it's a big universe) - not just group play and not just game mechanics that cater to gankers who like to prey upon defenseless easy victims?
ps: By the way I have played Eve both in groups and solo. I like both. Sue me.
Do you know what a single suicide ganker can kill all by himself with no help at all? Not much. One catalyst versus a freighter - even a crappily tanked one? Yeah, that's never gonna happen - so the actuality of it is that, in a strictly solo environment, the ganker has a significant disadvantage. The issue is, of course, that a group, even a disorganized one, will always be more effective at a given task in Eve than a solo person. PvP? Yep, the group wins, unless they're just utterly hopeless, or it's some weird scenario (stealth bomber versus a group of noob ships comes to mind for some reason). PvE? In general, yes, though the way most PvE payouts are done limits the size of the group, effectively. Mining? Definitely - any group is better than a solo player in terms of total yield. Hauling? Sure - a group can provide scouts and webbing support. You can absolutely play solo - by all means, feel free. But you don't get to be more effective than a group of people unless you also have a group of people.
Sure - I agree with you on all your points. But my point is - is that right now in EVE - I suspect that a good number of players not only fly their ships solo in hi-sec (and mission solo) but also haul their stuff solo in hi-sec. And that you are limiting their game play if you insist that they should fly this new Bowhead ship in a fleet. Unless that really is the design intent of the ship - that it shouldn't be flown solo - but only in groups. Then fine. I think that will limit the utility of the ship for many Eve players - since you're forcing solo players in hi-sec to play in a way that they currently don't play in this sandbox called Eve.
Is it just me, or is there some kind of prejudice against solo players? What the heck is wrong with wanting to be a solo industrialist in Eve? Or having an alt that is a solo Industrialist? Am I the only one that has an alt that does this? I doubt it very much tbh.
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Bertucio
Chandra Labs
15
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Posted - 2014.11.13 21:26:59 -
[1373] - Quote
Jean Luc Lemmont wrote:Bertucio wrote:Masao Kurata wrote:Bertucio wrote:This does make me wonder if the real design goal of the Bowhead is just to provide more cannon fodder for gankers? Since as it stands now - unless you fly with it in a fleet or dual account play and have some kind of logistics, you're going to have to say bye bye to your Bowhead everytime a group of 20 cheap dessies and their CODE? leader want to gank it in hi-sec. 35 destroyers if you tank it properly. And if you're flying solo. If you're caught at all with your 10 second warps. If the fc can even get 35 gankers. Who by the way have to all have perfect skills for this calculation. Counting the wrecks I saw in Uedama, I suspect the number of destroyers needed is actually smaller. But even assuming what you say is the bare minimum - 35 destroyers, which being wildly conservative here - cost 10mil a piece - that's 350mil to take down a 1bill+ freighter that you probably have already scanned and know exactly what's in the cargo hold - and would attack unless you knew the loot would be worth it. A freighter by the way that is flying solo in hi-sec, that is pretty much defenseless other than CONCORD which you as gankers have well timed, so you know exactly what you need to take the freighter down and loot it. So for the cost of 350mil - you get at least a 200% profit and probably even more. You also destroy 300% what you spent in hull damage to your victim. So not only do you make a huge profit from your ganking, you also cause a lot more ISK damage to your victim - who like most freighter pilots in hi-sec fly solo - because they assume they are safe with CONCORD - or they assume 35 cheap dessies shouldn't be able to take down a freighter in hi-sec because hi-sec is suppose to be relatively safe (unless someone has wardecc'd you). Currently I think the RISK vs REWARD for gankers in hi-sec (not low-sec or nul-sec) is imbalanced. Gankers should have to put out more and sacrifice more if they want to gank in hi-sec. If gankers want to take down a 1bil freighter in hi-sec, then they ought to be willing to sacrifice 1bil in ship hulls to do it. After all - that's exactly what their victims are losing and have been losing like no tomorrow in Uedama and elsewhere. And with a 100,000 ISK frigate, you could have webbed that freighter into warp before the gankers even got a target lock. You can beat a group of 35 well organized people with 2 slightly organized people and the cost of a cheaply fit frigate.
Sure you can. But so you're saying that anyone who flies a Bowhead now should fly with someone else? Is that really the design intent of the ship? That you MUST fly with someone else?
Frankly, I don't think this is what many players had in mind when they asked for the tugboat... i.e. every time they took it out they have to have to "web" it out of warp just to avoid a bunch of gankers in Uedama who want to force PvP play upon hi-sec players. |

Jean Luc Lemmont
Federal Navy Academy Gallente Federation
251
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Posted - 2014.11.13 21:28:17 -
[1374] - Quote
Bertucio wrote:
Is it just me, or is there some kind of prejudice against solo players? What the heck is wrong with wanting to be a solo industrialist in Eve? Or having an alt that is a solo Industrialist? Am I the only one that has an alt that does this? I doubt it very much tbh.
There's nothing wrong with it. But your expectations are out of whack if you reasonably expect your solo toon to be more effective at competing than a group.
A bitter vet trying to start anew.
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Bertucio
Chandra Labs
15
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Posted - 2014.11.13 21:30:49 -
[1375] - Quote
Jean Luc Lemmont wrote:Bertucio wrote:
Is it just me, or is there some kind of prejudice against solo players? What the heck is wrong with wanting to be a solo industrialist in Eve? Or having an alt that is a solo Industrialist? Am I the only one that has an alt that does this? I doubt it very much tbh.
There's nothing wrong with it. But your expectations are out of whack if you reasonably expect your solo toon to be more effective at competing than a group.
That's your wording - my expectations are out of whack. I think a lot of players expectations in hi-sec is to be able to fly their haulers solo. Including their freighters. At least that is the reality right now. If you're arguing that reality should change and everyone should now fly with some partner - well, I doubt that is going to be happening anytime soon. People will simply avoid the Bowhead - at least those who fly in hi-sec for safety, and will go back to single ship transport. Less risk - less susceptibility to gankers.
It's to bad - because I think a lot of players in hi-sec were looking forward to the tugboat. But what is out of whack is this expectation that a lot of Eve players will team up to fly it.
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Some Rando
University of Caille Gallente Federation
1282
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Posted - 2014.11.13 21:37:24 -
[1376] - Quote
Bertucio wrote:1) there are quite a few players in Eve that play solo and enjoy playing solo I play "solo" most of the time and I have never been ganked in a hauler (Orca on down) in high-sec because it is laughably easy to avoid it (and I don't fly a freighter because I a) don't need it and never will, and b) don't bother with a second account): pick the right ship for the job, tank it and fit it as needed (don't forget about "align" and "cloak" tanks!), stay at the keyboard, warp to 0, bring friends as needed, don't haul overly expensive stuff in it, etc... I play the game, I don't put things on autopilot and expect it to get there in one piece because this is a game all about player interaction, and anyone can ruin your day at a moment's notice if you don't actually play.
Bertucio wrote:If you're arguing that reality should change and everyone should now fly with some partner - well, I doubt that is going to be happening anytime soon. People will simply avoid the Bowhead - at least those who fly in hi-sec for safety, and will go back to single ship transport. Less risk - less susceptibility to gankers.
As always, it is up to the player to make choices on how and when something is to be flown. That's the great thing about this game, even flying "solo" you can and will affect other's actions (in this case, to gank something else). The entitlement here from people who want everything delivered to them on a silver platter with no effort or having some expectation that other people cannot affect them in a free-market PvP game is just disgusting.
This thing has midslots and oodles of fitting options, plus plenty of inherent tank. I don't see any problems with it, although I'll bow to the CSM rep here and agree that it could use a bit more tank, but it's pretty solid as-is. Can it MWD align?
CCP has no sense of humour.
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Yume Ookami
Cognitive Disonance
1
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Posted - 2014.11.13 21:50:31 -
[1377] - Quote
Mike Azariah wrote:Someone asked why I think the Bowhead could stand a shade more EHP
shield/armor/hull
10750/6900/46000 orca
21000 / 11000 / 39500 bowhead
90000/30000/250000 rorqual
14000/40000/110000 obelisk
It depends on how you look at it and where you think it fits in the spectrum of ships, I suppose. If it fits capital rigs then I would assume that it will have the structure to hold them and then the hull needs some thickening. If it is a distant cousin of the Orca then I would say the cap rigs are inappropriate.
Some of you have compared it to the Rorqual (poor things really need to be looked to) but it is no where near it in tank.
So I ask, who is the Bowhead closest to and how does its tank/structure compare with theirs? If it is flying as a capital level freighter then it should be tanked accordingly. If it is not then change the rigs and we can discuss it vis a vis the Orca
m
it was stated at one point that the bowhead was a capital class ship, so i agree that it should be tanked like one. the problems we come to are:
1. if it is a freighter then i agree that the hp S/A/H should be treated as such. 2. if it is a capital then it should be able to be tanked as such. 3. EHP and raw hp are 2 different things and people should stop talking about ehp ( oh i have this much EHP) but you shoot me in one of the low resists and your EHP does not mean squat. |

Bertucio
Chandra Labs
15
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Posted - 2014.11.13 21:51:56 -
[1378] - Quote
Some Rando wrote:
As always, it is up to the player to make choices on how and when something is to be flown. That's the great thing about this game, even flying "solo" you can and will affect other's actions (in this case, to gank something else). The entitlement here from people who want everything delivered to them on a silver platter with no effort or having some expectation that other people cannot affect them in a free-market PvP game is just disgusting.
This thing has midslots and oodles of fitting options, plus plenty of inherent tank. I don't see any problems with it, although I'll bow to the CSM rep here and agree that it could use a bit more tank, but it's pretty solid as-is. Can it MWD align?
Actually it's the gankers here that have been arguing for "entitlement" i.e. their entitlement to use a bunch of cheap dessies to take down a Billion+ freighter and its goods. You don't see any problems but many of us do i.e. it's pretty straightforward these days to take down a freighter in Uedama by a group of cheap dessies. In fact, there's not much of a challenge taking down a defenseless ship in hi-sec, and I often wonder if the griefers have anything more challenging in life to do. But hey, not my cup of tea.
On a side note: you can't lift yourself up with your own bootstraps if you don't have any boots.
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Some Rando
University of Caille Gallente Federation
1282
|
Posted - 2014.11.13 22:05:17 -
[1379] - Quote
Bertucio wrote:Actually it's the gankers here that have been arguing for "entitlement" i.e. their entitlement to use a bunch of cheap dessies to take down a Billion+ freighter and its goods. So basically what you're saying is that if I fit a 1 billion ISK module to my frigate it should be unkillable without someone bringing 1 billion ISK worth of other ships? That's ridiculous, and why cost should never be a major balancing factor. EVE isn't a pay-to-win game.
CCP has no sense of humour.
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Bertucio
Chandra Labs
15
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Posted - 2014.11.13 22:10:45 -
[1380] - Quote
Some Rando wrote:Bertucio wrote:Actually it's the gankers here that have been arguing for "entitlement" i.e. their entitlement to use a bunch of cheap dessies to take down a Billion+ freighter and its goods. So basically what you're saying is that if I fit a 1 billion ISK module to my frigate it should be unkillable without someone bringing 1 billion ISK worth of other ships? That's ridiculous, and why cost should never be a major balancing factor. EVE isn't a pay-to-win game.
Yeah - that's what I'm saying. If you spend a billion ISK on a freighter, than something around a billion ISK should be spent to take it down in hi-sec. That gankers shouldn't be entitled to take it down unless they also risk what the freighter pilot is risking - a billion ISK.
I don't think it's ridiculous. I think it's reasonable. RISK vs REWARD. Right now gankers want to risk a lot less than the Industrialist flying a freighter. The Industrialist has already put much effort and TIME to build his freighter and use it for shipping. While how much time and ISK does it take for 20 so cheap dessy gankers to take that ship down?
There is no design equivalency right now. The gankers feel they are entitled because of some kind of motto that in EVE, everyone should be forced to group up or PvP - so entitled gankers have nothing to whine about. |
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