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Thread Statistics | Show CCP posts - 6 post(s) |

Aivlis Eldelbar
Ubuntu Inc. The Fourth District
54
|
Posted - 2015.03.05 00:35:29 -
[1951] - Quote
Just dropping by to rephrase an earlier point after having thought on it.
I am of the opinion that the Entosis modules need to be made either expensive or fitteable by BC and above, including their T2 counterparts. This is to prevent griefing by throwaway ships and fight-farming without an investment of at least a few hundred million isk.
The first way has the benefit of letting players use whatever ships they want, leaving room for crazy fits and experimentation, but has the drawback of requiring more work to make sure there aren't any edge cases where players just bypass the no-warp limitation by just burning into a new grid, and similar lunacy.
The second way would give some new life to the much underused battleship and combat battlecruiser hulls, which are in a terrible place at the moment, as evidenced by the fixed damage graph that has been making the rounds (if you need to split up cruisers into three blocks so they don't look dominating, you're doing something wrong)
Also, timers. They are way too short for occupied systems, and the fact that indy indexes are 0 on average across New Eden only makes matters worse. I live in Providence, a very populated and active region by any metric, and our indy indexes are near 0, military ones are mediocre outside of ratting pockets. For me this is not a case of "go defend you space or lose it", but a case of "all my active playing time is gonna be spent chasing off trolls from different blocs armed with sov lasers". As your numbers stand right now, it's too easy for a neverending stream of bored people to come and threaten our space and station services for little risk, and even if we kill them all, all we get are a bunch of sub-50m killmails and no time to do anything else during our primetime, while out-of-primetime pilots suffer the opposite situation. |

Proton Stars
OREfull
53
|
Posted - 2015.03.05 00:35:46 -
[1952] - Quote
Promiscuous Female wrote:Eli Apol wrote:Mostlyharmlesss wrote:Eli Apol wrote:Mostlyharmlesss wrote:If the changes goes through like they are now, I'm unironically going to take a 200 man interceptor fleet to Provi and reinforce the entire region in 4 hours. Sounds like good content creation - then they'll just flip it back 2 days later once you're bored of it - or are you actually then going to commit to fighting there, inhabiting the space and raising the indices yourself? It'd be great to see Goons come through on this, own the whole map for 2 days if you think you can - I'd be a willing spectator to a player driven event like that. You're missing the point. We decide what and where to fight when we're in interceptors. Sure, we might not get all the reinforcement timers but we're going to deny you content other than using Entosis Links. So you're gonna provide me content by taking an interceptor roam across provi for four hours and somehow you're going to deny me content... just so I know that you know, what does my main actually do in the game that you're going to deny me of? won't take us four hours to RF the entire region, just 30 minutes
Not sure I'd call 200 interceptors avoiding me in my space content tbh. |

Dyphorus
Black Fox Marauders Spaceship Bebop
72
|
Posted - 2015.03.05 00:37:00 -
[1953] - Quote
Edward Olmops wrote:
Suggestion: FORCE alliances to choose one DIFFERENT time window for each constellation where they hold sov. Implications:.......
This should be added to the new system. I like the overall plan that CCP is working towards, this adds scaling based on the size of the alliance and amount of space they would like to hold. It also clears up a lot of the complaints about having to limit alliances to a single TZ.
On another note, it's interesting to see that the loudest voices crying out against this are groups that hold huge swaths of space that sits empty 99% of the time. Considering this is exactly the problem CCP is trying to correct, the new plan appears to hit pretty close to the mark to elicit such a strong reaction.
I also love the idea of spreading a fight out over a constellation. It astounds me that people think this sounds less fun that 4000 pilots sitting in a system, at 10% TIDI, hitting F1 once every 5 minutes. |

Eli Apol
Pro Synergy
201
|
Posted - 2015.03.05 00:37:03 -
[1954] - Quote
Promiscuous Female wrote:won't take us four hours to RF the entire region, just 30 minutes brb putting some ewar frigs on the market in provi |

Devi Loches
Red Phoenix Rising Alternate Allegiance
1
|
Posted - 2015.03.05 00:37:11 -
[1955] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:If the changes goes through like they are now, I'm unironically going to take a 200 man interceptor fleet to Provi and reinforce the entire region in 4 hours. Sounds like good content creation - then they'll just flip it back 2 days later once you're bored of it - or are you actually then going to commit to fighting there, inhabiting the space and raising the indices yourself? It'd be great to see Goons come through on this, own the whole map for 2 days if you think you can - I'd be a willing spectator to a player driven event like that.
Since TCU won't have a cost attached to it, this seriously can happen. They can go around, blow up all the iHubs, plant TCUs everywhere, and force all stations into freeport mode. The fact that you think Goons aren't a threat and this is a joke shows you don't realize why small alliances don't like these changes. It supports slash and burn tactics. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
561
|
Posted - 2015.03.05 00:37:36 -
[1956] - Quote
Proton Stars wrote:Promiscuous Female wrote:won't take us four hours to RF the entire region, just 30 minutes Not sure I'd call 200 interceptors avoiding me in my space content tbh. agreed
i dunno if y'all noticed but if at any point a goonswarm federation fleet creates "content" we have failed in our primary objective
(we fail quite a bit of course but hey the struggle of man is to continually try to meet the platonic ideal, even if you never get there) |

Eli Apol
Pro Synergy
201
|
Posted - 2015.03.05 00:39:49 -
[1957] - Quote
Proton Stars wrote:Not sure I'd call 200 interceptors avoiding me in my space content tbh. See this is why I asked if they could even hazard a guess at what my mains do...do they live in provi? Maybe I'm a goon spy? Maybe I live in a wormhole...or highsec...or lowsec? I mean the threat was that they were going to deny me content yet they don't even have a clue where I live in the game, let alone what I get upto which is lolworthy especially when I know I was on their intel channels in goonspace over the last few days :D |

Alavaria Fera
GoonWaffe
6550
|
Posted - 2015.03.05 00:42:43 -
[1958] - Quote
Promiscuous Female wrote:Proton Stars wrote:Promiscuous Female wrote:won't take us four hours to RF the entire region, just 30 minutes Not sure I'd call 200 interceptors avoiding me in my space content tbh. agreed i dunno if y'all noticed but if at any point a goonswarm federation fleet creates "content" we have failed in our primary objective (we fail quite a bit of course but hey the struggle of man is to continually try to meet the platonic ideal, even if you never get there) Just because we fail frequently doesn't mean others automatically win.
Otherwise our 0.0 nightmare would've ended already
^^ Delicious goon ((tech nerf, siphon, drone assist, supercap)) tears.
Taking a wrecking ball to the futile hopes and broken dreams of skillless blobbers.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
561
|
Posted - 2015.03.05 00:43:55 -
[1959] - Quote
Alavaria Fera wrote:Promiscuous Female wrote:Proton Stars wrote:Promiscuous Female wrote:won't take us four hours to RF the entire region, just 30 minutes Not sure I'd call 200 interceptors avoiding me in my space content tbh. agreed i dunno if y'all noticed but if at any point a goonswarm federation fleet creates "content" we have failed in our primary objective (we fail quite a bit of course but hey the struggle of man is to continually try to meet the platonic ideal, even if you never get there) Just because we fail frequently doesn't mean others automatically win. Otherwise our 0.0 nightmare would've ended already I meant fail at denying the creation of "content", not whatever strategic objective is at play |

Mostlyharmlesss
GoonWaffe Goonswarm Federation
156
|
Posted - 2015.03.05 00:52:38 -
[1960] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:Eli Apol wrote:Mostlyharmlesss wrote:If the changes goes through like they are now, I'm unironically going to take a 200 man interceptor fleet to Provi and reinforce the entire region in 4 hours. Sounds like good content creation - then they'll just flip it back 2 days later once you're bored of it - or are you actually then going to commit to fighting there, inhabiting the space and raising the indices yourself? It'd be great to see Goons come through on this, own the whole map for 2 days if you think you can - I'd be a willing spectator to a player driven event like that. You're missing the point. We decide what and where to fight when we're in interceptors. Sure, we might not get all the reinforcement timers but we're going to deny you content other than using Entosis Links. So you're gonna provide me content by taking an interceptor roam across provi for four hours and somehow you're going to deny me content... just so I know that you know, what does my main actually do in the game that you're going to deny me of?
No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins.
Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!
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Rain6637
GoonWaffe Goonswarm Federation
30759
|
Posted - 2015.03.05 00:52:50 -
[1961] - Quote
Ranamar wrote:Actually... can we get a clarification on whether the increase in Entosis cycle time on capitals increases the time it takes them to capture, or if it only increases the time it takes them to start capturing? I'm pretty sure it translates into a longer run-up time, but the same effect as subcapital Entosis after that.
Don't post on the forums, devs don't read it. Send GMs your questions with support tickets. Don't be silent.
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Gorgof Intake
Van Diemen's Demise Pandemic Legion
53
|
Posted - 2015.03.05 00:53:00 -
[1962] - Quote
I really wish someone from CCP would jump in here and give us a #rough# idea of whether or not frigs will be able to fit these things so we can actually move the discussion forward rather than shitpost each other about how big our 'hammers' are and how we can go ownzone the world in ceptors cos we are that kewl and shtuff.
Some Thoughts on Sov Mechanics
DEADPACKS: Alternative Sov Mechanic
|

FlameOfSurvival
Kriegsmarinewerft Goonswarm Federation
7
|
Posted - 2015.03.05 00:54:39 -
[1963] - Quote
Sure we need Sov changes
but
where is the risk for the attacker? this is just an annyoing system that force sov holder to constantly show up to timers just because a random pubby RFed a system just 4 fun
increase the module price up to 100m-500m or let this module only be fitted on caps or increase the timer by 3x-8x |

SilentAsTheGrave
Brave Newbies Inc. Brave Collective
24
|
Posted - 2015.03.05 00:57:26 -
[1964] - Quote
FlameOfSurvival wrote:Sure we need Sov changes
but
where is the risk for the attacker? this is just an annyoing system that force sov holder to constantly show up to timers just because a random pubby RFed a system just 4 fun
increase the module price up to 100m-500m or let this module only be fitted on caps or increase the timer by 3x-8x Are you high? |

Herzog Wolfhammer
Sigma Special Tactics Group
6344
|
Posted - 2015.03.05 00:58:06 -
[1965] - Quote
CCP Fozzie wrote:After discussing the early feedback with the team here, we've decided to begin this feedback and iteration process with a focus on the time zone mechanics. We're seeing a ton of discussion and quite a bit of displeasure over the time zone mechanics as they are laid out in the blog. So you're going to see us asking a lot of questions in a number of different areas to the players who have opinions on the way we handle time zones in Sov. The goal is to get to the core of the concerns people are expressing about these mechanics, figure out what player needs we are missing in this draft, and see if we can't design a system that meets more of those needs more effectively. I don't expect we're going to make everybody happy, as time zone mechanics are one of the stickiest design issues in a worldwide single shard MMO. However we do think it's likely that your feedback can help get us to a better design than what we have right now.
Compromise: use a dynamic time zone based on login pattern (or maybe the time of activity) of the occupants so that one forms over time. This will give a reason to have due diligence in an organization that crosses time zones. So some would for having put in the work have a longer span than would an organization of "10 guys from Liverpool" who all play for a short while after closing the pub.
It would be natural. When I go trespassing in wormholes, I use the existing tools to get the goods on who is already in there and learn what their time zone is and what their "span" is. It makes the difference of being able to leisurely find my way out or being chased by "20 Russian Tengues" every time I log in.
Bring back DEEEEP Space!
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Eli Apol
Pro Synergy
201
|
Posted - 2015.03.05 00:58:44 -
[1966] - Quote
Mostlyharmlesss wrote:No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins. You can't dictate a battle when you're all in ships that do <100 dps. Sure you can cyno some caps in to one or two systems at a time, maybe even try moving them through gates to assist in multiple command point fights but when you're dedicating your numbers into essentially useless combat hulls you won't be able to hold a grid to complete your RFs or captures without bringing in reinforcements in far more killable ships. |

Devi Loches
Red Phoenix Rising Alternate Allegiance
1
|
Posted - 2015.03.05 01:03:11 -
[1967] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins. You can't dictate a battle when you're all in ships that do <100 dps. Sure you can cyno some caps in to one or two systems at a time, maybe even try moving them through gates to assist in multiple command point fights but when you're dedicating your numbers into essentially useless combat hulls you won't be able to hold a grid to complete your RFs or captures without bringing in reinforcements in far more killable ships. This is where you are wrong, with an E-Link, dps is only for ship vs ship. They are saying that they will ignore defending ships for the most part and just roll all of the timers in interceptors. Thus, RFing and creating timers, blowing up iHubs, and taking sov. All the while, denying any real engagement since they can just run away to another spot if a real defense is made. |

baltec1
Bat Country Goonswarm Federation
15372
|
Posted - 2015.03.05 01:03:18 -
[1968] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins. You can't dictate a battle when you're all in ships that do <100 dps. Sure you can cyno some caps in to one or two systems at a time, maybe even try moving them through gates to assist in multiple command point fights but when you're dedicating your numbers into essentially useless combat hulls you won't be able to hold a grid to complete your RFs or captures without bringing in reinforcements in far more killable ships.
We can torch half of the south in less than an hour with said ships under these changes. We dont even need to fire a shot.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

FlameOfSurvival
Kriegsmarinewerft Goonswarm Federation
7
|
Posted - 2015.03.05 01:05:22 -
[1969] - Quote
SilentAsTheGrave wrote:FlameOfSurvival wrote:Sure we need Sov changes
but
where is the risk for the attacker? this is just an annyoing system that force sov holder to constantly show up to timers just because a random pubby RFed a system just 4 fun
increase the module price up to 100m-500m or let this module only be fitted on caps or increase the timer by 3x-8x Are you high?
a little
but would it be fun if a single person can reinforce your POS or POCO just because he had a noobship and activate a module for 10min? that would be a timer where you have to show up |

Accki
The Scope Gallente Federation
2
|
Posted - 2015.03.05 01:05:26 -
[1970] - Quote
People that are worried about the T2 Entosis link range of 250km been op.
it sounds like its a targeted module, so whatever ship fits it can only burn around in a bubble of its own target range, not the full 250k bubble
The primetime idea definitely needs a different idea behind it |

Devi Loches
Red Phoenix Rising Alternate Allegiance
1
|
Posted - 2015.03.05 01:07:53 -
[1971] - Quote
Accki wrote:People that are worried about the T2 Entosis link range of 250km been op.
it sounds like its a targeted module, so whatever ship fits it can only burn around in a bubble of its own target range, not the full 250k bubble
The primetime idea definitely needs a different idea behind it Sensor boosters... A 100km bubble is plenty big enough to burn around in if you are in an interceptor. |

baltec1
Bat Country Goonswarm Federation
15372
|
Posted - 2015.03.05 01:08:40 -
[1972] - Quote
Accki wrote:People that are worried about the T2 Entosis link range of 250km been op.
it sounds like its a targeted module, so whatever ship fits it can only burn around in a bubble of its own target range, not the full 250k bubble
The primetime idea definitely needs a different idea behind it
120km range on a cepter.
Join Bat Country today and defend the Glorious Socialist Dictatorship
|

Devi Loches
Red Phoenix Rising Alternate Allegiance
1
|
Posted - 2015.03.05 01:08:54 -
[1973] - Quote
FlameOfSurvival wrote:SilentAsTheGrave wrote:FlameOfSurvival wrote:Sure we need Sov changes
but
where is the risk for the attacker? this is just an annyoing system that force sov holder to constantly show up to timers just because a random pubby RFed a system just 4 fun
increase the module price up to 100m-500m or let this module only be fitted on caps or increase the timer by 3x-8x Are you high? a little but would it be fun if a single person can reinforce your POS or POCO just because he had a noobship and activate a module for 10min? that would be a timer where you have to show up At the moment, it doesn't look like POS or POCO are controlled by E-Link, still need to grind those. |

Gizznitt Malikite
Agony Unleashed Agony Empire
4233
|
Posted - 2015.03.05 01:09:22 -
[1974] - Quote
I've been thinking about these blitzing inty fleets. My first though was about all the tools at our disposal to counter such lol-fit ships, for which there are plenty. However, further pondering has brought to mine the underlying problem that is driving this ridiculous scenario:
It comes down to the battle of effort. Sov. war, over the years, has basically evolved into break-their-will campaigns, where you first exhaust your opponent's will to fight long before you successfully take their space. The problem with the proposed scenario isn't so much inty's RF'ing structures, but that the effort to reclaim those structures is pretty heavy.
We can prevent inties and dessies from fitting the entosis link, but we'll still have the same situation. It is very easy for an organization to segregate their fleet into many, many small parts that simultaneously attack the sov of many structures. While many of these individuals will be countered, many more will also succeed. This is true anytime you have an empire expanding more than a constellation. Every successfully RF'd structure then results in a not insignificant effort by the defenders to reclaim the system or lose it.
The disparity is in the effort to RF the structure vs the effort to reclaim it. That is really what needs to be balanced.
Truth be told, if no one shows up, I believe the structures should revert back to the original owners control naturally. Also, I feel like there needs to be an additional step (i.e. an investment in effort) before the attackers truly make sov vulnerable.
Focusing on link fit inties is really sidetracking us from the above discussion, which is something we should be having.
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Gorgof Intake
Van Diemen's Demise Pandemic Legion
54
|
Posted - 2015.03.05 01:10:29 -
[1975] - Quote
baltec1 wrote:Eli Apol wrote:Mostlyharmlesss wrote:No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins. You can't dictate a battle when you're all in ships that do <100 dps. Sure you can cyno some caps in to one or two systems at a time, maybe even try moving them through gates to assist in multiple command point fights but when you're dedicating your numbers into essentially useless combat hulls you won't be able to hold a grid to complete your RFs or captures without bringing in reinforcements in far more killable ships. We can torch half of the south in less than an hour with said ships under these changes. We dont even need to fire a shot.
Where are you people getting these numbers from? Your arguments are based on a wild assumption someone made on the first page that you could fit this module to a ceptor, of which i can find absolutely none, nada, zip, nothing offical as to what the fitting requirments would be.
After a 100page threadnaught im sure the Devs get it. Fitting these on ceptors will be a bad idea and totally OP. Give Fozzie and Rise and the rest of the Dev team dealing with Sov and ship balancing a little credit.
Some Thoughts on Sov Mechanics
DEADPACKS: Alternative Sov Mechanic
|

Mostlyharmlesss
GoonWaffe Goonswarm Federation
157
|
Posted - 2015.03.05 01:10:56 -
[1976] - Quote
Eli Apol wrote:Mostlyharmlesss wrote:No, that's the point. We're not going to provide any content to whatever alliance holds the space. We're going to take their sov with an interceptor fleet because we dictate the battles and they will be unable to catch all of us. Which is essentially almost like Dominion sov where n+1 always wins. You can't dictate a battle when you're all in ships that do <100 dps. Sure you can cyno some caps in to one or two systems at a time, maybe even try moving them through gates to assist in multiple command point fights but when you're dedicating your numbers into essentially useless combat hulls you won't be able to hold a grid to complete your RFs or captures without bringing in reinforcements in far more killable ships.
What are you talking about? If we reinforce the entire region we just move 7 jumps to another constallation and voil+á, a bunch of new timers. By the time the 5 minute Entosis cycle is done the hostile fleet might have arrived if they're flying frigates - Which, with 200 people will end quickly. If they're flying anything larger than that they'll never catch up to us before we finish our reinforcement cycles.
They could take a jump bridge, but then next time we move they'll have jump fatigue and won't be able to do it again for +5 minutes.
Follow me on Twitter for the latest regarding GoonSwarm Federation and our recruitment drives!
|

Eli Apol
Pro Synergy
201
|
Posted - 2015.03.05 01:12:57 -
[1977] - Quote
Mostlyharmlesss wrote:What are you talking about? If we reinforce the entire region we just move 7 jumps to another constallation and voil+í and bunch of new timers. By the time the 5 minute Entosis cycle is done the hostile fleet might have arrived if they're flying frigates - Which, with 200 people will end quickly. If they're flying anything larger than that they'll never catch up to us before we finish our reinforcement cycles.
They could take a jump bridge, but then next time we move they'll have jump fatigue and won't be able to do it again for +5 minutes. You realise you then have a 10-40 minute timer depending on indices AFTER the first cycle is finished that you need to keep running your link on that structure for right?
edit: and which can be reversed by a defensive link back to zero if you just run away |

Devi Loches
Red Phoenix Rising Alternate Allegiance
1
|
Posted - 2015.03.05 01:13:07 -
[1978] - Quote
Gizznitt Malikite wrote: I've been thinking about these blitzing inty fleets. My first though was about all the tools at our disposal to counter such lol-fit ships, for which there are plenty. However, further pondering has brought to mine the underlying problem that is driving this ridiculous scenario:
It comes down to the battle of effort. Sov. war, over the years, has basically evolved into break-their-will campaigns, where you first exhaust your opponent's will to fight long before you successfully take their space. The problem with the proposed scenario isn't so much inty's RF'ing structures, but that the effort to reclaim those structures is pretty heavy.
We can prevent inties and dessies from fitting the entosis link, but we'll still have the same situation. It is very easy for an organization to segregate their fleet into many, many small parts that simultaneously attack the sov of many structures. While many of these individuals will be countered, many more will also succeed. This is true anytime you have an empire expanding more than a constellation. Every successfully RF'd structure then results in a not insignificant effort by the defenders to reclaim the system or lose it.
The disparity is in the effort to RF the structure vs the effort to reclaim it. That is really what needs to be balanced.
Truth be told, if no one shows up, I believe the structures should revert back to the original owners control naturally. Also, I feel like there needs to be an additional step (i.e. an investment in effort) before the attackers truly make sov vulnerable.
Focusing on link fit inties is really sidetracking us from the above discussion, which is something we should be having.
This is exactly it. The interceptor discussion is just one example of how the underlying issues can be abused. It's too easy for a roaming harassment fleet to inflict serious damage to a system, even one that's lived in. |

Saffear Stormrage
sleep Deprivation INC. LLC Skeleton Crew.
4
|
Posted - 2015.03.05 01:13:21 -
[1979] - Quote
I do believe there are some good ideas at work, besides the obvious I have the following questions
Ihub is captured, it explodes - the upgrades I assume explode with it.
New upgrades are only available in hi sec, some quite large requiring freighters and escorts. under the current system if there are no changes to the availability of upgrades does it not favor the large alliances? Or are there changes planned that will make upgrades more accessible by the Capsuleers building them?
Scanning nodes: little unclear - do you need to scan with probes? or does it show up on your dscan like other anomalies?
So there are hints about capitals being rebalanced or having new roles. can we get more info about this before everyone fire sales their Avatar for 300 mil and a can of quafe?
On a final note some things are great just backwards, and the set prime time thing ,,, well that is just lame no other words for it.
Introduce!!! relay nodes! have 5 spread out in a constellation - same proposed mechanics for the nodes - you must find and hack them with the link - after first cycle a warning is sent - if you successfully hack the required number the structure become vulnerable in 24hrs. then mechanics as laid out - this would mean required effort to return, a known time in any timezone, and would greatly reduce the impact of griefing that will happen in the proposed set.
well i'm no expert but that is my idea |

baltec1
Bat Country Goonswarm Federation
15372
|
Posted - 2015.03.05 01:13:44 -
[1980] - Quote
Gorgof Intake wrote:
Where are you people getting these numbers from? Your arguments are based on a while assumption someone made on the first page that you could fit this module to a ceptor, of which i can find absolutely none, nada, zip, nothing offical as to what the fitting requirments would be.
After a 100page threadnaught im sure the Devs get it. Fitting these on ceptors will be a bad idea and totally OP. Give Fozzie and Rise and the rest of the Dev team dealing with Sov and ship balancing a little credit.
I'm not taking the risk, I will hammer this point relentlessly until they tell us they will not allow frigates to fit these mods.
We need a system that is goon proof because we will abuse any opening.
Join Bat Country today and defend the Glorious Socialist Dictatorship
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