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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.09 04:21:00 -
[1411]
Edited by: Lyria Skydancer on 09/01/2008 04:21:17
Originally by: TigerWoman amarr ships have some probs but the mayor probs are sub harbinger t1 class and the apoc. the geddon and the baddon are quite nice but only if you are close to station/supply point for repairs and new cap charges(or you dont need to be fast travelin at all).
but the biggest problem is that the midrange pro is not rly usable due to current game mechanics (they land on your head/close the distance within a short time/or are to far away). on sub bc the range benefit doesnt count and the tank benefit does not either, since all ships sub bc live due to speed or ewar and both do not rly apply to amarr.
add a huge chunk of crystals to be carried with you (much isk in your ship cargo) add the smallest cargo for cap charges add the ships which are a pain to fit (any sniper or dual rep mwd setups<- i never use them, more into plated tanks, but the speed problems get even harder with that). add the ******** wasted bonus.
devs know there is something wrong with amarr, but the seem to have no solution for it ( since between the dev blog stating it and now it like 9 months?!). but on the other hand its hard to find a bonus which would not overpower amarr. an optimal bonus would make pulse longrange and beams quite op. a tracking bonus would make beams to good (could work with t2 pulse ammo though) a cap recharge bonus would make the ac "versions" of amarr ships to tank beasts.
but on the other hand. if the devs know about the problem (what they do - dev blog a year ago) they are either doing a crappy job and need to be fired or have something in mind which cooperates with other "soon coming" changes.
i would say that "boost patch" should rly deal with amarr or the devs will have some problems in explaining why they cannot solve a problem known for longer then a year. i cannot go to my company and say oh sorry i fail and keep my job.... i do grant the devs time though since they have rough times with new ships the trinity stuff...
but sometime the time is just up.
and btw: it is not the players task to make the game, when we point out why certain things do not work it should be enough for the devs (since we pay to play). the task to bring up solutions is up to the game developer not the player base. we can only adress issues. so if you get a constructive post clearly aiming at and explaining certain problems it is your taks to fix it. i cannot wait for a customer to bring up a solution for the thing i mess up to change it. since you allrdy admitted that there is something wrong it is about time to get the job done.
regards tigerw
No Zulu basically said "There is nothing wrong with the race itself so we just gonna fix obvious failed ships like omen only" Wich is utter bullzhit. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

xxOutlawxx
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Posted - 2008.01.09 05:09:00 -
[1412]
Fely I miss you!
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PeacefullNub
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Posted - 2008.01.09 10:37:00 -
[1413]
Originally by: burek Having recently cross trained to amarr (real easy when you've been speccing for minmatar for over 2 years), I have to say the two ships I've been flying, sacrilege and absolution are quiet uber. Can't wait to try the geddon/abaddon.
Thats becouse you have no need to play amarr from the start - when your skills are low. As many pps said - amarrs are relativly fine at high skill levels. I think when you will use abaddon and realise that it cant fire more than 2 minutes (with all your perfect skills) without capbooster, you will understand why abaddon/apoc projektile setups are common.
Originally by: burek
And tbh, I can't really see the problems mentioned here with lasers, when using the absolution. There's always plenty of cap, superb tank and a **** ton of damage. What am I missing?
Youre correct, Abso is 1 of best amarr ships (2 damage bonuses + tank bonus) and it has no big cap problems (at least it can fire all turrets without capbuster, unlike many amarr ships). But it isnt something that you can fly at first half year in game. Sacre is allso great. But you see - it is great for you. Minmatars train missiles from the start, unlike amarrs.
Originally by: burek
About the small t1 ships... who gives a **** really? All races have more ****ty ships than good ones. With any race you'd end up flying just a handful of ships, just like with amarr.
I disagree. Race strenght is not just 1-2 good ships, but all good ships vs bad ones. Even good t1 frigs are usefull (see how many rifters and kestrels in game), when you decided to play amarr from the start. Same problem with all t1 cruisers. Arbi is awesome ship (compared to other amarr cruisers), but its DRONEboat - you need 2kk sp in drones to use it properly (amarr newbis have pathetic droneskills). Omen and maller have cap and fitting problems (of course you dont see them when you have high lvl skills).
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Lord Bastian
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Posted - 2008.01.09 11:31:00 -
[1414]
I am starting to get seriously ****ed off, the Devs are either clueless or just dont care about 16% of the pilots in EVE.
I spoke with a DEV in help chat one morning, or at least i think it was a DEV he had the dark blue type. Anyway so i vented my frustrations about Amarr to which his reply was "Amarr are fine ive fought plenty of Amarr and there very good ships" So i said but do you fly Amarr? to which there was no reply.
.......sigh
/signed x2
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British Bulldog
Amarr 4gone Conclusion
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Posted - 2008.01.09 14:36:00 -
[1415]
Just how can devs ignore this?!
We've already had 101 page discussion to no avail. For over 2 years they have continued to nerf Amarr. Other players in other races are even signing up to this petition. 16% of players are only Amarr and proabably half that actually use Amarr ships!
Are they THAT BLIND or ignorant to ask why so few are playing using Amarr ships?!
Amarr IS broken so do something about it please. For God's sake at least give a response! Keeping quiet only proves you don't care.
If nothing is done I'm wondering just how many people will just not bother to renew their subscription. I'm a 4 year old player and seriously thinking why I should be paying to have a disadvantage!
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Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.09 14:56:00 -
[1416]
Ever made a player that has 18 Charisma?
Other than a 1 trick pony - 18 charisma means your charater is gimped.
The same is with Amarr - if you have just started eve - Delete your amarr char and remake. Amarr is a Joke atm and other than a Caldari Sacrledge (which required Amarr Cruiser to fly), and the Absolution WITHOUT beams, the rest of Amarr is a compleate joke.
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Rosa Rosette
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Posted - 2008.01.09 15:00:00 -
[1417]
ibp50 
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.09 15:57:00 -
[1418]
Originally by: British Bulldog Just how can devs ignore this?!
We've already had 101 page discussion to no avail. For over 2 years they have continued to nerf Amarr. Other players in other races are even signing up to this petition. 16% of players are only Amarr and proabably half that actually use Amarr ships!
Are they THAT BLIND or ignorant to ask why so few are playing using Amarr ships?!
Amarr IS broken so do something about it please. For God's sake at least give a response! Keeping quiet only proves you don't care.
If nothing is done I'm wondering just how many people will just not bother to renew their subscription. I'm a 4 year old player and seriously thinking why I should be paying to have a disadvantage!
Why fix us? We got the best role: Enemy morale booster role. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Ruciza
Minmatar
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Posted - 2008.01.09 16:00:00 -
[1419]
Edited by: Ruciza on 09/01/2008 16:04:12
Originally by: Lyria Skydancer
No Zulu basically said "There is nothing wrong with the race itself so we just gonna fix obvious failed ships like omen only" Wich is utter bullzhit.
In your (hopefully very humble) opinion. Your lack of imagination is not Zulu's fault. CCP has created a fine balance here.
The only thing they could be accused of is that they made it a little bit too complicated for some. The "oomph" will probably be a big sign: "Look this is how to fly Amarr."
No medium range combat, what utter noobishness. All combat is medium ranged or can be turned into medium range with tactics.
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.09 16:19:00 -
[1420]
Originally by: Ruciza Edited by: Ruciza on 09/01/2008 16:04:12
Originally by: Lyria Skydancer
No Zulu basically said "There is nothing wrong with the race itself so we just gonna fix obvious failed ships like omen only" Wich is utter bullzhit.
In your (hopefully very humble) opinion. Your lack of imagination is not Zulu's fault. CCP has created a fine balance here.
The only thing they could be accused of is that they made it a little bit too complicated for some. The "oomph" will probably be a big sign: "Look this is how to fly Amarr."
No medium range combat, what utter noobishness. All combat is medium ranged or can be turned into medium range with tactics.
Oh please dont give me that crap. Ships that have laser cap bonus (wich is the amarr bonus) that put ACs on instead and perform better by ignoring a ship bonus IS BROKEN. Yeah it is broken and if you do not understand that ccp has overpowered ships to make em work with these faulty weapons then you have no clue about the evolution of amarr through the patches. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Slippery Nipple
Minmatar Republic Military School
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Posted - 2008.01.09 16:30:00 -
[1421]
Originally by: Ruciza All combat is medium ranged or can be turned into medium range with tactics.
Really? Then enlighten us will you?
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Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.09 16:37:00 -
[1422]
Originally by: Slippery Nipple
Originally by: Ruciza All combat is medium ranged or can be turned into medium range with tactics.
Really? Then enlighten us will you?
He cant because there are no T3 disruptors with 30-40km range. He failed miserably. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.09 16:37:00 -
[1423]
Originally by: Slippery Nipple
Originally by: Ruciza All combat is medium ranged or can be turned into medium range with tactics.
Really? Then enlighten us will you?
Ruciza is probebly a NPCer who thinks pvp players orbit at 50km without a scram.
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nihlanth
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Posted - 2008.01.09 16:46:00 -
[1424]
Edited by: nihlanth on 09/01/2008 16:50:02 Edited by: nihlanth on 09/01/2008 16:47:30 Why don't they just add long range disruptors (cruiser-battle-cruiser- battleship size) that use more cap already? (High slot module)
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Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.09 16:52:00 -
[1425]
Originally by: nihlanth Edited by: nihlanth on 09/01/2008 16:50:02 Edited by: nihlanth on 09/01/2008 16:47:30 Why don't they just add long range disruptors (cruiser-battle-cruiser- battleship size) that use more cap already? (High slot module)
Because simple things that would make mid range combat viable, like 40km webs and disrupters, and default uncloak distancce toa gate being 30-40km insted of 15, would make Gallente PWNmobiles actually die vs amarr.
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SkyCrane
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Posted - 2008.01.09 16:56:00 -
[1426]
Originally by: Jonny JoJo
Originally by: nihlanth Edited by: nihlanth on 09/01/2008 16:50:02 Edited by: nihlanth on 09/01/2008 16:47:30 Why don't they just add long range disruptors (cruiser-battle-cruiser- battleship size) that use more cap already? (High slot module)
Because simple things that would make mid range combat viable, like 40km webs and disrupters, and default uncloak distancce toa gate being 30-40km insted of 15, would make Gallente PWNmobiles actually die vs amarr.
uhm, what about the Gallente Recons then? They'll get an obscene scramrange... ------------------------------------------------
Disclaimer: Please feel free to ignore typoes... I suck at typing... :) |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.09 16:59:00 -
[1427]
Originally by: SkyCrane
Originally by: Jonny JoJo
Originally by: nihlanth Edited by: nihlanth on 09/01/2008 16:50:02 Edited by: nihlanth on 09/01/2008 16:47:30 Why don't they just add long range disruptors (cruiser-battle-cruiser- battleship size) that use more cap already? (High slot module)
Because simple things that would make mid range combat viable, like 40km webs and disrupters, and default uncloak distancce toa gate being 30-40km insted of 15, would make Gallente PWNmobiles actually die vs amarr.
uhm, what about the Gallente Recons then? They'll get an obscene scramrange...
I wouldnt care if gallente recons could scram at Bs sniper range if I get to fit a 40km scram on my amarr ships. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.09 17:06:00 -
[1428]
Originally by: SkyCrane
Originally by: Jonny JoJo
Originally by: nihlanth Edited by: nihlanth on 09/01/2008 16:50:02 Edited by: nihlanth on 09/01/2008 16:47:30 Why don't they just add long range disruptors (cruiser-battle-cruiser- battleship size) that use more cap already? (High slot module)
Because simple things that would make mid range combat viable, like 40km webs and disrupters, and default uncloak distancce toa gate being 30-40km insted of 15, would make Gallente PWNmobiles actually die vs amarr.
uhm, what about the Gallente Recons then? They'll get an obscene scramrange...
I am happy with gallente getting a scrambler range for anti-snipers. Why? Because it means that there will be battles going on at short range, At long range and also at mid range due to Amarr being able to scram at mid range.
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PeacefullNub
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Posted - 2008.01.09 19:00:00 -
[1429]
Maybe some long range web (3 size of it for frigs\cruisers and bs) that not reduce enemy speed but only removes (or gives penality) MWD\AB trust bonus on their ships? And i suggest it must use low slot - so amarr ships with 1-2 mids have some use.
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Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.10 01:12:00 -
[1430]
Originally by: PeacefullNub Maybe some long range web (3 size of it for frigs\cruisers and bs) that not reduce enemy speed but only removes (or gives penality) MWD\AB trust bonus on their ships? And i suggest it must use low slot - so amarr ships with 1-2 mids have some use.
To be honest, I think that all Scrams should be able to shut down MWD. This would also remove all nanoships in eve which Amarr havent a hope in hell of tracking. Nanoships can do what they want to move about fast, but a nanoship would becoem useless for tackling within scram range. This would also have a side effect of removing MWD from ship setups as the most important module (some ships have no guns but have mwd!)
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Anacrit Mc'Sinister
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Posted - 2008.01.10 01:24:00 -
[1431]
Edited by: Anacrit Mc''Sinister on 10/01/2008 01:26:03 Good news! after a couple month of extra training for a the only misile boat i-amar have, i have tryed it out. yes. new sacrelige rocks like nothing elce in amar. its is sn unbelivably easey fit ( compair to most other amar things) Huray.
unfortunaly i will now have an other month of misile skills to train ( to make it the best thing in the world) and then i will only be able to use those skils on 1 ship. sacrelige. that kined of dampns my hapines. if only we could have moller with misiles, or any other t1 ship. or maybe a batlecruiser?
anyway - i am strting to loose fath in this thread. maybe we can have a new one - Amar self help! hello - im an amar pilot.
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.01.10 01:25:00 -
[1432]
40km webs and scramblers? Scramblers shutting down MWD's?... you guys don't want much do you...
Mid range combat isn't about flying solo. ----------
Video - 'War-Machine' |

Anacrit Mc'Sinister
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Posted - 2008.01.10 01:28:00 -
[1433]
ah gabriel is back, that expert on amar who doesnt fly any amar ships.
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Jonny JoJo
Amarr The Imperial Guards Darkness Rising Alliance
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Posted - 2008.01.10 01:31:00 -
[1434]
Edited by: Jonny JoJo on 10/01/2008 01:32:38
Originally by: Gabriel Karade 40km webs and scramblers? Scramblers shutting down MWD's?... you guys don't want much do you...
Mid range combat isn't about flying solo.
Mid range combat currently is almost entirely some guy shooting a npc rat 50km away thinking that is pvp.
Mid range combat is also the rare occasions where some close range people are flying past you to take on long range people. The guy shooting and missing a lot due to crappy trackng on hitting nanoships zooming past is "Amarr mid range combat".
Tell me what this "mid range combat" is? Tell us how you scramble someone at 50km as well as how he got there from gate, where you should be 15km away? And before you say bubbles, only a idiot gang leader would take long range pilots and put them into "mid range" setup. So be real here, where is this magical mid range combat you talk about?
I looked at every pro pvper alliance/corp kilboard. NOT 1 of them had mid range style setups.
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Gabriel Karade
Nulli-Secundus
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Posted - 2008.01.10 01:45:00 -
[1435]
Edited by: Gabriel Karade on 10/01/2008 01:52:29
Originally by: Anacrit Mc'Sinister ah gabriel is back, that expert on amar who doesnt fly any amar ships.
Oh look it's the guy who thinks removing a mid-slot from every other ship would be a *fine* act of game balancing... ----------
Video - 'War-Machine' |

Gabriel Karade
Nulli-Secundus
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Posted - 2008.01.10 01:52:00 -
[1436]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 10/01/2008 01:32:38
Originally by: Gabriel Karade 40km webs and scramblers? Scramblers shutting down MWD's?... you guys don't want much do you...
Mid range combat isn't about flying solo.
Mid range combat currently is almost entirely some guy shooting a npc rat 50km away thinking that is pvp.
Mid range combat is also the rare occasions where some close range people are flying past you to take on long range people. The guy shooting and missing a lot due to crappy trackng on hitting nanoships zooming past is "Amarr mid range combat".
Tell me what this "mid range combat" is? Tell us how you scramble someone at 50km as well as how he got there from gate, where you should be 15km away? And before you say bubbles, only a idiot gang leader would take long range pilots and put them into "mid range" setup. So be real here, where is this magical mid range combat you talk about?
I looked at every pro pvper alliance/corp kilboard. NOT 1 of them had mid range style setups.
Mid range combat is shooting 15-30km in a small gang situation round a gate/station, there's nothing magical about it. I'm not going to trawl killboards looking for Pulse Armageddons on kills (I seriously doubt you have either) besides, pilots who use them effectively have already posted in this thread. ----------
Video - 'War-Machine' |

Galmar Grief
Caldari State War Academy
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Posted - 2008.01.10 01:59:00 -
[1437]
I had an amarr specced char for about two years, got rid of it in the end simply due to how pathetic the DPS was in comparison to even 1/2 month old caldari/gallente chars I had.
Whils Amarr had some redeeming features (Curse, Pilgrim, Arbitrator and yes... the no ammo use thing was nice, and lasers just look & sound f**king cool) for PvP they were gimped as hell.
Whilst I miss the pretty ships and the light show that ensues when the guns start firing, I'm very glad I ditched the char, a fantastically pretty race, just worthless as hell in PvP /PvE (vs anything non blood/sansha).
- - - UI Suggestion for Missiles - Can we please turn the damn things off / disable the shake? |

Lyria Skydancer
Amarr Dark-Rising The Dawn of Darkness
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Posted - 2008.01.10 04:06:00 -
[1438]
Originally by: Gabriel Karade 40km webs and scramblers? Scramblers shutting down MWD's?... you guys don't want much do you...
Mid range combat isn't about flying solo.
Even in mid range fleet battles its frustrating because you use mid range but no one else does and the target your shooting at is either too close or its out of scram range. So yeah its not that great even non solo. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Angelic Eviaran
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Posted - 2008.01.10 06:46:00 -
[1439]
Bump.
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Vikarion
Caldari United Heavens
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Posted - 2008.01.10 08:50:00 -
[1440]
I have to agree with what is in this thread. I'm a Caldari pilot, but I decided to try a little cross-training to Amarr.
Ugh.
Amarr ships are ok, but frankly, lasers suck. Really suck.
When CCP fixes lasers, I'll train up Amarr weaponry. Until then...frankly, I just can't justify it with any cost/benefit analysis. Any other weapon system is better...period.
I use CrumpleCorn(tm) Sigs, because they (and he) are awesome! |
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