Pages: 1 2 3 4 5 [6] 7 8 9 10 |
101. Vagabonds - Speed - in Ships and Modules [original thread]
Originally by: Rod Blaine As for future setups, what lowslot mod got changed from utterly useless and never fitted to quite teh pwn on some setups again ? Inertia Stab, Ya, you lower the mass of the ship, you get moore booste from...
- by Rafein - at 2006.11.16 11:00:00
|
102. Were Bestowers MEANT to be shield tanked? - in Ships and Modules [original thread]
Yes, shield tank it. Shield tanking makes your sig bigger, but it buys you time. On a target like a Hauler, your best defence is speed, tanking is secondary. If you can align and get into warp before they lock you, you get away. So shield tankin...
- by Rafein - at 2006.11.15 18:30:00
|
103. Best fighter? - in Ships and Modules [original thread]
they all have the same base damage, but are all different. You wanna look at three things, Damage modifier, RoF, and Tracking. Well, 4 if you add speed. I'd say gallente are the most balanced, Minnie are fastest, Caldari are hardest hitting and...
- by Rafein - at 2006.11.15 18:25:00
|
104. Defense for a Kestrel - in Ships and Modules [original thread]
Originally by: Dark Shikari If you have the grid (a MAPC is a must), a medium shield extender II will make the kestrel quite hardy for a frigate. Yeah, but will boost your Sig radius, negating basically the best defence of the Frig, it...
- by Rafein - at 2006.11.15 18:19:00
|
105. Rokh setups - in Ships and Modules [original thread]
Originally by: Spanker Originally by: Ikvar SUCKS AS A BLASTER BOAT OK?! We'll see about that Well, with the changes to Blasters and ships HP, it does suck as a Blasterboat, but then, so do all other ships that fit Blasters...
- by Rafein - at 2006.11.15 18:17:00
|
106. Faction ships and Kali - in Ships and Modules [original thread]
if it des not get fixed in Kali 1, it will get fixed when factional warfare goes in. Because faction ships and modulea re going to be the reward for participating in factional warfare, and the only place to get them. Might as well give them some i...
- by Rafein - at 2006.11.15 07:25:00
|
107. Destroyer Stealth boost in Kali - in Ships and Modules [original thread]
was not a surprise buff. Tux said all Tier 1 ships were getting 50% Hp buff, Except Battlecruisers and Destroyers, where were getting more than the HP buf, so they fit in their proper place.(Destroyer between top frig, lowest cruiser, BC betwen t...
- by Rafein - at 2006.11.15 07:23:00
|
108. Heavy drones VS Cruisers - in Ships and Modules [original thread]
T2 heavies hit cruisers fine. T1 heavies have issues, since they are slow, and don't track nearly as well.
- by Rafein - at 2006.11.14 17:42:00
|
109. Wheres my uber long range boat? - in Ships and Modules [original thread]
The trick to the Mym, it seems, is to fly to the ships bonuses. Both of them. Doing so, you pretty easily outdamage the Drake using Heavies. TBH, the Drake is fine. HAM's, I feel are what is overpowered. They should do a decent amount of damage o...
- by Rafein - at 2006.11.14 17:39:00
|
110. Best ship to move stuff from 0.0 - in Ships and Modules [original thread]
2 ships, Carrier to get you from 0.0 to low sec, one jump from Empire. Then any ships and instas to get you that one more jump. Justa gotta have the fuel and Cyno alts, and the trip will not take long.
- by Rafein - at 2006.11.12 11:46:00
|
111. Gang Modules in Kal i- A sad day for ccp - in Ships and Modules [original thread]
Eh, all they really did was make Leadership skills give a bonus for actually being a Leader. Much like training guns actually gives a bonus to useing guns. Granted, it would have been nice to have all these things in since gang were implemented, ...
- by Rafein - at 2006.11.10 15:15:00
|
112. New BC tests - in Ships and Modules [original thread]
Out of all the tier 2 BC's, I'd say the harbinger is the wort, but it is no slouch. Hurricane, Drake, and a Myrmidon fitted with guns, are all pretty evenly balanced, TBH. Hurricane has speed, good damage. Drake is good damage, Probably too much ...
- by Rafein - at 2006.11.10 12:00:00
|
113. Another Drake whinning thread - in Ships and Modules [original thread]
Get your complaints correct. Your not complaining aobut the Drake, your complaining about the HP and extnder/plate change. Want proof, have the drake pilot dock, and get a Ferox, and test Vs. it. Of course, then you will probably just complaing ...
- by Rafein - at 2006.11.07 10:09:00
|
114. Interdictor *balance* <sigh> - in Ships and Modules [original thread]
OMG, so your saying you were flying with a fleet, and a lone dictor flew by, and WTFPWNED the fleet all by itself, not needing any support??? Why didn;t anyone tell me they were this strong???
- by Rafein - at 2006.11.07 09:57:00
|
115. Cyno Nerf on Recon Ships - in Ships and Modules [original thread]
well, change Cyno from being a cloak, which it is not. Though not sure what the big deal is, since you should be unable to run a cloak and cyno at the same time anyway, since cloak turns off if a mod is active.
- by Rafein - at 2006.11.04 08:24:00
|
116. Damage Control II, Expanded Cargohold II, etc - in Ships and Modules [original thread]
wait, AFAIK, Tech 1 expanders BPO's were released via the Tech 2 lottery. So only the few Tech 1 BPO owners can make Tech 2???
- by Rafein - at 2006.11.03 20:32:00
|
117. How many TP's are effective on a target at the same time? - in Ships and Modules [original thread]
TP's are affected by the stacking penalty Vs. the targetted ship. The stacking penalty takes effect on the boost, more than one mod that increases the ships's sig radius starts the stacking penalty, up to four. AFAIK, this began, and was explain...
- by Rafein - at 2006.11.03 20:17:00
|
118. Are battlecruisers going to become the powerhorses of pvp? - in Ships and Modules [original thread]
BS will still be highly useful, mainly for range and damage. Drake is great, sure, but it's range maxes at what, 65 KM? Even if BS get nerfed, they will still be abel to outrange BC's. Personally, if they make ganglinks only shared through squa...
- by Rafein - at 2006.10.26 15:59:00
|
119. Drone Modules. - in Ships and Modules [original thread]
You really see them on sentries. tracking mods increases drones tracking and optmal As for navigational, only drones I could think of to use with them is EW. See someone making a rush for you, get your webber drones to him quickly to slow him do...
- by Rafein - at 2006.10.26 10:05:00
|
120. Please explain how EANM killed Amarr... - in Ships and Modules [original thread]
It really doesn't, simply adding an EANM reduces all types of damage vs. armor. It's just that Amar get nerfed the most, because if a target adds an EANM II, they gain about 8% more resists on armor. Other damages don't see that. Kinetic only goe...
- by Rafein - at 2006.10.26 09:59:00
|
Pages: 1 2 3 4 5 [6] 7 8 9 10 |
First page | Previous page | Next page | Last page |