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Thread Statistics | Show CCP posts - 12 post(s) |

Pipa Porto
589
|
Posted - 2012.07.31 17:12:00 -
[2461] - Quote
Mara Rinn wrote:Pipa Porto wrote:Why more than 1? It's meant to run with hauler support. Either have it in the belt with you or accept the risk that comes with jet cans. More than 1 because the Hulk has 3 strip miners and I don't want to be continually dragging one cycle of ore to the Orca's corp hangar every minute. That's far too much attention to a task which takes my mouse away from the "warp the hell out of here" button  . 6000m3 is a decent size. People with ultimately maxed out yield can learn to stagger their strip miners. Being required to stagger strip miners because the ore bay isn't even big enough for min yield Strip Miner Is cycling simultaneously would be a pain in the neck. Of course, I would very happily trade a 5% yield bonus for a 5% cycle time bonus. Change the Mining Foreman Mindlink from a 15% yield to a 5% cycle time on all mining lasers and I'd be a happy miner.
It's got like a 7500m3 ore bay. It stores just a little more than 1 cycle of all 3, non-staggered Strips. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
589
|
Posted - 2012.07.31 17:16:00 -
[2462] - Quote
Vaerah Vahrokha wrote:Andoria Thara wrote:Dave stark wrote: teircide isn't in effect at all, using the proper ship for the job would be using the hulk, however if the hulk isn't going to produce the goods because of bad design and the answer is "use the mack" which has more ehp, cargo, and yield due to less time wasted on bad design then....
we're simply handing the mackinaw the crown that the hulk currently wears and rebalancing hasn't balanced anything it's just crowned a new king of everything.
The Hulk will work fine, like someone else mentioned, store your crystals in the orca or a hauling ship. You don't need 1000m3 or even 500m3 worth of space to hold crystals. Hell even 150m3 is perfectly fine for a mining op, pick which type of rock you are going to mine, equip your 3 crystals, put 3 backup crystals in your cargo, and start mining. Edit: CCP Goliath just replied over in the other thread https://forums.eveonline.com/default.aspx?g=posts&m=1725209#post1725209 Are you the new Ruby Porto alt? Only him could justify a larger crystal bay in ships intended to have worse efficiency and less turrets while having it smaller in the top of the line efficiency ship. This not even including the factor that the new ore + hold is now less than the old all purpose hold.
The Hulk is designed to be efficient only when properly supported by haulers (who can drop crystals off for you).
The Mack and Skiff are designed to be more self sufficient. Situational Efficiency is the watchword of tiericide. EvE: Everyone vs Everyone
-RubyPorto |

Jim Era
The Syndicate Inc En Garde
19
|
Posted - 2012.07.31 17:30:00 -
[2463] - Quote
pewp |

Vaerah Vahrokha
Vahrokh Consulting
1760
|
Posted - 2012.07.31 17:33:00 -
[2464] - Quote
Pipa Porto wrote:The Hulk is designed to be efficient only when properly supported by haulers (who can drop crystals off for you).
The Mack and Skiff are designed to be more self sufficient. Situational Efficiency is the watchword of tiericide.
I totally disagree. The Hulk cannot be efficient if its fleet depenency is hardwired into 3rd party providing such efficiency. Hulk should and has to rely on fleet because of limited cargo hold and thin hull already.
Try making Hulk efficient when mission mining, let's see how fast that Orca will get to give him the crystals at the 3rd pocket, 80km off the warp in point. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 17:34:00 -
[2465] - Quote
i think soundwave has been quoted out of context a lot. a hulk's high slots are probably worth more than a t2 catalyst, i think that's the issue, pretty much has nothing to do with the hull cost of a hulk. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1153
|
Posted - 2012.07.31 17:35:00 -
[2466] - Quote
Vaerah Vahrokha wrote:Pipa Porto wrote:The Hulk is designed to be efficient only when properly supported by haulers (who can drop crystals off for you).
The Mack and Skiff are designed to be more self sufficient. Situational Efficiency is the watchword of tiericide. I totally disagree. The Hulk cannot be efficient if its fleet depenency is hardwired into 3rd party providing such efficiency. Hulk should and has to rely on fleet because of limited cargo hold and thin hull already. Try making Hulk efficient when mission mining, let's see how fast that Orca will get to give him the crystals at the 3rd pocket, 80km off the warp in point. Your missing the point.
The Hulk is redesigned for basic fleet mining ops. Thats it. Not solo mining. Not deadspace pocket mining. Fleet ops. |

Vaerah Vahrokha
Vahrokh Consulting
1760
|
Posted - 2012.07.31 17:38:00 -
[2467] - Quote
Corina Jarr wrote:Vaerah Vahrokha wrote:Pipa Porto wrote:The Hulk is designed to be efficient only when properly supported by haulers (who can drop crystals off for you).
The Mack and Skiff are designed to be more self sufficient. Situational Efficiency is the watchword of tiericide. I totally disagree. The Hulk cannot be efficient if its fleet depenency is hardwired into 3rd party providing such efficiency. Hulk should and has to rely on fleet because of limited cargo hold and thin hull already. Try making Hulk efficient when mission mining, let's see how fast that Orca will get to give him the crystals at the 3rd pocket, 80km off the warp in point. Your missing the point. The Hulk is redesigned for basic fleet mining ops. Thats it. Not solo mining. Not deadspace pocket mining. Fleet ops.
Pocket mining IS a fleet ops. It's not a 1000000000 blobfare ops but Orca + 3 Hulks are a fleet already and there's several plentiful missions that turn to be quite useful to avoid pro "PvPers". Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 17:38:00 -
[2468] - Quote
Corina Jarr wrote:Vaerah Vahrokha wrote:Pipa Porto wrote:The Hulk is designed to be efficient only when properly supported by haulers (who can drop crystals off for you).
The Mack and Skiff are designed to be more self sufficient. Situational Efficiency is the watchword of tiericide. I totally disagree. The Hulk cannot be efficient if its fleet depenency is hardwired into 3rd party providing such efficiency. Hulk should and has to rely on fleet because of limited cargo hold and thin hull already. Try making Hulk efficient when mission mining, let's see how fast that Orca will get to give him the crystals at the 3rd pocket, 80km off the warp in point. Your missing the point. The Hulk is redesigned for basic fleet mining ops. Thats it. Not solo mining. Not deadspace pocket mining. Fleet ops.
it hasn't been redesigned at all. all they've done is created a crystal issue, lowered the resist bonus and gone "there we go". it has been given no bonuses for being in a fleet what so ever. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
589
|
Posted - 2012.07.31 17:40:00 -
[2469] - Quote
Vaerah Vahrokha wrote:I totally disagree. The Hulk cannot be efficient if its fleet depenency is hardwired into 3rd party providing such efficiency. Hulk should and has to rely on fleet because of limited cargo hold and thin hull already.
Limited Storage space and protection are the only reasons it has to rely on the fleet. What are you talking about?
The Hulk is more useful than the Mack IFF it has enough hauler support to keep up with its yield because it can't store anything significant locally. If else, the Mack is more useful. Atm, the Skiff is out in the cold. EvE: Everyone vs Everyone
-RubyPorto |

Pipa Porto
589
|
Posted - 2012.07.31 17:40:00 -
[2470] - Quote
Dave stark wrote:Corina Jarr wrote:Vaerah Vahrokha wrote:Pipa Porto wrote:The Hulk is designed to be efficient only when properly supported by haulers (who can drop crystals off for you).
The Mack and Skiff are designed to be more self sufficient. Situational Efficiency is the watchword of tiericide. I totally disagree. The Hulk cannot be efficient if its fleet depenency is hardwired into 3rd party providing such efficiency. Hulk should and has to rely on fleet because of limited cargo hold and thin hull already. Try making Hulk efficient when mission mining, let's see how fast that Orca will get to give him the crystals at the 3rd pocket, 80km off the warp in point. Your missing the point. The Hulk is redesigned for basic fleet mining ops. Thats it. Not solo mining. Not deadspace pocket mining. Fleet ops. it hasn't been redesigned at all. all they've done is created a crystal issue, lowered the resist bonus and gone "there we go". it has been given no bonuses for being in a fleet what so ever.
~20% yield over the Mackinaw isn't a bonus now? EvE: Everyone vs Everyone
-RubyPorto |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 17:41:00 -
[2471] - Quote
Pipa Porto wrote:Dave stark wrote:Corina Jarr wrote:Vaerah Vahrokha wrote:Pipa Porto wrote:The Hulk is designed to be efficient only when properly supported by haulers (who can drop crystals off for you).
The Mack and Skiff are designed to be more self sufficient. Situational Efficiency is the watchword of tiericide. I totally disagree. The Hulk cannot be efficient if its fleet depenency is hardwired into 3rd party providing such efficiency. Hulk should and has to rely on fleet because of limited cargo hold and thin hull already. Try making Hulk efficient when mission mining, let's see how fast that Orca will get to give him the crystals at the 3rd pocket, 80km off the warp in point. Your missing the point. The Hulk is redesigned for basic fleet mining ops. Thats it. Not solo mining. Not deadspace pocket mining. Fleet ops. it hasn't been redesigned at all. all they've done is created a crystal issue, lowered the resist bonus and gone "there we go". it has been given no bonuses for being in a fleet what so ever. ~20% yield over the Mackinaw isn't a bonus now?
in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
589
|
Posted - 2012.07.31 17:49:00 -
[2472] - Quote
Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. EvE: Everyone vs Everyone
-RubyPorto |

Jim Era
The Syndicate Inc En Garde
21
|
Posted - 2012.07.31 17:55:00 -
[2473] - Quote
continuous pewp just spewing all over this thread |

Vaerah Vahrokha
Vahrokh Consulting
1761
|
Posted - 2012.07.31 18:01:00 -
[2474] - Quote
Pipa Porto wrote:Vaerah Vahrokha wrote:I totally disagree. The Hulk cannot be efficient if its fleet depenency is hardwired into 3rd party providing such efficiency. Hulk should and has to rely on fleet because of limited cargo hold and thin hull already. Limited Storage space and protection are the only reasons it has to rely on the fleet. What are you talking about? The Hulk is more useful than the Mack IFF it has enough hauler support to keep up with its yield because it can't store anything significant locally. If else, the Mack is more useful. Atm, the Skiff is out in the cold.
The developers did not talk about *crystals* space.
CCP Ytterbium wrote: Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up
Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Andoria Thara
Fallen Avatars
89
|
Posted - 2012.07.31 18:44:00 -
[2475] - Quote
Vaerah Vahrokha wrote:The developers did not talk about *crystals* space. CCP Ytterbium wrote: Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up
oh my god, they changed their mind on something, it's the end of the world
Vaerah, stop whining and just HTFU already |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:03:00 -
[2476] - Quote
Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now.
you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Infinite Force
Hammer Of Light Covenant of the Phoenix Alliance
114
|
Posted - 2012.07.31 19:13:00 -
[2477] - Quote
Andoria Thara wrote:Vaerah Vahrokha wrote:The developers did not talk about *crystals* space. CCP Ytterbium wrote: Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up
oh my god, they changed their mind on something, it's the end of the world Vaerah, stop whining and just HTFU already I love reading posts in which people can't put out a well reasoned thought - instead, they have to end in personal insults and petty name calling.
Does CCP have the ability to change the game on a whim, sure, but what does it accomplish? If they change ti too much, then people leave. If it's fun, people play. When it's no longer fun, they lose $$$'s.
Personally I can't wait to see all the whining when they start "redefining" the Cruisers, BC's, Logi's and BS hulls for combat ships. If they thought that the miners complained a bit about balance ... ... ... ...
All this talk about what constitutes a "Fleet" is annoying at best. As defined by the game parameters, a "Fleet" consists of 2 or more people "fleeted" together. Until CCP makes a change that says you can't be considered a fleet until you have X, Y and Z ships in it, those spouting off what constitutes a Fleet need to adjust their opinions to be inline with with what's reality (e.g. basic game mechanics).
Has CCP said that you can carry every crystal there is? No Has CCP said that a hauler must deliver crystals to you? No Has CCP said that an Orca must hold 'extra' crystals for you? No
They're redesigning the ships, and all we can really hope for is that they make sure and get the redesign of all intersecting systems, ships & modules properly balanced. If not, people will leave - and that means less revenue for CCP. HROLT CEO Live Free; Die Proud
Hammer Mineral Compression -á- The only way to go! |

Corina Jarr
Spazzoid Enterprises Purpose Built
1155
|
Posted - 2012.07.31 19:14:00 -
[2478] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] CCP decided they wanted the Hulk to not be the end all of mining ships. So they gave it drawbacks so that it must be part of a fleet op to be useful. And in that area, it is more useful than any of the other barges. |

Vaerah Vahrokha
Vahrokh Consulting
1762
|
Posted - 2012.07.31 19:17:00 -
[2479] - Quote
Andoria Thara wrote:Vaerah Vahrokha wrote:The developers did not talk about *crystals* space. CCP Ytterbium wrote: Covetor/hulk: ore bay is identical to its current cargo hold, little to average EHP, but best mining output. Basically made for group operations when players have industrials and protection to back them up
oh my god, they changed their mind on something, it's the end of the world Vaerah, stop whining and just HTFU already
Your cogent and detailed reasoning totally convinced me. Not. Auditing | Collateral holding and insurance | Consulting | PLEX for Good Charity
Twitter channel |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:21:00 -
[2480] - Quote
Corina Jarr wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] CCP decided they wanted the Hulk to not be the end all of mining ships. So they gave it drawbacks so that it must be part of a fleet op to be useful. And in that area, it is more useful than any of the other barges.
except it isn't more useful than another type of barge in a fleet. in fact you're just an imposed burden upon the other fleet members constantly having to be resupplied with crystals etc. if you're constantly dicking around with crystals instead of mining you may as well just turn up in mackinaws and keep the boosting ship in a pos which gives it extra safety for no loss in yield because the macks aren't knobing around with crystals and can haul their own ****.
in their current state hulks are far more hassle than their yield bonus is worth. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 19:24:00 -
[2481] - Quote
Infinite Force wrote: I love reading posts in which people can't put out a well reasoned thought - instead, they have to end in personal insults and petty name calling.
I love reading a post in which some almighty twit jumps in on page # 124 without reading the other 123 pages.
Had you read even the previous 10 pages you would see one person complaining non-stop, brushing off all suggestions that were made.
The changes are still being tweaked, there's a modification to the cargo numbers happening tomorrow as a matter of fact. Nothing is set in stone yet. |

Andoria Thara
Fallen Avatars
91
|
Posted - 2012.07.31 19:25:00 -
[2482] - Quote
Vaerah Vahrokha wrote: Your cogent and detailed reasoning totally convinced me. Not.
Would it have even matter? No matter what someone tells you, you are going to keep repeating the same thing. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 19:33:00 -
[2483] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] It should be painfully clear why it functions better in a fleet environment. It mines more and with proper support cargo restrictions become irrelevant. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:35:00 -
[2484] - Quote
Tyberius Franklin wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] It should be painfully clear why it functions better in a fleet environment. It mines more and with proper support cargo restrictions become irrelevant.
except having a 3% yield modifier/level does not mean it mines more. i love my spread sheets as much as the next person but just because the paper says it's a bigger number doesn't mean it works like that. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
589
|
Posted - 2012.07.31 19:40:00 -
[2485] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet]
Because it's able to make effective use of it's ~20%(25% now) yield bonus over a Mackinaw/Skiff.
That's why it's better than a Mack/Skiff in a fleet. EvE: Everyone vs Everyone
-RubyPorto |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 19:41:00 -
[2486] - Quote
Dave stark wrote: except having a 3% yield modifier/level does not mean it mines more. i love my spread sheets as much as the next person but just because the paper says it's a bigger number doesn't mean it works like that.
How would it not? The bonus improves the base yield above the other 2 barges by sheer fact of the matter. Additionally these appear to be meant for a more active role and as such shouldn't need the level of tank one would need for solo AFK mining meaning more room for MLU's. The hulk has no other drawbacks that are unique to it and as stated before, proper support renders cargo constraints irrelevant. |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:43:00 -
[2487] - Quote
Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] Because it's able to make effective use of it's ~20%(25% now) yield bonus over a Mackinaw/Skiff. That's why it's better than a Mack/Skiff in a fleet.
except with constantly ******* around with crystals; it's not able to make use of that bonus as efficiently as it needs to to make it really worth using.
sure when(if) that extra 10% yield bonus hits sisi i might agree that the extra logistics are worth it until then though, it's really not. i guess we'll see tomorrow. Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |

Pipa Porto
589
|
Posted - 2012.07.31 19:44:00 -
[2488] - Quote
Dave stark wrote:Corina Jarr wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] CCP decided they wanted the Hulk to not be the end all of mining ships. So they gave it drawbacks so that it must be part of a fleet op to be useful. And in that area, it is more useful than any of the other barges. except it isn't more useful than another type of barge in a fleet. in fact you're just an imposed burden upon the other fleet members constantly having to be resupplied with crystals etc. if you're constantly dicking around with crystals instead of mining you may as well just turn up in mackinaws and keep the boosting ship in a pos which gives it extra safety for no loss in yield because the macks aren't knobing around with crystals and can haul their own ****. in their current state hulks are far more hassle than their yield bonus is worth.
Sure it is. It's a 20-25% yield bonus over a Mackinaw/Skiff (even bigger when you remember that gang links stack with that). If that's not worth it to you, that's fine, don't use it. But VV was complaining that fitting a Brick Tank gimps the TQ Hulk's yield too much, and that reduces the yield less than switching to a SISI Mackinaw will.
As for constantly switching out Crystals, I'll ask something again that you still haven't answered: How long does it take to burn out a set of crystals? EvE: Everyone vs Everyone
-RubyPorto |

Tyberius Franklin
Federal Navy Academy Gallente Federation
262
|
Posted - 2012.07.31 19:46:00 -
[2489] - Quote
Dave stark wrote:Pipa Porto wrote:Dave stark wrote:Pipa Porto wrote:Dave stark wrote: in comparison to a 50+% yield bonus from simply having an extra strip miner? that's the bonus it previously had.
Seriously? Come now. you made a comment that it mines better than the mack, i reminded you it mined better before the changes. you still haven't made a comment on why it's better in a fleet [which, it isn't as it has no bonuses for being in a fleet] Because it's able to make effective use of it's ~20%(25% now) yield bonus over a Mackinaw/Skiff. That's why it's better than a Mack/Skiff in a fleet. except with constantly ******* around with crystals; it's not able to make use of that bonus as efficiently as it needs to to make it really worth using. sure when(if) that extra 10% yield bonus hits sisi i might agree that the extra logistics are worth it until then though, it's really not. i guess we'll see tomorrow. Does everyone in your fleet need a full set of crystals? Can you not dedicate certain people do different types of ore and actually make effective use of your numbers? |

Dave stark
Bombardier Inc
329
|
Posted - 2012.07.31 19:47:00 -
[2490] - Quote
Pipa Porto wrote:
Sure it is. It's a 20-25% yield bonus over a Mackinaw/Skiff (even bigger when you remember that gang links stack with that). If that's not worth it to you, that's fine, don't use it. But VV was complaining that fitting a Brick Tank gimps the TQ Hulk's yield too much, and that reduces the yield less than switching to a SISI Mackinaw will.
As for constantly switching out Crystals, I'll ask something again that you still haven't answered: How long does it take to burn out a set of crystals?
it's not even bigger because gang links are % based so a 20% bonus now is still a 20% bonus after gang links.
no idea how long it takes, between auto reload and being able to carry all of the crystals i want it's never been an issue so i've never needed to know. i do remember having to buy a handful of new crystals every few days even with casual mining at about 1-3hs a day without orca bonuses (slower cycles, less wear on crystals). Reading my posts is like panning for gold; most it will be useless, but occasionally you'll find a nugget of gold. |
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