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Giribaldi
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Posted - 2007.11.22 08:54:00 -
[721]
I'm sorry, But everyone YOUR FITS ARE NOOBISH this fit is garentied to work already tested it it tanked every level 4 mission solo. EXPET WORLDS COLLIDE had to warp out once.
OK this is fitting
High Slots -------------------------- 6 - Zw-4100 2 - 720 artillery or Wahtever you want to fit hter for eztra dmg
Mid Slots -------------------------- 1 - XL Shield Booster II 2 - Race Specific hards I or II 2 - Race specific hards I or II 1 - Invulnerbility I or II or instead of invul 1 - Target Pianter(best named)
Low Slots ----------------------------- 5 Capacitor Power Relay II must be t2
Rigs ----------------------------- 3 Capacitor Control Circuit
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Jezabel2
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Posted - 2007.11.22 15:58:00 -
[722]
wouldn't 5 CPR gimp ur shield boosting to smitherens???
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Nid Hoggur
Minmatar
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Posted - 2007.11.22 21:11:00 -
[723]
Edited by: Nid Hoggur on 22/11/2007 21:11:03
Originally by: Giribaldi I'm sorry, But everyone YOUR FITS ARE NOOBISH
* Noobish fitting *
 
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Phallus Barnacles
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Posted - 2007.11.23 05:27:00 -
[724]
I'm new to this mission stuff, I am just finishing training for a raven to do sansha lvl4 missions.
Can anyone suggest a setup for me so I can solo them, I cant play 2 accounts at the same time so no support.
I also cant afford faction mods (yet), so only t2 or best named stuff. If anyone can help me out here I would be very grateful.
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Darener
Knash Inc
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Posted - 2007.11.23 10:56:00 -
[725]
Edited by: Darener on 23/11/2007 11:03:35 Im just starting out on Lv'4s. Never really been my thing before, plus im a gallente spec char. I can fly the raven and have got a few shield skills to 4, hopefully enough to hold a tank. My question is this.. it's very hard to run a X-L booster constant without the use of Capacitor power relays, so would it be better to use a large booster and run it constantly?
This is the set-up i have come up with, according to EFT my cap will run forever, I would really like to know if this could handle most of the lv4's.
High Slots:
6x Malkuth cruise launchers (can be swapped for Siege) 2x 150mm Railguns II (frig killers)
Mid Slots
1x Large C5-L Emergency Shield Overload 4x Rat Specific hardners II 1x Cap Recharger II
Low Slots
3x Capacitor Flux Coil II 1x Damage Control II 1x Ballistic Control system I
Rigs
3x Capacitor Control Circuit
Comments would be appreciated.
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Monk Fish
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Posted - 2007.11.26 00:47:00 -
[726]
I bought a raven for level 4 running, thanks in part you all of your worldly wisdom (upgraded from a drake I have been doing all the level 4's in, but the dps sux and it took me ages to get though some missions).
Just though I would mention at the current prices (end of November 07) I was able to get the ship, all the equipment and ammo for 150m (give or take 10). Than includes multiple types of tech II active and passive hardeners.
ALSO of important note I was able to test my ship configurations out on the test server where all the modules, rigs and ships cost 100 isk each. So I build a few ships and tryed mission running in them.
I have to say I was pleased with the performance a Rokh gave me and I think long term I will have an Abaddon and a Blasta-Rokh for mission running once I get fed-up with this new raven. However I now have my eyes on a Nightmare.
My Current Configuration:
High: 6xarb cruse, (soon to be replaced with Caldari Navy ones.) 2xE500 vamps (might replace with tech II ones, or drop one for a tractor)
Med: 1 X-Large booster II (will replace most things here with better as cash allows) 1 shield Amp II 2 Active hardeners II 2 Passive hardeners II
Low: 1 Damage Control II (might drop this for a second BCU II) 1 Ballistic Control Unit II X* Power Diagnostic System II
Rigs: None, not sure what I want yet, thinking 1 missile rig and two cap rigs. (should I go for speed or dmg missile rigs?)
Drones: 1 Berserker SW-900 5 Hammerhead II
*the X is because I forget how many low slots a raven has.
As you may of noticed from my setup I have quite a wide choice of skillz, however my battle ship skillz all sux. BS level 4, cruse missile level 3 (only for the next 2 days) however most of my other skillz are top notch.
Is there any suggestions you would make for future upgrades? (bearing in mind I plan a rokh, abaddon & nightmare.)
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Lighthugger
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Posted - 2007.11.29 02:52:00 -
[727]
Forgive I am still relativly new, Just wondering, I assume you would use a Raven to run 0.0 Complexes? If not, what would you use? If so what loadout? Also If not what loadout on the ship you would use?
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Zabeth Achura
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Posted - 2007.11.29 04:38:00 -
[728]
HI 6x Cruise Launchers (Meta 2-3 are fairly cheap) 1x Heavy Nosferatsu 1x Empty
MID Lg Cap Booster (Meta 3 or 4) w/ 18x Cap Booster 800 in cargo XL Shield Boost T2---VERY vital Shield Boost Amplifier 3 Hardeners--mission specific, T2 if you can
LOW 2x BCS (T2 if you can use, very large increase; don't waste money on the metas) 3x Cap Power Relays (Meta 3 will do)
RIGS I run a mish mash of rigs favoring the Cap capcity and recharge rate ones.
Why Lg Cap Booster? Re: This lets you turn on your XL T2 shield booster almost constant for 5 minutes straight for those super tough missions. And if you need to loot space them...they are only 5-8k each so no big loss.
Why Cap Pwr Relays? Re: I've tried both Cap Pwr Relays and Power Diag Units (PDU) and it seems like a tossup. But I like using the Cap Pwr Relays and watching the Capacitor shoot up steadily versus the slower rate/sec of using PDU's. Also the Shield boost penalty of using Cap Pwr Relays is stacking nerfed...so the effect gets lessened with each additional module. I may have to keep the Shield Booster on longer but my cap recharge rate will make it easier to keep it supplied with Cap.
How to deal with Frigates? RE: Ignore them. Your drones will take them out faster than you so lock up 2 or 3 and sic your drones on them while you concentrate on the big boys. The only exception are the Warp-Scrambling frigates. Memorize their names and if they lock you, immediately double-team them with missiles/drones.
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Pimasz
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Posted - 2007.12.02 05:07:00 -
[729]
Originally by: Lucas Edge Hate to beat this dead horse further but can somebody check out my setup below? It's very similar to others except I'm using cap relays instead of flux coils. I get much higher cap recharge using the relays over the fluxes but at the expense of shield boosting. However, I have fitted a xlarge named booster which can still boost 300+ sp every 4 seconds even after the cap relay penalty. I can swap one of the hardeners for a boost amp (which will null the cap penalty) but figured an extra hardener would suite better and would enable me to keep the booster off longer to recharge the cap, although I can run for a long time with the booster perma running around 30% cap.
I will be testing this fitting with some corp mates later to see how long my sheild can sustain damage before (if) they break my tank but just thought I'd get some opinions here before wasting my time and/or making a fool of myself.
Bio - 3.5 month old character with 3.7mil in mostly combat skills (missiles, navigation, shield/cap regen, and some drones) as well as the following attributes: Intel 17, Perc 20, Char 9, Willpwr 22, Mem 17.
Thanks!
guys whats this program and where can i download?
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Polly Prissypantz
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Posted - 2007.12.02 11:40:00 -
[730]
http://oldforums.eveonline.com/?a=topic&threadID=548883
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Polly Prissypantz
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Posted - 2007.12.02 11:42:00 -
[731]
Cap power relays with shield boosters. Just say 'no' kids.
If you need cap in the low slot, put in a Power Diagnostic System.
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Polly Prissypantz
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Posted - 2007.12.04 06:19:00 -
[732]
Originally by: Zabeth Achura Why Lg Cap Booster? Re: This lets you turn on your XL T2 shield booster almost constant for 5 minutes straight for those super tough missions. And if you need to loot space them...they are only 5-8k each so no big loss.
If you do the math (or let EFT do it for you), you'll find that, although you have a bigger overall pool of cap to use, your cap recharge efficiency is actually lower with a large cap battery on a battleship than if you just stick a cap recharger on - and they're easier to fit.
A better recharge rate will, generally, keep you alive a lot longer than a bigger cap pool. This is because large cap batteries simply don't give a big enough total % increase to a battleship's capacitor.
About the only time that having more cap is better than faster cap recharge is if you're getting NOSed and really, really need to keep stuff running. Although, with the new NOS system, you're still better off with a smaller, faster cap since you want your % cap lower than your target if they're NOSing you.
Note that the above only really applies to battleships. Battlecruisers sort of break even between batteries and rechargers - sometimes you'll get a bit more cap recharge if you combine the two. Cruisers benefit more from a large cap battery than a recharger, although it takes up a fair bit of fitting space.
Quote: Why Cap Pwr Relays? Re: I've tried both Cap Pwr Relays and Power Diag Units (PDU) and it seems like a tossup. But I like using the Cap Pwr Relays and watching the Capacitor shoot up steadily versus the slower rate/sec of using PDU's. Also the Shield boost penalty of using Cap Pwr Relays is stacking nerfed...so the effect gets lessened with each additional module. I may have to keep the Shield Booster on longer but my cap recharge rate will make it easier to keep it supplied with Cap.
You're running an active shield tank. The amount of shields you repair per cycle pretty much directly translates to how much cap you use. Cap power relays, whether stacking nerfed or not, are going to mean you need to run your shield booster for longer, burning more cap. It also means that you're not going to be able to tank as much sustained DPS since you're boosting less per cycle (and the harder levels 4's can throw out a lot more than what an XL SB2 can handle even if perma-running).
Using my main characters skills in EFT I get the following (no other fittings added):
Raven with 1 XL SB2, 1 Boost Amp I and 2 PDS2 will rep 22308 before the cap runs dry in 143 seconds. Raven with 1 XL SB2, 1 Boost Amp I and 2 CPR2 will rep 18332.63 before the cap runs dry in 146 seconds.
Raven with the above and a 3rd PDS2: 24648 in 158 seconds (with 21 seconds left over to let the capacitor recover a bit). Raven with the above and a 3rd CPR2: 21065.43 in 179 seconds.
As you can see, you're far better off using PDS (that's Power Diagnostic System for those playing at home) over CPR as you can tank more damage overall, and more damage per second. Lets also not forget that PDS increases your total shield and your shield regen rate, which I haven't even factored in.
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Meirre K'Tun
Commonwealth Mercenaries
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Posted - 2007.12.12 11:32:00 -
[733]
Hello, i'm tying around with my raven setup, that's the best i've come up with yet:
high: -x6 limos cruise, will be replaced by t2 soon -x1 tractor -x1 salvager
mid: -best named xl-booster, to be replaced by t2 -best named boost amp, to be replaced by t2 -x2 invul field II -t2 em hardener II -t2 therm hardener II
low: -dcu II -x2 BCU II -x2 named PDS
rigs: x3 CCC I
Resists are: 75/80/72/82 EM/Therm/Kin/Ex
drones: x5 hammerhead Ii, x5 hobogoblin II (might switch for a mix of target painter and web drones)
The drones kill everything cruiser-sized and below pretty fast, so i'm nut sure if there's a point in switching the tractor/salvager for arti/rails.
any suggestions for improvement?
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MellaRinn
Gallente Veto. Veto Corp
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Posted - 2007.12.12 13:36:00 -
[734]
Originally by: Meirre K'Tun Hello, i'm tying around with my raven setup, that's the best i've come up with yet:
high: -x6 limos cruise, will be replaced by t2 soon -x1 tractor -x1 salvager
mid: -best named xl-booster, to be replaced by t2 -best named boost amp, to be replaced by t2 -x2 invul field II -t2 em hardener II -t2 therm hardener II
low: -dcu II -x2 BCU II -x2 named PDS
rigs: x3 CCC I
Resists are: 75/80/72/82 EM/Therm/Kin/Ex
drones: x5 hammerhead Ii, x5 hobogoblin II (might switch for a mix of target painter and web drones)
The drones kill everything cruiser-sized and below pretty fast, so i'm nut sure if there's a point in switching the tractor/salvager for arti/rails.
any suggestions for improvement?
I'd ditch the DCU and whack another BCU or pds on, depending on your skills, piloting technique or mission difficulty :)
✖Veto Corp. Training Officer✖ Click the sig 4 my vids |

Meirre K'Tun
Commonwealth Mercenaries
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Posted - 2007.12.12 14:48:00 -
[735]
wouldn't that gimp my tank too much? according to EFT the dps gain of a third BCU would be next to non-existant.
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Lucas Edge
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Posted - 2007.12.12 16:00:00 -
[736]
Along with 3 other shield hardeners, a DCU isn't going to give much more resitance to shields. A DCU is really only an asset to armor tankers. It significantly increases the over-all tankabiliy by increasing your armor and structure resistance however, as a sheild tanker, you really should warp out before your sheilds fall below 10-15%. A DCU might get you out of situations where your sheilds completely fail and you need extra time to warp out but if you're keen to your shield level, then a DCU is a waste of a low slot. Another PDS is probably the best alternative.
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Darth Nerf
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Posted - 2007.12.12 17:28:00 -
[737]
Originally by: Meirre K'Tun Hello, i'm tying around with my raven setup, that's the best i've come up with yet *snip*
Switch hardners according to the rats you face in mission. A Suitcase II i low is only really useful if you face omnidmg rats.
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Beaty Swollocks
Perkone
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Posted - 2007.12.14 01:49:00 -
[738]
Are crystal implants worth getting for doing missions in?
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The Maker
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Posted - 2007.12.14 14:28:00 -
[739]
Originally by: Meirre K'Tun Hello, i'm tying around with my raven setup, that's the best i've come up with yet:
high: -x6 limos cruise, will be replaced by t2 soon -x1 tractor -x1 salvager
mid: -best named xl-booster, to be replaced by t2 -best named boost amp, to be replaced by t2 -x2 invul field II -t2 em hardener II -t2 therm hardener II
low: -dcu II -x2 BCU II -x2 named PDS
rigs: x3 CCC I
Resists are: 75/80/72/82 EM/Therm/Kin/Ex
drones: x5 hammerhead Ii, x5 hobogoblin II (might switch for a mix of target painter and web drones)
The drones kill everything cruiser-sized and below pretty fast, so i'm nut sure if there's a point in switching the tractor/salvager for arti/rails.
any suggestions for improvement?
Silly question from a newbie, i've been playing with EFT and for the life of me i can't find hardeners that fit in mid slots! what am i missing here? What is the correct name for these items? Cheers.
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Beaty Swollocks
Perkone
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Posted - 2007.12.14 15:06:00 -
[740]
Originally by: The Maker
Silly question from a newbie, i've been playing with EFT and for the life of me i can't find hardeners that fit in mid slots! what am i missing here? What is the correct name for these items? Cheers.
Under shield > Shield Hardeners > EM///therm//exp//kin//inv
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Kaisho
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Posted - 2007.12.14 15:10:00 -
[741]
Originally by: Beaty Swollocks
Originally by: The Maker
Silly question from a newbie, i've been playing with EFT and for the life of me i can't find hardeners that fit in mid slots! what am i missing here? What is the correct name for these items? Cheers.
Under shield > Shield Hardeners > EM///therm//exp//kin//inv
Thank you! 
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Helena Suul
Caldari Eternity INC. Mercenary Coalition
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Posted - 2007.12.27 06:19:00 -
[742]
Originally by: Polly Prissypantz
Originally by: Zabeth Achura Why Lg Cap Booster? Re: This lets you turn on your XL T2 shield booster almost constant for 5 minutes straight for those super tough missions. And if you need to loot space them...they are only 5-8k each so no big loss.
If you do the math (or let EFT do it for you), you'll find that, although you have a bigger overall pool of cap to use, your cap recharge efficiency is actually lower with a large cap battery on a battleship than if you just stick a cap recharger on - and they're easier to fit.
A better recharge rate will, generally, keep you alive a lot longer than a bigger cap pool. This is because large cap batteries simply don't give a big enough total % increase to a battleship's capacitor.
About the only time that having more cap is better than faster cap recharge is if you're getting NOSed and really, really need to keep stuff running. Although, with the new NOS system, you're still better off with a smaller, faster cap since you want your % cap lower than your target if they're NOSing you.
Note that the above only really applies to battleships. Battlecruisers sort of break even between batteries and rechargers - sometimes you'll get a bit more cap recharge if you combine the two. Cruisers benefit more from a large cap battery than a recharger, although it takes up a fair bit of fitting space.
Quote: Why Cap Pwr Relays? Re: I've tried both Cap Pwr Relays and Power Diag Units (PDU) and it seems like a tossup. But I like using the Cap Pwr Relays and watching the Capacitor shoot up steadily versus the slower rate/sec of using PDU's. Also the Shield boost penalty of using Cap Pwr Relays is stacking nerfed...so the effect gets lessened with each additional module. I may have to keep the Shield Booster on longer but my cap recharge rate will make it easier to keep it supplied with Cap.
You're running an active shield tank. The amount of shields you repair per cycle pretty much directly translates to how much cap you use. Cap power relays, whether stacking nerfed or not, are going to mean you need to run your shield booster for longer, burning more cap. It also means that you're not going to be able to tank as much sustained DPS since you're boosting less per cycle (and the harder levels 4's can throw out a lot more than what an XL SB2 can handle even if perma-running).
Using my main characters skills in EFT I get the following (no other fittings added):
Raven with 1 XL SB2, 1 Boost Amp I and 2 PDS2 will rep 22308 before the cap runs dry in 143 seconds. Raven with 1 XL SB2, 1 Boost Amp I and 2 CPR2 will rep 18332.63 before the cap runs dry in 146 seconds.
Raven with the above and a 3rd PDS2: 24648 in 158 seconds (with 21 seconds left over to let the capacitor recover a bit). Raven with the above and a 3rd CPR2: 21065.43 in 179 seconds.
As you can see, you're far better off using PDS (that's Power Diagnostic System for those playing at home) over CPR as you can tank more damage overall, and more damage per second. Lets also not forget that PDS increases your total shield and your shield regen rate, which I haven't even factored in.
um he didnt say anything about a large cap battery, he said a large cap BOOSTER! (the one you put 800 cap charge in)
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Anehra
Perkone
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Posted - 2007.12.27 15:27:00 -
[743]
About to start lv4's, gonna bring my main with shield repper drones in a Myrmi initially just to make sure I'm fine, just want to hear your thoughts on my setup for soloing. I read this thread + a couple in the ship setup section as well, fitted my Raven like this;
6x Arbalest Cruise Heavy Nos / 150mm
Shield Boost Amplifier II Large Shield Booster II 2x Rat Specific Hardener II 2x Rat specific Hardener II (alt. 2x Invuln Field II + 1/1 rat specific for hybrid damage)
2x BCU II 3x PDU II
5x Hammerhead II's
My skills are somewhat low still, I have BS 4 with 3mil skillpoints in Engineering/Missiles - currently working on Missile skills. Made sure to pick Scout Drone Op 5 and Drone Interfacing 3 with t2 Hammerheads purely for smaller ships in mission running. Energy Management 5, Energy System Ops 4. Shield Management/Upgrades/Ops 5, most support 4 and compensations at 2-3 atm (using active, would make it 4-5 if I went passive).
Thoughts?
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Laylah
Caldari Provisions
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Posted - 2007.12.31 15:05:00 -
[744]
Anyone tried using t2 siege launchers with javelin torps since trinity came out.
My current setup on my raven is:
High 6 t2 siege 2 x dual 150mm proto
Medium Caldari Navy XL Shield Booster Caldari Navy Shield Boost Amplifier T2 Cap charger 3 x Rat specific Shield Hardners (t2 or faction)
Low 3 x Caldari Navy Ballistic Control Units 1 x Power Diagnostic System II 1 x Dread Guristas Co-Processor
Rigs 1 x Hydraulic Bay Thrusters 2 x Rocket Fuel Cache Partition
Am still playing with it , thinking bout getting rid of the hybrid guns and the Co-pro, and just sticking with t2 med drones for small stuff. The main point being - my rof using t2 siege launchers is 5.52 secs (bout 1 sec faster than I could squeeze out of Caldari Cruise Launchers) T2 javelin torpedo range boosted by missile skills , hardwiring and rigs comes to 71km - which i reckon is useable for lvl4 missions. Damage to hull with T2 javelin torps is just under 700 - also more than with cruise.
So if you have the skills and are able to use rigs - T2 Javelin torps tend to have an edge on cruise missiles in terms of Damage and Rate of Fire, but not their range.
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Zeknichov
Life. Universe. Everything.
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Posted - 2007.12.31 17:00:00 -
[745]
Originally by: Laylah Anyone tried using t2 siege launchers with javelin torps since trinity came out.
My current setup on my raven is:
High 6 t2 siege 2 x dual 150mm proto
Medium Caldari Navy XL Shield Booster Caldari Navy Shield Boost Amplifier T2 Cap charger 3 x Rat specific Shield Hardners (t2 or faction)
Low 3 x Caldari Navy Ballistic Control Units 1 x Power Diagnostic System II 1 x Dread Guristas Co-Processor
Rigs 1 x Hydraulic Bay Thrusters 2 x Rocket Fuel Cache Partition
Am still playing with it , thinking bout getting rid of the hybrid guns and the Co-pro, and just sticking with t2 med drones for small stuff. The main point being - my rof using t2 siege launchers is 5.52 secs (bout 1 sec faster than I could squeeze out of Caldari Cruise Launchers) T2 javelin torpedo range boosted by missile skills , hardwiring and rigs comes to 71km - which i reckon is useable for lvl4 missions. Damage to hull with T2 javelin torps is just under 700 - also more than with cruise.
So if you have the skills and are able to use rigs - T2 Javelin torps tend to have an edge on cruise missiles in terms of Damage and Rate of Fire, but not their range.
If you do the math the time saved using torps over cruise (in terms of dps) does not provide enough isk to offset the price you pay for t2 torps over t1 cruise. Meaning although you're killing things faster with torps you're making less isk then with cruise so there's no point. Use cruise.
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Laylah
Caldari Provisions
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Posted - 2008.01.02 14:18:00 -
[746]
Yes but the more time I save the more missions I can do , and thus the more LP I can build up , then I get more isk from selling stuff from the LP market.
Also I have all the connections skills so get 50% more LP from my agents. So its prolly worth it for me.
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marie claude
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Posted - 2008.01.03 02:33:00 -
[747]
the xl booster is un needed i use a large t2 all the othe slots have t2 active resist and 1 t2 invull 3 cpr in lows 2 t2 bcu 3 ccc rigs can tank any lv 4 mission 6 cruise launchers a drone aug 1400 mm arti 5 med t2 drones 5 lt t2 rat specific
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Atom Annie
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Posted - 2008.01.08 17:05:00 -
[748]
I was flying Torpedo Raven before the torpedo change. I tried to cruises but their damage is just so small. For soloing cruises are safer, but if you have a friend flying primary tank (Drake or a well tanked battleship)then torps are way to go. Damage is addictive:) This is pretty high damage and relatively inexpensive. It is also pretty light on skills. It should fit with weapon upgrades IV. Range is up to 40+ km.
[Raven, Arby Torp mission] Co-Processor II Power Diagnostic System II (DCUII or 4th BCU) Ballistic Control System II Ballistic Control System II Ballistic Control System II
Shield Boost Amplifier II X-Large Shield Booster II Rat specific hardener Rat specific hardener Phased Weapon Navigation Array Generation Extron 100MN Afterburner II
'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher 'Arbalest' Siege Missile Launcher Lasers, Rails, Autocannons, smart bombs. Depending on fitting skills or if some high cpu parts are traded to faction parts. Tons of grid avail CPU is the limiting factor.
Hydraulic Bay Thrusters I Hydraulic Bay Thrusters I Rocket Fuel Cache Partition I
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Defenestratus
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Posted - 2008.01.10 22:51:00 -
[749]
My Raven Setup that is able to solo all the missions except Pot and Kettle and WC
Highs: 6x cruise launchers 2x whatever else, it doesn't matter (I put a big ole railcannon on there for more DPS)
Mids: 1 XL Shield Booster II, 2 Rat-spec T2 Hardeners, 3x Boost Amp 2
Lows: 5x Beta CPR's (don't use t2 there are pens)
Rigs: I have two CCC's and one Missile ROF
You can run the boost nonstop. At my skill level (nothing to brag about) you'll never drop below 40% cap and you'll regenerate 1200+ shp per cycle. Pretty tough to beat.
Also I've have 4 Heavy NOS's on me at once and was still able to run the booster and hardeners indefinitely.
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Alexandrej Kerensky
Minmatar The Department of Justice
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Posted - 2008.01.12 20:43:00 -
[750]
Originally by: Gummi75 High 6x Siege 2x 250mm rail --------------- Medium 1x Sensor Booster II 1x Xlarge tech II shield booster 1x shield boost amplifiers 3x named tech II hardners
--------------- Low 3x PDS II 1x BCS II 1x Cpu II
5x med drone tec 2
There is no such thing as a named tech 2 hardener.
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