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Masao Kurata
Z List
137
|
Posted - 2014.11.12 22:47:14 -
[1081] - Quote
Another disgusting stat: you can get 344k EHP with a 100% afk fit, no active modules. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
494
|
Posted - 2014.11.12 22:52:12 -
[1082] - Quote
Bertucio wrote:Promiscuous Female wrote:
comparing real life to a video game is garbage, comparing real life to eve lore is garbage,
You seem a bit bent right now. There are a lot of elements in Eve that do simulate real life. Good fiction simulates real life. It's how we can identify and participate in a story or even in an MMO. I think that's what makes Eve particularly engaging - is that it has many elements that are similar to real life (if we imagine what it might be like in space). Eve isn't just a simple arcade game of shooting gallery. It has production values, exploration values, a back story. It has give and take simulation of what kind of ship you want to fly. And it has a real economy - unlike almost any other MMO. and yet nothing in eve even remotely approaches the complexity of real life institutions
but hey if we wanna do this, i've got a real humdinger
there's nothing stopping me, being a first world country haver, from selecting an unlucky random off the street and snuffing their shit
however if i do that the likelihood of me getting punished and potentially even murdered by the state is pretty darn high
eve is similar because if i snuff someone's shit i get punished by the state in the form of explosions
Bertucio wrote: To say comparing Eve to real life or the back story is "garbage" is just irrational goon talk. In fact, the more successful MMO's I think simulate real life more and more - have more realistic graphics, more realistic mechanics - so it isn't just some kind of cartoon game for 2 year olds.
"irrational goon talk"
for folks who are champing at the bit to declare an attack a personal attack you sure are fast on the ol' "guilt by association" button |

Bertucio
Chandra Labs
9
|
Posted - 2014.11.12 22:58:12 -
[1083] - Quote
Promiscuous Female wrote:
for folks who are champing at the bit to declare an attack a personal attack you sure are fast on the ol' "guilt by association" button
Yeah - you're right. I've been adding fuel to the fire. But it hasn't just been me. I'll try to take it down a bit. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
494
|
Posted - 2014.11.12 23:02:50 -
[1084] - Quote
Bertucio wrote:I also think there should be a place in Eve where you can fly around relatively safely if you want to - that in fact, my guess is there are quite a few players that would rather NOT have PvP forced upon them. That PvP should be a choice not a requirement when logging on. And I think if CCP makes a big enough sand-box, that it won't ruin the game by making hi-sec pretty secure against ganking. PvP will still continue hot and heavy in low or nul sec - even if hi-sec is made more secure.
after thinking on it a bit i've decided that comments like this fit into the ever-widening scope of "the most ingratiating position of surrender possible"
they do so on account of the vignette they live in instantly discarding any potential of retribution towards the aggressors in any form
in this vignette, the aggressors are completely untouchable, have perfect awareness, have infinite wallets, and stalwart, unimpeachable morale
in fact, no weakness exists at all that could ever be exploited
to be fair, this is largely true GÇö-áour efforts at empire building have left us with few flaws indeed
but having it codified into the very underpinnings of the vignette with nary a thought left towards attempting to stop it with the hands of the people crafting the vignette is actually pretty damn flattering
seeing that cowed, skulking existence just be a matter of fact, just, man, it's a rush |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
338
|
Posted - 2014.11.12 23:03:43 -
[1085] - Quote
Bertucio wrote:One of the more reasonable arguments I have read. I still think though that the RISK vs REWARD equation is not equal when a bunch of cheap dessies can take down a multi-billion freighter in hi-sec. The gankers need to put out more if they want to gank in hi-sec IMO.
you've always been able to gank in destroyers, it is merely so difficult almost nobody can organize the needed people
highsec pubbies, who screech at the idea that cooperation should be rewarded, somehow never factor in that effort cost |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
338
|
Posted - 2014.11.12 23:06:38 -
[1086] - Quote
a cleverer pubbie might ask if, when destroyers are so cheap, why so many gankers use taloses instead and start realizing the cost of effort
those pubbies generally aren't flying freighters though |

Mr Omniblivion
GoonWaffe Goonswarm Federation
194
|
Posted - 2014.11.12 23:08:17 -
[1087] - Quote
Bertucio wrote:One of the more reasonable arguments I have read. I still think though that the RISK vs REWARD equation is not equal when a bunch of cheap dessies can take down a multi-billion freighter in hi-sec. The gankers need to put out more if they want to gank in hi-sec IMO.
I also think there should be a place in Eve where you can fly around relatively safely if you want to - that in fact, my guess is there are quite a few players that would rather NOT have PvP forced upon them. That PvP should be a choice not a requirement when logging on. And I think if CCP makes a big enough sand-box, that it won't ruin the game by making hi-sec pretty secure against ganking. PvP will still continue hot and heavy in low or nul sec - even if hi-sec is made more secure.
By "dessies" I'm assuming you mean Destroyers, right?
The data that people don't consider about suicide ganking is that it is a huge cost to the gankers. They must sit around and scope out targets for up to hours at a time. Once they get a target, they will incur a guaranteed loss and will not always get loot from the freighter gank. I'm sure if you pulled up MINILUV kills in high sec, you'd see plenty that didn't drop any loot. Thus, this isn't a "profitable" venture in high sec, which is why it isn't rampant.
Furthermore, once they've ganked several times, there is the cost of having to grind out security standings back to acceptable levels. It's a rather lengthy process that requires good logistics, which is why the entire goon community does not suicide gank.
Some people just want to run missions all day and that is fine, but if there is ever an instance with zero risk, then that only hurts the economy as a whole. If you start getting tens/hundreds/thousands of people doing this activity that has zero risk, then that is when you would start seeing rampant inflation, botting, etc. Destruction leads to consumption, which is good for everyone except the guy that just got blown up.
If there were a way to allow people to run missions with zero risk but they had to pay a 50% tax, they would likely stop doing that and whine about how it's unfair that they only get 50% of the profit from doing zero risk activities. What most people don't realize is that your actual risk of being ganked in empire is a number approaching zero by default. That number goes up if you decide to fly an officer fit battleship in your missions, run an obvious multiboxed fleet of 50 mackinaws, or fly 30 bil worth of goods in your 1 bil isk freighter.
So yes, high sec ganking mechanics are dumb. But they're only an actual risk to players if they are also dumb or lazy. You only hear about high sec ganking because people yell really loud when they get ganked in high sec- you don't hear from the thousands of high sec dwellers that go about their normal, unabiding, routine on a daily basis.
Edit: run missions with zero risk for a 50% tax |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
494
|
Posted - 2014.11.12 23:10:19 -
[1088] - Quote
during burn jita on one year or another we also organized a freighter gank with rookie ships
nerf rookie ships |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
338
|
Posted - 2014.11.12 23:11:48 -
[1089] - Quote
Mr Omniblivion wrote:Bertucio wrote:One of the more reasonable arguments I have read. I still think though that the RISK vs REWARD equation is not equal when a bunch of cheap dessies can take down a multi-billion freighter in hi-sec. The gankers need to put out more if they want to gank in hi-sec IMO.
I also think there should be a place in Eve where you can fly around relatively safely if you want to - that in fact, my guess is there are quite a few players that would rather NOT have PvP forced upon them. That PvP should be a choice not a requirement when logging on. And I think if CCP makes a big enough sand-box, that it won't ruin the game by making hi-sec pretty secure against ganking. PvP will still continue hot and heavy in low or nul sec - even if hi-sec is made more secure.
By "dessies" I'm assuming you mean Destroyers, right? The data that people don't consider about suicide ganking is that it is a huge cost to the gankers. They must sit around and scope out targets for up to hours at a time. Once they get a target, they will incur a guaranteed loss and will not always get loot from the freighter gank. I'm sure if you pulled up MINILUV kills in high sec, you'd see plenty that didn't drop any loot. Thus, this isn't a "profitable" venture in high sec, which is why it isn't rampant. Furthermore, once they've ganked several times, there is the cost of having to grind out security standings back to acceptable levels. It's a rather lengthy process that requires good logistics, which is why the entire goon community does not suicide gank. Some people just want to run missions all day and that is fine, but if there is ever an instance with zero risk, then that only hurts the economy as a whole. If you start getting tens/hundreds/thousands of people doing this activity that has zero risk, then that is when you would start seeing rampant inflation, botting, etc. Destruction leads to consumption, which is good for everyone except the guy that just got blown up. If there were a way to allow people to run missions but they had to pay a 50% tax, they would likely stop doing that and whine about how it's unfair that they only get 50% of the profit from doing zero risk activities. What most people don't realize is that your actual risk of being ganked in empire is a number approaching zero by default. That number goes up if you decide to fly an officer fit battleship in your missions, run an obvious multiboxed fleet of 50 mackinaws, or fly 30 bil worth of goods in your 1 bil isk freighter. So yes, high sec ganking mechanics are dumb. But they're only an actual risk to players if they are also dumb or lazy. You only hear about high sec ganking because people yell really loud when they get ganked in high sec- you don't hear from the thousands of high sec dwellers that go about their normal, unabiding, routine on a daily basis.
your entire post assumes that pubbies are mad at ganking because of the cost it imposes on them
they're not
they're furious that someone can affect their gameplay in any way. remember, these are the people who screamed bloody murder at getting a 'wanted' tag from a 100k bounty
pubbies hate ganking because it is a reminder that they are at the bottom of the pyramid, that our lashes go down and only their plaintive cries go up |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
494
|
Posted - 2014.11.12 23:13:50 -
[1090] - Quote
it's not the only thing that goes up but i'll refrain from specific examples |

Bertucio
Chandra Labs
9
|
Posted - 2014.11.12 23:14:35 -
[1091] - Quote
EvilweaselFinance wrote:Bertucio wrote:One of the more reasonable arguments I have read. I still think though that the RISK vs REWARD equation is not equal when a bunch of cheap dessies can take down a multi-billion freighter in hi-sec. The gankers need to put out more if they want to gank in hi-sec IMO.
you've always been able to gank in destroyers, it is merely so difficult almost nobody can organize the needed people highsec pubbies, who screech at the idea that cooperation should be rewarded, somehow never factor in that effort cost
I don't believe organizing an alliance group to gank in dessies are equivalent to the amount of loss to an Industrialist losing a multi-billion hull along with whatever she had in that hull (which can be billions too). This will especially be true regarding rigged ships.
Yes - it does take effort to organize a large gank group. But is equivalent - nope.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
494
|
Posted - 2014.11.12 23:14:37 -
[1092] - Quote
okay maybe I won't refrain
it's blood pressure, the blood pressure goes up
goons are fat you see and furthermore |

Deadly Hobbitses
Furry Footed Felons
0
|
Posted - 2014.11.12 23:16:31 -
[1093] - Quote
Can we start a pool on how many pages ago the Devs stopped reading this thread as it devolved from being constructive suggestions into a petty forum war between the gankers and the bears?
I still think that it should change from being another cookie cutter boring hauler to something more unique. It isn't as if any amount of HP buff that is in the realm of reason is going to keep more grief-oriented gankers from giving it a go either way. |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
338
|
Posted - 2014.11.12 23:17:39 -
[1094] - Quote
Bertucio wrote:I don't believe organizing an alliance group to gank in dessies are equivalent to the amount of loss to an Industrialist losing a multi-billion hull along with whatever she had in that hull (which can be billions too). This will especially be true regarding rigged ships.
Yes - it does take effort to organize a large gank group. But is equivalent - nope.
you're correct, it's significantly more effort on the part of the ganker to such a degree that there is no contest
fortunately the outraged squeals provide enough of a benefit to make it worth it
it is also interesting that you are complaining that the effort for the gankers does not go up as the gankee becomes stupider and lazier as they pack more and more into their freighter
as the gankee becomes lazier and lazier the reward for the scourging lash of the gankers goes up just as it should |

Bertucio
Chandra Labs
9
|
Posted - 2014.11.12 23:31:06 -
[1095] - Quote
EvilweaselFinance wrote:Bertucio wrote:I don't believe organizing an alliance group to gank in dessies are equivalent to the amount of loss to an Industrialist losing a multi-billion hull along with whatever she had in that hull (which can be billions too). This will especially be true regarding rigged ships.
Yes - it does take effort to organize a large gank group. But is equivalent - nope.
you're correct, it's significantly more effort on the part of the ganker to such a degree that there is no contest fortunately the outraged squeals provide enough of a benefit to make it worth it it is also interesting that you are complaining that the effort for the gankers does not go up as the gankee becomes stupider and lazier as they pack more and more into their freighter as the gankee becomes lazier and lazier the reward for the scourging lash of the gankers goes up just as it should
I said I was going to tone it down - so I won't respond to the implication that I'm a squealer and lazy.
Losing a few hundred million ISK destroyers to a multi-billion freighter in hi-sec is not equivalent. And the Industrialist who put time into Eve getting the billions of ISK to get the freighter, and rig it - and whatever that freighter contained - considerable amount of work and effort. It is not lazy as you imply.
It's easier in Eve to put together and fly a cheap destroyer than it is to buy, fill up and use a freighter. Not everyone has billions of ISK to spend or spends the time shipping in a freighter.
The two are not equivalent ISK wise or time wise. The gankers are getting a good deal in Uedama - they're making quite a killing right now off the backs of often solo freighter pilots (my guess). And to expect hi-sec freighters now to fly around in fleets or use scouts is to force people to play a game that a good number don't do right now - and probably don't want to have to do.
You want it all your way - i.e. you want to gank for cheap in Uedama and are unwilling to consider that not all hi-sec Industrialists are squeelers as you put it - or are lazy. I know I"m not lazy. And just because you can organize a bunch of cheap dessies and prey upon a solo freighter in hi-sec doesn't make me lazy.
In fact, IMO, you and the goon alliance do a disservice to the game by insisting that all of Eve should be one large nul-sec where a big alliance should get to write the rules however they want. It's done quite a bit of harm to the game this attitude IMO- there are other players who want to play the game differently - and ought to be able to play the game differently. And it isn't like that PvP and ganking will disappear if hi-sec is made more secure. There needs to be a space for new players and players who want to be free of griefers like the Goon alliance. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
494
|
Posted - 2014.11.12 23:33:41 -
[1096] - Quote
Bertucio wrote:There needs to be a space for new players and players who want to be free of griefers like the Goon alliance. i recommend a different game
choose carefully however as goons maintain a presence in quite a few |

Bertucio
Chandra Labs
9
|
Posted - 2014.11.12 23:35:06 -
[1097] - Quote
Promiscuous Female wrote:Bertucio wrote:There needs to be a space for new players and players who want to be free of griefers like the Goon alliance. i recommend a different game choose carefully however as goons maintain a presence in quite a few
Yeah. Although I think CCP is starting to see the light with you guys. Limiting force projection at least is a start. |

Valterra Craven
356
|
Posted - 2014.11.12 23:37:30 -
[1098] - Quote
Promiscuous Female wrote:but hey let ol auntie promfem schoolfeed y'all some actual facts:
fact: it is possible to suicide gank nerds in highsec fact: ccp is the sole arbiter of whether or not this is allowed fact: it'd be pretty effin trivial to disallow weapons fire on another player in highsec fact: they haven't fact:
and here is the big one
no area of space in eve is 100% safe
this has been Paroxysm of Facts by Promiscuous Female, facthaver
Fact: Eve is not perfect. Fact. The balance in Eve is not perfect. Fact. Eve is programmed by imperfect beings. Fact. A lot of people disagree on a lot of those program mechanics work.
See I too can state things that are true and factual and have no real bearing on anything.
So let me add some more facts. Fact. I've never advocated for High sec to be 100% safe. Fact I've never advocated for ganking in high sec to be wiped off the face of the map. Fact. I merely pointed out that as it stands the current game mechanics don't make sense to me and are illogical. Fact. I pointed out that it is a poor argument that some people's play styles should dictate everyone else's play styles.
That being said. What I've been advocating for this whole time is that high sec ganking still needs some adjustments and that players that want to play under the assumption that they should be able to dictate a vast majority of the parameters under which they operate, that the solution was to give them a taste of their own medicine and grant them blinky red and yellow permanently.
|

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
494
|
Posted - 2014.11.12 23:40:27 -
[1099] - Quote
Valterra Craven wrote: That being said. What I've been advocating for this whole time is that high sec ganking still needs some adjustments and that players that want to play under the assumption that they should be able to dictate a vast majority of the parameters under which they operate, that the solution was to give them a taste of their own medicine and grant them blinky red and yellow permanently.
"players should be able to dictate a vast majority of the parameters under which they operate, here is a list of parameters under which players must operate" |

Valterra Craven
356
|
Posted - 2014.11.12 23:44:46 -
[1100] - Quote
Promiscuous Female wrote: and yet nothing in eve even remotely approaches the complexity of real life institutions
but hey if we wanna do this, i've got a real humdinger
there's nothing stopping me, being a first world country haver, from selecting an unlucky random off the street and snuffing their shit
however if i do that the likelihood of me getting punished and potentially even murdered by the state is pretty darn high
eve is similar because if i snuff someone's shit i get punished by the state in the form of explosions
Except that there are several problems with your analogy and how you are applying it.
Generally speaking it depends on how you define "high chance". As posted earlier by someone else there are actually a quite a high number of unsolved crimes, up to and including murder. I would say your chances of getting caught are entirely dependent on the methods you use and how careful you are to cover your tracks and maybe a bit of luck. Given the stats of the FBI I'd say your chances are actually only moderate that you'd get caught.
The point I'm trying to make in this is that a once off crime can be pretty hard to track down. But given the continued repeat behavior your chances are going to go up as well as the severity of your punishment.
This is not true in Eve. In eve you are allowed to commit crime into infinity with no real long term consequences or even consequences that scale given the amount of crime you commit. Point the out the illogicialness of this using the real world context is not foolish and actually quite pragmatic given the circumstances when trying to explain how human behavior would be dealt with in normal situation. |

Mr Omniblivion
GoonWaffe Goonswarm Federation
194
|
Posted - 2014.11.12 23:44:48 -
[1101] - Quote
Valterra Craven wrote: Fact. The balance in Eve is not perfect. Fact. Eve is programmed by imperfect beings.
If only there were a way that they could seek advice from players and actually utilize those ideas in the design of the game going forward, instead of just assembling a player representative group and throwing ideas at them saying "here is what we are doing".
This is how you get awful design decisions like jump fatigue. Seriously. Let's introduce a completely obscure and terrible mechanic to nerf jumps instead of mechanics already in the game, like changing jump fuel usage to have exponential costs. Because always travelling in gates in every ship is great game design
|

Valterra Craven
356
|
Posted - 2014.11.12 23:46:23 -
[1102] - Quote
Promiscuous Female wrote: "players should not be able to dictate a vast majority of the parameters under which they operate, here is a list of parameters under which players must operate"
The problem is A. that you are misquoting what I said. and B. I'm not advocating for more for the same. I'm advocating that the activities be more balanced to the degree under which they are committed. |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
494
|
Posted - 2014.11.12 23:47:26 -
[1103] - Quote
Valterra Craven wrote:Promiscuous Female wrote: and yet nothing in eve even remotely approaches the complexity of real life institutions
but hey if we wanna do this, i've got a real humdinger
there's nothing stopping me, being a first world country haver, from selecting an unlucky random off the street and snuffing their shit
however if i do that the likelihood of me getting punished and potentially even murdered by the state is pretty darn high
eve is similar because if i snuff someone's shit i get punished by the state in the form of explosions
Except that there are several problems with your analogy and how you are applying it. Generally speaking it depends on how you define "high chance". As posted earlier by someone else there are actually a quite a high number of unsolved crimes, up to and including murder. I would say your chances of getting caught are entirely dependent on the methods you use and how careful you are to cover your tracks and maybe a bit of luck. Given the stats of the FBI I'd say your chances are actually only moderate that you'd get caught. The point I'm trying to make in this is that a once off crime can be pretty hard to track down. But given the continued repeat behavior your chances are going to go up as well as the severity of your punishment. This is not true in Eve. In eve you are allowed to commit crime into infinity with no real long term consequences or even consequences that scale given the amount of crime you commit. Point the out the illogicialness of this using the real world context is not foolish and actually quite pragmatic given the circumstances when trying to explain how human behavior would be dealt with in normal situation. congratulations, you triggered the whole point of the comparison
comparing eve to real life things is inherently stupid and inadvisable |

EvilweaselFinance
BUTTECORP INC Goonswarm Federation
338
|
Posted - 2014.11.12 23:48:02 -
[1104] - Quote
Bertucio wrote: Losing a few hundred million ISK destroyers to a multi-billion freighter in hi-sec is not equivalent. And the Industrialist who put time into Eve getting the billions of ISK to get the freighter, and rig it - and whatever that freighter contained - considerable amount of work and effort. It is not lazy as you imply.
It's easier in Eve to put together and fly a cheap destroyer than it is to buy, fill up and use a freighter. Not everyone has billions of ISK to spend or spends the time shipping in a freighter.
go organize a destroyer freighter gank
don't worry, I'll still be here in eight years when you may have finally succeeded
the lazy freighter pilots afking through highsec, who have never once tried to organize anything, imagine that all people in eve work as little as they do - set destination, set autopilot. but carrying out a freighter destroyer gank takes actual skill, daring, intelligence, and time - and this time is infinitely more valuable because it is the time of actual skilled people
those people use their immensely valuable time and skills to deprive our foolish lazy freighter pilot of his isk that he has earned with his far less valuable time. the highsec freighter pilot, because his time is worthless, incorrectly believes that the time and effort of the ganker is worthless. but it's not: if the ganker overmen just wanted isk they could make far more with their initiative, skills, and intelligence in that time. instead they have done a service to the eve community (and to the freighter pilot himself) by chastising the freighter pilot
once again i ask you: if destroyer ganking is so easy and cheap why do people generally use taloses instead |

Valterra Craven
356
|
Posted - 2014.11.12 23:51:35 -
[1105] - Quote
Mr Omniblivion wrote: If only there were a way that they could seek advice from players and actually utilize those ideas in the design of the game going forward, instead of just assembling a player representative group and throwing ideas at them saying "here is what we are doing".
This is how you get awful design decisions like jump fatigue. Seriously. Let's introduce a completely obscure and terrible mechanic to nerf jumps instead of mechanics already in the game, like changing jump fuel usage to have exponential costs. Because always travelling in gates in every ship is great game design
Well I wont disagree with you that the new jump mechanic is needlessly complicated. But to be fair you are complaining wanting to have your cake and eat it to. Your very alliance were the ones that spear headed the null sec agenda recently to CCP and this is the mechanic that resulted in that feedback. You can't say on hand that you should be allowed to tell ccp their game sucks because they source feedback from players while at the same time giving them feedback on why their game sucks and expect them to take you seriously! |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
494
|
Posted - 2014.11.12 23:53:35 -
[1106] - Quote
Valterra Craven wrote:[quote=Promiscuous Female] I'm advocating that the activities be more balanced to the degree under which they are committed. except things are plenty balanced right now
the ganker is not at fault for the poor choices of the target, who hath stuffed the coffers to the chock with filthy lucre
ganking of low-to-no value targets is reserved for publicly announced ganking holidays which operate specifically at a loss, feeding off of alliance reimbursement funds, or to mess with folks that have specifically wronged us in the nullsec political landscape or are otherwise our enemies, whereupon the financial loss incurred takes a backseat to the strategic value of the kill
also lawl at this destroyer business, the way y'all have it set up in your head makes it sound like it takes one catalyst to destroy a freighter, not the dozens upon dozens it actually takes
also the fact that we don't use catalysts very much makes it laughable in a completely different, yet equally hilarious candor
but hey far be it from me to ask that my claims be believed when actual proof exists
here is miniluv's killboard: http://miniluv.apoff.com/
find me a recent spat of freighter/jf killings using catalysts or other destroyers |

Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
494
|
Posted - 2014.11.12 23:55:33 -
[1107] - Quote
Valterra Craven wrote:But to be fair you are complaining about wanting to have your cake and eat it to. this is basically the summation of the incursion community's feedback in this thread |

Valterra Craven
356
|
Posted - 2014.11.12 23:56:53 -
[1108] - Quote
Promiscuous Female wrote:
the ganker is not at fault for the poor choices of the target, who hath stuffed the coffers to the chock with filthy lucre
You are correct, the ganker is not responsible for that. What they are responsible for is pulling the trigger.
Or are you telling me that victim blaming suddenly became a valid argument and that you believe such things like women are responsible for sexual assault because they didn't dress appropriately?
|

Mr Omniblivion
GoonWaffe Goonswarm Federation
194
|
Posted - 2014.11.12 23:57:24 -
[1109] - Quote
Valterra Craven wrote:Mr Omniblivion wrote: If only there were a way that they could seek advice from players and actually utilize those ideas in the design of the game going forward, instead of just assembling a player representative group and throwing ideas at them saying "here is what we are doing".
This is how you get awful design decisions like jump fatigue. Seriously. Let's introduce a completely obscure and terrible mechanic to nerf jumps instead of mechanics already in the game, like changing jump fuel usage to have exponential costs. Because always travelling in gates in every ship is great game design
Well I wont disagree with you that the new jump mechanic is needlessly complicated. But to be fair you are complaining about wanting to have your cake and eat it to. Your very alliance were the ones that spear headed the null sec agenda recently to CCP and this is the mechanic that resulted in that feedback. You can't say on hand that you should be allowed to tell ccp their game sucks because they source feedback from players while at the same time giving them feedback on why their game sucks and expect them to take you seriously!
No intelligent nullsec player is disputing that a change needed to be made. A change absolutely needed to be made, no doubt.
The method in which CCP made this change without any input from the CSM or any players is pretty standard based on CCP's track record. There could have been a much better system implemented that is less complicated and has the same or better effect.
Instead, we have an artificial timer in which a ship is effectively stuck in a system - or taking gates in a capital ship, lol - with no effect other than wasting time. Oh, and crashing ice markets because of all the reduction in fuel usage, but that was intended and CCP foresaw this coming, right? It's cool, they just need to put ice on 8 hour respawn timers to compensate
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Promiscuous Female
GBS Logistics and Fives Support Goonswarm Federation
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Posted - 2014.11.12 23:57:51 -
[1110] - Quote
Valterra Craven wrote: Your very alliance were the ones that spear headed the null sec agenda recently to CCP and this is the mechanic that resulted in that feedback. You can't say on one hand that you should be allowed to tell ccp their game sucks because they source feedback from players while at the same time giving them feedback on why their game sucks and expect them to take you seriously! actually ccp rushed through jump fatigue on short notice and gave the csm 0-12 hours (depending on the TZ of the particular csmhaver) to actually think about it before they drove the ol' clown car onto eveo for initial feedback
if you were even remotely engaged in this community you'd know that but i guess that is asking too much |
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