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Awkward Pi Duolus
Pator Tech School Minmatar Republic
95
|
Posted - 2015.06.22 02:18:23 -
[1741] - Quote
Brokk Witgenstein wrote:But why? Half of those 72 pages is You! Still didn't hear any game-breaking fundamentals except maybe "comfort". I shall dull it down for you: you need scouts. Scouts is where it's at. And, when on familiar terrain, corp bookmarks. Granted there are still some issues with instant-propagation of bookmarks and alliance bookmarks... but please.
Have a little faith in CCP -- there is definitely a plan behind all this and the way the plan seems to be going, it's in favour of smaller gangs and puts more emphasis on each individual's capabilities. Not to mention the Grand Masterplan seems to favour one *real* person per spaceship, as opposed to "I am a one-man fleet flying eight vessels, because I'm cool like that".
Now, please respond to what I said instead of "he's a beacon of ignorant trololololl" for it does not reflect well on your cognitive abilities either. Write a proper response or don't bother at all.
You flatter me, but it's not half me - else some ISD would prob muzzle me by now.
Think of it more as "death by a thousand paper cuts". Such as: - FCs now having to get another prober alt, if they don't have one already - People sitting on their butts as scouts (read FC) gets into position - WH travel takes a little over 2x as long and removes people form doing fun stuff and transforms them to a mobile bookmark - Long range kiting fleets now become even more uncatchable
I typed all that cause you asked nicely, even though these points are exactly what we've been talking about for the last 80ish pages. Now, please listen to the two recordings with CCP Larrikin, and hear: a) all the concerns of other people who are going to suffer through it, and b) how clueless he sounds in terms of the side effects that outweigh the supposed benefits by orders of magnitude.
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
95
|
Posted - 2015.06.22 02:24:32 -
[1742] - Quote
ManLee wrote:seems logical, I mean Im all for the changes to slow down targets to stop the brainless blobs that occur without true pilot skill, but there is one flaw in this logic if a fleet is comprised of one Corporation and that corp has a BM A in Corp BM's technically every player in that fleet is then viable for that "BM A" so explain why cant they warp as fleet "Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own." well they can warp to said "BM A" because its in their corp BM's? but seriously I do agree with it too many brainless F1 warriors who have no initiative, Good Times..
Care to explain how adding one more scout, who will prob be the FC's alt if it doesn't exist already, increase participation for the other 200+ fleet members?
And how you can guarantee that the opposite won't happen - that they will just sit around and get bored for longer as the second warp is set up to the primary warped prober?
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Awkward Pi Duolus
Pator Tech School Minmatar Republic
95
|
Posted - 2015.06.22 02:25:43 -
[1743] - Quote
Madbuster73 wrote:Did I mention that all that this change will do is make KITING superior to everything? Its virtually impossible to land your fleet on the kiters if you cant do a fleet warp.
This change will make kiting-fleets the only viable option.
RIP good brawlfights.
Dunno if you mentioned it, but it's been discussed a few times earlier in the thread :)
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Evan Giants
Plundering Penguins
10
|
Posted - 2015.06.22 02:46:17 -
[1744] - Quote
I dont like this idea at all, when I first read this fleet warp changes I groaned.
Please dont go through with it :(
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Commander Spurty
Dimension Door We need wards.
1469
|
Posted - 2015.06.22 03:58:21 -
[1745] - Quote
This is like the don't be "average" patch.
People will have to not be 'rubbish" at the basics of their role.
As for Alliance level bookmarks, why do you need that?
Corp Manag 20 members per level, @ V = 100 Mega Corpo100 members per level, @ V =500 Empire Control 400 members per level, @ V =2000 Sovereignty2000 members per level, @ V =10000
a Corp can already serve 12,600 people.
How's about you just make a corp of 12,601 first.
There are good ships
And wood ships
And ships that sail the sea
But the best ships are
Spaceships
Built by CCP
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dhunpael
48
|
Posted - 2015.06.22 07:50:50 -
[1746] - Quote
Congrats CCP,
Even after talking with the wormhole community you are still going forward with this change, without any forthcoming to the wormhole dwellers.
May by you still want your original plan to become reality: wormhole space is not for permanent inhabitants
Anyhow: this change is forcing a lot of wormhole people out of the wormholes they live in. Wormhole space will become a very quiet place after this change.
for any nullbear: we don't live in stations, we don't have gates. The only way of moving is through bookmarks and scan results! So basically they are taking away our means to navigate anywhere!
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White Don
Iris Covenant The Gorgon Empire
23
|
Posted - 2015.06.22 09:07:20 -
[1747] - Quote
CCP Larrikin wrote:Hi Gentle Space Foke,
As announced on the o7 show we are making some changes to fleet warp. [b]Fleet Commanders, Wing Commanders & Squad Commanders will no longer be able to warp to anything a fleet member couldnGÇÖt warp to on their own.
Why is that option chosen over increasing combat probes scan cycle combined with little change of probes mechanic, e.g. getting coordinates of where ship was exactly at time of clicking "Scan" button and not when scan ended? If you ever considered this of course. |

Lucius Kalari
Limited Power Inc It Must Be Jelly Cause Jam Don't Shake
14
|
Posted - 2015.06.22 09:59:02 -
[1748] - Quote
I have faith that CCP will listen to it's community because this change will affect everyone, rather than just one part of it. I won't lie, I am a wormholer and I play EVE for wormhole space because of what it offers, and I just don't like low/null, and probably vice versa for null/low players. All players from all parts of EVE have had their say on what they think of this change, and I believe most of it to be negative about the change, but there has been a lot of counter proposals. Broadcast the bookmark to have a limited window of fleet warp, squad leaders warping their squads, and even the very detailed reddit post from Soldari Orion/jokeres:
http://www.reddit.com/r/Eve/comments/3a90hi/ccpls_root_cause_analysis_or_how_to_fix_what_you/
I know that CCP have always said that they never wanted wormholes to be occupied, but the fact that they made changes to the jump spawn range, added shattered wormholes and gave c4's dual statics shows that they don't want wormholes to go anywhere, I don't believe CCP want wormholers to go anywhere, but the proposed fleet warp change will cripple the way wormholers play and how they operate. This change just isn't good for anyone really, I think that if this really is just a way to prevent bombers from being effective, why not just give them a debuff role of unable to accept fleet warp?
Squad warps sounds the best to me because instead of everyone jumping into the same fleet, you'd have to have a squad composed of ships that can hold the field long enough for the rest of the fleet to arrive, depending on the situation, which to me seems like more interaction from people as you'd have to rely on each other more. Example of what I mean is this:
Proteus <- Squad Leader Proteus Proteus Legion Legion Tengu Loki Loki Guardian Guardian
I hope CCP don't go through with their warp changes and listens to their community.
Hi, I'm Lucius Kalari and I'm .LIMP
LichReaper - according to zkill they probably wont make it past the undock
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poerkie
Viperfleet Inc. Official Winners Of Takeshi's Castle
14
|
Posted - 2015.06.22 10:28:10 -
[1749] - Quote
Cant you make probes invisible in wormholes in that case. Then we atleast have a chance to get our so to speak cloacky scout in positiion |

Countess Ayanna
ICE is Coming to EVE Goonswarm Federation
0
|
Posted - 2015.06.22 10:35:33 -
[1750] - Quote
CCP Larrikin, you should get an account and start playing the game... I realy hope it will help you realize the stupidity of your ideas and how they will kill this game in the future. |
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Delt0r Garsk
Shits N Giggles
389
|
Posted - 2015.06.22 11:24:30 -
[1751] - Quote
Countess Ayanna wrote:CCP Larrikin, you should get an account and start playing the game... I realy hope it will help you realize the stupidity of your ideas and how they will kill this game in the future. I think he has been playing star citizen and didn't realize it wasn't eve or something. Some of the other suggestion on increasing maximum tedium are far worse than this change.
Making people click an extra time is *not* increasing fleet participation.
For example, a double sided bomb run 2 squads each side. Need two ppl to get into position in a good perch each side. Fleet members warps to their respective perch. Proceed as normal. That is not more participation. How the hell is "warp to fleet member" some kind of challenge.
May as well add a random popup mini game every 20 secs.
What i am now worried about is dumb things he said in the sound cast. Like removing align, keep at range, orbit etc. So what eve is going to be a twitch pilot simulator with 1 second server tics? CCP Larrikin is out of touch.
Death and Glory!
Well fun is also good.
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Kasia en Tilavine
School of Applied Knowledge Caldari State
2
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Posted - 2015.06.22 11:51:34 -
[1752] - Quote
This is not the way to increase player participation. This puts useless strain on players and FC's. Want a good way to increase participation?
Step 1: Create fleet bookmarks ( that update every 30 seconds, not 5-10 minutes )
Step 2: Allow 'fleet warp to x' Broadcasts ( any set of spacial coordinates FC or members have for in system )
Step 3: Extend the warp information bar with a speed toggle. ( set warp speed from .1 to ship max in .1 increments )
Step 4: Completely remove fleet warp.
After steps 1-3 EVERY fleet in EVERY situation will have all the tools they need to move and fly. With every non-afk person participating and paying attention. With fleet bookmarks, and a broadcast option for warp to coordinates, FCs and Movement players/alts will have all the tools they need to create perches, prep coordinates for their FC, storing them in fleet bookmarks named and accurate. A well timed fleet will be able to land on probed opponents with maybe 1-3 seconds more lag than they can now, with EVERY SINGLE person participating in the system to system, perch to perch movement. Players will be punished for not listening or paying attention to the FC, and multiboxers will have a harder time ensuring the survival of their ships. |

Ryno Caval
House of Praetor Fidelas Constans
28
|
Posted - 2015.06.22 12:12:25 -
[1753] - Quote
OMG SOMETHING IS CHANGING AND WE HAVE TO ADAPT AND OVERCOME
Whatever will we do, how will we go on playing a game that has been evolving since it was released and has spawned it's own community of space nerds who are so against change when it's announced, then in some miraculous way either find a way to exploit the hell out of it or just work around it. Hmmmmm...... I wonder what's next
"stop adding new and interesting dynamics CCP all we want is to not have to use our brains anymore make it so FC's can broadcast target and it cause all the fleet to lock and presses f1 for them"
Get over it and learn to play with the new dynamic.
Solution to all complaints use a cloaky prober ie the Cov Ops Frigs that have basically been used as a throw away ship in almost everything that they do, its cheap, easy to fit, and not too skill intensive. Also be good at it it shouldn't take entirely too long to scan something down if you are decent enough at it.
Oh and what a good way for a newbie to learn to be part of a fleet than to be a warp in dingle berry or better yet if you have a bookmark and you want someone to warp to it IE Probing results, you all do remember you can trade and loot bookmarks right
I mean seriously -Scan something down - 1-2 min if skills and technique are good -Save location- 1 sec -Open people & location submenu -1sec -Find your location you wish to share -1sec -Shift click and drag into your cargo -1sec -Jettison can -1sec -Tell fleet member designated as warp in to loot can -1 sec (more if you didn't designate warp in or they are not paying attention) -Tell warp in to to warp selves to BM -based on warp time and system size 10-30+ sec (for largest system in BS fleet comp takes 95 sec) -Fleet warp to member -based on warp time and system size 10-30+ sec (for largest system in BS fleet comp takes 95 sec)
total time 3 min 6 sec total time that is added to the regular process maybe 35+ sec and at most 100 sec
35+ whole seconds what ever are we going to do (and mind you 30 sec warp for BS is approx 90 AU give or take a few seconds for acceleration and deceleration)
It even takes talented FC's around this time to get set up in a system anyways or to get a fleet's head out of their asses when they do find something with their prober. This will simply make people pay closer attention to what the FC's say and not be bad.
You all are so terrified of change you didn't even bother to look into how this will really effect anything.
Yes this puts more pressure on the FC to be better at his job and makes them rely on other people.
WH'ers and Miners you can apply the same thing and do the math yourself.
Also Boo Hoo you can't land all the bombers on a perch cloaked together but that's just it you are cloaked and you can get a warp in off of whomever you are bombing and then warp back out just as easily you just have to not be bad.
If you fly a specialized type of ship and you don't know how to use it than learn and quit relying on everyone else to do everything for you.
If you are a good bomber, you have any spacial reasoning skills, and a basic understanding of trajectory and three dimensional triganometry; you can hit moving targets and don't have to rely on the FC to do everything for you. Yes it sucks having to have responsibility in a fleet cause all you F1 monkeys and KM whores only care about padding your killboards which doesn't show anything about your actual skill in EVE as a PVP'er. When someone else has to literally tell you to remember to cycle your guns and has to remind people what their job in the fleet is there is something fundamentally wrong with you claiming to be good at PvP. The person who is good at PvP is the FC and you are just riding his coat tails.
That was my rant some of you will TL:DR it some will read it and agree, some will disagree. I don't care either way just stop bitching so, dam much and learn to adapt to things. |

Delt0r Garsk
Shits N Giggles
389
|
Posted - 2015.06.22 12:39:08 -
[1754] - Quote
You clearly have never shared BMs via jet cans. It can take a whole minute to "cut and paste" even longer. And you have only ONE BM. You need to do that 30 times for a fleet of 30!
And if its taken you 1-2mins to scan someone down, your not going to catch anything where we hunt. You got 30 seconds. Tops. And yea a good dscaner prober can scan someone down in a single probe scan with probes on dscan measured in seconds.
Death and Glory!
Well fun is also good.
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Khan Wrenth
Hedion University Amarr Empire
170
|
Posted - 2015.06.22 13:09:49 -
[1755] - Quote
Behold! I found the REAL reason and driving force behind this change. This quote comes from another thread so I'll link it. https://forums.eveonline.com/default.aspx?g=posts&m=5124164#post5124164
Moraguth wrote:elitatwo wrote: Funny observations of the last weeks:
We say Ishtar op!
CCP comes: Nerf missiles!
We say bombs too strong!
CCP comes: Nerf cloaks!
Got me thinking, if we can determine the right pattern here we could ask for the right nerf or buff to occure. I am usually very observant and good at this but this pattern still eludes me..
I have no idea what your agenda or desired nerf would be, but for the sake of SCIENCE, i think you should try organizing a huge effort to scream "NERF MINING DRONES!" just to see what would happen. We need more data points to discover the pattern!
So for the record, this change was brought to you by a concerted effort to nerf mining drones.
Let's discuss overhauling the way we get intel in EvE.
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Ryno Caval
House of Praetor Fidelas Constans
28
|
Posted - 2015.06.22 13:38:05 -
[1756] - Quote
Delt0r Garsk wrote:You clearly have never shared BMs via jet cans. It can take a whole minute to "cut and paste" even longer. And you have only ONE BM. You need to do that 30 times for a fleet of 30!
And if its taken you 1-2mins to scan someone down, your not going to catch anything where we hunt. You got 30 seconds. Tops. And yea a good dscaner prober can scan someone down in a single probe scan with probes on dscan measured in seconds.
I was basing it off of the majority not the minority and it is super easy to share J-canned BM's it's just a bit of a UI kung-fu but it can be done quickly
I was able to J-can 15 copies of a BM to my fleet in a matter of seconds because I was properly prepared
Also if you are catching someone generally it's not a bad idea to put a tackle on your prober cause sometimes you're not so great PvP'er in fleets are bad and aren't aligned properly or have burned off grid like fail-hards. Yes it will affect people who play with a higher level of accuracy and in WH pvp for sure cause you never not have you dscan window open but, WH is a niche just like people who run Incursions are a niche or mission runners are a niche but a majority of the population of EVE lives in K-space and the sad truth is that when CCP makes changes it is to effect the majority not the minority
So the just ,of what I am saying is that CCP is being kinda racist against WH'ers but I mean WH space is weird and foreign and meh.
You can't please everyone but you can try to please some and I think this is also just another way CCP is trying to make EVE new player friendly.
I'm not at all saying I am happy with this just simply making some suggestions about ways to stop QQ'ing about it cause they've already decided they are doing it regardless of how much people complain.
HTFU
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A55 Burger
Weiland Yutani Corporation
42
|
Posted - 2015.06.22 14:16:11 -
[1757] - Quote
I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult.
It's rather strange that many of the people with this opinion write as if clarity is a secondary concern, while how angry they are at those that disagree with them is more important. You have to ask yourself... if what sets Eve apart in a demographic fashion is the age of the players, and their intelligence, how do you expect to convince people in the discussion that yours is the right idea, when your communication is so unrefined?
Anyone can change my mind with a well reasoned argument, yet it is very difficult to interpret an argument as well reasoned when the supporting facts are either attacks, or clearly haven't been given a second look by the writer. Perhaps the ability to understand a perspective other than your own would aid you in making these arguments. |

Lt Shard
Team Pizza Good at this Game
49
|
Posted - 2015.06.22 16:28:15 -
[1758] - Quote
Soooo, any updates? Its on the feature page now. That has me a bit worried they're just going to ignore cc. |

Jack Hayson
Atztech Inc. Ixtab.
186
|
Posted - 2015.06.22 17:38:05 -
[1759] - Quote
Ryno Caval wrote:-Scan something down - 1-2 min if skills and technique are good Dafuq?! If that's how long it takes you to scan someone down you should be very VERY quiet regarding anything that involves probing. |

Dermeisen
20
|
Posted - 2015.06.22 17:50:32 -
[1760] - Quote
dhunpael wrote:Congrats CCP,
Even after talking with the wormhole community you are still going forward with this change, without any forthcoming to the wormhole dwellers.
May by you still want your original plan to become reality: wormhole space is not for permanent inhabitants
Anyhow: this change is forcing a lot of wormhole people out of the wormholes they live in. Wormhole space will become a very quiet place after this change.
for any nullbear: we don't live in stations, we don't have gates. The only way of moving is through bookmarks and scan results! So basically they are taking away our means to navigate anywhere!
Honestly it won't, and not really you exaggerate. However I would have thought the new structures take much of the fun out of wormholes! Unless Mooring is revisited for smaller structures the old pos, with all it's problems, made wormholes a much more strategic game.
"Not the Boreworms!"
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unimatrix0030
Viperfleet Inc. Official Winners Of Takeshi's Castle
192
|
Posted - 2015.06.22 18:44:29 -
[1761] - Quote
It is clear that you never scanned a thing in your eve life from your post : -Scan something down, 1-2 minutes if you are good(anyone with 3 scanning skills to 5), else target is gone -save location, 2 seconds(need to select the correct map for corp bm's first) -wait 5 minutes for corp mate to get bm -Open people & location submenu -1sec -Find your location you wish to share -1sec -drag location to personal bm's, 3 seconds(we have a lot of scrolling to do, and so will you after the changes) -Shift click and drag into your cargo -3 sec multiply by number of corps in your alliance (lets say 3) -Jettison can with all bm's -1sec -distribute bm's to corps (10-60 seconds depending on how they land on grid) -wait 5 minutes to have bm's propagate to all corps in alliance -start moving fleet to target lets say the average of wh space is 3 down the chain so lets take you 95s *3
So that is about 15 minutes and 52 seconds just to get a fleet into position. And seige/triage/bastion only last 5 minutes. Besides most pve sites can be done in 15 minutes before you can get a fleet down the chain to get the carebears.
This change will only slow down bomberfleets and will only fix on grid combat probing while breaking the rest of eve.
It seems like everyone of us needs to adapt except null sec, they just get the rules changed.
No local in null sec would fix everything!
Fleet warp proposal = the rubix cube is back into eve especialy the second part of the saying.
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Arrendis
GoonWaffe Goonswarm Federation
351
|
Posted - 2015.06.22 18:48:17 -
[1762] - Quote
A55 Burger wrote:I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult.
[...]
Anyone can change my mind with a well reasoned argument, yet it is very difficult to interpret an argument as well reasoned when the supporting facts are either attacks, or clearly haven't been given a second look by the writer. Perhaps the ability to understand a perspective other than your own would aid you in making these arguments.
And yet, absolutely nobody in the discussion is actually saying 'EVE is a better game when it is difficult'. The proposed changes don't reduce 'difficulty' at all - nor, for that matter, do they improve 'clarity'.
The intent of the changes is to increase active participation and distribute responsibility for a fleet's success or failure across more actors. The changes do nothing to actually achieve this goal. Instead, all they do is promote the use of an additional, dedicated probing and 'warp to me @10' alt for the FC. That point's been made over and over, and the whys and wherefores of it explained both succinctly and in great detail.
The average fleet member will not see their 'active participation' increase. They will not shoulder any additional responsibility. How do we know? Because they already don't. The people who are willing to shoulder responsibility already do so. They're the ones who do the things that need to be done, instead of flying a ship that has a bunch of guns and pads its killboards. They're already actively participating. They're flying logistics, or fast tackle, or EWAR ships, or point Proteii and webbing Lokis. They're doing things, and when everything goes to Hek, they're the ones who're already holding it together.
The regular fleet members? The ones who don't have any 'active participation' over 'lock target, press F1'? They're choosing to be that. They're actively deciding 'I want to just shoot something and get my kills, and to hell with all of the things that need doing'. That's why FCs have to call for more logi, call for boosters, actively ask people to get into the specialized, active roles - not because there's nothing to do, but because people don't want to do it.
The only way you change that is by making the 'I am the guy who does dps' role into something more active. There's ways to do that. There's even ways to do it without overloading the people who are already doing plenty. Changing fleet warp... ain't it. |

Awkward Pi Duolus
Pator Tech School Minmatar Republic
96
|
Posted - 2015.06.22 19:00:39 -
[1763] - Quote
Ryno Caval wrote: I mean seriously -Scan something down - 1-2 min if skills and technique are good -Save location- 1 sec -Open people & location submenu -1sec -Find your location you wish to share -1sec -Shift click and drag into your cargo -1sec -Jettison can -1sec -Tell fleet member designated as warp in to loot can -1 sec (more if you didn't designate warp in or they are not paying attention) -Tell warp in to to warp selves to BM -based on warp time and system size 10-30+ sec (for largest system in BS fleet comp takes 95 sec) -Fleet warp to member -based on warp time and system size 10-30+ sec (for largest system in BS fleet comp takes 95 sec)
total time 3 min 6 sec total time that is added to the regular process maybe 35+ sec and at most 100 sec
35+ whole seconds what ever are we going to do (and mind you 30 sec warp for BS is approx 90 AU give or take a few seconds for acceleration and deceleration)
First, you take 2-4x longer to scan someone down than a seasoned prober. Than you are 3-5x faster at doing the other stuff. What kinda drugs are you on?
Ryno Caval wrote:That was my rant some of you will TL:DR it some will read it and agree, some will disagree. I don't care either way just stop bitching so, dam much and learn to adapt to things. TL;DR for folks: Dude buys original argument but couldn't be bothered to read up on the objections in the previous 80+ pages. Or reading comprehension skills are sub-mid-school level.
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A55 Burger
Weiland Yutani Corporation
42
|
Posted - 2015.06.22 19:23:13 -
[1764] - Quote
Arrendis wrote:A55 Burger wrote:I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult.
Anyone can change my mind with a well reasoned argument, yet it is very difficult to interpret an argument as well reasoned when the supporting facts are either attacks, or clearly haven't been given a second look by the writer. Perhaps the ability to understand a perspective other than your own would aid you in making these arguments. And yet, absolutely nobody in the discussion is actually saying 'EVE is a better game when it is difficult'. The proposed changes don't reduce 'difficulty' at all - nor, for that matter, do they improve 'clarity'.
This is a great example of that well reasoned argument. The concepts are explained, there isn't any needless flamebait, and an alternative is presented.
It beats "This game used to be harder, suck it up" by far. Giving a logistics pilot something to do other than watch the broadcast window would be amazing. Giving a dps ship more to do than lock target, fire, switch target, fire, reload would make fleets less like work, and more like play. Making fleet positioning more dynamic would make commanding a fleet much more rewarding, and feel more like a victory than a failure to follow a flowchart.
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Libby Tazinas
In Utter Darkness United Systems of Aridia
0
|
Posted - 2015.06.22 19:40:28 -
[1765] - Quote
At first I was on the fence about these changes but seeing how many whiny baby elite pvpers that are so fond of these changes I say bring on more changes.
Remember kids, its adapt or die.
Don't let the door hit you on the way out, we don't want ass prints on the new door!
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A55 Burger
Weiland Yutani Corporation
42
|
Posted - 2015.06.22 19:47:11 -
[1766] - Quote
A55 Burger wrote:Arrendis wrote:A55 Burger wrote:I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult.
And yet, absolutely nobody in the discussion is actually saying 'EVE is a better game when it is difficult'. The proposed changes don't reduce 'difficulty' at all - nor, for that matter, do they improve 'clarity'. [...] The only way you change that is by making the 'I am the guy who does dps' role into something more active. There's ways to do that. There's even ways to do it without overloading the people who are already doing plenty. Changing fleet warp... ain't it. This is a great example of that well reasoned argument. The concepts are explained, there isn't any needless flamebait, and an alternative is presented.
Libby Tazinas wrote:At first I was on the fence about these changes but seeing how many whiny baby elite pvpers that are so fond of these changes I say bring on more changes.
Remember kids, its adapt or die.
Don't let the door hit you on the way out, we don't want ass prints on the new door!
And this is a great example of a not so well reasoned argument. Thanks for your insightful contribution.
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Dermeisen
20
|
Posted - 2015.06.22 20:06:58 -
[1767] - Quote
Arrendis wrote:A55 Burger wrote:I see a lot of complaints in this discussion that seem to center on the idea that Eve is a better game when it is difficult.
[...]
Anyone can change my mind with a well reasoned argument, yet it is very difficult to interpret an argument as well reasoned when the supporting facts are either attacks, or clearly haven't been given a second look by the writer. Perhaps the ability to understand a perspective other than your own would aid you in making these arguments. [...] The regular fleet members? The ones who don't have any 'active participation' over 'lock target, press F1'? They're choosing to be that. They're actively deciding 'I want to just shoot something and get my kills, and to hell with all of the things that need doing'. That's why FCs have to call for more logi, call for boosters, actively ask people to get into the specialized, active roles - not because there's nothing to do, but because people don't want to do it. The only way you change that is by making the 'I am the guy who does dps' role into something more active. There's ways to do that. There's even ways to do it without overloading the people who are already doing plenty. Changing fleet warp... ain't it.
Experience is compelling isn't it, but institutional processes in a large alliance such as yours inevitably lead their members into passivity, reward risk averse behaviour and punish non-conformance. If you expect creativity or initiative you won't find it, the culture abhors it. You'd be much more likely to find anger at the suggestion that 'they' take a lead, after all mixed messages are intensely frustrating. Your membership will prefer to make heroes of their fc to explain their complacency, and the FCs just want them to hit F1, like Henry Ford put it "Why is it that every time I ask for a pair of hands, they come with a brain attached?"
"Not the Boreworms!"
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A55 Burger
Weiland Yutani Corporation
42
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Posted - 2015.06.22 20:19:20 -
[1768] - Quote
Dermeisen wrote: Experience is compelling isn't it, but institutional processes in a large alliance such as yours inevitably lead their members into passivity, reward risk averse behaviour and punish non-conformance. If you expect creativity or initiative you won't find it, the culture abhors it. You'd be much more likely to find anger at the suggestion that 'they' take a lead, after all mixed messages are intensely frustrating. Your membership will prefer to make heroes of their fc to explain their complacency, and the FCs just want them to hit F1, like Henry Ford put it "Why is it that every time I ask for a pair of hands, they come with a brain attached?"
Wait, you're saying that a large alliance inevitably makes for a passive, boring game? That how many people fly under a banner is the reason for these problems, and not how the game is designed?
Seems a bit of a stretch.
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Fango Mango
University of Caille Gallente Federation
133
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Posted - 2015.06.22 20:20:06 -
[1769] - Quote
Only read about 40 pages of this threadnough so not sure if this has been mentioned (and pretty sure CCP will never read it), but anyway here we go.
How does removing the the ability to fleet warp to mission locations improve the game? What problem are you trying to fix. How is fleet warp being abused by mission runners?
Who runs missions in fleets? 1) Incursions - This will have no effect because you can still fleet warp to incursion beacons. 2) "Vets" running missions with newbros - Sure lets make it harder for our newer members. 3) L5 missions gangs (me!!!). Will make running some missions a real pain.
If you run L5s with a gang as opposed to a solo carrier, you need your logi to land at about the same time as your other ships. If logi lands first it dies. If logi is too late everything else dies. The window is small in some missions (about 15 seconds). Because most L5s are un-gated you can't just warp to the gate then set up there. The only real option for a gang will be to bookmark the mission before accepting the mission, share the bookmarks (hopefully everyone is in the same corp), then accept the mission and run. While that is certainly doable it's crap gameplay. I will be the first to say the L5s are unbalanced with their insane payout (and have posted many time to this affect), but the solution is not to force a crap mechanic onto your customers.
-FM |

Arrendis
GoonWaffe Goonswarm Federation
354
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Posted - 2015.06.22 22:17:06 -
[1770] - Quote
Dermeisen wrote: Experience is compelling isn't it, but institutional processes in a large alliance such as yours inevitably lead their members into passivity, reward risk averse behaviour and punish non-conformance. If you expect creativity or initiative you won't find it, the culture abhors it. You'd be much more likely to find anger at the suggestion that 'they' take a lead, after all mixed messages are intensely frustrating. Your membership will prefer to make heroes of their fc to explain their complacency, and the FCs just want them to hit F1, like Henry Ford put it "Why is it that every time I ask for a pair of hands, they come with a brain attached?"
I won't say that there's isn't a degree of that, sure, but I do think it's overstated. Both Goonswarm, and the Imperium as a whole, have programs for people who want to do more. To say the 'culture' abhors initiative is patently false - it rewards it. It just doesn't reward initiative that's counterproductive. If you want to be the guy who's doing X important task, there are programs in the Imperium's structure that are available to folks in all of the member-alliances (not just CONDI) to help them learn that job, help them get better about it, and give them an avenue to practice. Tackle and Dictors can cut their teeth in any of the high-activity, small-gang SIGs. Logi pilots can hook up w/RepSwarm. FC-candidates can sign up for the Skirmish Commander program. Cloaky eyes can join Scouts, etc etc. The list goes on and on, and includes things like Miniluv and Hole Squad.
However, for the majority of people who choose not to take on a specialized role... that's still a choice. It may be the most passive choice they've ever made, but they're making it. They're the ones joining the fleet in a battleship or dps cruiser, not a more specialized ship where initiative is rewarded. And if they're going to choose to fly a ship whose purpose in the fleet is 'shoot who you are told to shoot'.. then they're going to be expected to do that. That's not punishing people for initiative, it's accepting their decision and saying 'if that's what you want to do, that's what we'll expect you to do.'
and A55...
A55 Burger wrote: Giving a logistics pilot something to do other than watch the broadcast window would be amazing.
Sometimes, it would. When you're taking sustained incoming fire that switches targets rapidly and has you trying to lock up 20 targets in 25 seconds on a ship that locks at max 10... yeah, no. :) I don't mind giving my guys ways to not be bored. I don't want 'em bored. I want them alert and engaged... but at the same time, when the shooting starts, I want them to be able to focus on those broadcasts, and deliver max reps as efficiently and quickly as possible. Making sure they can do that - worrying about the positioning and range to our fleet, making sure we're not needlessly at risk from the enemy fleet... that's my job, and I do it precisely to reduce the amount of distractions they have. Because in big fights... there's a lot of them. ;) |
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