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1. Solution to AFK Cloakers? - in Player Features and Ideas Discussion [original thread]
Remove local and you remove the problem.
- by baltec1 - at 2017.07.18 07:40:47
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2. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: You want to pick a part, like I suggested? I'm offering you the opportunity to cherry-pick your absolute worst case. If you want to say "all of it will suffer", my answer will be "none of it will suffer". I've offered just a...
- by baltec1 - at 2017.06.17 10:41:54
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3. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Luc Chastot wrote: baltec1 wrote: Every game that has added an arena has seen the PvP outside of it vanish. Name examples. SWG. It happened twice in that game, first time was with space. Everyone did PvP in the deep space PvP zone, nobo...
- by baltec1 - at 2017.06.17 10:38:05
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4. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: baltec1 wrote: Old Pervert wrote: Anyone complaining that an arena would kill PVP outside of said arena is simply too used to the idea of ganking PVE fit ships and calling that PVP. No I went though a game adding ...
- by baltec1 - at 2017.06.16 11:47:39
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5. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Old Pervert wrote: Anyone complaining that an arena would kill PVP outside of said arena is simply too used to the idea of ganking PVE fit ships and calling that PVP. No I went though a game adding an area, it killed all the PvP outside o...
- by baltec1 - at 2017.06.15 16:18:28
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6. Would having a PvP arena help remove stuff from the game? - in Player Features and Ideas Discussion [original thread]
Every game that has added an arena has seen the PvP outside of it vanish.
- by baltec1 - at 2017.06.15 10:02:20
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7. Alternative fix to fighter nerf - in Player Features and Ideas Discussion [original thread]
Luc Chastot wrote: Restrict access to all sites except Forlon Hubs, Gas Havens and Sanctums. That should decrease ticks by a decent margin; maybe make some other minor adjustments to bounty payouts and/or NPC hitpoints. There are no mechanic...
- by baltec1 - at 2017.06.12 22:37:22
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8. Idea: Auto logoff after 20-30 minutes of idle time - in Player Features and Ideas Discussion [original thread]
Kassimila wrote: perseus skye wrote: Personally a afk person is someone who can be found ,cloaked or not and killed where as someone logged off cannot be so it's a no from me . Example a cloaky camper managed to decloak while afk and my T1 ...
- by baltec1 - at 2017.05.31 23:52:03
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9. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: You mean multiple people will track you as you move through systems, creating intel channels to support their operations? Yeah, see, that's called player effort. And its only counter is AFK cloaking. Mike Voidstar...
- by baltec1 - at 2017.05.31 18:39:49
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10. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Christ Teckos, what do you think that (insert boilerplate) means? Yes, yes, yes... we get it. That second or two of grid loading is absolutely game breaking for you. So there is a suggestion on the table that fixes that b...
- by baltec1 - at 2017.05.31 12:27:53
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11. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Xcom wrote: If you ever end up playing a PC game to the point where you have to keep your PC running for months just to win in a virtual reality then sh*ts gotten real. How about fixing the game so that you don't have to keep your PC runn...
- by baltec1 - at 2017.05.09 10:48:31
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12. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
I'm not against change I just don't see a way to get a change through without an almighty ***** fest. You can't kill AFK cloaking alone because that hands risk free ratting to the pve mob. 100% accurate free and instant intel with no counter wou...
- by baltec1 - at 2017.05.08 23:47:57
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13. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Max Deveron wrote: since i posted..... You know what I am hearing here? I am hearing...... Waaah Waaah I can not travel for solo killing in nullsec. WaaaahaaaWaaahh I can not get my blops team to drop on someone. You know what, Wah Wah Wah.....
- by baltec1 - at 2017.05.08 19:07:30
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14. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Taliyah Riraille wrote: I couldn't find this idea anywhere (not that I looked very hard lel) but maybe make a cyno interfere with a cloak in the same way as a second cloak and vice versa (even if one is offline). That way if the shrodingers cam...
- by baltec1 - at 2017.05.08 14:08:46
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15. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: There are ways to get around local based intel and it requires people to actually report stuff. There are no ways around local, you cannot stop yourself from showing up in local the instant you enter the system. As for the s...
- by baltec1 - at 2017.05.08 14:04:17
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16. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Merin Ryskin wrote: Max Deveron wrote: This makes no sense. Then you obviously aren't paying attention, because it gets explained about once per page. But I guess I'll do it again: The ONLY reason to stay logged in if you're going to go ...
- by baltec1 - at 2017.05.08 02:44:24
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17. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: Local is not the issue and never was, it is the AFK play, but if you want to keep equating AFK play to local that shows you and the others like you are loony toons. AFK cloaking only exists because we have to use that to c...
- by baltec1 - at 2017.05.07 11:58:26
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18. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Teckos Pech wrote: baltec1 wrote: Rolling on laughing wrote: Why not these : - An infrastructure which puts particles in the sun which marks cloakys functions : - Infrastructure placed -> cloaky needs to do jump in a special interva...
- by baltec1 - at 2017.05.05 04:39:35
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19. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Rolling on laughing wrote: Why not these : - An infrastructure which puts particles in the sun which marks cloakys functions : - Infrastructure placed -> cloaky needs to do jump in a special interval (in the system) to get rid of these pa...
- by baltec1 - at 2017.05.05 00:20:45
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20. Sticky:AFK CloakingGäó: Ideas, Discussion, and Proposals - in Player Features and Ideas Discussion [original thread]
Dracvlad wrote: CCP is supposed to remove bots. Also there are many gaps in local intel systems and it is not passive intel either, people have to participate. AFK play is wrong period because there is no counter except that CCP at last is ...
- by baltec1 - at 2017.05.03 10:20:45
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