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Thread Statistics | Show CCP posts - 14 post(s) |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 22:13:00 -
[2131] - Quote
The Dealmaker wrote:FHM wrote:wanking monkey girl wrote:you are thinking about fleets
we are talking about solo supers moving making isk and so on not every super are being used in the fleets
look at the post about ppl using them to make isk and so on
such ships need to be moved its not possible to move a fleet every time a ship needs to move.
1st of all you are beyond STUPID if you are using a super capital to do anomaly's. That is just plain stupid and if that is what you are doing you deserve to DIE. Even so when this patch gets out fighters will no longer be able to hit NPC BS so you wont be able to make any ISK anymore whit that Super Carrier. Therefore SC's will no longer be able to defend them selves against sub capital ship. This change is final i dunno why we are even talking about this. Its the best change and its the most needed change right next to Titans DD and Gun nerf and Dreads gun buff. Well i playing in EVE for fun if game not satysfying me i change the game its not problem) ALL games must bring FUN!!!! and im not stupid , stupid you if you made a serious problem for all of it and propose to restrict all cap
Go ahead and leave. This game is no FUN because of people like you who want to get in to a 20B ship and want it to be a ship that cant die and can kill everything there is and can go 1v50.
Leave you wont be missed if you truly loved this game you would be oke whit these changes you are useless in pvp and only kills you can get is if you go SC v T1 Frigate. You are pathetic and we dont need people like you that support BLOB Warfare you dont deserve 0.0 space or the ship you are flying.
Leave think CCP wont care if 1% leave think they care more if 99% leave because these changes were not implemented there are so many people that dont want to be part of big stupid alliances lead by stupid, greedy and arrogant people like Raiden, Goons, WN., Solar. etc.. but what to form own alliance and make a push in to 0.0 but they cant because they get blobed by retards like you.
Leave the game its going to be much more fun. If you consider having a solo ship that really isnt a solo ship to be unkillable and be able to kill anything in the game you are stupid and should go play the game all defunct people play simply head over to Blizzard they will point you in the direction. They made a game just for people like you. |

The Dealmaker
Kant Coup
0
|
Posted - 2011.10.14 22:20:00 -
[2132] - Quote
FHM wrote:The Dealmaker wrote:FHM wrote:wanking monkey girl wrote:you are thinking about fleets
we are talking about solo supers moving making isk and so on not every super are being used in the fleets
look at the post about ppl using them to make isk and so on
such ships need to be moved its not possible to move a fleet every time a ship needs to move.
1st of all you are beyond STUPID if you are using a super capital to do anomaly's. That is just plain stupid and if that is what you are doing you deserve to DIE. Even so when this patch gets out fighters will no longer be able to hit NPC BS so you wont be able to make any ISK anymore whit that Super Carrier. Therefore SC's will no longer be able to defend them selves against sub capital ship. This change is final i dunno why we are even talking about this. Its the best change and its the most needed change right next to Titans DD and Gun nerf and Dreads gun buff. Well i playing in EVE for fun if game not satysfying me i change the game its not problem) ALL games must bring FUN!!!! and im not stupid , stupid you if you made a serious problem for all of it and propose to restrict all cap Go ahead and leave. This game is no FUN because of people like you who want to get in to a 20B ship and want it to be a ship that cant die and can kill everything there is and can go 1v50. Leave you wont be missed if you truly loved this game you would be oke whit these changes you are useless in pvp and only kills you can get is if you go SC v T1 Frigate. You are pathetic and we dont need people like you that support BLOB Warfare you dont deserve 0.0 space or the ship you are flying. Leave think CCP wont care if 1% leave think they care more if 99% leave because these changes were not implemented there are so many people that dont want to be part of big stupid alliances lead by stupid, greedy and arrogant people like Raiden, Goons, WN., Solar. etc.. but what to form own alliance and make a push in to 0.0 but they cant because they get blobed by retards like you. Leave the game its going to be much more fun. If you consider having a solo ship that really isnt a solo ship to be unkillable and be able to kill anything in the game you are stupid and should go play the game all defunct people play simply head over to Blizzard they will point you in the direction. They made a game just for people like you. you a nervous guy) well is fun)) one day solo SC killed my carrier another day subcap ship but its OK its just a game and this FUN! |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 22:24:00 -
[2133] - Quote
Quote: you a nervous guy) well is fun)) one day solo SC killed my carrier another day subcap ship but its OK its just a game and this FUN!
You plain stupid... |

vurdosek
Ministry of War Amarr Empire
1
|
Posted - 2011.10.14 22:49:00 -
[2134] - Quote
FHM wrote:wanking monkey girl wrote:you are thinking about fleets
we are talking about solo supers moving making isk and so on not every super are being used in the fleets
look at the post about ppl using them to make isk and so on
such ships need to be moved its not possible to move a fleet every time a ship needs to move.
1st of all you are beyond STUPID if you are using a super capital to do anomaly's. That is just plain stupid and if that is what you are doing you deserve to DIE. Even so when this patch gets out fighters will no longer be able to hit NPC BS so you wont be able to make any ISK anymore whit that Super Carrier.Therefore SC's will no longer be able to defend them selves against sub capital ship. This change is final i dunno why we are even talking about this. Its the best change and its the most needed change right next to Titans DD and Gun nerf and Dreads gun buff.
acutally that's not true at all, you might wanna click on the dev blog about fighters part and reread what the guy wrote, calling people stupid and r e t a r d e d, when you are wrong is lol. in fact here https://forums.eveonline.com/default.aspx?g=posts&m=169936#post169936 |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.14 23:25:00 -
[2135] - Quote
vurdosek wrote:FHM wrote:wanking monkey girl wrote:you are thinking about fleets
we are talking about solo supers moving making isk and so on not every super are being used in the fleets
look at the post about ppl using them to make isk and so on
such ships need to be moved its not possible to move a fleet every time a ship needs to move.
1st of all you are beyond STUPID if you are using a super capital to do anomaly's. That is just plain stupid and if that is what you are doing you deserve to DIE. Even so when this patch gets out fighters will no longer be able to hit NPC BS so you wont be able to make any ISK anymore whit that Super Carrier.Therefore SC's will no longer be able to defend them selves against sub capital ship. This change is final i dunno why we are even talking about this. Its the best change and its the most needed change right next to Titans DD and Gun nerf and Dreads gun buff. acutally that's not true at all, you might wanna click on the dev blog about fighters part and reread what the guy wrote, calling people stupid and r e t a r d e d, when you are wrong is lol. in fact here https://forums.eveonline.com/default.aspx?g=posts&m=169936#post169936
Today on SISI CCP Habakkuk clearly stated that Fighter nerf stays since this is where SC's draw the most of their anti sub capital power considering Fighters can hit anything down to a Frig. So the Fighter nerf stays meaning SC will no longer be able to hit anything bellow an Target Painted BS. |

JC Anderson
Noir. Noir. Mercenary Group
200
|
Posted - 2011.10.14 23:55:00 -
[2136] - Quote
vurdosek wrote:FHM wrote:wanking monkey girl wrote:you are thinking about fleets
we are talking about solo supers moving making isk and so on not every super are being used in the fleets
look at the post about ppl using them to make isk and so on
such ships need to be moved its not possible to move a fleet every time a ship needs to move.
1st of all you are beyond STUPID if you are using a super capital to do anomaly's. That is just plain stupid and if that is what you are doing you deserve to DIE. Even so when this patch gets out fighters will no longer be able to hit NPC BS so you wont be able to make any ISK anymore whit that Super Carrier.Therefore SC's will no longer be able to defend them selves against sub capital ship. This change is final i dunno why we are even talking about this. Its the best change and its the most needed change right next to Titans DD and Gun nerf and Dreads gun buff. acutally that's not true at all, you might wanna click on the dev blog about fighters part and reread what the guy wrote, calling people stupid and r e t a r d e d, when you are wrong is lol. in fact here https://forums.eveonline.com/default.aspx?g=posts&m=169936#post169936
Its because nobody bothers reading through an entire thread before ranting and raving. :/ |

Jita Bloodtear
Bloodtear Labs
69
|
Posted - 2011.10.15 03:05:00 -
[2137] - Quote
Gogela wrote:xxxak wrote:Jita Bloodtear wrote:The aggressed logging changes makes me hesitate. The simplicy of it is good, but the implications are bad. The 15 min timer was introduced because CCP acknowledged that computer problems happen and you are sometimes unintentionally disconnected in battle. The 15 min timer was there to ensure you'd die if you were going to die. Supercaps have such large EHP that they broke this rule. Now there is the expectation that supers who would not normally have died will die as a result (i.e. a super is aggressed attacking a tower in an empty system, he DCs and warps off aggressed. A lone helios comes in, scans him down, and keeps him aggressed for 4hrs until his friends get home from work to come kill it). This breaks the intention of the original rule in the opposite direction.
The proposed halfway point on this much more closely mimics the original spirit of the rule:
Standard 15 min aggression logoff timers for all ships (can make it 30 for supers if you want), and then only give the infinitely repeating aggression that holds the ship in game if the ship is super-pointed or bubbled. If a super isn't pointed or held down within 15-30 minutes after logging, there is no reasonable assumption that the ship would have normally died otherwise. This is a great point No. It is not a great point. It's ridiculous. In this scenario you have a guy in a supercap and was disconnected for FOUR HOURS. So you get logged while attacking in a 20 billion isk ship and you can't get logged back in for four hours?? That's not realistic at all. Even if there was a real reasion server side for him to DC, and assuming the GMs didn't reimburse the loss, he still would have been able to log back in within that time frame. The odds of this happening at all are very slim. The odds of a supercap pilot not being able to log back in for four hours are astronomical. This situation could only affect a tiny micro-fraction of people... say one a year... and you want to accommodate that one person and alter the entire mechanic for that? That's just stupid. The point is that there are many scenarios where super capital pilots will unjustly die. If the ship wasn't going to die, it shouldn't die. You seem to be arguing that you don't agree with the original premise of my post, that "if the enemy has you trapped in an aggressed log, you should die." If they do not have you trapped, you should not die. How is this an unreasonable or complicated change to the aggression rules?
It gives the enemy plenty of time to come ensure that they have you permanently trapped. As I've stated in other posts, this very closely approximates the original intention of the aggressed logging rules. The current proposition oversteps the rules and only serves to punish rather than balance.
|

Veinnail
FinFleet Raiden.
5
|
Posted - 2011.10.15 04:31:00 -
[2138] - Quote
Great laughs ITT,
retract this entire Original Post, and start over CCP.
post each "change" separately, there is entirely too much crying in here |

Shadowsword
The Scope Gallente Federation
116
|
Posted - 2011.10.15 06:28:00 -
[2139] - Quote
Demon Azrakel wrote:The Dealmaker wrote:Demon Azrakel wrote:wanking monkey girl wrote:the hp nurf with the agro change will result in more supers being killed
super need to be able to defend itself from a solo hic or dic Passive shield regen should be enough... ?? Just looking about passiive shield on nyx and aeon and you thing its enough?)) Fine, give me a second... Ok, Passive shield regen is 86, so I guess not. Phobos w/ neutrons and 3x mag stabs (see: not how phobos is fit): 436 DPS Nyx has 1064039 Shield EHP Ignoring passive regen, it will take the Phobos 2440 seconds to break shields or 40.6 minutes. Lets look at armor EHP 32,970,318 75,619 seconds 1260 minutes 20 hours 1875000 Structure EHP 4300 seconds 71 minutes OR: 21.85 Hours (this is using antimatter M because I am lazy) For Void: 17.04 hours This all assumes no damage loss due to shield regeneration This is probably the highest dps thing you will come up against in a SC, it has to be in range of your officer smartbombs, and will run out of ammo at: ((315m3 cargo) / (.025 m3/charge) ) / (5* (charges / 2.89 seconds)) = 7282 Seconds 121 minutes 2 hours So, there is no reason to think you will lose your SC to a solo Hic/dic. If he manages to sit on top of you in neut range and smartbomb range receiving ammo drops from his indy alt for 17 hours and you can not get someone to save you, you deserve to lose your SC. If you lose it to his gang, you really should be more careful and deploy with support, and it is not to be considered losing it to a solo hic.
Gratz for taking the time to spell it out, tought anyone with two brain cells to rub together would have already realized how hollow the "SC are expensives, they should'nt die to lone hictors!" argument is. |

wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.10.15 07:43:00 -
[2140] - Quote
ships costing so much in both isk and skill time ccp think about rewarding the hard work of you loyal eve fans and addicts
ewar impunity How to fix a titan by making remote links stop working on them. take away the ability to receive remote links and remote sebo's
nurf changes
hp hit the ships have to much hp but also balance them all out think of the hel its being dealt with on a seprite level. the aeon is the most tanked ship in the game over that of a titan they need a balance
Doomsday one more great change but with the planed change allow them to use less fuel then 50k each time, given they are only able to hit large ships
agro timer great again most of us agree on this change. but a solo hic or dic should not be able to hold any ship in place for hour after someone have logged off
but also fix the self destruct add so ships in combat can not selfdestruck.
sc drone bay let them have 20 fighter bombers and 20 fighters and a small drone bay with about 500m3. if you go ahead with the changes listed then turn them in to advanced carrier and let them dock at lest their going to be used and made after the nurf, at the moment we have so meny sc that their not uncommon so move them to the next level.
on a side note super carriers in combat cannot refill on stranded drones lock the function with the agro timer. solo super carrier moving about will be able to deafened itself for a limited amount of time
as many have pointed out with the agro timer you will see many more die in the weeks and month that follow..
IF the planed changes are introduced allow them to dock and turn the super carriers in to advanced carriers. let advanced carriers DOCK. |
|

Zomg Panties
Deep Core Mining Inc. Caldari State
6
|
Posted - 2011.10.15 08:02:00 -
[2141] - Quote
@FHM
normally I wouldn't speak in a foul mannor on a forum post but you have got to be the most ******* ******** person i've seen post in this thread PERIOD!
supercarriers are not a ******* support ship they are like the titan and dread MASSIVE ******* DPS SHIPS the super carrier is a ship that does dmg with drones, the titan is a ship that has the highest dps in the game and has a ultimate weapon to do a massive burst of dmg, and the dread was supposed to be MASSIVE dps gunboat - the incomming changes will put their role back into check - DO NOT EVER CALL A SUPER CARRIER A SUPPORT SHIP AGAIN YOU ******** DUMBASS
a carrier is a support ship, a falcon is a support ship, a curse is a support ship, those are all support ships, ****.
titans should not be able to hit anything sub battleship and even then hardly at all, so yes incomming nerfs in that respect all fine and dandy, but taking away drones from a ******* drone boat? and only giving it max 25 fighters OR bombers?
I understand the point of making so you can defang a super but holy **** a 10 man fleet can defang a carrier in less than 30 seconds and then a 200 mill fleet kills a 15 billion dollar ship, how the **** is that fair? especially if they take a month and a half to build - your lack of intelligence is absolutely enlightening.
I remember when I was in 9th grade too but god damn.
titans and supercarriers should not be able to be killed by 10 man fleets, (subcaps) i dont even think 20 man fleets should be able to - it's a capital ship you are supposed to run away from it - and I really dont care if it's unfair to smaller alliances, they can get on the same page as everyone else there is always small alliances to pick on go **** them up and steal their **** grow larger as a alliance then take on the biggest alliance in eve.
what you are saying is that a 50 man alliance should be able to take a system from Raiden alliance because YOU WANT subcaps to kill a supercarrier that took a month to build in 5 minutes, and you want to do it with a 10 man fleet and not lose a single ship LOL you so mad bro.
it's so easy to kill a super carrier as it is now lol all you have to do is get a hic point on it with 10-20 high dps ships and 4 minutes later POP, anyone can do it - most alliances take 15-20 minutes to respond to a carrier tackle anyway, especially if you catch a super ratting - anyone who thinks otherwise doesnt live in null sec, or doesnt have supers in their alliance - it's plain and simple.
super carriers are easy enough to kill - now should they be abe to hold 5 million drones in their bay? hell no!
but the best super carrier pilots dont hold that many drones in their bay anyway, most just have an assortment of ecm drones a set of lights mediums and heavies and maybe sentries for pos shooting + 20 fighters and bombers.
IF a super carrier is using it's drones 1 of 2 situations has occured. 1) you're a ******** noob alliance roaming into a big boy system and you lack the skill to even warp away LMAO 2) they are DESPERATELY trying to break 3 or more hic tackles.
as it stands now if you tackle a carrier and a super warps in to help it, IT WONT HAVE RR on it only fail baddies put rr on a super, it'll be there to either use ecm on you or try to pew pew - but most pvp ships can out run any drone from a super cap LOL which makes me think you are even more fail.
if you can't kill a supercarrier you are just terrible at pvp - go back to high sec scrub
i can prolly do a search on battleclinic to show you 400+ kill mails within the last 3 months of supers being killed with less than 30 ships, but i'm not gonna spoon feed you l2play spaceships then come post on the big boy forums. |

Malcanis
Vanishing Point. The Initiative.
3133
|
Posted - 2011.10.15 08:19:00 -
[2142] - Quote
ITT: people pretended that heavy neuts don't exist and that HICs are DPS machines.
Oh and that it's reasonable to balance the game around people who take 4 hours to log in. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

wanking monkey girl
Capital Maintenance
20
|
Posted - 2011.10.15 08:24:00 -
[2143] - Quote
any ship no matter what class should not be held in place for hours after being logged off.
if some one points a ship just after DT he then logs they can hold it their until DT the next day. |

Malcanis
Vanishing Point. The Initiative.
3133
|
Posted - 2011.10.15 08:37:00 -
[2144] - Quote
Sad but determined, ELITE PVPER Needa3 is dedicated to using his titan as it should be used, as God meant it to be used, right to the end.
The game and everyone who plays it will be poorer when stories - no, let us say legends - like this can no longer be written in it.
Godspeed, sir. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Karim alRashid
Aliastra Gallente Federation
114
|
Posted - 2011.10.15 08:51:00 -
[2145] - Quote
When I grow up, I want to become a ~leet pvper~ like this. |

Shin Dari
Covert Brigade
35
|
Posted - 2011.10.15 10:16:00 -
[2146] - Quote
Thinking further about it, I have come to the conclusion that SC should only be allowed to field bombers. However as compensation they should get several manufacturing lines. |

JC Anderson
Noir. Noir. Mercenary Group
200
|
Posted - 2011.10.15 10:55:00 -
[2147] - Quote
Shin Dari wrote: Thinking further about it, I have come to the conclusion that SC should only be allowed to field bombers. However as compensation they should get several manufacturing lines.
All ships in the game should be replaced by the Ibis. |

Sangard
Firebrands
11
|
Posted - 2011.10.15 11:16:00 -
[2148] - Quote
Ganthrithor wrote:
Fighter EHP is fine. The other day, a hostile carrier sitting on a station deployed fighters to shoot an anchorable bubble of mine 100km off the undock. I proceeded to kill three of his fighters in my battleship before he could recall them, while my mate in a cruiser picked off another. If a measly two ships can take out 40% of a carrier's offensive capabilities in the time it takes him to recall his fighters, I doubt fighters "need an ehp nerf."
Don't punish carrier pilots for peoples' general lack of competence.
Lack of competence is exactly your business, mate :)
Don't compare your one-time experience with fighters to the overall mechanics. Your example is just pointless, Docking games and station camping is not the real pvp serious players focus on.
fyi: Einherji stats: Shield:2,750 HP Armor:3,250 HP Structure: 3,750 HP Peak Passive Recharge Rate: 26.40 HP/s
Stabber stats: Shield:1,485 HP Armor:1,250 HP Structure: 1,289 HP Peak Passive Recharge Rate: 2.85 HP/s |

BRICKS4BALLS
Freelancer Union Unaffiliated
1
|
Posted - 2011.10.15 11:33:00 -
[2149] - Quote
Why shouldnt Super-capitals' have some sort of means to defend themselves from smaller ships for a short period of time at least.
Some people have played this game for an awful long time and have accumulated lots of isk/skills etc, and decided to never stay in smaller alliances/corps. At the same time some of these smaller groups may have a few supercaps, this change will take away those players ability to ever use these ships, knowning the increased chance of being pinned down now with no way to defend yourself. Some of the smaller corps/alliances simply wont ever have the numbers playing to have proper support.
Yea sure, I am aware that in the real world small organizations would'nt own massive ships like this.
The changes may work well to prevent big alliances blobing, but I'm sure they restrict smaller groups using them at all now.
Giving them an ability to field fewer drones than fighters/bombers may have been a better option, so at least a single HIC cant keep them pinned down for 30mins or so whilst they get a fleet together.
Also if someone goes to the trouble of baiting a frigate or cruiser so they drop a titan in to use the doomsday, then why not? Surely acts like this are humouous. |

Rhaegor Stormborn
BURN EDEN Northern Coalition.
218
|
Posted - 2011.10.15 12:13:00 -
[2150] - Quote
Malcanis wrote:Sad but determined, ELITE PVPER Needa3 is dedicated to using his titan as it should be used, as God meant it to be used, right to the end. The game and everyone who plays it will be poorer when stories - no, let us say legends - like this can no longer be written in it. Godspeed, sir.
You still butthurt from all the times BE has raped whatever pathetic excuse for an alliance you belonged to?  Inappropriate signature removed. CCP Spitfire |
|

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 12:19:00 -
[2151] - Quote
Zomg Panties wrote:@FHM
normally I wouldn't speak in a foul mannor on a forum post but you have got to be the most ******* ******** person i've seen post in this thread PERIOD!
supercarriers are not a ******* support ship they are like the titan and dread MASSIVE ******* DPS SHIPS the super carrier is a ship that does dmg with drones, the titan is a ship that has the highest dps in the game and has a ultimate weapon to do a massive burst of dmg, and the dread was supposed to be MASSIVE dps gunboat - the incomming changes will put their role back into check - DO NOT EVER CALL A SUPER CARRIER A SUPPORT SHIP AGAIN YOU ******** DUMBASS
a carrier is a support ship, a falcon is a support ship, a curse is a support ship, those are all support ships, ****.
titans should not be able to hit anything sub battleship and even then hardly at all, so yes incomming nerfs in that respect all fine and dandy, but taking away drones from a ******* drone boat? and only giving it max 25 fighters OR bombers?
I understand the point of making so you can defang a super but holy **** a 10 man fleet can defang a carrier in less than 30 seconds and then a 200 mill fleet kills a 15 billion dollar ship, how the **** is that fair? especially if they take a month and a half to build - your lack of intelligence is absolutely enlightening.
I remember when I was in 9th grade too but god damn.
titans and supercarriers should not be able to be killed by 10 man fleets, (subcaps) i dont even think 20 man fleets should be able to - it's a capital ship you are supposed to run away from it - and I really dont care if it's unfair to smaller alliances, they can get on the same page as everyone else there is always small alliances to pick on go **** them up and steal their **** grow larger as a alliance then take on the biggest alliance in eve.
what you are saying is that a 50 man alliance should be able to take a system from Raiden alliance because YOU WANT subcaps to kill a supercarrier that took a month to build in 5 minutes, and you want to do it with a 10 man fleet and not lose a single ship LOL you so mad bro.
it's so easy to kill a super carrier as it is now lol all you have to do is get a hic point on it with 10-20 high dps ships and 4 minutes later POP, anyone can do it - most alliances take 15-20 minutes to respond to a carrier tackle anyway, especially if you catch a super ratting - anyone who thinks otherwise doesnt live in null sec, or doesnt have supers in their alliance - it's plain and simple.
super carriers are easy enough to kill - now should they be abe to hold 5 million drones in their bay? hell no!
but the best super carrier pilots dont hold that many drones in their bay anyway, most just have an assortment of ecm drones a set of lights mediums and heavies and maybe sentries for pos shooting + 20 fighters and bombers.
IF a super carrier is using it's drones 1 of 2 situations has occured. 1) you're a ******** noob alliance roaming into a big boy system and you lack the skill to even warp away LMAO 2) they are DESPERATELY trying to break 3 or more hic tackles.
as it stands now if you tackle a carrier and a super warps in to help it, IT WONT HAVE RR on it only fail baddies put rr on a super, it'll be there to either use ecm on you or try to pew pew - but most pvp ships can out run any drone from a super cap LOL which makes me think you are even more fail.
if you can't kill a supercarrier you are just terrible at pvp - go back to high sec scrub
i can prolly do a search on battleclinic to show you 400+ kill mails within the last 3 months of supers being killed with less than 30 ships, but i'm not gonna spoon feed you l2play spaceships then come post on the big boy forums.
This just shows how stupid and arrogant super capital pilots really are. Super Carrier is a big useless ship that is used as fleet support to carry extra ships to fights, and provide DPS to kill a Capital or Super Capital ship and not sub capitals.
If super capitals have any means of defense against sub capital ships than we are just giving power to stupid noobs in alliances like Goonswarm, Raiden, PL, WN etc. Who are to noob to sit in a sub capital and face his opponents on equal grounds but require a super capital to kill a lone frigate you are pathetic.
Also yes show me the 400+ killmails where less than 30 ships killed a super capital. ... You are stupid man you are really stupid.
SUPER CAPITAL SHOULD NOT HAVE ANY MEANS OF DEFENSE AGAINST SUB CAPITALS NO MATTER THE COST RATIO.
It is not a SOLO ship IT DEPENDS on having sub capital support to defend it against OTHER SUB CAPITAL ships if you solo in a SUPER CAPITAL SHIP you deserve to DIE. IF we left SUPER CAPITALS have any means of getting DAMAGE ON TO SUB CAPITAL SHIPS than we will never STOP THE SUPER CAPITAL BLOB warfare.
The nerf would not be needed if these ships were RARE or if not every alliance would be able to REIMBURSE 100s of such loses EVERY DAY whit EASY. That is just STUPID. Look at WN they said oh we will just turn 100 of our SUPER CARRIER pilots to 100 TITAN PILOTS if nerf is 2 BAD for SUPER CARRIERS.
The END is that SUPER CARRIERS nerfs have been confirmed and are FINAL apart from the HEL so is the Fighter nerf so you can now stick you SUPER CAPITAL BLOB up your A S S H O L E. It is not OK that 1% of game population makes it impossible for 99% to enjoy their game.
Ant that is what you are supporting, 99% of eve population disagrees whit you go over this forum topic you will find that the wast majority thinks these nerfs are not good enough that they need to be more severe for Titans.
|

FHM
Immortalis Inc. Shadow Cartel
4
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Posted - 2011.10.15 12:32:00 -
[2152] - Quote
BRICKS4BALLS wrote:Why shouldnt Super-capitals' have some sort of means to defend themselves from smaller ships for a short period of time at least.
Some people have played this game for an awful long time and have accumulated lots of isk/skills etc, and decided to never stay in smaller alliances/corps. At the same time some of these smaller groups may have a few supercaps, this change will take away those players ability to ever use these ships, knowning the increased chance of being pinned down now with no way to defend yourself. Some of the smaller corps/alliances simply wont ever have the numbers playing to have proper support.
Yea sure, I am aware that in the real world small organizations would'nt own massive ships like this.
The changes may work well to prevent big alliances blobing, but I'm sure they restrict smaller groups using them at all now.
Giving them an ability to field fewer drones than fighters/bombers may have been a better option, so at least a single HIC cant keep them pinned down for 30mins or so whilst they get a fleet together.
Also if someone goes to the trouble of baiting a frigate or cruiser so they drop a titan in to use the doomsday, then why not? Surely acts like this are humouous.
No that is exactly what needs to happen if you are 2 stupid to go and do something SOLO whit a FLEET SUPPORT ship whitout sub capital backup you deserve to die. The time when you did that and then got caught and log-offed and survived is over.
NO MORE BLOB WARFARE - NO MORE SOLO SUPER CAPITALS Anyways Super Carrier and Fighter nerf is final and you can cry about it all you want. 20B does not buy you immunity or ability to kill everything in game. You had your fun for 2 years NOW IT OVER go SUCK A LEMON.
Also the argument saying you are bound to that ship or that you need a holding toon is compleate bullshit all Super Capital pilots can leave their ship and go to market or go fly sub capital ship for a moment. Thats why we have Capital Hangars and password protected POS where you can jump out of it and go do what you need to do.
So all following argmuents: - They cost 20B ISK - They cant be docked - They took 1 month more to train than a ordinary carrier - They need to be massive DPS ship - They need to be unkillable - Super Capital blob warfare needs to stay - They need 500m3 drone bay at least - They need to be able to defend them selves against sub capital - They need to be SOLO and FLEET ships
All those arguments are beyond STUPID and GAME BRAKING none of those arguments are valid not enough to even consider not implementing this nerf. Support skills you need for Super Capitals do not apply and are not valid you need the same skills you need for a carrier only you need carrier 3 meaning you did not spend any extra time for these ships training support skills is completely you decision and since these skillls apply to other ships as well they are not a valid argument nor will they be reimbursed.
SOLO SUPER CAPITALS AND SUPER CAPITAL BLOB are OVER FINALY SUPER CAPITALS NEED TO RELY ON SUB CAPITAL SUPPORT TO DEFEND THEM AGAINST OTHER SUB CAPITALS
DEAL WHIT IT |

Oljud Zork
Evolution
1
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Posted - 2011.10.15 12:38:00 -
[2153] - Quote
Posting in a +100 page thread... 
Well first off, the loggoff timer was needed and I have to quote Molle on this "Fear of loosing your ship makes you weak"
Yes I am one of the 3k SC pilots in game and I actually agree with Shadoo-¦s posting on page 3.
Shadoo wrote:The only change that was needed -- was the logoff timer, now that even the biggest whiners had figured out how to force the enemy to avoid committing supercaps without support fleet.
So, good change with logoff timer.
The ehp reduction will not work the way you intended. It will simply encourage more people to move to Titans and ensure whoever has more titans will always win the engagement since no one will want to risk third of their fleet being wiped by DDs on the first jump in.
There was nothing wrong with supercapital EHP, except it was hard to kill them in a lagged system with the logoff timer. All your EHP reduction now does is make titans even more king than before. Was this your intention?
Dronebays -- fine, but I'd consider allowing every class of a supercarrier to store one flight of BOTH fighters and fighter bombers.
Siege Timer -- good, will make small ninja stuff viable.
ECM Burst -- good, seemed like a bug to begin with tbh.
I would have much rather personally seen a complete redesign of the supercapital shipclass and taken them off the battlefield. This one will simply buy you a bit of time, without really addressing the issue at all. It will stealth boost titans, and make entities who can regularly field 30+ of them more overpowered than before.
The longer you prolong the titan issue, the bigger problem you face when you finally face up to the fact they need a no-combat role and you have to somehow make 2k+ titan accounts worthwile in a non-combat role.
SC don't need to be nerfed, the reason they got buffed last time was that they were to vulnerable alone, remember it is still a carrier and carriers can field a truckload of drones. End of discussion, by removing all but the Fighters and FB's then they will be rather limited in its use...

Instead buff the Dreads to a certain level that they justify to be brought on to the battlefield, for example for every Dread in the same fleet let their eHP expand with a few % and when fielding lets say 20 or more dreads then their eHP exceeds what a focused DD can do in damage?
Don't remove content by nerfing what the older players have spent so much time and money on to get, instead tweak, fine tune and add content to resolve the issue... 2003 players will always have more SP, experience and isk than 2011 players regardless a metric-fekk-ton of postings on E-O claiming that the game is broken. The only difference now are that the bees shows up in Canes instead of Rifters...

Anyone who remember when the Danish corp X-13 killed the first Mothership in lowsec? Or how about when the BoB/GBC fleet smashed a "billboard" during the travel fleet on the way to the Max Damage campaign? Or when ASCN lost the first Titan ingame? Nothing in EvE are impossible, you just have to find a way to do it!
I am looking forward to see how the changes will look like when the winter expansion hits TQ, in the end its back to mr Darwin's theory:
"Evolve or die, those who refuse to adopt will become victims of Evolution."
Regards // Zork |

FHM
Immortalis Inc. Shadow Cartel
4
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Posted - 2011.10.15 12:45:00 -
[2154] - Quote
Oljud Zork wrote:Posting in a +100 page thread...  Well first off, the loggoff timer was needed and I have to quote Molle on this " Fear of loosing your ship makes you weak" Yes I am one of the 3k SC pilots in game and I actually agree with Shadoo-¦s posting on page 3. Shadoo wrote:The only change that was needed -- was the logoff timer, now that even the biggest whiners had figured out how to force the enemy to avoid committing supercaps without support fleet.
So, good change with logoff timer.
The ehp reduction will not work the way you intended. It will simply encourage more people to move to Titans and ensure whoever has more titans will always win the engagement since no one will want to risk third of their fleet being wiped by DDs on the first jump in.
There was nothing wrong with supercapital EHP, except it was hard to kill them in a lagged system with the logoff timer. All your EHP reduction now does is make titans even more king than before. Was this your intention?
Dronebays -- fine, but I'd consider allowing every class of a supercarrier to store one flight of BOTH fighters and fighter bombers.
Siege Timer -- good, will make small ninja stuff viable.
ECM Burst -- good, seemed like a bug to begin with tbh.
I would have much rather personally seen a complete redesign of the supercapital shipclass and taken them off the battlefield. This one will simply buy you a bit of time, without really addressing the issue at all. It will stealth boost titans, and make entities who can regularly field 30+ of them more overpowered than before.
The longer you prolong the titan issue, the bigger problem you face when you finally face up to the fact they need a no-combat role and you have to somehow make 2k+ titan accounts worthwile in a non-combat role. SC don't need to be nerfed, the reason they got buffed last time was that they were to vulnerable alone, remember its a 20Bil ship. It is still a carrier and carriers can field a truckload of drones. End of discussion, by removing all but the Fighters and FB's then they will be rather limited in its use...  Instead buff the Dreads to a certain level that they justify to be brought on to the battlefield, for example for every Dread in the same fleet let their eHP expand with a few % and when fielding lets say 20 or more dreads then their eHP exceeds what a focused DD can do in damage? Don't remove content by nerfing what the older players have spent so much time and money on to get, instead tweak, fine tune and add content to resolve the issue... 2003 players will always have more SP, experience and isk than 2011 players regardless a metric-fekk-ton of postings on E-O claiming that the game is broken. The only difference now are that the bees shows up in Canes instead of Rifters...  Anyone who remember when the Danish corp X-13 killed the first Mothership in lowsec? Or how about when the BoB/GBC fleet smashed a "billboard" during the travel fleet on the way to the Max Damage campaign? Or when ASCN lost the first Titan ingame? Nothing in EvE are impossible, you just have to find a way to do it! I am looking forward to see how the changes will look like when the winter expansion hits TQ, in the end its back to mr Darwin's theory: "Evolve or die, those who refuse to adopt will become victims of Evolution."
Regards // Zork
Titans will after nerf be only good against capitals and super capitals. Enetitys that will move SC pilots from SCs to Titans will gain nothing due to those ships being unable to lay damage to sub capitals. Meaning BLOB Warfare whit Titans ends here. SC nerf is badly needed 20B is no money today.
20B when you can make that money in 10-15 Days, or in 1 Day is no valid argument. We reached a point where 20B is really puny ISK amount. Yes the SUPER CARRIERS were BUFFED because they were not strong enough "ALONE" but finally CCP realized these are not SOLO ships so BYE BYE.
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leich
Nocturnal Romance
19
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Posted - 2011.10.15 12:54:00 -
[2155] - Quote
Ive still heard alot of people saying the fighter nerf is still going through even though dev has currently said it wont.
People have said that not nerfing fighters is pandering to care bears This is BS.
If the nerf were to go through Rorq's would be better at pvp the carriers.
Argument over you can all fo home now. |

Bluemelon
Perkone Caldari State
8
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Posted - 2011.10.15 12:55:00 -
[2156] - Quote
FHM
You are a moron.
'Nuff said |

Max Khaos
Anger Management
5
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Posted - 2011.10.15 13:14:00 -
[2157] - Quote
Quote:SOLO SUPER CAPITALS AND SUPER CAPITAL BLOB are OVER FINALY SUPER CAPITALS NEED TO RELY ON SUB CAPITAL SUPPORT TO DEFEND THEM AGAINST OTHER SUB CAPITALS
DEAL WHIT IT
Typing in caps still doesn't stop you looking like an idiot.
Look at the game designers own description of the Thanatos and then the Nyx and then come back with a silly argument why the Nyx shouldn't be able to do anything the Thanatos can do and more. ------------- Insert Goon Tears Here ------------- |

Kleg Nighthawk
Republic Military School Minmatar Republic
0
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Posted - 2011.10.15 13:29:00 -
[2158] - Quote
The fighter change needs reworking. Every single class of ship in the game iwns the class smaller it and can also bring a significant portion of it's damage agains ships two classes smaller
A battle ship is only two classes of ship smaller than a super carrier so the super should be able to hit it.
My solution would be to increase the Sig resolution of the fighters as the update sugests BUT actually make it a larger figure approx600-800m. This would make fighters totaly useless agains Cruiser and smaller hulls. Now to compensate for this and to keep a portion of their damage against BC/BS optimal range and tracking need to be altered to have fighters able to hit them, currently their optimal and tracking make them suck at it.
This in conjunction with the removal of drones would reduce a super carriers ability to engage all sizes of ship while not just limiting them to attaking Capitals. Saying that though I think removing the regular drones is reducing their capabilities in too many places in one hit.
When fault finding change one thing at a time. If you **** around with all variables in one hit you have no idea what you're going to end up with and more mportantly even IF you get the desired effect you dont actually know why. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 13:37:00 -
[2159] - Quote
Max Khaos wrote:Quote:SOLO SUPER CAPITALS AND SUPER CAPITAL BLOB are OVER FINALY SUPER CAPITALS NEED TO RELY ON SUB CAPITAL SUPPORT TO DEFEND THEM AGAINST OTHER SUB CAPITALS
DEAL WHIT IT Typing in caps still doesn't stop you looking like an idiot. Look at the game designers own description of the Thanatos and then the Nyx and then come back with a silly argument why the Nyx shouldn't be able to do anything the Thanatos can do and more.
Thanatos is a capital costs about 1.5B to fit and doesn't have 20+mil EHP, and need to be in triage to have any supporting ability worth mentioning while you loose your offensive ability. So yes it can be solo.
Nyx is a 20B ship that can melt a single BS under 30s and no Logi can repair is fast enough considering most alliances can field 20+ of these they dont need no sub capital support you drop 30 of them on 250 sub capital fleet and they are dead.
Blob warfare whit super capitals is getting abused and it needs to stop and whit this nerfs it will so suck on it. You can cry all you want but they are getting nerfed and the Super Capital BLOB and SOLO Super Capitals are DEAD after this.
If super capitals not just super carriers have any ability to do damage to sub capital ships than game will slowly die since there will be no point in PVPing anymore. Any fleet you take out will simply be matched by a much larger Super Capital fleet. That is not how things work. SUPER CAPITALS need to be useless against SUB CAPITALS
And all you guys that are super capital pilots have not provided 1 solid argument why this should not go in to effect all i hear is: - They are worth 20B that is alot even tho we make about 10 Trillion / week - They needed 1 year of skill training even tho it only take carrier 3 - support skills do not count - They dont have enough DPS as it is we need more - They are killable we need to change that - The log off timer is 2 long i want to disappear 1 second after i log even if i am agrssed - They need to be able to sit 300km off the gate and just kill everything that passes - They need to be able to dock - They need to be able enter empire - O no my alliance is goining to fail now because we cant field anything other than super capitals - O no my BOTs are no longer going to work i cannot RMT anymore - O no i can no longer hog up all the anomaly's anymore - O no i can no longer be a ****** to my corpmates cuss i now need their support - No i can no longer kill a sub capital ship - i am in a fleet support ship and i been caught solo without support what now
Those are the only arguments you guys come up whit and they all FAIL.
I have not hear 1 argument that would be valid where it would meet the mutual ground between super and sub capital pilot. All you want to support is an idea of a unkillabe ship, super capital blob warfare and great BOTTING machine. |

FHM
Immortalis Inc. Shadow Cartel
4
|
Posted - 2011.10.15 13:43:00 -
[2160] - Quote
Kleg Nighthawk wrote:The fighter change needs reworking. Every single class of ship in the game iwns the class smaller it and can also bring a significant portion of it's damage agains ships two classes smaller
A battle ship is only two classes of ship smaller than a super carrier so the super should be able to hit it.
My solution would be to increase the Sig resolution of the fighters as the update sugests BUT actually make it a larger figure approx600-800m. This would make fighters totaly useless agains Cruiser and smaller hulls. Now to compensate for this and to keep a portion of their damage against BC/BS optimal range and tracking need to be altered to have fighters able to hit them, currently their optimal and tracking make them suck at it.
This in conjunction with the removal of drones would reduce a super carriers ability to engage all sizes of ship while not just limiting them to attaking Capitals. Saying that though I think removing the regular drones is reducing their capabilities in too many places in one hit.
When fault finding change one thing at a time. If you **** around with all variables in one hit you have no idea what you're going to end up with and more mportantly even IF you get the desired effect you dont actually know why.
Thats exactly the problem Super Carriers and Titans being able to hit ships smaller than BS. You said SC is 2 classes above BS so it should be able to hit them and battle-cruisers. Meaning BS whit no tracking enhancer or web should be able to hit a frig whit 0 sig thats moving at 500 orbit at 5km/s speed.
That is not balanced. If they should be able to hit sub capitals then they should not be able hulls below BS no matter how much they are Target Painted. The end result is to STOP super capital BLOB once and for ALL and for now. SC and Titans not being able to hit SUB CAPITAL ships is the only way to achieve that.
But the most pathetic thing i see is people that are part of alliances that can reimburse any number of super capital loses any time are crying about this. Not to mention so many SC losses get reimbursed by CCP we also have Alliances now sitting on such stupendous amounts of ISK that 20 Billion isk is really crap wallet balance. |
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