Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 .. 21 :: one page |
Author |
Thread Statistics | Show CCP posts - 1 post(s) |

Signal11th
87
|
Posted - 2011.10.12 15:24:00 -
[211] - Quote
Apart from the anon respawn issue still no one has given this thread one good reason why it needs to be looked at?
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 15:25:00 -
[212] - Quote
Endeavour Starfleet wrote:]
Go AFK but under my plan you will eventually be found and destroyed. That is the idea. You get to take a risk like everyone else. Still not balanced and you've yet to give a reason why I shouldn't go AFK.
For a balanced approach, you need to include the removal of local and the package of changes that replaces it.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Lharanai
Empyrean Guard Seventh Vanguard
13
|
Posted - 2011.10.12 15:41:00 -
[213] - Quote
Funny, if you are a highsec dweller and complaining about "unfair" (I prefer the term biased) wardec mechanisms, you are called several things in the forums, but the most common answer is grow some balls, get some friends and go to null sec. Now that I have seen nullsec I am quite sure that most of the real carebears are there, as by my own definition carebear = somebody who do not risk anything.
Therefore I just quote their answers: EVE is not safe, nowhere and never.
P.S. and being in a WH makes you seriously paranoid :) There are cool avatars and there are unusual avatars....I am just a tired avatar |

Tippia
Sunshine and Lollipops
478
|
Posted - 2011.10.12 15:41:00 -
[214] - Quote
Signal11th wrote:Apart from the anon respawn issue still no one has given this thread one good reason why it needs to be looked at? Of course not, for the simple reason that AFK cloaking is not an issue. Not even with anoms is it an issue - that is a provlem with the despawn mechanics.
None of the supposed problems with AFK cloaking has anything to do with people being AFK, and hard+¦y any of them have to do with people being cloaked. GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Jack bubu
GK inc. Pandemic Legion
40
|
Posted - 2011.10.12 15:48:00 -
[215] - Quote
Remove local and you dont have to fear the afk cloaker anymore :) |

James Biggles
State War Academy Caldari State
1
|
Posted - 2011.10.12 15:54:00 -
[216] - Quote
just do like any other MMO has done over the years, if a person is inactive for more than 30 mins, kick him to caracter select. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
118
|
Posted - 2011.10.12 15:59:00 -
[217] - Quote
James Biggles wrote:just do like any other MMO has done over the years, if a person is inactive for more than 30 mins, kick him to caracter select.
Define "inactive". If I'm cloaked off an enemy pos in a wormhole gathering intel, simply sitting there and watching, periodically taking notes regarding names, times and ships of enemy personnel logging on and off, am I inactive? None of this action requires any keystrokes once I'm in position. Six months in the hole... it changes a man. |

Naradius
DEATHFUNK
5
|
Posted - 2011.10.12 16:18:00 -
[218] - Quote
Sniped117 wrote:A possible solution to AFK cloaky alts
Ignore them....they are AFK! 
One of the "rabble brigade".
Rabble of the World UNITE! |

Kitty McKitty
In Praise Of Shadows
356
|
Posted - 2011.10.12 16:49:00 -
[219] - Quote
Rhinanna wrote:Kitty McKitty wrote:Problem: Me and my buddies are unwilling to defend our operations in lawless space because it impedes on our profit margins.
Solution: Nerf some other doods. Way to misquote! Well done for trying to build a strawman. The problem isn't that it makes it less profitable or hits profit margins, the problem is that it makes null LESS profitable than hi-sec. Do you really think that is right? The secondary problem is that it gives a very cheap and risk-free way of seriously fecking up your enemy's economics. This heavily breaks the risk vs reward that EvE is based around. More risk = More reward, except in the case of AFK cloaking. Now please try addressing the real problems and see if you can come up with an actual answer.
You dont mine in null sec for PROFIT, you mine there for resources, and it's more convenient than relying on logistics to bring in resources from high sec. If you are unable to deal with a few enemy ships in system and cannot go next door or otherwise deal with the problem then you need to start bringing in resources from elsewhere. You may not like this but its the truth. GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

baltec1
90
|
Posted - 2011.10.12 16:56:00 -
[220] - Quote
Endeavour Starfleet wrote:Mag's wrote:Endeavour Starfleet wrote:I never said my idea isn't a nerf. It is only a targeted nerf towards those who are Afking while cloaked which people are admitting they are doing even in wormhole (Removing the idea that removing local = removing AFK cloaking) If you are active I want to keep your activties the same as today as possible but the minute you walk away and don't log off I want the penalty to get worse resulting in your location decloaked and destroyed. It doesn't just target the AFK, it also affects active players and you still keep your all powerful seeing eye. Not a balanced approach. Also, you still fail to understand the reasons for AFK cloaking in null. Until you've grasped that simple concept, you're just blowing hot air. Active players wont be decloaked without warning with my plan. They have time to go to safespot and come back generating a new random point to be uncloaked. It doesn't seriously affect them. It just removes the incentive to go AFK.
It does when the enemy has bubbles all over the place dragging you into them meaning that trap you have been trying to set cannot happen because you cannot stay in position. |

Rico Rage
Fleetworks ROMANIAN-LEGION
0
|
Posted - 2011.10.12 17:05:00 -
[221] - Quote
Ingvar Angst wrote:
Wow, lost my response. Here we go again... I can appreciate the thought you put into this concept, however it would greatly detract from wormhole life. Even simply being able to detect the presence of cloaked ships is a huge nerf on the whole wormhole culture and the danger inherent in the system. A big part of planning a system assault often revolves around having an unknown cloaked vessel in a target hole for days or weeks on end actively gathering intel. You may be logged on for hours sitting idly by watching a pos to determine hours of operation, active people in the hole, etc. The secrecy is key. Allowing your presence to be advertised via probe would also shift the whole paradigm such that it would become a near requirement for someone to keep these probes out constantly while any ops are going on, possibly even when they're not. This massive nerf (and it is massive, if you have any clue at all about wormhole life) is grossly unnecessary, unneeded and unwelcome.
Wormholes are the last frontiers of Eve. Anything that nerfs that needs to be fought tooth and nail.
I understand your point and agree that intel gathering should be a viable use for cloakies. I would have found it very unusual for my suggestion not to have overlooked something in a world as large as EVE.
However, you do understand the concern here though, right? If you can help come up with a solution to the AFK cloaky issue that would not affect intel gathering from active players, by all means, please offer your ideas. I do think that this is something that CCP will eventually tackle, as it is one of those tactics that requires very little investment for such a large payoff for the cloaky pilot. I think that aside from wormhole space intel gathering, the idea has merit.
I'm all for being a cloaky pilot and doing the stalking thing if you're active behind your keyboard, I'm not so cool with the "lololol I can sit here all day and you can't kill me unless I'm too dumb to know a bait ship when I see it" mechanics presently in place when a cloaky sits afk in system.
Nothing in EVE should be risk free. I'm already dissapointed that people can carebear it up in high sec, but even they risk getting blown up. Cloaky pilots should suffer the same risks for the intel/ganks they intend to gain. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
119
|
Posted - 2011.10.12 17:27:00 -
[222] - Quote
Rico Rage wrote: I understand your point and agree that intel gathering should be a viable use for cloakies. I would have found it very unusual for my suggestion not to have overlooked something in a world as large as EVE.
However, you do understand the concern here though, right? If you can help come up with a solution to the AFK cloaky issue that would not affect intel gathering from active players, by all means, please offer your ideas. I do think that this is something that CCP will eventually tackle, as it is one of those tactics that requires very little investment for such a large payoff for the cloaky pilot. I think that aside from wormhole space intel gathering, the idea has merit.
I'm all for being a cloaky pilot and doing the stalking thing if you're active behind your keyboard, I'm not so cool with the "lololol I can sit here all day and you can't kill me unless I'm too dumb to know a bait ship when I see it" mechanics presently in place when a cloaky sits afk in system.
Nothing in EVE should be risk free. I'm already dissapointed that people can carebear it up in high sec, but even they risk getting blown up. Cloaky pilots should suffer the same risks for the intel/ganks they intend to gain.
Well, I think this idea does it pretty well...
1. When a ship cloaks, it disappears from local. This is balanced by #2.
2. When a ship cloaks, it also loses access to local. You lose the free intel of being able to sit there while cloaked at a safe seeing who's in system or not. You want more intel? Simply... use probes, use dscan, fly your lazy ass around and see who's where. This makes intel gathering, while cloaked, into and active endeavour, not unlike how it currently is in wormholes. Also, while cloaked, you cannot be used as a "warp to" target. You're intentionally cutting yourself off from everyone else after all.
3. When you decloak, there should be a delay in being able to fire off a cyno. This also balances the "invisible in local" thing, giving the poor bastard you're surprising at least a fighting chance to soil himself and run away.
It doesn't affect intel gathering in systems with local for uncloaked ships. It makes intel more interactive for cloaked vessels. It allows cloaked vessels to be truly cloaked by not having them show in local. It balances the more effective invisibility by giving opponents a little more escape time if the intent is to light a cyno or have a fleet warp on top of the cloaked vessel. It still allows the cloaked vessel itself to engage the target if it wishes without penalty. Six months in the hole... it changes a man. |

Zynar11
Blue Republic RvB - BLUE Republic
8
|
Posted - 2011.10.12 17:57:00 -
[223] - Quote
I have to say the removing the cloaker from local and adding a delay on firing off a cyno sounds like a good solution to me. Intel gathers can still do what they do and something like a 30 sec warning your about to get hot dropped sounds reasonable. |

Signal11th
87
|
Posted - 2011.10.12 18:02:00 -
[224] - Quote
Ingvar Angst wrote:Rico Rage wrote: I understand your point and agree that intel gathering should be a viable use for cloakies. I would have found it very unusual for my suggestion not to have overlooked something in a world as large as EVE.
However, you do understand the concern here though, right? If you can help come up with a solution to the AFK cloaky issue that would not affect intel gathering from active players, by all means, please offer your ideas. I do think that this is something that CCP will eventually tackle, as it is one of those tactics that requires very little investment for such a large payoff for the cloaky pilot. I think that aside from wormhole space intel gathering, the idea has merit.
I'm all for being a cloaky pilot and doing the stalking thing if you're active behind your keyboard, I'm not so cool with the "lololol I can sit here all day and you can't kill me unless I'm too dumb to know a bait ship when I see it" mechanics presently in place when a cloaky sits afk in system.
Nothing in EVE should be risk free. I'm already dissapointed that people can carebear it up in high sec, but even they risk getting blown up. Cloaky pilots should suffer the same risks for the intel/ganks they intend to gain.
Well, I think this idea does it pretty well... 1. When a ship cloaks, it disappears from local. This is balanced by #2. 2. When a ship cloaks, it also loses access to local. You lose the free intel of being able to sit there while cloaked at a safe seeing who's in system or not. You want more intel? Simply... use probes, use dscan, fly your lazy ass around and see who's where. This makes intel gathering, while cloaked, into and active endeavour, not unlike how it currently is in wormholes. Also, while cloaked, you cannot be used as a "warp to" target. You're intentionally cutting yourself off from everyone else after all. 3. When you decloak, there should be a delay in being able to fire off a cyno. This also balances the "invisible in local" thing, giving the poor bastard you're surprising at least a fighting chance to soil himself and run away. It doesn't affect intel gathering in systems with local for uncloaked ships. It makes intel more interactive for cloaked vessels. It allows cloaked vessels to be truly cloaked by not having them show in local. It balances the more effective invisibility by giving opponents a little more escape time if the intent is to light a cyno or have a fleet warp on top of the cloaked vessel. It still allows the cloaked vessel itself to engage the target if it wishes without penalty.
+1 from me God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

AFK Cloaker
Imperial Academy Amarr Empire
2
|
Posted - 2011.10.12 18:03:00 -
[225] - Quote
. |

Dray
Euphoria Released HYDRA RELOADED
3
|
Posted - 2011.10.12 18:13:00 -
[226] - Quote
Endeavour Starfleet wrote:Renan Ruivo wrote:What bugs me about AFK cloakers is that i know they are there but i cannot find them to kill them.. i want to kill them! Boils my blood when theres a troll laughing at me and i cannot smack it in the kisser. I admit that removing local as we know it will help mitigate this.
Still have a problem with anomaly denial though... it is like i said it is. CCP cannot fix that, so they say its an "accepted tactic".
Broken Science i tell you... Removing local will not stop AFK cloaking. That has already been talked about. We need to discuss removing the incentive to go away from the keyboard while cloaked in a hostile system. My idea will give you the ability to uncloak the AFK cloaker then use normal probes to locate and destroy the ship. This will protect active cloakers while removing the incentive to go away from the PC.
Removing local wont stop it but it will reduce it's effectiveness, if the guy is genuinely afk but no one knows he's there then they will go about there business as if the system were empty, local is so much more a problem than afk cloakers it's not even funny.
Instant intel any time someone enters your system regardless of where you are or what you are doing, tell me that's not broke.  |

Lyris Nairn
GoonWaffe Goonswarm Federation
1714
|
Posted - 2011.10.12 18:25:00 -
[227] - Quote
Kitty McKitty wrote:Rhinanna wrote:Kitty McKitty wrote:Problem: Me and my buddies are unwilling to defend our operations in lawless space because it impedes on our profit margins.
Solution: Nerf some other doods. Way to misquote! Well done for trying to build a strawman. The problem isn't that it makes it less profitable or hits profit margins, the problem is that it makes null LESS profitable than hi-sec. Do you really think that is right? The secondary problem is that it gives a very cheap and risk-free way of seriously fecking up your enemy's economics. This heavily breaks the risk vs reward that EvE is based around. More risk = More reward, except in the case of AFK cloaking. Now please try addressing the real problems and see if you can come up with an actual answer. You dont mine in null sec for PROFIT, you mine there for resources, and it's more convenient than relying on logistics to bring in resources from high sec. If you are unable to deal with a few enemy ships in system and cannot go next door or otherwise deal with the problem then you need to start bringing in resources from elsewhere. You may not like this but its the truth. You don't mineGÇöin null sec or otherwiseGÇöfor PROFIT or resources. You mine because you don't realize that there are more efficient or more lucrative alternatives. |

Kitty McKitty
In Praise Of Shadows
357
|
Posted - 2011.10.12 18:32:00 -
[228] - Quote
you dont make good posts etc GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

Lyris Nairn
GoonWaffe Goonswarm Federation
1714
|
Posted - 2011.10.12 18:33:00 -
[229] - Quote
Your avatar has a long neck. |

Cambarus
Clearly Compensating The Dark Triad
11
|
Posted - 2011.10.12 19:31:00 -
[230] - Quote
The idea that there is no problem with afk cloaking as it is, is laughable. If someone in your system is sitting in a recon, cloaked, all you can say for certain is that he could drop an undefined number of people onto you at damn near any time he pleases, and you would get absolutely no warning of it until it's too late to react. AFK cloakers weren't really a problem before blackops came into the game, because it was blackops that turned one recon into an entire fleet, one that can't be scouted, or trapped in a system.
AFK cloakers that don't have covert cynos aren't a problem mind you, but there's really no way of knowing whether or not they do until it's too late anyway. |

Ladie Harlot
GoonWaffe Goonswarm Federation
471
|
Posted - 2011.10.12 19:37:00 -
[231] - Quote
Cambarus wrote:The idea that there is no problem with afk cloaking as it is, is laughable. Only for really, really dumb people.
The artist formerly known as Ladie Scarlet. |

Lyris Nairn
GoonWaffe Goonswarm Federation
1841
|
Posted - 2011.10.12 19:41:00 -
[232] - Quote
Cambarus wrote:The idea that there is no problem with afk cloaking as it is, is laughable. If someone in your system is sitting in a recon, cloaked, all you can say for certain is that he could drop an undefined number of people onto you at damn near any time he pleases, and you would get absolutely no warning of it until it's too late to react. Your warning is that he is in local. All you have to do to avoid an AFK cloaker is move to a different system. |

Lyris Nairn
GoonWaffe Goonswarm Federation
1841
|
Posted - 2011.10.12 19:42:00 -
[233] - Quote
Ladie Harlot wrote:Cambarus wrote:The idea that there is no problem with afk cloaking as it is, is laughable. Only for really, really dumb people. This is a significant portion of every human population. |

Cipher Jones
89
|
Posted - 2011.10.12 19:46:00 -
[234] - Quote
Cambarus wrote:The idea that there is no problem with afk cloaking as it is, is laughable. If someone in your system is sitting in a recon, cloaked, all you can say for certain is that he could drop an undefined number of people onto you at damn near any time he pleases, and you would get absolutely no warning of it until it's too late to react. AFK cloakers weren't really a problem before blackops came into the game, because it was blackops that turned one recon into an entire fleet, one that can't be scouted, or trapped in a system.
AFK cloakers that don't have covert cynos aren't a problem mind you, but there's really no way of knowing whether or not they do until it's too late anyway.
If you think an AFK cloaker can effect you then you are rather daft good sir.
They absolutely have to be at keyboard to be a threat.
See what happens when fat neckbeards try to ride little ponies? The ponies die. |

Renan Ruivo
Hipernova Vera Cruz Alliance
120
|
Posted - 2011.10.12 19:52:00 -
[235] - Quote
Cipher Jones wrote:Cambarus wrote:The idea that there is no problem with afk cloaking as it is, is laughable. If someone in your system is sitting in a recon, cloaked, all you can say for certain is that he could drop an undefined number of people onto you at damn near any time he pleases, and you would get absolutely no warning of it until it's too late to react. AFK cloakers weren't really a problem before blackops came into the game, because it was blackops that turned one recon into an entire fleet, one that can't be scouted, or trapped in a system.
AFK cloakers that don't have covert cynos aren't a problem mind you, but there's really no way of knowing whether or not they do until it's too late anyway. If you think an AFK cloaker can effect you then you are rather daft good sir. They absolutely have to be at keyboard to be a threat.
anomaly denial Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 19:55:00 -
[236] - Quote
Renan Ruivo wrote:Cipher Jones wrote:
If you think an AFK cloaker can effect you then you are rather daft good sir.
They absolutely have to be at keyboard to be a threat.
anomaly denial Which has been pointed out is a fault of the spawn mechanic, not the cloak.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Renan Ruivo
Hipernova Vera Cruz Alliance
120
|
Posted - 2011.10.12 19:56:00 -
[237] - Quote
Mag's wrote:Renan Ruivo wrote:Cipher Jones wrote:
If you think an AFK cloaker can effect you then you are rather daft good sir.
They absolutely have to be at keyboard to be a threat.
anomaly denial Which has been pointed out is a fault of the spawn mechanic, not the cloak.
Which has been pointed out as something that can be achieved while being cloaked and afk. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |

Tippia
Sunshine and Lollipops
479
|
Posted - 2011.10.12 20:02:00 -
[238] - Quote
Renan Ruivo wrote:Which has been pointed out as something that can be achieved while being cloaked and afk. It can also be achieved while being drunk and in a Nomad.
So obviously, the problem is with alcoholic jump freighter pilots. 
GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

Mag's
the united Negative Ten.
28
|
Posted - 2011.10.12 20:03:00 -
[239] - Quote
Renan Ruivo wrote:Mag's wrote:Renan Ruivo wrote:
anomaly denial
Which has been pointed out is a fault of the spawn mechanic, not the cloak. Which has been pointed out as something that can be achieved while being cloaked and afk. Then request a spawn change and stop trying to link it to a cloak nerf.
Tippia edit: Beat me again.  CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Renan Ruivo
Hipernova Vera Cruz Alliance
121
|
Posted - 2011.10.12 20:21:00 -
[240] - Quote
Mag's wrote:stop trying to link it to a cloak nerf.
stop trying to convince people AFK cloakers can't do jack. Sometimes the only difference between a budding genius and a blooming idiot is where they chose to take a stand. |
|
|
Pages: 1 2 3 4 5 6 7 [8] 9 10 11 12 13 14 15 16 17 18 19 20 .. 21 :: one page |
First page | Previous page | Next page | Last page |