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Kitty McKitty
In Praise Of Shadows
407
|
Posted - 2011.10.14 12:34:00 -
[541] - Quote
Ganks out for the lads. GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

March rabbit
Ganse Shadow of xXDEATHXx
8
|
Posted - 2011.10.14 12:43:00 -
[542] - Quote
27 pages still contain few reasonable posts.... Some say "Eve players are amateur"? Then maybe invite them here? 
In short terms: "Show me KM from AFK cloaker" - lol! Show me one player got dead or poor or sick because of a some botting program itself Then bots are not bad, yea? The same logic. Stupid logic. Too bad to see some people (who are looks reasonable in other threads) repeat this crap again and again.... Well. I really hope this is just some trolling here....  |

Rhinanna
Brutor Tribe Minmatar Republic
14
|
Posted - 2011.10.14 13:25:00 -
[543] - Quote
Quote:market traders have no risk of ship loss while plying their trade corp scammers have no risk of being podded while cleaning out a corp hangar someone sitting on the undock who does not agress is in space and in absolutely no danger unless he's a complete bufoon
Market traders risk the money they put in the market, thats still risk. Corp scammers have the risk of having their character black-listed so no corp will take them in. Someone sitting on undock not agressing isn't earning anything, zero risk, zero reward..... seems fair!
None of your points have ANY merit at all really......
Quote:http://www.fatal-ascension.com/killboard/?a=kill_detail&kll_id=48204
What's that? A carebear ship defending itself? Gee thought that wasn't possible. Now kindly explain why AFK cloakies are a problem again? Seems to me your argument (as usual) boils down to "AFK cloakies are a problem for me"
Yes because ONE guy getting caught means anything at all...... For all anyone knows his computer crashed or he played like a complete noob. Also if he had cyno'ed in a fleet instead of using a bomb launcher, I doubt the dramiel would of killed much at all!.
Quote:GǪand the question is: what is the problem with AFK cloaking that needs to be solved? Why are the proposed solutions to this (supposed) problem not adequate?
Problem 1: Risk vs Reward broken for Null-sec sanctum runners - Basically makes the system worthless with an AFK cloaker in since the risk now outweights the rewards, and running L4s in hi-sec becomes more profitable when inevitable ship losses are taken into account.
Problem 2: Risk vs Reward broken for cloaker - Any decent cloaker has practically zero risk, and can cyno in a massive fleet with very little risk on any target.
Problem 3: Effort Vs Reward broken - A afk cloaker can effectively deny a whole system to his enemy while sleeping.....
Problem 4: Nothing should be totally safe, cloaking is about as close as it gets apart from docking up and not doing anything but the potential rewards (Note the Nyx kill mentioned above) are massive.
Discussing removing local is pointless without some knowledge of the scanner system that would replace it. Until we have an idea about that we simply don't have the information to know what affects ANY change we would have. Removing local without some decent scanner system to replace it would just be dumb. I know I'm not willing to hammer a button every 3 seconds whenever I'm in space and I'm sure a lot of other people aren't as well! |

Morganta
Peripheral Madness The Midget Mafia
83
|
Posted - 2011.10.14 13:29:00 -
[544] - Quote
Rhinanna wrote:Quote:market traders have no risk of ship loss while plying their trade corp scammers have no risk of being podded while cleaning out a corp hangar someone sitting on the undock who does not agress is in space and in absolutely no danger unless he's a complete bufoon Someone sitting on undock not agressing isn't earning anything, zero risk, zero reward..... seems fair! None of your points have ANY merit at all really......
no? someone cloaked and afk in space isn't earning anything either, zero risk, zero reward
I'd say my point has lots of merit
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Morganta
Peripheral Madness The Midget Mafia
83
|
Posted - 2011.10.14 13:30:00 -
[545] - Quote
JESUS CHRIST IN A CHICKEN BASKET CCP FIX THESE DAMN FORUMS, PLEASE REMOVE QUOTE FROM OUR OWN BLOODY POSTS SO WE DON'T QUOTE POST WHEN TRYING TO ******* EDIT The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
132
|
Posted - 2011.10.14 13:52:00 -
[546] - Quote
Rhinanna wrote:Discussing removing local is pointless without some knowledge of the scanner system that would replace it. Until we have an idea about that we simply don't have the information to know what affects ANY change we would have. Removing local without some decent scanner system to replace it would just be dumb. I know I'm not willing to hammer a button every 3 seconds whenever I'm in space and I'm sure a lot of other people aren't as well!
I partially agree... removing local shouldn't be done. Not cold turkey, maybe not ever. Local by itself is a useful part of the lesser systems. However, removing cloaked vessels from local with some balancing features added... Six months in the hole... it changes a man. |

Mag's
the united Negative Ten.
34
|
Posted - 2011.10.14 13:57:00 -
[547] - Quote
Rhinanna wrote:Discussing removing local is pointless without some knowledge of the scanner system that would replace it. Until we have an idea about that we simply don't have the information to know what affects ANY change we would have. Removing local without some decent scanner system to replace it would just be dumb. I know I'm not willing to hammer a button every 3 seconds whenever I'm in space and I'm sure a lot of other people aren't as well! No one with any idea of balance expects you too have to mash every 3 seconds either. But as and until local in it's current form is changed, cloaking should not be touched in any way, it is balanced to the current situation.
You list problems but the only problem I see, is that you and many of your ilk are way too reliant upon local and it's 100%, risk free, instant intel. As soon as you allow someone's attempts to subvert it to work upon yourselves, you run crying for a nerf to cloaking. When really it's local that's the root cause of this. No one who is AFK, denies you anything. It's is your choice, that makes denial a reality.
So, far from talking about local change being pointless, it is in fact cloaking nerf talk that is. This whole thread tbqh. Local is set to change and intel is going to have to be worked at to be gained. No more on a plate instant intel with any luck.
CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |

Andski
GoonWaffe Goonswarm Federation
157
|
Posted - 2011.10.14 14:01:00 -
[548] - Quote
Mag's wrote:Rhinanna wrote:Discussing removing local is pointless without some knowledge of the scanner system that would replace it. Until we have an idea about that we simply don't have the information to know what affects ANY change we would have. Removing local without some decent scanner system to replace it would just be dumb. I know I'm not willing to hammer a button every 3 seconds whenever I'm in space and I'm sure a lot of other people aren't as well! No one with any idea of balance expects you too have to mash every 3 seconds either. But as and until local in it's current form is changed, cloaking should not be touched in any way, it is balanced to the current situation. You list problems but the only problem I see, is that you and many of your ilk are way too reliant upon local and it's 100%, risk free, instant intel. As soon as you allow someone's attempts to subvert it to work upon yourselves, you run crying for a nerf to cloaking. When really it's local that's the root cause of this. No one who is AFK, denies you anything. It's is your choice, that makes denial a reality. So, far from talking about local change being pointless, it is in fact cloaking nerf talk that is. This whole thread tbqh. Local is set to change and intel is going to have to be worked at to be gained. No more on a plate instant intel with any luck.
Requiring any *active* method of getting intel through an in-game tool (i.e. dscan) would only benefit bots. |

Karim alRashid
Aliastra Gallente Federation
52
|
Posted - 2011.10.14 14:09:00 -
[549] - Quote
Rhinanna wrote: Problem 1: Risk vs Reward broken for Null-sec sanctum runners - Basically makes the system worthless with an AFK cloaker in since the risk now outweights the rewards, and running L4s in hi-sec becomes more profitable when inevitable ship losses are taken into account.
An AFK cloaker does not receive any rewards. Also an AFK cloaker does not increase any risks. Therefore you Problem 1 is invalid, because it is derives from false premises.
Quote: Problem 2: Risk vs Reward broken for cloaker - Any decent cloaker has practically zero risk, and can cyno in a massive fleet with very little risk on any target.
Incorrect. A cloaked ship cannot open a cyno. When a cyno is opened the cyno ship is uncloaked and unmovable and can be killed very easy. The cyno itself appears on the overview. Since the incoming fleet appears at the location of the cyno, a response fleet can react immediately and decimate the cynoed in fleet. Therefore your problem 2 does not describe EVE "reality" and as such is invalid.
Quote: Problem 3: Effort Vs Reward broken - A afk cloaker can effectively deny a whole system to his enemy while sleeping.....
A restatement of Problem 1 is invalid just like Problem 1 is invalid.
Quote: Problem 4: Nothing should be totally safe, cloaking is about as close as it gets apart from docking up and not doing anything but the potential rewards (Note the Nyx kill mentioned above) are massive.
Cloaking by itself, AFK or not, does not grant any rewards. Hence your problem 4 is invalid, because it derives from invalid premises.
|

baltec1
91
|
Posted - 2011.10.14 16:02:00 -
[550] - Quote
Quote:
Yes, if you do it right, as I've suggested many times in this thread and apparently must again. So, here we go...
1. When a ship cloaks, it gets removed from local. The other ships in the system cannot see it, but they can see each other and all non-cloaked ships as they do now.
2. When a ship cloaks, it loses access to local. Now it cannot use local as an intel-gathering tool, and, just like in wormholes, the cloaked vessel would need to actively gather intel through use of probes, dscan, or simply flying somewhere and looking.
3. When a ship uncloaks, there's a delay in being able to lite off a cyno of, say, 15 to 30 seconds. This prevents the imbalance of the invisible pilot being able to hot drop a fleet on someone's head.
* Possible exception to 3... allow Black Ops ships to be able to lite a cyno with no delay after decloaking. They could use a little love.
So, here you go. Cloaks act as true cloaks and are balanced by requiring the active gathering of intel and minimizing (or removing) the instant hot-drop risk a totally unknown vessel would pose. Intel for a covops vessel becomes an active endeavour instead of simply scrolling through local. The "afk cloak" issue goes completely away and null space still retains the risk of null space. Finally, and most important to me personally, by not breaking cloaks you're not breaking a very important aspect of wormhole life that requires cloaks to indeed be able to remain unknown, unseen and undetectable.
Have to say I do like this idea. |
|

Lexmana
Imperial Stout
30
|
Posted - 2011.10.14 16:10:00 -
[551] - Quote
AFK cloaking is a lot like poker but without risk. Going AFK while cloaking is like bluffing (I will attack/cyno on you) but if you call the bluff (start ratting) you are the only one that put something at risk (your ship and your pod). The cloaker will only put something at risk when he isn't bluffing (i.e. not AFK). |

Rhinanna
Brutor Tribe Minmatar Republic
14
|
Posted - 2011.10.14 16:59:00 -
[552] - Quote
Quote:An AFK cloaker does not receive any rewards. Also an AFK cloaker does not increase any risks. Therefore you Problem 1 is invalid, because it is derives from false premises.
This would only be correct if you KNOW he is AFK, which is kinda the point. He can sit there for 12 hours. He may only be at the computer for 2 of them, but you have no idea WHICH two and during those two hours he massively increases the risk. He wouldn't be there if he didn't!
Quote:no? someone cloaked and afk in space isn't earning anything either, zero risk, zero reward
I'd say my point has lots of merit
You must be seriously ******** if you don't think that he is earning: Intel Position Resource Denial
There are many thing you can earn that aren't ISK, it doesn't matter if its ISK, or Intel or hurting the enemy, its still something you are achieving.
These are all EXTREMELY valuable things, which have earned Super-cap kills (worth billions of ISK) in the past. If you didn't get anything from cloaking, No-one would do it would they! Seriously, I don't see how someone can not see this without been really really stupid or just deliberately trolling of course.
Quote:Incorrect. A cloaked ship cannot open a cyno. When a cyno is opened the cyno ship is uncloaked and unmovable and can be killed very easy. The cyno itself appears on the overview. Since the incoming fleet appears at the location of the cyno, a response fleet can react immediately and decimate the cynoed in fleet. Therefore your problem 2 does not describe EVE "reality" and as such is invalid.
So your solution is to have a massive cap fleet sitting on hold ready to counter ONE AFK CLOAKER..... please tell me how that is in any way balanced?
I also like the time-delay cyno + no local idea, so long as
1: When cloaked the cloaker has reduced D-scan range (or he may as well have local with very very little effort) Say 1-2 AU, so he has to manually investigate planets.
2: Limit probe strength or increase probe time or something similar.
Removing local for a cloaked ship also not on local alone isn't much of a punishment when Local is more a defensive intel tool, probes and D-scan are the offensive scanning tools. |

baltec1
92
|
Posted - 2011.10.14 17:23:00 -
[553] - Quote
Rhinanna wrote:
So your solution is to have a massive cap fleet sitting on hold ready to counter ONE AFK CLOAKER..... please tell me how that is in any way balanced?
Over the span of two days I killed 3 bombers and sent another 4 running on fire using a single raven. The system after that was mine to do with as I pleased. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
136
|
Posted - 2011.10.14 18:15:00 -
[554] - Quote
Rhinanna wrote: So your solution is to have a massive cap fleet sitting on hold ready to counter ONE AFK CLOAKER..... please tell me how that is in any way balanced?
I also like the time-delay cyno + no local idea, so long as
1: When cloaked the cloaker has reduced D-scan range (or he may as well have local with very very little effort) Say 1-2 AU, so he has to manually investigate planets.
2: Limit probe strength or increase probe time or something similar.
Removing local for a cloaked ship also not on local alone isn't much of a punishment when Local is more a defensive intel tool, probes and D-scan are the offensive scanning tools.
Ah, well, thank you. 
I'll have to disagree with 1... the DScan range is fine right now and works well, especially in wormholes. All it tells you is that there's a ship there, somewhere, but you have to work at it already to find out what and where. Most systems are larger than the dscan range anyhow, so you still have to be mobile.
Regarding 2, if they do that then you'll have the issue reappearing of the "unprobable ship". You'll have the potential for some sigs themselves not being scannable. It's really not a needed nerf. Simply by being more alert in null you can see the probes out there and react accordingly. This is already a tried and true system working quite well in w-space. Six months in the hole... it changes a man. |

Rhinanna
Brutor Tribe Minmatar Republic
14
|
Posted - 2011.10.14 21:23:00 -
[555] - Quote
Sorry was meaning system scanner not D-scan, had a brain fart. Just don't want them to be able to find the sanctums and havens as quickly as they can currently, make them search for these if cloaked.
Same with probes.
Basically its so if someone is AFK cloaking, they have to spend some time hunting round when they come back from AFK instead of within a few couple of minutes having the locations of all the sanctums and havens and sites within the system. If someone is willing to gimp their ship to make themselves unprobable to cloakies, I don't see the problem there, since all the cloaky has to do to get as high as he can cloaked, drop cloak for the final scan, re-cloak, warp to target. Doesn't make anyone immune to cloakies, just means they can make it harder for a cloaky to get them at the cost of several mid slots. Seems like a fair deal there! |

Gorefacer
STRAG3S THE UNTHINKABLES
0
|
Posted - 2011.10.15 03:31:00 -
[556] - Quote
1. Remove local (in relation to AFK cloaking, may cause other unrelated issues, I have no opinion here though think it might be a fun experiment) 2. Cloak Fuel 3. Auto log off inactives 4. After x minutes of inactivity remove user from local chat etc..
I can understand the argument that AFK cloaking may be unfair due to people negatively affecting others while not actively in game, in principal.
However AFK cloaking has never once bothered me in practice. If it's never changed I don't think the game will suffer much if at all (might be critical in relation to keeping anomalies open? I don't have any direct experience with this though).
I think the best argument FOR AFK cloaking is that it's not a big deal, or that hey you just think having an impact on your enemies while AFK is OK. AFK cloaker not having an impact because they are AFK is a poor argument:
-Either the ratters/miners assume the AFK ship is active and take measures to mitigate the risk (loss of profit) OR -They assume the ship is AFK and risk being blown up (greater loss of profit)
The AFK cloaker does have an impact even if they are AFK as debatable as the severity and fairness of that impact may be.
The fallible arguments for AFK cloaking annoy me more than AFK cloaking itself. |

Maggeridon Thoraz
Selectus Pravus Lupus Transmission Lost
0
|
Posted - 2011.10.15 04:49:00 -
[557] - Quote
to all the whiners,
i invite you to stay some month in wh and get rid of your afk cloak paranoia.
you null sec whiners have such a great intel tool. the local and if you just have on cloaky in system you get paranoid like mad.
you have due to local such safe area in null sec. really. if you are afrid of a neutral or red cloaky make some jumps and do your thing somewhere else. you sound worse the the carbears in hisec |

Kitty McKitty
In Praise Of Shadows
411
|
Posted - 2011.10.15 07:13:00 -
[558] - Quote
Rhinanna wrote:So your solution is to have a massive cap fleet sitting on hold ready to counter ONE AFK CLOAKER..... please tell me how that is in any way balanced?
are you suggesting you shouldn't have to defend your valued territory from hostiles? if you aren't prepared to fight for your systems you don't deserve them. GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |

M0GWAI
Insen
0
|
Posted - 2011.10.15 11:16:00 -
[559] - Quote
Sniped117 wrote:in the best interest of my alliance im posting on an alt.
On my main i am in null sec and seen enemies to my alliance go in each of our systems with an alt and go cloaked for days and days on end. this disrupts our operations to ratting mining and other profitable isk ways. it started to tear down my alliance these people sitting cloaked off grid waiting to pick off the easy targets when we least expect it and hotdropping us time to time.. It brought my alliance mostly to a halt.
A debatable Solution:
Make it so to activate cloaking modules you must have a fuel to power it instead of using Capacitor power. Maybe a fuel like nitrogen isotopes that is consumed per hour using your cloaky module and is stored in your cargo bay or a cloaked fuels bay. So say covert ops cloak ships with the bonuses to use less fuel per hour would use less fuel per hour while being cloaked moving around while ships with prototype cloaks use more fuel per hour.
Just a thought
cloaking ships are invincible if not seen and menacing and fun to use to your liking. Its a pain in the ass when an alt is sitting in your system for days and days on end... a fuel to consume would eventually run out in were the fuel is held and uncloak the ship therefore easier to find and sotp
cloaking ships have no counter everything else has a counter lets make one for cloakies
I think it was spiraljunkie who said it first: "If you're afraid of losing ships - just don't login!"
Karn Dulake > These Bots are getting very advanced. The other day one spent 45 minutes scamming me out of 5 plexes in Jita. |

Tippia
Sunshine and Lollipops
498
|
Posted - 2011.10.15 11:27:00 -
[560] - Quote
Gorefacer wrote:I think the best argument FOR AFK cloaking is that it's not a big deal, or that hey you just think having an impact on your enemies while AFK is OK. AFK cloaker not having an impact because they are AFK is a poor argument:
-Either the ratters/miners assume the AFK ship is active and take measures to mitigate the risk (loss of profit) OR -They assume the ship is AFK and risk being blown up (greater loss of profit) GǪin other words, this whole GǣAFK cloakerGǥ problem supposition can be boiled down to this:
GÇ£I am entitled to earn at max efficiency. Cloakers disrupt my privilege and therefore must be removed.GÇ¥
GǪto which the answer is GÇ£no, you're not, and no they don't.GÇ¥ GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
|

L Salander
All Web Investigations
3
|
Posted - 2011.10.15 12:13:00 -
[561] - Quote
Gorefacer wrote:I think the best argument FOR AFK cloaking is that it's not a big deal, or that hey you just think having an impact on your enemies while AFK is OK. AFK cloaker not having an impact because they are AFK is a poor argument:
-Either the ratters/miners assume the AFK ship is active and take measures to mitigate the risk (loss of profit) OR -They assume the ship is AFK and risk being blown up (greater loss of profit)
The AFK cloaker does have an impact even if they are AFK as debatable as the severity and fairness of that impact may be.
The fallible arguments for AFK cloaking annoy me more than AFK cloaking itself.
This just in: Risk is a big part of EVE.
If you don't like the risks in nullsec head on back to highsec and join an npc corp.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
138
|
Posted - 2011.10.15 14:50:00 -
[562] - Quote
Rhinanna wrote:Sorry was meaning system scanner not D-scan, had a brain fart. Just don't want them to be able to find the sanctums and havens as quickly as they can currently, make them search for these if cloaked.
Same with probes.
Basically its so if someone is AFK cloaking, they have to spend some time hunting round when they come back from AFK instead of within a few couple of minutes having the locations of all the sanctums and havens and sites within the system. If someone is willing to gimp their ship to make themselves unprobable to cloakies, I don't see the problem there, since all the cloaky has to do to get as high as he can cloaked, drop cloak for the final scan, re-cloak, warp to target. Doesn't make anyone immune to cloakies, just means they can make it harder for a cloaky to get them at the cost of several mid slots. Seems like a fair deal there!
OK, but there you go again nerfing wromholes by denying us our intel tools when cloaked. It's a way of life... you enter a wormhole, you check dscan and hit the scanner, you uncloak from the hole entry, drop probes (if dscan is clear), cloak up and scan further. You want to do too much damage to something you don't understand because of something else you're afriad of. Six months in the hole... it changes a man. |

MeBiatch
Republic University Minmatar Republic
38
|
Posted - 2011.10.15 15:00:00 -
[563] - Quote
well either a fuel based mechanic or a time based mechanic but something needs to be done about this...
i figure tech I cloak takes about 30 min sitting still to start to emit too many tachions and is able to be detected with probes...
then 1 hour for a regular tech II
and then 2 hours for a covert ops cloak...
it would still allow people to be a "wolf" pack hunters but would kill the all day long afk cloakers... |

KrakizBad
Eve Defence Force Fatal Ascension
20
|
Posted - 2011.10.15 15:34:00 -
[564] - Quote
MeBiatch wrote:well either a fuel based mechanic or a time based mechanic but something needs to be done about this...
Why? Is there any other reason other than "it's an inconvenience for me?" |

baltec1
92
|
Posted - 2011.10.15 15:37:00 -
[565] - Quote
KrakizBad wrote:MeBiatch wrote:well either a fuel based mechanic or a time based mechanic but something needs to be done about this...
Why? Is there any other reason other than "it's an inconvenience for me?"
It isn't even an inconvenience unless you let it be one. |

KrakizBad
Eve Defence Force Fatal Ascension
20
|
Posted - 2011.10.15 15:40:00 -
[566] - Quote
baltec1 wrote:KrakizBad wrote:MeBiatch wrote:well either a fuel based mechanic or a time based mechanic but something needs to be done about this...
Why? Is there any other reason other than "it's an inconvenience for me?" It isn't even an inconvenience unless you let it be one.
Well that's kind of my point. 28 pages now without a single valid reason why cloakies are a problem other than a sense of entitlement. |

MeBiatch
Republic University Minmatar Republic
38
|
Posted - 2011.10.15 15:52:00 -
[567] - Quote
let me explain... cloaking is ok infact its needed and great... but perma afk 23/7 cloaking is silly and op in its emotianal affect on the game...
wolf pack hunting is fun and needed... but permal afking cloaking is stupid...
i mean if i am going to shut a plus five system down i should be somewhat active to do it...
plus i think most of the objectors either have som much isk they never have to rat again or just do missions in high sec so it does not affect them so they are against any change cuss afk cloaking does not affect thier game play style...
or moreover they understand all too well the propergandise affect that afk claoking plays and its affect on reduced isk income and are reliant on this competative edge to keep new players/alliances from gaining large amounts of isk...
so as i said either a fuel based mechanic or a time based one would be awesome to still let players hunt in thier cloaky ships but also ensure that peeps are not just signing in and being afk all day... with tey way local works and its phycological affect its a way too powerfull mind frak...
ccp wants more dudes and duedets in 0.0 do something about perma afk but not cloaking ships and you got more people taking the plung... |

Tippia
Sunshine and Lollipops
499
|
Posted - 2011.10.15 16:02:00 -
[568] - Quote
MeBiatch wrote:let me explain... cloaking is ok infact its needed and great... but perma afk 23/7 cloaking is silly and op in its emotianal affect on the game. In what way? And why is it bad?
Quote:furhtermore after 28 pages there has not been a single post in favor of afk cloaking that was not just a sense of entitlement staw man arugment based on ad hominem fallacies... You haven't read it, I take itGǪ GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |

MeBiatch
Republic University Minmatar Republic
38
|
Posted - 2011.10.15 16:11:00 -
[569] - Quote
Rhinanna wrote:And if he had been sitting in the system for 10 hours previously AFK, does it make any difference?
Its the sitting there for 10 hours with ZERO risk and the threat of a hot-drop that is the problem here! If they had to be active to maintain the cloak then there wouldn't be a problem. It would be a pain in the arse when someone did it to you, but it would be OK. The problem is that someone AFK can sit there, with zero risk, holding a entire system to ransom, with no effort.
I use AFK cloaking myself to massive advantage and let me tell you, if people are stupid enough to rat while I'm in system (I check back every few hours when I can) then they generally get a bomb in the face followed by torps at a rather critical moment. If I have cap backup online, well then its even worse for them!
Basically the only defence for AFK cloaking that it's supporters can offer is that it can in theory be defended against, however you are asking the defenders to put literally thousands of times as much effort in as the AFK cloaker AND to be the ones taking the big risks (losing their expensive PvP and ratting ships) which simply isn't viable.
As for 'defending your space', well I can get a SB into ANY SYSTEM IN EVE with virtually no risk or effort so basically what you are saying at the moment is that no alliance in eve is capable of defending it's space....... due to AFK cloaking. If anything this is another reason it needs to be fixed.
could not say it better my self
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baltec1
92
|
Posted - 2011.10.15 16:18:00 -
[570] - Quote
MeBiatch wrote:
could not say it better my self
Remove local and you're self inflicted issue along with many others will go away. |
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