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Thread Statistics | Show CCP posts - 1 post(s) |
Mag's
the united Negative Ten.
562
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Posted - 2011.10.16 09:25:00 -
[601] - Quote
The Apostle wrote:KrakizBad wrote:The Apostle wrote: I bet my Pony comb to your -10 that you don't/can't/won't.
Never flown a dramiel have we? I have many times. Still do. I asked if he went AFK in it. Pointed skyward with mwd is plausible, but why would ya? If AFK system denial was the intent, you'd get the same effect in something worth 1/10 the cost. The main problem with AFK whiners is, they have no imagination. Thinking outside the box for them, seems to be rather difficult.
But at least you admit when you're wrong. CCP Zulu.....Forcing players to dock at the captain's quarters is a form of what we actually wanted to get through, which is making Incarna a seamless part of the EVE Online experience. |
Tippia
Sunshine and Lollipops
510
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Posted - 2011.10.16 09:36:00 -
[602] - Quote
Scrapyard Bob wrote:The primary goal with dealing with AFK cloakers is that the cloaky should be forced to decloak after N hours and spend 10-30 seconds uncloaked before they can cloak up again. And the primary question (that no-one ever manages to answer) is: why should they be forced to do that? GÇöGÇöGÇö GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥ GÇö Karath Piki-á |
L Salander
All Web Investigations
3
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Posted - 2011.10.16 12:16:00 -
[603] - Quote
If anything cloaky afk alts need to be boosted. They can't do anything at all, absolutely nothing! That's just not fair at all. |
Tepir
BALKAN EXPRESS Nulli Secunda
0
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Posted - 2011.10.16 13:06:00 -
[604] - Quote
Remove Local
Make Cloak (except covert ops / black ops or t3's with cov op subsystem ) unable to auto repeat its self . So if you are using 5 days old alt with prototype cloak or cyno alt with heron, you have to actually be there and click on cloak again... and again.... an again....
And Yes ... Remove local from 0.0 :) |
Kitty McKitty
In Praise Of Shadows
429
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Posted - 2011.10.16 13:33:00 -
[605] - Quote
How do we stop people being cowards and expecting to get systems all to themselves? GÖÑ Haviing your portrait painted here helps INTAKI Disabled Children GÖÑ |
baltec1
97
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Posted - 2011.10.16 14:19:00 -
[606] - Quote
MeBiatch wrote:
hmm you have somewhat convinced me... ok so once there is this new "intel tool" is out we can then nerf akf cloaking to a time based mechanic or fuel based?
With no local you cant AFK cloak people into stations so it it nerfed anyway. |
Jaroslav Unwanted
Brutor Tribe Minmatar Republic
17
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Posted - 2011.10.16 14:21:00 -
[607] - Quote
Tippia wrote:Scrapyard Bob wrote:The primary goal with dealing with AFK cloakers is that the cloaky should be forced to decloak after N hours and spend 10-30 seconds uncloaked before they can cloak up again. And the primary question (that no-one ever manages to answer) is: why should they be forced to do that?
So they can be probed and killed obviously
You would love it.. come to some rented system harrass people to no end until they will be forced to move back to empire cause they wont be able to make isk to pay bills.. so after the i must decloack it will mean i have to warp for 15 sec. between SS and then cloack again
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Maxpie
Metaphysical Utopian Society Explorations
10
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Posted - 2011.10.16 14:25:00 -
[608] - Quote
Simple solution - just tie cap drain of the cloaking device to the ships sig radius or mass. The bigger the ship, she quicker the cloak will make it run out of cap. Make it so only things like covops can stay cloaked without ever running out of cap. |
Dray
Euphoria Released HYDRA RELOADED
3
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Posted - 2011.10.17 08:10:00 -
[609] - Quote
Still plenty of half baked ideas for a problem that is easily solved by removing local.
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Blake Sarain
Hedion University Amarr Empire
0
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Posted - 2011.10.17 08:43:00 -
[610] - Quote
In order to fix AFK cloaky alts, there first must be a problem with AFK cloaky alts... there isn't, so no solution is necessary.
working as intended.
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Vertisce Soritenshi
SHADOW WARD Tragedy.
85
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Posted - 2011.10.17 18:52:00 -
[611] - Quote
Make cloaky ships scannable with a special new scan probe and launcher. Problem solved. Now AFK cloakers can be scanned and killed while afk while those active and warping around cannot. This does not fix the problem of those using macro's. But that will never happene anyway so why bother trying? Draculina Alucardi...3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)-á Support the cause! Linky |
Ingvar Angst
Nasty Pope Holding Corp Talocan United
148
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Posted - 2011.10.17 19:14:00 -
[612] - Quote
Vertisce Soritenshi wrote:Make cloaky ships scannable with a special new scan probe and launcher. Problem solved. Now AFK cloakers can be scanned and killed while afk while those active and warping around cannot. This does not fix the problem of those using macro's. But that will never happene anyway so why bother trying?
This is stupid. Not only that, you sound like a bot user... kill the cloakies and don't even bother trying to fix bots.
This idea craps all over the entire wormhole culture by killing the effectiveness of being cloaked. In wormholes, you may need to not only be cloaked for days on end gathering intel in an enemy system while preparing for an op, but you need to remain totally undetected so as to not push them into changing their behaviour or patterns, thus invalidating much of your intel. With something this stupid, you'd wind up making it a requirement in wormholes to have a scanner constantly checking the system for cloaked vessels, screwing up the whole process. We don't need the danger in wormholes nerfed because some carebots in null sec can't handle seeing someone they don't know. There are much better ways to handle this imaginary problem that don't require breaking cloaking, nerfing wormhole culture or nerfing the inherent dangers of living in null space. Six months in the hole... it changes a man. |
Goddess Ishtar
GoonWaffe Goonswarm Federation
60
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Posted - 2011.10.17 19:48:00 -
[613] - Quote
Is the entire "wormhole culture" made up of such whiny people? |
Vertisce Soritenshi
SHADOW WARD Tragedy.
85
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Posted - 2011.10.17 22:25:00 -
[614] - Quote
Ingvar Angst wrote:Vertisce Soritenshi wrote:Make cloaky ships scannable with a special new scan probe and launcher. Problem solved. Now AFK cloakers can be scanned and killed while afk while those active and warping around cannot. This does not fix the problem of those using macro's. But that will never happene anyway so why bother trying? This is stupid. Not only that, you sound like a bot user... kill the cloakies and don't even bother trying to fix bots. This idea craps all over the entire wormhole culture by killing the effectiveness of being cloaked. In wormholes, you may need to not only be cloaked for days on end gathering intel in an enemy system while preparing for an op, but you need to remain totally undetected so as to not push them into changing their behaviour or patterns, thus invalidating much of your intel. With something this stupid, you'd wind up making it a requirement in wormholes to have a scanner constantly checking the system for cloaked vessels, screwing up the whole process. We don't need the danger in wormholes nerfed because some carebots in null sec can't handle seeing someone they don't know. There are much better ways to handle this imaginary problem that don't require breaking cloaking, nerfing wormhole culture or nerfing the inherent dangers of living in null space.
Who cares about WH space? This isn't even a problem in WH space because local doesn't exist anyway. On top of that you cant cyno hot drop people with a cloaky in WH space. Your entire argument is flawed for those reasons alone. With my proposed option you still wouldn't be able to scan down a cloaked ship in WH space so long as he kept moving properly.
You are also an idiot for even trying to call me a bot. I am probably one of the most vocal anti-bot players out there but im not so dumb as to think that they can be easily fixed. Bots are not something that should be fixed while implementing something like what I sugested. A fix to bots would be something entirely separate and a lot more complicated.
Make cloakies able to be scanned. There is no reason they should not be. Cloaks are a "VISUAL" change. Physically they are still there and since our scanning obviously is a "ping" against physical objects then a cloacked ship should be scannable. Even if you could scan the exact location of a cloaked ship...by the time you warp to him he should be gone if he is moving at all. You wouldn't be able to target him since you cant visually see him still. The only way you catch him is with a bubble or by bumping him.
It is an obvious and easy fix. Draculina Alucardi...3rd account canceled, no reason to hold an account for a SC pilot, if you can only use it in PVP ... thanks CCP :)-á Support the cause! Linky |
Skunk Gracklaw
GoonWaffe Goonswarm Federation
128
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Posted - 2011.10.17 23:03:00 -
[615] - Quote
Vertisce Soritenshi wrote:Make cloakies able to be scanned. Why?
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
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Posted - 2011.10.18 01:12:00 -
[616] - Quote
Skunk Gracklaw wrote:Vertisce Soritenshi wrote:Make cloakies able to be scanned. Why?
So if they are AFK they can be found and destroyed. Just like any other ship |
Morganta
Peripheral Madness The Midget Mafia
92
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Posted - 2011.10.18 01:15:00 -
[617] - Quote
Endeavour Starfleet wrote:Skunk Gracklaw wrote:Vertisce Soritenshi wrote:Make cloakies able to be scanned. Why? So if they are AFK they can be found and destroyed. Just like any other ship
because you want to grief the griefers who grief you?
how do you know they are not at a station or pos? seems to me like the argument is for you being safe.
bad idea is bad
you don't get to pop afkers to make your mission system safer for yourself.
you want it to be safer, then play safer
The American public's reaction to the change was poor and the new cola was a major marketing failure. The subsequent reintroduction of Coke's original formula, re-branded as "Coca-Cola Classic", resulted in a significant gain in sales, leading to speculation that the introduction of the New Coke formula was just a marketing ploy |
Skunk Gracklaw
GoonWaffe Goonswarm Federation
132
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Posted - 2011.10.18 01:37:00 -
[618] - Quote
Endeavour Starfleet wrote:Skunk Gracklaw wrote:Vertisce Soritenshi wrote:Make cloakies able to be scanned. Why? So if they are AFK they can be found and destroyed. Just like any other ship So you want to completely break an entire class of ships so you can run your bot fleets?
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Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
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Posted - 2011.10.18 02:03:00 -
[619] - Quote
Skunk Gracklaw wrote:Endeavour Starfleet wrote:Skunk Gracklaw wrote:Vertisce Soritenshi wrote:Make cloakies able to be scanned. Why? So if they are AFK they can be found and destroyed. Just like any other ship So you want to completely break an entire class of ships so you can run your bot fleets?
I don't run bot fleets. I am anti-botting so that is off topic.
WIth my idea all you have to do to change the random decloak point is warp off grid and back. Very easy and a good pilot can zip in and out to change the point before his enemies have a chance to blink. It wont break the class of ships unless you are insinuating that CCP designed cloaks for the sole purpose of AFK cloaking. Which I HIGHLY doubt. |
The Apostle
The Black Priests
472
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Posted - 2011.10.18 02:39:00 -
[620] - Quote
Endeavour Starfleet wrote:Skunk Gracklaw wrote:Vertisce Soritenshi wrote:Make cloakies able to be scanned. Why? So if they are AFK they can be found and destroyed. Just like any other ship I added this post so I can turn off "recieve notifcations" because this topic is as dead as.
The term "AFK cloaky" has been bastardized out of all sense of proportion and is nothing more than a shitfest troll session now.
Was 10 pages ago.
Take an aspirin. If pain persists consult your local priest. WTB: An Austrian kangaroo!
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Teamosil
Good Time Family Band Solution
8
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Posted - 2011.10.18 02:58:00 -
[621] - Quote
I don't get how people can be upset that the risk in the highest reward space isn't zero... In a properly balanced game, the risk should scale with the reward. 0.0 should be the riskiest space to fly in. In every other type of space you need to face the possiblity that you are about to be attacked, so I certainly can't see an argument for why that possibility shouldn't exist in the higest reward type of space... Seems to me that they need to go the other way and remove local. |
Lina Alar
Royal Amarr Institute Amarr Empire
6
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Posted - 2011.10.18 03:18:00 -
[622] - Quote
It's obvious that the appropriate solution to AFK cloakers is magic anti-cloak dust sold for Aurum in the Nex. 3500 aur for a 3 pack. |
Endeavour Starfleet
Center for Advanced Studies Gallente Federation
11
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Posted - 2011.10.18 04:56:00 -
[623] - Quote
I apologize that this took so long but I have now finally detailed my idea to add risk to not being active at the PC or client when cloaked.
https://forums.eveonline.com/default.aspx?g=posts&t=22840
I still believe this method is the best way without more hard hitting nerfs such as fuel bays or random decloaks. |
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